module StudioGame::GameTurn
Public Class Methods
take_turn(player)
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# File lib/studio_game/game_turn.rb, line 8 def self.take_turn(player) puts "\nPlayer turn: #{player.name}" die = Die.new number_rolled = die.number puts "number_rolled: #{number_rolled}" case number_rolled when 1..2 player.blam when 3..4 puts "#{player.name} was skipped" else player.w00t end treasure = TreasureTrove::random # puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points" player.found_treasure(treasure) end