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Blossoming Defense
 ( 1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Blossoming Sands
( 0)
Land
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .
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Blossoming Wreath
 ( 1)
Instant
You gain life equal to the number of creature cards in your graveyard.
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Blowfly Infestation
  ( 3)
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
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Bludgeon Brawl
  ( 3)
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
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Blue Elemental Blast
 ( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
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Blue Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
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Blue Sun's Zenith
    ( 3)
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
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Blue Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
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Blunt the Assault
  ( 4)
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
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Blur of Blades
  ( 2)
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
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Blur Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)
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Blurred Mongoose
  ( 2)
Creature — Mongoose
(2/1)
This spell can't be countered. Shroud (This creature can't be the target of spells or abilities.)
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Blurry Beeble
 ( 1)
Artifact Creature — Cyborg Beeble
(1/1)
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
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Blustersquall
 ( 1)
Instant
Tap target creature you don't control. Overload  (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Boa Constrictor
  ( 5)
Creature — Snake
(3/3)
: Boa Constrictor gets +3/+3 until end of turn.
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Boar Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Board the Weatherlight
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
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Boartusk Liege
    ( 4)
Creature — Goblin Knight
(3/4)
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
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Body Double
  ( 5)
Creature — Shapeshifter
(0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
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Body of Jukai
   ( 9)
Creature — Spirit
(8/5)
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
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Body Snatcher
   ( 4)
Creature — Minion
(2/2)
When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
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Bog Down
  ( 3)
Sorcery
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If this spell was kicked, that player discards three cards instead.
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Bog Elemental
   ( 5)
Creature — Elemental
(5/4)
Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
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Bog Glider
  ( 3)
Creature — Human Mercenary
(1/1)
Flying , Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
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Bog Gnarr
  ( 5)
Creature — Beast
(2/2)
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
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Bog Hoodlums
  ( 6)
Creature — Goblin Warrior
(4/1)
Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Bog Imp
  ( 2)
Creature — Imp
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Bog Raiders
  ( 3)
Creature — Zombie
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Rats
 ( 1)
Creature — Rat
(1/1)
Bog Rats can't be blocked by Walls.
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Bog Serpent
  ( 6)
Creature — Serpent
(5/5)
Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent.
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Bog Smugglers
   ( 3)
Creature — Human Mercenary
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Tatters
  ( 5)
Creature — Wraith
(4/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Witch
  ( 3)
Creature — Human Spellshaper
(1/1)
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Bog Wraith
  ( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Wreckage
( 0)
Land
Bog Wreckage enters the battlefield tapped. : Add .
, Sacrifice Bog Wreckage: Add one mana of any color.
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Bogardan Firefiend
  ( 3)
Creature — Elemental Spirit
(2/1)
When Bogardan Firefiend dies, it deals 2 damage to target creature.
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Bogardan Hellkite
   ( 8)
Creature — Dragon
(5/5)
Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
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Bogardan Lancer
  ( 2)
Creature — Human Knight
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Bogardan Phoenix
    ( 5)
Creature — Phoenix
(3/3)
Flying When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
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Bogardan Rager
  ( 6)
Creature — Elemental
(3/4)
Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
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Bogbrew Witch
  ( 4)
Creature — Human Wizard
(1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
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Boggart Arsonists
  ( 3)
Creature — Goblin Rogue
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)  , Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
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Boggart Birth Rite
 ( 1)
Tribal Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
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Boggart Brute
  ( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Boggart Forager
 ( 1)
Creature — Goblin Rogue
(1/1)
, Sacrifice Boggart Forager: Target player shuffles their library.
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Boggart Harbinger
  ( 3)
Creature — Goblin Shaman
(2/1)
When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
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Boggart Loggers
  ( 3)
Creature — Goblin Rogue
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)  , Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
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Boggart Mob
  ( 4)
Creature — Goblin Warrior
(5/5)
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
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Boggart Ram-Gang
   ( 3)
Creature — Goblin Warrior
(3/3)
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Boggart Shenanigans
  ( 3)
Tribal Enchantment — Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.
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Boggart Sprite-Chaser
  ( 2)
Creature — Goblin Warrior
(1/2)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
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Bog-Strider Ash
  ( 4)
Creature — Treefolk Shaman
(2/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
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Boiling Blood
  ( 3)
Instant
Target creature attacks this turn if able. Draw a card.
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Bojuka Bog
( 0)
Land
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. : Add .
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Bojuka Brigand
  ( 2)
Creature — Human Warrior Ally
(1/1)
Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
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Bola Warrior
  ( 2)
Creature — Human Spellshaper Warrior
(1/1)
, , Discard a card: Target creature can't block this turn.
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Bold Impaler
 ( 1)
Creature — Vampire Knight
(1/2)
 : Bold Impaler gets +2/+0 until end of turn.
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Boldwyr Heavyweights
   ( 4)
Creature — Giant Warrior
(8/8)
Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles it.
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Boldwyr Intimidator
   ( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn.
 : Target creature becomes a Warrior until end of turn.
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Bolt of Keranos
   ( 3)
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Boltwing Marauder
   ( 5)
Creature — Dragon
(5/4)
Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
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Bomat Bazaar Barge
 ( 4)
Artifact — Vehicle
(5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bomat Courier
 ( 1)
Artifact Creature — Construct
(1/1)
Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
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Bomb Squad
  ( 4)
Creature — Dwarf
(1/1)
: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
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Bombard
  ( 3)
Instant
Bombard deals 4 damage to target creature.
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Bomber Corps
  ( 2)
Creature — Human Soldier
(1/2)
Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
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Bond Beetle
 ( 1)
Creature — Insect
(0/1)
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
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Bond of Agony
  ( 1)
Sorcery
As an additional cost to cast this spell, pay X life. Each other player loses X life.
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Bonded Construct
 ( 1)
Artifact Creature — Construct
(2/1)
Bonded Construct can't attack alone.
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Bonded Fetch
  ( 3)
Creature — Homunculus
(0/2)
Defender, haste : Draw a card, then discard a card.
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Bonded Horncrest
  ( 4)
Creature — Dinosaur
(5/5)
Bonded Horncrest can't attack or block alone.
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Bonds of Faith
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
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Bonds of Mortality
  ( 2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card. : Creatures your opponents control lose hexproof and indestructible until end of turn.
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Bonds of Quicksilver
  ( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Bone Dancer
   ( 3)
Creature — Zombie
(2/2)
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
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Bone Dragon
   ( 5)
Creature — Dragon Skeleton
(5/4)
Flying   , Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.
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Bone Flute
 ( 3)
Artifact
, : All creatures get -1/-0 until end of turn.
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Bone Harvest
  ( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
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Bone Mask
 ( 4)
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
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Bone Picker
  ( 4)
Creature — Bird
(3/2)
This spell costs less to cast if a creature died this turn. Flying, deathtouch
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Bone Saw
 ( 0)
Artifact — Equipment
Equipped creature gets +1/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bone Shaman
   ( 4)
Creature — Giant Shaman
(3/3)
: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
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Bone Shredder
  ( 3)
Creature — Minion
(1/1)
Flying Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
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Bone Splinters
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
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Bone to Ash
   ( 4)
Instant
Counter target creature spell. Draw a card.
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Bonehoard
 ( 4)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip 
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Bonescythe Sliver
  ( 4)
Creature — Sliver
(2/2)
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
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Boneshard Slasher
  ( 2)
Creature — Horror
(1/1)
Flying Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
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Bonesplitter
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip 
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