DirectX-Headers-devel ===================== /usr/include/directx /usr/include/dxguids /usr/include/wsl /usr/include/wsl/stubs /usr/include/wsl/stubs/wrl /usr/share/doc/DirectX-Headers-devel /usr/share/licenses/DirectX-Headers-devel /usr/include/directx/D3D12TokenizedProgramFormat.hpp /usr/include/directx/DirectML.h /usr/include/directx/d3d12.h /usr/include/directx/d3d12.idl /usr/include/directx/d3d12compatibility.h /usr/include/directx/d3d12compatibility.idl /usr/include/directx/d3d12sdklayers.h /usr/include/directx/d3d12sdklayers.idl /usr/include/directx/d3d12shader.h /usr/include/directx/d3d12video.h /usr/include/directx/d3d12video.idl /usr/include/directx/d3dcommon.h /usr/include/directx/d3dcommon.idl /usr/include/directx/d3dx12.h /usr/include/directx/d3dx12_barriers.h /usr/include/directx/d3dx12_check_feature_support.h /usr/include/directx/d3dx12_core.h /usr/include/directx/d3dx12_default.h /usr/include/directx/d3dx12_pipeline_state_stream.h /usr/include/directx/d3dx12_property_format_table.h /usr/include/directx/d3dx12_render_pass.h /usr/include/directx/d3dx12_resource_helpers.h /usr/include/directx/d3dx12_root_signature.h /usr/include/directx/d3dx12_state_object.h /usr/include/directx/dxcore.h /usr/include/directx/dxcore_interface.h /usr/include/directx/dxgicommon.h /usr/include/directx/dxgicommon.idl /usr/include/directx/dxgiformat.h /usr/include/directx/dxgiformat.idl /usr/include/dxguids/dxguids.h /usr/include/wsl/stubs/basetsd.h /usr/include/wsl/stubs/oaidl.h /usr/include/wsl/stubs/ocidl.h /usr/include/wsl/stubs/rpc.h /usr/include/wsl/stubs/rpcndr.h /usr/include/wsl/stubs/unknwn.h /usr/include/wsl/stubs/unknwnbase.h /usr/include/wsl/stubs/winapifamily.h /usr/include/wsl/stubs/wrl/client.h /usr/include/wsl/stubs/wrl/implements.h /usr/include/wsl/winadapter.h /usr/include/wsl/wrladapter.h /usr/lib64/libDirectX-Guids.a /usr/lib64/libd3dx12-format-properties.a /usr/lib64/pkgconfig/DirectX-Headers.pc /usr/share/doc/DirectX-Headers-devel/README.md /usr/share/doc/DirectX-Headers-devel/SECURITY.md /usr/share/licenses/DirectX-Headers-devel/LICENSE