Table of Contents - tak-0.0.1 Documentation
Classes and Modules
Methods
- ::from_ktn — Tak::PTN
- ::new — Tak::Board
- ::new — Tak::Game
- ::new — Tak::Move
- ::new — Tak::PieceSet
- ::new — Tak::Player
- ::new — Tak::PTN
- #above_handsize? — Tak::PTN
- #alpha_range — Tak::PTN
- #bit_board — Tak::Board
- #coordinates — Tak::Move
- #distribute_pieces — Tak::Board
- #distrubutes_out_of_bounds? — Tak::PTN
- #empty? — Tak::PieceSet
- #empty_piece_set? — Tak::Board
- #error — Tak::PTN
- #flat_counts — Tak::Board
- #flat_winner — Tak::Board
- #generate_board — Tak::Board
- #move! — Tak::Board
- #movement_and_placement? — Tak::PTN
- #obstructed? — Tak::Move
- #out_of_bounds? — Tak::Board
- #out_of_bounds? — Tak::PTN
- #over_stack? — Tak::PTN
- #path_search — Tak::Board
- #piece — Tak::Move
- #piece_type — Tak::Move
- #pieces_at — Tak::Board
- #place_piece — Tak::Board
- #position — Tak::PTN
- #remove — Tak::PieceSet
- #road_end? — Tak::Board
- #road_win? — Tak::Board
- #size — Tak::PTN
- #square_owner — Tak::Board
- #stack_total — Tak::PTN
- #to_s — Tak::Board
- #to_s — Tak::PTN
- #type — Tak::Move
- #type — Tak::PTN
- #under_stack? — Tak::PTN
- #valid? — Tak::Move
- #valid? — Tak::PTN
- #visited_board — Tak::Board
- #x — Tak::PTN
- #y — Tak::PTN