class Demiurge::InertStateItem
Sometimes you just want state that sits and does nothing unless you mess with it. Player password hashes? Top-level game settings? Heck, even something sort-of-active like bank inventory can make sense to model this way since it will never do anything on its own. This is especially good for things that will never interact with the engine cycle - something that ignores ticks, intentions, notifications, etc.
@since 0.0.1
Public Instance Methods
intentions_for_next_step(*args)
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An InertStateItem
doesn't intend anything, ever.
@return [Array<Intention>] This array will always be empty for an InertStateItem
@since 0.0.1
# File lib/demiurge/inert_state_item.rb, line 17 def intentions_for_next_step(*args) [] end