20 VisRTX::Context* rtx = VisRTX_GetContext();
23 this->frameBuffer = rtx->CreateFrameBuffer(VisRTX::FrameBufferFormat::RGBA8, VisRTX::Vec2ui(size.x, size.y));
25 this->frameBuffer = rtx->CreateFrameBuffer(VisRTX::FrameBufferFormat::RGBA32F, VisRTX::Vec2ui(size.x, size.y));
29 this->format = format;
30 this->channels = frameBufferChannels;