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Razia, Boros Archangel
     ( 8)
Legendary Creature — Angel
(6/3)
Flying, vigilance, haste : The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
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Razia's Purification
   ( 6)
Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
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Razing Snidd
   ( 6)
Creature — Beast
(3/3)
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land.
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Razor Barrier
  ( 2)
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
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Razor Boomerang
 ( 3)
Artifact — Equipment
Equipped creature has " , Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand." Equip 
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Razor Golem
 ( 6)
Artifact Creature — Golem
(3/4)
Affinity for Plains (This spell costs less to cast for each Plains you control.) Vigilance
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Razor Hippogriff
   ( 5)
Creature — Hippogriff
(3/3)
Flying When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.
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Razor Pendulum
 ( 4)
Artifact
At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player.
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Razor Swine
  ( 3)
Creature — Boar
(2/1)
First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Razorclaw Bear
   ( 4)
Creature — Bear
(3/3)
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
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Razorfield Rhino
 ( 6)
Artifact Creature — Rhino
(4/4)
Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
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Razorfin Hunter
  ( 2)
Creature — Merfolk Goblin
(1/1)
: Razorfin Hunter deals 1 damage to any target.
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Razorfoot Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Razorgrass Screen
 ( 1)
Artifact Creature — Wall
(2/1)
Defender (This creature can't attack.) Razorgrass Screen blocks each combat if able.
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Razorjaw Oni
  ( 4)
Creature — Demon Spirit
(4/5)
Black creatures can't block.
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Razormane Masticore
 ( 5)
Artifact Creature — Masticore
(5/5)
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
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Razortip Whip
 ( 2)
Artifact
, : Razortip Whip deals 1 damage to target opponent or planeswalker.
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Razortooth Rats
  ( 3)
Creature — Rat
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Razorverge Thicket
( 0)
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Reach of Branches
  ( 5)
Tribal Instant — Treefolk
Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
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Read the Bones
  ( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Read the Runes
  ( 1)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
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Ready // Willing (Ready)
   ( 3)
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
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Reality Acid
  ( 3)
Enchantment — Aura
Enchant permanent Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
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Reality Anchor
  ( 2)
Instant
Target creature loses shadow until end of turn. Draw a card.
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Reality Hemorrhage
  ( 2)
Instant
Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to any target.
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Reality Ripple
  ( 2)
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Reality Scramble
   ( 4)
Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Reality Shaping
( 0)
Phenomenon
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)
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Reality Shift
  ( 2)
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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Reality Smasher
  ( 5)
Creature — Eldrazi
(5/5)
( represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
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Reality Spasm
   ( 2)
Instant
Choose one — • Tap X target permanents. • Untap X target permanents.
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Really Epic Punch
  ( 2)
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
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Realm Razer
    ( 6)
Creature — Beast
(4/2)
When Realm Razer enters the battlefield, exile all lands. When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
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Realm Seekers
   ( 6)
Creature — Elf Scout
(0/0)
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.  , Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
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Realms Befitting My Majesty
( 0)
Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Realms Uncharted
  ( 3)
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
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Realmwright
 ( 1)
Creature — Vedalken Wizard
(1/1)
As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types.
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Reanimate
 ( 1)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
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Reap
  ( 2)
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
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Reap and Sow
  ( 4)
Sorcery
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle your library. Entwine  (Choose both if you pay the entwine cost.)
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Reap Intellect
    ( 4)
Sorcery
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
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Reap the Seagraf
  ( 3)
Sorcery
Create a 2/2 black Zombie creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reap What Is Sown
   ( 3)
Instant
Put a +1/+1 counter on each of up to three target creatures.
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Reaper from the Abyss
    ( 6)
Creature — Demon
(6/6)
Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
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Reaper King
     ( 10)
Legendary Artifact Creature — Scarecrow
(6/6)
( can be paid with any two mana or with . This card's converted mana cost is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
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Reaper King Avatar
( 0)
Vanguard
(-2/-5)
Each creature you control gets +1/+1 for each of its colors.
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Reaper of Flight Moonsilver
   ( 5)
Creature — Angel
(3/3)
Flying Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
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Reaper of Sheoldred
  ( 5)
Creature — Horror
(2/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.
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Reaper of the Wilds
   ( 4)
Creature — Gorgon
(4/5)
Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Reaper of the Wilds gains deathtouch until end of turn.
 : Reaper of the Wilds gains hexproof until end of turn.
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Reaping the Graves
  ( 3)
Instant
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Reaping the Rewards
 ( 1)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
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Reassembling Skeleton
  ( 2)
Creature — Skeleton Warrior
(1/1)
 : Return Reassembling Skeleton from your graveyard to the battlefield tapped.
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Reave Soul
  ( 2)
Sorcery
Destroy target creature with power 3 or less.
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Reaver Ambush
  ( 3)
Instant
Exile target creature with power 3 or less.
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Reaver Drone
 ( 1)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.
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Rebel Informer
  ( 3)
Creature — Human Mercenary Rebel
(1/2)
Rebel Informer can't be the target of white spells or abilities from white sources. : Put target nontoken Rebel on the bottom of its owner's library.
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Rebellion of the Flamekin
  ( 4)
Tribal Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Rebirth
    ( 6)
Sorcery
Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
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Reborn Hero
  ( 3)
Creature — Human Soldier
(2/2)
Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay  . If you do, return Reborn Hero to the battlefield under your control."
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Reborn Hope
  ( 2)
Sorcery
Return target multicolored card from your graveyard to your hand.
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Rebound
  ( 2)
Instant
Change the target of target spell that targets only a player. The new target must be a player.
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Rebuff the Wicked
 ( 1)
Instant
Counter target spell that targets a permanent you control.
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Rebuild
  ( 3)
Instant
Return all artifacts to their owners' hands. Cycling ( , Discard this card: Draw a card.)
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Rebuke
  ( 3)
Instant
Destroy target attacking creature.
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Rebuking Ceremony
   ( 5)
Sorcery
Put two target artifacts on top of their owners' libraries.
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Recall
   ( 1)
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Recantation
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation. , Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
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Reciprocate
 ( 1)
Instant
Exile target creature that dealt damage to you this turn.
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Reckless Abandon
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target.
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Reckless Assault
   ( 4)
Enchantment
, Pay 2 life: Reckless Assault deals 1 damage to any target.
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Reckless Brute
  ( 3)
Creature — Ogre Warrior
(3/1)
Haste (This creature can attack and as soon as it comes under your control.) Reckless Brute attacks each combat if able.
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Reckless Bushwhacker
  ( 3)
Creature — Goblin Warrior Ally
(2/1)
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
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Reckless Charge
 ( 1)
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reckless Cohort
  ( 2)
Creature — Human Warrior Ally
(2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
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Reckless Embermage
  ( 4)
Creature — Human Wizard
(2/2)
 : Reckless Embermage deals 1 damage to any target and 1 damage to itself.
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Reckless Fireweaver
  ( 2)
Creature — Human Artificer
(1/3)
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
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Reckless Imp
  ( 3)
Creature — Imp
(2/2)
Flying Reckless Imp can't block. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Reckless Ogre
  ( 4)
Creature — Ogre
(3/2)
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
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Reckless One
  ( 4)
Creature — Goblin Avatar
(*/*)
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
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Reckless Pangolin
  ( 3)
Creature — Pangolin
(2/2)
Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn.
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Reckless Racer
  ( 3)
Creature — Human Pilot
(2/3)
First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.
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Reckless Rage
 ( 1)
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
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Reckless Reveler
  ( 2)
Creature — Satyr
(2/1)
, Sacrifice Reckless Reveler: Destroy target artifact.
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Reckless Scholar
  ( 3)
Creature — Human Wizard
(2/1)
: Target player draws a card, then discards a card.
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Reckless Spite
   ( 3)
Instant
Destroy two target nonblack creatures. You lose 5 life.
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Reckless Waif
 ( 1)
Creature — Human Rogue Werewolf
(1/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
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Reckless Wurm
   ( 5)
Creature — Wurm
(4/4)
Trample Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Reclaim
 ( 1)
Instant
Put target card from your graveyard on top of your library.
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Reclamation
   ( 4)
Enchantment
Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
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Reclamation Sage
  ( 3)
Creature — Elf Shaman
(2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
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