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Skyward Eye Prophets
    ( 6)
Creature — Human Wizard
(3/3)
Vigilance : Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
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Skywatcher Adept
 ( 1)
Creature — Merfolk Wizard
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Flying
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Skywhaler's Shot
  ( 3)
Instant
Destroy target creature with power 3 or greater. Scry 1.
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Skywinder Drake
  ( 3)
Creature — Drake
(3/1)
Flying Skywinder Drake can block only creatures with flying.
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Skywing Aven
  ( 3)
Creature — Bird Soldier
(2/1)
Flying Discard a card: Return Skywing Aven to its owner's hand.
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Skywise Teachings
  ( 4)
Enchantment
Whenever you cast a noncreature spell, you may pay  . If you do, create a 2/2 blue Djinn Monk creature token with flying.
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Slab Hammer
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip 
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Slag Fiend
 ( 1)
Creature — Construct
(*/*)
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
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Slagstorm
   ( 3)
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
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Slagwurm Armor
 ( 1)
Artifact — Equipment
Equipped creature gets +0/+6. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Slash of Talons
 ( 1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
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Slash Panther
  ( 5)
Artifact Creature — Cat
(4/2)
( can be paid with either or 2 life.) Haste
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Slashing Tiger
   ( 4)
Creature — Cat
(3/3)
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
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Slate of Ancestry
 ( 4)
Artifact
, , Discard your hand: Draw a card for each creature you control.
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Slate Street Ruffian
  ( 3)
Creature — Human Warrior
(2/2)
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
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Slaughter
   ( 4)
Instant
Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated.
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Slaughter Cry
  ( 3)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Slaughter Drone
  ( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) : Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. represents colorless mana.)
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Slaughter Games
   ( 4)
Sorcery
This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.
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Slaughter Pact
 ( 0)
Instant
Destroy target nonblack creature. At the beginning of your next upkeep, pay  . If you don't, you lose the game.
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Slaughter the Strong
   ( 3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
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Slaughterhorn
  ( 3)
Creature — Beast
(3/2)
Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
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Slaughterhouse Bouncer
  ( 5)
Creature — Ogre Warrior
(3/3)
Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
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Slave of Bolas
   ( 5)
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Slavering Nulls
  ( 2)
Creature — Goblin Zombie
(2/1)
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
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Slay
  ( 3)
Instant
Destroy target green creature. It can't be regenerated. Draw a card.
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Slayer of the Wicked
  ( 4)
Creature — Human Soldier
(3/2)
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
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Slayer's Cleaver
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip 
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Slayer's Plate
 ( 3)
Artifact — Equipment
Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip 
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Slaying Mantis
   ( 7)
Creature — Insect Wrestler
(6/6)
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
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Sleek Schooner
 ( 3)
Artifact — Vehicle
(4/3)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Sleep
   ( 4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
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Sleep Paralysis
  ( 4)
Enchantment — Aura
Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Sleeper Agent
 ( 1)
Creature — Minion
(3/3)
When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
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Sleeper's Guile
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
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Sleeper's Robe
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
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Sleeping Potion
  ( 2)
Enchantment — Aura
Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
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Sleight of Hand
 ( 1)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Sleight of Mind
 ( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
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Slice and Dice
   ( 6)
Sorcery
Slice and Dice deals 4 damage to each creature. Cycling  ( , Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
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Slice in Twain
   ( 4)
Instant
Destroy target artifact or enchantment. Draw a card.
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Slime Molding
  ( 1)
Sorcery
Create an X/X green Ooze creature token.
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Slimefoot, the Stowaway
   ( 3)
Legendary Creature — Fungus
(2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.
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Slimy Kavu
  ( 3)
Creature — Kavu
(2/2)
: Target land becomes a Swamp until end of turn.
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Slingbow Trap
  ( 4)
Instant — Trap
If a black creature with flying is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature with flying.
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Slingshot Goblin
  ( 3)
Creature — Goblin
(2/2)
, : Slingshot Goblin deals 2 damage to target blue creature.
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Slinking Giant
   ( 4)
Creature — Giant Rogue
(4/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
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Slinking Serpent
   ( 4)
Creature — Serpent
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Slinking Skirge
  ( 4)
Creature — Imp
(2/1)
Flying , Sacrifice Slinking Skirge: Draw a card.
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Slip Through Space
 ( 1)
Sorcery
Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.
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Slippery Bogle
 ( 1)
Creature — Beast
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Slippery Karst
( 0)
Land
Slippery Karst enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Slippery Scoundrel
  ( 3)
Creature — Human Pirate
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
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Slipstream Serpent
  ( 8)
Creature — Serpent
(6/6)
Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Slith Ascendant
   ( 3)
Creature — Slith
(1/1)
Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
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Slith Bloodletter
  ( 2)
Creature — Slith
(1/1)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.  : Regenerate Slith Bloodletter.
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Slith Firewalker
  ( 2)
Creature — Slith
(1/1)
Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
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Slith Predator
  ( 2)
Creature — Slith
(1/1)
Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
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Slith Strider
   ( 3)
Creature — Slith
(1/1)
Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
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Slither Blade
 ( 1)
Creature — Naga Rogue
(1/2)
Slither Blade can't be blocked.
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Slitherhead
 ( 1)
Creature — Plant Zombie
(1/1)
Scavenge ( , Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Slithering Shade
 ( 1)
Creature — Shade
(0/1)
Defender (This creature can't attack.) : Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
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Slithermuse
   ( 4)
Creature — Elemental
(3/3)
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Slithery Stalker
   ( 3)
Creature — Nightmare Horror
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Sliver Queen Avatar
( 0)
Vanguard
(+0/+7)
Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell.
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Sliversmith
 ( 2)
Artifact Creature — Spellshaper
(1/1)
, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
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Slobad, Goblin Tinkerer
  ( 2)
Legendary Creature — Goblin Artificer
(1/2)
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
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Slow Motion
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay . When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
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Sludge Crawler
 ( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) : Sludge Crawler gets +1/+1 until end of turn.
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Sluggishness
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
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Slum Reaper
  ( 4)
Creature — Horror
(4/2)
When Slum Reaper enters the battlefield, each player sacrifices a creature.
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Slumbering Dragon
 ( 1)
Creature — Dragon
(3/3)
Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
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Slumbering Tora
 ( 3)
Artifact
, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.
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Sly Requisitioner
  ( 5)
Creature — Human Artificer
(2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Sly Spy (Sly Spy (a))
  ( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
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Sly Spy (Sly Spy (b))
  ( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
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Sly Spy (Sly Spy (c))
  ( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
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Sly Spy (Sly Spy (d))
  ( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
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Sly Spy (Sly Spy (e))
  ( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.
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Sly Spy (Sly Spy (f))
  ( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
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Smallpox
  ( 2)
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
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Smart Ass
  ( 3)
Creature — Donkey Wizard
(2{1/2}/1)
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
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Smash
  ( 3)
Instant
Destroy target artifact. Draw a card.
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Smash to Smithereens
  ( 2)
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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Smelt-Ward Gatekeepers
  ( 4)
Creature — Human Warrior
(2/4)
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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