Table of Contents - codebreaker_game-0.1.8 Documentation
Classes and Modules
- CodebreakerGame
- CodebreakerGame::Difficulty
- CodebreakerGame::DifficultyFactory
- CodebreakerGame::Game
- CodebreakerGame::Random
- CodebreakerGame::Storage
- CodebreakerGame::User
- CodebreakerGame::Winner
- CodebreakerGame::WrongDifficultyError
Methods
- ::new — CodebreakerGame::Game
- ::new — CodebreakerGame::Difficulty
- ::new — CodebreakerGame::User
- ::new — CodebreakerGame::Winner
- #attempt — CodebreakerGame::Game
- #attempt — CodebreakerGame::User
- #attempts? — CodebreakerGame::User
- #attempts_total — CodebreakerGame::User
- #compare — CodebreakerGame::Game
- #compare_numbers — CodebreakerGame::Game
- #create_difficulty — CodebreakerGame::Game
- #create_user — CodebreakerGame::Game
- #difficulty_by_name — CodebreakerGame::DifficultyFactory
- #flush — CodebreakerGame::Storage
- #generate_secret — CodebreakerGame::Random
- #hint — CodebreakerGame::Game
- #hint — CodebreakerGame::User
- #hints? — CodebreakerGame::User
- #hints_total — CodebreakerGame::User
- #lose? — CodebreakerGame::Game
- #new_store — CodebreakerGame::Storage
- #not_strong_intersections — CodebreakerGame::Game
- #sample_hints — CodebreakerGame::Game
- #save_storage — CodebreakerGame::Game
- #sorted_winners — CodebreakerGame::Game
- #storage_exists? — CodebreakerGame::Storage
- #storage_file — CodebreakerGame::Storage
- #strong_intersections — CodebreakerGame::Game
- #synchronize_storage — CodebreakerGame::Game
- #win — CodebreakerGame::Game
- #win? — CodebreakerGame::Game