Table of Contents - wizards-castle-0.0.5 Documentation
Classes and Modules
- WizardsCastle
- WizardsCastle::BattleRunner
- WizardsCastle::BattleRunner::Result
- WizardsCastle::Castle
- WizardsCastle::Player
- WizardsCastle::Prompter
- WizardsCastle::RoomContent
- WizardsCastle::Runner
- WizardsCastle::Runner::PlayerState
- WizardsCastle::ShoppingTrip
- WizardsCastle::StetsonPrinter
Methods
- ::down — WizardsCastle::Castle
- ::east — WizardsCastle::Castle
- ::enemy_stats — WizardsCastle::BattleRunner
- ::flare_locs — WizardsCastle::Castle
- ::move — WizardsCastle::Castle
- ::new — WizardsCastle::BattleRunner
- ::new — WizardsCastle::Castle
- ::new — WizardsCastle::Player
- ::new — WizardsCastle::StetsonPrinter
- ::new — WizardsCastle::RoomContent
- ::new — WizardsCastle::Runner
- ::new — WizardsCastle::ShoppingTrip
- ::north — WizardsCastle::Castle
- ::random_room — WizardsCastle::Castle
- ::room_index — WizardsCastle::Castle
- ::run — WizardsCastle::Runner
- ::south — WizardsCastle::Castle
- ::to_intcode — WizardsCastle::RoomContent
- ::to_symbol — WizardsCastle::RoomContent
- ::up — WizardsCastle::Castle
- ::valid_intcode? — WizardsCastle::RoomContent
- ::valid_symbol? — WizardsCastle::RoomContent
- ::west — WizardsCastle::Castle
- #add_treasure — WizardsCastle::Player
- #armor_destroyed — WizardsCastle::StetsonPrinter
- #ask — WizardsCastle::Prompter
- #ask_armor — WizardsCastle::Runner
- #ask_attributes — WizardsCastle::Runner
- #ask_dexterity — WizardsCastle::Runner
- #ask_flares — WizardsCastle::Runner
- #ask_for_anything — WizardsCastle::Prompter
- #ask_gender — WizardsCastle::Runner
- #ask_integer — WizardsCastle::Prompter
- #ask_intelligence — WizardsCastle::Runner
- #ask_lamp — WizardsCastle::Runner
- #ask_race — WizardsCastle::Runner
- #ask_strength — WizardsCastle::Runner
- #ask_weapon — WizardsCastle::Runner
- #attributes_header — WizardsCastle::StetsonPrinter
- #beep — WizardsCastle::StetsonPrinter
- #blind? — WizardsCastle::Player
- #blind_command_error — WizardsCastle::StetsonPrinter
- #book — WizardsCastle::Runner
- #book_attack — WizardsCastle::StetsonPrinter
- #book_effect — WizardsCastle::StetsonPrinter
- #bribe_accepted — WizardsCastle::StetsonPrinter
- #bribe_refused — WizardsCastle::StetsonPrinter
- #broken_weapon? — WizardsCastle::BattleRunner
- #buy_armor — WizardsCastle::ShoppingTrip
- #buy_dex_potions — WizardsCastle::ShoppingTrip
- #buy_int_potions — WizardsCastle::ShoppingTrip
- #buy_lamp — WizardsCastle::ShoppingTrip
- #buy_str_potions — WizardsCastle::ShoppingTrip
- #buy_weapon — WizardsCastle::ShoppingTrip
- #cannot_afford_a_mace — WizardsCastle::StetsonPrinter
- #cannot_afford_a_sword — WizardsCastle::StetsonPrinter
- #cannot_afford_chainmail — WizardsCastle::StetsonPrinter
- #cannot_afford_plate — WizardsCastle::StetsonPrinter
- #cant_cast_now — WizardsCastle::StetsonPrinter
- #cast_selection_error_msg — WizardsCastle::StetsonPrinter
- #character_creation — WizardsCastle::Runner
- #character_creation_header — WizardsCastle::StetsonPrinter
- #check_bool — WizardsCastle::Player
- #chest — WizardsCastle::Runner
- #chest_effect — WizardsCastle::StetsonPrinter
- #chest_explosion_damage — WizardsCastle::Runner
- #chest_gas_random_direction — WizardsCastle::Runner
- #chest_gold — WizardsCastle::Runner
- #combat — WizardsCastle::Runner
- #combat_menu — WizardsCastle::StetsonPrinter
- #combat_selection_error_msg — WizardsCastle::StetsonPrinter
- #confirm — WizardsCastle::Prompter
- #cure_blindness — WizardsCastle::StetsonPrinter
- #cure_stickybook — WizardsCastle::StetsonPrinter
- #cursed_with_forgetfulness? — WizardsCastle::RoomContent
- #cursed_with_leech? — WizardsCastle::RoomContent
- #cursed_with_lethargy? — WizardsCastle::RoomContent
- #custom_attribute_points — WizardsCastle::Player
- #dead? — WizardsCastle::Player
- #death — WizardsCastle::StetsonPrinter
- #deathspell_kills_enemy — WizardsCastle::StetsonPrinter
- #deathspell_kills_player — WizardsCastle::StetsonPrinter
- #deathspell_kills_player? — WizardsCastle::BattleRunner
- #debug_display — WizardsCastle::Castle
- #dex — WizardsCastle::Player
- #dex_report — WizardsCastle::StetsonPrinter
- #display — WizardsCastle::RoomContent
- #display_map — WizardsCastle::StetsonPrinter
- #display_map — WizardsCastle::Runner
- #do_bribe? — WizardsCastle::BattleRunner
- #do_cast — WizardsCastle::BattleRunner
- #do_enemy_attack — WizardsCastle::BattleRunner
- #do_player_attack — WizardsCastle::BattleRunner
- #do_random_flavor_text? — WizardsCastle::Runner
- #drink — WizardsCastle::Runner
- #drink_effect — WizardsCastle::StetsonPrinter
- #eat_a_monster — WizardsCastle::StetsonPrinter
- #eat_monster_maybe — WizardsCastle::Runner
- #emit — WizardsCastle::Prompter
- #emit_with_arg — WizardsCastle::Prompter
- #endgame_possessions — WizardsCastle::StetsonPrinter
- #enemy_first_shot? — WizardsCastle::BattleRunner
- #enemy_hit_player? — WizardsCastle::BattleRunner
- #enter_room — WizardsCastle::Runner
- #entering_the_castle — WizardsCastle::StetsonPrinter
- #exit_castle — WizardsCastle::StetsonPrinter
- #fireball_damage_report — WizardsCastle::StetsonPrinter
- #flare — WizardsCastle::StetsonPrinter
- #flare — WizardsCastle::Runner
- #flares — WizardsCastle::Player
- #forget_random_room — WizardsCastle::Player
- #forgetful? — WizardsCastle::Player
- #found_orb_of_zot — WizardsCastle::StetsonPrinter
- #gaze — WizardsCastle::Runner
- #gaze_effect — WizardsCastle::StetsonPrinter
- #gold_and_armor_report — WizardsCastle::StetsonPrinter
- #gold_and_weapon_report — WizardsCastle::StetsonPrinter
- #gold_report1 — WizardsCastle::StetsonPrinter
- #gold_report2 — WizardsCastle::StetsonPrinter
- #gold_report3 — WizardsCastle::StetsonPrinter
- #got_a_treasure — WizardsCastle::StetsonPrinter
- #gp — WizardsCastle::Player
- #have_treasure? — WizardsCastle::Player
- #he_hit_you — WizardsCastle::StetsonPrinter
- #he_missed_you — WizardsCastle::StetsonPrinter
- #help_message — WizardsCastle::StetsonPrinter
- #here_you_find — WizardsCastle::StetsonPrinter
- #int — WizardsCastle::Player
- #int_report — WizardsCastle::StetsonPrinter
- #intro — WizardsCastle::StetsonPrinter
- #intro — WizardsCastle::Runner
- #knows_room? — WizardsCastle::Player
- #lamp? — WizardsCastle::Player
- #lamp_shine — WizardsCastle::StetsonPrinter
- #leech? — WizardsCastle::Player
- #leech_gp_loss — WizardsCastle::Runner
- #lethargic? — WizardsCastle::Player
- #monster? — WizardsCastle::RoomContent
- #monster_is_dead — WizardsCastle::StetsonPrinter
- #monster_random_gp — WizardsCastle::Runner
- #monster_stuck_in_web — WizardsCastle::StetsonPrinter
- #monster_symbol — WizardsCastle::RoomContent
- #new_flare_count — WizardsCastle::StetsonPrinter
- #new_gold_count — WizardsCastle::StetsonPrinter
- #no_crystal_orb_error — WizardsCastle::StetsonPrinter
- #no_lamp_error — WizardsCastle::StetsonPrinter
- #no_pool_error — WizardsCastle::StetsonPrinter
- #no_runestaff_error — WizardsCastle::StetsonPrinter
- #nothing_to_open_error — WizardsCastle::StetsonPrinter
- #orb_of_zot? — WizardsCastle::Player
- #out_of_flares — WizardsCastle::StetsonPrinter
- #play — WizardsCastle::Runner
- #play_again — WizardsCastle::StetsonPrinter
- #player_action — WizardsCastle::Runner
- #player_action_flavor_text — WizardsCastle::StetsonPrinter
- #player_gender — WizardsCastle::StetsonPrinter
- #player_hit_enemy? — WizardsCastle::BattleRunner
- #player_race — WizardsCastle::StetsonPrinter
- #prompt_add_to_attribute — WizardsCastle::StetsonPrinter
- #prompt_add_to_dexterity — WizardsCastle::StetsonPrinter
- #prompt_add_to_intelligence — WizardsCastle::StetsonPrinter
- #prompt_add_to_strength — WizardsCastle::StetsonPrinter
- #prompt_armor — WizardsCastle::StetsonPrinter
- #prompt_bribe_request — WizardsCastle::StetsonPrinter
- #prompt_cast — WizardsCastle::StetsonPrinter
- #prompt_combat — WizardsCastle::StetsonPrinter
- #prompt_confirm_quit — WizardsCastle::StetsonPrinter
- #prompt_flares — WizardsCastle::StetsonPrinter
- #prompt_gender — WizardsCastle::StetsonPrinter
- #prompt_lamp — WizardsCastle::StetsonPrinter
- #prompt_play_again — WizardsCastle::StetsonPrinter
- #prompt_race — WizardsCastle::StetsonPrinter
- #prompt_retreat_direction — WizardsCastle::StetsonPrinter
- #prompt_sell_treasure — WizardsCastle::StetsonPrinter
- #prompt_shine_lamp — WizardsCastle::StetsonPrinter
- #prompt_standard_action — WizardsCastle::StetsonPrinter
- #prompt_teleport_column — WizardsCastle::StetsonPrinter
- #prompt_teleport_floor — WizardsCastle::StetsonPrinter
- #prompt_teleport_row — WizardsCastle::StetsonPrinter
- #prompt_vendor_armor — WizardsCastle::StetsonPrinter
- #prompt_vendor_buy_lamp — WizardsCastle::StetsonPrinter
- #prompt_vendor_dex_potion — WizardsCastle::StetsonPrinter
- #prompt_vendor_encounter — WizardsCastle::StetsonPrinter
- #prompt_vendor_int_potion — WizardsCastle::StetsonPrinter
- #prompt_vendor_str_potion — WizardsCastle::StetsonPrinter
- #prompt_vendor_weapon — WizardsCastle::StetsonPrinter
- #prompt_weapon — WizardsCastle::StetsonPrinter
- #quit — WizardsCastle::StetsonPrinter
- #random_book_effect — WizardsCastle::Runner
- #random_chest_effect — WizardsCastle::Runner
- #random_drink_attr_change — WizardsCastle::Runner
- #random_drink_effect — WizardsCastle::Runner
- #random_drink_race_change — WizardsCastle::Runner
- #random_fireball_damage — WizardsCastle::BattleRunner
- #random_gaze_attr_change — WizardsCastle::Runner
- #random_gaze_effect — WizardsCastle::Runner
- #random_gaze_show_orb_of_zot? — WizardsCastle::Runner
- #random_monster_text — WizardsCastle::StetsonPrinter
- #random_race — WizardsCastle::StetsonPrinter
- #random_stat_gain — WizardsCastle::ShoppingTrip
- #random_treasure — WizardsCastle::Player
- #random_treasure_offer — WizardsCastle::ShoppingTrip
- #random_web_duration — WizardsCastle::BattleRunner
- #remember_room — WizardsCastle::Player
- #remove_treasure — WizardsCastle::Player
- #restock — WizardsCastle::StetsonPrinter
- #room — WizardsCastle::Castle
- #room_monster — WizardsCastle::StetsonPrinter
- #room_monster_no_article — WizardsCastle::StetsonPrinter
- #run — WizardsCastle::BattleRunner
- #run — WizardsCastle::ShoppingTrip
- #run_battle — WizardsCastle::Runner
- #runestaff? — WizardsCastle::Player
- #sell_treasures — WizardsCastle::ShoppingTrip
- #set_armor — WizardsCastle::Player
- #set_blind — WizardsCastle::Player
- #set_facing — WizardsCastle::Player
- #set_forgetful — WizardsCastle::Player
- #set_gender — WizardsCastle::Player
- #set_in_random_room — WizardsCastle::Castle
- #set_in_room — WizardsCastle::Castle
- #set_lamp — WizardsCastle::Player
- #set_leech — WizardsCastle::Player
- #set_lethargic — WizardsCastle::Player
- #set_location — WizardsCastle::Player
- #set_orb_of_zot — WizardsCastle::Player
- #set_race — WizardsCastle::Player
- #set_runestaff — WizardsCastle::Player
- #set_stickybook — WizardsCastle::Player
- #set_teleported — WizardsCastle::Player
- #set_vendor_rage — WizardsCastle::Player
- #set_weapon — WizardsCastle::Player
- #setup — WizardsCastle::Runner
- #shine_lamp — WizardsCastle::Runner
- #shut_down — WizardsCastle::StetsonPrinter
- #stairs_down_error — WizardsCastle::StetsonPrinter
- #stairs_up_error — WizardsCastle::StetsonPrinter
- #stat_block — WizardsCastle::StetsonPrinter
- #stickybook? — WizardsCastle::Player
- #str — WizardsCastle::Player
- #str_report — WizardsCastle::StetsonPrinter
- #take_a_hit! — WizardsCastle::Player
- #teleport — WizardsCastle::Runner
- #teleported? — WizardsCastle::Player
- #text — WizardsCastle::RoomContent
- #the_monster_attacks — WizardsCastle::StetsonPrinter
- #the_web_broke — WizardsCastle::StetsonPrinter
- #too_poor_to_trade — WizardsCastle::StetsonPrinter
- #treasure? — WizardsCastle::RoomContent
- #treasure_count — WizardsCastle::Player
- #turns — WizardsCastle::Player
- #unarmed_attack — WizardsCastle::StetsonPrinter
- #update_last_ate_turn! — WizardsCastle::Player
- #vendor_armors — WizardsCastle::StetsonPrinter
- #vendor_loot — WizardsCastle::StetsonPrinter
- #vendor_rage? — WizardsCastle::Player
- #vendor_responds_to_attack — WizardsCastle::StetsonPrinter
- #vendor_weapons — WizardsCastle::StetsonPrinter
- #you_are_here — WizardsCastle::StetsonPrinter
- #you_are_here_blind — WizardsCastle::StetsonPrinter
- #you_bought_a_lamp — WizardsCastle::StetsonPrinter
- #you_got_monster_gold — WizardsCastle::StetsonPrinter
- #you_got_the_runestaff — WizardsCastle::StetsonPrinter
- #you_have_escaped — WizardsCastle::StetsonPrinter
- #you_hit_him — WizardsCastle::StetsonPrinter
- #your_battle_stats — WizardsCastle::StetsonPrinter
- #your_weapon_broke — WizardsCastle::StetsonPrinter
- #youre_facing_a_monster — WizardsCastle::StetsonPrinter