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Entrails Feaster
 ( 1)
Creature — Zombie Cat
(1/1)
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
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Entrancing Melody
   ( 2)
Sorcery
Gain control of target creature with converted mana cost X.
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Entrapment Maneuver
  ( 4)
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
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Entropic Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
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Entropic Specter
   ( 5)
Creature — Specter Spirit
(*/*)
Flying As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card.
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Envelop
 ( 1)
Instant
Counter target sorcery spell.
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Eon Hub
 ( 5)
Artifact
Players skip their upkeep steps.
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Ephara, God of the Polis
   ( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
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Ephara's Enlightenment
   ( 3)
Enchantment — Aura
Enchant creature When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.
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Ephara's Radiance
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has " , : You gain 3 life."
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Ephara's Warden
  ( 4)
Creature — Human Cleric
(1/2)
: Tap target creature with power 3 or less.
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Ephemeral Shields
  ( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ephemeron
   ( 6)
Creature — Illusion
(4/4)
Flying Discard a card: Return Ephemeron to its owner's hand.
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Epic Confrontation
  ( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Epic Experiment
   ( 2)
Sorcery
Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
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Epic Proportions
   ( 6)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
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Epic Struggle
   ( 4)
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
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Epicenter
  ( 5)
Sorcery
Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
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Epicure of Blood
  ( 5)
Creature — Vampire
(4/4)
Whenever you gain life, each opponent loses 1 life.
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Epiphany at the Drownyard
  ( 1)
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Epiphany Storm
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has " , , Discard a card: Draw a card."
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Epitaph Golem
 ( 5)
Artifact Creature — Golem
(3/5)
: Put target card from your graveyard on the bottom of your library.
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Epochrasite
 ( 2)
Artifact Creature — Construct
(1/1)
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
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Equal Treatment
  ( 2)
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.
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Equestrian Skill
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
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Equilibrium
   ( 3)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
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Equinox
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has " : Counter target spell if it would destroy a land you control."
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Equipoise
  ( 3)
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
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Eradicate
   ( 4)
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles their library.
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Erase
 ( 1)
Instant
Exile target enchantment.
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Erase (Not the Urza's Legacy One)
  ( 3)
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.
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Erayo, Soratami Ascendant
  ( 2)
Legendary Creature — Moonfolk Monk
(1/1)
Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
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Erdwal Illuminator
  ( 2)
Creature — Spirit
(1/3)
Flying Whenever you investigate for the first time each turn, investigate an additional time.
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Erdwal Ripper
   ( 3)
Creature — Vampire
(2/1)
Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
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Erebos, God of the Dead
  ( 4)
Legendary Enchantment Creature — God
(5/7)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life.  , Pay 2 life: Draw a card.
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Erebos's Emissary
  ( 4)
Enchantment Creature — Snake
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
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Erebos's Titan
    ( 4)
Creature — Giant
(5/5)
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.
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Erg Raiders
  ( 2)
Creature — Human Warrior
(2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Erhnam Djinn
  ( 4)
Creature — Djinn
(4/5)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
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Erhnam Djinn Avatar
( 0)
Vanguard
(+0/+3)
Whenever you cast a creature spell, create a 1/1 green Saproling creature token.
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Erithizon
   ( 4)
Creature — Beast
(4/4)
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
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Eron the Relentless
   ( 5)
Legendary Creature — Human Rogue
(5/2)
Haste   : Regenerate Eron the Relentless.
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Erosion
   ( 3)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.
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Errand of Duty
  ( 2)
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Errant Doomsayers
  ( 2)
Creature — Human Rebel
(1/1)
: Tap target creature with toughness 2 or less.
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Errant Minion
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Errantry
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
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Erratic Cyclops
  ( 4)
Creature — Cyclops Shaman
(0/8)
Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.
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Erratic Explosion
  ( 3)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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Erratic Mutation
  ( 3)
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.
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Ersatz Gnomes
 ( 3)
Artifact Creature — Gnome
(1/1)
: Target spell becomes colorless.
: Target permanent becomes colorless until end of turn.
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Erstwhile Trooper
   ( 3)
Creature — Zombie Soldier
(2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
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Ertai
( 0)
Vanguard
(-1/+4)
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Ertai's Familiar
  ( 2)
Creature — Illusion
(2/2)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. : Until your next upkeep, Ertai's Familiar can't phase out.
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Ertai's Meddling
  ( 1)
Instant
X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
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Erupting Dreadwolf
( 0)
Creature — Eldrazi Werewolf
(6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
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Escape Artist
  ( 2)
Creature — Human Wizard
(1/1)
Escape Artist can't be blocked. , Discard a card: Return Escape Artist to its owner's hand.
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Escape Routes
  ( 3)
Enchantment
 : Return target white or black creature you control to its owner's hand.
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Escaped Null
  ( 4)
Creature — Zombie Berserker
(1/2)
Lifelink Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
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Escaped Shapeshifter
   ( 5)
Creature — Shapeshifter
(3/4)
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
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Esper Charm
   ( 3)
Instant
Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.
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Esper Stormblade
  ( 2)
Artifact Creature — Vedalken Wizard
(2/1)
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
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Esperzoa
  ( 3)
Artifact Creature — Jellyfish
(4/3)
Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
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Essence Backlash
   ( 4)
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
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Essence Bottle
 ( 2)
Artifact
, : Put an elixir counter on Essence Bottle.
, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
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Essence Depleter
  ( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.)  : Target opponent loses 1 life and you gain 1 life. ( represents colorless mana.)
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Essence Drain
  ( 5)
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
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Essence Extraction
   ( 3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
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Essence Feed
  ( 6)
Sorcery
Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Essence Filter
   ( 3)
Sorcery
Destroy all enchantments or all nonwhite enchantments.
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Essence Flare
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
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Essence Flux
 ( 1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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Essence Harvest
  ( 3)
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
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Essence Leak
 ( 1)
Enchantment — Aura
Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
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Essence of the Wild
    ( 6)
Creature — Avatar
(6/6)
Creatures you control enter the battlefield as a copy of Essence of the Wild.
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Essence Sliver
  ( 4)
Creature — Sliver
(3/3)
Whenever a Sliver deals damage, its controller gains that much life.
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Essence Vortex
   ( 3)
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
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Essence Warden
 ( 1)
Creature — Elf Shaman
(1/1)
Whenever another creature enters the battlefield, you gain 1 life.
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Estrid, the Masked
    ( 4)
Legendary Planeswalker — Estrid
(3)
+2: Untap each enchanted permanent you control. −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. −7: Put the top seven cards of your library into your graveyard. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.
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Estrid's Invocation
  ( 3)
Enchantment
You may have Estrid's Invocation enter the battlefield as a copy of any enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
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Etali, Primal Storm
   ( 6)
Legendary Creature — Elder Dinosaur
(6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.
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Etched Champion
 ( 3)
Artifact Creature — Soldier
(2/2)
Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts.
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Etched Oracle
 ( 4)
Artifact Creature — Wizard
(0/0)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) , Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
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