|
Sporeback Troll
  ( 4)
Creature — Troll Mutant
(0/0)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)  : Regenerate target creature with a +1/+1 counter on it.
|
|
|
Sporecap Spider
  ( 3)
Creature — Spider
(1/5)
Reach (This creature can block creatures with flying.)
|
|
|
Sporecrown Thallid
  ( 2)
Creature — Fungus
(2/2)
Each other creature you control that's a Fungus or Saproling gets +1/+1.
|
|
|
Sporemound
   ( 5)
Creature — Fungus
(3/3)
Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
|
|
|
Sporesower Thallid
   ( 4)
Creature — Fungus
(4/4)
At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.
|
|
|
Sporogenesis
  ( 4)
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature. When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
|
|
|
Sporoloth Ancient
   ( 5)
Creature — Fungus
(4/4)
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
|
|
|
Spread the Sickness
  ( 5)
Sorcery
Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
|
|
|
Spreading Algae
 ( 1)
Enchantment — Aura
Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
|
|
|
Spreading Flames
  ( 7)
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
|
|
|
Spreading Plague
  ( 5)
Enchantment
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
|
|
|
Spreading Rot
  ( 5)
Sorcery
Destroy target land. Its controller loses 2 life.
|
|
|
Spreading Seas
  ( 2)
Enchantment — Aura
Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.
|
|
|
Spring // Mind (Spring)
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
|
|
|
Spring Cleaning
  ( 2)
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
|
|
|
Springing Tiger
  ( 4)
Creature — Cat
(3/3)
Threshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
|
|
|
Springjack Knight
  ( 3)
Creature — Kithkin Knight
(2/1)
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
|
|
|
Springjack Shepherd
  ( 4)
Creature — Kithkin Wizard
(1/2)
Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
|
|
|
Springleaf Drum
 ( 1)
Artifact
, Tap an untapped creature you control: Add one mana of any color.
|
|
|
Springsage Ritual
  ( 4)
Instant
Destroy target artifact or enchantment. You gain 4 life.
|
|
|
Sprinting Warbrute
  ( 5)
Creature — Ogre Berserker
(5/4)
Sprinting Warbrute attacks each combat if able. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Sprite Noble
   ( 3)
Creature — Faerie
(2/2)
Flying Other creatures you control with flying get +0/+1. : Other creatures you control with flying get +1/+0 until end of turn.
|
|
|
Sprout
 ( 1)
Instant
Create a 1/1 green Saproling creature token.
|
|
|
Sprout Swarm
  ( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token.
|
|
|
Sprouting Phytohydra
  ( 5)
Creature — Plant Hydra
(0/2)
Defender (This creature can't attack.) Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra.
|
|
|
Sprouting Renewal
  ( 3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
|
|
|
Sprouting Thrinax
   ( 3)
Creature — Lizard
(3/3)
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
|
|
|
Sprouting Vines
  ( 3)
Instant
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
|
|
|
Spur Grappler
  ( 3)
Creature — Beast
(2/1)
Spur Grappler gets +2/+1 as long as you control no untapped lands.
|
|
|
Spurnmage Advocate
 ( 1)
Creature — Human Nomad
(1/1)
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
|
|
|
Spurred Wolverine
  ( 5)
Creature — Wolverine Beast
(3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
|
|
|
Spy Eye
   ( 4)
Creature — Eye Spy
(1/3)
Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
|
|
|
Spy Kit
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip 
|
|
|
Spy Network
 ( 1)
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
|
|
|
Squadron Hawk
  ( 2)
Creature — Bird
(1/1)
Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
|
|
|
Squall
  ( 3)
Sorcery
Squall deals 2 damage to each creature with flying.
|
|
|
Squall Drifter
  ( 2)
Snow Creature — Elemental
(1/1)
Flying , : Tap target creature.
|
|
|
Squall Line
   ( 2)
Instant
Squall Line deals X damage to each creature with flying and each player.
|
|
|
Squallmonger
  ( 4)
Creature — Monger
(3/3)
: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
|
|
|
Squandered Resources
  ( 2)
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
|
|
|
Squeaking Pie Grubfellows
  ( 4)
Creature — Goblin Shaman
(3/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
|
|
|
Squeaking Pie Sneak
  ( 2)
Creature — Goblin Rogue
(2/2)
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay . Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Squealing Devil
  ( 2)
Creature — Devil
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters the battlefield, you may pay . If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless was spent to cast it.
|
|
|
Squee
( 0)
Vanguard
(+3/-4)
Your opponents play with their hands revealed.
|
|
|
Squee, Goblin Nabob
  ( 3)
Legendary Creature — Goblin
(1/1)
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
|
|
|
Squee, Goblin Nabob Avatar
( 0)
Vanguard
(+3/-4)
: Prevent the next 1 damage that would be dealt to target creature you control this turn.
|
|
|
Squee, the Immortal
   ( 3)
Legendary Creature — Goblin
(2/1)
You may cast Squee, the Immortal from your graveyard or from exile.
|
|
|
Squee's Embrace
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.
|
|
|
Squee's Revenge
   ( 3)
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
|
|
|
Squee's Toy
 ( 1)
Artifact
: Prevent the next 1 damage that would be dealt to target creature this turn.
|
|
|
Squeeze
  ( 4)
Enchantment
Sorcery spells cost more to cast.
|
|
|
Squelch
  ( 2)
Instant
Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
|
|
|
Squelching Leeches
   ( 4)
Creature — Leech
(*/*)
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
|
|
|
Squire
  ( 2)
Creature — Human Soldier
(1/2)
|
|
|
Squire's Devotion
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
|
|
|
Squirming Mass
  ( 2)
Creature — Horror
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Squirrel Dealer
 ( 1)
Creature — Raccoon Lizard Bird
(1/1)
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
|
|
|
Squirrel Farm
  ( 3)
Enchantment
 : Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
|
|
|
Squirrel Mob
   ( 3)
Creature — Squirrel
(2/2)
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
|
|
|
Squirrel Nest
   ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : Create a 1/1 green Squirrel creature token."
|
|
|
Sram, Senior Edificer
  ( 2)
Legendary Creature — Dwarf Advisor
(2/2)
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
|
|
|
Sram's Expertise
   ( 4)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens. You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.
|
|
|
Stab Wound
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
|
|
|
Stabbing Pain
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
|
|
|
Stabilizer
 ( 2)
Artifact
Players can't cycle cards.
|
|
|
Stadium Vendors
  ( 4)
Creature — Goblin
(3/3)
When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.
|
|
|
Staff of Nin
 ( 6)
Artifact
At the beginning of your upkeep, draw a card. : Staff of Nin deals 1 damage to any target.
|
|
|
Staff of the Ages
 ( 3)
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
|
|
|
Staff of the Death Magus
 ( 3)
Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
|
|
|
Staff of the Flame Magus
 ( 3)
Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
|
|
|
Staff of the Letter Magus
 ( 3)
Artifact
As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
|
|
|
Staff of the Mind Magus
 ( 3)
Artifact
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
|
|
|
Staff of the Sun Magus
 ( 3)
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
|
|
|
Staff of the Wild Magus
 ( 3)
Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
|
|
|
Staff of Zegon
 ( 4)
Artifact
, : Target creature gets -2/-0 until end of turn.
|
|
|
Stag Beetle
   ( 5)
Creature — Insect
(0/0)
Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
|
|
|
Staggershock
  ( 3)
Instant
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Stain the Mind
  ( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library.
|
|
|
Stairs to Infinity
( 0)
Plane — Xerex
Players have no maximum hand size. Whenever you roll the planar die, draw a card. Whenever you roll , reveal the top card of your planar deck. You may put it on the bottom of your planar deck.
|
|
|
Stalker Hag
   ( 3)
Creature — Hag
(3/2)
Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)
|
|
|
Stalking Bloodsucker
   ( 6)
Creature — Vampire
(4/4)
Flying  , Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
|
|
|
Stalking Drone
  ( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) : Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ( represents colorless mana.)
|
|
|
Stalking Leonin
  ( 3)
Creature — Cat Archer
(3/3)
When Stalking Leonin enters the battlefield, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once.
|
|
|
Stalking Stones
( 0)
Land
: Add .
: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
|
|
|
Stalking Tiger
  ( 4)
Creature — Cat
(3/3)
Stalking Tiger can't be blocked by more than one creature.
|
|
|
Stalking Tiger Avatar
( 0)
Vanguard
(+0/+2)
Whenever you cast a creature spell, you may pay . If you do, draw a card.
|
|
|
Stalking Vengeance
   ( 7)
Creature — Avatar
(5/5)
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
|
|
|
Stalking Yeti
   ( 4)
Snow Creature — Yeti
(3/3)
When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.  : Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ( can be paid with one mana from a snow permanent.)
|
|
|
Stallion of Ashmouth
  ( 4)
Creature — Nightmare Horse
(3/3)
Delirium —  : Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
|
|
|
Stalwart Aven
  ( 3)
Creature — Bird Soldier
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
|
|
|