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Blood Baron of Vizkopa
   ( 5)
Creature — Vampire
(4/4)
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
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Blood Celebrant
 ( 1)
Creature — Human Cleric
(1/1)
, Pay 1 life: Add one mana of any color.
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Blood Clock
 ( 4)
Artifact
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
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Blood Crypt
( 0)
Land — Swamp Mountain
( : Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Blood Cultist
   ( 3)
Creature — Human Wizard
(1/1)
: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
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Blood Divination
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Blood Feud
   ( 6)
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
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Blood Frenzy
  ( 2)
Instant
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
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Blood Funnel
  ( 2)
Enchantment
Noncreature spells you cast cost less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
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Blood Hound
  ( 3)
Creature — Hound
(1/1)
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
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Blood Knight
  ( 2)
Creature — Human Knight
(2/2)
First strike, protection from white
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Blood Lust
  ( 2)
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
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Blood Mist
  ( 4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
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Blood Moon
  ( 3)
Enchantment
Nonbasic lands are Mountains.
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Blood Oath
  ( 4)
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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Blood of the Martyr
   ( 3)
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
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Blood Ogre
  ( 3)
Creature — Ogre Warrior
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)
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Blood Operative
   ( 3)
Creature — Vampire Assassin
(3/1)
Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
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Blood Pet
 ( 1)
Creature — Thrull
(1/1)
Sacrifice Blood Pet: Add .
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Blood Reckoning
  ( 4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
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Blood Scrivener
  ( 2)
Creature — Zombie Wizard
(2/1)
If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.
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Blood Seeker
  ( 2)
Creature — Vampire Shaman
(1/1)
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
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Blood Speaker
  ( 4)
Creature — Ogre Shaman
(3/2)
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle your library. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
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Blood Sun
  ( 3)
Enchantment
When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.
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Blood Tithe
  ( 4)
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
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Blood Tribute
   ( 6)
Sorcery
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
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Blood Tyrant
    ( 7)
Creature — Vampire
(5/5)
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
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Blood Vassal
  ( 3)
Creature — Thrull
(2/2)
Sacrifice Blood Vassal: Add  .
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Bloodbond March
   ( 4)
Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
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Bloodbond Vampire
   ( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
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Bloodborn Scoundrels
  ( 6)
Creature — Vampire Rogue
(4/4)
Assist (Another player can pay up to of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
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Bloodbraid Elf
   ( 4)
Creature — Elf Berserker
(3/2)
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Bloodbriar
  ( 3)
Creature — Plant Elemental
(2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
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Bloodchief Ascension
 ( 1)
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Blood-Chin Rager
  ( 2)
Creature — Human Warrior
(2/2)
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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Bloodcrazed Goblin
 ( 1)
Creature — Goblin Berserker
(2/2)
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
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Bloodcrazed Hoplite
  ( 2)
Creature — Human Soldier
(2/1)
Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.
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Bloodcrazed Neonate
  ( 2)
Creature — Vampire
(2/1)
Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
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Bloodcrazed Paladin
  ( 2)
Creature — Vampire Knight
(1/1)
Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
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Bloodcurdler
  ( 2)
Creature — Horror
(1/1)
Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
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Blood-Cursed Knight
   ( 3)
Creature — Vampire Knight
(3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Bloodfell Caves
( 0)
Land
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .
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Bloodfire Colossus
   ( 8)
Creature — Giant
(6/6)
, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
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Bloodfire Dwarf
 ( 1)
Creature — Dwarf
(1/1)
, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
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Bloodfire Enforcers
  ( 4)
Creature — Human Monk
(5/2)
Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
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Bloodfire Expert
  ( 3)
Creature — Efreet Monk
(3/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Bloodfire Infusion
  ( 3)
Enchantment — Aura
Enchant creature you control , Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
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Bloodfire Kavu
   ( 4)
Creature — Kavu
(2/2)
, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
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Bloodflow Connoisseur
  ( 3)
Creature — Vampire
(1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
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Bloodforged Battle-Axe
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip 
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Bloodfray Giant
   ( 4)
Creature — Giant
(4/3)
Trample Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Bloodghast
  ( 2)
Creature — Vampire Spirit
(2/1)
Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
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Bloodgift Demon
   ( 5)
Creature — Demon
(5/4)
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
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Bloodhall Ooze
 ( 1)
Creature — Ooze
(1/1)
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
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Bloodhall Priest
   ( 4)
Creature — Vampire Cleric
(4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodhill Bastion
( 0)
Plane — Equilor
Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever you roll , exile target nontoken creature you control, then return it to the battlefield under your control.
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Bloodhunter Bat
  ( 4)
Creature — Bat
(2/2)
Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
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Bloodhusk Ritualist
  ( 3)
Creature — Vampire Shaman
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
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Bloodied Ghost
   ( 3)
Creature — Spirit
(3/3)
Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
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Bloodletter
  ( 3)
Creature — Zombie
(2/3)
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
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Bloodline Keeper
   ( 4)
Creature — Vampire
(3/3)
Flying : Create a 2/2 black Vampire creature token with flying.
: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.
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Bloodline Necromancer
  ( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
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Bloodline Shaman
  ( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
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Bloodlord of Vaasgoth
   ( 5)
Creature — Vampire Warrior
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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Bloodlust Inciter
 ( 1)
Creature — Human Warrior
(1/1)
: Target creature gains haste until end of turn.
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Bloodmad Vampire
  ( 3)
Creature — Vampire Berserker
(4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodmark Mentor
  ( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Bloodpyre Elemental
  ( 5)
Creature — Elemental
(4/1)
Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
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Bloodrage Brawler
  ( 2)
Creature — Minotaur Warrior
(4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
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Bloodrage Vampire
  ( 3)
Creature — Vampire
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Bloodrite Invoker
  ( 3)
Creature — Vampire Shaman
(3/1)
: Target player loses 3 life and you gain 3 life.
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Bloodrock Cyclops
  ( 3)
Creature — Cyclops
(3/3)
Bloodrock Cyclops attacks each combat if able.
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Bloodscale Prowler
  ( 3)
Creature — Viashino Warrior
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Bloodscent
  ( 4)
Instant
All creatures able to block target creature this turn do so.
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Bloodshed Fever
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able.
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Bloodshot Cyclops
  ( 6)
Creature — Cyclops Giant
(4/4)
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
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Bloodshot Trainee
  ( 4)
Creature — Goblin Warrior
(2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
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Bloodsoaked Champion
 ( 1)
Creature — Human Warrior
(2/1)
Bloodsoaked Champion can't block. Raid —  : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.
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Bloodspore Thrinax
   ( 4)
Creature — Lizard
(2/2)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
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Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library.
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Bloodstoke Howler
  ( 6)
Creature — Beast
(3/4)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
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Bloodstone Goblin
  ( 2)
Creature — Goblin Warrior
(2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Bloodsworn Steward
   ( 4)
Creature — Vampire Knight
(4/4)
Flying Commander creatures you control get +2/+2 and have haste.
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Bloodtallow Candle
 ( 1)
Artifact
, , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
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Bloodthirsty Ogre
  ( 3)
Creature — Ogre Warrior Shaman
(3/1)
: Put a devotion counter on Bloodthirsty Ogre.
: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.
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Bloodthorn Taunter
  ( 2)
Creature — Human Scout
(1/1)
Haste : Target creature with power 5 or greater gains haste until end of turn.
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Bloodthrone Vampire
  ( 2)
Creature — Vampire
(1/1)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
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Blood-Toll Harpy
  ( 3)
Creature — Harpy
(2/1)
Flying When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
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Bloodtracker
  ( 4)
Creature — Vampire Wizard
(2/2)
Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
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Bloodwater Entity
   ( 3)
Creature — Elemental
(2/2)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
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Bloom Tender
  ( 2)
Creature — Elf Druid
(1/1)
: For each color among permanents you control, add one mana of that color.
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Blooming Marsh
( 0)
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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