{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context %} {% block content %}

{{ cel }} {{ _("Celerity") }}

{% trans trimmed %} {{ cel }} provides an excellent combat module. Its ability to manage range and deliver additional strikes is much appreciated. It also gives access to some of the best combo cards with {{ for }}, {{ ausĀ }}, {{ pre }} and {{ pro }}. {% endtrans %}

{% call layout.card_column("Pursuit", decks=76, copies="3-8") %} {% trans trimmed %} The core of combat modules using {{ cel }}, it provides range control with the option to deliver an additional strike instead. The card is highly usable and does not jam the hand the way a simple maneuver would. {% endtrans %} {% endcall %} {% call layout.card_column("Forced March", decks=62, copies="2-5") %} {% trans trimmed ab=link("/strategy/fundamentals", _("A&B"), _anchor="AB") %} An excellent modifier, even at inferior {{ cel }}{{ for }}: an unlock at no cost is a very good {{ ab }} enhancer. At superior, it can even provide a little bit of stealth for a combination of disciplines that do not have much of it. {% endtrans %} {% endcall %} {% call layout.card_column("Resist Earth's Grasp", decks=60, copies="2-5") %} {% trans trimmed %} Its 1 blood cost is balanced by the fact that it provides good combat options (maneuver, press) along with a very rare stealth bonus at superior {{ CEL }}. {% endtrans %} {% endcall %} {% call layout.card_column("Blur", decks=56, copies="2-5") %} {% trans trimmed %} A serious enhancement for any combat module, the ability to deliver not one but two additional strikes is unique to {{ cel }}. {% endtrans %} {% endcall %} {% call layout.card_column("Psyche!", decks=52, copies="2-8") %} {% trans trimmed sce=link("/strategy/combat", _("Combat Ends"), _anchor="defence") %} The ability to start a combat anew is one of the best counter against {{ sce }} effects. Only a few cards in the game provide this effect, so it is a real asset for {{ cel }} combat modules. {% endtrans %} {% endcall %} {% call layout.card_column("Quickness", decks=39, copies="2-5") %} {% trans trimmed blur=card("Blur") %} Quickly rose up the ranks after its upgrade errata in 2021, this is a free additional strike at inferior, and a non-limited one you can stack even on top or {{ blur }} at superior. {% endtrans %} {% endcall %} {% call layout.card_column("Sideslip", decks=35, copies="1-4") %} {% trans trimmed pursuit=card("Pursuit"), sideslip=card("Sideslip"), acrobatics=card("Acrobatics") %} A versatile defensive tool, it is unlikely to jam a hand too much, and the dodge or the damage prevention can save a vampire from a lethal blow. {{ pursuit }} and {{ sideslip }} provide more options and versatility at no cost than using {{ acrobatics }}, for example. {% endtrans %} {% endcall %} {% call layout.card_column("Flash", decks=28, copies="2-5") %} {% trans trimmed %} A versatile device for any combat module, providing both maneuver and press as needed. {% endtrans %} {% endcall %} {% call layout.card_column("Side Strike", decks=26, copies="1-4") %} {% trans trimmed pursuit=card("Pursuit"), blur=card("Blur") %} A versatile combat tool, it can be either defensive or offensive depending on the situation. Although not as powerful as {{ pursuit }} or {{ blur }}, it is yet another source of additional strikes, with a defensive twist. {% endtrans %} {% endcall %} {% call layout.card_column("Flurry of Action", decks=23, copies="4-7") %} {% trans trimmed the_unnamed=link("/archetypes/the-unnamed") %} A nice bleed action, played when the unlock is useful, typically in {{ the_unnamed }} or Inner Circle decks, but the option to cycle a couple of cards can also come in handy. {% endtrans %} {% endcall %} {% call layout.card_column("Scalpel Tongue", decks=22, copies="1-3") %} {% trans trimmed bewitching_oration=card("Bewitching Oration") %} A great votes enhancer, working both as a modifier or as a reaction. As a defense, it can nullify other vote enhancers like {{ bewitching_oration }}. {% endtrans %} {% endcall %} {% call layout.card_column("Infernal Pursuit", decks=20, copies="3-7") %} {% trans trimmed ashur_tablets=card("Ashur Tablets") %} A superb cards cycling device at superior {{ CEL }}. Often seen alongside {{ ashur_tablets }}, it requires a heavy combat module to shine. {% endtrans %} {% endcall %} {% endblock %}