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Exoskeletal Armor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
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Exotic Curse
  ( 3)
Enchantment — Aura
Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
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Exotic Disease
  ( 5)
Sorcery
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
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Exotic Orchard
( 0)
Land
: Add one mana of any color that a land an opponent controls could produce.
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Expedite
 ( 1)
Instant
Target creature gains haste until end of turn. Draw a card.
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Expedition Map
 ( 1)
Artifact
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
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Expedition Raptor
   ( 5)
Creature — Bird
(2/2)
Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Expel from Orazca
  ( 2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
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Expendable Troops
  ( 2)
Creature — Human Soldier
(2/1)
, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
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Experiment Kraj
     ( 6)
Legendary Creature — Ooze Mutant
(4/6)
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.
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Experiment One
 ( 1)
Creature — Human Ooze
(1/1)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
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Experimental Aviator
   ( 5)
Creature — Human Artificer
(0/3)
Flying When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
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Experimental Frenzy
  ( 4)
Enchantment
You may look at the top card of your library any time. You may play the top card of your library. You can't play cards from your hand.  : Destroy Experimental Frenzy.
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Exploding Borders
   ( 4)
Sorcery
Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
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Exploration
 ( 1)
Enchantment
You may play an additional land on each of your turns.
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Explore
  ( 2)
Sorcery
You may play an additional land this turn. Draw a card.
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Explorer's Scope
 ( 1)
Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Explosive Apparatus
 ( 1)
Artifact
, , Sacrifice Explosive Apparatus: It deals 2 damage to any target.
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Explosive Growth
 ( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
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Explosive Revelation
   ( 5)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
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Explosive Vegetation
  ( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Expose Evil
  ( 2)
Instant
Tap up to two target creatures. Investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Expropriate
   ( 9)
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
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Expunge
  ( 3)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling ( , Discard this card: Draw a card.)
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Exquisite Archangel
   ( 7)
Creature — Angel
(5/5)
Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
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Exquisite Blood
  ( 5)
Enchantment
Whenever an opponent loses life, you gain that much life.
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Exquisite Firecraft
   ( 3)
Sorcery
Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
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Exsanguinate
   ( 2)
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
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Extinction
  ( 5)
Sorcery
Destroy all creatures of the creature type of your choice.
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Extinguish
  ( 2)
Instant
Counter target sorcery spell.
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Extirpate
 ( 1)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.
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Extortion
   ( 5)
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
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Extra Arms
  ( 5)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target.
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Extract
 ( 1)
Sorcery
Search target player's library for a card and exile it. Then that player shuffles their library.
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Extract from Darkness
   ( 5)
Sorcery
Each player puts the top two cards of their library into their graveyard. Then you put a creature card from a graveyard onto the battlefield under your control.
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Extractor Demon
   ( 6)
Creature — Demon
(5/5)
Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Extraplanar Lens
 ( 3)
Artifact
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
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Extravagant Spirit
  ( 4)
Creature — Spirit
(4/4)
Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.
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Extremely Slow Zombie
  ( 2)
Creature — Zombie
(3/3)
Last strike (This creature deals combat damage after creatures without last strike.)
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Extricator of Flesh
( 0)
Creature — Eldrazi Horror
(3/5)
Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
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Extricator of Sin
  ( 3)
Creature — Human Cleric
(0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
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Extruder
 ( 4)
Artifact Creature — Juggernaut
(4/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature.
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Exuberant Firestoker
  ( 3)
Creature — Human Druid Shaman
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker. : Add .
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Exultant Cultist
  ( 3)
Creature — Human Wizard
(2/2)
When Exultant Cultist dies, draw a card.
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Eye for an Eye
  ( 2)
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
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Eye Gouge
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.
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Eye of Doom
 ( 4)
Artifact
When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. , , Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
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Eye of Nowhere
  ( 2)
Sorcery — Arcane
Return target permanent to its owner's hand.
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Eye of Ramos
 ( 3)
Artifact
: Add .
Sacrifice Eye of Ramos: Add .
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Eye of Singularity
  ( 4)
World Enchantment
When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
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Eye of the Storm
   ( 7)
Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
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Eye of Ugin
( 0)
Legendary Land
Colorless Eldrazi spells you cast cost less to cast. , : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
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Eye of Yawgmoth
 ( 3)
Artifact
, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
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Eye Spy
 ( 1)
Sorcery
Look at the top card of target player's library. You may put that card into their graveyard.
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Eye to Eye
  ( 3)
Instant
You and target creature's controller have a staring contest. If you win, destroy that creature.
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Eyeblight Assassin
  ( 3)
Creature — Elf Assassin
(2/2)
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
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Eyeless Watcher
  ( 4)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
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Eyes in the Skies
  ( 4)
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
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Eyes of the Watcher
  ( 3)
Enchantment
Whenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Eyes of the Wisent
  ( 2)
Tribal Enchantment — Elemental
Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.
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Ezuri, Claw of Progress
   ( 4)
Legendary Creature — Elf Warrior
(3/3)
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
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Ezuri's Archers
 ( 1)
Creature — Elf Archer
(1/2)
Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
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Ezuri's Brigade
   ( 4)
Creature — Elf Warrior
(4/4)
Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
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Ezuri's Predation
    ( 8)
Sorcery
For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures.
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Fa'adiyah Seer
  ( 2)
Creature — Human Shaman
(1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
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Fable of Wolf and Owl
    ( 6)
Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
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Fabled Hero
   ( 3)
Creature — Human Soldier
(2/2)
Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
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Fabricate
  ( 3)
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
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Face of Fear
  ( 6)
Creature — Horror
(3/4)
 , Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Face to Face
  ( 2)
Sorcery
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
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Faceless Butcher
   ( 4)
Creature — Nightmare Horror
(2/3)
When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Faceless Devourer
  ( 3)
Creature — Nightmare Horror
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Faces of the Past
  ( 3)
Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
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Facevaulter
 ( 1)
Creature — Goblin Warrior
(1/1)
, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
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Fact or Fiction
  ( 4)
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Fade Away
  ( 3)
Sorcery
For each creature, its controller sacrifices a permanent unless they pay .
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Fade from Memory
 ( 1)
Instant
Exile target card from a graveyard. Cycling ( , Discard this card: Draw a card.)
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Faerie Aerie
( 0)
Artifact — Contraption
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
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Faerie Artisans
  ( 4)
Creature — Faerie Artificer
(2/2)
Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
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Faerie Conclave
( 0)
Land
Faerie Conclave enters the battlefield tapped. : Add .
 : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
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Faerie Harbinger
  ( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
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Faerie Impostor
 ( 1)
Creature — Faerie Rogue
(2/1)
Flying When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
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Faerie Invaders
  ( 5)
Creature — Faerie Rogue
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Faerie Macabre
   ( 3)
Creature — Faerie Rogue
(2/2)
Flying Discard Faerie Macabre: Exile up to two target cards from graveyards.
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Faerie Mechanist
  ( 4)
Artifact Creature — Faerie Artificer
(2/2)
Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Faerie Miscreant
 ( 1)
Creature — Faerie Rogue
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
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Faerie Noble
  ( 3)
Creature — Faerie
(1/2)
Flying Other Faerie creatures you control get +0/+1. : Other Faerie creatures you control get +1/+0 until end of turn.
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Faerie Swarm
  ( 4)
Creature — Faerie
(*/*)
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
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