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Soltari Crusader
  ( 3)
Creature — Soltari Knight
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)  : Soltari Crusader gets +1/+0 until end of turn.
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Soltari Emissary
  ( 2)
Creature — Soltari Soldier
(2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Soltari Foot Soldier
 ( 1)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Guerrillas
   ( 4)
Creature — Soltari Soldier
(3/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) : The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
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Soltari Lancer
  ( 3)
Creature — Soltari Knight
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking.
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Soltari Monk
  ( 2)
Creature — Soltari Monk Cleric
(2/1)
Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Priest
  ( 2)
Creature — Soltari Cleric
(2/1)
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Trooper
  ( 2)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
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Soltari Visionary
   ( 3)
Creature — Soltari Cleric
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
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Somber Hoverguard
  ( 6)
Creature — Drone
(3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
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Somberwald Alpha
  ( 4)
Creature — Wolf
(3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.  : Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Somberwald Dryad
  ( 2)
Creature — Dryad
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Somberwald Sage
  ( 3)
Creature — Human Druid
(0/1)
: Add three mana of any one color. Spend this mana only to cast creature spells.
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Somberwald Spider
  ( 5)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.) Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
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Somberwald Stag
   ( 5)
Creature — Elk
(4/3)
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
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Somberwald Vigilante
 ( 1)
Creature — Human Warrior
(1/1)
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
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Somnomancer
  ( 2)
Creature — Kithkin Wizard
(2/1)
When Somnomancer enters the battlefield, you may tap target creature.
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Somnophore
   ( 4)
Creature — Illusion
(2/2)
Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
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Song of Blood
  ( 2)
Sorcery
Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
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Song of Freyalise
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain " : Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
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Song of Serenity
  ( 2)
Enchantment
Creatures that are enchanted can't attack or block.
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Song of the Dryads
  ( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent is a colorless Forest land.
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Songstitcher
 ( 1)
Creature — Human Cleric
(1/1)
 : Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
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Sonic Assault
   ( 3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Sonic Burst
  ( 2)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
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Sonic Seizure
 ( 1)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
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Soot Imp
   ( 3)
Creature — Imp
(1/2)
Flying Whenever a player casts a nonblack spell, that player loses 1 life.
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Sootfeather Flock
  ( 5)
Creature — Bird
(3/2)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Sootstoke Kindler
  ( 2)
Creature — Elemental Shaman
(1/1)
Haste : Target black or red creature gains haste until end of turn.
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Sootwalkers
   ( 4)
Creature — Elemental Rogue
(3/3)
Sootwalkers can't be blocked by white creatures.
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Soramaro, First to Dream
   ( 6)
Legendary Creature — Spirit
(*/*)
Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card.
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Soratami Cloud Chariot
 ( 5)
Artifact
: Target creature you control gains flying until end of turn.
: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Soratami Cloudskater
  ( 2)
Creature — Moonfolk Rogue
(1/1)
Flying , Return a land you control to its owner's hand: Draw a card, then discard a card.
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Soratami Mindsweeper
  ( 4)
Creature — Moonfolk Wizard
(1/4)
Flying , Return a land you control to its owner's hand: Target player puts the top two cards of their library into their graveyard.
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Soratami Mirror-Guard
  ( 4)
Creature — Moonfolk Wizard
(3/1)
Flying , Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
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Soratami Mirror-Mage
  ( 4)
Creature — Moonfolk Wizard
(2/1)
Flying , Return three lands you control to their owner's hand: Return target creature to its owner's hand.
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Soratami Rainshaper
  ( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Soratami Savant
   ( 4)
Creature — Moonfolk Wizard
(2/2)
Flying , Return a land you control to its owner's hand: Counter target spell unless its controller pays .
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Soratami Seer
  ( 5)
Creature — Moonfolk Wizard
(2/3)
Flying , Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
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Soraya the Falconer
   ( 3)
Legendary Creature — Human
(2/2)
Bird creatures get +1/+1.  : Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Sorcerer's Strongbox
 ( 4)
Artifact
, : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
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Sorcerer's Wand
 ( 1)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead." Equip 
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Sorceress Queen
   ( 3)
Creature — Human Wizard
(1/1)
: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
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Sorcerous Spyglass
 ( 2)
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Sorin Markov
    ( 6)
Legendary Planeswalker — Sorin
(4)
+2: Sorin Markov deals 2 damage to any target and you gain 2 life. −3: Target opponent's life total becomes 10. −7: You control target player during that player's next turn.
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Sorin, Grim Nemesis
   ( 6)
Legendary Planeswalker — Sorin
(6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. −X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. −9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
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Sorin, Lord of Innistrad
   ( 4)
Legendary Planeswalker — Sorin
(3)
+1: Create a 1/1 black Vampire creature token with lifelink. −2: You get an emblem with "Creatures you control get +1/+0." −6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
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Sorin, Solemn Visitor
   ( 4)
Legendary Planeswalker — Sorin
(4)
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
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Sorin's Thirst
  ( 2)
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
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Sorin's Vengeance
    ( 7)
Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
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Sorrow's Path
( 0)
Land
: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
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Sorry
  ( 2)
Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell. Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
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Sosuke, Son of Seshiro
   ( 4)
Legendary Creature — Snake Warrior
(3/4)
Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
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Sosuke's Summons
  ( 3)
Sorcery
Create two 1/1 green Snake creature tokens. Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
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Soul Barrier
  ( 3)
Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay .
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Soul Bleed
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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Soul Burn
   ( 3)
Sorcery
Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Soul Channeling
  ( 3)
Enchantment — Aura
Enchant creature Pay 2 life: Regenerate enchanted creature.
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Soul Charmer
  ( 3)
Creature — Human Rebel
(2/2)
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .
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Soul Collector
   ( 5)
Creature — Vampire
(3/4)
Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Soul Conduit
 ( 6)
Artifact
, : Two target players exchange life totals.
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Soul Echo
   ( 2)
Enchantment
Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
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Soul Exchange
  ( 2)
Sorcery
As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
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Soul Feast
   ( 5)
Sorcery
Target player loses 4 life and you gain 4 life.
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Soul Foundry
 ( 4)
Artifact
Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. , : Create a token that's a copy of the exiled card. X is the converted mana cost of that card.
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Soul Kiss
  ( 3)
Enchantment — Aura
Enchant creature , Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.
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Soul Link
   ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.
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Soul Manipulation
   ( 3)
Instant
Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.
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Soul Net
 ( 1)
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Soul Nova
   ( 5)
Instant
Exile target attacking creature and all Equipment attached to it.
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Soul of Magma
   ( 5)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
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Soul of New Phyrexia
 ( 6)
Artifact Creature — Avatar
(6/6)
Trample : Permanents you control gain indestructible until end of turn.
, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
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Soul of the Harvest
   ( 6)
Creature — Elemental
(6/6)
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
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Soul of the Rapids
   ( 5)
Creature — Elemental
(3/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Soul Parry
  ( 2)
Instant
Prevent all damage one or two target creatures would deal this turn.
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Soul Ransom
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.
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Soul Reap
  ( 2)
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
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Soul Rend
  ( 2)
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
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Soul Salvage
  ( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Soul Scourge
  ( 5)
Creature — Nightmare Horror
(3/2)
Flying When Soul Scourge enters the battlefield, target player loses 3 life. When Soul Scourge leaves the battlefield, that player gains 3 life.
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Soul Seizer
   ( 5)
Creature — Spirit
(1/3)
Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
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Soul Separator
 ( 3)
Artifact
, , Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
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Soul Shepherd
  ( 2)
Creature — Human Cleric
(2/1)
, Exile a creature card from your graveyard: You gain 1 life.
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Soul Shred
   ( 5)
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
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Soul Snare
 ( 1)
Enchantment
, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
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Soul Snuffers
   ( 4)
Creature — Elemental Shaman
(3/3)
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
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Soul Spike
   ( 7)
Instant
You may exile two black cards from your hand rather than pay this spell's mana cost. Soul Spike deals 4 damage to any target and you gain 4 life.
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Soul Stair Expedition
 ( 1)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
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Soul Strings
  ( 1)
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays .
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