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Fire Diamond
 ( 2)
Artifact
Fire Diamond enters the battlefield tapped. : Add .
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Fire Dragon
    ( 9)
Creature — Dragon
(6/6)
Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.
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Fire Drake
   ( 3)
Creature — Drake
(1/2)
Flying : Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
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Fire Imp
  ( 3)
Creature — Imp
(2/1)
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
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Fire Juggler
  ( 3)
Creature — Goblin Shaman
(2/2)
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Fire Servant
   ( 5)
Creature — Elemental
(4/3)
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
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Fire Shrine Keeper
 ( 1)
Creature — Elemental
(1/1)
Menace  , , Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.
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Fire Snake
  ( 5)
Creature — Snake
(3/1)
When Fire Snake dies, destroy target land.
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Fire Tempest
   ( 7)
Sorcery
Fire Tempest deals 6 damage to each creature and each player.
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Fire Urchin
  ( 2)
Creature — Elemental
(1/3)
Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
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Fire Whip
  ( 2)
Enchantment — Aura
Enchant creature you control Enchanted creature has " : This creature deals 1 damage to any target." Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
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Fireball
  ( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Fire-Belly Changeling
  ( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
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Fireblast
   ( 6)
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.
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Firebolt
 ( 1)
Sorcery
Firebolt deals 2 damage to any target. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Firebrand Archer
  ( 2)
Creature — Human Archer
(2/1)
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
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Firebrand Ranger
  ( 2)
Creature — Human Soldier
(2/1)
, : You may put a basic land card from your hand onto the battlefield.
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Firebreathing
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
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Firecannon Blast
   ( 3)
Sorcery
Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn.
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Firecat Blitz
   ( 2)
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback— , Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Firedrinker Satyr
 ( 1)
Creature — Satyr Shaman
(2/1)
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.  : Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
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Firefiend Elemental
  ( 4)
Creature — Elemental
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Firefist Adept
  ( 5)
Creature — Human Wizard
(3/3)
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
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Firefist Striker
  ( 2)
Creature — Human Soldier
(2/1)
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
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Firefly
  ( 4)
Creature — Insect
(1/1)
Flying : Firefly gets +1/+0 until end of turn.
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Fireforger's Puzzleknot
 ( 2)
Artifact
When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target.  , Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.
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Firehoof Cavalry
 ( 1)
Creature — Human Berserker
(1/1)
 : Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
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Firemane Avenger
   ( 4)
Creature — Angel
(3/3)
Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
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Firemantle Mage
  ( 3)
Creature — Human Shaman Ally
(2/2)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Firemaw Kavu
  ( 6)
Creature — Kavu
(4/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
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Firemind's Foresight
   ( 7)
Instant
Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.
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Firemind's Research
  ( 2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.  , Remove two charge counters from Firemind's Research: Draw a card.
 , Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
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Fire-Omen Crane
   ( 5)
Creature — Bird Spirit
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.
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Fires of Undeath
  ( 3)
Instant
Fires of Undeath deals 2 damage to any target. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Fires of Yavimaya
   ( 3)
Enchantment
Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
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Firescreamer
  ( 4)
Creature — Kavu
(2/2)
: Firescreamer gets +1/+0 until end of turn.
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Fireshrieker
 ( 3)
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Fireslinger
  ( 2)
Creature — Human Wizard
(1/1)
: Fireslinger deals 1 damage to any target and 1 damage to you.
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Firesong and Sunspeaker
   ( 6)
Legendary Creature — Minotaur Cleric
(4/6)
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
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Firestorm
 ( 1)
Instant
As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets.
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Firestorm Hellkite
   ( 6)
Creature — Dragon
(6/6)
Flying, trample Cumulative upkeep  (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Firestorm Phoenix
   ( 6)
Creature — Phoenix
(3/2)
Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
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Firewake Sliver
   ( 3)
Creature — Sliver
(1/1)
All Sliver creatures have haste. All Slivers have " , Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
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Firewild Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Firewild Borderpost enters the battlefield tapped. : Add or .
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First Come, First Served
  ( 2)
Enchantment
Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
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First Pick
  ( 4)
Instant
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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First Response
  ( 4)
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
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First Volley
  ( 2)
Instant — Arcane
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
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Fishliver Oil
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
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Fissure
   ( 5)
Instant
Destroy target creature or land. It can't be regenerated.
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Fissure Vent
   ( 5)
Sorcery
Choose one or both — • Destroy target artifact. • Destroy target nonbasic land.
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Fistful of Force
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Fists of Ironwood
  ( 2)
Enchantment — Aura
Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
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Fists of the Demigod
  ( 2)
Enchantment — Aura
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike.
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Fit of Rage
  ( 2)
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
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Five-Alarm Fire
   ( 3)
Enchantment
Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to any target.
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Five-Finger Discount
   ( 6)
Sorcery
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
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Flaccify
  ( 3)
Instant
Counter target spell unless its controller pays o½.
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Flagstones of Trokair
( 0)
Legendary Land
: Add .
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
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Flailing Drake
  ( 4)
Creature — Drake
(2/3)
Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
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Flailing Manticore
  ( 4)
Creature — Manticore
(3/3)
Flying, first strike : Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
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Flailing Ogre
  ( 3)
Creature — Ogre
(3/3)
: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
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Flailing Soldier
 ( 1)
Creature — Human Soldier
(2/2)
: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
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Flame Burst
  ( 2)
Instant
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
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Flame Fusillade
  ( 4)
Sorcery
Until end of turn, permanents you control gain " : This permanent deals 1 damage to any target."
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Flame Jab
 ( 1)
Sorcery
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Flame Javelin
   ( 6)
Instant
( can be paid with any two mana or with . This card's converted mana cost is 6.) Flame Javelin deals 4 damage to any target.
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Flame Jet
  ( 2)
Sorcery
Flame Jet deals 3 damage to target player or planeswalker. Cycling ( , Discard this card: Draw a card.)
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Flame Lash
  ( 4)
Instant
Flame Lash deals 4 damage to any target.
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Flame Rift
  ( 2)
Sorcery
Flame Rift deals 4 damage to each player.
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Flame Slash
 ( 1)
Sorcery
Flame Slash deals 4 damage to target creature.
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Flame Spirit
  ( 5)
Creature — Elemental Spirit
(2/3)
: Flame Spirit gets +1/+0 until end of turn.
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Flameblade Adept
 ( 1)
Creature — Jackal Warrior
(1/2)
Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
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Flameblade Angel
   ( 6)
Creature — Angel
(4/4)
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
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Flameblast Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying Whenever Flameblast Dragon attacks, you may pay  . If you do, Flameblast Dragon deals X damage to any target.
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Flameborn Hellion
  ( 6)
Creature — Hellion
(5/4)
Haste Flameborn Hellion attacks each combat if able.
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Flamebreak
   ( 3)
Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
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Flamecast Wheel
 ( 1)
Artifact
, , Sacrifice Flamecast Wheel: It deals 3 damage to target creature.
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Flameheart Werewolf
( 0)
Creature — Werewolf
(3/2)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
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Flamekin Bladewhirl
 ( 1)
Creature — Elemental Warrior
(2/1)
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
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Flamekin Brawler
 ( 1)
Creature — Elemental Warrior
(0/2)
: Flamekin Brawler gets +1/+0 until end of turn.
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Flamekin Harbinger
 ( 1)
Creature — Elemental Shaman
(1/1)
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
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Flamekin Spitfire
  ( 2)
Creature — Elemental Shaman
(1/1)
 : Flamekin Spitfire deals 1 damage to any target.
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Flamekin Village
( 0)
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. : Add .
, : Target creature gains haste until end of turn.
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Flame-Kin War Scout
  ( 4)
Creature — Elemental Scout
(2/4)
When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
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Flame-Kin Zealot
    ( 4)
Creature — Elemental Berserker
(2/2)
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
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