class ShortRestAction

Attributes

as_bonus_action[RW]

Public Class Methods

apply!(battle, item) click to toggle source

@param battle [Natural20::Battle]

# File lib/natural_20/actions/short_rest_action.rb, line 42
def self.apply!(battle, item)
  case (item[:type])
  when :short_rest
    Natural20::EventManager.received_event({ source: item[:source], event: :short_rest, targets: item[:targets] })
    item[:targets].each do |entity|
      entity.short_rest!(battle, prompt: true)
    end
    battle.session.increment_game_time!(60 * 60) # increment by an hour
  end
end
build(session, source) click to toggle source
# File lib/natural_20/actions/short_rest_action.rb, line 17
def self.build(session, source)
  action = ShortRestAction.new(session, source, :short_rest)
  action.build_map
end
can?(entity, battle) click to toggle source

@param entity [Natural20::Entity] @param battle [Natural20::Battle]

# File lib/natural_20/actions/short_rest_action.rb, line 6
def self.can?(entity, battle)
  battle && !battle.combat? && (entity.conscious? || entity.stable?)
end

Public Instance Methods

build_map() click to toggle source
# File lib/natural_20/actions/short_rest_action.rb, line 10
def build_map
  OpenStruct.new({
                   param: nil,
                   next: -> { self }
                 })
end
resolve(_session, _map, opts = {}) click to toggle source

@option opts battle [Natural20::Battle]

# File lib/natural_20/actions/short_rest_action.rb, line 23
def resolve(_session, _map, opts = {})
  battle = opts[:battle]

  # determine who in the party is eligible for short rest
  entities = battle.current_party.select do |entity|
    entity.conscious? || entity.stable?
  end

  @result = [{
    source: @source,
    targets: entities,
    type: :short_rest,
    battle: battle
  }]

  self
end