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Havoc Devils
   ( 4)
Creature — Devil
(4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Havoc Festival
   ( 6)
Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
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Havoc Sower
  ( 4)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.)  : Havoc Sower gets +2/+1 until end of turn. ( represents colorless mana.)
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Hawkeater Moth
  ( 4)
Creature — Insect
(1/2)
Flying Shroud (This creature can't be the target of spells or abilities.)
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Haze Frog
   ( 5)
Creature — Frog
(2/1)
Flash (You may cast this spell any time you could cast an instant.) When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
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Haze of Pollen
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling ( , Discard this card: Draw a card.)
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Haze of Rage
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Hazezon Tamar
    ( 7)
Legendary Creature — Human Warrior
(2/4)
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
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Hazmat Suit (Used)
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
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Hazoret the Fervent
  ( 4)
Legendary Creature — God
(5/4)
Indestructible, haste Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.  , Discard a card: Hazoret deals 2 damage to each opponent.
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Hazoret's Favor
  ( 3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
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Hazoret's Monument
 ( 3)
Legendary Artifact
Red creature spells you cast cost less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
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Hazoret's Undying Fury
   ( 6)
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
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Hazy Homunculus
  ( 2)
Creature — Homunculus Illusion
(1/1)
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
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He Who Hungers
  ( 5)
Legendary Creature — Spirit
(3/2)
Flying , Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
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Head Banger
( 0)
Artifact — Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
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Head Games
   ( 5)
Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles their library.
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Head to Head
 ( 1)
Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
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Headhunter
  ( 2)
Creature — Human Cleric
(1/1)
Whenever Headhunter deals combat damage to a player, that player discards a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Headless Skaab
  ( 3)
Creature — Zombie Warrior
(3/6)
As an additional cost to cast this spell, exile a creature card from your graveyard. Headless Skaab enters the battlefield tapped.
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Headlong Rush
  ( 2)
Instant
Attacking creatures gain first strike until end of turn.
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Headstone
  ( 2)
Instant
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.
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Headstrong Brute
  ( 3)
Creature — Orc Pirate
(3/3)
Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate.
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Heal
 ( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
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Heal the Scars
  ( 4)
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
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Healer of the Pride
  ( 4)
Creature — Cat Cleric
(2/3)
Whenever another creature enters the battlefield under your control, you gain 2 life.
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Healing Grace
 ( 1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
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Healing Hands
  ( 3)
Sorcery
Target player gains 4 life. Draw a card.
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Healing Leaves
 ( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Healing Salve
 ( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Heap Doll
 ( 1)
Artifact Creature — Scarecrow
(1/1)
Sacrifice Heap Doll: Exile target card from a graveyard.
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Heart of Bogardan
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2.
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Heart of Kiran
 ( 2)
Legendary Artifact — Vehicle
(4/4)
Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
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Heart of Light
  ( 3)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
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Heart of Yavimaya
( 0)
Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. : Add .
: Target creature gets +1/+1 until end of turn.
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Heart Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have haste.
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Heart Warden
  ( 2)
Creature — Elf Druid
(1/1)
: Add .
, Sacrifice Heart Warden: Draw a card.
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Heart Wolf
  ( 4)
Creature — Wolf
(2/2)
First strike : Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.
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Heartbeat of Spring
  ( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Hearth Charm
 ( 1)
Instant
Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn.
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Hearth Kami
  ( 2)
Creature — Spirit
(2/1)
, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.
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Hearthcage Giant
   ( 8)
Creature — Giant Warrior
(5/5)
When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
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Heartlash Cinder
  ( 2)
Creature — Elemental Warrior
(1/1)
Haste Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
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Heartless Hidetsugu
   ( 5)
Legendary Creature — Ogre Shaman
(4/3)
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
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Heartless Pillage
  ( 3)
Sorcery
Target opponent discards two cards. Raid — If you attacked with a creature this turn, create a colorless Treasure artifact token with " , Sacrifice this artifact: Add one mana of any color."
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Heartless Summoning
  ( 2)
Enchantment
Creature spells you cast cost less to cast. Creatures you control get -1/-1.
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Heartmender
   ( 4)
Creature — Elemental
(2/2)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Heart-Piercer Bow
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip 
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Heartseeker
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+1 and has " , Unattach Heartseeker: Destroy target creature." Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Heartstabber Mosquito
  ( 4)
Creature — Insect
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
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Heartstone
 ( 3)
Artifact
Activated abilities of creatures cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
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Heartwood Dryad
  ( 2)
Creature — Dryad
(2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
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Heartwood Giant
   ( 5)
Creature — Giant
(4/4)
, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
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Heartwood Storyteller
   ( 3)
Creature — Treefolk
(2/3)
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
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Heartwood Storyteller Avatar
( 0)
Vanguard
(-1/+4)
The first creature spell you cast each turn costs less to cast. The first noncreature spell each opponent casts each turn costs more to cast.
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Heartwood Treefolk
   ( 4)
Creature — Treefolk
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Heat of Battle
  ( 2)
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
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Heat Ray
  ( 1)
Instant
Heat Ray deals X damage to target creature.
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Heat Shimmer
  ( 3)
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
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Heat Stroke
  ( 3)
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
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Heat Wave
  ( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
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Heavenly Blademaster
  ( 6)
Creature — Angel
(3/6)
Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
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Heavenly Qilin
  ( 3)
Creature — Kirin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.
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Heaven's Gate
 ( 1)
Instant
Any number of target creatures become white until end of turn.
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Heavy Arbalest
 ( 3)
Artifact — Equipment
Equipped creature doesn't untap during its controller's untap step. Equipped creature has " : This creature deals 2 damage to any target." Equip 
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Heavy Ballista
  ( 4)
Creature — Human Soldier
(2/3)
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
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Heavy Fog
  ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
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Heavy Infantry
  ( 5)
Creature — Human Soldier
(3/4)
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
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Heavy Mattock
 ( 3)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hecatomb
   ( 3)
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
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Heckling Fiends
  ( 3)
Creature — Devil
(2/2)
 : Target creature attacks this turn if able.
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Hedge Troll
  ( 3)
Creature — Troll Cleric
(2/2)
Hedge Troll gets +1/+1 as long as you control a Plains. : Regenerate Hedge Troll.
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Hedonist's Trove
   ( 7)
Enchantment
When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard. You may play land cards exiled with Hedonist's Trove. You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.
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Hedron Alignment
  ( 3)
Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.  : Scry 1.
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Hedron Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hedron Crab
 ( 1)
Creature — Crab
(0/2)
Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of their library into their graveyard.
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Hedron Fields of Agadeem
( 0)
Plane — Zendikar
Creatures with power 7 or greater can't attack or block. Whenever you roll , create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)
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Hedron Matrix
 ( 4)
Artifact — Equipment
Equipped creature gets +X/+X, where X is its converted mana cost. Equip 
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Hedron Rover
 ( 4)
Artifact Creature — Construct
(2/2)
Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
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Hedron Scrabbler
 ( 2)
Artifact Creature — Construct
(1/1)
Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
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Hedron-Field Purists
  ( 3)
Creature — Human Cleric
(0/3)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
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Heed the Mists
   ( 5)
Sorcery — Arcane
Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.
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Heedless One
  ( 4)
Creature — Elf Avatar
(*/*)
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
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Heidar, Rimewind Master
  ( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.
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Heightened Awareness
   ( 5)
Enchantment
As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.
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Heir of Falkenrath
  ( 2)
Creature — Vampire
(2/1)
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
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