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Vinelasher Kudzu
  ( 2)
Creature — Plant
(1/1)
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
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Vines of the Recluse
 ( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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Vines of Vastwood
 ( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
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Vineshaper Mystic
  ( 3)
Creature — Merfolk Shaman
(1/3)
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
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Vineweft
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.  : Return Vineweft from your graveyard to your hand.
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Vintara Elephant
  ( 5)
Creature — Elephant
(4/3)
Trample : Vintara Elephant loses trample until end of turn. Any player may activate this ability.
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Vintara Snapper
  ( 2)
Creature — Turtle
(2/2)
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
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Violent Impact
  ( 4)
Sorcery
Destroy target artifact or land. Cycling ( , Discard this card: Draw a card.)
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Violent Outburst
   ( 3)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Creatures you control get +1/+0 until end of turn.
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Violet Pall
  ( 5)
Tribal Instant — Faerie
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
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Viper's Kiss
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated.
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Viral Drake
  ( 4)
Creature — Drake
(1/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)  : Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Viridescent Wisps
 ( 1)
Instant
Target creature becomes green and gets +1/+0 until end of turn. Draw a card.
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Viridian Betrayers
   ( 3)
Creature — Elf Warrior
(3/1)
Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Viridian Claw
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has first strike. Equip 
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Viridian Corrupter
   ( 3)
Creature — Elf Shaman
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Viridian Corrupter enters the battlefield, destroy target artifact.
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Viridian Emissary
  ( 2)
Creature — Elf Scout
(2/1)
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Viridian Harvest
 ( 1)
Enchantment — Aura
Enchant artifact When enchanted artifact is put into a graveyard, you gain 6 life.
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Viridian Joiner
  ( 3)
Creature — Elf Druid
(1/2)
: Add an amount of equal to Viridian Joiner's power.
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Viridian Longbow
 ( 1)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to any target." Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Viridian Revel
   ( 3)
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
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Viridian Scout
  ( 4)
Creature — Elf Warrior Scout
(1/2)
 , Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
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Viridian Shaman
  ( 3)
Creature — Elf Shaman
(2/2)
When Viridian Shaman enters the battlefield, destroy target artifact.
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Viridian Zealot
  ( 2)
Creature — Elf Warrior
(2/1)
 , Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
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Viridian Zealot Avatar
( 0)
Vanguard
(+0/+2)
, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, and put it into your hand. Then shuffle your library.
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Virtuous Charge
  ( 3)
Sorcery
Creatures you control get +1/+1 until end of turn.
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Virtus the Veiled
  ( 3)
Legendary Creature — Azra Assassin
(1/1)
Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
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Virtus's Maneuver
  ( 3)
Sorcery
For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.
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Virulent Sliver
 ( 1)
Creature — Sliver
(1/1)
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
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Virulent Swipe
 ( 1)
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Virulent Wound
 ( 1)
Instant
Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
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Visara the Dreadful
    ( 6)
Legendary Creature — Gorgon
(5/5)
Flying : Destroy target creature. It can't be regenerated.
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Viscera Seer
 ( 1)
Creature — Vampire Wizard
(1/1)
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Viscerid Armor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.  : Return Viscerid Armor to its owner's hand.
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Viscerid Deepwalker
  ( 5)
Creature — Homarid Warrior
(2/3)
: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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Viscerid Drone
  ( 2)
Creature — Homarid Drone
(1/2)
, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
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Viscid Lemures
  ( 5)
Creature — Spirit
(4/3)
: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Viseling
 ( 4)
Artifact Creature — Construct
(2/2)
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
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Vish Kal, Blood Arbiter
    ( 7)
Legendary Creature — Vampire
(5/5)
Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
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Vision Charm
 ( 1)
Instant
Choose one — • Target player puts the top four cards of their library into their graveyard. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Visionary Augmenter
   ( 4)
Creature — Dwarf Artificer
(2/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Visions
 ( 1)
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
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Visions of Beyond
 ( 1)
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
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Visions of Brutality
  ( 2)
Enchantment — Aura
Devoid (This card has no color.) Enchant creature Enchanted creature can't block. Whenever enchanted creature deals damage, its controller loses that much life.
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Vital Splicer
  ( 4)
Creature — Human Artificer
(1/1)
When Vital Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. : Regenerate target Golem you control.
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Vital Surge
  ( 2)
Instant — Arcane
You gain 3 life. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Vitality Charm
 ( 1)
Instant
Choose one — • Create a 1/1 green Insect creature token. • Target creature gets +1/+1 and gains trample until end of turn. • Regenerate target Beast.
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Vitalize
 ( 1)
Instant
Untap all creatures you control.
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Vitalizing Wind
  ( 9)
Instant
Creatures you control get +7/+7 until end of turn.
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Vitaspore Thallid
  ( 2)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gains haste until end of turn.
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Vithian Renegades
   ( 3)
Creature — Human Shaman
(3/2)
When Vithian Renegades enters the battlefield, destroy target artifact.
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Vivid Crag
( 0)
Land
Vivid Crag enters the battlefield tapped with two charge counters on it. : Add .
, Remove a charge counter from Vivid Crag: Add one mana of any color.
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Vivid Creek
( 0)
Land
Vivid Creek enters the battlefield tapped with two charge counters on it. : Add .
, Remove a charge counter from Vivid Creek: Add one mana of any color.
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Vivid Flying Fish
  ( 2)
Creature — Fish Lizard
(1/1)
Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)
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Vivid Grove
( 0)
Land
Vivid Grove enters the battlefield tapped with two charge counters on it. : Add .
, Remove a charge counter from Vivid Grove: Add one mana of any color.
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Vivid Marsh
( 0)
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it. : Add .
, Remove a charge counter from Vivid Marsh: Add one mana of any color.
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Vivid Meadow
( 0)
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it. : Add .
, Remove a charge counter from Vivid Meadow: Add one mana of any color.
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Vivid Revival
  ( 5)
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
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Vivien of the Arkbow
   ( 6)
Legendary Planeswalker — Vivien
(5)
+2: Put two +1/+1 counters on up to one target creature. −3: Target creature you control deals damage equal to its power to target creature you don't control. −9: Creatures you control get +4/+4 and gain trample until end of turn.
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Vivien Reid
   ( 5)
Legendary Planeswalker — Vivien
(5)
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
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Vivien's Invocation
   ( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
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Vivien's Jaguar
  ( 3)
Creature — Cat Spirit
(3/2)
Reach (This creature can block creatures with flying.)  : Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker.
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Vivify
  ( 3)
Instant
Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card.
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Vivisection
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Vizier of Deferment
  ( 3)
Creature — Human Cleric
(2/2)
Flash When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Vizier of Many Faces
   ( 4)
Creature — Shapeshifter Cleric
(0/0)
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm   
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Vizier of Remedies
  ( 2)
Creature — Human Cleric
(2/1)
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
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Vizier of the Anointed
  ( 4)
Creature — Human Cleric
(2/4)
When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle your library. Whenever you activate an eternalize or embalm ability, draw a card.
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Vizier of the Menagerie
  ( 4)
Creature — Naga Cleric
(3/4)
You may look at the top card of your library any time. You may cast the top card of your library if it's a creature card. You may spend mana as though it were mana of any type to cast creature spells.
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Vizier of the True
  ( 4)
Creature — Human Cleric
(3/2)
You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls.
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Vizkopa Confessor
   ( 5)
Creature — Human Cleric
(1/3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
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Vodalian Arcanist
  ( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell.
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Vodalian Knights
   ( 3)
Creature — Merfolk Knight
(2/2)
First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. : Vodalian Knights gains flying until end of turn.
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Vodalian Merchant
  ( 2)
Creature — Merfolk
(1/2)
When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
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Vodalian Mystic
  ( 2)
Creature — Merfolk Wizard
(1/1)
: Target instant or sorcery spell becomes the color of your choice.
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Vodalian Serpent
  ( 4)
Creature — Serpent
(2/2)
Kicker (You may pay an additional as you cast this spell.) Vodalian Serpent can't attack unless defending player controls an Island. If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
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Vodalian War Machine
   ( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
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Voice of All
   ( 4)
Creature — Angel
(2/2)
Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color.
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Voice of Duty
  ( 4)
Creature — Angel
(2/2)
Flying, protection from green
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