{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/top-tier/govern-resistance.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}
This is a toolbox deck using Tzimisce {{ tzimisce }} Barons and their {{ dom }}{{ pro }} disciplines combination.
The oldest vampire should be influenced first, so they can use superior {{ govern_the_unaligned }} to help influence others faster and cheaper.
The deck uses {{ DOM }} to bleed with {{ govern_the_unaligned }} and {{ conditioning }}, {{ pro }} for stealth with {{ earth_control }}, {{ form_of_mist }}, and the occasional {{ form_of_the_bat }}.
The defense is solid, with {{ organized_resistance }} and {{ deep_ecology }} for unlock and intercept, plus the occasional {{ form_of_the_bat }} and {{ protection_racket }}. It also includes a good amount of {{ bounces }}, with {{ bait_and_switch }} and {{ deflection }}, and a few {{ delaying_tactics }} against votes.
On the combat side, the deck uses combat ends in both {{ earth_meld }} and {{ form_of_mist }}, with the odd {{ donnybrook }} to keep opponents on their toes.
{{ deep_song }} can be used to rush or to lock a defender (then {{ earth_meld }} to unlock and bleed), but can also be used to bleed, especially by the two vampires in crypt who do not have {{ dom }}, {{ kuyen }} and {{ kamile_paukstys }}.
{{ garibaldi_meucci_museum }} is doubled because it is extra-efficient here. It can fetch defense cards like {{ bait_and_switch }} or {{ deep_ecology }}, as well as a lunge with {{ eat_the_rich }}, or simply de used to avoid a troublesome combat with another Anarch.
{{ scourge_of_the_enochians }} is a common inclusion against swarms, {{ gran_madre_di_dio }} can also be included. {{ groundfighting }} is an option against {{ immortal_grapple }}, and {{ heart_of_nizchetus }} fits nicely to help with the cards flow. {{ sniper_rifle }} and {{ raven_spy }} can be considered to enhance the defense.
The Claws variant relies on a more aggressive combat module, with more {{ deep_song }} to make rushes a viable strategy axis. Protean {{ pro }} provides great aggravated modifiers like {{ donnybrook }}, {{ claws_of_the_dead }}, and {{ sculpt_the_flesh }}, and some {{ graverobbing }} and {{ rotschreck }} can be included. See {{ roy_opitz_deck }} for an example.
Doubling down on the idea of use {{ deep_song }} to lock minions, the Tap'n Bleed variant uses less stealth but instead more {{ deep_song }}, with {{ invigorate }} as a versatile modifier, and the usual {{ anarch_troublemaker }}, {{ pentex_tm_subversion }} and {{ misdirection }} on top of {{ seduction }} and {{ the_sleeping_mind }}. See {{ pablo_carnino_s_deck }} for reference.
Althouhg it is a different archetype because of all the Dominate {{ dom }} cards, the deck shares a lot with the infamous {{ gangrel_thing }}.
{% endtrans %} {% endblock %}