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Thrummingbird
  ( 2)
Creature — Bird Horror
(1/1)
Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Thrun, the Last Troll
   ( 4)
Legendary Creature — Troll Shaman
(4/4)
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.)  : Regenerate Thrun, the Last Troll.
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Thud
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.
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Thud-for-Duds
( 0)
Artifact — Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
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Thumbscrews
 ( 2)
Artifact
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker.
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Thunder Brute
   ( 6)
Creature — Cyclops
(5/5)
Trample Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn.
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Thunder Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
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Thunder of Hooves
  ( 4)
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
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Thunder Strike
  ( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Thunder Wall
   ( 3)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Flying : Thunder Wall gets +1/+1 until end of turn.
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Thunderblust
    ( 5)
Creature — Elemental
(7/2)
Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Thunderbolt
  ( 2)
Instant
Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
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Thunderbreak Regent
   ( 4)
Creature — Dragon
(4/4)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
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Thunderclap
  ( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
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Thunderclap Wyvern
   ( 4)
Creature — Drake
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
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Thundercloud Elemental
   ( 7)
Creature — Elemental
(3/4)
Flying  : Tap all creatures with toughness 2 or less.
 : All other creatures lose flying until end of turn.
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Thundercloud Shaman
   ( 5)
Creature — Giant Shaman
(4/4)
When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
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Thunderfoot Baloth
   ( 6)
Creature — Beast
(5/5)
Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
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Thunderheads
  ( 3)
Instant
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost.) Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
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Thunderherd Migration
  ( 2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay . Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Thundering Giant
   ( 5)
Creature — Giant
(4/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Thundering Spineback
   ( 7)
Creature — Dinosaur
(5/5)
Other Dinosaurs you control get +1/+1.  : Create a 3/3 green Dinosaur creature token with trample.
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Thundering Tanadon
   ( 6)
Artifact Creature — Beast
(5/4)
( can be paid with either or 2 life.) Trample
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Thundering Wurm
  ( 3)
Creature — Wurm
(4/4)
When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
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Thundermare
  ( 6)
Creature — Elemental Horse
(5/5)
Haste (This creature can attack and as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures.
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Thundermaw Hellkite
   ( 5)
Creature — Dragon
(5/5)
Flying Haste (This creature can attack and as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
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Thunderous Might
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
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Thunderous Wrath
   ( 6)
Instant
Thunderous Wrath deals 5 damage to any target. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Thunderscape Familiar
  ( 2)
Creature — Kavu
(1/1)
First strike Black spells and green spells you cast cost less to cast.
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Thundersong Trumpeter
  ( 2)
Creature — Human Soldier
(2/1)
: Target creature can't attack or block this turn.
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Thunderstaff
 ( 3)
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. , : Attacking creatures get +1/+0 until end of turn.
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Thunder-Thrash Elder
  ( 3)
Creature — Viashino Warrior
(1/1)
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
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Thwart
   ( 4)
Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost. Counter target spell.
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Tiana, Ship's Caretaker
   ( 5)
Legendary Creature — Angel Artificer
(3/3)
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
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Tibalt, the Fiend-Blooded
  ( 2)
Legendary Planeswalker — Tibalt
(2)
+1: Draw a card, then discard a card at random. −4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. −6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
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Tibor and Lumia
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
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Ticking Gnomes
 ( 3)
Artifact Creature — Gnome
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: It deals 1 damage to any target.
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Tidal Bore
  ( 2)
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. You may tap or untap target creature.
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Tidal Control
   ( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or : Counter target red or green spell. Any player may activate this ability.
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Tidal Courier
  ( 4)
Creature — Merfolk
(1/2)
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.  : Tidal Courier gains flying until end of turn.
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Tidal Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you may tap or untap target permanent.
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Tidal Influence
  ( 3)
Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
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Tidal Kraken
    ( 8)
Creature — Kraken
(6/6)
Tidal Kraken can't be blocked.
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Tidal Surge
  ( 2)
Sorcery
Tap up to three target creatures without flying.
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Tidal Visionary
 ( 1)
Creature — Merfolk Wizard
(1/1)
: Target creature becomes the color of your choice until end of turn.
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Tidal Warrior
 ( 1)
Creature — Merfolk Warrior
(1/1)
: Target land becomes an Island until end of turn.
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Tidal Wave
  ( 3)
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
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Tide Drifter
  ( 2)
Creature — Eldrazi Drone
(0/5)
Devoid (This card has no color.) Other colorless creatures you control get +0/+1.
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Tide of War
   ( 6)
Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
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Tidebinder Mage
  ( 2)
Creature — Merfolk Wizard
(2/2)
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Tideforce Elemental
  ( 3)
Creature — Elemental
(2/1)
, : You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
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Tidehollow Sculler
  ( 2)
Artifact Creature — Zombie
(2/2)
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
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Tidehollow Strix
  ( 2)
Artifact Creature — Bird
(2/1)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Tideshaper Mystic
 ( 1)
Creature — Merfolk Wizard
(1/1)
: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.
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Tidespout Tyrant
    ( 8)
Creature — Djinn
(5/5)
Flying Whenever you cast a spell, return target permanent to its owner's hand.
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Tidewalker
  ( 3)
Creature — Elemental
(*/*)
Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it.
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Tidewater Minion
   ( 5)
Creature — Elemental Minion
(4/4)
Defender (This creature can't attack.) : Tidewater Minion loses defender until end of turn.
: Untap target permanent.
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Tidy Conclusion
   ( 5)
Instant
Destroy target creature. You gain 1 life for each artifact you control.
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Tiger Claws
  ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1 and has trample.
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Tightening Coils
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
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Tilling Treefolk
  ( 3)
Creature — Treefolk Druid
(1/3)
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
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Tilonalli's Crown
  ( 2)
Enchantment — Aura
Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.
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Tilonalli's Knight
  ( 2)
Creature — Human Knight
(2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
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Tilonalli's Skinshifter
  ( 3)
Creature — Human Shaman
(0/1)
Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
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Tilonalli's Summoner
  ( 2)
Creature — Human Shaman
(1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay  . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
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Timber Gorge
( 0)
Land
Timber Gorge enters the battlefield tapped. : Add or .
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Timber Protector
  ( 5)
Creature — Treefolk Warrior
(4/6)
Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.
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Timber Shredder
( 0)
Creature — Werewolf
(4/2)
Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
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Timber Wolves
 ( 1)
Creature — Wolf
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Timberland Guide
  ( 2)
Creature — Human Scout
(1/1)
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
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Timberland Ruins
( 0)
Land
Timberland Ruins enters the battlefield tapped. : Add .
, Sacrifice Timberland Ruins: Add one mana of any color.
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Timberline Ridge
( 0)
Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. : Add or . Put a depletion counter on Timberline Ridge.
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Timbermare
  ( 4)
Creature — Elemental Horse
(5/5)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures.
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Timbermaw Larva
  ( 4)
Creature — Beast
(2/2)
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
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Timberpack Wolf
  ( 2)
Creature — Wolf
(2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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Timberwatch Elf
  ( 3)
Creature — Elf
(1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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Time and Tide
  ( 2)
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
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Time Bomb
 ( 4)
Artifact
At the beginning of your upkeep, put a time counter on Time Bomb. , , Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
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Time Distortion
( 0)
Phenomenon
When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)
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Time Ebb
  ( 3)
Sorcery
Put target creature on top of its owner's library.
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Time Machine
 ( 5)
Artifact
: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the converted mana cost of the exiled creature.
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Time of Heroes
  ( 2)
Enchantment
Each creature you control with a level counter on it gets +2/+2.
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Time of Ice
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands.
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Time of Need
  ( 2)
Sorcery
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
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Time Out
  ( 5)
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
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Time Reversal
   ( 5)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
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Time Sieve
  ( 2)
Artifact
, Sacrifice five artifacts: Take an extra turn after this one.
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Time Spiral
   ( 6)
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
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Time Stop
   ( 6)
Instant
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Time Stretch
   ( 10)
Sorcery
Target player takes two extra turns after this one.
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