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My First Tome
My First Tome 3 (3)
Artifact

1, Tap: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.

Unhinged (Uncommon)
My Forces Are Innumerable
My Forces Are Innumerable (0)
Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, create a 3/3 black Horror creature token.

At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme.

Archenemy: Nicol Bolas (Common)
My Genius Knows No Bounds
My Genius Knows No Bounds (0)
Scheme

When you set this scheme in motion, you may pay Variable Colorless. If you do, you gain X life and draw X cards.

Archenemy (Common)
My Laughter Echoes
My Laughter Echoes (0)
Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.

Archenemy: Nicol Bolas (Common)
My Undead Horde Awakens
My Undead Horde Awakens (0)
Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.

When a creature put onto the battlefield with this scheme dies, abandon this scheme.

Archenemy (Common)
My Wish Is Your Command
My Wish Is Your Command (0)
Scheme

When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.

Archenemy (Common)
Mycoid Shepherd
Mycoid Shepherd 1GreenGreenWhite (4)
Creature — Fungus (5/4)

Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.

Alara Reborn (Rare)
Mycologist
Mycologist 1White (2)
Creature — Human Druid (0/2)

At the beginning of your upkeep, put a spore counter on Mycologist.

Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

Planar Chaos (Uncommon)
Mycoloth
Mycoloth 3GreenGreen (5)
Creature — Fungus (4/4)

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

Commander Anthology (Rare)
Other Versions
Shards of Alara (Rare)
Planechase 2012 Edition (Rare)
Commander 2015 (Rare)
Commander 2016 (Rare)
Planechase Anthology (Rare)
Mycosynth Fiend
Mycosynth Fiend 2Green (3)
Creature — Horror (2/2)

Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.

New Phyrexia (Uncommon)
Mycosynth Golem
Mycosynth Golem 11 (11)
Artifact Creature — Golem (4/5)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Artifact creature spells you cast have affinity for artifacts. (They cost 1 less to cast for each artifact you control.)

Fifth Dawn (Rare)
Mycosynth Lattice
Mycosynth Lattice 6 (6)
Artifact

All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.

Battlebond (Mythic Rare)
Other Versions
Darksteel (Rare)
Mycosynth Wellspring
Mycosynth Wellspring 2 (2)
Artifact

When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Commander Anthology 2018 (Common)
Other Versions
New Phyrexia (Common)
Commander 2014 (Common)
Commander 2016 (Common)
Duel Decks: Elves vs. Inventors (Common)
Myojin of Cleansing Fire
Myojin of Cleansing Fire 5WhiteWhiteWhite (8)
Legendary Creature — Spirit (4/6)

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

Champions of Kamigawa (Rare)
Myojin of Infinite Rage
Myojin of Infinite Rage 7RedRedRed (10)
Legendary Creature — Spirit (7/4)

Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

Champions of Kamigawa (Rare)
Myojin of Life's Web
Myojin of Life's Web 6GreenGreenGreen (9)
Legendary Creature — Spirit (8/8)

Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

Champions of Kamigawa (Rare)
Myojin of Night's Reach
Myojin of Night's Reach 5BlackBlackBlack (8)
Legendary Creature — Spirit (5/2)

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.

Champions of Kamigawa (Rare)
Myojin of Seeing Winds
Myojin of Seeing Winds 7BlueBlueBlue (10)
Legendary Creature — Spirit (3/3)

Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Champions of Kamigawa (Rare)
Myr Adapter
Myr Adapter 3 (3)
Artifact Creature — Myr (1/1)

Myr Adapter gets +1/+1 for each Equipment attached to it.

Mirrodin (Common)
Myr Battlesphere
Myr Battlesphere 7 (7)
Artifact Creature — Myr Construct (4/7)

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

Commander 2018 (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2013 Edition (Rare)
Commander 2014 (Rare)
Commander 2016 (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Commander Anthology 2018 (Rare)
Myr Enforcer
Myr Enforcer 7 (7)
Artifact Creature — Myr (4/4)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Modern Masters 2015 Edition (Common)
Other Versions
Mirrodin (Common)
Planechase (Common)
Modern Masters (Common)
Myr Galvanizer
Myr Galvanizer 3 (3)
Artifact Creature — Myr (2/2)

Other Myr creatures you control get +1/+1.

1, Tap: Untap each other Myr you control.

Scars of Mirrodin (Uncommon)
Myr Incubator
Myr Incubator 6 (6)
Artifact

6, Tap, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle your library.

Mirrodin (Rare)
Myr Landshaper
Myr Landshaper 3 (3)
Artifact Creature — Myr (1/1)

Tap: Target land becomes an artifact in addition to its other types until end of turn.

Darksteel (Common)
Myr Matrix
Myr Matrix 5 (5)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Myr creatures get +1/+1.

5: Create a 1/1 colorless Myr artifact creature token.

Darksteel (Rare)
Myr Mindservant
Myr Mindservant 1 (1)
Artifact Creature — Myr (1/1)

2, Tap: Shuffle your library.

Mirrodin (Uncommon)
Myr Moonvessel
Myr Moonvessel 1 (1)
Artifact Creature — Myr (1/1)

When Myr Moonvessel dies, add Colorless.

Darksteel (Common)
Myr Propagator
Myr Propagator 3 (3)
Artifact Creature — Myr (1/1)

3, Tap: Create a token that's a copy of Myr Propagator.

Scars of Mirrodin (Rare)
Myr Prototype
Myr Prototype 5 (5)
Artifact Creature — Myr (2/2)

At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.

Myr Prototype can't attack or block unless you pay 1 for each +1/+1 counter on it.

Mirrodin (Uncommon)
Myr Quadropod
Myr Quadropod 4 (4)
Artifact Creature — Myr (1/4)

3: Switch Myr Quadropod's power and toughness until end of turn.

Fifth Dawn (Common)
Myr Reservoir
Myr Reservoir 3 (3)
Artifact

Tap: Add ColorlessColorless. Spend this mana only to cast Myr spells or activate abilities of Myr.

3, Tap: Return target Myr card from your graveyard to your hand.

Scars of Mirrodin (Rare)
Myr Retriever
Myr Retriever 2 (2)
Artifact Creature — Myr (1/1)

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Commander Anthology 2018 (Uncommon)
Other Versions
Mirrodin (Uncommon)
Modern Masters (Uncommon)
Commander 2014 (Uncommon)
Commander 2016 (Uncommon)
Myr Servitor
Myr Servitor 1 (1)
Artifact Creature — Myr (1/1)

At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.

Ultimate Masters (Common)
Other Versions
Fifth Dawn (Common)
Myr Sire
Myr Sire 2 (2)
Artifact Creature — Myr (1/1)

When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.

Commander Anthology 2018 (Common)
Other Versions
Mirrodin Besieged (Common)
Commander 2014 (Common)
Duel Decks: Elves vs. Inventors (Common)
Myr Superion
Myr Superion 2 (2)
Artifact Creature — Myr (5/6)

Spend only mana produced by creatures to cast Myr Superion.

New Phyrexia (Rare)
Myr Turbine
Myr Turbine 5 (5)
Artifact

Tap: Create a 1/1 colorless Myr artifact creature token.

Tap, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.

Mirrodin Besieged (Rare)
Myr Welder
Myr Welder 3 (3)
Artifact Creature — Myr (1/4)

Imprint — Tap: Exile target artifact card from a graveyard.

Myr Welder has all activated abilities of all cards exiled with it.

Mirrodin Besieged (Rare)
Myriad Landscape
Myriad Landscape (0)
Land

Myriad Landscape enters the battlefield tapped.

Tap: Add Colorless.

2, Tap, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Commander 2018 (Uncommon)
Other Versions
Commander 2014 (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Masters 25 (Uncommon)
Myrsmith
Myrsmith 1White (2)
Creature — Human Artificer (2/1)

Whenever you cast an artifact spell, you may pay 1. If you do, create a 1/1 colorless Myr artifact creature token.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Mysteries of the Deep
Mysteries of the Deep 4Blue (5)
Instant

Draw two cards.

Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

Worldwake (Common)
Mystic Archaeologist
Mystic Archaeologist 1Blue (2)
Creature — Human Wizard (2/1)

3BlueBlue: Draw two cards.

Core Set 2019 (Rare)
Mystic Barrier
Mystic Barrier 4White (5)
Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.

Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that player.

Commander 2013 Edition (Rare)
Mystic Compass
Mystic Compass 2 (2)
Artifact

1, Tap: Target land becomes the basic land type of your choice until end of turn.

Alliances (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Mystic Confluence
Mystic Confluence 3BlueBlue (5)
Instant

Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays 3.

• Return target creature to its owner's hand.

• Draw a card.

Battlebond (Rare)
Other Versions
Commander 2015 (Rare)
Mystic Crusader
Mystic Crusader 1WhiteWhite (3)
Creature — Human Nomad Mystic (2/1)

Protection from black and from red

Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

Odyssey (Rare)
Mystic Decree
Mystic Decree 2BlueBlue (4)
World Enchantment

All creatures lose flying and islandwalk.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Rare)
Mystic Denial
Mystic Denial 1BlueBlue (3)
Instant

Counter target creature or sorcery spell.

Portal Three Kingdoms (Uncommon)
Other Versions
Portal (Uncommon)
Portal Second Age (Uncommon)
Mystic Enforcer
Mystic Enforcer 2GreenWhite (4)
Creature — Human Nomad Mystic (3/3)

Protection from black

Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Time Spiral "Timeshifted" (Special)
Other Versions
Odyssey (Rare)
Mystic Familiar
Mystic Familiar 1White (2)
Creature — Bird (1/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

Torment (Common)
Mystic Gate
Mystic Gate (0)
Land

Tap: Add Colorless.

White or Blue, Tap: Add WhiteWhite, WhiteBlue, or BlueBlue.

Zendikar Expeditions (Mythic Rare)
Other Versions
Shadowmoor (Rare)
Mystic Genesis
Mystic Genesis 2GreenBlueBlue (5)
Instant

Counter target spell. Create an X/X green Ooze creature token, where X is that spell's converted mana cost.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Gatecrash (Rare)
Mystic Meditation
Mystic Meditation 3Blue (4)
Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

Dragons of Tarkir (Common)
Mystic Melting
Mystic Melting 3Green (4)
Instant

Destroy target artifact or enchantment.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Uncommon)
Mystic Might
Mystic Might Blue (1)
Enchantment — Aura

Enchant land you control

Cumulative upkeep 1Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has "Tap: Target creature gets +2/+2 until end of turn."

Ice Age (Rare)
Mystic Monastery
Mystic Monastery (0)
Land

Mystic Monastery enters the battlefield tapped.

Tap: Add Blue, Red, or White.

Commander 2017 (Uncommon)
Other Versions
Duel Decks: Speed vs. Cunning (Uncommon)
Khans of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Mystic of the Hidden Way
Mystic of the Hidden Way 4Blue (5)
Creature — Human Monk (3/2)

Mystic of the Hidden Way can't be blocked.

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Masters 25 (Common)
Other Versions
Khans of Tarkir (Common)
Ugin's Fate promos (Common)
Mystic Penitent
Mystic Penitent White (1)
Creature — Human Nomad Mystic (1/1)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

Odyssey (Uncommon)
Mystic Remora
Mystic Remora Blue (1)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays 4.

Masters Edition (Uncommon)
Other Versions
Ice Age (Common)
Mystic Restraints
Mystic Restraints 2BlueBlue (4)
Enchantment — Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Champions of Kamigawa (Common)
Mystic Retrieval
Mystic Retrieval 3Blue (4)
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ultimate Masters (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Commander 2015 (Uncommon)
Mystic Snake
Mystic Snake 1GreenBlueBlue (4)
Creature — Snake (2/2)

Flash

When Mystic Snake enters the battlefield, counter target spell.

Masters 25 (Rare)
Other Versions
Apocalypse (Rare)
Time Spiral "Timeshifted" (Special)
Modern Masters 2015 Edition (Rare)
Commander 2015 (Rare)
Mystic Speculation
Mystic Speculation Blue (1)
Sorcery

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Future Sight (Uncommon)
Mystic Veil
Mystic Veil 1Blue (2)
Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Visions (Common)
Mystic Visionary
Mystic Visionary 1White (2)
Creature — Human Nomad Mystic (2/1)

Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.

Odyssey (Common)
Mystic Zealot
Mystic Zealot 3White (4)
Creature — Human Nomad Mystic (2/4)

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Vintage Masters (Uncommon)
Other Versions
Odyssey (Common)
Mystical Teachings
Mystical Teachings 3Blue (4)
Instant

Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.

Flashback 5Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Masters 2017 Edition (Common)
Other Versions
Time Spiral (Common)
Mystical Tutor
Mystical Tutor Blue (1)
Instant

Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Signature Spellbook: Jace (Rare)
Other Versions
Classic Sixth Edition (Uncommon)
Mirage (Uncommon)
From the Vault: Exiled (Mythic Rare)
Eternal Masters (Rare)
Mystifying Maze
Mystifying Maze (0)
Land

Tap: Add Colorless.

4, Tap: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Commander 2017 (Rare)
Other Versions
Magic 2011 (Rare)
Myth Realized
Myth Realized White (1)
Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

2White: Put a lore counter on Myth Realized.

White: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

Dragons of Tarkir (Rare)
Myth Unbound
Myth Unbound 2Green (3)
Enchantment

Your commander costs 1 less to cast for each time it's been cast from the command zone this game.

Whenever your commander is put into the command zone from anywhere, draw a card.

Commander 2018 (Rare)
Mythic Proportions
Mythic Proportions 4GreenGreenGreen (7)
Enchantment — Aura

Enchant creature

Enchanted creature gets +8/+8 and has trample.

Onslaught (Rare)
Naar Isle
Naar Isle (0)
Plane — Wildfire

At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.

Whenever you roll [chaos], Naar Isle deals 3 damage to target player or planeswalker.

Planechase Anthology (Common)
Other Versions
Planechase (Common)
Naban, Dean of Iteration
Naban, Dean of Iteration 1Blue (2)
Legendary Creature — Human Wizard (2/1)

If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Dominaria (Rare)
Nacatl Hunt-Pride
Nacatl Hunt-Pride 5White (6)
Creature — Cat Warrior (5/4)

Vigilance

Red, Tap: Target creature can't block this turn.

Green, Tap: Target creature blocks this turn if able.

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Conflux (Uncommon)
Nacatl Outlander
Nacatl Outlander RedGreen (2)
Creature — Cat Scout (2/2)

Protection from blue

Conflux (Common)
Nacatl Savage
Nacatl Savage 1Green (2)
Creature — Cat Warrior (2/1)

Protection from artifacts

Conflux (Common)
Nacatl War-Pride
Nacatl War-Pride 3GreenGreenGreen (6)
Creature — Cat Warrior (3/3)

Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

Future Sight (Uncommon)
Nacre Talisman
Nacre Talisman 2 (2)
Artifact

Whenever a player casts a white spell, you may pay 3. If you do, untap target permanent.

Ice Age (Uncommon)
Nafs Asp
Nafs Asp Green (1)
Creature — Snake (1/1)

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay 1 before that draw step.

Arabian Nights (Common)
Other Versions
Fourth Edition (Common)
Naga Oracle
Naga Oracle 3Blue (4)
Creature — Naga Cleric (2/4)

When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Amonkhet (Common)
Naga Vitalist
Naga Vitalist 1Green (2)
Creature — Naga Druid (1/2)

Tap: Add one mana of any type that a land you control could produce.

Amonkhet (Common)
Nagao, Bound by Honor
Nagao, Bound by Honor 3White (4)
Legendary Creature — Human Samurai (3/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

Champions of Kamigawa (Uncommon)
Nagging Thoughts
Nagging Thoughts 1Blue (2)
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness 1Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Common)
Nahiri, the Harbinger
Nahiri, the Harbinger 2RedWhite (4)
Legendary Planeswalker — Nahiri (4)

+2: You may discard a card. If you do, draw a card.

−2: Exile target enchantment, tapped artifact, or tapped creature.

−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

Shadows over Innistrad (Mythic Rare)
Nahiri, the Lithomancer
Nahiri, the Lithomancer 3WhiteWhite (5)
Legendary Planeswalker — Nahiri (3)

+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.

−2: You may put an Equipment card from your hand or graveyard onto the battlefield.

−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip 0.

Nahiri, the Lithomancer can be your commander.

Commander 2014 (Mythic Rare)
Nahiri's Machinations
Nahiri's Machinations 1White (2)
Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

1Red: Nahiri's Machinations deals 1 damage to target blocking creature.

Shadows over Innistrad (Uncommon)
Nahiri's Wrath
Nahiri's Wrath 2Red (3)
Sorcery

As an additional cost to cast this spell, discard X cards.

Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.

Eldritch Moon (Mythic Rare)
Najeela, the Blade-Blossom
Najeela, the Blade-Blossom 2Red (3)
Legendary Creature — Human Warrior (3/2)

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.

WhiteBlueBlackRedGreen: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat.

Battlebond (Mythic Rare)
Nakaya Shade
Nakaya Shade 1Black (2)
Creature — Shade (1/1)

Black: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.

Prophecy (Uncommon)
Naked Singularity
Naked Singularity 5 (5)
Artifact

Cumulative upkeep 3 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce Red, Islands produce Green, Swamps produce White, Mountains produce Blue, and Forests produce Black instead of any other type.

Masters Edition IV (Rare)
Other Versions
Ice Age (Rare)
Nalathni Dragon
Nalathni Dragon 2RedRed (4)
Creature — Dragon (1/1)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Red: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.

Promo set for Gatherer (Special)
Name Dropping
Name Dropping 1Green (2)
Enchantment

Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" When you do, return that card to your hand.

Unhinged (Uncommon)
Nameless Inversion
Nameless Inversion 1Black (2)
Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)

Target creature gets +3/-3 and loses all creature types until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
Lorwyn (Common)
Nameless One
Nameless One 3Blue (4)
Creature — Wizard Avatar (*/*)

Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Nameless Race
Nameless Race 3Black (4)
Creature (*/*)

Trample

As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

The Dark (Rare)
Nantuko Blightcutter
Nantuko Blightcutter 2Green (3)
Creature — Insect Druid (2/2)

Protection from black

Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.

Torment (Rare)
Nantuko Calmer
Nantuko Calmer 2GreenGreen (4)
Creature — Insect Druid (2/3)

Green, Tap, Sacrifice Nantuko Calmer: Destroy target enchantment.

Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

Torment (Common)
Nantuko Cultivator
Nantuko Cultivator 3Green (4)
Creature — Insect Druid (2/2)

When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

Torment (Rare)
Nantuko Disciple
Nantuko Disciple 3Green (4)
Creature — Insect Druid (2/2)

Green, Tap: Target creature gets +2/+2 until end of turn.

Odyssey (Common)
Other Versions
Eighth Edition (Common)
Nantuko Elder
Nantuko Elder 2Green (3)
Creature — Insect Druid (1/2)

Tap: Add ColorlessGreen.

Odyssey (Uncommon)
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