OpenSceneGraph 3.6.5
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Convenience visitor for making sure that any BufferObjects that might be required are set up in the scene graph. More...
#include <Geometry>
Public Member Functions | |
ConfigureBufferObjectsVisitor () | |
void | apply (osg::Geometry &geometry) |
Public Member Functions inherited from osg::NodeVisitor | |
NodeVisitor (TraversalMode tm=TRAVERSE_NONE) | |
NodeVisitor (VisitorType type, TraversalMode tm=TRAVERSE_NONE) | |
NodeVisitor (const NodeVisitor &nv, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
virtual | ~NodeVisitor () |
META_Object (osg, NodeVisitor) virtual NodeVisitor *asNodeVisitor() | |
Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. | |
virtual const NodeVisitor * | asNodeVisitor () const |
convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. | |
virtual osgUtil::UpdateVisitor * | asUpdateVisitor () |
Convert 'this' into a osgUtil::UpdateVisitor pointer if Object is a osgUtil::UpdateVisitor, otherwise return 0. | |
virtual const osgUtil::UpdateVisitor * | asUpdateVisitor () const |
convert 'const this' into a const osgUtil::UpdateVisitor pointer if Object is a osgUtil::UpdateVisitor, otherwise return 0. | |
virtual osgUtil::CullVisitor * | asCullVisitor () |
Convert 'this' into a osgUtil::CullVisitor pointer if Object is a osgUtil::CullVisitor, otherwise return 0. | |
virtual const osgUtil::CullVisitor * | asCullVisitor () const |
convert 'const this' into a const osgUtil::CullVisitor pointer if Object is a osgUtil::CullVisitor, otherwise return 0. | |
virtual osgGA::EventVisitor * | asEventVisitor () |
Convert 'this' into a osgGA::EventVisitor pointer if Object is a osgGA::EventVisitor, otherwise return 0. | |
virtual const osgGA::EventVisitor * | asEventVisitor () const |
convert 'const this' into a const osgGA::EventVisitor pointer if Object is a osgGA::EventVisitor, otherwise return 0. | |
virtual osgUtil::IntersectionVisitor * | asIntersectionVisitor () |
Convert 'this' into a osgUtil::IntersectionVisitor pointer if Object is a IntersectionVisitor, otherwise return 0. | |
virtual const osgUtil::IntersectionVisitor * | asIntersectionVisitor () const |
convert 'const this' into a const osgUtil::IntersectionVisitor pointer if Object is a IntersectionVisitor, otherwise return 0. | |
virtual osg::CullStack * | asCullStack () |
Convert 'this' into a osg::CullStack pointer if Object is a osg::CullStack, otherwise return 0. | |
virtual const osg::CullStack * | asCullStack () const |
convert 'const this' into a const osg::CullStack pointer if Object is a osg::CullStack, otherwise return 0. | |
virtual void | reset () |
Method to call to reset visitor. | |
void | setVisitorType (VisitorType type) |
Set the VisitorType, used to distinguish different visitors during traversal of the scene, typically used in the Node::traverse() method to select which behaviour to use for different types of traversal/visitors. | |
VisitorType | getVisitorType () const |
Get the VisitorType. | |
void | setTraversalNumber (unsigned int fn) |
Set the traversal number. | |
unsigned int | getTraversalNumber () const |
Get the traversal number. | |
void | setFrameStamp (FrameStamp *fs) |
Set the FrameStamp that this traversal is associated with. | |
const FrameStamp * | getFrameStamp () const |
Get the FrameStamp that this traversal is associated with. | |
void | setTraversalMask (Node::NodeMask mask) |
Set the TraversalMask of this NodeVisitor. | |
Node::NodeMask | getTraversalMask () const |
Get the TraversalMask. | |
void | setNodeMaskOverride (Node::NodeMask mask) |
Set the NodeMaskOverride mask. | |
Node::NodeMask | getNodeMaskOverride () const |
Get the NodeMaskOverride mask. | |
bool | validNodeMask (const osg::Node &node) const |
Method to called by Node and its subclass' Node::accept() method, if the result is true it is used to cull operations of nodes and their subgraphs. | |
void | setTraversalMode (TraversalMode mode) |
Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse. | |
TraversalMode | getTraversalMode () const |
Get the traversal mode. | |
void | setValueMap (ValueMap *ps) |
Set the ValueMap used to store Values that can be reused over a series of traversals. | |
ValueMap * | getValueMap () |
Get the ValueMap. | |
const ValueMap * | getValueMap () const |
Get the ValueMap. | |
ValueMap * | getOrCreateValueMap () |
Get the ValueMap. | |
void | setValueStack (ValueStack *ps) |
Set the ValueStack used to stack Values during traversal. | |
ValueStack * | getValueStack () |
Get the ValueStack. | |
const ValueStack * | getValueStack () const |
Get the const ValueStack. | |
ValueStack * | getOrCreateValueStack () |
Get the ValueStack. | |
void | traverse (Node &node) |
Method for handling traversal of a nodes. | |
void | pushOntoNodePath (Node *node) |
Method called by osg::Node::accept() method before a call to the NodeVisitor::apply(..). | |
void | popFromNodePath () |
Method called by osg::Node::accept() method after a call to NodeVisitor::apply(..). | |
NodePath & | getNodePath () |
Get the non const NodePath from the top most node applied down to the current Node being visited. | |
const NodePath & | getNodePath () const |
Get the const NodePath from the top most node applied down to the current Node being visited. | |
virtual osg::Vec3 | getEyePoint () const |
Get the eye point in local coordinates. | |
virtual osg::Vec3 | getViewPoint () const |
Get the view point in local coordinates. | |
virtual float | getDistanceToEyePoint (const Vec3 &, bool) const |
Get the distance from a point to the eye point, distance value in local coordinate system. | |
virtual float | getDistanceFromEyePoint (const Vec3 &, bool) const |
Get the distance of a point from the eye point, distance value in the eye coordinate system. | |
virtual float | getDistanceToViewPoint (const Vec3 &, bool) const |
Get the distance from a point to the view point, distance value in local coordinate system. | |
virtual void | apply (Drawable &drawable) |
virtual void | apply (Node &node) |
virtual void | apply (Geode &node) |
virtual void | apply (Billboard &node) |
virtual void | apply (Group &node) |
virtual void | apply (ProxyNode &node) |
virtual void | apply (Projection &node) |
virtual void | apply (CoordinateSystemNode &node) |
virtual void | apply (ClipNode &node) |
virtual void | apply (TexGenNode &node) |
virtual void | apply (LightSource &node) |
virtual void | apply (Transform &node) |
virtual void | apply (Camera &node) |
virtual void | apply (CameraView &node) |
virtual void | apply (MatrixTransform &node) |
virtual void | apply (PositionAttitudeTransform &node) |
virtual void | apply (AutoTransform &node) |
virtual void | apply (Switch &node) |
virtual void | apply (Sequence &node) |
virtual void | apply (LOD &node) |
virtual void | apply (PagedLOD &node) |
virtual void | apply (ClearNode &node) |
virtual void | apply (OccluderNode &node) |
virtual void | apply (OcclusionQueryNode &node) |
void | setDatabaseRequestHandler (DatabaseRequestHandler *handler) |
Set the handler for database requests. | |
DatabaseRequestHandler * | getDatabaseRequestHandler () |
Get the handler for database requests. | |
const DatabaseRequestHandler * | getDatabaseRequestHandler () const |
Get the const handler for database requests. | |
void | setImageRequestHandler (ImageRequestHandler *handler) |
Set the handler for image requests. | |
ImageRequestHandler * | getImageRequestHandler () |
Get the handler for image requests. | |
const ImageRequestHandler * | getImageRequestHandler () const |
Get the const handler for image requests. | |
Public Member Functions inherited from osg::Object | |
Object () | |
Construct an object. | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. | |
virtual Object * | cloneType () const =0 |
Clone the type of an object, with Object* return type. | |
virtual Object * | clone (const CopyOp &) const =0 |
Clone an object, with Object* return type. | |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
return the name of the object's library. | |
virtual const char * | className () const =0 |
return the name of the object's class type. | |
std::string | getCompoundClassName () const |
return the compound class name that combines the library name and class name. | |
virtual Node * | asNode () |
Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. | |
virtual const Node * | asNode () const |
convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. | |
virtual NodeVisitor * | asNodeVisitor () |
Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. | |
virtual StateSet * | asStateSet () |
Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0. | |
virtual const StateSet * | asStateSet () const |
convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0. | |
virtual StateAttribute * | asStateAttribute () |
Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. | |
virtual const StateAttribute * | asStateAttribute () const |
convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. | |
virtual Uniform * | asUniform () |
Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. | |
virtual const Uniform * | asUniform () const |
convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. | |
virtual Camera * | asCamera () |
Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0. | |
virtual const Camera * | asCamera () const |
convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0. | |
virtual Drawable * | asDrawable () |
Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0. | |
virtual const Drawable * | asDrawable () const |
convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0. | |
virtual Callback * | asCallback () |
Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0. | |
virtual const Callback * | asCallback () const |
convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0. | |
virtual CallbackObject * | asCallbackObject () |
Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0. | |
virtual const CallbackObject * | asCallbackObject () const |
convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0. | |
virtual UserDataContainer * | asUserDataContainer () |
Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. | |
virtual const UserDataContainer * | asUserDataContainer () const |
convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. | |
virtual ValueObject * | asValueObject () |
Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. | |
virtual const ValueObject * | asValueObject () const |
Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. | |
virtual Image * | asImage () |
Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. | |
virtual const Image * | asImage () const |
Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. | |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
Set whether to use a mutex to ensure ref() and unref() are thread safe. | |
virtual void | setName (const std::string &name) |
Set the name of object using C++ style string. | |
void | setName (const char *name) |
Set the name of object using a C style string. | |
const std::string & | getName () const |
Get the name of object. | |
void | setDataVariance (DataVariance dv) |
Set the data variance of this object. | |
DataVariance | getDataVariance () const |
Get the data variance of this object. | |
virtual void | computeDataVariance () |
Compute the DataVariance based on an assessment of callback etc. | |
void | setUserDataContainer (osg::UserDataContainer *udc) |
set the UserDataContainer object. | |
template<class T> | |
void | setUserDataContainer (const ref_ptr< T > &udc) |
osg::UserDataContainer * | getUserDataContainer () |
get the UserDataContainer attached to this object. | |
const osg::UserDataContainer * | getUserDataContainer () const |
get the const UserDataContainer attached to this object. | |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. | |
virtual void | setUserData (Referenced *obj) |
Set user data, data must be subclassed from Referenced to allow automatic memory handling. | |
template<class T> | |
void | setUserData (const ref_ptr< T > &ud) |
virtual Referenced * | getUserData () |
Get user data. | |
virtual const Referenced * | getUserData () const |
Get const user data. | |
template<typename T> | |
bool | getUserValue (const std::string &name, T &value) const |
Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. | |
template<typename T> | |
void | setUserValue (const std::string &name, const T &value) |
Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. | |
virtual void | resizeGLObjectBuffers (unsigned int) |
Resize any per context GLObject buffers to specified size. | |
virtual void | releaseGLObjects (osg::State *=0) const |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. | |
template<typename T> | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
provide implementation of osg::Object::getUserValue(..) template | |
Public Member Functions inherited from osg::Referenced | |
Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. | |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). | |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. |
Convenience visitor for making sure that any BufferObjects that might be required are set up in the scene graph.
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inline |
References osg::NodeVisitor::NodeVisitor(), and osg::NodeVisitor::TRAVERSE_ALL_CHILDREN.
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inlinevirtual |
Reimplemented from osg::NodeVisitor.
References osg::Geometry::configureBufferObjects().
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