Table of Contents - just_go-0.1.10 Documentation
Classes and Modules
- JustGo
- JustGo::Chain
- JustGo::Error
- JustGo::GameState
- JustGo::KoRuleViolationError
- JustGo::NoLibertiesError
- JustGo::NotPlayersTurnError
- JustGo::PlayerStat
- JustGo::Point
- JustGo::PointNotEmptyError
- JustGo::PointNotFoundError
- JustGo::PointSet
- JustGo::Stone
- JustGo::Territory
Methods
- ::default — JustGo::GameState
- ::new — JustGo::Chain
- ::new — JustGo::Error
- ::new — JustGo::KoRuleViolationError
- ::new — JustGo::NoLibertiesError
- ::new — JustGo::NotPlayersTurnError
- ::new — JustGo::PointNotEmptyError
- ::new — JustGo::PointNotFoundError
- ::new — JustGo::GameState
- ::new — JustGo::PlayerStat
- ::new — JustGo::Point
- ::new — JustGo::PointSet
- ::new — JustGo::Stone
- ::new — JustGo::Territory
- #== — JustGo::Point
- #add_to_prisoner_count — JustGo::PlayerStat
- #add_to_territory — JustGo::Point
- #adjacent — JustGo::PointSet
- #adjacent_chain_id — JustGo::PointSet
- #as_json — JustGo::GameState
- #as_json — JustGo::PlayerStat
- #as_json — JustGo::Point
- #as_json — JustGo::PointSet
- #as_json — JustGo::Stone
- #build_stone — JustGo::PointSet
- #capture_stone — JustGo::Point
- #capture_stones — JustGo::PointSet
- #chains — JustGo::PointSet
- #clear_territory — JustGo::Point
- #deprives_liberties? — JustGo::PointSet
- #deprives_opponents_liberties? — JustGo::PointSet
- #dup — JustGo::PointSet
- #find_by_id — JustGo::PointSet
- #find_by_x_and_y — JustGo::PointSet
- #join_chain — JustGo::Stone
- #liberties_for — JustGo::PointSet
- #mark_as_continuing — JustGo::PlayerStat
- #mark_as_passed — JustGo::PlayerStat
- #mark_territories — JustGo::PointSet
- #minify — JustGo::PointSet
- #move — JustGo::GameState
- #next_chain_id — JustGo::PointSet
- #next_player_number — JustGo::GameState
- #next_stone_id — JustGo::PointSet
- #occupied — JustGo::PointSet
- #occupied? — JustGo::Point
- #occupied_by — JustGo::PointSet
- #occupied_by? — JustGo::Point
- #occupied_by_opponent — JustGo::PointSet
- #occupied_by_opponent? — JustGo::Point
- #pass — JustGo::GameState
- #pass_turn — JustGo::GameState
- #perform_move — JustGo::PointSet
- #place — JustGo::Point
- #place — JustGo::PointSet
- #player_number — JustGo::Chain
- #player_score — JustGo::GameState
- #prisoner_count — JustGo::GameState
- #score — JustGo::GameState
- #select — JustGo::PointSet
- #territories — JustGo::PointSet
- #territories_for — JustGo::PointSet
- #territory_count — JustGo::GameState
- #unmarked? — JustGo::Point
- #unoccupied — JustGo::PointSet
- #unoccupied? — JustGo::Point
- #update_joined_chains — JustGo::PointSet
- #where — JustGo::PointSet
- #winner — JustGo::GameState