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Wretched Anurid
  ( 2)
Creature — Zombie Frog Beast
(3/3)
Whenever another creature enters the battlefield, you lose 1 life.
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Wretched Banquet
 ( 1)
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
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Wretched Camel
  ( 2)
Creature — Zombie Camel
(2/1)
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
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Wretched Confluence
   ( 5)
Instant
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
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Wretched Gryff
 ( 7)
Creature — Eldrazi Hippogriff
(3/4)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast this spell, draw a card. Flying
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Wrexial, the Risen Deep
    ( 6)
Legendary Creature — Kraken
(5/8)
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
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Wring Flesh
 ( 1)
Instant
Target creature gets -3/-1 until end of turn.
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Writ of Passage
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast —  , Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate this ability only during your upkeep and only once each turn.)
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Write into Being
  ( 3)
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Wu Admiral
  ( 5)
Creature — Human Soldier
(3/3)
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
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Wu Elite Cavalry
  ( 4)
Creature — Human Soldier
(2/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Wu Light Cavalry
  ( 2)
Creature — Human Soldier
(1/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Wu Longbowman
  ( 3)
Creature — Human Soldier Archer
(1/1)
: Wu Longbowman deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.
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Wu Scout
  ( 2)
Creature — Human Soldier Scout
(1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand.
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Wu Spy
  ( 2)
Creature — Human Soldier Rogue
(1/1)
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.
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Wu Warship
  ( 3)
Creature — Human Soldier
(3/3)
Wu Warship can't attack unless defending player controls an Island.
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Wurmcoil Engine
 ( 6)
Artifact Creature — Wurm
(6/6)
Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
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Wurm's Tooth
 ( 2)
Artifact
Whenever a player casts a green spell, you may gain 1 life.
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Wurmskin Forger
   ( 7)
Creature — Elf Warrior
(2/2)
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
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Wurmweaver Coil
   ( 6)
Enchantment — Aura
Enchant green creature Enchanted creature gets +6/+6.   , Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
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Wydwen, the Biting Gale
   ( 4)
Legendary Creature — Faerie Wizard
(3/3)
Flash Flying  , Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
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Wyluli Wolf
  ( 2)
Creature — Wolf
(1/1)
: Target creature gets +1/+1 until end of turn.
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X
  ( 2)
Legendary Creature — Human Spy
(2/2)
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Xantcha
( 0)
Vanguard
(+1/+3)
Sacrifice a permanent: Regenerate target creature.
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Xantcha, Sleeper Agent
   ( 3)
Legendary Creature — Minion
(5/5)
As Xantcha, Sleeper Agent enters the battlefield, an opponent of your choice gains control of it. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. : Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
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Xanthic Statue
 ( 8)
Artifact
: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
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Xantid Swarm
 ( 1)
Creature — Insect
(0/1)
Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
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Xathrid Demon
    ( 6)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
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Xathrid Gorgon
  ( 6)
Creature — Gorgon
(3/6)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)  , : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
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Xathrid Necromancer
  ( 3)
Creature — Human Wizard
(2/2)
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
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Xathrid Slyblade
  ( 3)
Creature — Human Assassin
(2/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)  : Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
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Xenagos, God of Revels
   ( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
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Xenagos, the Reveler
   ( 4)
Legendary Planeswalker — Xenagos
(3)
+1: Add X mana in any combination of and/or , where X is the number of creatures you control. 0: Create a 2/2 red and green Satyr creature token with haste. −6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
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Xenic Poltergeist
   ( 3)
Creature — Spirit
(1/1)
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
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Xenograft
  ( 5)
Enchantment
As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types.
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Xiahou Dun, the One-Eyed
   ( 4)
Legendary Creature — Human Soldier
(3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.
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Xira Arien
   ( 3)
Legendary Creature — Insect Wizard
(1/2)
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Xun Yu, Wei Advisor
   ( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.
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Yahenni, Undying Partisan
  ( 3)
Legendary Creature — Aetherborn Vampire
(2/2)
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
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Yahenni's Expertise
   ( 4)
Sorcery
All creatures get -3/-3 until end of turn. You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.
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Yamabushi's Flame
  ( 3)
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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Yamabushi's Storm
  ( 2)
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Yare
  ( 3)
Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
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Yasova Dragonclaw
  ( 3)
Legendary Creature — Human Warrior
(4/2)
Trample At the beginning of combat on your turn, you may pay   . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
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Yavimaya Ancients
   ( 5)
Creature — Treefolk
(2/7)
: Yavimaya Ancients gets +1/-2 until end of turn.
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Yavimaya Ants
   ( 4)
Creature — Insect
(5/1)
Trample, haste Cumulative upkeep  (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Yavimaya Dryad
   ( 3)
Creature — Dryad
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
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Yavimaya Elder
   ( 3)
Creature — Human Druid
(2/1)
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library. , Sacrifice Yavimaya Elder: Draw a card.
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Yavimaya Enchantress
  ( 3)
Creature — Human Druid
(2/2)
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
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Yavimaya Gnats
  ( 3)
Creature — Insect
(0/1)
Flying : Regenerate Yavimaya Gnats.
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Yavimaya Granger
  ( 3)
Creature — Elf
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
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Yavimaya Kavu
   ( 4)
Creature — Kavu
(*/*)
Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
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Yavimaya Sapherd
  ( 3)
Creature — Fungus
(2/2)
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
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Yavimaya Scion
  ( 5)
Creature — Treefolk
(4/4)
Protection from artifacts
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Yavimaya Wurm
   ( 6)
Creature — Wurm
(6/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Yavimaya's Embrace
    ( 8)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
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Yawgmoth Demon
   ( 6)
Creature — Demon
(6/6)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
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Yawgmoth's Agenda
   ( 5)
Enchantment
You can't cast more than one spell each turn. You may play cards from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.
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Yawgmoth's Edict
  ( 2)
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
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Yawgmoth's Vile Offering
  ( 5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
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Yawgmoth's Will
  ( 3)
Sorcery
Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
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Ydwen Efreet
   ( 3)
Creature — Efreet
(3/6)
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
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Yellow Scarves Cavalry
  ( 2)
Creature — Human Soldier
(1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block.
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Yellow Scarves General
  ( 4)
Creature — Human Soldier
(2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block.
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Yennett, Cryptic Sovereign
    ( 5)
Legendary Creature — Sphinx
(3/5)
Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. If that card's converted mana cost is odd, you may cast it without paying its mana cost. Otherwise, draw a card.
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Yet Another Æther Vortex (Yet Another Aether Vortex)
   ( 5)
Enchantment
All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
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Yeva, Nature's Herald
   ( 4)
Legendary Creature — Elf Shaman
(4/4)
Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.
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Yeva's Forcemage
  ( 3)
Creature — Elf Shaman
(2/2)
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
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Yidris, Maelstrom Wielder
    ( 4)
Legendary Creature — Ogre Wizard
(5/4)
Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Yixlid Jailer
  ( 2)
Creature — Zombie Wizard
(2/1)
Cards in graveyards lose all abilities.
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Yoke of the Damned
  ( 2)
Enchantment — Aura
Enchant creature When a creature dies, destroy enchanted creature.
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Yomiji, Who Bars the Way
   ( 7)
Legendary Creature — Spirit
(4/4)
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
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Yore-Tiller Nephilim
    ( 4)
Creature — Nephilim
(2/2)
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
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Yosei, the Morning Star
   ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
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Young Pyromancer
  ( 2)
Creature — Human Shaman
(2/1)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
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Young Wolf
 ( 1)
Creature — Wolf
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Your Fate Is Thrice Sealed
( 0)
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
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Your Puny Minds Cannot Fathom
( 0)
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
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Your Will Is Not Your Own
( 0)
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
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Youthful Scholar
  ( 4)
Creature — Human Wizard
(2/2)
When Youthful Scholar dies, draw two cards.
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Yuan Shao, the Indecisive
  ( 5)
Legendary Creature — Human Soldier
(2/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature.
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Yuan Shao's Infantry
  ( 4)
Creature — Human Soldier
(2/2)
Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
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Yuki-Onna
  ( 4)
Creature — Spirit
(3/1)
When Yuki-Onna enters the battlefield, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
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Yukora, the Prisoner
   ( 4)
Legendary Creature — Demon Spirit
(5/5)
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
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