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Ghitu Journeymage
  ( 3)
Creature — Human Wizard
(3/2)
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
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Ghitu Lavarunner
 ( 1)
Creature — Human Wizard
(1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
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Ghitu Slinger
  ( 3)
Creature — Human Nomad
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
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Ghitu War Cry
  ( 3)
Enchantment
: Target creature gets +1/+0 until end of turn.
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Ghor-Clan Bloodscale
  ( 4)
Creature — Viashino Warrior
(2/1)
First strike  : Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.
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Ghor-Clan Rampager
   ( 4)
Creature — Beast
(4/4)
Trample Bloodrush —  , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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Ghor-Clan Savage
   ( 5)
Creature — Centaur Berserker
(2/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
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Ghost Council of Orzhova
    ( 4)
Legendary Creature — Spirit
(4/4)
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. , Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Ghost Hounds
  ( 2)
Creature — Hound Spirit
(1/1)
Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
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Ghost Quarter
( 0)
Land
: Add .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
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Ghost Ship
   ( 4)
Creature — Spirit
(2/4)
Flying   : Regenerate Ghost Ship.
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Ghost Tactician
  ( 5)
Creature — Spirit Spellshaper
(2/5)
, , Discard a card: Creatures you control get +1/+0 until end of turn.
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Ghost Town
( 0)
Land
: Add .
: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.
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Ghost Warden
  ( 2)
Creature — Spirit
(1/1)
: Target creature gets +1/+1 until end of turn.
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Ghostblade Eidolon
  ( 3)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.
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Ghostfire
  ( 3)
Instant
Ghostfire is colorless. Ghostfire deals 3 damage to any target.
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Ghostfire Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+2. Equip  Ghostfire Blade's equip ability costs less to activate if it targets a colorless creature.
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Ghostform
  ( 2)
Sorcery
Up to two target creatures can't be blocked this turn.
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Ghosthelm Courier
  ( 3)
Creature — Human Wizard
(2/1)
You may choose not to untap Ghosthelm Courier during your untap step.  , : Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
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Ghostly Changeling
  ( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.)  : Ghostly Changeling gets +1/+1 until end of turn.
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Ghostly Flame
  ( 2)
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
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Ghostly Flicker
  ( 3)
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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Ghostly Possession
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Ghostly Prison
  ( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Ghostly Touch
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
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Ghostly Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.
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Ghosts of the Innocent
   ( 7)
Creature — Spirit
(4/5)
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
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Ghostway
  ( 3)
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Ghoulcaller's Accomplice
  ( 2)
Creature — Human Rogue
(2/2)
 , Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
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Ghoulcaller's Bell
 ( 1)
Artifact
: Each player puts the top card of their library into their graveyard.
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Ghoulcaller's Chant
 ( 1)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
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Ghoulflesh
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
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Ghoulraiser
   ( 3)
Creature — Zombie
(2/2)
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
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Ghoul's Feast
  ( 2)
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
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Ghoulsteed
  ( 5)
Creature — Zombie Horse
(4/4)
 , Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
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Ghoultree
  ( 8)
Creature — Zombie Treefolk
(10/10)
This spell costs less to cast for each creature card in your graveyard.
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Giant Adephage
   ( 7)
Creature — Insect
(7/7)
Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
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Giant Albatross
  ( 2)
Creature — Bird
(1/1)
Flying When Giant Albatross dies, you may pay  . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
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Giant Ambush Beetle
   ( 5)
Creature — Insect
(4/3)
Haste When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
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Giant Badger
   ( 3)
Creature — Badger
(2/2)
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
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Giant Caterpillar
  ( 4)
Creature — Insect
(3/3)
, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
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Giant Crab
  ( 5)
Creature — Crab
(3/3)
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Giant Fan
 ( 4)
Artifact
, : Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
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Giant Growth
 ( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Harbinger
  ( 5)
Creature — Giant Shaman
(3/4)
When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
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Giant Mantis
  ( 4)
Creature — Insect
(2/4)
Reach (This creature can block creatures with flying.)
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Giant Oyster
   ( 4)
Creature — Oyster
(0/3)
You may choose not to untap Giant Oyster during your untap step. : For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
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Giant Scorpion
  ( 3)
Creature — Scorpion
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Giant Shark
  ( 6)
Creature — Fish
(4/4)
Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark.
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Giant Slug
  ( 2)
Creature — Slug
(1/1)
: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
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Giant Solifuge
   ( 4)
Creature — Insect
(4/1)
( can be paid with either or .) Trample; haste; shroud (This creature can't be the target of spells or abilities.)
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Giant Spectacle
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace.
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Giant Spider
  ( 4)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.)
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Giant Strength
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Giant Tortoise
  ( 2)
Creature — Turtle
(1/1)
Giant Tortoise gets +0/+3 as long as it's untapped.
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Giant Turtle
   ( 3)
Creature — Turtle
(2/4)
Giant Turtle can't attack if it attacked during your last turn.
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Giantbaiting
  ( 3)
Sorcery
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Giant's Ire
  ( 4)
Tribal Sorcery — Giant
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
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Gibbering Descent
   ( 6)
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gibbering Fiend
  ( 2)
Creature — Devil
(2/1)
When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
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Gibbering Hyenas
  ( 3)
Creature — Hyena
(3/2)
Gibbering Hyenas can't block black creatures.
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Gibbering Kami
  ( 4)
Creature — Spirit
(2/2)
Flying Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
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Gideon Jura
   ( 5)
Legendary Planeswalker — Gideon
(6)
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gideon of the Trials
   ( 3)
Legendary Planeswalker — Gideon
(3)
+1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
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Gideon, Ally of Zendikar
   ( 4)
Legendary Planeswalker — Gideon
(4)
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: Create a 2/2 white Knight Ally creature token. −4: You get an emblem with "Creatures you control get +1/+1."
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Gideon, Battle-Forged
( 0)
Legendary Planeswalker — Gideon
(3)
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. +1: Until your next turn, target creature gains indestructible. Untap that creature. 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gideon, Champion of Justice
   ( 4)
Legendary Planeswalker — Gideon
(4)
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. 0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.
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Gideon, Martial Paragon
  ( 5)
Legendary Planeswalker — Gideon
(5)
+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn. 0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. −10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.
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Gideon's Avenger
   ( 3)
Creature — Human Soldier
(2/2)
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
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Gideon's Defeat
 ( 1)
Instant
Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
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Gideon's Intervention
   ( 4)
Enchantment
As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
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Gideon's Phalanx
   ( 7)
Instant
Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
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Gideon's Reproach
  ( 2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
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Gideon's Resolve
  ( 5)
Enchantment
When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it. Creatures you control get +1/+1.
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Gift Horse
( 0)
Artifact — Contraption
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
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Gift of Estates
  ( 2)
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
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Gift of Granite
 ( 1)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.
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Gift of Growth
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
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Gift of Immortality
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
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Gift of Orzhova
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
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Gift of Paradise
  ( 3)
Enchantment — Aura
Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has " : Add two mana of any one color."
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Gift of Strength
  ( 2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
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Gift of the Deity
  ( 5)
Enchantment — Aura
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
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Gift of the Gargantuan
  ( 3)
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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