class DodgeAction
typed: true
Attributes
as_bonus_action[RW]
Public Class Methods
apply!(battle, item)
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# File lib/natural_20/actions/dodge_action.rb, line 31 def self.apply!(battle, item) case (item[:type]) when :dodge Natural20::EventManager.received_event({ source: item[:source], event: :dodge }) item[:source].dodging!(battle) if item[:as_bonus_action] battle.entity_state_for(item[:source])[:bonus_action] -= 1 else battle.entity_state_for(item[:source])[:action] -= 1 end end end
build(session, source)
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# File lib/natural_20/actions/dodge_action.rb, line 16 def self.build(session, source) action = DodgeAction.new(session, source, :attack) action.build_map end
can?(entity, battle)
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# File lib/natural_20/actions/dodge_action.rb, line 5 def self.can?(entity, battle) battle && entity.total_actions(battle).positive? end
Public Instance Methods
build_map()
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# File lib/natural_20/actions/dodge_action.rb, line 9 def build_map OpenStruct.new({ param: nil, next: -> { self } }) end
resolve(_session, _map, opts = {})
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# File lib/natural_20/actions/dodge_action.rb, line 21 def resolve(_session, _map, opts = {}) @result = [{ source: @source, type: :dodge, as_bonus: as_bonus_action, battle: opts[:battle] }] self end