module TreasureHunt::GameTurn
Public Class Methods
take_turn(p)
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# File lib/treasure_game/game_turn.rb, line 8 def self.take_turn(p) treasure = TreasureHunt.random die = Die.new number_rolled = die.roll case number_rolled when 1..2 p.hit puts "#{p} got hit." p.found_treasure(treasure) when 3..4 puts "(#{p.name}) was skipped" else p.heal puts "#{p} drank a potion." p.found_treasure(treasure) end end