class BCDice::GameSystem::Gundog
Constants
- HELP_MESSAGE
ダイスボットの使い方
- ID
ゲームシステムの識別子
- NAME
ゲームシステム名
- SORT_KEY
ゲームシステム名の読みがな
Public Class Methods
new(command)
click to toggle source
Calls superclass method
BCDice::Base::new
# File lib/bcdice/game_system/Gundog.rb, line 21 def initialize(command) super(command) @enabled_d9 = true end
Public Instance Methods
result_1d100(total, _dice_total, cmp_op, target)
click to toggle source
ゲーム別成功度判定(1d100)
# File lib/bcdice/game_system/Gundog.rb, line 27 def result_1d100(total, _dice_total, cmp_op, target) return nil unless cmp_op == :<= if total >= 100 Result.fumble("ファンブル") elsif total <= 1 Result.critical("絶対成功(達成値1+SL)") elsif target == "?" Result.nothing elsif total <= target dig10 = total / 10 dig1 = total - dig10 * 10 dig10 = 0 if dig10 >= 10 dig1 = 0 if dig1 >= 10 # 条件的にはあり得ない(笑 if dig1 <= 0 Result.critical("クリティカル(達成値20+SL)") else Result.success("成功(達成値#{dig10 + dig1}+SL)") end else Result.failure("失敗") end end