module DiamondLang

say … summon <entity> <coordinates> {entityData} gamemode <gamemode> @ tellraw @ {text} blockdata <coordinates> {blockData} setblock <coordinates> <block dataValue> [old] {blockData}

/summon FallingSand ~ ~1 ~ {

Block:stone,
Time:1, Passengers:[
  {
    id:FallingSand,
    Block:redstone_block,
    Time:1,
    Passengers:[