class BCDice::GameSystem::ShinMegamiTenseiKakuseihen
Constants
- HELP_MESSAGE
ダイスボットの使い方
- ID
ゲームシステムの識別子
- NAME
ゲームシステム名
- SORT_KEY
ゲームシステム名の読みがな
Public Instance Methods
check_1D100(total, dice_total, cmp_op, target)
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ゲーム別成功度判定(1d100)
# File lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb, line 23 def check_1D100(total, dice_total, cmp_op, target) return '' if target == '?' return '' unless cmp_op == :<= dice1, dice2 = split_tens(dice_total) total1 = dice1 * 10 + dice2 total2 = dice2 * 10 + dice1 # ゾロ目 isRepdigit = (dice1 == dice2) result = " > スワップ" result += getCheckResultText(target, [total1, total2].min, isRepdigit) result += "/通常" result += getCheckResultText(target, total % 100, isRepdigit) result += "/逆スワップ" result += getCheckResultText(target, [total1, total2].max, isRepdigit) return result end
getCheckResult(diff, total, isRepdigit)
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# File lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb, line 60 def getCheckResult(diff, total, isRepdigit) if diff >= total return getSuccessResult(isRepdigit) end return getFailResult(isRepdigit) end
getCheckResultText(diff, total, isRepdigit)
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# File lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb, line 54 def getCheckResultText(diff, total, isRepdigit) checkResult = getCheckResult(diff, total, isRepdigit) text = format("(%02d)", total) + checkResult return text end
getFailResult(isRepdigit)
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# File lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb, line 76 def getFailResult(isRepdigit) if isRepdigit return "絶対失敗" end return "失敗" end
getSuccessResult(isRepdigit)
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# File lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb, line 68 def getSuccessResult(isRepdigit) if isRepdigit return "絶対成功" end return "成功" end
split_tens(value)
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# File lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb, line 45 def split_tens(value) value %= 100 ones = value / 10 tens = value % 10 return [ones, tens] end