Table of Contents - lots-1.0.1 Documentation
Classes and Modules
Methods
- ::new — LOTS::Character
- ::new — LOTS::Enemy
- ::new — LOTS::World
- #area_enemy — LOTS::Story
- #area_mountain — LOTS::Story
- #area_tree — LOTS::Story
- #area_water — LOTS::Story
- #ask — LOTS::UI
- #attack — LOTS::Character
- #attack — LOTS::Enemy
- #cannot_travel_combat — LOTS::UI
- #check_area — LOTS::World
- #clear — LOTS::UI
- #display_map — LOTS::UI
- #display_name — LOTS::UI
- #display_version — LOTS::UI
- #draw_bottom_frame — LOTS::UI
- #draw_frame — LOTS::UI
- #draw_top_frame — LOTS::UI
- #draw_vert_frame_begin — LOTS::UI
- #draw_vert_frame_end — LOTS::UI
- #ending — LOTS::Story
- #enemy_greet — LOTS::UI
- #enemy_info — LOTS::UI
- #generate_map — LOTS::World
- #get_cmd — LOTS::UI
- #get_height — LOTS::World
- #get_map — LOTS::World
- #get_max_size_from_array — LOTS::UI
- #get_real_size — LOTS::UI
- #get_width — LOTS::World
- #help — LOTS::UI
- #intro — LOTS::Story
- #lines — LOTS::UI
- #move — LOTS::Character
- #new_line — LOTS::UI
- #new_line — LOTS::World
- #not_found — LOTS::UI
- #not_in_combat — LOTS::UI
- #out_of_bounds — LOTS::UI
- #player_dead — LOTS::Story
- #player_dead — LOTS::UI
- #player_info — LOTS::UI
- #quit — LOTS::UI
- #show_location — LOTS::UI
- #welcome — LOTS::UI