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Legion's Initiative
  ( 2)
Enchantment
Red creatures you control get +1/+0. White creatures you control get +0/+1.  , Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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Legion's Landing
 ( 1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
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Legions of Lim-Dûl
   ( 3)
Creature — Zombie
(2/3)
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
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Lena, Selfless Champion
   ( 6)
Legendary Creature — Human Knight
(3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
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Lens of Clarity
 ( 1)
Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
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Leonin Abunas
  ( 4)
Creature — Cat Cleric
(2/5)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Leonin Arbiter
  ( 2)
Creature — Cat Cleric
(2/2)
Players can't search libraries. Any player may pay for that player to ignore this effect until end of turn.
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Leonin Armorguard
   ( 4)
Creature — Cat Soldier
(3/3)
When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
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Leonin Battlemage
  ( 4)
Creature — Cat Wizard
(2/3)
: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap Leonin Battlemage.
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Leonin Bladetrap
 ( 3)
Artifact
Flash (You may cast this spell any time you could cast an instant.) , Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
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Leonin Bola
 ( 1)
Artifact — Equipment
Equipped creature has " , Unattach Leonin Bola: Tap target creature." Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Leonin Den-Guard
  ( 2)
Creature — Cat Soldier
(1/3)
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
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Leonin Elder
 ( 1)
Creature — Cat Cleric
(1/1)
Whenever an artifact enters the battlefield, you may gain 1 life.
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Leonin Iconoclast
  ( 4)
Creature — Cat Monk
(3/2)
Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls.
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Leonin Relic-Warder
  ( 2)
Creature — Cat Cleric
(2/2)
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Leonin Scimitar
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Leonin Shikari
  ( 2)
Creature — Cat Soldier
(2/2)
You may activate equip abilities any time you could cast an instant.
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Leonin Snarecaster
  ( 2)
Creature — Cat Soldier
(2/1)
When Leonin Snarecaster enters the battlefield, you may tap target creature.
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Leonin Squire
  ( 2)
Creature — Cat Soldier
(2/2)
When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
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Leonin Vanguard
 ( 1)
Creature — Cat Soldier
(1/1)
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
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Leonin Warleader
   ( 4)
Creature — Cat Soldier
(4/4)
Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
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Leovold, Emissary of Trest
   ( 3)
Legendary Creature — Elf Advisor
(3/3)
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Leovold's Operative
  ( 3)
Creature — Elf Rogue
(3/2)
Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
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Leshrac's Rite
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
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Lesser Gargadon
   ( 4)
Creature — Beast
(6/4)
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
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Lesser Werewolf
  ( 4)
Creature — Werewolf
(2/4)
: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.
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Lethal Sting
  ( 3)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
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Lethal Vapors
   ( 4)
Enchantment
Whenever a creature enters the battlefield, destroy it. : Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
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Lethargy Trap
  ( 4)
Instant — Trap
If three or more creatures are attacking, you may pay rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.
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Lethe Lake
( 0)
Plane — Arkhos
At the beginning of your upkeep, put the top ten cards of your library into your graveyard. Whenever you roll , target player puts the top ten cards of their library into their graveyard.
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Letter Bomb
 ( 6)
Artifact
When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.
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Leveler
 ( 5)
Artifact Creature — Juggernaut
(10/10)
When Leveler enters the battlefield, exile all cards from your library.
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Leviathan
     ( 9)
Creature — Leviathan
(10/10)
Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
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Levitation
   ( 4)
Enchantment
Creatures you control have flying.
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Lexivore
  ( 4)
Creature — Beast
(2/3)
Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)
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Ley Druid
  ( 3)
Creature — Human Druid
(1/1)
: Untap target land.
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Ley Line
  ( 4)
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
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Ley Weaver
  ( 4)
Creature — Human Druid
(2/2)
Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) : Untap two target lands.
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Leyline of Anticipation
   ( 4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash. (You may cast them any time you could cast an instant.)
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Leyline of Lifeforce
   ( 4)
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
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Leyline of Lightning
   ( 4)
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
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Leyline of Punishment
   ( 4)
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
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Leyline of Sanctity
   ( 4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Leyline of Singularity
   ( 4)
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
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Leyline of the Meek
   ( 4)
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
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Leyline of the Void
   ( 4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Leyline of Vitality
   ( 4)
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.
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Leyline Phantom
  ( 5)
Creature — Illusion
(5/5)
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
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Lhurgoyf
   ( 4)
Creature — Lhurgoyf
(*/1+*)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
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Liability
   ( 3)
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
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Liar's Pendulum
 ( 1)
Artifact
, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
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Liberate
  ( 2)
Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Liberated Dwarf
 ( 1)
Creature — Dwarf
(1/1)
, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
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Liberating Combustion
  ( 5)
Sorcery
Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Library of Alexandria
( 0)
Land
: Add .
: Draw a card. Activate this ability only if you have exactly seven cards in hand.
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Library of Lat-Nam
  ( 5)
Sorcery
An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle your library.
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Library of Leng
 ( 1)
Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
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Lich
    ( 4)
Enchantment
As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.
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Lichenthrope
   ( 5)
Creature — Plant Fungus
(5/5)
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
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Lich's Caress
   ( 5)
Sorcery
Destroy target creature. You gain 3 life.
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Lich's Mastery
    ( 6)
Legendary Enchantment
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
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Lich's Mirror
 ( 5)
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
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Lich's Tomb
 ( 4)
Artifact
You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
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Licia, Sanguine Tribune
    ( 8)
Legendary Creature — Vampire Soldier
(4/4)
This spell costs less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate this ability only during your turn and only once each turn.
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Liege of the Axe
  ( 4)
Creature — Human Soldier
(2/3)
Vigilance Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it.
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Liege of the Hollows
   ( 4)
Creature — Spirit
(3/4)
When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
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Liege of the Tangle
   ( 8)
Creature — Elemental
(8/8)
Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
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Lieutenant Kirtar
   ( 3)
Legendary Creature — Bird Soldier
(2/2)
Flying  , Sacrifice Lieutenant Kirtar: Exile target attacking creature.
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Lieutenants of the Guard
  ( 5)
Creature — Human Soldier
(2/2)
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Life // Death (Life)
 ( 1)
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
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Life and Limb
  ( 4)
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
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Life Burst
  ( 2)
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
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Life Chisel
 ( 4)
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.
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Life from the Loam
  ( 2)
Sorcery
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Life Goes On
 ( 1)
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
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Life Matrix
 ( 4)
Artifact
, : Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.
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Lifebane Zombie
   ( 3)
Creature — Zombie Warrior
(3/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
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Lifeblood
   ( 4)
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
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Lifeblood Hydra
    ( 3)
Creature — Hydra
(0/0)
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
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Lifecraft Awakening
  ( 1)
Instant
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
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Lifecraft Cavalry
  ( 5)
Creature — Elf Warrior
(4/4)
Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
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Lifecrafter's Bestiary
 ( 3)
Artifact
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card.
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Lifecrafter's Gift
  ( 4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Lifeforce
  ( 2)
Enchantment
 : Counter target black spell.
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Lifegift
  ( 3)
Enchantment
Whenever a land enters the battlefield, you may gain 1 life.
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Lifelace
 ( 1)
Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
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Lifeline
 ( 5)
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
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Lifelink
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Life's Finale
   ( 6)
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles their library.
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Life's Legacy
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
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Lifesmith
  ( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, you gain 3 life.
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Lifespark Spellbomb
 ( 1)
Artifact
, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
, Sacrifice Lifespark Spellbomb: Draw a card.
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Lifespinner
  ( 4)
Creature — Spirit
(3/3)
, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.
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