17 #ifndef SDF_SPHERE_HH_
18 #define SDF_SPHERE_HH_
20 #include <ignition/math/Sphere.hh>
24 #include <sdf/sdf_config.h>
29 inline namespace SDF_VERSION_NAMESPACE {
81 public:
const ignition::math::Sphered &
Shape()
const;
85 public: ignition::math::Sphered &
Shape();
94 private: SpherePrivate *dataPtr;
Sphere represents a sphere shape, and is usually accessed through a Geometry.
Definition: Sphere.hh:38
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
Sphere(Sphere &&_sphere) noexcept
Move constructor.
Sphere(const Sphere &_sphere)
Copy constructor.
virtual ~Sphere()
Destructor.
double Radius() const
Get the sphere's radius in meters.
ignition::math::Sphered & Shape()
Get a mutable Ignition Math representation of this Sphere.
const ignition::math::Sphered & Shape() const
Get the Ignition Math representation of this Sphere.
Errors Load(ElementPtr _sdf)
Load the sphere geometry based on a element pointer.
Sphere & operator=(Sphere &&_sphere)
Move assignment operator.
void SetRadius(const double _radius)
Set the sphere's radius in meters.
Sphere & operator=(const Sphere &_sphere)
Assignment operator.
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
namespace for Simulation Description Format parser
Definition: Actor.hh:33
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48