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Ow
 ( 1)
Enchantment
Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them.
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Owl Familiar
  ( 2)
Creature — Bird
(1/1)
Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.
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Oxidda Daredevil
  ( 2)
Creature — Goblin Artificer
(2/1)
Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.
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Oxidda Golem
 ( 6)
Artifact Creature — Golem
(3/2)
Affinity for Mountains (This spell costs less to cast for each Mountain you control.) Haste
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Oxidda Scrapmelter
  ( 4)
Creature — Beast
(3/3)
When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
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Oxidize
 ( 1)
Instant
Destroy target artifact. It can't be regenerated.
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Oyobi, Who Split the Heavens
  ( 7)
Legendary Creature — Spirit
(3/6)
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
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Pacifism
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Pack Guardian
   ( 4)
Creature — Wolf Spirit
(4/3)
Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
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Pack Hunt
  ( 4)
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.
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Pack Rat
  ( 2)
Creature — Rat
(*/*)
Pack Rat's power and toughness are each equal to the number of Rats you control.  , Discard a card: Create a token that's a copy of Pack Rat.
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Pack's Disdain
  ( 2)
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
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Pack's Favor
  ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn.
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Pact of Negation
 ( 0)
Instant
Counter target spell. At the beginning of your next upkeep, pay   . If you don't, you lose the game.
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Pact of the Titan
 ( 0)
Instant
Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay  . If you don't, you lose the game.
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Padeem, Consul of Innovation
  ( 4)
Legendary Creature — Vedalken Artificer
(1/4)
Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.
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Pain Kami
  ( 3)
Creature — Spirit
(2/2)
 , Sacrifice Pain Kami: It deals X damage to target creature.
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Pain Magnification
   ( 3)
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
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Pain Seer
  ( 2)
Creature — Human Wizard
(2/2)
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost.
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Painbringer
   ( 4)
Creature — Human Minion
(1/1)
, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
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Painful Lesson
  ( 3)
Sorcery
Target player draws two cards and loses 2 life.
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Painful Memories
  ( 2)
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
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Painful Quandary
   ( 5)
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
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Painful Truths
  ( 3)
Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.
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Painiac
  ( 3)
Creature — Brainiac
(0/3)
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
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Pain's Reward
  ( 3)
Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
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Painsmith
  ( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
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Painter's Servant
 ( 2)
Artifact Creature — Scarecrow
(1/3)
As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
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Painwracker Oni
   ( 5)
Creature — Demon Spirit
(5/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
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Palace Familiar
  ( 2)
Creature — Bird
(1/1)
Flying When Palace Familiar dies, draw a card.
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Palace Guard
  ( 3)
Creature — Human Soldier
(1/4)
Palace Guard can block any number of creatures.
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Palace Jailer
   ( 4)
Creature — Human Soldier
(2/2)
When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)
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Palace Sentinels
  ( 4)
Creature — Human Soldier
(2/4)
When Palace Sentinels enters the battlefield, you become the monarch.
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Palace Siege
   ( 5)
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
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Paladin en-Vec
   ( 3)
Creature — Human Knight
(2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
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Paladin of Atonement
  ( 2)
Creature — Vampire Knight
(1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.
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Paladin of Prahv
   ( 6)
Creature — Human Knight
(3/4)
Whenever Paladin of Prahv deals damage, you gain that much life. Forecast —  , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)
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Paladin of the Bloodstained
  ( 4)
Creature — Vampire Knight
(3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
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Pale Bears
  ( 3)
Creature — Bear
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Pale Moon
  ( 2)
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
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Pale Recluse
   ( 6)
Creature — Spider
(4/5)
Reach (This creature can block creatures with flying.) Forestcycling , plainscycling ( , Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle your library.)
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Pale Rider of Trostad
  ( 2)
Creature — Spirit
(3/3)
Skulk (This creature can't be blocked by creatures with greater power.) When Pale Rider of Trostad enters the battlefield, discard a card.
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Paleoloth
   ( 6)
Creature — Beast
(5/5)
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
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Paliano Vanguard
  ( 2)
Creature — Human Soldier
(2/2)
Draft Paliano Vanguard face up. As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
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Paliano, the High City
( 0)
Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. : Add one mana of any color chosen as you drafted cards named Paliano, the High City.
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Palinchron
   ( 7)
Creature — Illusion
(4/5)
Flying When Palinchron enters the battlefield, untap up to seven lands.   : Return Palinchron to its owner's hand.
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Palisade Giant
   ( 6)
Creature — Giant Soldier
(2/7)
All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.
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Palladia-Mors, the Ruiner
    ( 6)
Legendary Creature — Elder Dragon
(6/6)
Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.
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Palliation Accord
   ( 5)
Enchantment
Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
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Pallid Mycoderm
  ( 4)
Creature — Fungus
(2/4)
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
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Pallimud
  ( 3)
Creature — Beast
(*/3)
As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls.
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Pandemonium
  ( 4)
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
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Pang Tong, "Young Phoenix"
   ( 3)
Legendary Creature — Human Advisor
(1/2)
: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
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Panglacial Wurm
   ( 7)
Creature — Wurm
(9/5)
Trample While you're searching your library, you may cast Panglacial Wurm from your library.
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Pangosaur
   ( 4)
Creature — Dinosaur
(6/6)
Whenever a player plays a land, return Pangosaur to its owner's hand.
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Panharmonicon
 ( 4)
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Panic
 ( 1)
Instant
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
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Panic Attack
  ( 3)
Sorcery
Up to three target creatures can't block this turn.
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Panic Spellbomb
 ( 1)
Artifact
, Sacrifice Panic Spellbomb: Target creature can't block this turn.
When Panic Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Panoptic Mirror
 ( 5)
Artifact
Imprint — , : You may exile an instant or sorcery card with converted mana cost X from your hand. At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
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Panopticon
( 0)
Plane — Mirrodin
When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever you roll , draw a card.
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Paper Tiger
 ( 4)
Artifact Creature — Cat
(4/3)
Creatures named Rock Lobster can't attack or block.
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Paperfin Rascal
  ( 3)
Creature — Merfolk Rogue
(2/2)
When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Paradigm Shift
  ( 2)
Sorcery
Exile all cards from your library. Then shuffle your graveyard into your library.
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Paradise Mantle
 ( 0)
Artifact — Equipment
Equipped creature has " : Add one mana of any color." Equip 
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Paradise Plume
 ( 4)
Artifact
As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. : Add one mana of the chosen color.
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Paradox Engine
 ( 5)
Legendary Artifact
Whenever you cast a spell, untap all nonland permanents you control.
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Paradox Haze
  ( 3)
Enchantment — Aura
Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
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Paradoxical Outcome
  ( 4)
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
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Paragon of Eternal Wilds
  ( 4)
Creature — Human Druid
(2/2)
Other green creatures you control get +1/+1. , : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Paragon of Fierce Defiance
  ( 4)
Creature — Human Warrior
(2/2)
Other red creatures you control get +1/+1. , : Another target red creature you control gains haste until end of turn. (It can attack and this turn.)
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Paragon of Gathering Mists
  ( 4)
Creature — Human Wizard
(2/2)
Other blue creatures you control get +1/+1. , : Another target blue creature you control gains flying until end of turn.
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Paragon of New Dawns
  ( 4)
Creature — Human Soldier
(2/2)
Other white creatures you control get +1/+1. , : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
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Paragon of Open Graves
  ( 4)
Creature — Skeleton Warrior
(2/2)
Other black creatures you control get +1/+1.  , : Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Parallax Dementia
  ( 2)
Enchantment — Aura
Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
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Parallax Inhibitor
 ( 2)
Artifact
, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
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Parallax Nexus
  ( 3)
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate this ability only any time you could cast a sorcery. When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
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Parallax Tide
   ( 4)
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
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Parallax Wave
   ( 4)
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
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Parallectric Feedback
  ( 4)
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
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Parallel Lives
  ( 4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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Parallel Thoughts
   ( 5)
Enchantment
When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
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Paralyze
 ( 1)
Enchantment — Aura
Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
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Paralyzing Grasp
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Paranoid Delusions
  ( 2)
Sorcery
Target player puts the top three cards of their library into their graveyard. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Paranoid Parish-Blade
  ( 3)
Creature — Human Soldier
(3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
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Parapet
  ( 2)
Enchantment
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1.
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Parapet Watchers
  ( 3)
Creature — Kithkin Soldier
(2/2)
: Parapet Watchers gets +0/+1 until end of turn.
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Paraselene
  ( 3)
Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
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