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Back from the Brink
   ( 6)
Enchantment
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate this ability only any time you could cast a sorcery.
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Back to Basics
  ( 3)
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
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Backdraft
  ( 2)
Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
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Backfire
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
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Backlash
   ( 3)
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
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Backslide
  ( 2)
Instant
Turn target creature with a morph ability face down. Cycling ( , Discard this card: Draw a card.)
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Backup Plan
( 0)
Conspiracy
(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
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Backwoods Survivalists
  ( 4)
Creature — Human Warrior
(4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Bad Moon
  ( 2)
Enchantment
Black creatures get +1/+1.
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Bad River
( 0)
Land
Bad River enters the battlefield tapped. , Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library.
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Baffling End
  ( 2)
Enchantment
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
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Baird, Steward of Argive
   ( 4)
Legendary Creature — Human Soldier
(2/4)
Vigilance Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
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Baki's Curse
   ( 4)
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
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Baku Altar
 ( 2)
Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. , , Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
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Bala Ged Scorpion
  ( 4)
Creature — Scorpion
(2/3)
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
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Bala Ged Thief
  ( 4)
Creature — Human Rogue Ally
(2/2)
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
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Balan, Wandering Knight
   ( 4)
Legendary Creature — Cat Knight
(3/3)
First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.  : Attach all Equipment you control to Balan.
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Balance
  ( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Balance of Power
   ( 5)
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
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Balancing Act
   ( 4)
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
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Balduvian Conjurer
  ( 2)
Creature — Human Wizard
(0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
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Balduvian Dead
  ( 4)
Creature — Zombie
(2/3)
 , Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
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Balduvian Fallen
  ( 4)
Creature — Zombie
(3/5)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each or spent this way.
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Balduvian Frostwaker
  ( 3)
Creature — Human Wizard
(1/1)
, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
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Balduvian Horde
   ( 4)
Creature — Human Barbarian
(5/5)
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
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Balduvian Hydra
   ( 2)
Creature — Hydra
(0/1)
Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.   : Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.
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Balduvian Rage
  ( 1)
Instant
Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Balduvian Shaman
 ( 1)
Creature — Human Cleric Shaman
(1/1)
: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
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Balduvian Warlord
  ( 4)
Creature — Human Barbarian
(3/2)
: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
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Balduvian War-Makers
  ( 5)
Creature — Human Barbarian
(3/3)
Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
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Balefire Dragon
   ( 7)
Creature — Dragon
(6/6)
Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
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Balefire Liege
    ( 5)
Creature — Spirit Horror
(2/4)
Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.
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Baleful Ammit
  ( 3)
Creature — Crocodile Demon
(4/3)
Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
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Baleful Eidolon
  ( 2)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.
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Baleful Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you draw a card and you lose 1 life.
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Baleful Stare
  ( 3)
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
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Baleful Strix
  ( 2)
Artifact Creature — Bird
(1/1)
Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.
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Ball Lightning
   ( 3)
Creature — Elemental
(6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.
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Ballista Charger
 ( 5)
Artifact — Vehicle
(6/6)
Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Balloon Peddler
  ( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Target creature gains flying until end of turn.
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Ballot Broker
  ( 3)
Creature — Human Advisor
(2/3)
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
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Ballynock Cohort
  ( 3)
Creature — Kithkin Soldier
(2/2)
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
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Ballynock Trapper
  ( 4)
Creature — Kithkin Soldier
(2/2)
: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
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Ballyrush Banneret
  ( 2)
Creature — Kithkin Soldier
(2/1)
Kithkin spells and Soldier spells you cast cost less to cast.
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Balm of Restoration
 ( 2)
Artifact
, , Sacrifice Balm of Restoration: Choose one —
• You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
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Baloth Cage Trap
   ( 5)
Instant — Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay  rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.
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Baloth Gorger
   ( 4)
Creature — Beast
(4/4)
Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
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Baloth Null
   ( 6)
Creature — Zombie Beast
(4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
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Baloth Pup
  ( 2)
Creature — Beast
(3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
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Baloth Woodcrasher
   ( 6)
Creature — Beast
(4/4)
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
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Balshan Beguiler
  ( 3)
Creature — Human Wizard
(1/1)
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
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Balshan Collaborator
  ( 4)
Creature — Bird Soldier
(2/2)
Flying : Balshan Collaborator gets +1/+1 until end of turn.
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Balshan Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying  , Discard a card: Return Balshan Griffin to its owner's hand.
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Balthor the Defiled
   ( 4)
Legendary Creature — Zombie Dwarf
(2/2)
Minion creatures get +1/+1.   , Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
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Balthor the Stout
   ( 3)
Legendary Creature — Dwarf Barbarian
(2/2)
Other Barbarian creatures get +1/+1. : Another target Barbarian creature gets +1/+0 until end of turn.
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Balustrade Spy
  ( 4)
Creature — Vampire Rogue
(2/3)
Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Bamboozle
  ( 3)
Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
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Bandage
 ( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
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Bane Alley Broker
   ( 3)
Creature — Human Rogue
(0/3)
: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.  , : Return a card exiled with Bane Alley Broker to its owner's hand.
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Bane of Bala Ged
 ( 7)
Creature — Eldrazi
(7/5)
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
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Bane of Hanweir
( 0)
Creature — Werewolf
(5/5)
Bane of Hanweir attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
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Bane of Progress
   ( 6)
Creature — Elemental
(2/2)
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
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Banefire
  ( 1)
Sorcery
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
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Baneful Omen
    ( 7)
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
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Baneslayer Angel
   ( 5)
Creature — Angel
(5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
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Banewasp Affliction
  ( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
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Banewhip Punisher
  ( 3)
Creature — Human Warrior
(2/2)
When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. , Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
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Banisher Priest
   ( 3)
Creature — Human Cleric
(2/2)
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
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Banishing Knack
 ( 1)
Instant
Until end of turn, target creature gains " : Return target nonland permanent to its owner's hand."
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Banishing Light
  ( 3)
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
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Banishing Stroke
  ( 6)
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Banishment Decree
   ( 5)
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
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Banners Raised
 ( 1)
Instant
Creatures you control get +1/+0 until end of turn.
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Banshee of the Dread Choir
   ( 5)
Creature — Spirit
(4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
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Banshee's Blade
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Bant
( 0)
Plane — Alara
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever you roll , put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
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Bant Charm
   ( 3)
Instant
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
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Bant Sureblade
  ( 2)
Creature — Human Soldier
(2/1)
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
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Bar the Door
  ( 3)
Instant
Creatures you control get +0/+4 until end of turn.
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Baral, Chief of Compliance
  ( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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Baral's Expertise
   ( 5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.
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Barbarian Bully
  ( 3)
Creature — Human Barbarian
(2/2)
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate this ability only once each turn.
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Barbarian General
  ( 5)
Creature — Human Barbarian Soldier
(3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Barbarian Lunatic
  ( 3)
Creature — Human Barbarian
(2/1)
 , Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.
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Barbarian Outcast
  ( 2)
Creature — Human Barbarian Beast
(2/2)
When you control no Swamps, sacrifice Barbarian Outcast.
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