Table of Contents - love_letter_application-0.1.0 Documentation
Classes and Modules
Methods
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::id
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LoveLetterApplication::Actions::Clown
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::id
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LoveLetterApplication::Actions::General
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::id
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LoveLetterApplication::Actions::Knight
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::id
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LoveLetterApplication::Actions::Marquess
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::id
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LoveLetterApplication::Actions::Priestess
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::id
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LoveLetterApplication::Actions::Princess
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::id
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LoveLetterApplication::Actions::Soldier
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::id
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LoveLetterApplication::Actions::Wizard
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::new
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LoveLetterApplication::Results::Nodes::PlayersAndScoresNode
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#accept
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LoveLetterApplication::Results::Nodes::CardViewedNode
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#accept
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LoveLetterApplication::Results::Nodes::DiscardCardNode
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#accept
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LoveLetterApplication::Results::Nodes::DrawnCardNode
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#accept
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LoveLetterApplication::Results::Nodes::EliminatedPlayerNode
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#accept
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LoveLetterApplication::Results::Nodes::HandsSwitchedNode
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#accept
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LoveLetterApplication::Results::Nodes::KnightDrawnNode
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#accept
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LoveLetterApplication::Results::Nodes::KnightVictoryNode
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#accept
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LoveLetterApplication::Results::Nodes::LogNode
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#accept
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LoveLetterApplication::Results::Nodes::NextPlayerNode
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#accept
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LoveLetterApplication::Results::Nodes::PlayCardWithNoOptionsNode
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#accept
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LoveLetterApplication::Results::Nodes::PlayCardWithPlayerIdAndCardIdOptionNode
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#accept
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LoveLetterApplication::Results::Nodes::PlayCardWithPlayerIdOptionNode
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#accept
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LoveLetterApplication::Results::Nodes::PlayerVictoryNode
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#accept
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LoveLetterApplication::Results::Nodes::PlayersAndScoresNode
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#accept
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LoveLetterApplication::Results::Nodes::PrincessDiscardedNode
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#accept
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LoveLetterApplication::Results::Nodes::ResultGameBoardNode
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#accept
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LoveLetterApplication::Validator::PlayCard::NoOptions
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#accept
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LoveLetterApplication::Validator::PlayCard::SelectTargetPlayer
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#accept
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LoveLetterApplication::Validator::PlayCard::Soldier
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#active?
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LoveLetterApplication::Models::Player
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#all_players_have_different_ids_and_seats
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LoveLetterApplication::Types
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#call
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LoveLetterApplication::ActionCreator
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#call
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LoveLetterApplication::Actions::Clown
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#call
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LoveLetterApplication::Actions::General
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#call
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LoveLetterApplication::Actions::Knight
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#call
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LoveLetterApplication::Actions::Marquess
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#call
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LoveLetterApplication::Actions::PlayCard
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#call
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LoveLetterApplication::Actions::Priestess
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#call
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LoveLetterApplication::Actions::Princess
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#call
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LoveLetterApplication::Actions::Soldier
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#call
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LoveLetterApplication::Actions::Wizard
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#call
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LoveLetterApplication::ExecuteAction
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#call
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LoveLetterApplication::Models::Effects::DiscardAndDraw
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#call
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LoveLetterApplication::Models::Effects::EliminatePlayer
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#call
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LoveLetterApplication::Models::Effects::MakePlayerNotTargetable
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#call
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LoveLetterApplication::Models::Effects::NextPlayerDrawCard
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#call
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LoveLetterApplication::Models::Effects::PlayCard
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#call
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LoveLetterApplication::Models::Effects::RoundComplete
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#call
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LoveLetterApplication::Models::Effects::SwitchHands
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#call
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LoveLetterApplication::Results::EliminatePlayer
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#call
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LoveLetterApplication::Results::ProcessCorrectGuess
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#call
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LoveLetterApplication::Results::ProcessDrawAfterDiscard
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#call
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LoveLetterApplication::Results::ProcessIncorrectGuess
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#call
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LoveLetterApplication::Results::ProcessKnightShowdown
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#call
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LoveLetterApplication::Results::ProcessNextPlayerTurn
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#call
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LoveLetterApplication::Results::ProcessNextTurnOptions
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#call
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LoveLetterApplication::Results::ProcessPrincessDiscarded
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#call
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LoveLetterApplication::Results::ProcessResolveWizard
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#call
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LoveLetterApplication::Results::ProcessRoundCompleteByDepletedDeck
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#call
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LoveLetterApplication::Results::ProcessRoundCompleteByElimination
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#call
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LoveLetterApplication::Results::ProcessSwitchHands
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#call
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LoveLetterApplication::Results::YieldToBlock
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#call
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LoveLetterApplication::Validator::Base
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#call
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LoveLetterApplication::Validator::Builder
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#call
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LoveLetterApplication::Validator::GetLegalCardIds
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#call
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LoveLetterApplication::Validator::GetLegalCardIds::Marquess
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#call
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LoveLetterApplication::Validator::PlayCard
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#call
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LoveLetterApplication::Validator::PlayCard::Builder
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#call
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LoveLetterApplication::Validator::PlayCard::SelectTargetPlayer::Builder
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#call
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LoveLetterApplication::Validator::PlayCard::Soldier::Builder
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#call
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LoveLetterApplication::Types
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#card_id_for
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LoveLetterApplication::Results::ProcessResolveWizard
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#do_draw
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LoveLetterApplication::Results::ProcessKnightShowdown
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#do_victory
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LoveLetterApplication::Results::ProcessKnightShowdown
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#get_card_id
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LoveLetterApplication::Actions::Clown
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#get_cards_held_by
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LoveLetterApplication::Results::ProcessSwitchHands
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#get_inner_node_for
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LoveLetterApplication::Results::Nodes::PlayersAndScoresNode
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#get_legal_target_card_ids
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LoveLetterApplication::Validator::PlayCard::Soldier::Builder
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#get_legal_target_player_ids
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LoveLetterApplication::Validator::PlayCard::SelectTargetPlayer::Builder
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#get_legal_target_player_ids
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LoveLetterApplication::Validator::PlayCard::Soldier::Builder
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#get_next_player_id_from
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LoveLetterApplication::Results::ProcessNextPlayerTurn
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#get_node_for
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LoveLetterApplication::Results::ProcessNextTurnOptions
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#get_players_and_scores
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LoveLetterApplication::Results::ProcessRoundCompleteByDepletedDeck
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#get_replacement
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LoveLetterApplication::Models::Effects::DiscardAndDraw
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#get_replacement
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LoveLetterApplication::Models::Effects::EliminatePlayer
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#get_replacement
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LoveLetterApplication::Models::Effects::MakePlayerNotTargetable
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#get_replacement
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LoveLetterApplication::Models::Effects::NextPlayerDrawCard
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#get_replacement
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LoveLetterApplication::Models::Effects::PlayCard
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#get_replacement
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LoveLetterApplication::Models::Effects::SwitchHands
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#get_result
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LoveLetterApplication::Results::ProcessKnightShowdown
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#get_victorious_player_id
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LoveLetterApplication::Results::ProcessRoundCompleteByDepletedDeck
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#guess_is_correct?
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LoveLetterApplication::Actions::Soldier
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#handle_no_options_validator
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LoveLetterApplication::Results::ProcessNextTurnOptions
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#handle_select_player_id_validator
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LoveLetterApplication::Results::ProcessNextTurnOptions
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#handle_soldier_validator
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LoveLetterApplication::Results::ProcessNextTurnOptions
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#inspect
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LoveLetterApplication::Models::Card
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#inspect
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LoveLetterApplication::Models::Player
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#one_player_remaining?
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LoveLetterApplication::Results::EliminatePlayer
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#players_and_scores
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LoveLetterApplication::Results::Nodes::PlayersAndScoresNode
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#point_value_of
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LoveLetterApplication::Results::ProcessRoundCompleteByDepletedDeck
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#target_self?
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LoveLetterApplication::Validator::PlayCard::SelectTargetPlayer::Builder
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#targetable?
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LoveLetterApplication::Models::Card
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#targetable?
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LoveLetterApplication::Models::Player
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#to_h
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LoveLetterApplication::Models::Card
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#to_h
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LoveLetterApplication::Models::GameBoard
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#to_h
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LoveLetterApplication::Models::Player
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#verify_current_player_id_is_valid
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LoveLetterApplication::Types