class BCDice::GameSystem::BloodMoon
Constants
- HELP_MESSAGE
ダイスボットの使い方
- ID
ゲームシステムの識別子
- NAME
ゲームシステム名
- SORT_KEY
ゲームシステム名の読みがな
- TABLES
Public Class Methods
new(command)
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Calls superclass method
BCDice::Base::new
# File lib/bcdice/game_system/BloodMoon.rb, line 37 def initialize(command) super(command) @sort_add_dice = true @d66_sort_type = D66SortType::ASC @round_type = RoundType::CEIL # 端数切り上げに設定 end
Public Instance Methods
eval_game_system_specific_command(command)
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# File lib/bcdice/game_system/BloodMoon.rb, line 62 def eval_game_system_specific_command(command) return roll_tables(command, TABLES) || BloodCrusade::RTT.roll_command(randomizer, command) end
result_2d6(total, dice_total, _dice_list, cmp_op, target)
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ゲーム別成功度判定(2D6)
# File lib/bcdice/game_system/BloodMoon.rb, line 46 def result_2d6(total, dice_total, _dice_list, cmp_op, target) return nil unless cmp_op == :>= if dice_total <= 2 Result.fumble("ファンブル(【余裕】が 0 に)") elsif dice_total >= 12 Result.critical("スペシャル(【余裕】+3)") elsif target == '?' Result.nothing elsif total >= target Result.success("成功") else Result.failure("失敗") end end