Table of Contents - shirokuro-0.0.1 Documentation
Classes and Modules
- Gosu
- Gosu::Image
- IdGenerator
- Object
- SK
- SK::Animation
- SK::AnimationComponent
- SK::AnimationSpriteRenderer
- SK::AudioManager
- SK::BoxCollider
- SK::Camera
- SK::CircleCollider
- SK::Component
- SK::ContentManager
- SK::GameObject
- SK::GameObjectManager
- SK::MapComponent
- SK::MapRenderer
- SK::Matrix
- SK::Physics
- SK::PolygonCollider
- SK::RigidBody
- SK::Rotation
- SK::ShapeRenderer
- SK::SpriteRenderer
- SK::TMX
- SK::TMX::Map
- SK::TMX::MapLayer
- SK::TMX::MapLayerObject
- SK::Transform
- SK::Vec2
Methods
- ::create_rotation — SK::Matrix
- ::create_scale — SK::Matrix
- ::create_translation — SK::Matrix
- ::identity — SK::Matrix
- ::new — SK::AudioManager
- ::new — SK::ContentManager
- ::new — SK::Component
- ::new — SK::GameObject
- ::new — SK::GameObjectManager
- ::new — IdGenerator
- ::new — SK::Matrix
- ::new — SK::Transform
- ::new — SK::Vec2
- ::new — SK::Physics
- ::new — SK::Animation
- ::new — SK::AnimationComponent
- ::new — SK::Camera
- ::new — SK::MapComponent
- ::new — SK::BoxCollider
- ::new — SK::CircleCollider
- ::new — SK::PolygonCollider
- ::new — SK::RigidBody
- ::new — SK::AnimationSpriteRenderer
- ::new — SK::MapRenderer
- ::new — SK::ShapeRenderer
- ::new — SK::SpriteRenderer
- ::new — SK::TMX::Map
- ::new — SK::TMX::MapLayer
- ::new — SK::TMX::MapLayerObject
- ::new — SK::Rotation
- #* — SK::Matrix
- #* — SK::Vec2
- #+ — SK::Vec2
- #- — SK::Vec2
- #/ — SK::Vec2
- #add_child — SK::GameObject
- #add_component — SK::GameObject
- #add_force — SK::RigidBody
- #add_impulse — SK::RigidBody
- #add_torque — SK::RigidBody
- #create — SK::GameObjectManager
- #decompose — SK::Matrix
- #draw — SK::Component
- #draw — SK::GameObjectManager
- #draw — SK::AnimationSpriteRenderer
- #draw — SK::MapRenderer
- #draw — SK::ShapeRenderer
- #draw — SK::SpriteRenderer
- #frame — SK::Animation
- #frame — SK::AnimationComponent
- #get — SK::TMX::MapLayer
- #get_component — SK::Component
- #get_component — SK::GameObject
- #get_components — SK::GameObject
- #get_song — SK::AudioManager
- #is_collision_layer? — SK::TMX::MapLayer
- #lerp — SK::Camera
- #load — SK::AudioManager
- #load_image — SK::ContentManager
- #load_tiles — SK::ContentManager
- #move — SK::Camera
- #move_by — SK::Camera
- #next — IdGenerator
- #pause_song — SK::AudioManager
- #physics — SK::Component
- #physics — SK::GameObject
- #play — SK::AudioManager
- #play_pan — SK::AudioManager
- #play_song — SK::AudioManager
- #register_song — SK::AudioManager
- #register_sound — SK::AudioManager
- #remove — SK::Component
- #remove — SK::GameObjectManager
- #remove_child — SK::GameObject
- #remove_component — SK::GameObject
- #reset — SK::Animation
- #resume_song — SK::AudioManager
- #retro! — Gosu::Image
- #set — SK::AnimationComponent
- #set_music_volume — SK::AudioManager
- #set_rotation — SK::RigidBody
- #set_sfx_volume — SK::AudioManager
- #set_zoom — SK::Camera
- #start — SK::Component
- #start — SK::GameObject
- #start — SK::GameObjectManager
- #start — SK::BoxCollider
- #start — SK::CircleCollider
- #start — SK::PolygonCollider
- #start — SK::RigidBody
- #start — SK::AnimationSpriteRenderer
- #start — SK::MapRenderer
- #stop_song — SK::AudioManager
- #teleport — SK::RigidBody
- #transform — SK::Component
- #update — SK::AudioManager
- #update — SK::Component
- #update — SK::GameObject
- #update — SK::GameObjectManager
- #update — SK::Physics
- #update — SK::Animation
- #update — SK::AnimationComponent
- #update — SK::Camera
- #update — SK::RigidBody
- #update — SK::Rotation
- #view — SK::Camera
- #x — SK::Camera
- #y — SK::Camera
- #zoom_by — SK::Camera