class BCDice::GameSystem::KanColle
Constants
- HELP_MESSAGE
ダイスボットの使い方
- ID
ゲームシステムの識別子
- NAME
ゲームシステム名
- RTT
- SORT_KEY
ゲームシステム名の読みがな
- TABLES
Public Class Methods
new(command)
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Calls superclass method
BCDice::Base::new
# File lib/bcdice/game_system/KanColle.rb, line 48 def initialize(command) super(command) @sort_add_dice = true @sort_barabara_dice = true @d66_sort_type = D66SortType::ASC end
Public Instance Methods
eval_game_system_specific_command(command)
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# File lib/bcdice/game_system/KanColle.rb, line 66 def eval_game_system_specific_command(command) output = '1' type = "" total_n = "" case command when 'DVT' type = '開発表' output, total_n = get_develop_table when 'DVTM' type = '開発表(一括)' output, total_n = get_develop_matome_table when 'WP1T' type = '装備1種表' output, total_n = get_weapon1_table when 'WP2T' type = '装備2種表' output, total_n = get_weapon2_table when 'WP3T' type = '装備3種表' output, total_n = get_weapon3_table when 'WP4T' type = '装備4種表' output, total_n = get_weapon4_table else return roll_tables(command, TABLES) || RTT.roll_command(@randomizer, command) end return "#{type}(#{total_n}) > #{output}" end
get_develop_matome_table()
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# File lib/bcdice/game_system/KanColle.rb, line 121 def get_develop_matome_table output1 = '' output2 = '' total_n2 = "" dice = @randomizer.roll_once(6) case dice when 1 output1 = '装備1種表' output2, total_n2 = get_weapon1_table when 2 output1 = '装備1種表' output2, total_n2 = get_weapon1_table when 3 output1 = '装備2種表' output2, total_n2 = get_weapon2_table when 4 output1 = '装備2種表' output2, total_n2 = get_weapon2_table when 5 output1 = '装備3種表' output2, total_n2 = get_weapon3_table when 6 output1 = '装備4種表' output2, total_n2 = get_weapon4_table end result = "#{output1}:#{output2}" number = "#{dice},#{total_n2}" return result, number end
get_develop_table()
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# File lib/bcdice/game_system/KanColle.rb, line 109 def get_develop_table table = [ '装備1種表(WP1T)', '装備1種表(WP1T)', '装備2種表(WP2T)', '装備2種表(WP2T)', '装備3種表(WP3T)', '装備4種表(WP4T)', ] return get_table_by_1d6(table) end
get_weapon1_table()
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# File lib/bcdice/game_system/KanColle.rb, line 153 def get_weapon1_table table = [ '小口径主砲(P249)', '10cm連装高角砲(P249)', '中口径主砲(P249)', '15.2cm連装砲(P249)', '20.3cm連装砲(P249)', '魚雷(P252)', ] return get_table_by_1d6(table) end
get_weapon2_table()
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# File lib/bcdice/game_system/KanColle.rb, line 165 def get_weapon2_table table = [ '副砲(P250)', '8cm高角砲(P250)', '大口径主砲(P249)', '41cm連装砲(P250)', '46cm三連装砲(P250)', '機銃(P252)', ] return get_table_by_1d6(table) end
get_weapon3_table()
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# File lib/bcdice/game_system/KanColle.rb, line 177 def get_weapon3_table table = [ '艦上爆撃機(P250)', '艦上攻撃機(P251)', '艦上戦闘機(P251)', '偵察機(P251)', '電探(P252)', '25mm連装機銃(P252)', ] return get_table_by_1d6(table) end
get_weapon4_table()
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# File lib/bcdice/game_system/KanColle.rb, line 189 def get_weapon4_table table = [ '彗星(P250)', '天山(P251)', '零式艦戦52型(P251)', '彩雲(P251)', '61cm四連装(酸素)魚雷(P252)', '改良型艦本式タービン(P252)', ] return get_table_by_1d6(table) end
result_2d6(_total, dice_total, _dice_list, cmp_op, _target)
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# File lib/bcdice/game_system/KanColle.rb, line 56 def result_2d6(_total, dice_total, _dice_list, cmp_op, _target) return nil unless cmp_op == :>= if dice_total <= 2 Result.fumble("ファンブル(判定失敗。アクシデント表を自分のPCに適用)") elsif dice_total >= 12 Result.critical("スペシャル(判定成功。【行動力】が1D6点回復)") end end