Table of Contents - lotrd-0.1.9 Documentation
Classes and Modules
- Adventure
- AdventureController
- Bank
- BankController
- Buy
- Check
- CombatSim
- CombatView
- DataCheck
- Events
- Job
- Leaderboard
- LeaderboardController
- Lotrd
- Lotrd::Error
- Mob
- NewPlayer
- Player
- PlayerGen
- Race
- Store
- Town
Methods
- ::absent — DataCheck
- ::adventure — Events
- ::armour — Buy
- ::armour_menu — Store
- ::balance — Bank
- ::defeat — CombatView
- ::deficit — Bank
- ::deficit — Store
- ::deposit — BankController
- ::depositConfirm — Bank
- ::depositMenu — Bank
- ::escape — CombatView
- ::escapeCheck — CombatSim
- ::escapeFail — CombatView
- ::escapeSuccess — CombatView
- ::event — Adventure
- ::eventDecider — AdventureController
- ::initiative — CombatSim
- ::invalid — Bank
- ::job — PlayerGen
- ::jobOptions — NewPlayer
- ::kick — Store
- ::leave — Bank
- ::leave — Store
- ::loadIn — Leaderboard
- ::loss — CombatSim
- ::menu — LeaderboardController
- ::menu — Bank
- ::menu — Store
- ::menu — Town
- ::mobCrit — CombatSim
- ::mobDmg — CombatSim
- ::mobHit — CombatSim
- ::mobMiss — CombatView
- ::mobResolve — CombatSim
- ::mobStart — CombatView
- ::mobTurn — CombatView
- ::mobTurnResolve — CombatView
- ::new — Job
- ::new — Player
- ::new — Race
- ::playerCrit — CombatSim
- ::playerData — Check
- ::playerDmg — CombatSim
- ::playerHit — CombatSim
- ::playerMiss — CombatView
- ::playerName — PlayerGen
- ::playerName — NewPlayer
- ::playerResolve — CombatSim
- ::playerStart — CombatView
- ::playerTurn — CombatView
- ::playerTurnResolve — CombatView
- ::present — DataCheck
- ::quit — Town
- ::race — PlayerGen
- ::raceOptions — NewPlayer
- ::render_board — Leaderboard
- ::reward — CombatSim
- ::roundResolve — CombatSim
- ::start — Lotrd
- ::start — CombatSim
- ::start — Adventure
- ::start — Bank
- ::start — CombatView
- ::start — Leaderboard
- ::start — NewPlayer
- ::town — Events
- ::turnHandler — CombatSim
- ::victory — CombatView
- ::weapon — Buy
- ::weapons_menu — Store
- ::withdraw — BankController
- ::withdrawConfirm — Bank
- ::withdrawMenu — Bank
- #absent — DataCheck
- #adventure — Events
- #armour — Buy
- #armour_menu — Store
- #balance — Bank
- #beast — Job
- #beast — Mob
- #beast — Player
- #beast — Race
- #defeat — CombatView
- #deficit — Bank
- #deficit — Store
- #deposit — BankController
- #depositConfirm — Bank
- #depositMenu — Bank
- #dwarf — Job
- #dwarf — Mob
- #dwarf — Player
- #dwarf — Race
- #elf — Job
- #elf — Mob
- #elf — Player
- #elf — Race
- #escape — CombatView
- #escapeCheck — CombatSim
- #escapeFail — CombatView
- #escapeSuccess — CombatView
- #event — Adventure
- #eventDecider — AdventureController
- #god — Job
- #god — Mob
- #god — Player
- #god — Race
- #human — Job
- #human — Mob
- #human — Player
- #human — Race
- #initiative — CombatSim
- #invalid — Bank
- #job — PlayerGen
- #jobGen — Mob
- #jobOptions — NewPlayer
- #kick — Store
- #knight — Job
- #knight — Mob
- #knight — Player
- #leave — Bank
- #leave — Store
- #loadIn — Leaderboard
- #loss — CombatSim
- #mage — Job
- #mage — Mob
- #mage — Player
- #menu — LeaderboardController
- #menu — Bank
- #menu — Store
- #menu — Town
- #mobCrit — CombatSim
- #mobDmg — CombatSim
- #mobHit — CombatSim
- #mobMiss — CombatView
- #mobResolve — CombatSim
- #mobStart — CombatView
- #mobTurn — CombatView
- #mobTurnResolve — CombatView
- #nameGen — Mob
- #playerCrit — CombatSim
- #playerData — Check
- #playerDmg — CombatSim
- #playerHit — CombatSim
- #playerMiss — CombatView
- #playerName — PlayerGen
- #playerName — NewPlayer
- #playerResolve — CombatSim
- #playerStart — CombatView
- #playerTurn — CombatView
- #playerTurnResolve — CombatView
- #present — DataCheck
- #quit — Town
- #race — PlayerGen
- #raceGen — Mob
- #raceOptions — NewPlayer
- #ranger — Job
- #ranger — Mob
- #ranger — Player
- #render_board — Leaderboard
- #reward — CombatSim
- #rogue — Job
- #rogue — Mob
- #rogue — Player
- #roundResolve — CombatSim
- #start — CombatSim
- #start — Adventure
- #start — Bank
- #start — CombatView
- #start — Leaderboard
- #start — NewPlayer
- #town — Events
- #turnHandler — CombatSim
- #victory — CombatView
- #weapon — Buy
- #weapons_menu — Store
- #withdraw — BankController
- #withdrawConfirm — Bank
- #withdrawMenu — Bank