class StudioGame::Game

Attributes

players_array[RW]
title[RW]

Public Class Methods

new(title) click to toggle source
# File lib/studio_game/game.rb, line 11
def initialize(title)
    @title = title
    @players_array = []
end

Public Instance Methods

add_player(player) click to toggle source
# File lib/studio_game/game.rb, line 16
def add_player(player)
    @players_array.push(player)
end
high_score_entry(player) click to toggle source
# File lib/studio_game/game.rb, line 93
def high_score_entry(player)
  formatted_name = player.name.ljust(20, '.')
  "#{formatted_name} #{player.score}"
end
load_players(filename) click to toggle source
# File lib/studio_game/game.rb, line 78
def load_players(filename)
  File.readlines(filename).each do |line|
   add_player(Player.from_csv(line))
  end
end
play(rounds) click to toggle source
# File lib/studio_game/game.rb, line 20
def play(rounds)
  puts "There are #{@players_array.length} in #{@name}"

  1.upto(rounds) do |round_number|
      puts "\nRound #{round_number}:"
      @players_array.each do |player|
        GameTurn.take_turn(player)
        puts player
      end
  end

  treasures = TreasureTrove::TREASURES

  puts "\nThere are #{treasures.length} treasures to be found:"
  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} points"
  end
end
print_name_and_stats(player) click to toggle source
print_stats() click to toggle source
save_high_scores(to_file="high_scores.txt") click to toggle source
# File lib/studio_game/game.rb, line 84
def save_high_scores(to_file="high_scores.txt")
  File.open(to_file, "w") do |file|
    file.puts "#{@title} High Scores:"
    @players_array.sort.each do |player|
      file.puts high_score_entry(player)
    end
  end
end