Table of Contents - treasure_game-0.0.4 Documentation
Classes and Modules
- TreasureHunt
- TreasureHunt::Auditable
- TreasureHunt::BerserkPlayer
- TreasureHunt::ClumsyPlayer
- TreasureHunt::Die
- TreasureHunt::Game
- TreasureHunt::GameTurn
- TreasureHunt::LoadedDie
- TreasureHunt::Playable
- TreasureHunt::Player
- TreasureHunt::TreasureHunt
Methods
- ::new — TreasureHunt::BerserkPlayer
- ::new — TreasureHunt::ClumsyPlayer
- ::new — TreasureHunt::Game
- ::new — TreasureHunt::Player
- ::random — TreasureHunt::TreasureHunt
- ::take_turn — TreasureHunt::GameTurn
- #<=> — TreasureHunt::Player
- #add_player — TreasureHunt::Game
- #audit — TreasureHunt::Auditable
- #berserk? — TreasureHunt::BerserkPlayer
- #each_found_treasure — TreasureHunt::Player
- #found_treasure — TreasureHunt::ClumsyPlayer
- #found_treasure — TreasureHunt::Player
- #heal — TreasureHunt::BerserkPlayer
- #heal — TreasureHunt::ClumsyPlayer
- #heal — TreasureHunt::Playable
- #high_score_entry — TreasureHunt::Game
- #hit — TreasureHunt::BerserkPlayer
- #hit — TreasureHunt::Playable
- #load_players — TreasureHunt::Game
- #name= — TreasureHunt::Player
- #play — TreasureHunt::Game
- #points — TreasureHunt::Player
- #print_stats — TreasureHunt::Game
- #roll — TreasureHunt::Die
- #roll — TreasureHunt::LoadedDie
- #save_high_scores — TreasureHunt::Game
- #score — TreasureHunt::Player
- #strong? — TreasureHunt::Playable
- #to_s — TreasureHunt::Player
- #total_points — TreasureHunt::Game