class ProneAction

typed: true

Attributes

as_bonus_action[RW]

Public Class Methods

build(session, source) click to toggle source
# File lib/natural_20/actions/prone_action.rb, line 16
def self.build(session, source)
  action = ProneAction.new(session, source, :attack)
  action.build_map
end
can?(entity, battle) click to toggle source
# File lib/natural_20/actions/prone_action.rb, line 5
def self.can?(entity, battle)
  battle && !entity.prone?
end

Public Instance Methods

apply!(_battle, item) click to toggle source
# File lib/natural_20/actions/prone_action.rb, line 30
def apply!(_battle, item)
  case (item[:type])
  when :prone
    item[:source].prone!
  end
end
build_map() click to toggle source
# File lib/natural_20/actions/prone_action.rb, line 9
def build_map
  OpenStruct.new({
                   param: nil,
                   next: -> { self }
                 })
end
resolve(_session, _map, opts = {}) click to toggle source
# File lib/natural_20/actions/prone_action.rb, line 21
def resolve(_session, _map, opts = {})
  @result = [{
    source: @source,
    type: :prone,
    battle: opts[:battle]
  }]
  self
end