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Holy Justiciar
Holy Justiciar 3White (4)
Creature — Human Cleric (2/1)

2White, Tap: Tap target creature. If that creature is a Zombie, exile it.

Avacyn Restored (Uncommon)
Holy Light
Holy Light 2White (3)
Instant

Nonwhite creatures get -1/-1 until end of turn.

Masters Edition (Common)
Other Versions
The Dark (Common)
Holy Mantle
Holy Mantle 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from creatures.

Gatecrash (Uncommon)
Holy Strength
Holy Strength White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Magic 2011 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Homarid
Homarid 2Blue (3)
Creature — Homarid (2/2)

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

Fallen Empires (Common)
Homarid Explorer
Homarid Explorer 3Blue (4)
Creature — Homarid Scout (3/3)

When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.

Dominaria (Common)
Homarid Shaman
Homarid Shaman 2BlueBlue (4)
Creature — Homarid Shaman (2/1)

Blue: Tap target green creature.

Fallen Empires (Rare)
Homarid Spawning Bed
Homarid Spawning Bed BlueBlue (2)
Enchantment

1BlueBlue, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's converted mana cost.

Masters Edition (Uncommon)
Other Versions
Fallen Empires (Uncommon)
Homarid Warrior
Homarid Warrior 4Blue (5)
Creature — Homarid Warrior (3/3)

Blue: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Homeward Path
Homeward Path (0)
Land

Tap: Add Colorless.

Tap: Each player gains control of all creatures they own.

Commander 2016 (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Commander 2013 Edition (Rare)
Homicidal Brute
Homicidal Brute (0)
Creature — Human Mutant (5/1)

At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.

Innistrad (Uncommon)
Homicidal Seclusion
Homicidal Seclusion 4Black (5)
Enchantment

As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.

Avacyn Restored (Uncommon)
Homing Lightning
Homing Lightning 2RedRed (4)
Instant

Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.

Gatecrash (Uncommon)
Homing Sliver
Homing Sliver 2Red (3)
Creature — Sliver (2/2)

Each Sliver card in each player's hand has slivercycling 3.

Slivercycling 3 (3, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle your library.)

Premium Deck Series: Slivers (Common)
Other Versions
Future Sight (Common)
Homura, Human Ascendant
Homura, Human Ascendant 4RedRed (6)
Legendary Creature — Human Monk (4/4)

Homura, Human Ascendant can't block.

When Homura dies, return it to the battlefield flipped.

Saviors of Kamigawa (Rare)
Homura, Human Ascendant (Homura's Essence)
Homura, Human Ascendant (Homura's Essence) 4RedRed (6)
Legendary Enchantment (2/2)

Homura, Human Ascendant can't block.

When Homura is put into a graveyard from play, return it to play flipped.

-----

Homura's Essence

Legendary Enchantment

Creatures you control get +2/+2 and have flying and "Red: This creature gets +1/+0 until end of turn."

Saviors of Kamigawa (Rare)
Honden of Cleansing Fire
Honden of Cleansing Fire 3White (4)
Legendary Enchantment — Shrine

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Eternal Masters (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Honden of Infinite Rage
Honden of Infinite Rage 2Red (3)
Legendary Enchantment — Shrine

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Eternal Masters (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Honden of Life's Web
Honden of Life's Web 4Green (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Eternal Masters (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Honden of Night's Reach
Honden of Night's Reach 3Black (4)
Legendary Enchantment — Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Eternal Masters (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Honden of Seeing Winds
Honden of Seeing Winds 4Blue (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

Eternal Masters (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Honed Khopesh
Honed Khopesh 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Amonkhet (Common)
Honor Guard
Honor Guard White (1)
Creature — Human Soldier (1/1)

White: Honor Guard gets +0/+1 until end of turn.

Tenth Edition (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Stronghold (Common)
Honor of the Pure
Honor of the Pure 1White (2)
Enchantment

White creatures you control get +1/+1.

Modern Event Deck 2014 (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2011 (Rare)
Magic 2012 (Rare)
Honor the Fallen
Honor the Fallen 1White (2)
Instant

Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.

Mercadian Masques (Rare)
Honorable Passage
Honorable Passage 1White (2)
Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

Time Spiral "Timeshifted" (Special)
Other Versions
Visions (Uncommon)
Honorable Scout
Honorable Scout White (1)
Creature — Human Soldier Scout (1/1)

When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.

Planeshift (Common)
Honored Crop-Captain
Honored Crop-Captain RedWhite (2)
Creature — Human Warrior (3/2)

Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.

Amonkhet (Uncommon)
Honored Hierarch
Honored Hierarch Green (1)
Creature — Human Druid (1/1)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Honored Hierarch is renowned, it has vigilance and "Tap: Add one mana of any color."

Magic Origins (Rare)
Honored Hydra
Honored Hydra 5Green (6)
Creature — Snake Hydra (6/6)

Trample

Embalm 3Green (3Green, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

Amonkhet (Rare)
Honor's Reward
Honor's Reward 2White (3)
Instant

You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Fate Reforged (Uncommon)
Honor-Worn Shaku
Honor-Worn Shaku 3 (3)
Artifact

Tap: Add Colorless.

Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

Champions of Kamigawa (Uncommon)
Hooded Assassin
Hooded Assassin 2Black (3)
Creature — Human Assassin (1/2)

When Hooded Assassin enters the battlefield, choose one —

• Put a +1/+1 counter on Hooded Assassin.

• Destroy target creature that was dealt damage this turn.

Fate Reforged (Common)
Hooded Brawler
Hooded Brawler 2Green (3)
Creature — Naga Warrior (3/2)

You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Common)
Hooded Horror
Hooded Horror 4Black (5)
Creature — Horror (4/4)

Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.

Commander 2013 Edition (Uncommon)
Hooded Hydra
Hooded Hydra Variable ColorlessGreenGreen (2)
Creature — Snake Hydra (0/0)

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.

Morph 3GreenGreen

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Khans of Tarkir (Mythic Rare)
Hooded Kavu
Hooded Kavu 2Red (3)
Creature — Kavu (2/2)

Black: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Invasion (Common)
Hoodwink
Hoodwink 1Blue (2)
Instant

Return target artifact, enchantment, or land to its owner's hand.

Mercadian Masques (Common)
Hoof Skulkin
Hoof Skulkin 3 (3)
Artifact Creature — Scarecrow (2/2)

3: Target green creature gets +1/+1 until end of turn.

Eventide (Common)
Hoofprints of the Stag
Hoofprints of the Stag 1White (2)
Tribal Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

2White, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn.

Commander 2016 (Rare)
Other Versions
Lorwyn (Rare)
Hooting Mandrills
Hooting Mandrills 5Green (6)
Creature — Ape (4/4)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Trample

Ultimate Masters (Common)
Other Versions
Khans of Tarkir (Common)
Hope Against Hope
Hope Against Hope 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.

Shadows over Innistrad (Uncommon)
Hope and Glory
Hope and Glory 1White (2)
Instant

Untap two target creatures. Each of them gets +1/+1 until end of turn.

Urza's Legacy (Uncommon)
Hope Charm
Hope Charm White (1)
Instant

Choose one —

• Target creature gains first strike until end of turn.

• Target player gains 2 life.

• Destroy target Aura.

Visions (Common)
Hope of Ghirapur
Hope of Ghirapur 1 (1)
Legendary Artifact Creature — Thopter (1/1)

Flying

Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

Aether Revolt (Rare)
Hope Tender
Hope Tender 1Green (2)
Creature — Human Druid (2/2)

1, Tap: Untap target land.

1, Tap, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.)

Hour of Devastation (Uncommon)
Hopeful Eidolon
Hopeful Eidolon White (1)
Enchantment Creature — Spirit (1/1)

Bestow 3White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.

Theros (Common)
Hopping Automaton
Hopping Automaton 3 (3)
Artifact Creature — Construct (2/2)

0: Hopping Automaton gets -1/-1 and gains flying until end of turn.

Urza's Saga (Uncommon)
Horde Ambusher
Horde Ambusher 1Red (2)
Creature — Human Berserker (2/2)

Whenever Horde Ambusher blocks, it deals 1 damage to you.

Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Horde Ambusher is turned face up, target creature can't block this turn.

Khans of Tarkir (Uncommon)
Horde of Boggarts
Horde of Boggarts 3Red (4)
Creature — Goblin (*/*)

Menace (This creature can't be blocked except by two or more creatures.)

Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.

Shadowmoor (Uncommon)
Horde of Notions
Horde of Notions WhiteBlueBlackRedGreen (5)
Legendary Creature — Elemental (5/5)

Vigilance, trample, haste

WhiteBlueBlackRedGreen: You may play target Elemental card from your graveyard without paying its mana cost.

Modern Masters 2015 Edition (Rare)
Other Versions
Lorwyn (Rare)
Hordeling Outburst
Hordeling Outburst 1RedRed (3)
Sorcery

Create three 1/1 red Goblin creature tokens.

Masters 25 (Common)
Other Versions
Khans of Tarkir (Uncommon)
Duel Decks: Merfolk vs. Goblins (Uncommon)
Horizon Boughs
Horizon Boughs (0)
Plane — Pyrulea

All permanents untap during each player's untap step.

Whenever you roll [chaos], you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.

Planechase Anthology (Common)
Horizon Canopy
Horizon Canopy (0)
Land

Tap, Pay 1 life: Add Green or White.

1, Tap, Sacrifice Horizon Canopy: Draw a card.

Iconic Masters (Rare)
Other Versions
Future Sight (Rare)
Zendikar Expeditions (Mythic Rare)
Horizon Chimera
Horizon Chimera 2GreenBlue (4)
Creature — Chimera (3/2)

Flash

Flying, trample

Whenever you draw a card, you gain 1 life.

Commander 2016 (Uncommon)
Other Versions
Theros (Uncommon)
Horizon Drake
Horizon Drake 1BlueBlue (3)
Creature — Drake (3/1)

Flying, protection from lands

Worldwake (Uncommon)
Horizon Scholar
Horizon Scholar 5Blue (6)
Creature — Sphinx (4/4)

Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Core Set 2019 (Uncommon)
Other Versions
Theros (Uncommon)
Horizon Seed
Horizon Seed 4White (5)
Creature — Spirit (2/1)

Whenever you cast a Spirit or Arcane spell, regenerate target creature.

Champions of Kamigawa (Uncommon)
Horizon Spellbomb
Horizon Spellbomb 1 (1)
Artifact

2, Tap, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay Green. If you do, draw a card.

Scars of Mirrodin (Common)
Horn of Deafening
Horn of Deafening 4 (4)
Artifact

2, Tap: Prevent all combat damage that would be dealt by target creature this turn.

Masters Edition IV (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Horn of Greed
Horn of Greed 3 (3)
Artifact

Whenever a player plays a land, that player draws a card.

Conspiracy: Take the Crown (Rare)
Other Versions
Stronghold (Rare)
Horn of Plenty
Horn of Plenty 6 (6)
Artifact

Whenever a player casts a spell, they may pay 1. If the player does, they draw a card at the beginning of the next end step.

Mercadian Masques (Rare)
Horn of Ramos
Horn of Ramos 3 (3)
Artifact

Tap: Add Green.

Sacrifice Horn of Ramos: Add Green.

Mercadian Masques (Rare)
Horncaller's Chant
Horncaller's Chant 7Green (8)
Sorcery

Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)

Return to Ravnica (Common)
Horned Cheetah
Horned Cheetah 2GreenWhite (4)
Creature — Cat (2/2)

Whenever Horned Cheetah deals damage, you gain that much life.

Invasion (Uncommon)
Horned Helm
Horned Helm 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 and has trample.

GreenGreen: Attach Horned Helm to target creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Fifth Dawn (Common)
Horned Kavu
Horned Kavu RedGreen (2)
Creature — Kavu (3/4)

When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.

Planeshift (Common)
Horned Sliver
Horned Sliver 2Green (3)
Creature — Sliver (2/2)

All Sliver creatures have trample.

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Horned Troll
Horned Troll 2Green (3)
Creature — Troll (2/2)

Green: Regenerate Horned Troll.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Horned Turtle
Horned Turtle 2Blue (3)
Creature — Turtle (1/4)

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Portal (Common)
Magic 2010 (Common)
Hornet
Hornet (0)
Artifact Creature — Insect (1/1)

Flying, haste

Duel Decks: Phyrexia vs. the Coalition (Common)
Hornet Cannon
Hornet Cannon 4 (4)
Artifact

3, Tap: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Stronghold (Uncommon)
Hornet Cobra
Hornet Cobra 1GreenGreen (3)
Creature — Snake (2/1)

First strike

Legends (Common)
Hornet Harasser
Hornet Harasser 2BlackBlack (4)
Creature — Goblin Shaman (2/2)

When Hornet Harasser dies, target creature gets -2/-2 until end of turn.

Lorwyn (Common)
Hornet Nest
Hornet Nest 2Green (3)
Creature — Insect (0/2)

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Magic 2015 Core Set (Rare)
Hornet Queen
Hornet Queen 4GreenGreenGreen (7)
Creature — Insect (2/2)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

Magic 2015 Core Set (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Hornet Sting
Hornet Sting Green (1)
Instant

Hornet Sting deals 1 damage to any target.

Magic 2011 (Common)
Hornswoggle
Hornswoggle 2Blue (3)
Instant

Counter target creature spell. You create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."

Rivals of Ixalan (Uncommon)
Horobi, Death's Wail
Horobi, Death's Wail 2BlackBlack (4)
Legendary Creature — Spirit (4/4)

Flying

Whenever a creature becomes the target of a spell or ability, destroy that creature.

Champions of Kamigawa (Rare)
Horobi's Whisper
Horobi's Whisper 1BlackBlack (3)
Instant — Arcane

If you control a Swamp, destroy target nonblack creature.

Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Modern Masters (Uncommon)
Other Versions
Betrayers of Kamigawa (Common)
Horrible Hordes
Horrible Hordes 3 (3)
Artifact Creature — Spirit (2/2)

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Mirage (Uncommon)
Horribly Awry
Horribly Awry 1Blue (2)
Instant

Devoid (This card has no color.)

Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Battle for Zendikar (Uncommon)
Horrifying Revelation
Horrifying Revelation Black (1)
Sorcery

Target player discards a card, then puts the top card of their library into their graveyard.

Mirrodin Besieged (Common)
Horror of Horrors
Horror of Horrors 3BlackBlack (5)
Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Legends (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Horror of the Broken Lands
Horror of the Broken Lands 4Black (5)
Creature — Horror (4/4)

Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling Black (Black, Discard this card: Draw a card.)

Masters 25 (Common)
Other Versions
Amonkhet (Common)
Horror of the Dim
Horror of the Dim 4Black (5)
Creature — Horror (3/4)

Blue: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Gatecrash (Common)
Horseshoe Crab
Horseshoe Crab 2Blue (3)
Creature — Crab (1/3)

Blue: Untap Horseshoe Crab.

Masters 25 (Common)
Other Versions
Urza's Saga (Common)
Tenth Edition (Common)
Hostage Taker
Hostage Taker 2BlueBlack (4)
Creature — Human Pirate (2/3)

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Ixalan (Rare)
Hostile Desert
Hostile Desert (0)
Land — Desert

Tap: Add Colorless.

2, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.

Hour of Devastation (Rare)
Hostile Minotaur
Hostile Minotaur 3Red (4)
Creature — Minotaur (3/3)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Core Set 2019 (Common)
Hostile Realm
Hostile Realm 2Red (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature can't block this turn."

Morningtide (Common)
Hostility
Hostility 3RedRedRed (6)
Creature — Elemental Incarnation (6/6)

Haste

If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.

When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

Commander Anthology 2018 (Rare)
Other Versions
Lorwyn (Rare)
Duel Decks: Jace vs. Chandra (Rare)
Duel Decks Anthology, Jace vs. Chandra (Rare)
Commander 2015 (Rare)
Hot Fix
Hot Fix 4WhiteBlue (6)
Sorcery

You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library.

Unstable (Rare)
Hot Soup
Hot Soup 1 (1)
Artifact — Equipment

Equipped creature can't be blocked.

Whenever equipped creature is dealt damage, destroy it.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Magic 2015 Core Set (Uncommon)
Hot Springs
Hot Springs 1Green (2)
Enchantment — Aura

Enchant land you control

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

Ice Age (Rare)
Hotheaded Giant
Hotheaded Giant 3Red (4)
Creature — Giant Warrior (4/4)

Haste

Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.

Eventide (Common)
Hound of Griselbrand
Hound of Griselbrand 2RedRed (4)
Creature — Elemental Hound (2/2)

Double strike

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Avacyn Restored (Rare)
Hound of the Farbogs
Hound of the Farbogs 4Black (5)
Creature — Zombie Hound (5/3)

Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

Shadows over Innistrad (Common)
Hour of Devastation
Hour of Devastation 3RedRed (5)
Sorcery

All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

Hour of Devastation (Rare)
Hour of Eternity
Hour of Eternity Variable ColorlessVariable ColorlessBlueBlueBlue (3)
Sorcery

Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

Hour of Devastation (Rare)
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