Uranium
Application Framework
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UM.View.GL.FrameBufferObject.FrameBufferObject Class Reference

An interface for OpenGL FrameBuffer Objects. More...

Public Member Functions

 __init__ (self, width, height)
 
 getTextureId (self)
 Get the texture ID of the texture target of this FBO.
 
 bind (self)
 Bind the FBO so it can be rendered to.
 
 release (self)
 Release the FBO so it will no longer be rendered to.
 
 getContents (self)
 Get the contents of the FBO as an image data object.
 

Protected Attributes

 _fbo
 
 _contents
 

Detailed Description

An interface for OpenGL FrameBuffer Objects.

This class describes a minimal interface that is expected of FrameBuffer Object classes.


The documentation for this class was generated from the following file: