class BCDice::GameSystem::DarkDaysDrive

Constants

HELP_MESSAGE

ダイスボットの使い方

ID

ゲームシステムの識別子

NAME

ゲームシステム名

RTT
SORT_KEY

ゲームシステム名の読みがな

TABLES

Public Class Methods

new(command) click to toggle source
Calls superclass method BCDice::Base::new
# File lib/bcdice/game_system/DarkDaysDrive.rb, line 48
def initialize(command)
  super(command)
  @d66_sort_type = D66SortType::ASC
end

Public Instance Methods

eval_game_system_specific_command(command) click to toggle source
# File lib/bcdice/game_system/DarkDaysDrive.rb, line 70
def eval_game_system_specific_command(command)
  roll_tables(command, TABLES) ||
    RTT.roll_command(randomizer, command)
end
result_2d6(total, dice_total, _dice_list, cmp_op, target) click to toggle source

ゲーム別成功度判定(2D6)

# File lib/bcdice/game_system/DarkDaysDrive.rb, line 54
def result_2d6(total, dice_total, _dice_list, cmp_op, target)
  return nil unless cmp_op == :>=

  if dice_total <= 2
    Result.fumble("ファンブル(判定失敗。失敗表(FT)を追加で1回振る)")
  elsif dice_total >= 12
    Result.critical("スペシャル(判定成功。大成功表(GJT)を1回使用可能)")
  elsif target == "?"
    Result.nothing
  elsif total >= target
    Result.success("成功")
  else
    Result.failure("失敗")
  end
end