module StudioGame::GameTurn
Public Class Methods
take_turn(p)
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# File lib/studio_game/game_turn.rb, line 9 def self.take_turn(p) dice = LoadedDie.new case dice.roll when 1..2 p.blam when 3..4 puts "#{p.name} was skipped." else p.w00t end treasure = TreasureTrove.random p.found_treasure(treasure) end