# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# This test checks the driver's reported conformance version against the
# version of the CTS we're running. This check fails every few months
# and everyone has to go and bump the number in every driver.
# Running this check only makes sense while preparing a conformance
# submission, so skip it in the regular CI.
dEQP-VK.api.driver_properties.conformance_version

# Exclude this test which might fail when a new extension is implemented.
dEQP-VK.info.device_extensions

# Times out on all supported drivers
# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/6728
dEQP-VK.synchronization2.internally_synchronized_queues.direct_wsi_wsi

# These are tremendously slow (pushing toward a minute), and aren't
# reliable to be run in parallel with other tests due to CPU-side timing.
dEQP-GLES[0-9]*.functional.flush_finish.*

# piglit: WGL is Windows-only
wgl@.*

# These are sensitive to CPU timing, and would need to be run in isolation
# on the system rather than in parallel with other tests.
glx@glx_arb_sync_control@timing.*

# This test is not built with waffle, while we do build tests with waffle
spec@!opengl 1.1@windowoverlap

# These tests are flaking too much recently on almost all drivers, so better skip them until the cause is identified
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT

# gbm does not support reading the front buffer after a swapbuffers, and
# that's intentional. Don't bother running these tests when PIGLIT_PLATFORM=gbm.
# Note that this doesn't include tests like fbo-sys-blit, which draw/read front
# but don't swap.
#
# piglit should probably be fixed to throw skip on this platform
spec@!opengl 1.0@gl-1.0-swapbuffers-behavior
spec@!opengl 1.1@read-front

# Skip test everywhere
# Because even with a 256x256 map, it is over 1 GiB of texture memory
# allocated
# Also, individually, it was disabled in most of the tests as it is
# either too slow or results in an OOM
spec@!opengl 1.1@streaming-texture-leak
