class DodgeAction

typed: true

Attributes

as_bonus_action[RW]

Public Class Methods

apply!(battle, item) click to toggle source
# File lib/natural_20/actions/dodge_action.rb, line 31
def self.apply!(battle, item)
  case (item[:type])
  when :dodge
    Natural20::EventManager.received_event({ source: item[:source], event: :dodge })
    item[:source].dodging!(battle)

    if item[:as_bonus_action]
      battle.entity_state_for(item[:source])[:bonus_action] -= 1
    else
      battle.entity_state_for(item[:source])[:action] -= 1
    end
  end
end
build(session, source) click to toggle source
# File lib/natural_20/actions/dodge_action.rb, line 16
def self.build(session, source)
  action = DodgeAction.new(session, source, :attack)
  action.build_map
end
can?(entity, battle) click to toggle source
# File lib/natural_20/actions/dodge_action.rb, line 5
def self.can?(entity, battle)
  battle && entity.total_actions(battle).positive?
end

Public Instance Methods

build_map() click to toggle source
# File lib/natural_20/actions/dodge_action.rb, line 9
def build_map
  OpenStruct.new({
                   param: nil,
                   next: -> { self }
                 })
end
resolve(_session, _map, opts = {}) click to toggle source
# File lib/natural_20/actions/dodge_action.rb, line 21
def resolve(_session, _map, opts = {})
  @result = [{
    source: @source,
    type: :dodge,
    as_bonus: as_bonus_action,
    battle: opts[:battle]
  }]
  self
end