class HuffmanCoding

Constants

VERSION

Attributes

binary[R]
code_table[R]
last_byte_bits[R]

Public Class Methods

decode(coding) click to toggle source
# File lib/huffman_coding.rb, line 36
def decode(coding)
  text = String.new
  code_table = coding.code_table.invert
  previous = String.new

  add_binary_char = proc do |binary_char|
    previous << binary_char
    if (char = code_table[previous])
      text << char
      previous = String.new
    end
  end

  bytes = coding.binary.bytes.map{|s| s.to_s(2) } # bytes = ['101000', '11', '10101111', ...]
  last_byte = bytes.pop

  bytes.each do |byte|
    (8 - byte.size).times{ add_binary_char['0'] }
    byte.each_char{|s| add_binary_char[s] }
  end

  (coding.last_byte_bits - last_byte.size).times{ add_binary_char['0'] }
  last_byte.each_char{|s| add_binary_char[s] }

  return text
end
encode(input_array, frequencies = HuffmanCoding::Utils.tally(input_array)) click to toggle source
# File lib/huffman_coding.rb, line 21
def encode(input_array, frequencies = HuffmanCoding::Utils.tally(input_array))
  if frequencies.size == 1
    code_table = { frequencies.keys[0] => '0' }
  else
    code_table = {}
    build_tree(frequencies).traverse('', code_table)
  end

  result_binary_string = input_array.map{|char| code_table[char] }.join
  last_byte_bits = result_binary_string.size % 8
  last_byte_bits = 8 if last_byte_bits == 0
  binary = result_binary_string.scan(/.{1,8}/).map{|s| s.to_i(2) }.pack('C*')
  return new(binary, last_byte_bits, code_table)
end
new(binary, last_byte_bits, code_table) click to toggle source
# File lib/huffman_coding.rb, line 13
def initialize(binary, last_byte_bits, code_table)
  @binary = binary
  @last_byte_bits = last_byte_bits
  @code_table = code_table.freeze
end

Private Class Methods

build_tree(frequencies) click to toggle source
# File lib/huffman_coding.rb, line 65
def build_tree(frequencies)
  level_nodes = LevelNodes.new(frequencies.map{|letter, frequency| Node.new(letter, frequency) })

  while level_nodes.size > 1
    left_level, left_node = level_nodes.pop_min_node
    right_level, right_node = level_nodes.pop_min_node
    next_level = (left_level > right_level ? left_level : right_level) + 1

    new_node = Node.new(nil, left_node.weight + right_node.weight, left_node, right_node)
    level_nodes.push_node(next_level, new_node)
  end

  return new_node
end