class BCDice::GameSystem::Peekaboo

Constants

HELP_MESSAGE

ダイスボットの使い方

ID

ゲームシステムの識別子

NAME

ゲームシステム名

RTT
SORT_KEY

ゲームシステム名の読みがな

TABLES

Public Class Methods

new(command) click to toggle source
Calls superclass method BCDice::Base::new
# File lib/bcdice/game_system/Peekaboo.rb, line 39
def initialize(command)
  super(command)

  @sort_add_dice = true
  @d66_sort_type = D66SortType::ASC
  @round_type = RoundType::CEIL # 端数切り上げに設定
end

Public Instance Methods

eval_game_system_specific_command(command) click to toggle source
# File lib/bcdice/game_system/Peekaboo.rb, line 58
def eval_game_system_specific_command(command)
  roll_tables(command, TABLES) || RTT.roll_command(randomizer, command)
end
result_2d6(_total, dice_total, _dice_list, cmp_op, _target) click to toggle source

ゲーム別成功度判定(2D6)

# File lib/bcdice/game_system/Peekaboo.rb, line 48
def result_2d6(_total, dice_total, _dice_list, cmp_op, _target)
  return nil unless cmp_op == :>=

  if dice_total <= 2
    Result.fumble("ファンブル(【眠気】が1d6点上昇)")
  elsif dice_total >= 12
    Result.critical("スペシャル(【魔力】あるいは【眠気】が1d6点回復)")
  end
end