OpenSceneGraph 3.6.5
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#include <State>
Public Member Functions | |
AttributeStack () | |
void | print (std::ostream &fout) const |
Public Attributes | |
bool | changed |
apply an attribute if required, passing in attribute and appropriate attribute stack | |
const StateAttribute * | last_applied_attribute |
const ShaderComponent * | last_applied_shadercomponent |
ref_ptr< const StateAttribute > | global_default_attribute |
AttributeVec | attributeVec |
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inline |
References changed, global_default_attribute, last_applied_attribute, and last_applied_shadercomponent.
void osg::State::AttributeStack::print | ( | std::ostream & | fout | ) | const |
AttributeVec osg::State::AttributeStack::attributeVec |
bool osg::State::AttributeStack::changed |
apply an attribute if required, passing in attribute and appropriate attribute stack
Referenced by osg::State::applyAttribute(), osg::State::applyAttributeList(), osg::State::applyAttributeListOnTexUnit(), osg::State::applyAttributeMap(), osg::State::applyAttributeMapOnTexUnit(), osg::State::applyTextureAttribute(), AttributeStack(), osg::State::popAttributeList(), and osg::State::pushAttributeList().
ref_ptr<const StateAttribute> osg::State::AttributeStack::global_default_attribute |
Referenced by osg::State::applyAttribute(), osg::State::applyAttributeOnTexUnit(), osg::State::applyGlobalDefaultAttribute(), osg::State::applyGlobalDefaultAttributeOnTexUnit(), AttributeStack(), osg::State::getGlobalDefaultAttribute(), osg::State::getGlobalDefaultTextureAttribute(), osg::State::setGlobalDefaultAttribute(), and osg::State::setGlobalDefaultTextureAttribute().
const StateAttribute* osg::State::AttributeStack::last_applied_attribute |
const ShaderComponent* osg::State::AttributeStack::last_applied_shadercomponent |
![]() | Generated at Sun Jul 20 2025 00:00:00 for the OpenSceneGraph by doxygen 1.14.0. |