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Flamerush Rider
  ( 5)
Creature — Human Warrior
(3/3)
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Flames of the Blood Hand
  ( 3)
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
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Flames of the Firebrand
  ( 3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
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Flameshadow Conjuring
  ( 4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Flameshot
  ( 4)
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
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Flamespeaker Adept
  ( 3)
Creature — Human Shaman
(2/3)
Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
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Flamespeaker's Will
 ( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.
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Flamestick Courier
  ( 3)
Creature — Goblin
(2/1)
You may choose not to untap Flamestick Courier during your untap step.  , : Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
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Flametongue Kavu
  ( 4)
Creature — Kavu
(4/2)
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
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Flametongue Kavu Avatar
( 0)
Vanguard
(+0/-6)
Whenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4.
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Flamewake Phoenix
   ( 3)
Creature — Phoenix
(2/2)
Flying, haste Flamewake Phoenix attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay . If you do, return Flamewake Phoenix from your graveyard to the battlefield.
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Flamewave Invoker
  ( 3)
Creature — Goblin Mutant
(2/2)
 : Flamewave Invoker deals 5 damage to target player or planeswalker.
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Flame-Wreathed Phoenix
   ( 4)
Creature — Phoenix
(3/3)
Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."
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Flamewright
  ( 2)
Creature — Human Artificer
(1/1)
, : Create a 1/1 colorless Construct artifact creature token with defender.
, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.
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Flaming Gambit
  ( 1)
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flaming Sword
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+0 and has first strike.
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Flanking Troops
   ( 4)
Creature — Human Soldier
(2/2)
Whenever Flanking Troops attacks, you may tap target creature.
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Flare
  ( 3)
Instant
Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
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Flaring Flame-Kin
  ( 3)
Creature — Elemental Warrior
(2/2)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has " : Flaring Flame-Kin gets +1/+0 until end of turn."
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Flaring Pain
  ( 2)
Instant
Damage can't be prevented this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flash
  ( 2)
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to .
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Flash Conscription
  ( 6)
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
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Flash Flood
 ( 1)
Instant
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
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Flash Foliage
  ( 3)
Instant
Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card.
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Flash of Defiance
  ( 2)
Sorcery
Green creatures and white creatures can't block this turn. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flash of Insight
   ( 2)
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback— , Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
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Flashfreeze
  ( 2)
Instant
Counter target red or green spell.
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Flatten
  ( 4)
Instant
Target creature gets -4/-4 until end of turn.
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Flay
  ( 4)
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay .
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Flayed Nim
  ( 4)
Creature — Skeleton
(2/2)
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.  : Regenerate Flayed Nim.
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Flayer Drone
   ( 3)
Creature — Eldrazi Drone
(3/1)
Devoid (This card has no color.) First strike Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.
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Flayer Husk
 ( 1)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip 
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Flayer of the Hatebound
  ( 6)
Creature — Devil
(4/2)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
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Flaying Tendrils
   ( 3)
Sorcery
Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Fledgling Djinn
  ( 2)
Creature — Djinn
(2/2)
Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
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Fledgling Dragon
   ( 4)
Creature — Dragon
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has " : Fledgling Dragon gets +1/+0 until end of turn."
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Fledgling Griffin
  ( 2)
Creature — Griffin
(2/2)
Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
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Fledgling Imp
  ( 3)
Creature — Imp
(2/2)
, Discard a card: Fledgling Imp gains flying until end of turn.
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Fledgling Mawcor
  ( 4)
Creature — Beast
(2/2)
Flying : Fledgling Mawcor deals 1 damage to any target.
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Fledgling Osprey
 ( 1)
Creature — Bird
(1/1)
Fledgling Osprey has flying as long as it's enchanted.
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Fleecemane Lion
  ( 2)
Creature — Cat
(3/3)
  : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
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Fleet Swallower
   ( 7)
Creature — Fish
(6/6)
Whenever Fleet Swallower attacks, target player puts the top half of their library, rounded up, into their graveyard.
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Fleetfeather Cockatrice
   ( 5)
Creature — Cockatrice
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Fleetfeather Sandals
 ( 2)
Artifact — Equipment
Equipped creature has flying and haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Fleetfoot Panther
   ( 3)
Creature — Cat
(3/4)
Flash When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
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Fleet-Footed Monk
  ( 2)
Creature — Human Monk
(1/1)
Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
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Fleeting Aven
   ( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
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Fleeting Image
  ( 3)
Creature — Illusion
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)  : Return Fleeting Image to its owner's hand.
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Fleeting Memories
  ( 3)
Enchantment
When Fleeting Memories enters the battlefield, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target player puts the top three cards of their library into their graveyard.
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Fleetwheel Cruiser
 ( 4)
Artifact — Vehicle
(5/3)
Trample, haste When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Flensermite
  ( 2)
Creature — Gremlin
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Flesh // Blood (Flesh)
   ( 5)
Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
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Flesh Allergy
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.
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Flesh Carver
  ( 3)
Creature — Human Wizard
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)  , Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.
When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.
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Flesh Reaver
  ( 2)
Creature — Horror
(4/4)
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
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Flesh to Dust
   ( 5)
Instant
Destroy target creature. It can't be regenerated.
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Fleshbag Marauder
  ( 3)
Creature — Zombie Warrior
(3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
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Flesh-Eater Imp
  ( 4)
Creature — Imp
(2/2)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
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Fleshgrafter
  ( 3)
Creature — Human Warrior
(2/2)
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
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Fleshmad Steed
  ( 2)
Creature — Horse
(2/2)
Whenever another creature dies, tap Fleshmad Steed.
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Fleshpulper Giant
   ( 7)
Creature — Giant
(4/4)
When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.
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Flicker
  ( 2)
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
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Flickerform
  ( 2)
Enchantment — Aura
Enchant creature   : Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
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Flickering Spirit
  ( 4)
Creature — Spirit
(2/2)
Flying  : Exile Flickering Spirit, then return it to the battlefield under its owner's control.
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Flickering Ward
 ( 1)
Enchantment — Aura
Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. : Return Flickering Ward to its owner's hand.
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Flickerwisp
   ( 3)
Creature — Elemental
(3/1)
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Flight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
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Flight of Equenauts
  ( 8)
Creature — Human Knight
(4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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Flight of Fancy
  ( 4)
Enchantment — Aura
Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying.
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Flight Spellbomb
 ( 1)
Artifact
, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.
When Flight Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Fling
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
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Flint Golem
 ( 4)
Artifact Creature — Golem
(2/3)
Whenever Flint Golem becomes blocked, defending player puts the top three cards of their library into their graveyard.
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Flinthoof Boar
  ( 2)
Creature — Boar
(2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain. : Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
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Flitterstep Eidolon
  ( 2)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flitterstep Eidolon can't be blocked. Enchanted creature gets +1/+1 and can't be blocked.
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Floating Shield
  ( 3)
Enchantment — Aura
Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
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Floating-Dream Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
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Flock of Rabid Sheep
   ( 2)
Sorcery
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
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Flood
 ( 1)
Enchantment
 : Tap target creature without flying.
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Flood of Recollection
  ( 2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
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Flood Plain
( 0)
Land
Flood Plain enters the battlefield tapped. , Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle your library.
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Floodbringer
  ( 2)
Creature — Moonfolk Wizard
(1/2)
Flying , Return a land you control to its owner's hand: Tap target land.
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Floodchaser
  ( 6)
Creature — Elemental
(0/0)
Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. , Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
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Flooded Shoreline
  ( 2)
Enchantment
 , Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
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Flooded Strand
( 0)
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle your library.
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Flooded Woodlands
   ( 4)
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
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Floodgate
  ( 4)
Creature — Wall
(0/5)
Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
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Floodtide Serpent
  ( 5)
Creature — Serpent
(4/4)
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
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Floodwaters
   ( 6)
Sorcery
Return up to two target creatures to their owners' hands. Cycling ( , Discard this card: Draw a card.)
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Floral Spuzzem
  ( 4)
Creature — Elemental
(2/2)
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
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Flourishing Defenses
  ( 5)
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
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Flow of Ideas
  ( 6)
Sorcery
Draw a card for each Island you control.
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Flow of Maggots
  ( 3)
Creature — Insect
(2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures.
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