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Teferi's Protection
Teferi's Protection 2White (3)
Instant

Until your next turn, your life total can't change and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

Commander 2017 (Rare)
Teferi's Puzzle Box
Teferi's Puzzle Box 4 (4)
Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Visions (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Teferi's Realm
Teferi's Realm 1BlueBlue (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Visions (Rare)
Teferi's Response
Teferi's Response 1Blue (2)
Instant

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.

Draw two cards.

Invasion (Rare)
Teferi's Sentinel
Teferi's Sentinel 5 (5)
Artifact Creature — Golem (2/6)

As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.

Dominaria (Uncommon)
Teferi's Veil
Teferi's Veil 1Blue (2)
Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Weatherlight (Uncommon)
Tek
Tek 5 (5)
Artifact Creature — Dragon (2/2)

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

Invasion (Rare)
Telekinesis
Telekinesis BlueBlue (2)
Instant

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

Masters Edition (Common)
Other Versions
Legends (Rare)
Telekinetic Bonds
Telekinetic Bonds 2BlueBlueBlue (5)
Enchantment

Whenever a player discards a card, you may pay 1Blue. If you do, you may tap or untap target permanent.

Judgment (Rare)
Telekinetic Sliver
Telekinetic Sliver 2BlueBlue (4)
Creature — Sliver (2/2)

All Slivers have "Tap: Tap target permanent."

Time Spiral (Uncommon)
Telemin Performance
Telemin Performance 3BlueBlue (5)
Sorcery

Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.

Conflux (Rare)
Telepathic Spies
Telepathic Spies 2Blue (3)
Creature — Human Wizard (2/2)

When Telepathic Spies enters the battlefield, look at target opponent's hand.

Urza's Destiny (Common)
Other Versions
Seventh Edition (Common)
Telepathy
Telepathy Blue (1)
Enchantment

Your opponents play with their hands revealed.

Magic 2010 (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Tenth Edition (Uncommon)
Teleport
Teleport BlueBlueBlue (3)
Instant

Cast this spell only during the declare attackers step.

Target creature can't be blocked this turn.

Chronicles (Rare)
Other Versions
Legends (Rare)
Teleportal
Teleportal BlueRed (2)
Sorcery

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload 3BlueRed (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Modern Masters 2017 Edition (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Telethopter
Telethopter 4 (4)
Artifact Creature — Thopter (3/1)

Tap an untapped creature you control: Telethopter gains flying until end of turn.

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Telim'Tor
Telim'Tor 4Red (5)
Legendary Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

Mirage (Rare)
Telim'Tor's Darts
Telim'Tor's Darts 2 (2)
Artifact

2, Tap: Telim'Tor's Darts deals 1 damage to target player or planeswalker.

Mirage (Uncommon)
Telim'Tor's Edict
Telim'Tor's Edict Red (1)
Instant

Exile target permanent you own or control.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Rare)
Tel-Jilad Archers
Tel-Jilad Archers 4Green (5)
Creature — Elf Archer (2/4)

Protection from artifacts; reach (This creature can block creatures with flying.)

Mirrodin (Common)
Tel-Jilad Chosen
Tel-Jilad Chosen 1Green (2)
Creature — Elf Warrior (2/1)

Protection from artifacts

Mirrodin (Common)
Tel-Jilad Defiance
Tel-Jilad Defiance 1Green (2)
Instant

Target creature gains protection from artifacts until end of turn.

Draw a card.

Scars of Mirrodin (Common)
Tel-Jilad Exile
Tel-Jilad Exile 3Green (4)
Creature — Troll Warrior (2/3)

1Green: Regenerate Tel-Jilad Exile.

Mirrodin (Common)
Tel-Jilad Fallen
Tel-Jilad Fallen 2GreenGreen (4)
Creature — Elf Warrior (3/1)

Protection from artifacts

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Scars of Mirrodin (Common)
Tel-Jilad Justice
Tel-Jilad Justice 1Green (2)
Instant

Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Fifth Dawn (Uncommon)
Tel-Jilad Lifebreather
Tel-Jilad Lifebreather 4Green (5)
Creature — Troll Shaman (3/2)

Green, Tap, Sacrifice a Forest: Regenerate target creature.

Fifth Dawn (Common)
Tel-Jilad Outrider
Tel-Jilad Outrider 3Green (4)
Creature — Elf Warrior (3/1)

Protection from artifacts

Darksteel (Common)
Tel-Jilad Stylus
Tel-Jilad Stylus 1 (1)
Artifact

Tap: Put target permanent you own on the bottom of your library.

Mirrodin (Uncommon)
Tel-Jilad Wolf
Tel-Jilad Wolf 2Green (3)
Creature — Wolf (2/2)

Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Darksteel (Common)
Teller of Tales
Teller of Tales 3BlueBlue (5)
Creature — Spirit (3/3)

Flying

Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.

Champions of Kamigawa (Common)
Telling Time
Telling Time 1Blue (2)
Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Guild Kit: Dimir (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Tenth Edition (Uncommon)
Modern Masters 2015 Edition (Common)
Commander 2018 (Common)
Tember City
Tember City (0)
Plane — Kinshala

Whenever a player taps a land for mana, Tember City deals 1 damage to that player.

Whenever you roll [chaos], each other player sacrifices a nonland permanent.

Planechase Anthology (Common)
Temmet, Vizier of Naktamun
Temmet, Vizier of Naktamun WhiteBlue (2)
Legendary Creature — Human Cleric (2/2)

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm 3WhiteBlue (3WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

Amonkhet (Rare)
Temp of the Damned
Temp of the Damned 2Black (3)
Creature — Zombie (3/3)

As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.

At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.

Unglued (Common)
Temper
Temper Variable Colorless1White (2)
Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Stronghold (Uncommon)
Tempered Steel
Tempered Steel 1WhiteWhite (3)
Enchantment

Artifact creatures you control get +2/+2.

Scars of Mirrodin (Rare)
Tempest Caller
Tempest Caller 2BlueBlue (4)
Creature — Merfolk Wizard (2/3)

When Tempest Caller enters the battlefield, tap all creatures target opponent controls.

Ixalan (Uncommon)
Tempest Djinn
Tempest Djinn BlueBlueBlue (3)
Creature — Djinn (0/4)

Flying

Tempest Djinn gets +1/+0 for each basic Island you control.

Dominaria (Rare)
Tempest Drake
Tempest Drake 1WhiteBlue (3)
Creature — Drake (2/2)

Flying, vigilance

Visions (Uncommon)
Tempest Efreet
Tempest Efreet 1RedRedRed (4)
Creature — Efreet (3/3)

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

Tap, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

Legends (Rare)
Other Versions
Fourth Edition (Rare)
Tempest of Light
Tempest of Light 2White (3)
Instant

Destroy all enchantments.

Magic 2010 (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Mirrodin (Uncommon)
Tenth Edition (Uncommon)
Tempest Owl
Tempest Owl 1Blue (2)
Creature — Bird (1/2)

Kicker 4Blue (You may pay an additional 4Blue as you cast this spell.)

Flying

When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

Zendikar (Common)
Temple Acolyte
Temple Acolyte 1White (2)
Creature — Human Cleric (1/3)

When Temple Acolyte enters the battlefield, you gain 3 life.

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Temple Altisaur
Temple Altisaur 4White (5)
Creature — Dinosaur (3/4)

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

Rivals of Ixalan (Rare)
Temple Bell
Temple Bell 3 (3)
Artifact

Tap: Each player draws a card.

Commander 2016 (Rare)
Other Versions
Magic 2011 (Rare)
Commander 2013 Edition (Rare)
Temple Elder
Temple Elder 2White (3)
Creature — Human Cleric (1/2)

Tap: You gain 1 life. Activate this ability only during your turn, before attackers are declared.

Portal Second Age (Uncommon)
Temple Garden
Temple Garden (0)
Land — Forest Plains

(Tap: Add Green or White.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Guilds of Ravnica (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Return to Ravnica (Rare)
Zendikar Expeditions (Mythic Rare)
Temple of Abandon
Temple of Abandon (0)
Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add Red or Green.

Theros (Rare)
Temple of Aclazotz
Temple of Aclazotz (0)
Legendary Land

(Transforms from Arguel's Blood Fast.)

Tap: Add Black.

Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

From the Vault: Transform (Mythic Rare)
Other Versions
Ixalan (Rare)
Temple of Deceit
Temple of Deceit (0)
Land

Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add Blue or Black.

Theros (Rare)
Temple of Enlightenment
Temple of Enlightenment (0)
Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add White or Blue.

Born of the Gods (Rare)
Temple of Epiphany
Temple of Epiphany (0)
Land

Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add Blue or Red.

Duel Decks: Elves vs. Inventors (Rare)
Other Versions
Journey into Nyx (Rare)
Temple of Malady
Temple of Malady (0)
Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add Black or Green.

Journey into Nyx (Rare)
Temple of Malice
Temple of Malice (0)
Land

Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add Black or Red.

Born of the Gods (Rare)
Temple of Mystery
Temple of Mystery (0)
Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add Green or Blue.

Theros (Rare)
Temple of Plenty
Temple of Plenty (0)
Land

Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add Green or White.

Born of the Gods (Rare)
Temple of Silence
Temple of Silence (0)
Land

Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add White or Black.

Theros (Rare)
Temple of the False God
Temple of the False God (0)
Land

Tap: Add ColorlessColorless. Activate this ability only if you control five or more lands.

Commander 2018 (Uncommon)
Other Versions
Scourge (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2014 (Uncommon)
Duel Decks: Elspeth vs. Kiora (Uncommon)
Commander 2015 (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Temple of Triumph
Temple of Triumph (0)
Land

Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add Red or White.

Theros (Rare)
Temporal Adept
Temporal Adept 1BlueBlue (3)
Creature — Human Wizard (1/1)

BlueBlueBlue, Tap: Return target permanent to its owner's hand.

Urza's Destiny (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Temporal Aperture
Temporal Aperture 2 (2)
Artifact

5, Tap: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Urza's Saga (Rare)
Temporal Cascade
Temporal Cascade 5BlueBlue (7)
Sorcery

Choose one —

• Each player shuffles their hand and graveyard into their library.

• Each player draws seven cards.

Entwine 2 (Choose both if you pay the entwine cost.)

Mirrodin (Rare)
Temporal Distortion
Temporal Distortion 3BlueBlue (5)
Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Invasion (Rare)
Temporal Eddy
Temporal Eddy 2BlueBlue (4)
Sorcery

Put target creature or land on top of its owner's library.

Time Spiral (Common)
Temporal Extortion
Temporal Extortion BlackBlackBlackBlack (4)
Sorcery

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

Planar Chaos (Rare)
Temporal Fissure
Temporal Fissure 4Blue (5)
Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Duel Decks: Mind vs. Might (Common)
Other Versions
Scourge (Common)
Vintage Masters (Common)
Temporal Isolation
Temporal Isolation 1White (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Time Spiral (Common)
Temporal Machinations
Temporal Machinations 2Blue (3)
Sorcery

Return target creature to its owner's hand. If you control an artifact, draw a card.

Dominaria (Common)
Temporal Manipulation
Temporal Manipulation 3BlueBlue (5)
Sorcery

Take an extra turn after this one.

Ultimate Box Toppers (Special)
Other Versions
Portal Second Age (Rare)
Masters Edition II (Rare)
Ultimate Masters (Mythic Rare)
Temporal Mastery
Temporal Mastery 5BlueBlue (7)
Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle 1Blue (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Modern Masters 2017 Edition (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Temporal Spring
Temporal Spring 1GreenBlue (3)
Sorcery

Put target permanent on top of its owner's library.

Apocalypse (Common)
Temporal Trespass
Temporal Trespass 8BlueBlueBlue (11)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Take an extra turn after this one. Exile Temporal Trespass.

Fate Reforged (Mythic Rare)
Temporary Insanity
Temporary Insanity 3Red (4)
Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Torment (Uncommon)
Temporary Truce
Temporary Truce 1White (2)
Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Portal (Rare)
Tempt with Discovery
Tempt with Discovery 3Green (4)
Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

Commander 2016 (Rare)
Other Versions
Commander 2013 Edition (Rare)
Tempt with Glory
Tempt with Glory 5White (6)
Sorcery

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

Commander Anthology (Rare)
Other Versions
Commander 2013 Edition (Rare)
Tempt with Immortality
Tempt with Immortality 4Black (5)
Sorcery

Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.

Commander 2013 Edition (Rare)
Tempt with Reflections
Tempt with Reflections 3Blue (4)
Sorcery

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

Commander 2013 Edition (Rare)
Tempt with Vengeance
Tempt with Vengeance Variable ColorlessRed (1)
Sorcery

Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

Commander 2013 Edition (Rare)
Tempting Licid
Tempting Licid 2Green (3)
Creature — Licid (2/2)

Green, Tap: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Green to end this effect.

All creatures able to block enchanted creature do so.

Stronghold (Uncommon)
Tempting Wurm
Tempting Wurm 1Green (2)
Creature — Wurm (5/5)

When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.

Onslaught (Rare)
Temur Ascendancy
Temur Ascendancy GreenBlueRed (3)
Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Khans of Tarkir (Rare)
Temur Banner
Temur Banner 3 (3)
Artifact

Tap: Add Green, Blue, or Red.

GreenBlueRed, Tap, Sacrifice Temur Banner: Draw a card.

Khans of Tarkir (Common)
Temur Battle Rage
Temur Battle Rage 1Red (2)
Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Fate Reforged (Common)
Temur Charger
Temur Charger 1Green (2)
Creature — Horse (3/1)

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

Khans of Tarkir (Uncommon)
Temur Charm
Temur Charm GreenBlueRed (3)
Instant

Choose one —

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays 3.

• Creatures with power 3 or less can't block this turn.

Khans of Tarkir (Uncommon)
Temur Runemark
Temur Runemark 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Fate Reforged (Common)
Temur Sabertooth
Temur Sabertooth 2GreenGreen (4)
Creature — Cat (4/3)

1Green: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Commander 2017 (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Temur War Shaman
Temur War Shaman 4GreenGreen (6)
Creature — Human Shaman (4/5)

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Fate Reforged (Rare)
Tenacious Dead
Tenacious Dead Black (1)
Creature — Skeleton Warrior (1/1)

When Tenacious Dead dies, you may pay 1Black. If you do, return it to the battlefield tapped under its owner's control.

Battlebond (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Tenacious Hunter
Tenacious Hunter 2GreenGreen (4)
Creature — Crocodile (4/4)

As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.

Hour of Devastation (Uncommon)
Tenacity
Tenacity 3White (4)
Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

Shadows over Innistrad (Uncommon)
Tendershoot Dryad
Tendershoot Dryad 4Green (5)
Creature — Dryad (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

Rivals of Ixalan (Rare)
Tendo Ice Bridge
Tendo Ice Bridge (0)
Land

Tendo Ice Bridge enters the battlefield with a charge counter on it.

Tap: Add Colorless.

Tap, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.

Betrayers of Kamigawa (Rare)
Tendrils of Agony
Tendrils of Agony 2BlackBlack (4)
Sorcery

Target player loses 2 life and you gain 2 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Vintage Masters (Uncommon)
Other Versions
Scourge (Uncommon)
Tendrils of Corruption
Tendrils of Corruption 3Black (4)
Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Time Spiral (Common)
Magic 2010 (Common)
Duel Decks: Garruk vs. Liliana (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Commander 2014 (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Tendrils of Despair
Tendrils of Despair Black (1)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target opponent discards two cards.

Weatherlight (Common)
Teneb, the Harvester
Teneb, the Harvester 3WhiteBlackGreen (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Teneb, the Harvester deals combat damage to a player, you may pay 2Black. If you do, put target creature card from a graveyard onto the battlefield under your control.

Commander 2017 (Rare)
Other Versions
Planar Chaos (Rare)
Magic: The Gathering-Commander (Rare)
Tenement Crasher
Tenement Crasher 5Red (6)
Creature — Beast (5/4)

Haste

Return to Ravnica (Common)
Tenth District Guard
Tenth District Guard 1White (2)
Creature — Human Soldier (2/2)

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.

Guilds of Ravnica (Common)
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