|
Rishadan Footpad
  ( 4)
Creature — Human Pirate
(2/2)
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay .
|
|
|
Rishadan Pawnshop
 ( 2)
Artifact
, : Shuffle target nontoken permanent you control into its owner's library.
|
|
|
Rishkar, Peema Renegade
  ( 3)
Legendary Creature — Elf Druid
(2/2)
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has " : Add ."
|
|
|
Rishkar's Expertise
   ( 6)
Sorcery
Draw cards equal to the greatest power among creatures you control. You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.
|
|
|
Rising Waters
  ( 4)
Enchantment
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
|
|
|
Risk Factor
  ( 3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
|
|
|
Risky Move
    ( 6)
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
|
|
|
Rite of Belzenlok
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
|
|
|
Rite of Consumption
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
|
|
|
Rite of Passage
  ( 3)
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
|
|
|
Rite of Replication
   ( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
|
|
|
Rite of Ruin
   ( 7)
Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
|
|
|
Rite of the Raging Storm
   ( 5)
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
|
|
|
Rite of the Serpent
   ( 6)
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
|
|
|
Rite of Undoing
  ( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
|
|
|
Rites of Flourishing
  ( 3)
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
|
|
|
Rites of Initiation
 ( 1)
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
|
|
|
Rites of Reaping
   ( 6)
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
|
|
|
Rites of Refusal
  ( 2)
Instant
Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.
|
|
|
Rites of Spring
  ( 2)
Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
|
|
|
Rith, the Awakener
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay  . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
|
|
|
Rith, the Awakener Avatar
( 0)
Vanguard
(+0/+6)
Whenever a creature you control deals combat damage to a player, you may pay . If you do, create a 5/5 red Dragon creature token with flying.
|
|
|
Rith's Charm
   ( 3)
Instant
Choose one — • Destroy target nonbasic land. • Create three 1/1 green Saproling creature tokens. • Prevent all damage a source of your choice would deal this turn.
|
|
|
Ritual of Soot
   ( 4)
Sorcery
Destroy all creatures with converted mana cost 3 or less.
|
|
|
Ritual of Steel
  ( 3)
Enchantment — Aura
Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.
|
|
|
Ritual of Subdual
   ( 6)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.
|
|
|
Ritual of the Machine
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.
|
|
|
Ritual of the Returned
  ( 4)
Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
|
|
|
Rivalry
  ( 3)
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
|
|
|
Rivals' Duel
  ( 4)
Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
|
|
|
River Bear
  ( 4)
Creature — Bear
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
|
|
|
River Boa
  ( 2)
Creature — Snake
(2/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate River Boa.
|
|
|
River Darter
  ( 3)
Creature — Merfolk Warrior
(2/3)
River Darter can't be blocked by Dinosaurs.
|
|
|
River Delta
( 0)
Land
River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. : Add or . Put a depletion counter on River Delta.
|
|
|
River Heralds' Boon
  ( 2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
|
|
|
River Hoopoe
  ( 2)
Creature — Bird
(1/3)
Flying   : You gain 2 life and draw a card.
|
|
|
River Kelpie
   ( 5)
Creature — Beast
(3/3)
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
River Merfolk
  ( 2)
Creature — Merfolk
(2/1)
: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
|
|
|
River Serpent
  ( 6)
Creature — Serpent
(5/5)
River Serpent can't attack unless there are five or more cards in your graveyard. Cycling ( , Discard this card: Draw a card.)
|
|
|
River Sneak
  ( 2)
Creature — Merfolk Warrior
(1/1)
River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
|
|
|
Riverfall Mimic
  ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
|
|
|
River's Rebuke
   ( 6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
|
|
|
Riverwheel Aerialists
  ( 6)
Creature — Djinn Monk
(4/5)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
|
|
|
Riverwise Augur
  ( 4)
Creature — Merfolk Wizard
(2/2)
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
|
|
|
Riveting Rigger
  ( 3)
Artifact Creature — Cyborg Rigger
(2/2)
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Roar of Challenge
  ( 3)
Sorcery
All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
|
|
|
Roar of Jukai
  ( 3)
Instant — Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Roar of Reclamation
   ( 7)
Sorcery
Each player returns all artifact cards from their graveyard to the battlefield.
|
|
|
Roar of the Crowd
  ( 4)
Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
|
|
|
Roar of the Kha
  ( 2)
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine  (Choose both if you pay the entwine cost.)
|
|
|
Roar of the Wurm
  ( 7)
Sorcery
Create a 6/6 green Wurm creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Roaring Primadox
  ( 4)
Creature — Beast
(4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
|
|
|
Roaring Slagwurm
   ( 7)
Creature — Wurm
(6/4)
Whenever Roaring Slagwurm attacks, tap all artifacts.
|
|
|
Roast
  ( 2)
Sorcery
Roast deals 5 damage to target creature without flying.
|
|
|
Robber Fly
  ( 3)
Creature — Insect
(1/1)
Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
|
|
|
Robe of Mirrors
 ( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
|
|
|
Robo-
( 0)
Artifact Creature — Construct
(+1/+1)
At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment ( , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
|
|
|
Roc Charger
  ( 3)
Creature — Bird
(1/3)
Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
|
|
|
Roc Egg
  ( 3)
Creature — Bird Egg
(0/3)
Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying.
|
|
|
Roc Hatchling
 ( 1)
Creature — Bird
(0/1)
Roc Hatchling enters the battlefield with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
|
|
|
Rock Badger
  ( 5)
Creature — Badger Beast
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Rock Basilisk
   ( 6)
Creature — Basilisk
(4/5)
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
|
|
|
Rock Hydra
   ( 2)
Creature — Hydra
(0/0)
Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
  : Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
|
|
|
Rock Jockey
  ( 3)
Creature — Goblin
(3/3)
You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn.
|
|
|
Rock Lobster
 ( 4)
Artifact Creature — Lobster
(4/3)
Creatures named Scissors Lizard can't attack or block.
|
|
|
Rock Slide
  ( 1)
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
|
|
|
Rocket Launcher
 ( 4)
Artifact
: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
|
|
|
Rocket-Powered Turbo Slug
  ( 4)
Creature — Slug
(3/1)
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
|
|
|
Rockslide Ambush
  ( 2)
Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
|
|
|
Rockslide Elemental
  ( 3)
Creature — Elemental
(1/1)
First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
|
|
|
Rocky Tar Pit
( 0)
Land
Rocky Tar Pit enters the battlefield tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library.
|
|
|
Rod of Ruin
 ( 4)
Artifact
, : Rod of Ruin deals 1 damage to any target.
|
|
|
Rod of Spanking
 ( 1)
Artifact
, : Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"
|
|
|
Rofellos
( 0)
Vanguard
(-2/+4)
Whenever a creature you control dies, draw a card.
|
|
|
Rofellos's Gift
 ( 1)
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
|
|
|
Rogue Elephant
 ( 1)
Creature — Elephant
(3/3)
When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
|
|
|
Rogue Kavu
  ( 2)
Creature — Kavu
(1/1)
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
|
|
|
Rogue Skycaptain
  ( 3)
Creature — Human Rogue Mercenary
(3/4)
Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
|
|
|
Rogue's Gloves
 ( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Roil Elemental
    ( 6)
Creature — Elemental
(3/2)
Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
|
|
|