class UseItemAction

typed: true

Attributes

target[RW]
target_item[RW]

Public Class Methods

apply!(battle, item) click to toggle source
# File lib/natural_20/actions/use_item_action.rb, line 46
def self.apply!(battle, item)
  case item[:type]
  when :use_item
    Natural20::EventManager.received_event({ event: :use_item, source: item[:source], item: item[:item] })
    item[:item].use!(item[:target], item)
    item[:source].deduct_item(item[:item].name, 1) if item[:item].consumable?
    battle.entity_state_for(item[:source])[:action] -= 1 if battle
  end
end
build(session, source) click to toggle source
# File lib/natural_20/actions/use_item_action.rb, line 9
def self.build(session, source)
  action = UseItemAction.new(session, source, :attack)
  action.build_map
end
can?(entity, battle) click to toggle source
# File lib/natural_20/actions/use_item_action.rb, line 5
def self.can?(entity, battle)
  battle.nil? || entity.total_actions(battle).positive?
end

Public Instance Methods

build_map() click to toggle source
# File lib/natural_20/actions/use_item_action.rb, line 14
def build_map
  OpenStruct.new({
                   action: self,
                   param: [
                     {
                       type: :select_item
                     }
                   ],
                   next: lambda { |item|
                           item_details = session.load_equipment(item)
                           raise "item #{item_details[:name]} not usable!" unless item_details[:usable]

                           @target_item = item_details[:item_class].constantize.new(item, item_details)
                           @target_item.build_map(self)
                         }
                 })
end
resolve(_session, map = nil, opts = {}) click to toggle source
# File lib/natural_20/actions/use_item_action.rb, line 32
def resolve(_session, map = nil, opts = {})
  battle = opts[:battle]
  result_payload = {
    source: @source,
    target: target,
    map: map,
    battle: battle,
    type: :use_item,
    item: target_item
  }.merge(target_item.resolve(@source, battle))
  @result = [result_payload]
  self
end