module Natural20::FighterBuilder

Public Instance Methods

fighter_builder(build_values) click to toggle source
# File lib/natural_20/cli/builder/fighter_builder.rb, line 2
def fighter_builder(build_values)
  @class_values ||= {
    attributes: [],
    saving_throw_proficiencies: %w[strength constitution],
    equipped: [],
    inventory: []
  }

  fighter_features = %w[archery defense dueling great_weapon_fighting protection two_weapon_fighting]
  @class_values[:attributes] << prompt.select(t('builder.fighter.select_fighting_style')) do |q|
    fighter_features.each do |style|
      q.choice t("builder.fighter.#{style}"), style
    end
  end

  starting_equipment = []
  starting_equipment << prompt.select(t('builder.fighter.select_starting_weapon')) do |q|
    q.choice t('object.weapons.chain_mail'), :chain_mail
    q.choice t('object.weapons.longbow_and_arrows'), :longbow_and_arrows
  end

  starting_equipment << prompt.select(t('builder.fighter.select_starting_weapon_2')) do |q|
    q.choice t('object.martial_weapon_and_shield'), :martial_weapon_and_shield
    q.choice t('object.two_martial_weapons'), :two_martial_weapons
  end

  starting_equipment << prompt.select(t('builder.fighter.select_starting_weapon_3')) do |q|
    q.choice t('object.light_crossbow_and_20_bolts'), :light_crossbow_and_20_bolts
    q.choice t('object.two_handaxes'), :two_handaxes
  end

  # starting_equipment << prompt.select(t('builder.fighter.select_starting_weapon_4')) do |q|
  #   q.choice t('object.dungeoneers_pack'), :dungeoneers_pack
  #   q.choice t('object.explorers_pack'), :explorers_pack
  # end

  martial_weapons = session.load_weapons.map do |k, weapon|
    next unless weapon[:proficiency_type]&.include?('martial')
    next if weapon[:rarity] && weapon[:rarity] != 'common'

    k
  end.compact

  starting_equipment.each do |equipment|
    case equipment
    when :chain_mail
      @class_values[:equipped] << 'chain_mail'
    when :longbow_and_arrows
      @class_values[:inventory] << {
        type: 'longbow',
        qty: 1
      }
    when :martial_weapon_and_shield
      chosen_martial_weapon = prompt.select(t('builder.select_martial_weapon')) do |q|
        martial_weapons.each do |weapon|
          q.choice t("object.weapons.#{weapon}"), weapon
        end
      end
      @class_values[:inventory] << {
        type: chosen_martial_weapon,
        qty: 1
      }
      @class_values[:inventory] << {
        type: 'shield',
        qty: 1
      }
    when :two_martial_weapons
      chosen_martial_weapons = prompt.multi_select(t('builder.select_martial_weapon'), min: 2, max: 2) do |q|
        martial_weapons.each do |weapon|
          q.choice t("object.weapons.#{weapon}"), weapon
        end
      end
      chosen_martial_weapons.each do |w|
        @class_values[:inventory] << {
          type: w,
          qty: 1
        }
      end
    when :light_crossbow_and_20_bolts
      @class_values[:inventory] << {
        type: 'crossbow',
        qty: 1
      }
      @class_values[:inventory] << {
        type: 'bolts',
        qty: 20
      }
    when :two_handaxes
      @class_values[:inventory] << {
        type: 'handaxe',
        qty: 2
      }
      # when :dungeoneers_pack
      # when :explorers_pack
    end
  end

  result = Natural20::DieRoll.parse(@class_properties[:hit_die])
  @values[:max_hp] = result.die_count * result.die_type.to_i + modifier_table(@values.dig(:ability, :con))

  @class_values
end