Table of Contents - cyberarm_engine-0.18.0 Documentation
Classes and Modules
- CyberarmEngine
- CyberarmEngine::Animator
- CyberarmEngine::Background
- CyberarmEngine::BackgroundNineSlice
- CyberarmEngine::BorderCanvas
- CyberarmEngine::BoundingBox
- CyberarmEngine::BoundingBoxRenderer
- CyberarmEngine::Cache
- CyberarmEngine::Cache::DownloadManager
- CyberarmEngine::Cache::DownloadManager::Download
- CyberarmEngine::ColladaParser
- CyberarmEngine::Common
- CyberarmEngine::ConfigFile
- CyberarmEngine::DSL
- CyberarmEngine::Element
- CyberarmEngine::Element::Banner
- CyberarmEngine::Element::Button
- CyberarmEngine::Element::Caption
- CyberarmEngine::Element::CheckBox
- CyberarmEngine::Element::Container
- CyberarmEngine::Element::EditBox
- CyberarmEngine::Element::EditLine
- CyberarmEngine::Element::Flow
- CyberarmEngine::Element::Image
- CyberarmEngine::Element::Inscription
- CyberarmEngine::Element::Link
- CyberarmEngine::Element::ListBox
- CyberarmEngine::Element::Para
- CyberarmEngine::Element::Progress
- CyberarmEngine::Element::Radio
- CyberarmEngine::Element::Slider
- CyberarmEngine::Element::Slider::Handle
- CyberarmEngine::Element::Stack
- CyberarmEngine::Element::Subtitle
- CyberarmEngine::Element::Tagline
- CyberarmEngine::Element::TextBlock
- CyberarmEngine::Element::Title
- CyberarmEngine::Element::ToggleButton
- CyberarmEngine::Element::ToolTip
- CyberarmEngine::Event
- CyberarmEngine::GBuffer
- CyberarmEngine::GameObject
- CyberarmEngine::GameState
- CyberarmEngine::GuiState
- CyberarmEngine::IntroState
- CyberarmEngine::Light
- CyberarmEngine::Model
- CyberarmEngine::Model::Material
- CyberarmEngine::Model::ModelObject
- CyberarmEngine::Model::Parser
- CyberarmEngine::ModelCache
- CyberarmEngine::OpenGLRenderer
- CyberarmEngine::OrthographicCamera
- CyberarmEngine::Paint
- CyberarmEngine::PerspectiveCamera
- CyberarmEngine::Ray
- CyberarmEngine::Renderer
- CyberarmEngine::Shader
- CyberarmEngine::Stats
- CyberarmEngine::Style
- CyberarmEngine::Subscription
- CyberarmEngine::Text
- CyberarmEngine::Texture
- CyberarmEngine::Theme
- CyberarmEngine::Timer
- CyberarmEngine::Transform
- CyberarmEngine::Vector
- CyberarmEngine::WavefrontParser
- CyberarmEngine::Window
- Gosu
- Gosu::Color
- Object
Methods
- ::_load — Gosu::Color
- ::add — CyberarmEngine::Shader
- ::attribute_location — CyberarmEngine::Shader
- ::available? — CyberarmEngine::Shader
- ::backward — CyberarmEngine::Vector
- ::cache_model — CyberarmEngine::ModelCache
- ::clear — CyberarmEngine::Stats
- ::concat — CyberarmEngine::Transform
- ::delete — CyberarmEngine::Shader
- ::destroy_all — CyberarmEngine::GameObject
- ::down — CyberarmEngine::Vector
- ::dt — CyberarmEngine::Window
- ::each_circle_collision — CyberarmEngine::GameObject
- ::find — CyberarmEngine::Model::Parser
- ::find_or_cache — CyberarmEngine::ModelCache
- ::forward — CyberarmEngine::Vector
- ::from_cache — CyberarmEngine::Texture
- ::get — CyberarmEngine::Shader
- ::get — CyberarmEngine::Stats
- ::handles — CyberarmEngine::Model::Parser
- ::handles — CyberarmEngine::ColladaParser
- ::handles — CyberarmEngine::WavefrontParser
- ::identity — CyberarmEngine::Transform
- ::increment — CyberarmEngine::Stats
- ::inherited — CyberarmEngine::Model::Parser
- ::left — CyberarmEngine::Vector
- ::load_model_from_cache — CyberarmEngine::ModelCache
- ::new — CyberarmEngine::Animator
- ::new — CyberarmEngine::Background
- ::new — CyberarmEngine::Paint
- ::new — CyberarmEngine::BackgroundNineSlice
- ::new — CyberarmEngine::BoundingBox
- ::new — CyberarmEngine::Cache::DownloadManager
- ::new — CyberarmEngine::Cache::DownloadManager::Download
- ::new — CyberarmEngine::ConfigFile
- ::new — CyberarmEngine::GameObject
- ::new — CyberarmEngine::GameState
- ::new — CyberarmEngine::Model
- ::new — CyberarmEngine::Model::Material
- ::new — CyberarmEngine::Model::ModelObject
- ::new — CyberarmEngine::Model::Parser
- ::new — CyberarmEngine::Light
- ::new — CyberarmEngine::OrthographicCamera
- ::new — CyberarmEngine::PerspectiveCamera
- ::new — CyberarmEngine::BoundingBoxRenderer
- ::new — CyberarmEngine::GBuffer
- ::new — CyberarmEngine::OpenGLRenderer
- ::new — CyberarmEngine::Renderer
- ::new — CyberarmEngine::Shader
- ::new — CyberarmEngine::Texture
- ::new — CyberarmEngine::Ray
- ::new — CyberarmEngine::Text
- ::new — CyberarmEngine::Timer
- ::new — CyberarmEngine::Transform
- ::new — CyberarmEngine::BorderCanvas
- ::new — CyberarmEngine::Element
- ::new — CyberarmEngine::Element::Button
- ::new — CyberarmEngine::Element::CheckBox
- ::new — CyberarmEngine::Element::Container
- ::new — CyberarmEngine::Element::EditBox
- ::new — CyberarmEngine::Element::EditLine
- ::new — CyberarmEngine::Element::Image
- ::new — CyberarmEngine::Element::ListBox
- ::new — CyberarmEngine::Element::Progress
- ::new — CyberarmEngine::Element::Slider
- ::new — CyberarmEngine::Element::Slider::Handle
- ::new — CyberarmEngine::Element::TextBlock
- ::new — CyberarmEngine::Element::ToggleButton
- ::new — CyberarmEngine::Subscription
- ::new — CyberarmEngine::GuiState
- ::new — CyberarmEngine::Style
- ::new — CyberarmEngine::Vector
- ::new — CyberarmEngine::Window
- ::now — CyberarmEngine::Window
- ::orthographic — CyberarmEngine::Transform
- ::perspective — CyberarmEngine::Transform
- ::release_textures — CyberarmEngine::Texture
- ::right — CyberarmEngine::Vector
- ::rotate — CyberarmEngine::Transform
- ::rotate_3d — CyberarmEngine::Transform
- ::rotate_gl — CyberarmEngine::Transform
- ::scale — CyberarmEngine::Transform
- ::scale_3d — CyberarmEngine::Transform
- ::set_uniform — CyberarmEngine::Shader
- ::stop — CyberarmEngine::Shader
- ::supported_formats — CyberarmEngine::Model::Parser
- ::translate — CyberarmEngine::Transform
- ::translate_3d — CyberarmEngine::Transform
- ::up — CyberarmEngine::Vector
- ::use — CyberarmEngine::Shader
- ::view — CyberarmEngine::Transform
- #* — CyberarmEngine::Transform
- #* — CyberarmEngine::Vector
- #+ — CyberarmEngine::BoundingBox
- #+ — CyberarmEngine::Vector
- #- — CyberarmEngine::BoundingBox
- #- — CyberarmEngine::Vector
- #/ — CyberarmEngine::Vector
- #<=> — Gosu::Color
- #== — CyberarmEngine::BoundingBox
- #== — CyberarmEngine::Vector
- #[]= — CyberarmEngine::ConfigFile
- #_dump — Gosu::Color
- #_x_visible — CyberarmEngine::GameObject
- #_y_visible — CyberarmEngine::GameObject
- #active_downloads — CyberarmEngine::Cache::DownloadManager
- #add — CyberarmEngine::Element::Container
- #add_element — CyberarmEngine::DSL
- #add_game_object — CyberarmEngine::GameState
- #add_material — CyberarmEngine::Model::Parser
- #add_normal — CyberarmEngine::WavefrontParser
- #add_texture_coordinate — CyberarmEngine::WavefrontParser
- #add_vertex — CyberarmEngine::WavefrontParser
- #all — CyberarmEngine::GameObject
- #allocate_gl_objects — CyberarmEngine::Model
- #alpha — CyberarmEngine::Text
- #alpha= — CyberarmEngine::GameObject
- #alpha= — CyberarmEngine::Text
- #angle — CyberarmEngine::Vector
- #angle= — CyberarmEngine::Background
- #apend — CyberarmEngine::Element::Container
- #aspect_ratio — CyberarmEngine::Window
- #attribute_location — CyberarmEngine::Shader
- #background — CyberarmEngine::DSL
- #background= — CyberarmEngine::Background
- #background= — CyberarmEngine::Element
- #begin_drag — CyberarmEngine::Element::EditLine
- #bind_for_reading — CyberarmEngine::GBuffer
- #bind_for_writing — CyberarmEngine::GBuffer
- #blur — CyberarmEngine::Element
- #blur — CyberarmEngine::Element::EditLine
- #build — CyberarmEngine::Element::Container
- #build_collision_tree — CyberarmEngine::Model
- #build_faces — CyberarmEngine::ColladaParser
- #button — CyberarmEngine::DSL
- #button_down — CyberarmEngine::IntroState
- #button_down — CyberarmEngine::GameObject
- #button_down — CyberarmEngine::GameState
- #button_down — CyberarmEngine::Element
- #button_down — CyberarmEngine::Element::EditBox
- #button_down — CyberarmEngine::Element::EditLine
- #button_down — CyberarmEngine::GuiState
- #button_down — CyberarmEngine::Window
- #button_up — CyberarmEngine::GameObject
- #button_up — CyberarmEngine::GameState
- #button_up — CyberarmEngine::Element
- #button_up — CyberarmEngine::Element::EditBox
- #button_up — CyberarmEngine::GuiState
- #button_up — CyberarmEngine::Window
- #calculate_active_line — CyberarmEngine::Element::EditBox
- #calculate_bounding_box — CyberarmEngine::Model
- #canvas_size_changed — CyberarmEngine::OpenGLRenderer
- #canvas_size_changed — CyberarmEngine::Renderer
- #caret_position — CyberarmEngine::Element::EditLine
- #caret_position_under_mouse — CyberarmEngine::Element::EditBox
- #caret_position_under_mouse — CyberarmEngine::Element::EditLine
- #caret_stay_left_of_last_newline — CyberarmEngine::Element::EditBox
- #change_object — CyberarmEngine::Model::Parser
- #check_box — CyberarmEngine::DSL
- #check_cache — CyberarmEngine::Text
- #cheight — CyberarmEngine::BackgroundNineSlice
- #child_of? — CyberarmEngine::Window
- #choose= — CyberarmEngine::Element::ListBox
- #circle_collision? — CyberarmEngine::GameObject
- #clean_up — CyberarmEngine::GBuffer
- #clear — CyberarmEngine::Element::Container
- #clicked_left_mouse_button — CyberarmEngine::Element
- #clicked_left_mouse_button — CyberarmEngine::Element::Image
- #clicked_left_mouse_button — CyberarmEngine::Element::ToggleButton
- #clone — CyberarmEngine::BoundingBox
- #color= — CyberarmEngine::Text
- #color= — CyberarmEngine::BorderCanvas
- #color_hsv_transition — CyberarmEngine::Animator
- #color_transition — CyberarmEngine::Animator
- #column_at — CyberarmEngine::Element::EditBox
- #compile_shader — CyberarmEngine::Shader
- #compiled? — CyberarmEngine::Shader
- #complete? — CyberarmEngine::Animator
- #configure_vao — CyberarmEngine::Model
- #container — CyberarmEngine::DSL
- #contains? — CyberarmEngine::BoundingBox
- #content_height — CyberarmEngine::Element
- #content_width — CyberarmEngine::Element
- #convert — CyberarmEngine::Light
- #copy_g_buffer_to_screen — CyberarmEngine::OpenGLRenderer
- #create_bounding_box — CyberarmEngine::BoundingBoxRenderer
- #create_framebuffer — CyberarmEngine::GBuffer
- #create_from_image — CyberarmEngine::Texture
- #create_screen_vbo — CyberarmEngine::GBuffer
- #create_shader — CyberarmEngine::Shader
- #create_textures — CyberarmEngine::GBuffer
- #cross — CyberarmEngine::Vector
- #current_material — CyberarmEngine::Model::Parser
- #current_state — CyberarmEngine::Window
- #current_state — CyberarmEngine::Common
- #current_theme — CyberarmEngine::DSL
- #cwidth — CyberarmEngine::BackgroundNineSlice
- #cx — CyberarmEngine::BackgroundNineSlice
- #cy — CyberarmEngine::BackgroundNineSlice
- #darken — CyberarmEngine::Common
- #debug_draw — CyberarmEngine::Element
- #debug_draw — CyberarmEngine::Element::Container
- #debug_outline — CyberarmEngine::Background
- #debug_text — CyberarmEngine::GameObject
- #deep_merge — CyberarmEngine::Theme
- #default — CyberarmEngine::Theme
- #default_events — CyberarmEngine::Element
- #depth — CyberarmEngine::BoundingBox
- #deserialize — CyberarmEngine::ConfigFile
- #destroy — CyberarmEngine::GameObject
- #destroy — CyberarmEngine::GameState
- #difference — CyberarmEngine::BoundingBox
- #dimensional_size — CyberarmEngine::Element
- #direction — CyberarmEngine::Vector
- #distance — CyberarmEngine::Vector
- #distance3d — CyberarmEngine::Vector
- #dot — CyberarmEngine::Vector
- #download — CyberarmEngine::Cache::DownloadManager
- #download — CyberarmEngine::Cache::DownloadManager::Download
- #drag_update — CyberarmEngine::Element::EditBox
- #drag_update — CyberarmEngine::Element::EditLine
- #draggable? — CyberarmEngine::Element
- #draggable? — CyberarmEngine::Element::EditLine
- #draggable? — CyberarmEngine::Element::Slider::Handle
- #draw — CyberarmEngine::Background
- #draw — CyberarmEngine::BackgroundNineSlice
- #draw — CyberarmEngine::IntroState
- #draw — CyberarmEngine::GameObject
- #draw — CyberarmEngine::GameState
- #draw — CyberarmEngine::Light
- #draw — CyberarmEngine::OrthographicCamera
- #draw — CyberarmEngine::PerspectiveCamera
- #draw — CyberarmEngine::Renderer
- #draw — CyberarmEngine::Text
- #draw — CyberarmEngine::BorderCanvas
- #draw — CyberarmEngine::Element
- #draw — CyberarmEngine::Element::Slider
- #draw — CyberarmEngine::GuiState
- #draw — CyberarmEngine::Window
- #draw_bounding_box — CyberarmEngine::GameState
- #draw_bounding_box — CyberarmEngine::BoundingBoxRenderer
- #draw_bounding_boxes — CyberarmEngine::BoundingBoxRenderer
- #draw_caret — CyberarmEngine::Element::EditBox
- #draw_caret — CyberarmEngine::Element::EditLine
- #draw_circle — CyberarmEngine::Window
- #draw_image — CyberarmEngine::Element::Button
- #draw_mesh — CyberarmEngine::OpenGLRenderer
- #draw_model — CyberarmEngine::OpenGLRenderer
- #draw_rect — CyberarmEngine::GameObject
- #draw_rect — CyberarmEngine::Common
- #draw_selection — CyberarmEngine::Element::EditBox
- #draw_selection — CyberarmEngine::Element::EditLine
- #draw_stretched — CyberarmEngine::BackgroundNineSlice
- #draw_text — CyberarmEngine::Element::Button
- #draw_text — CyberarmEngine::Element::EditLine
- #draw_tiled — CyberarmEngine::BackgroundNineSlice
- #dt — CyberarmEngine::Window
- #each_circle_collision — CyberarmEngine::GameObject
- #edit_box — CyberarmEngine::DSL
- #edit_line — CyberarmEngine::DSL
- #element_parent — CyberarmEngine::DSL
- #enabled? — CyberarmEngine::Element
- #end_drag — CyberarmEngine::Element::EditLine
- #enter — CyberarmEngine::Element
- #enter — CyberarmEngine::Element::EditLine
- #event — CyberarmEngine::Event
- #exit_on_opengl_error? — CyberarmEngine::Window
- #factor_x= — CyberarmEngine::Text
- #factor_y= — CyberarmEngine::Text
- #fill — CyberarmEngine::Common
- #finalize — CyberarmEngine::Renderer
- #find_closest — CyberarmEngine::GameObject
- #fits_on_line? — CyberarmEngine::Element::Container
- #flattened_materials — CyberarmEngine::Model::ModelObject
- #flattened_normals — CyberarmEngine::Model::ModelObject
- #flattened_uvs — CyberarmEngine::Model::ModelObject
- #flattened_vertices — CyberarmEngine::Model::ModelObject
- #flattened_vertices_size — CyberarmEngine::Model::ModelObject
- #flow — CyberarmEngine::DSL
- #focus — CyberarmEngine::Element
- #focus — CyberarmEngine::Element::EditLine
- #focus= — CyberarmEngine::GuiState
- #focused — CyberarmEngine::GuiState
- #generate_proxy — CyberarmEngine::IntroState
- #get — CyberarmEngine::ConfigFile
- #get — CyberarmEngine::Transform
- #get_asset — CyberarmEngine::Common
- #get_image — CyberarmEngine::Common
- #get_normals — CyberarmEngine::ColladaParser
- #get_positions — CyberarmEngine::ColladaParser
- #get_sample — CyberarmEngine::Common
- #get_song — CyberarmEngine::Common
- #get_texture_coordinates — CyberarmEngine::ColladaParser
- #gl_distance2d — CyberarmEngine::Vector
- #gl_error? — CyberarmEngine
- #handle_dragged_to — CyberarmEngine::Element::Slider
- #handle_keyboard_shortcuts — CyberarmEngine::Element::EditLine
- #handle_text_wrapping — CyberarmEngine::Element::TextBlock
- #has_texture? — CyberarmEngine::Model
- #has_texture? — CyberarmEngine::Model::ModelObject
- #heading — CyberarmEngine::GameObject
- #height — CyberarmEngine::BoundingBox
- #height — CyberarmEngine::GameObject
- #height — CyberarmEngine::Text
- #height — CyberarmEngine::Element
- #height_scale — CyberarmEngine::BackgroundNineSlice
- #hide — CyberarmEngine::Element
- #hide_menu — CyberarmEngine::GuiState
- #hit? — CyberarmEngine::Element
- #hit_element? — CyberarmEngine::Element::Container
- #holding_left_mouse_button — CyberarmEngine::Element::Slider
- #image — CyberarmEngine::DSL
- #inner_height — CyberarmEngine::Element
- #inner_width — CyberarmEngine::Element
- #inside? — CyberarmEngine::BoundingBox
- #inspect — CyberarmEngine::Element
- #inspect — CyberarmEngine::GuiState
- #intersect? — CyberarmEngine::BoundingBox
- #intersect? — CyberarmEngine::Ray
- #intersect_bounding_box? — CyberarmEngine::Ray
- #inverse — CyberarmEngine::Vector
- #is_root? — CyberarmEngine::Element
- #keep_caret_visible — CyberarmEngine::Element::EditLine
- #label — CyberarmEngine::DSL
- #layout — CyberarmEngine::Element::Container
- #layout — CyberarmEngine::Element::Flow
- #layout — CyberarmEngine::Element::Stack
- #leave — CyberarmEngine::Element
- #left_mouse_button — CyberarmEngine::Element
- #left_mouse_button — CyberarmEngine::Element::EditLine
- #lerp — CyberarmEngine::Vector
- #lighten — CyberarmEngine::Common
- #lighting — CyberarmEngine::OpenGLRenderer
- #line_width — CyberarmEngine::Element::TextBlock
- #link_shaders — CyberarmEngine::Shader
- #list_box — CyberarmEngine::DSL
- #load_image — CyberarmEngine::Texture
- #look_at — CyberarmEngine::GameObject
- #magnitude — CyberarmEngine::Vector
- #markup_width — CyberarmEngine::Text
- #max — CyberarmEngine::Ray
- #max_scroll_height — CyberarmEngine::Element
- #max_scroll_width — CyberarmEngine::Element
- #max_width — CyberarmEngine::Element::Container
- #mesh_colors — CyberarmEngine::BoundingBoxRenderer
- #mesh_normals — CyberarmEngine::BoundingBoxRenderer
- #mesh_vertices — CyberarmEngine::BoundingBoxRenderer
- #method_missing — CyberarmEngine::Style
- #min — CyberarmEngine::Ray
- #mouse_wheel_down — CyberarmEngine::Element::Container
- #mouse_wheel_up — CyberarmEngine::Element::Container
- #move — CyberarmEngine::Element::EditBox
- #move_caret_to_mouse — CyberarmEngine::Element::EditBox
- #move_caret_to_mouse — CyberarmEngine::Element::EditLine
- #move_to_next_line — CyberarmEngine::Element::Container
- #multiply_matrices — CyberarmEngine::Transform
- #multiply_transform — CyberarmEngine::Vector
- #needs_cursor? — CyberarmEngine::Window
- #nine_slice — CyberarmEngine::BackgroundNineSlice
- #noncontent_height — CyberarmEngine::Element
- #noncontent_width — CyberarmEngine::Element
- #normalize — CyberarmEngine::BoundingBox
- #normalize_with_offset — CyberarmEngine::BoundingBox
- #normalized — CyberarmEngine::Vector
- #opacity — CyberarmEngine::Common
- #operator — CyberarmEngine::Vector
- #outer_height — CyberarmEngine::Element
- #outer_width — CyberarmEngine::Element
- #parse — CyberarmEngine::Model
- #parse — CyberarmEngine::Model::Parser
- #parse — CyberarmEngine::ColladaParser
- #parse — CyberarmEngine::WavefrontParser
- #parse_geometry — CyberarmEngine::ColladaParser
- #parse_material — CyberarmEngine::ColladaParser
- #parse_mtllib — CyberarmEngine::WavefrontParser
- #path — CyberarmEngine::Element::Image
- #pause — CyberarmEngine::GameObject
- #point? — CyberarmEngine::BoundingBox
- #pop_state — CyberarmEngine::Window
- #pop_state — CyberarmEngine::Common
- #populate_vertex_buffer — CyberarmEngine::Model
- #position_handle — CyberarmEngine::Element::Slider
- #position_on_current_line — CyberarmEngine::Element::Container
- #position_on_next_line — CyberarmEngine::Element::Container
- #post_processing — CyberarmEngine::OpenGLRenderer
- #post_setup — CyberarmEngine::GameState
- #post_setup — CyberarmEngine::GuiState
- #preprocess_source — CyberarmEngine::Shader
- #previous_state — CyberarmEngine::Window
- #previous_state — CyberarmEngine::Common
- #progress — CyberarmEngine::Animator
- #progress — CyberarmEngine::Cache::DownloadManager
- #progress — CyberarmEngine::Cache::DownloadManager::Download
- #progress — CyberarmEngine::DSL
- #project_node — CyberarmEngine::ColladaParser
- #projection_matrix — CyberarmEngine::OrthographicCamera
- #projection_matrix — CyberarmEngine::PerspectiveCamera
- #prune — CyberarmEngine::Cache::DownloadManager
- #publish — CyberarmEngine::Event
- #push_state — CyberarmEngine::Window
- #push_state — CyberarmEngine::Common
- #recalculate — CyberarmEngine::Element
- #recalculate — CyberarmEngine::Element::Button
- #recalculate — CyberarmEngine::Element::Container
- #recalculate — CyberarmEngine::Element::EditLine
- #recalculate — CyberarmEngine::Element::Image
- #recalculate — CyberarmEngine::Element::ListBox
- #recalculate — CyberarmEngine::Element::Progress
- #recalculate — CyberarmEngine::Element::Slider
- #recalculate — CyberarmEngine::Element::TextBlock
- #recalculate — CyberarmEngine::Element::ToggleButton
- #redirect_holding_mouse_button — CyberarmEngine::GuiState
- #redirect_mouse_button — CyberarmEngine::GuiState
- #redirect_mouse_wheel — CyberarmEngine::GuiState
- #redirect_released_mouse_button — CyberarmEngine::GuiState
- #reflatten — CyberarmEngine::Model::ModelObject
- #release_gl_resources — CyberarmEngine::Model
- #released_left_mouse_button — CyberarmEngine::Element
- #released_left_mouse_button — CyberarmEngine::Element::ListBox
- #render — CyberarmEngine::BoundingBoxRenderer
- #render — CyberarmEngine::OpenGLRenderer
- #render — CyberarmEngine::Element
- #render — CyberarmEngine::Element::Button
- #render — CyberarmEngine::Element::Container
- #render — CyberarmEngine::Element::EditLine
- #render — CyberarmEngine::Element::Image
- #render — CyberarmEngine::Element::Progress
- #render — CyberarmEngine::Element::TextBlock
- #render_framebuffer — CyberarmEngine::OpenGLRenderer
- #reposition — CyberarmEngine::Element
- #request_focus — CyberarmEngine::GuiState
- #request_recalculate — CyberarmEngine::GuiState
- #root — CyberarmEngine::Element
- #rotate — CyberarmEngine::GameObject
- #row_at — CyberarmEngine::Element::EditBox
- #safe_style_fetch — CyberarmEngine::Element
- #save! — CyberarmEngine::ConfigFile
- #scale — CyberarmEngine::GameObject
- #scale= — CyberarmEngine::GameObject
- #scroll_height — CyberarmEngine::Element
- #scroll_top — CyberarmEngine::Element::Container
- #scroll_top= — CyberarmEngine::Element::Container
- #scroll_width — CyberarmEngine::Element
- #selection_start_position — CyberarmEngine::Element::EditLine
- #serialize — CyberarmEngine::ConfigFile
- #set — CyberarmEngine::Paint
- #set_background — CyberarmEngine::Element
- #set_border_color — CyberarmEngine::Element
- #set_border_thickness — CyberarmEngine::Element
- #set_margin — CyberarmEngine::Element
- #set_material — CyberarmEngine::Model::Parser
- #set_object — CyberarmEngine::Model::Parser
- #set_padding — CyberarmEngine::Element
- #set_position — CyberarmEngine::Element::EditBox
- #set_read_buffer — CyberarmEngine::GBuffer
- #set_read_buffer_depth — CyberarmEngine::GBuffer
- #set_smoothing — CyberarmEngine::WavefrontParser
- #set_static_position — CyberarmEngine::Element
- #set_texture — CyberarmEngine::Model::Material
- #setup — CyberarmEngine::IntroState
- #setup — CyberarmEngine::GameState
- #shader_files_exist? — CyberarmEngine::Shader
- #shadow= — CyberarmEngine::Text
- #shadow_alpha= — CyberarmEngine::Text
- #shadow_color= — CyberarmEngine::Text
- #shadow_size= — CyberarmEngine::Text
- #shift_state — CyberarmEngine::Window
- #shift_state — CyberarmEngine::Common
- #shortest_distance — CyberarmEngine::Background
- #show — CyberarmEngine::Element
- #show_cursor — CyberarmEngine::Common
- #show_cursor= — CyberarmEngine::Common
- #show_debug_heading — CyberarmEngine::GameObject
- #show_menu — CyberarmEngine::Element::ListBox
- #show_menu — CyberarmEngine::GuiState
- #slider — CyberarmEngine::DSL
- #stack — CyberarmEngine::DSL
- #status — CyberarmEngine::Cache::DownloadManager
- #stop — CyberarmEngine::Shader
- #stylize — CyberarmEngine::Element
- #subscribe — CyberarmEngine::Event
- #sum — CyberarmEngine::BoundingBox
- #sum — CyberarmEngine::Vector
- #swap_font — CyberarmEngine::Text
- #tallest_neighbor — CyberarmEngine::Element::Container
- #text= — CyberarmEngine::Text
- #text= — CyberarmEngine::Element::CheckBox
- #text_input_position_for — CyberarmEngine::Element::EditBox
- #text_input_position_for — CyberarmEngine::Element::EditLine
- #texture — CyberarmEngine::GBuffer
- #theme — CyberarmEngine::DSL
- #theme_defaults — CyberarmEngine::Theme
- #to_a — CyberarmEngine::Vector
- #to_gl — CyberarmEngine::Transform
- #to_h — CyberarmEngine::Vector
- #to_s — CyberarmEngine::Element
- #to_s — CyberarmEngine::Element::Container
- #to_s — CyberarmEngine::GuiState
- #to_s — CyberarmEngine::Vector
- #toggle — CyberarmEngine::Element
- #toggle_button — CyberarmEngine::DSL
- #tool_tip_delay — CyberarmEngine::GuiState
- #transition — CyberarmEngine::Animator
- #tween_ease_in_out — CyberarmEngine::Animator
- #tween_linear — CyberarmEngine::Animator
- #unbind_framebuffer — CyberarmEngine::GBuffer
- #uniform_boolean — CyberarmEngine::Shader
- #uniform_float — CyberarmEngine::Shader
- #uniform_integer — CyberarmEngine::Shader
- #uniform_transform — CyberarmEngine::Shader
- #uniform_vec3 — CyberarmEngine::Shader
- #uniform_vec4 — CyberarmEngine::Shader
- #union — CyberarmEngine::BoundingBox
- #unpause — CyberarmEngine::GameObject
- #unsubscribe — CyberarmEngine::Subscription
- #unsubscribe — CyberarmEngine::Event
- #update — CyberarmEngine::Animator
- #update — CyberarmEngine::Background
- #update — CyberarmEngine::IntroState
- #update — CyberarmEngine::Cache::DownloadManager
- #update — CyberarmEngine::GameObject
- #update — CyberarmEngine::GameState
- #update — CyberarmEngine::Text
- #update — CyberarmEngine::Timer
- #update — CyberarmEngine::BorderCanvas
- #update — CyberarmEngine::Element
- #update — CyberarmEngine::Element::Container
- #update — CyberarmEngine::Element::EditBox
- #update — CyberarmEngine::Element::EditLine
- #update — CyberarmEngine::Element::Slider
- #update — CyberarmEngine::GuiState
- #update — CyberarmEngine::Window
- #update_background — CyberarmEngine::Element
- #update_background — CyberarmEngine::Element::Progress
- #update_styles — CyberarmEngine::Element
- #use — CyberarmEngine::Shader
- #value — CyberarmEngine::Element
- #value — CyberarmEngine::Element::Button
- #value — CyberarmEngine::Element::CheckBox
- #value — CyberarmEngine::Element::Container
- #value — CyberarmEngine::Element::EditLine
- #value — CyberarmEngine::Element::Image
- #value — CyberarmEngine::Element::Progress
- #value — CyberarmEngine::Element::TextBlock
- #value= — CyberarmEngine::Element
- #value= — CyberarmEngine::Element::Button
- #value= — CyberarmEngine::Element::CheckBox
- #value= — CyberarmEngine::Element::EditLine
- #value= — CyberarmEngine::Element::Image
- #value= — CyberarmEngine::Element::Progress
- #value= — CyberarmEngine::Element::Slider
- #value= — CyberarmEngine::Element::TextBlock
- #value= — CyberarmEngine::Element::ToggleButton
- #variable — CyberarmEngine::Shader
- #view_matrix — CyberarmEngine::OrthographicCamera
- #view_matrix — CyberarmEngine::PerspectiveCamera
- #visible — CyberarmEngine::GameObject
- #visible? — CyberarmEngine::Element
- #volume — CyberarmEngine::BoundingBox
- #width — CyberarmEngine::BoundingBox
- #width — CyberarmEngine::GameObject
- #width — CyberarmEngine::Text
- #width — CyberarmEngine::Element
- #width_scale — CyberarmEngine::BackgroundNineSlice
- #window — CyberarmEngine::Common
- #write_tree — CyberarmEngine::Element::Container
- #xy — CyberarmEngine::Vector