module StudioGame::GameTurn
Public Class Methods
take_turn(player)
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# File lib/studio_game/game_turn.rb, line 8 def self.take_turn(player) die = StudioGame::Die.new # number_rolled = die.roll (could have made "number_rolled" the case value, but that prints an extra dice value when we audit it.) case die.roll when 1..2 player.blam when 3..4 puts "#{player.name} got skipped." else player.w00t end rand_treasure = StudioGame::TreasureTrove.random player.found_treasure(rand_treasure) end