Table of Contents - dxruby_sdl-0.0.17 Documentation
Classes and Modules
- DXRuby
- DXRubySDL
- DXRubySDL::Color
- DXRubySDL::Font
- DXRubySDL::Image
- DXRubySDL::Input
- DXRubySDL::RenderTarget
- DXRubySDL::Sound
- DXRubySDL::Sound::Common
- DXRubySDL::Sound::Music
- DXRubySDL::Sound::Wave
- DXRubySDL::SoundEffect
- DXRubySDL::Sprite
- DXRubySDL::Window
- DXRubySDL::Window::FPSTimer
- Object
Methods
- ::check — DXRubySDL::Sprite
- ::clean — DXRubySDL::Sprite
- ::draw — DXRubySDL::Sprite
- ::handle_key_event — DXRubySDL::Input
- ::joystick — DXRubySDL::Input
- ::load — DXRubySDL::Image
- ::loadTiles — DXRubySDL::Image
- ::loadToArray — DXRubySDL::Image
- ::load_tiles — DXRubySDL::Image
- ::load_to_array — DXRubySDL::Image
- ::new — DXRubySDL::Font
- ::new — DXRubySDL::Image
- ::new — DXRubySDL::RenderTarget
- ::new — DXRubySDL::Sound
- ::new — DXRubySDL::Sound::Music
- ::new — DXRubySDL::Sound::Wave
- ::new — DXRubySDL::SoundEffect
- ::new — DXRubySDL::Sprite
- ::new — DXRubySDL::Window::FPSTimer
- ::screen — DXRubySDL::Window
- ::sdl_key_press? — DXRubySDL::Input
- ::sdl_key_push? — DXRubySDL::Input
- ::store_last_state — DXRubySDL::Input
- ::to_dxruby_key — DXRubySDL::Input
- ::to_sdl_key — DXRubySDL::Input
- ::update — DXRubySDL::Sprite
- #=== — DXRubySDL::Sprite
- #[] — DXRubySDL::Image
- #[]= — DXRubySDL::Image
- #add — DXRubySDL::SoundEffect
- #bgcolor — DXRubySDL::Window
- #bgcolor= — DXRubySDL::Window
- #box — DXRubySDL::Image
- #boxFill — DXRubySDL::Image
- #box_fill — DXRubySDL::Image
- #calc_center — DXRubySDL::Sprite
- #calc_real_fps — DXRubySDL::Window::FPSTimer
- #caption — DXRubySDL::Window
- #caption= — DXRubySDL::Window
- #check — DXRubySDL::Sprite
- #check_disposed — DXRubySDL::RenderTarget
- #circle — DXRubySDL::Image
- #circleFill — DXRubySDL::Image
- #circle_fill — DXRubySDL::Image
- #compare — DXRubySDL::Image
- #dispose — DXRubySDL::RenderTarget
- #disposed? — DXRubySDL::RenderTarget
- #draw — DXRubySDL::Image
- #draw — DXRubySDL::RenderTarget
- #draw — DXRubySDL::Sprite
- #draw — DXRubySDL::Window
- #drawFont — DXRubySDL::Image
- #draw_ex — DXRubySDL::RenderTarget
- #draw_ex — DXRubySDL::Window
- #draw_font — DXRubySDL::Image
- #draw_font — DXRubySDL::RenderTarget
- #draw_font — DXRubySDL::Window
- #draw_scale — DXRubySDL::Window
- #dxruby_volume_to_sdl_volume — DXRubySDL::Sound::Common
- #fps= — DXRubySDL::Window
- #getWidth — DXRubySDL::Font
- #get_ticks — DXRubySDL::Window::FPSTimer
- #get_width — DXRubySDL::Font
- #height — DXRubySDL::Image
- #height — DXRubySDL::Window
- #image= — DXRubySDL::Sprite
- #key_down? — DXRubySDL::Input
- #key_push? — DXRubySDL::Input
- #keys — DXRubySDL::Input
- #line — DXRubySDL::Image
- #lock — DXRubySDL::Image
- #loop — DXRubySDL::Window
- #loop_count= — DXRubySDL::Sound::Music
- #loop_count= — DXRubySDL::Sound::Wave
- #mouse_down? — DXRubySDL::Input
- #mouse_pos_x — DXRubySDL::Input
- #mouse_pos_y — DXRubySDL::Input
- #mouse_push? — DXRubySDL::Input
- #normalize_dxruby — DXRubySDL::Color
- #open_filename — DXRubySDL::Window
- #pad_down? — DXRubySDL::Input
- #pad_push? — DXRubySDL::Input
- #play — DXRubySDL::Sound::Music
- #play — DXRubySDL::Sound::Wave
- #play — DXRubySDL::SoundEffect
- #reset — DXRubySDL::Window::FPSTimer
- #scale — DXRubySDL::Window
- #setColorKey — DXRubySDL::Image
- #set_color_key — DXRubySDL::Image
- #set_repeat — DXRubySDL::Input
- #set_volume — DXRubySDL::Sound::Music
- #set_volume — DXRubySDL::Sound::Wave
- #slice — DXRubySDL::Image
- #stop — DXRubySDL::Sound::Music
- #stop — DXRubySDL::Sound::Wave
- #stop — DXRubySDL::SoundEffect
- #to_dxruby_argb — DXRubySDL::Color
- #to_image — DXRubySDL::RenderTarget
- #to_sdl_alpha — DXRubySDL::Color
- #to_sdl_color — DXRubySDL::Color
- #to_sdl_rgba — DXRubySDL::Color
- #vanish — DXRubySDL::Sprite
- #vanished? — DXRubySDL::Sprite
- #wait — DXRubySDL::Window::FPSTimer
- #wait_frame — DXRubySDL::Window::FPSTimer
- #width — DXRubySDL::Image
- #width — DXRubySDL::Window
- #windowed= — DXRubySDL::Window
- #windowed? — DXRubySDL::Window
- #x — DXRubySDL::Input
- #y — DXRubySDL::Input