An interface for OpenGL FrameBuffer Objects.
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| __init__ (self, width, height) |
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| getTextureId (self) |
| Get the texture ID of the texture target of this FBO.
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| bind (self) |
| Bind the FBO so it can be rendered to.
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| release (self) |
| Release the FBO so it will no longer be rendered to.
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| getContents (self) |
| Get the contents of the FBO as an image data object.
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An interface for OpenGL FrameBuffer Objects.
This class describes a minimal interface that is expected of FrameBuffer Object classes.
The documentation for this class was generated from the following file:
- UM/View/GL/FrameBufferObject.py