class BCDice::GameSystem::BloodMoon

Constants

HELP_MESSAGE

ダイスボットの使い方

ID

ゲームシステムの識別子

NAME

ゲームシステム名

SORT_KEY

ゲームシステム名の読みがな

TABLES

Public Class Methods

new(command) click to toggle source
Calls superclass method BCDice::Base::new
# File lib/bcdice/game_system/BloodMoon.rb, line 37
def initialize(command)
  super(command)

  @sort_add_dice = true
  @d66_sort_type = D66SortType::ASC
  @round_type = RoundType::CEIL # 端数切り上げに設定
end

Public Instance Methods

eval_game_system_specific_command(command) click to toggle source
# File lib/bcdice/game_system/BloodMoon.rb, line 62
def eval_game_system_specific_command(command)
  return roll_tables(command, TABLES) || BloodCrusade::RTT.roll_command(randomizer, command)
end
result_2d6(total, dice_total, _dice_list, cmp_op, target) click to toggle source

ゲーム別成功度判定(2D6)

# File lib/bcdice/game_system/BloodMoon.rb, line 46
def result_2d6(total, dice_total, _dice_list, cmp_op, target)
  return nil unless cmp_op == :>=

  if dice_total <= 2
    Result.fumble("ファンブル(【余裕】が 0 に)")
  elsif dice_total >= 12
    Result.critical("スペシャル(【余裕】+3)")
  elsif target == '?'
    Result.nothing
  elsif total >= target
    Result.success("成功")
  else
    Result.failure("失敗")
  end
end