module Janken
Constants
- VERSION
Public Class Methods
judge(input_a,input_b, player_a, player_b)
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# File lib/janken/janken.rb, line 4 def judge(input_a,input_b, player_a, player_b) if input_a == input_b "あいこ" elsif input_a == "rock" && input_b == "scissor" "#{player_a}の勝ち" elsif input_a == "rock" && input_b == "paper" "#{player_b}の勝ち" elsif input_a == "scissor" && input_b == "rock" "#{player_b}の勝ち" elsif input_a == "scissor" && input_b == "paper" "#{player_a}の勝ち" elsif input_a == "paper" && input_b == "rock" "#{player_a}の勝ち" elsif input_a == "paper" && input_b == "scissor" "#{player_b}の勝ち" else "rock,scissor,paperのいずれかを入力してください" end end
Private Instance Methods
judge(input_a,input_b, player_a, player_b)
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# File lib/janken/janken.rb, line 4 def judge(input_a,input_b, player_a, player_b) if input_a == input_b "あいこ" elsif input_a == "rock" && input_b == "scissor" "#{player_a}の勝ち" elsif input_a == "rock" && input_b == "paper" "#{player_b}の勝ち" elsif input_a == "scissor" && input_b == "rock" "#{player_b}の勝ち" elsif input_a == "scissor" && input_b == "paper" "#{player_a}の勝ち" elsif input_a == "paper" && input_b == "rock" "#{player_a}の勝ち" elsif input_a == "paper" && input_b == "scissor" "#{player_b}の勝ち" else "rock,scissor,paperのいずれかを入力してください" end end