module GL_VERSION_2_0::Constants

Constants

ACTIVE_ATTRIBUTES
ACTIVE_ATTRIBUTE_MAX_LENGTH
ACTIVE_UNIFORMS
ACTIVE_UNIFORM_MAX_LENGTH
ATTACHED_SHADERS
BLEND_EQUATION
BLEND_EQUATION_ALPHA
BLEND_EQUATION_RGB
BOOL
BOOL_VEC2
BOOL_VEC3
BOOL_VEC4
COMPILE_STATUS
COORD_REPLACE
CURRENT_PROGRAM
CURRENT_VERTEX_ATTRIB
DELETE_STATUS
DRAW_BUFFER0
DRAW_BUFFER1
DRAW_BUFFER10
DRAW_BUFFER11
DRAW_BUFFER12
DRAW_BUFFER13
DRAW_BUFFER14
DRAW_BUFFER15
DRAW_BUFFER2
DRAW_BUFFER3
DRAW_BUFFER4
DRAW_BUFFER5
DRAW_BUFFER6
DRAW_BUFFER7
DRAW_BUFFER8
DRAW_BUFFER9
FLOAT_MAT2
FLOAT_MAT3
FLOAT_MAT4
FLOAT_VEC2
FLOAT_VEC3
FLOAT_VEC4
FRAGMENT_SHADER
FRAGMENT_SHADER_DERIVATIVE_HINT
INFO_LOG_LENGTH
INT_VEC2
INT_VEC3
INT_VEC4
LOWER_LEFT
MAX_COMBINED_TEXTURE_IMAGE_UNITS
MAX_DRAW_BUFFERS
MAX_FRAGMENT_UNIFORM_COMPONENTS
MAX_TEXTURE_COORDS
MAX_TEXTURE_IMAGE_UNITS
MAX_VARYING_FLOATS
MAX_VERTEX_ATTRIBS
MAX_VERTEX_TEXTURE_IMAGE_UNITS
MAX_VERTEX_UNIFORM_COMPONENTS
POINT_SPRITE
POINT_SPRITE_COORD_ORIGIN
SAMPLER_1D
SAMPLER_1D_SHADOW
SAMPLER_2D
SAMPLER_2D_SHADOW
SAMPLER_3D
SAMPLER_CUBE
SHADER_SOURCE_LENGTH
SHADER_TYPE
SHADING_LANGUAGE_VERSION
STENCIL_BACK_FAIL
STENCIL_BACK_FUNC
STENCIL_BACK_PASS_DEPTH_FAIL
STENCIL_BACK_PASS_DEPTH_PASS
STENCIL_BACK_REF
STENCIL_BACK_VALUE_MASK
STENCIL_BACK_WRITEMASK
UPPER_LEFT
VALIDATE_STATUS
VERTEX_ATTRIB_ARRAY_ENABLED
VERTEX_ATTRIB_ARRAY_NORMALIZED
VERTEX_ATTRIB_ARRAY_POINTER
VERTEX_ATTRIB_ARRAY_SIZE
VERTEX_ATTRIB_ARRAY_STRIDE
VERTEX_ATTRIB_ARRAY_TYPE
VERTEX_PROGRAM_POINT_SIZE
VERTEX_PROGRAM_TWO_SIDE
VERTEX_SHADER