Table of Contents - PRAGMATIC-GEM-1 Documentation
Classes and Modules
- StudioGame
- StudioGame::Auditable
- StudioGame::BerserkPlayer
- StudioGame::ClumsyPlayer
- StudioGame::Die
- StudioGame::Game
- StudioGame::GameTurn
- StudioGame::LoadedDie
- StudioGame::Playable
- StudioGame::Player
- StudioGame::TreasureTrove
Methods
- ::from_csv — StudioGame::Player
- ::new — StudioGame::BerserkPlayer
- ::new — StudioGame::Die
- ::new — StudioGame::Game
- ::new — StudioGame::Player
- ::random — StudioGame::TreasureTrove
- ::take_turn — StudioGame::GameTurn
- #<=> — StudioGame::Player
- #add_player — StudioGame::Game
- #audit — StudioGame::Auditable
- #berserk? — StudioGame::BerserkPlayer
- #blam — StudioGame::BerserkPlayer
- #blam — StudioGame::Playable
- #each_found_treasure — StudioGame::Player
- #found_treasure — StudioGame::ClumsyPlayer
- #found_treasure — StudioGame::Player
- #load_players — StudioGame::Game
- #play — StudioGame::Game
- #points — StudioGame::Player
- #print_high_scores — StudioGame::Game
- #print_name_and_health — StudioGame::Game
- #print_stats — StudioGame::Game
- #roll — StudioGame::Die
- #roll — StudioGame::LoadedDie
- #save_high_scores — StudioGame::Game
- #score — StudioGame::Player
- #strong? — StudioGame::Playable
- #to_s — StudioGame::Player
- #woot — StudioGame::BerserkPlayer
- #woot — StudioGame::Playable