|
Sex Appeal
 ( 1)
Instant
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
|
|
|
Shackles
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. : Return Shackles to its owner's hand.
|
|
|
Shade of Trokair
  ( 4)
Creature — Shade
(1/2)
: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
|
|
|
Shade's Breath
  ( 2)
Instant
Until end of turn, each creature you control becomes a black Shade and gains " : This creature gets +1/+1 until end of turn."
|
|
|
Shade's Form
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.
|
|
|
Shadow Alley Denizen
 ( 1)
Creature — Vampire Rogue
(1/1)
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Shadow Lance
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has first strike.  : Enchanted creature gets +2/+2 until end of turn.
|
|
|
Shadow of Doubt
  ( 2)
Instant
( can be paid with either or .) Players can't search libraries this turn. Draw a card.
|
|
|
Shadow of the Grave
  ( 2)
Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
|
|
|
Shadow Rider
   ( 4)
Creature — Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
|
|
|
Shadow Rift
 ( 1)
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
|
|
|
Shadow Slice
  ( 5)
Sorcery
Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
|
|
Shadow Sliver
  ( 3)
Creature — Sliver
(1/1)
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
|
|
|
Shadowbane
  ( 2)
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
|
|
|
Shadowborn Apostle
 ( 1)
Creature — Human Cleric
(1/1)
A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.
|
|
|
Shadowborn Demon
   ( 5)
Creature — Demon
(5/6)
Flying When Shadowborn Demon enters the battlefield, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
|
|
|
Shadowcloak Vampire
  ( 5)
Creature — Vampire
(4/3)
Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
|
|
|
Shadowed Caravel
 ( 2)
Artifact — Vehicle
(2/2)
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Shadowfeed
 ( 1)
Instant
Exile target card from a graveyard. You gain 3 life.
|
|
|
Shadowmage Infiltrator
   ( 3)
Creature — Human Wizard
(1/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
|
|
|
Shadows of the Past
  ( 2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)  : Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.
|
|
|
Shadowstorm
 ( 1)
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
|
|
|
Shadowstorm Vizier
  ( 2)
Creature — Human Cleric
(1/3)
Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.
|
|
|
Shaggy Camel
  ( 4)
Host Creature — Camel
(3/3)
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
|
|
|
Shah of Naar Isle
  ( 4)
Creature — Efreet
(6/6)
Trample Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
|
|
|
Shahrazad
  ( 2)
Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
|
|
|
Shake the Foundations
  ( 3)
Instant
Shake the Foundations deals 1 damage to each creature without flying. Draw a card.
|
|
|
Shalai, Voice of Plenty
  ( 4)
Legendary Creature — Angel
(3/4)
Flying You, planeswalkers you control, and other creatures you control have hexproof.   : Put a +1/+1 counter on each creature you control.
|
|
|
Shaleskin Bruiser
  ( 7)
Creature — Beast
(4/4)
Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
|
|
|
Shaleskin Plower
  ( 4)
Creature — Beast
(3/2)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Shaleskin Plower is turned face up, destroy target land.
|
|
|
Shallow Grave
  ( 2)
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
|
|
|
Shaman en-Kor
  ( 2)
Creature — Kor Cleric Shaman
(1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
 : The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
|
|
|
Shaman of Spring
  ( 4)
Creature — Elf Shaman
(2/2)
When Shaman of Spring enters the battlefield, draw a card.
|
|
|
Shaman of the Great Hunt
  ( 4)
Creature — Orc Shaman
(4/2)
Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious —   : Draw a card for each creature you control with power 4 or greater.
|
|
|
Shaman of the Pack
   ( 3)
Creature — Elf Shaman
(3/2)
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
|
|
|
Shamanic Revelation
   ( 5)
Sorcery
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
|
|
|
Shaman's Trance
  ( 3)
Instant
Other players can't cast spells or play lands from their graveyards this turn. You may play cards from other players' graveyards this turn as though those cards were in your graveyard.
|
|
|
Shamble Back
 ( 1)
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
|
|
|
Shambleshark
  ( 2)
Creature — Fish Crab
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
|
|
|
Shambling Attendants
  ( 8)
Creature — Zombie
(3/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Shambling Ghoul
  ( 2)
Creature — Zombie
(2/3)
Shambling Ghoul enters the battlefield tapped.
|
|
|
Shambling Goblin
 ( 1)
Creature — Zombie Goblin
(1/1)
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
|
|
|
Shambling Shell
   ( 3)
Creature — Plant Zombie
(3/1)
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
|
|
|
Shambling Swarm
    ( 4)
Creature — Horror
(3/3)
When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
|
|
|
Shanna, Sisay's Legacy
  ( 2)
Legendary Creature — Human Warrior
(0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
|
|
|
Shanodin Dryads
 ( 1)
Creature — Nymph Dryad
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
|
|
Shape Anew
  ( 4)
Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
|
|
|
Shape of the Wiitigo
    ( 6)
Enchantment — Aura
Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
|
|
|
Shape Stealer
  ( 2)
Creature — Shapeshifter Spirit
(1/1)
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.
|
|
|
Shape the Sands
 ( 1)
Instant
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
|
|
|
Shaper Apprentice
  ( 2)
Creature — Merfolk Wizard
(2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
|
|
|
Shaper Parasite
   ( 3)
Creature — Illusion
(2/3)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
|
|
|
Shapers' Sanctuary
 ( 1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
|
|
|
Shapesharer
  ( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.)  : Target Shapeshifter becomes a copy of target creature until your next turn.
|
|
|
Shapeshifter
 ( 6)
Artifact Creature — Shapeshifter
(*/7-*)
As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
|
|
|
Shapeshifter's Marrow
   ( 4)
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
|
|
|
Shard Convergence
  ( 4)
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
|
|
|
Shard of Broken Glass
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Shard Phoenix
  ( 5)
Creature — Phoenix
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.   : Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
|
|
|
Shard Volley
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target.
|
|
|
Sharding Sphinx
   ( 6)
Artifact Creature — Sphinx
(4/4)
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
|
|
|
Shardless Agent
   ( 3)
Artifact Creature — Human Rogue
(2/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
|
|
|
Shared Animosity
  ( 3)
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
|
|
|
Shared Discovery
 ( 1)
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
|
|
|
Shared Fate
  ( 5)
Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at and play cards they exiled with Shared Fate.
|
|
|
Shared Trauma
 ( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of their library into their graveyard, where X is the total amount of mana paid this way.
|
|
|
Shared Triumph
  ( 2)
Enchantment
As Shared Triumph enters the battlefield, choose a creature type. Creatures of the chosen type get +1/+1.
|
|
|
Sharpened Pitchfork
 ( 2)
Artifact — Equipment
Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip 
|
|
|
Sharuum the Hegemon
    ( 6)
Legendary Artifact Creature — Sphinx
(5/5)
Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
|
|
|
Shattered Angel
   ( 5)
Creature — Angel
(3/3)
Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
|
|
|
Shattered Crypt
   ( 2)
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
|
|
|
Shattered Dreams
 ( 1)
Sorcery
Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.
|
|
|
Shattered Perception
  ( 3)
Sorcery
Discard all the cards in your hand, then draw that many cards. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Shattering Pulse
  ( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact.
|
|
|
Shattering Spree
 ( 1)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
|
|
|
Shatterskull Recruit
   ( 5)
Creature — Giant Warrior Ally
(4/4)
Menace (This creature can't be blocked except by two or more creatures.)
|
|
|
Shatterstorm
   ( 4)
Sorcery
Destroy all artifacts. They can't be regenerated.
|
|
|
Shauku, Endbringer
   ( 7)
Legendary Creature — Vampire
(5/5)
Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. : Exile target creature and put a +1/+1 counter on Shauku.
|
|
|
Shed Weakness
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
|
|
|
Shelkin Brownie
  ( 2)
Creature — Ouphe
(1/1)
: Target creature loses all "bands with other" abilities until end of turn.
|
|
|