|
Soul Summons
  ( 2)
Sorcery
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|
Soul Swallower
   ( 4)
Creature — Wurm
(3/3)
Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
|
|
|
Soul Tithe
  ( 2)
Enchantment — Aura
Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its converted mana cost.
|
|
|
Soul Warden
 ( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters the battlefield, you gain 1 life.
|
|
|
Soulblade Corrupter
  ( 5)
Creature — Human Warrior
(3/3)
Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
|
|
|
Soulblade Djinn
   ( 5)
Creature — Djinn
(4/3)
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
|
|
|
Soulblade Renewer
  ( 5)
Creature — Elf Warrior
(2/2)
Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
|
|
|
Soulblast
    ( 6)
Instant
As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
|
|
|
Soulcage Fiend
   ( 3)
Creature — Demon
(3/2)
When Soulcage Fiend dies, each player loses 3 life.
|
|
|
Soulcatcher
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
|
|
|
Soulcatchers' Aerie
  ( 2)
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
|
|
|
Souldrinker
  ( 4)
Creature — Spirit
(2/2)
Pay 3 life: Put a +1/+1 counter on Souldrinker.
|
|
|
Soulfire Grand Master
  ( 2)
Creature — Human Monk
(2/2)
Lifelink Instant and sorcery spells you control have lifelink.   : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
|
|
|
Soulflayer
   ( 6)
Creature — Demon
(4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
|
|
|
Soulgorger Orgg
   ( 5)
Creature — Nightmare Orgg
(6/6)
Trample When Soulgorger Orgg enters the battlefield, you lose all but 1 life. When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
|
|
|
Soulless One
  ( 4)
Creature — Zombie Avatar
(*/*)
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
|
|
|
Soulless Revival
  ( 2)
Instant — Arcane
Return target creature card from your graveyard to your hand. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Soulmender
 ( 1)
Creature — Human Cleric
(1/1)
: You gain 1 life.
|
|
|
Soul's Attendant
 ( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters the battlefield, you may gain 1 life.
|
|
|
Soul's Fire
  ( 3)
Instant
Target creature you control deals damage equal to its power to any target.
|
|
|
Soul's Grace
  ( 2)
Instant
You gain life equal to target creature's power.
|
|
|
Soul's Majesty
  ( 5)
Sorcery
Draw cards equal to the power of target creature you control.
|
|
|
Soul's Might
  ( 5)
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
|
|
|
Souls of the Faultless
   ( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
|
|
|
Soul-Scar Mage
 ( 1)
Creature — Human Wizard
(1/2)
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
|
|
|
Soulscour
    ( 10)
Sorcery
Destroy all nonartifact permanents.
|
|
|
Soulshriek
 ( 1)
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
|
|
|
Soulstinger
  ( 4)
Creature — Scorpion Demon
(4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
|
|
|
Soulsurge Elemental
  ( 4)
Creature — Elemental
(*/1)
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
|
|
|
Soulsworn Jury
  ( 3)
Creature — Spirit
(1/4)
Defender (This creature can't attack.)  , Sacrifice Soulsworn Jury: Counter target creature spell.
|
|
|
Soulsworn Spirit
  ( 4)
Creature — Spirit
(2/1)
Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
|
|
|
Soultether Golem
 ( 2)
Artifact Creature — Golem
(3/3)
Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
|
|
|
Sound the Call
  ( 3)
Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
|
|
|
Sovereigns of Lost Alara
   ( 6)
Creature — Spirit
(4/5)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
|
|
|
Sovereign's Realm
( 0)
Conspiracy
(Start the game with this conspiracy face up in the command zone.) Your deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic land cards from outside the game. Basic lands you control have " : Add one mana of any color."
|
|
|
Sower of Discord
   ( 6)
Creature — Demon
(6/6)
Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
|
|
|
Sower of Temptation
   ( 4)
Creature — Faerie Wizard
(2/2)
Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
|
|
|
Sowing Salt
   ( 4)
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles their library.
|
|
|
Spare from Evil
  ( 2)
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
|
|
|
Spark Elemental
 ( 1)
Creature — Elemental
(3/1)
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.
|
|
|
Spark Fiend
  ( 5)
Creature — Beast
(5/6)
When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
|
|
|
Spark Jolt
 ( 1)
Instant
Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
|
Spark Mage
 ( 1)
Creature — Dwarf Wizard
(1/1)
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
|
|
|
Spark of Creativity
 ( 1)
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.
|
|
|
Spark Spray
 ( 1)
Instant
Spark Spray deals 1 damage to any target. Cycling ( , Discard this card: Draw a card.)
|
|
|
Spark Trooper
    ( 4)
Creature — Elemental Soldier
(6/1)
Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper.
|
|
|
Sparkcaster
   ( 4)
Creature — Kavu
(5/3)
When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player or planeswalker.
|
|
|
Sparkmage Apprentice
  ( 2)
Creature — Human Wizard
(1/1)
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
|
|
|
Sparkmage's Gambit
  ( 2)
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
|
|
|
Sparksmith
  ( 2)
Creature — Goblin
(1/1)
: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
|
|
|
Sparkspitter
  ( 3)
Creature — Elemental Spellshaper
(1/3)
, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
|
|
|
Sparktongue Dragon
   ( 5)
Creature — Dragon
(3/3)
Flying When Sparktongue Dragon enters the battlefield, you may pay  . When you do, it deals 3 damage to any target.
|
|
|
Sparring Collar
 ( 2)
Artifact — Equipment
Equipped creature has first strike.  : Attach Sparring Collar to target creature you control.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Sparring Construct
 ( 1)
Artifact Creature — Construct
(1/1)
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
|
|
|
Sparring Golem
 ( 3)
Artifact Creature — Golem
(2/2)
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
|
|
|
Sparring Mummy
  ( 4)
Creature — Zombie
(3/3)
When Sparring Mummy enters the battlefield, untap target creature.
|
|
|
Spatial Binding
  ( 2)
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
|
|
|
Spatial Contortion
  ( 2)
Instant
( represents colorless mana.) Target creature gets +3/-3 until end of turn.
|
|
|
Spatial Merging
( 0)
Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
|
|
|
Spatula of the Ages
 ( 4)
Artifact
, , Sacrifice Spatula of the Ages: You may put a silver-bordered permanent card from your hand onto the battlefield.
|
|
|
Spawn of Rix Maadi
   ( 5)
Creature — Horror
(5/3)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
|
|
|
Spawn of Thraxes
   ( 7)
Creature — Dragon
(5/5)
Flying When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.
|
|
|
Spawnbinder Mage
  ( 4)
Creature — Human Wizard Ally
(2/4)
Cohort — , Tap an untapped Ally you control: Tap target creature.
|
|
|
Spawnbroker
  ( 3)
Creature — Human Wizard
(1/1)
When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
|
|
|
Spawning Breath
  ( 2)
Instant
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
|
|
|
Spawning Grounds
   ( 8)
Enchantment — Aura
Enchant land Enchanted land has " : Create a 5/5 green Beast creature token with trample."
|
|
|
Spawning Pit
 ( 2)
Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit. , Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
|
|
|
Spawnsire of Ulamog
 ( 10)
Creature — Eldrazi
(7/11)
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) : Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
0: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
|
|
|
Spawnwrithe
  ( 3)
Creature — Elemental
(2/2)
Trample Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.
|
|
|
Spearbreaker Behemoth
   ( 7)
Creature — Beast
(5/5)
Indestructible : Target creature with power 5 or greater gains indestructible until end of turn.
|
|
|
Spearpoint Oread
  ( 3)
Enchantment Creature — Nymph
(2/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) First strike Enchanted creature gets +2/+2 and has first strike.
|
|
|
Species Gorger
   ( 5)
Creature — Frog Beast
(6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
|
|
|
Specter's Shroud
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
|
|
|
Spectra Ward
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
|
|
|
Spectral Bears
  ( 2)
Creature — Bear Spirit
(3/3)
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
|
|
|
Spectral Cloak
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
|
|
|
Spectral Flight
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
|
|
|
Spectral Force
   ( 5)
Creature — Elemental Spirit
(8/8)
Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
|
|
|
Spectral Gateguards
  ( 5)
Creature — Spirit Soldier
(2/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
|
|
|
Spectral Grasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack you or a planeswalker you control. Enchanted creature can't block creatures you control.
|
|
|
Spectral Guardian
   ( 4)
Creature — Spirit
(2/3)
As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
|
|
|
Spectral Lynx
  ( 2)
Creature — Cat Spirit
(2/1)
Protection from green : Regenerate Spectral Lynx.
|
|
|
Spectral Prison
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
|
|
|
Spectral Reserves
  ( 4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
|
|
|
Spectral Rider
  ( 2)
Creature — Spirit Knight
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Spectral Searchlight
 ( 3)
Artifact
: Choose a player. That player adds one mana of any color they choose.
|
|
|
Spectral Shepherd
  ( 3)
Creature — Spirit
(2/2)
Flying  : Return target Spirit you control to its owner's hand.
|
|
|
Spectral Shield
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
|
|
|
Spectral Shift
  ( 2)
Instant
Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine (Choose both if you pay the entwine cost.)
|
|
|