Table of Contents - goby-0.2.0 Documentation
Classes and Modules
- Array
- Goby
- Goby::Attack
- Goby::Battle
- Goby::BattleCommand
- Goby::C
- Goby::Chest
- Goby::Entity
- Goby::Equippable
- Goby::Escape
- Goby::Event
- Goby::Fighter
- Goby::Fighter::UnfightableException
- Goby::Food
- Goby::Helmet
- Goby::Item
- Goby::Legs
- Goby::Location
- Goby::Map
- Goby::Monster
- Goby::Music
- Goby::NPC
- Goby::Player
- Goby::Scaffold
- Goby::Shield
- Goby::Shop
- Goby::Tile
- Goby::Torso
- Goby::Use
- Goby::Weapon
- Goby::WorldCommand
- Integer
- String
Methods
- ::[] — Goby::C
- ::new — Goby::Attack
- ::new — Goby::Battle
- ::new — Goby::BattleCommand
- ::new — Goby::Escape
- ::new — Goby::Use
- ::new — Goby::Entity
- ::new — Goby::Monster
- ::new — Goby::Player
- ::new — Goby::Chest
- ::new — Goby::Event
- ::new — Goby::NPC
- ::new — Goby::Shop
- ::new — Goby::Food
- ::new — Goby::Helmet
- ::new — Goby::Item
- ::new — Goby::Legs
- ::new — Goby::Shield
- ::new — Goby::Torso
- ::new — Goby::Weapon
- ::new — Goby::Map
- ::new — Goby::Tile
- ::new — Goby::C
- ::new — Goby::Location
- ::simple — Goby::Scaffold
- #== — Goby::BattleCommand
- #== — Goby::Entity
- #== — Goby::Event
- #== — Goby::Item
- #== — Goby::Map
- #== — Goby::C
- #add_battle_command — Goby::Fighter
- #add_battle_commands — Goby::Fighter
- #add_gold — Goby::Entity
- #add_item — Goby::Entity
- #add_loot — Goby::Entity
- #alter_stats — Goby::Equippable
- #battle — Goby::Fighter
- #battle_commands — Goby::Fighter
- #buy — Goby::Shop
- #calculate_damage — Goby::Attack
- #check_and_set_gold — Goby::Entity
- #choose_attack — Goby::Player
- #choose_attack — Goby::Fighter
- #choose_item_and_on_whom — Goby::Player
- #choose_item_and_on_whom — Goby::Fighter
- #clear_and_minimap — Goby
- #clear_inventory — Goby::Entity
- #clone — Goby::Monster
- #clone — Goby::Tile
- #default_graphic — Goby::Tile
- #describe_tile — Goby::WorldCommand
- #determine_order — Goby::Battle
- #determine_winner — Goby::Battle
- #die — Goby::Monster
- #die — Goby::Player
- #die — Goby::Fighter
- #display_default_commands — Goby::WorldCommand
- #display_special_commands — Goby::WorldCommand
- #equip — Goby::Weapon
- #equip — Goby::Equippable
- #equip_item — Goby::Entity
- #fails? — Goby::BattleCommand
- #fails? — Goby::Use
- #handle_victory — Goby::Monster
- #handle_victory — Goby::Player
- #handle_victory — Goby::Fighter
- #has_battle_command — Goby::Fighter
- #has_item — Goby::Entity
- #has_item — Goby::Shop
- #heal_entity — Goby::Food
- #help — Goby::WorldCommand
- #in_bounds — Goby::Map
- #interpret_command — Goby::WorldCommand
- #is_negative? — String
- #is_positive? — String
- #load_game — Goby
- #move_down — Goby::Player
- #move_left — Goby::Player
- #move_right — Goby::Player
- #move_to — Goby::Player
- #move_up — Goby::Player
- #negative? — Integer
- #nonempty? — Array
- #nonnegative? — Integer
- #nonpositive? — Integer
- #play_music — Goby::Music
- #player_input — Goby
- #positive? — Integer
- #print_battle_commands — Goby::Fighter
- #print_gold_and_greeting — Goby::Shop
- #print_inventory — Goby::Entity
- #print_items — Goby::Shop
- #print_map — Goby::Player
- #print_minimap — Goby::Player
- #print_status — Goby::Entity
- #print_status — Goby::Fighter
- #print_tile — Goby::Player
- #purchase_price — Goby::Shop
- #remove_battle_command — Goby::Fighter
- #remove_gold — Goby::Entity
- #remove_item — Goby::Entity
- #run — Goby::Attack
- #run — Goby::BattleCommand
- #run — Goby::Escape
- #run — Goby::Use
- #run — Goby::Chest
- #run — Goby::Event
- #run — Goby::NPC
- #run — Goby::Shop
- #run_driver — Goby
- #run_turn — Goby
- #sample_agilities — Goby::Fighter
- #sample_gold — Goby::Monster
- #sample_gold — Goby::Player
- #sample_gold — Goby::Fighter
- #sample_treasures — Goby::Monster
- #sample_treasures — Goby::Player
- #sample_treasures — Goby::Fighter
- #save_game — Goby
- #say — Goby::NPC
- #sell — Goby::Shop
- #set_gold — Goby::Entity
- #set_playback — Goby::Music
- #set_program — Goby::Music
- #set_stats — Goby::Entity
- #someone_dead? — Goby::Battle
- #stat_change — Goby::Equippable
- #stats — Goby::Entity
- #stop_music — Goby::Music
- #to_s — Goby::BattleCommand
- #to_s — Goby::Item
- #to_s — Goby::Map
- #to_s — Goby::Tile
- #type — Goby
- #type — Goby::Equippable
- #unequip — Goby::Weapon
- #unequip — Goby::Equippable
- #unequip_item — Goby::Entity
- #update_map — Goby::Player
- #use — Goby::Food
- #use — Goby::Item
- #use — Goby::Equippable
- #use_item — Goby::Entity