Table of Contents - pacmanx-1.0.1 Documentation
Pages
Classes and Modules
- Pacman
- Pacman::AnimatedObject
- Pacman::BlinkyGhost
- Pacman::Cage
- Pacman::ClydeGhost
- Pacman::Game
- Pacman::Ghost
- Pacman::GhostsController
- Pacman::GhostsRenderer
- Pacman::InkyGhost
- Pacman::Item
- Pacman::Level
- Pacman::LevelBuilder
- Pacman::LevelRenderer
- Pacman::OutOfBoundsError
- Pacman::Pellet
- Pacman::PinkyGhost
- Pacman::Player
- Pacman::PowerPellet
- Pacman::Wall
Methods
- ::build — Pacman::LevelBuilder
- ::field_size — Pacman::LevelRenderer
- ::new — Pacman::AnimatedObject
- ::new — Pacman::Cage
- ::new — Pacman::Game
- ::new — Pacman::Ghost
- ::new — Pacman::BlinkyGhost
- ::new — Pacman::PinkyGhost
- ::new — Pacman::InkyGhost
- ::new — Pacman::ClydeGhost
- ::new — Pacman::GhostsController
- ::new — Pacman::GhostsRenderer
- ::new — Pacman::Level
- ::new — Pacman::LevelBuilder
- ::new — Pacman::LevelRenderer
- ::new — Pacman::Player
- ::x_min — Pacman::LevelRenderer
- ::y_min — Pacman::LevelRenderer
- #[] — Pacman::Level
- #[]= — Pacman::Level
- #behave_random — Pacman::GhostsController
- #behave_slow_random — Pacman::GhostsController
- #behave_smart — Pacman::GhostsController
- #button_down — Pacman::Game
- #button_up — Pacman::Game
- #cage — Pacman::LevelBuilder
- #can_move_down? — Pacman::GhostsController
- #can_move_left? — Pacman::GhostsController
- #can_move_right? — Pacman::GhostsController
- #can_move_up? — Pacman::GhostsController
- #check_bounds — Pacman::LevelBuilder
- #colission_with_player? — Pacman::GhostsController
- #continue_forward? — Pacman::GhostsController
- #draw — Pacman::Game
- #each — Pacman::Level
- #each_with_position — Pacman::Level
- #eat_power_pellet — Pacman::Game
- #get — Pacman::Level
- #goto — Pacman::LevelBuilder
- #inverse_direction — Pacman::GhostsController
- #load_level — Pacman::Game
- #move — Pacman::GhostsController
- #passable? — Pacman::Cage
- #passable? — Pacman::Item
- #passable? — Pacman::Wall
- #pellet — Pacman::LevelBuilder
- #place_object — Pacman::LevelBuilder
- #player — Pacman::LevelBuilder
- #possible_directions — Pacman::GhostsController
- #power_pellet — Pacman::LevelBuilder
- #random_direction — Pacman::GhostsController
- #register_player — Pacman::Level
- #render — Pacman::GhostsRenderer
- #render — Pacman::LevelRenderer
- #render_ghost — Pacman::GhostsRenderer
- #render_objects — Pacman::LevelRenderer
- #resize — Pacman::Level
- #resize — Pacman::LevelBuilder
- #skip — Pacman::LevelBuilder
- #try_simply_continue — Pacman::GhostsController
- #update — Pacman::Game
- #update — Pacman::GhostsController
- #update_blinky — Pacman::GhostsController
- #update_clyde — Pacman::GhostsController
- #update_delta — Pacman::Game
- #update_ghost — Pacman::GhostsController
- #update_inky — Pacman::GhostsController
- #update_pinky — Pacman::GhostsController
- #update_player — Pacman::Game
- #wall — Pacman::LevelBuilder