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Dread Wight
   ( 5)
Creature — Zombie
(3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains " : Remove a paralyzation counter from this creature."
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Dreadbore
  ( 2)
Sorcery
Destroy target creature or planeswalker.
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Dreadbringer Lampads
  ( 5)
Enchantment Creature — Nymph
(4/2)
Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Dreadwaters
  ( 4)
Sorcery
Target player puts the top X cards of their library into their graveyard, where X is the number of lands you control.
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Dream Cache
  ( 3)
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
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Dream Chisel
 ( 2)
Artifact
Face-down creature spells you cast cost less to cast.
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Dream Coat
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.
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Dream Eater
   ( 6)
Creature — Nightmare Sphinx
(4/3)
Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Dream Fighter
  ( 3)
Creature — Human Soldier
(1/1)
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
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Dream Fracture
   ( 3)
Instant
Counter target spell. Its controller draws a card. Draw a card.
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Dream Halls
   ( 5)
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
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Dream Leash
   ( 5)
Enchantment — Aura
Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent.
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Dream Pillager
   ( 7)
Creature — Dragon
(4/4)
Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards from among those exiled cards.
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Dream Prowler
   ( 4)
Creature — Illusion
(1/5)
Dream Prowler can't be blocked as long as it's attacking alone.
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Dream Salvage
 ( 1)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
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Dream Stalker
  ( 2)
Creature — Illusion
(1/5)
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
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Dream Thief
  ( 3)
Creature — Faerie Rogue
(2/1)
Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
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Dream Thrush
  ( 2)
Creature — Bird
(1/1)
Flying : Target land becomes the basic land type of your choice until end of turn.
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Dream Tides
   ( 4)
Enchantment
Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
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Dream Twist
 ( 1)
Instant
Target player puts the top three cards of their library into their graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dreamborn Muse
   ( 4)
Creature — Spirit
(2/2)
At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of cards in their hand.
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Dreamcaller Siren
   ( 4)
Creature — Siren Pirate
(3/3)
Flash Flying Dreamcaller Siren can block only creatures with flying. When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.
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Dreamcatcher
 ( 1)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
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Dreampod Druid
  ( 2)
Creature — Human Druid
(2/2)
At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.
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Dream's Grip
 ( 1)
Instant
Choose one — • Tap target permanent. • Untap target permanent. Entwine (Choose both if you pay the entwine cost.)
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Dreamspoiler Witches
  ( 4)
Creature — Faerie Wizard
(2/2)
Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
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Dreamwinder
  ( 4)
Creature — Serpent
(4/3)
Dreamwinder can't attack unless defending player controls an Island. , Sacrifice an Island: Target land becomes an Island until end of turn.
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Dredge
 ( 1)
Instant
Sacrifice a creature or land. Draw a card.
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Dregs of Sorrow
   ( 5)
Sorcery
Destroy X target nonblack creatures. Draw X cards.
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Dregscape Zombie
  ( 2)
Creature — Zombie
(2/1)
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Drekavac
  ( 2)
Creature — Beast
(3/3)
When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
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Drelnoch
  ( 5)
Creature — Yeti Mutant
(3/3)
Whenever Drelnoch becomes blocked, you may draw two cards.
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Drift of the Dead
  ( 4)
Creature — Wall
(*/*)
Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
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Drifter il-Dal
 ( 1)
Creature — Human Wizard
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay .
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Drifting Djinn
   ( 6)
Creature — Djinn
(5/5)
Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay  . Cycling ( , Discard this card: Draw a card.)
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Drifting Meadow
( 0)
Land
Drifting Meadow enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Drifting Shade
  ( 4)
Creature — Shade
(1/1)
Flying : Drifting Shade gets +1/+1 until end of turn.
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Drill-Skimmer
 ( 4)
Artifact Creature — Thopter
(2/1)
Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
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Drinker of Sorrow
  ( 3)
Creature — Horror
(5/3)
Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
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Dripping Dead
   ( 6)
Creature — Zombie
(4/1)
Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Dripping-Tongue Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
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Driven // Despair (Driven)
  ( 2)
Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
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Driver of the Dead
  ( 4)
Creature — Vampire
(3/2)
When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
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Drogskol Captain
   ( 3)
Creature — Spirit Soldier
(2/2)
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Drogskol Cavalry
   ( 7)
Creature — Spirit Knight
(4/4)
Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life.  : Create a 1/1 white Spirit creature token with flying.
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Drogskol Reaver
   ( 7)
Creature — Spirit
(3/5)
Flying, double strike, lifelink Whenever you gain life, draw a card.
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Drogskol Shieldmate
  ( 3)
Creature — Spirit Soldier
(2/3)
Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
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Dromad Purebred
  ( 5)
Creature — Camel Beast
(1/5)
Whenever Dromad Purebred is dealt damage, you gain 1 life.
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Dromar, the Banisher
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay  . If you do, choose a color, then return all creatures of that color to their owners' hands.
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Dromar's Charm
   ( 3)
Instant
Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn.
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Dromoka Captain
  ( 3)
Creature — Human Soldier
(1/1)
First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Dromoka, the Eternal
   ( 5)
Legendary Creature — Dragon
(5/5)
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Dromoka's Command
  ( 2)
Instant
Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
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Dromoka's Gift
  ( 5)
Instant
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
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Dromosaur
  ( 3)
Creature — Dinosaur
(2/3)
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
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Dronepack Kindred
( 0)
Creature — Eldrazi Werewolf
(5/7)
Trample : Dronepack Kindred gets +1/+0 until end of turn.
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Droning Bureaucrats
  ( 4)
Creature — Human Advisor
(1/4)
, : Each creature with converted mana cost X can't attack or block this turn.
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Drooling Ogre
  ( 2)
Creature — Ogre
(3/3)
Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
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Drop of Honey
 ( 1)
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey.
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Dross Golem
 ( 5)
Artifact Creature — Golem
(3/2)
Affinity for Swamps (This spell costs less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Dross Harvester
   ( 3)
Creature — Horror
(4/4)
Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life.
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Dross Hopper
  ( 2)
Creature — Insect Horror
(2/1)
Sacrifice a creature: Dross Hopper gains flying until end of turn.
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Dross Prowler
  ( 3)
Creature — Zombie
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Dross Ripper
 ( 4)
Artifact Creature — Hound
(3/3)
 : Dross Ripper gets +1/+1 until end of turn.
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Dross Scorpion
 ( 4)
Artifact Creature — Scorpion
(3/1)
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
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Drought
   ( 4)
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay  . Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
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Drove of Elves
  ( 4)
Creature — Elf
(*/*)
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
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Drover of the Mighty
  ( 2)
Creature — Human Druid
(1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. : Add one mana of any color.
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Drown in Filth
  ( 2)
Sorcery
Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
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Drown in Sorrow
   ( 3)
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Drowned
  ( 2)
Creature — Zombie
(1/1)
: Regenerate Drowned.
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Drowned Catacomb
( 0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .
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Drowned Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Discard a card, then draw a card.
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Drowned Secrets
  ( 2)
Enchantment
Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard.
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Drowner Initiate
 ( 1)
Creature — Merfolk Wizard
(1/1)
Whenever a player casts a blue spell, you may pay . If you do, target player puts the top two cards of their library into their graveyard.
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Drowner of Hope
  ( 6)
Creature — Eldrazi
(5/5)
Devoid (This card has no color.) When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ." Sacrifice an Eldrazi Scion: Tap target creature.
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Drowner of Secrets
  ( 3)
Creature — Merfolk Wizard
(1/3)
Tap an untapped Merfolk you control: Target player puts the top card of their library into their graveyard.
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Drownyard Behemoth
 ( 9)
Creature — Eldrazi Crab
(5/7)
Flash (You may cast this spell any time you could cast an instant.) Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
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Drownyard Explorers
  ( 4)
Creature — Human Wizard
(2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Drownyard Temple
( 0)
Land
: Add .
: Return Drownyard Temple from your graveyard to the battlefield tapped.
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Drudge Reavers
  ( 4)
Creature — Skeleton
(2/1)
Flash (You may cast this spell any time you could cast an instant.) : Regenerate Drudge Reavers.
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Drudge Sentinel
  ( 3)
Creature — Skeleton Warrior
(2/1)
: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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