module CombatView
Public Class Methods
defeat()
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# File lib/lotrd/view/combatView.rb, line 141 def defeat system 'clear' puts "Combat" + "\n" + "=" * 40 + "\n"*2 puts "You have been defeated by the overwhelming power of the #{@mob.name.colorize(:red)}! You have lost all the gold and equipment you were carrying." sleep(3) puts "Respawning" sleep(2) system 'clear' puts "Respawning." sleep(2) system 'clear' puts "Respawning.." sleep(2) system 'clear' puts "Respawning..." sleep(2) ::Town.menu end
escape()
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# File lib/lotrd/view/combatView.rb, line 101 def escape system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "You attempt to run away" sleep(1) system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "You attempt to run away." sleep(1) system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "You attempt to run away.." sleep(1) system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "You attempt to run away..." sleep(1) ::CombatSim.escapeCheck end
escapeFail()
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# File lib/lotrd/view/combatView.rb, line 127 def escapeFail puts "You were too slow! The enemy has caught up to you!" sleep(3) ::CombatSim.turnHandler end
escapeSuccess()
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# File lib/lotrd/view/combatView.rb, line 121 def escapeSuccess puts "You got away safely!" sleep(3) ::Town.menu end
mobMiss()
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# File lib/lotrd/view/combatView.rb, line 31 def mobMiss puts "The #{@mob.name.colorize(:red)}'s attack missed you!" sleep(3) ::CombatSim.turnHandler end
mobStart(playerHP, mobHP)
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# File lib/lotrd/view/combatView.rb, line 15 def mobStart(playerHP, mobHP) @currentPlayerHP = playerHP @currentMobHP = mobHP system 'clear' puts "Combat => Enemy turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "The #{@mob.name.colorize(:red)} sees you and attacks you suddenly!" sleep(5) ::CombatSim.mobHit end
mobTurn()
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# File lib/lotrd/view/combatView.rb, line 25 def mobTurn system 'clear' puts "Combat => Enemy turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 ::CombatSim.mobHit end
mobTurnResolve(action, dmg, playerHP)
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# File lib/lotrd/view/combatView.rb, line 37 def mobTurnResolve(action, dmg, playerHP) @currentPlayerHP = playerHP system 'clear' puts "Combat => Enemy turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "#{@mob.name.colorize(:red)} #{ case action when 1 "swings their weapon at you and deals" when 2 "fires a spell at you and deals" when 3 "shoots an arrow at you and hits you for" end} #{dmg} damange." sleep(3) ::CombatSim.roundResolve end
playerMiss()
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# File lib/lotrd/view/combatView.rb, line 76 def playerMiss system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "The #{@mob.name.colorize(:red)} was too fast for you! Your attack missed." sleep(3) ::CombatSim.turnHandler end
playerStart(playerHP, mobHP)
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# File lib/lotrd/view/combatView.rb, line 54 def playerStart(playerHP, mobHP) @currentPlayerHP = playerHP @currentMobHP = mobHP system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "The #{@mob.name.colorize(:red)} hasn't noticed you yet. You get ready to surprise attack them." sleep(5) ::CombatView.playerTurn end
playerTurn()
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# File lib/lotrd/view/combatView.rb, line 64 def playerTurn system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 prompt = TTY::Prompt.new prompt.select("What would you like to do?") do |menu| menu.choice 'Melee Attack'.colorize(:light_red), -> {::CombatSim.playerHit(1)} menu.choice 'Cast a spell'.colorize(:light_yellow), -> {::CombatSim.playerHit(2)} menu.choice 'Ranger attack'.colorize(:light_green), -> {::CombatSim.playerHit(3)} menu.choice 'Run away'.colorize(:light_blue), -> {::CombatView.escape} end end
playerTurnResolve(action, dmg, mobHP)
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# File lib/lotrd/view/combatView.rb, line 84 def playerTurnResolve(action, dmg, mobHP) system 'clear' @currentMobHP = mobHP puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "You #{ case action when 1 "swing your weapon at #{@mob.name} and deal" when 2 "fire a spell at #{@mob.name} and deal" when 3 "shoot an arrow at #{@mob.name} and hit them for" end} #{dmg} damange." sleep(3) ::CombatSim.roundResolve end
start(mob)
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# File lib/lotrd/view/combatView.rb, line 6 def start(mob) system 'clear' @mob = mob puts "Combat" + "\n" + "=" * 40 + "\n"*2 puts "You move foward cautiously and find a #{@mob.name.colorize(:red)}." sleep(3) ::CombatSim.initiative end
victory(drop)
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# File lib/lotrd/view/combatView.rb, line 133 def victory(drop) system 'clear' puts "Combat" + "\n" + "=" * 40 + "\n"*2 puts "Congratulations, you have defeated the #{@mob.name.colorize(:red)}! Rummaging their corpse you have found #{drop} gold." sleep(3) ::Town.menu end
Private Instance Methods
defeat()
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# File lib/lotrd/view/combatView.rb, line 141 def defeat system 'clear' puts "Combat" + "\n" + "=" * 40 + "\n"*2 puts "You have been defeated by the overwhelming power of the #{@mob.name.colorize(:red)}! You have lost all the gold and equipment you were carrying." sleep(3) puts "Respawning" sleep(2) system 'clear' puts "Respawning." sleep(2) system 'clear' puts "Respawning.." sleep(2) system 'clear' puts "Respawning..." sleep(2) ::Town.menu end
escape()
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# File lib/lotrd/view/combatView.rb, line 101 def escape system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "You attempt to run away" sleep(1) system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "You attempt to run away." sleep(1) system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "You attempt to run away.." sleep(1) system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "You attempt to run away..." sleep(1) ::CombatSim.escapeCheck end
escapeFail()
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# File lib/lotrd/view/combatView.rb, line 127 def escapeFail puts "You were too slow! The enemy has caught up to you!" sleep(3) ::CombatSim.turnHandler end
escapeSuccess()
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# File lib/lotrd/view/combatView.rb, line 121 def escapeSuccess puts "You got away safely!" sleep(3) ::Town.menu end
mobMiss()
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# File lib/lotrd/view/combatView.rb, line 31 def mobMiss puts "The #{@mob.name.colorize(:red)}'s attack missed you!" sleep(3) ::CombatSim.turnHandler end
mobStart(playerHP, mobHP)
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# File lib/lotrd/view/combatView.rb, line 15 def mobStart(playerHP, mobHP) @currentPlayerHP = playerHP @currentMobHP = mobHP system 'clear' puts "Combat => Enemy turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "The #{@mob.name.colorize(:red)} sees you and attacks you suddenly!" sleep(5) ::CombatSim.mobHit end
mobTurn()
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# File lib/lotrd/view/combatView.rb, line 25 def mobTurn system 'clear' puts "Combat => Enemy turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 ::CombatSim.mobHit end
mobTurnResolve(action, dmg, playerHP)
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# File lib/lotrd/view/combatView.rb, line 37 def mobTurnResolve(action, dmg, playerHP) @currentPlayerHP = playerHP system 'clear' puts "Combat => Enemy turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "#{@mob.name.colorize(:red)} #{ case action when 1 "swings their weapon at you and deals" when 2 "fires a spell at you and deals" when 3 "shoots an arrow at you and hits you for" end} #{dmg} damange." sleep(3) ::CombatSim.roundResolve end
playerMiss()
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# File lib/lotrd/view/combatView.rb, line 76 def playerMiss system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "The #{@mob.name.colorize(:red)} was too fast for you! Your attack missed." sleep(3) ::CombatSim.turnHandler end
playerStart(playerHP, mobHP)
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# File lib/lotrd/view/combatView.rb, line 54 def playerStart(playerHP, mobHP) @currentPlayerHP = playerHP @currentMobHP = mobHP system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "The #{@mob.name.colorize(:red)} hasn't noticed you yet. You get ready to surprise attack them." sleep(5) ::CombatView.playerTurn end
playerTurn()
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# File lib/lotrd/view/combatView.rb, line 64 def playerTurn system 'clear' puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 prompt = TTY::Prompt.new prompt.select("What would you like to do?") do |menu| menu.choice 'Melee Attack'.colorize(:light_red), -> {::CombatSim.playerHit(1)} menu.choice 'Cast a spell'.colorize(:light_yellow), -> {::CombatSim.playerHit(2)} menu.choice 'Ranger attack'.colorize(:light_green), -> {::CombatSim.playerHit(3)} menu.choice 'Run away'.colorize(:light_blue), -> {::CombatView.escape} end end
playerTurnResolve(action, dmg, mobHP)
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# File lib/lotrd/view/combatView.rb, line 84 def playerTurnResolve(action, dmg, mobHP) system 'clear' @currentMobHP = mobHP puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2 puts "You #{ case action when 1 "swing your weapon at #{@mob.name} and deal" when 2 "fire a spell at #{@mob.name} and deal" when 3 "shoot an arrow at #{@mob.name} and hit them for" end} #{dmg} damange." sleep(3) ::CombatSim.roundResolve end
start(mob)
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# File lib/lotrd/view/combatView.rb, line 6 def start(mob) system 'clear' @mob = mob puts "Combat" + "\n" + "=" * 40 + "\n"*2 puts "You move foward cautiously and find a #{@mob.name.colorize(:red)}." sleep(3) ::CombatSim.initiative end
victory(drop)
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# File lib/lotrd/view/combatView.rb, line 133 def victory(drop) system 'clear' puts "Combat" + "\n" + "=" * 40 + "\n"*2 puts "Congratulations, you have defeated the #{@mob.name.colorize(:red)}! Rummaging their corpse you have found #{drop} gold." sleep(3) ::Town.menu end