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Ruhan of the Fomori
    ( 4)
Legendary Creature — Giant Warrior
(7/7)
At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
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Ruin Ghost
  ( 2)
Creature — Spirit
(1/1)
, : Exile target land you control, then return it to the battlefield under your control.
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Ruin in Their Wake
  ( 2)
Sorcery
Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.
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Ruin Processor
 ( 7)
Creature — Eldrazi Processor
(7/8)
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
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Ruin Raider
  ( 3)
Creature — Orc Pirate
(3/2)
Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.
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Ruin Rat
  ( 2)
Creature — Rat
(1/1)
Deathtouch When Ruin Rat dies, exile target card from an opponent's graveyard.
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Ruination
  ( 4)
Sorcery
Destroy all nonbasic lands.
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Ruination Guide
  ( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0.
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Ruinous Gremlin
 ( 1)
Creature — Gremlin
(1/1)
 , Sacrifice Ruinous Gremlin: Destroy target artifact.
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Ruinous Minotaur
   ( 3)
Creature — Minotaur Warrior
(5/2)
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
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Ruins of Oran-Rief
( 0)
Land
Ruins of Oran-Rief enters the battlefield tapped. : Add . ( represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
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Rukh Egg
  ( 4)
Creature — Bird Egg
(0/3)
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
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Rule of Law
  ( 3)
Enchantment
Each player can't cast more than one spell each turn.
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Rules Lawyer
   ( 5)
Artifact Creature — Cyborg Advisor
(1/1)
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
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Rumbling Aftershocks
  ( 5)
Enchantment
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.
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Rumbling Crescendo
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. , Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
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Rumbling Slum
    ( 4)
Creature — Elemental
(5/5)
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
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Rumbling Slum Avatar
( 0)
Vanguard
(+1/+1)
At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.
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Rummaging Goblin
  ( 3)
Creature — Goblin Rogue
(1/1)
, Discard a card: Draw a card.
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Rummaging Wizard
  ( 4)
Creature — Human Wizard
(2/2)
 : Look at the top card of your library. You may put that card into your graveyard.
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Hit // Run (Run)
   ( 5)
Instant
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
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Run Aground
  ( 4)
Instant
Put target artifact or creature on top of its owner's library.
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Run Amok
  ( 2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
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Run Wild
 ( 1)
Instant
Until end of turn, target creature gains trample and " : Regenerate this creature."
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Runaway Carriage
 ( 4)
Artifact Creature — Construct
(5/6)
Trample When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
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Runaway Steam-Kin
  ( 2)
Creature — Elemental
(1/1)
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add   .
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Rune of Protection: Artifacts
  ( 2)
Enchantment
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: Black
  ( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: Blue
  ( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: Green
  ( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: Lands
  ( 2)
Enchantment
: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: Red
  ( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: White
  ( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune Snag
  ( 2)
Instant
Counter target spell unless its controller pays plus an additional for each card named Rune Snag in each graveyard.
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Runeboggle
  ( 3)
Instant
Counter target spell unless its controller pays . Draw a card.
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Rune-Cervin Rider
  ( 4)
Creature — Elf Knight
(2/2)
Flying  : Rune-Cervin Rider gets +1/+1 until end of turn.
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Runechanter's Pike
 ( 2)
Artifact — Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip 
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Runed Arch
 ( 3)
Artifact
Runed Arch enters the battlefield tapped. , , Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
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Runed Halo
  ( 2)
Enchantment
As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
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Runed Servitor
 ( 2)
Artifact Creature — Construct
(2/2)
When Runed Servitor dies, each player draws a card.
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Runed Stalactite
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 and is every creature type. Equip 
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Runeflare Trap
   ( 6)
Instant — Trap
If an opponent drew three or more cards this turn, you may pay rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
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Runehorn Hellkite
  ( 6)
Creature — Dragon
(5/5)
Flying  , Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.
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Runes of the Deus
  ( 5)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
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Rune-Scarred Demon
   ( 7)
Creature — Demon
(6/6)
Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.
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Runesword
 ( 6)
Artifact
, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
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Runewing
  ( 4)
Creature — Bird
(2/2)
Flying When Runewing dies, draw a card.
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Runic Armasaur
   ( 3)
Creature — Dinosaur
(2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
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Runic Repetition
  ( 3)
Sorcery
Return target exiled card with flashback you own to your hand.
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Runner's Bane
  ( 2)
Enchantment — Aura
Enchant creature with power 3 or less When Runner's Bane enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Rupture
  ( 3)
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
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Rupture Spire
( 0)
Land
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Ruric Thar, the Unbowed
   ( 6)
Legendary Creature — Ogre Warrior
(6/6)
Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
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Rush of Adrenaline
 ( 1)
Instant
Target creature gets +2/+1 and gains trample until end of turn.
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Rush of Battle
  ( 4)
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
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Rush of Blood
  ( 3)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
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Rush of Knowledge
  ( 5)
Sorcery
Draw cards equal to the highest converted mana cost among permanents you control.
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Rush of Vitality
  ( 2)
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
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Rushing River
  ( 3)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
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Rushing-Tide Zubera
   ( 4)
Creature — Zubera Spirit
(3/3)
When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.
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Rushwood Dryad
  ( 2)
Creature — Dryad
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Rushwood Elemental
     ( 5)
Creature — Elemental
(4/4)
Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
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Rushwood Grove
( 0)
Land
Rushwood Grove enters the battlefield tapped. : Put a storage counter on Rushwood Grove.
, Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
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Rushwood Herbalist
  ( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Regenerate target creature.
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Rushwood Legate
  ( 3)
Creature — Dryad
(2/1)
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
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Rust
 ( 1)
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
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Rust Elemental
 ( 4)
Artifact Creature — Elemental
(4/4)
Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
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Rust Scarab
  ( 5)
Creature — Insect
(4/5)
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
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Rust Tick
 ( 3)
Artifact Creature — Insect
(1/3)
You may choose not to untap Rust Tick during your untap step. , : Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.
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Rusted Relic
 ( 4)
Artifact
Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
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Rusted Sentinel
 ( 4)
Artifact Creature — Golem
(3/4)
Rusted Sentinel enters the battlefield tapped.
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Rusted Slasher
 ( 4)
Artifact Creature — Horror
(4/1)
Sacrifice an artifact: Regenerate Rusted Slasher.
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Rusting Golem
 ( 4)
Artifact Creature — Golem
(*/*)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it.
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Rustmouth Ogre
   ( 6)
Creature — Ogre
(5/4)
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
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Rustrazor Butcher
  ( 2)
Creature — Goblin Warrior
(1/2)
First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Rustspore Ram
 ( 4)
Artifact Creature — Sheep
(1/3)
When Rustspore Ram enters the battlefield, destroy target Equipment.
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Ruthless Cullblade
  ( 2)
Creature — Vampire Warrior
(2/1)
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
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Ruthless Deathfang
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever you sacrifice a creature, target opponent sacrifices a creature.
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Ruthless Disposal
  ( 5)
Sorcery
As an additional cost to cast this spell, discard a card and sacrifice a creature. Two target creatures each get -13/-13 until end of turn.
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Ruthless Instincts
  ( 3)
Instant
Choose one — • Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. • Target attacking creature gets +2/+2 and gains trample until end of turn.
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Ruthless Invasion
  ( 4)
Sorcery
( can be paid with either or 2 life.) Nonartifact creatures can't block this turn.
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Ruthless Knave
  ( 3)
Creature — Orc Pirate
(3/2)
 , Sacrifice a creature: Create two colorless Treasure artifact tokens with " , Sacrifice this artifact: Add one mana of any color."
Sacrifice three Treasures: Draw a card.
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Ruthless Ripper
 ( 1)
Creature — Human Assassin
(1/1)
Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life.
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Ruthless Sniper
 ( 1)
Creature — Human Archer
(1/2)
Whenever you cycle or discard a card, you may pay . If you do, put a -1/-1 counter on target creature.
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Rysorian Badger
  ( 3)
Creature — Badger
(2/2)
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
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Ryusei, the Falling Star
  ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
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S.N.O.T.
 ( 1)
Creature — Ooze
(*{^2}/*{^2})
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
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