{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/top-tier/tupdogs.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}
This is an rush deck using {{ tupdogs }} and {{ rock_cat }} to take down opposing vampires, then {{ graverobbing }} to steal them. It uses simple bleed for one from its own vampires as well as the stolen ones to oust its prey.
The combat is dominated by the {{ tupdogs }} and their {{ VIC }} and {{ POT }} cards combination, using {{ brick_by_brick }} to set the range if needed, {{ immortal_grapple }} to prevent Dodge and Combat Ends, and {{ raking_talons }} for aggravated damage. {{ torn_signpost }} and {{ target_vitals }} can provide additional damage if needed.
The {{ rock_cat }} are also good combat ends and can use {{ pot }} cards too. Contrarily to the {{ tupdog }}, they stay in place and can rush every turn, consolidating the deck's control on the table even though opponents also get pool from {{ autarkis_persecution }}. Moreover, they can get recruited by a {{ tupdog }} even with no Tremere Antitribu in play, as early as turn 1.
The critical part of the deck is to get a couple of Tremere antitribu {{ tremere_antitribu }} out fast, so that the {{ tupdogs }} can rush, and {{ deflection }} and {{ graverobbing }} can be played.
{{ as_the_crow }} allows {{ tupdog }} to unlock so they can call {{ autarkis_persecution }} or recruit {{ rock_cat }} on top of a rush. Using {{ tupdog }} to call the vote makes it unappealing for anyone to block.
The core issue of the deck is the high pool cost. {{ tupdogs }} only last a single turn and the deck should get one out every turn at least for safety and control. Plus the {{ rock_cat }} are 4 pool a piece, and the deck aims to recruit at least 4 to 6. {{ autarkis_persecution }} is the main tool to bloat, supported by {{ ashur_tablets }}.
Disabling voters then blockers is a priority, so {{ graverobbing }} and {{ autarkis_persecution }} can be played. {{ graverobbing }} should be used on titled vampires first to help the votes get through later on. Cross-table voters might be pressured to let the vote pass by threatening them with a grave rob if they do not comply, but one must try not to alienate the whole table too fast: the deck is fragile in the beginning.
To support the swarm strategy of the deck, influencing multiple vampires on top of a couple of {{ tupdog }} every turn is key. Master cards provide one more transfer, with {{ dreams_of_the_sphinx }}, {{ information_highway }} or {{ powerbase_montreal }}.
{{ secure_haven }} is included to contest if an opponent plays it.
The Nephandus variant uses {{ nephandus }} to bleed and defend. It is a less aggressive, but also requires less bloat and does not rely on {{ autarkis_persecution }}. See {{ jorge_delgado_s_deck }} for an example. You might want to read {{ tommis_article }} about that variant, it goes a bit more in details on how to build and play it.
The Dominate variant also forgoes the {{ rock_cat }} and {{ autarkis_persecution }}, and instead includes a solid {{ dom }} bleed module to oust faster. This makes {{ unleash_the_hounds }} a neat inclusion, see {{ jukka_pekka_vainiola_s_deck }} for an example.
{% endtrans %} {% endblock %}