|
Turn // Burn (Turn)
  ( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Turn Against
  ( 5)
Instant
Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|
Turn Aside
 ( 1)
Instant
Counter target spell that targets a permanent you control.
|
|
|
Turn the Tables
   ( 5)
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
|
|
|
Turn the Tide
  ( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
|
|
|
Turn to Frog
  ( 2)
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
|
|
|
Turn to Mist
  ( 2)
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Turn to Slag
   ( 5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
|
|
|
Turnabout
   ( 4)
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
|
|
|
Turntimber Basilisk
   ( 3)
Creature — Basilisk
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
|
|
|
Turntimber Grove
( 0)
Land
Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. : Add .
|
|
|
Turntimber Ranger
   ( 5)
Creature — Elf Scout Ally
(2/2)
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
|
|
|
Turntimber Sower
  ( 3)
Creature — Elf Druid
(3/3)
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. , Sacrifice three creatures: Return target land card from your graveyard to your hand.
|
|
|
Turri Island
( 0)
Plane — Ir
Creature spells cost less to cast. Whenever you roll , reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
|
|
|
Turtleshell Changeling
  ( 4)
Creature — Shapeshifter
(1/4)
Changeling (This card is every creature type.)  : Switch Turtleshell Changeling's power and toughness until end of turn.
|
|
|
Tuskguard Captain
  ( 3)
Creature — Human Warrior
(2/3)
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
|
|
|
Tuvasa the Sunlit
   ( 3)
Legendary Creature — Merfolk Shaman
(1/1)
Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.
|
|
|
Twiddle
 ( 1)
Instant
You may tap or untap target artifact, creature, or land.
|
|
|
Twiddlestick Charger
( 0)
Artifact — Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
|
|
|
Twigwalker
  ( 3)
Creature — Insect
(2/2)
 , Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
|
|
|
Twilight Drover
  ( 3)
Creature — Spirit
(1/1)
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.  , Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
|
|
|
Twilight Prophet
   ( 4)
Creature — Vampire Cleric
(2/4)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
|
|
|
Twilight Shepherd
    ( 6)
Creature — Angel
(5/5)
Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Twilight's Call
   ( 6)
Sorcery
You may cast Twilight's Call as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.
|
|
|
Twin Bolt
  ( 2)
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
|
|
|
Twinblade Slasher
 ( 1)
Creature — Elf Warrior
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)  : Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.
|
|
|
Twincast
  ( 2)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
|
|
|
Twinflame
  ( 2)
Sorcery
Strive — This spell costs  more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
|
|
|
Twinning Glass
 ( 4)
Artifact
, : You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
|
|
|
Twins of Maurer Estate
  ( 5)
Creature — Vampire
(3/5)
Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Twinstrike
   ( 5)
Instant
Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand.
|
|
|
Twist Allegiance
  ( 7)
Sorcery
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
|
|
|
Twisted Abomination
  ( 6)
Creature — Zombie Mutant
(5/3)
: Regenerate Twisted Abomination.
Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.)
|
|
|
Twisted Image
 ( 1)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
|
|
|
Twisted Justice
   ( 6)
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.
|
|
|
Twitch
  ( 3)
Instant
You may tap or untap target artifact, creature, or land. Draw a card.
|
|
|
Two-Headed Cerberus
   ( 3)
Creature — Hound
(1/2)
Double strike (This creature deals both first-strike and regular combat damage.)
|
|
|
Two-Headed Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat.  : Two-Headed Dragon gets +2/+0 until end of turn.
|
|
|
Two-Headed Giant
   ( 4)
Creature — Giant Warrior
(4/4)
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
|
|
|
Two-Headed Giant of Foriys
  ( 5)
Creature — Giant
(4/4)
Trample Two-Headed Giant of Foriys can block an additional creature each combat.
|
|
|
Two-Headed Giant of Foriys Avatar
( 0)
Vanguard
(+1/-4)
Creatures you control have menace. (They can't be blocked except by two or more creatures.) Each creature you control can block an additional creature each combat.
|
|
|
Two-Headed Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
|
|
|
Two-Headed Zombie
  ( 4)
Creature — Zombie
(4/2)
Menace (This creature can't be blocked except by two or more creatures.)
|
|
|
Tymna the Weaver
   ( 3)
Legendary Creature — Human Cleric
(2/2)
Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
|
|
|
Typhoid Rats
 ( 1)
Creature — Rat
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Typhoon
  ( 3)
Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
|
|
|
Tyrannize
   ( 5)
Sorcery
Target player discards their hand unless they pay 7 life.
|
|
|
Tyrant of Discord
    ( 7)
Creature — Elemental
(7/7)
When Tyrant of Discord enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
|
|
|
Tyrant of Valakut
   ( 7)
Creature — Dragon
(5/4)
Surge   (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to any target.
|
|
|
Tyrant's Choice
  ( 2)
Sorcery
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
|
|
|
Tyrant's Familiar
   ( 7)
Creature — Dragon
(5/5)
Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
|
|
|
Uba Mask
 ( 4)
Artifact
If a player would draw a card, that player exiles that card face up instead. Each player may play cards they exiled with Uba Mask this turn.
|
|
|
Ubul Sar Gatekeepers
  ( 4)
Creature — Zombie Soldier
(2/4)
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
|
|
|
Ugin, the Spirit Dragon
 ( 8)
Legendary Planeswalker — Ugin
(7)
+2: Ugin, the Spirit Dragon deals 3 damage to any target. −X: Exile each permanent with converted mana cost X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
|
|
|
Ugin's Construct
 ( 4)
Artifact Creature — Construct
(4/5)
When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.
|
|
|
Ugin's Insight
   ( 5)
Sorcery
Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.
|
|
|
Ugin's Nexus
 ( 5)
Legendary Artifact
If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
|
|
|
Uktabi Drake
 ( 1)
Creature — Drake
(2/1)
Flying, haste Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Uktabi Efreet
   ( 4)
Creature — Efreet
(5/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|
Uktabi Faerie
  ( 2)
Creature — Faerie
(1/1)
Flying  , Sacrifice Uktabi Faerie: Destroy target artifact.
|
|
|
Uktabi Kong
    ( 8)
Creature — Ape
(8/8)
Trample When Uktabi Kong enters the battlefield, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
|
|
|
Uktabi Orangutan
  ( 3)
Creature — Ape
(2/2)
When Uktabi Orangutan enters the battlefield, destroy target artifact.
|
|
|
Uktabi Wildcats
  ( 5)
Creature — Cat
(*/*)
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. , Sacrifice a Forest: Regenerate Uktabi Wildcats.
|
|
|
Ulamog, the Ceaseless Hunger
 ( 10)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
|
|
|
Ulamog, the Infinite Gyre
 ( 11)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|
|
|
Ulamog's Crusher
 ( 8)
Creature — Eldrazi
(8/8)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able.
|
|
|
Ulamog's Despoiler
 ( 6)
Creature — Eldrazi Processor
(5/5)
As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.
|
|
|
Ulamog's Nullifier
   ( 4)
Creature — Eldrazi Processor
(2/3)
Devoid (This card has no color.) Flash Flying When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
|
|
|
Ulamog's Reclaimer
  ( 5)
Creature — Eldrazi Processor
(2/5)
Devoid (This card has no color.) When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
|
|
|
Ulasht, the Hate Seed
   ( 4)
Legendary Creature — Hellion Hydra
(0/0)
Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. , Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.
|
|
|
Ulcerate
 ( 1)
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
|
|
|
Ulrich of the Krallenhorde
   ( 5)
Legendary Creature — Human Werewolf
(4/4)
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
|
|
|
Ulrich, Uncontested Alpha
( 0)
Legendary Creature — Werewolf
(6/6)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
|
|
|
Ulrich's Kindred
  ( 3)
Creature — Wolf
(3/2)
Trample  : Target attacking Wolf or Werewolf gains indestructible until end of turn.
|
|
|
Ulvenwald Bear
  ( 3)
Creature — Bear
(2/2)
Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
|
|
|
Ulvenwald Hydra
   ( 6)
Creature — Hydra
(*/*)
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
|
|
|
Ulvenwald Mysteries
  ( 3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
|
|
|
Ulvenwald Mystics
   ( 4)
Creature — Human Shaman Werewolf
(3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
|
|
|
Ulvenwald Observer
   ( 6)
Creature — Treefolk
(6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
|
|
|
Ulvenwald Primordials
( 0)
Creature — Werewolf
(5/5)
: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
|
|
|
Umara Entangler
  ( 2)
Creature — Merfolk Rogue Ally
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
|
|
|
Umara Raptor
  ( 3)
Creature — Bird Ally
(1/1)
Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
|
|
|
Umbilicus
 ( 4)
Artifact
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
|
|
|
Umbra Mystic
  ( 3)
Creature — Human Wizard
(2/2)
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
|
|
|
Umbra Stalker
    ( 7)
Creature — Elemental
(*/*)
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
|
|
|
Umezawa's Jitte
 ( 2)
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip 
|
|
|