class BCDice::GameSystem::DarkDaysDrive
Constants
- HELP_MESSAGE
ダイスボットの使い方
- ID
ゲームシステムの識別子
- NAME
ゲームシステム名
- RTT
- SORT_KEY
ゲームシステム名の読みがな
- TABLES
Public Class Methods
new(command)
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Calls superclass method
BCDice::Base::new
# File lib/bcdice/game_system/DarkDaysDrive.rb, line 48 def initialize(command) super(command) @d66_sort_type = D66SortType::ASC end
Public Instance Methods
eval_game_system_specific_command(command)
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# File lib/bcdice/game_system/DarkDaysDrive.rb, line 70 def eval_game_system_specific_command(command) roll_tables(command, TABLES) || RTT.roll_command(randomizer, command) end
result_2d6(total, dice_total, _dice_list, cmp_op, target)
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ゲーム別成功度判定(2D6)
# File lib/bcdice/game_system/DarkDaysDrive.rb, line 54 def result_2d6(total, dice_total, _dice_list, cmp_op, target) return nil unless cmp_op == :>= if dice_total <= 2 Result.fumble("ファンブル(判定失敗。失敗表(FT)を追加で1回振る)") elsif dice_total >= 12 Result.critical("スペシャル(判定成功。大成功表(GJT)を1回使用可能)") elsif target == "?" Result.nothing elsif total >= target Result.success("成功") else Result.failure("失敗") end end