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Valakut, the Molten Pinnacle
( 0)
Land
Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. : Add .
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Valduk, Keeper of the Flame
  ( 3)
Legendary Creature — Human Shaman
(3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
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Valeron Wardens
  ( 3)
Creature — Human Monk
(1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
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Valiant Knight
  ( 4)
Creature — Human Knight
(3/4)
Other Knights you control get +1/+1.   : Knights you control gain double strike until end of turn.
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Valley Dasher
  ( 2)
Creature — Human Berserker
(2/2)
Haste Valley Dasher attacks each combat if able.
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XXValor (Valor)
  ( 4)
Creature — Incarnation
(2/2)
First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
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Valor in Akros
  ( 4)
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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Valor Made Real
 ( 1)
Instant
Target creature can block any number of creatures this turn.
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Valorous Stance
  ( 2)
Instant
Choose one — • Target creature gains indestructible until end of turn. • Destroy target creature with toughness 4 or greater.
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Vampire Aristocrat
  ( 3)
Creature — Vampire Rogue
(2/2)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
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Vampire Bats
 ( 1)
Creature — Bat
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
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Vampire Champion
  ( 4)
Creature — Vampire Soldier
(3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Vampire Charmseeker
   ( 8)
Creature — Vampire Wizard
(3/4)
Assist (Another player can pay up to of this spell's cost.) Flying When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
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Vampire Cutthroat
 ( 1)
Creature — Vampire Rogue
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Envoy
  ( 3)
Creature — Vampire Cleric Ally
(1/4)
Flying Whenever Vampire Envoy becomes tapped, you gain 1 life.
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Vampire Hexmage
  ( 2)
Creature — Vampire Shaman
(2/1)
First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent.
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Vampire Hounds
  ( 3)
Creature — Vampire Hound
(2/2)
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
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Vampire Interloper
  ( 2)
Creature — Vampire Scout
(2/1)
Flying Vampire Interloper can't block.
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Vampire Lacerator
 ( 1)
Creature — Vampire Warrior
(2/2)
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
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Vampire Neonate
 ( 1)
Creature — Vampire
(0/3)
, : Each opponent loses 1 life and you gain 1 life.
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Vampire Nocturnus
    ( 4)
Creature — Vampire
(3/3)
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
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Vampire Nocturnus Avatar
( 0)
Vanguard
(-1/-2)
Play with the top card of your library revealed. As long as the top card of your library is black, black creatures you control get +2/+1.
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Vampire Outcasts
   ( 4)
Creature — Vampire
(2/2)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Sovereign
   ( 5)
Creature — Vampire
(3/4)
Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
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Vampire Warlord
  ( 5)
Creature — Vampire Warrior
(4/2)
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Vampire's Zeal
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
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Vampiric Dragon
   ( 8)
Creature — Vampire Dragon
(5/5)
Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.  : Vampiric Dragon deals 1 damage to target creature.
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Vampiric Embrace
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
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Vampiric Feast
   ( 7)
Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
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Vampiric Fury
  ( 2)
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
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Vampiric Link
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life.
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Vampiric Rites
 ( 1)
Enchantment
 , Sacrifice a creature: You gain 1 life and draw a card.
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Vampiric Sliver
  ( 4)
Creature — Sliver
(3/3)
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
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Vampiric Spirit
   ( 4)
Creature — Spirit
(4/3)
Flying When Vampiric Spirit enters the battlefield, you lose 4 life.
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Vampiric Touch
  ( 3)
Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
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Vampiric Tutor
 ( 1)
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
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Vampirism
  ( 2)
Enchantment — Aura
Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
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Vance's Blasting Cannons
  ( 4)
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
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Vandalblast
 ( 1)
Sorcery
Destroy target artifact you don't control. Overload  (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Vandalize
  ( 5)
Sorcery
Choose one or both — • Destroy target artifact. • Destroy target land.
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Vanguard of Brimaz
  ( 2)
Creature — Cat Soldier
(2/2)
Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
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Vanguard's Shield
 ( 2)
Artifact — Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Vanish into Memory
   ( 4)
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
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Vanishing
 ( 1)
Enchantment — Aura
Enchant creature  : Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Vanishment
  ( 5)
Instant
Put target nonland permanent on top of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Vanquish
  ( 3)
Instant
Destroy target blocking creature.
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Vanquish the Foul
  ( 6)
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Vanquisher's Banner
 ( 5)
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
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Vapor Snag
 ( 1)
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
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Vapor Snare
  ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
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Vaporkin
  ( 2)
Creature — Elemental
(2/1)
Flying Vaporkin can block only creatures with flying.
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Vaporous Djinn
   ( 4)
Creature — Djinn
(3/4)
Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay  . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Varchild, Betrayer of Kjeldor
  ( 3)
Legendary Creature — Human Knight
(3/3)
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or a planeswalker you control. When Varchild leaves the battlefield, gain control of all Survivors.
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Varchild's Crusader
  ( 4)
Creature — Human Knight
(3/2)
: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
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Varchild's War-Riders
  ( 2)
Creature — Human Warrior
(3/4)
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
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Varina, Lich Queen
    ( 4)
Legendary Creature — Zombie Wizard
(4/4)
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. , Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Varolz, the Scar-Striped
   ( 3)
Legendary Creature — Troll Warrior
(2/2)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
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Vassal's Duty
  ( 4)
Enchantment
: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
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Vastwood Animist
  ( 3)
Creature — Elf Shaman Ally
(1/1)
: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
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Vastwood Hydra
   ( 2)
Creature — Hydra
(0/0)
Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
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Vastwood Zendikon
  ( 5)
Enchantment — Aura
Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Vault of Catlacan
( 0)
Legendary Land
(Transforms from Storm the Vault.) : Add one mana of any color.
: Add for each artifact you control.
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Vault Skirge
  ( 2)
Artifact Creature — Imp
(1/1)
( can be paid with either or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vault Skyward
 ( 1)
Instant
Target creature gains flying until end of turn. Untap it.
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Vaultbreaker
  ( 4)
Creature — Orc Rogue
(4/2)
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Vebulid
 ( 1)
Creature — Horror
(0/0)
Vebulid enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat.
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Vectis Dominator
   ( 3)
Artifact Creature — Human Wizard
(0/2)
: Tap target creature unless its controller pays 2 life.
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Vectis Silencers
  ( 3)
Artifact Creature — Human Rogue
(1/2)
 : Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Vector Asp
 ( 1)
Artifact Creature — Snake
(1/1)
: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Vedalken Æthermage (Vedalken Aethermage)
  ( 2)
Creature — Vedalken Wizard
(1/2)
Flash (You may cast this spell any time you could cast an instant.) When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand. Wizardcycling ( , Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle your library.)
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Vedalken Archmage
   ( 4)
Creature — Vedalken Wizard
(0/2)
Whenever you cast an artifact spell, draw a card.
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Vedalken Blademaster
  ( 3)
Creature — Vedalken Soldier
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Vedalken Certarch
 ( 1)
Creature — Vedalken Wizard
(1/1)
Metalcraft — : Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.
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Vedalken Dismisser
  ( 6)
Creature — Vedalken Wizard
(2/2)
When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
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Vedalken Engineer
  ( 2)
Creature — Vedalken Artificer
(1/1)
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Vedalken Entrancer
  ( 4)
Creature — Vedalken Wizard
(1/4)
, : Target player puts the top two cards of their library into their graveyard.
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Vedalken Ghoul
  ( 2)
Creature — Vedalken Zombie
(1/1)
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
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Vedalken Heretic
  ( 2)
Creature — Vedalken Rogue
(1/1)
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
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Vedalken Humiliator
  ( 4)
Creature — Vedalken Wizard
(3/4)
Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
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Vedalken Infuser
  ( 4)
Creature — Vedalken Wizard
(1/4)
At the beginning of your upkeep, you may put a charge counter on target artifact.
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Vedalken Mastermind
  ( 2)
Creature — Vedalken Wizard
(1/2)
, : Return target permanent you control to its owner's hand.
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Vedalken Mesmerist
  ( 2)
Creature — Vedalken Wizard
(2/1)
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
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