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Skittering Invasion
 ( 7)
Tribal Sorcery — Eldrazi
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Skittering Monstrosity
   ( 5)
Creature — Horror
(5/5)
When you cast a creature spell, sacrifice Skittering Monstrosity.
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Skittering Skirge
  ( 2)
Creature — Imp
(3/2)
Flying When you cast a creature spell, sacrifice Skittering Skirge.
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Skittering Surveyor
 ( 3)
Artifact Creature — Construct
(1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Skitterskin
  ( 4)
Creature — Eldrazi Drone
(4/3)
Devoid (This card has no color.) Skitterskin can't block.  : Regenerate Skitterskin. Activate this ability only if you control another colorless creature.
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Skittish Kavu
  ( 2)
Creature — Kavu
(1/1)
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
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Skittish Valesk
  ( 7)
Creature — Beast
(5/5)
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Skizzik
  ( 4)
Creature — Elemental
(5/3)
Kicker (You may pay an additional as you cast this spell.) Trample, haste At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
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Skizzik Surger
   ( 6)
Creature — Elemental
(6/4)
Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Skred
 ( 1)
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.
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Skulduggery
 ( 1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
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Skulking Fugitive
  ( 3)
Creature — Horror Mercenary
(3/4)
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
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Skulking Ghost
  ( 2)
Creature — Spirit
(2/1)
Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
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Skulking Knight
  ( 3)
Creature — Zombie Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it.
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Skull Catapult
 ( 4)
Artifact
, , Sacrifice a creature: Skull Catapult deals 2 damage to any target.
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Skull Collector
   ( 3)
Creature — Ogre Warrior
(3/3)
At the beginning of your upkeep, return a black creature you control to its owner's hand.  : Regenerate Skull Collector.
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Skull Fracture
 ( 1)
Sorcery
Target player discards a card. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Skull of Orm
 ( 3)
Artifact
, : Return target enchantment card from your graveyard to your hand.
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Skull Rend
   ( 5)
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
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Skull Saucer
   ( 6)
Creature — Zombie Head
(4/1)
Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
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Skull Storm
   ( 9)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
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Skullbriar, the Walking Grave
  ( 2)
Legendary Creature — Zombie Elemental
(1/1)
Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
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Skullcage
 ( 4)
Artifact
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
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Skullclamp
 ( 1)
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip 
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Skullcrack
  ( 2)
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
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Skullmane Baku
   ( 5)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. , , Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
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Skullmulcher
  ( 5)
Creature — Elemental
(3/3)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
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Skullscorch
  ( 2)
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
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Skullsnatcher
  ( 2)
Creature — Rat Ninja
(2/1)
Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
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Skulltap
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Skullwinder
  ( 3)
Creature — Snake
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
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Sky Diamond
 ( 2)
Artifact
Sky Diamond enters the battlefield tapped. : Add .
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Sky Hussar
   ( 5)
Creature — Human Knight
(4/3)
Flying When Sky Hussar enters the battlefield, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
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Sky Scourer
  ( 2)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.
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Sky Skiff
 ( 2)
Artifact — Vehicle
(2/3)
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Sky Swallower
   ( 5)
Creature — Leviathan
(8/8)
Flying When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
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Sky Weaver
  ( 2)
Creature — Metathran Wizard
(2/1)
: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
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Skybind
   ( 5)
Enchantment
Constellation — Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Skyblinder Staff
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Skybreen
( 0)
Plane — Kaldheim
Players play with the top card of their libraries revealed. Spells that share a card type with the top card of a library can't be cast. Whenever you roll , target player loses life equal to the number of cards in their hand.
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Skyclaw Thrash
   ( 5)
Artifact Creature — Viashino Warrior
(4/4)
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
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Sky-Eel School
   ( 5)
Creature — Fish
(3/3)
Flying When Sky-Eel School enters the battlefield, draw a card, then discard a card.
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Skyfire Kirin
   ( 4)
Legendary Creature — Kirin Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
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Skygames
  ( 2)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."
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Skyhunter Cub
  ( 3)
Creature — Cat Knight
(2/2)
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
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Skyhunter Patrol
   ( 4)
Creature — Cat Knight
(2/3)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
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Skyhunter Prowler
  ( 3)
Creature — Cat Knight
(1/3)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
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Skylasher
  ( 2)
Creature — Insect
(2/2)
Flash This spell can't be countered. Reach, protection from blue
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Skyline Cascade
( 0)
Land
Skyline Cascade enters the battlefield tapped. When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. : Add .
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Skyline Despot
   ( 7)
Creature — Dragon
(5/5)
Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
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Skyline Predator
   ( 6)
Creature — Drake
(3/4)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Skyline Scout
  ( 2)
Creature — Human Scout
(2/1)
Whenever Skyline Scout attacks, you may pay  . If you do, it gains flying until end of turn.
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Skymarch Bloodletter
  ( 3)
Creature — Vampire Soldier
(2/2)
Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
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Skymarcher Aspirant
 ( 1)
Creature — Vampire Soldier
(2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing.
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Skymark Roc
   ( 4)
Creature — Bird
(3/3)
Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
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Skyraker Giant
   ( 4)
Creature — Giant
(4/3)
Reach (This creature can block creatures with flying.)
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Skyreach Manta
 ( 5)
Artifact Creature — Fish
(0/0)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Flying
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Skyreaping
  ( 2)
Sorcery
Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Skyrider Elf
   ( 2)
Creature — Elf Warrior Ally
(0/0)
Flying Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
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Skyrider Patrol
   ( 4)
Creature — Elf Scout
(2/3)
Flying At the beginning of combat on your turn, you may pay  . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
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Skyrider Trainee
  ( 5)
Creature — Human Soldier
(3/3)
Skyrider Trainee has flying as long as it's enchanted.
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Skyscanner
 ( 3)
Artifact Creature — Thopter
(1/1)
Flying When Skyscanner enters the battlefield, draw a card.
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Skyscribing
   ( 2)
Sorcery
Each player draws X cards. Forecast —  , Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)
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Skyshaper
 ( 2)
Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
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Skyship Plunderer
  ( 2)
Creature — Human Pirate
(2/1)
Flying Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Skyship Stalker
   ( 4)
Creature — Dragon
(3/3)
Flying : Skyship Stalker gets +1/+0 until end of turn.
: Skyship Stalker gains first strike until end of turn.
: Skyship Stalker gains haste until end of turn.
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Skyship Weatherlight
 ( 4)
Legendary Artifact
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. , : Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
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Skyshooter
  ( 2)
Creature — Centaur Archer
(1/2)
Reach (This creature can block creatures with flying.) , Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
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Skyshroud Archer
 ( 1)
Creature — Elf Archer
(1/1)
: Target creature with flying gets -1/-1 until end of turn.
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Skyshroud Behemoth
   ( 7)
Creature — Beast
(10/10)
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters the battlefield tapped.
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Skyshroud Blessing
  ( 2)
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
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Skyshroud Claim
  ( 4)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.
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Skyshroud Condor
  ( 2)
Creature — Bird
(2/2)
Cast this spell only if you've cast another spell this turn. Flying
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Skyshroud Cutter
  ( 4)
Creature — Beast
(2/2)
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
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Skyshroud Elite
 ( 1)
Creature — Elf
(1/1)
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
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Skyshroud Ranger
 ( 1)
Creature — Elf
(1/1)
: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
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Skyshroud Ridgeback
 ( 1)
Creature — Beast
(2/3)
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Skyshroud Sentinel
  ( 3)
Creature — Elf
(1/1)
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.
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Skyshroud Vampire
   ( 5)
Creature — Vampire
(3/3)
Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
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Skyshroud War Beast
  ( 2)
Creature — Beast
(*/*)
Trample As Skyshroud War Beast enters the battlefield, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
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Skysnare Spider
   ( 6)
Creature — Spider
(6/6)
Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)
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Skysovereign, Consul Flagship
 ( 5)
Legendary Artifact — Vehicle
(6/5)
Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Skyspear Cavalry
   ( 5)
Creature — Human Soldier
(2/2)
Flying Double strike (This creature deals both first-strike and regular combat damage.)
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Skystreamer
  ( 5)
Creature — Griffin
(3/2)
Assist (Another player can pay up to of this spell's cost.) Flying When Skystreamer enters the battlefield, target player gains 4 life.
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