/*
 *  Copyright 2008-2013 NVIDIA Corporation
 *  Modifications Copyright© 2019-2025 Advanced Micro Devices, Inc. All rights reserved.
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

#pragma once

#include <iostream>
#include <sstream>
#include <string>

namespace unittest
{

class UnitTestException
{
public:
  std::string message;

  UnitTestException() {}
  UnitTestException(const std::string& msg)
      : message(msg)
  {}

  friend std::ostream& operator<<(std::ostream& os, const UnitTestException& e)
  {
    return os << e.message;
  }

  template <typename T>
  UnitTestException& operator<<(const T& t)
  {
    std::ostringstream oss;
    oss << t;
    message += oss.str();
    return *this;
  }
};

class UnitTestError : public UnitTestException
{
public:
  UnitTestError() {}
  UnitTestError(const std::string& msg)
      : UnitTestException(msg)
  {}
};

class UnitTestFailure : public UnitTestException
{
public:
  UnitTestFailure() {}
  UnitTestFailure(const std::string& msg)
      : UnitTestException(msg)
  {}
};

class UnitTestKnownFailure : public UnitTestException
{
public:
  UnitTestKnownFailure() {}
  UnitTestKnownFailure(const std::string& msg)
      : UnitTestException(msg)
  {}
};

}; // end namespace unittest
