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Arrogant Wurm
   ( 5)
Creature — Wurm
(4/4)
Trample Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Arrow Storm
   ( 5)
Sorcery
Arrow Storm deals 4 damage to any target. Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
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Arrow Volley Trap
   ( 5)
Instant — Trap
If four or more creatures are attacking, you may pay  rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
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Arrows of Justice
  ( 3)
Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
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Arsenal Thresher
   ( 4)
Artifact Creature — Construct
(2/2)
As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
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Arterial Flow
   ( 3)
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
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Artful Dodge
 ( 1)
Sorcery
Target creature can't be blocked this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Artful Looter
  ( 3)
Creature — Human Wizard
(1/2)
: Draw a card, then discard a card.
Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter.
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Artful Maneuver
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Artful Takedown
   ( 4)
Instant
Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn.
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Artifact Mutation
  ( 2)
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.
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Artifact Possession
  ( 3)
Enchantment — Aura
Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
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Artifact Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.
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Artificer's Assistant
 ( 1)
Creature — Bird
(1/1)
Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Artificer's Hex
 ( 1)
Enchantment — Aura
Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
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Artificer's Intuition
  ( 2)
Enchantment
, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
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Artificial Evolution
 ( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
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Artillerize
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Artillerize deals 5 damage to any target.
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Artisan of Forms
  ( 2)
Creature — Human Wizard
(1/1)
Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.
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Artisan of Kozilek
 ( 9)
Creature — Eldrazi
(10/9)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
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Artisan's Sorrow
  ( 4)
Instant
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Arvad the Cursed
   ( 5)
Legendary Creature — Vampire Knight
(3/3)
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
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As Foretold
  ( 3)
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.
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As Luck Would Have It
 ( 1)
Enchantment
Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
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Ascendant Evincar
   ( 6)
Legendary Creature — Vampire
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
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Ascended Lawmage
   ( 4)
Creature — Vedalken Wizard
(3/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Ascending Aven
   ( 4)
Creature — Bird Soldier
(3/2)
Flying Ascending Aven can block only creatures with flying. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Asceticism
   ( 5)
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)  : Regenerate target creature.
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Ash Zealot
  ( 2)
Creature — Human Warrior
(2/2)
First strike, haste Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
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Asha's Favor
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has flying, first strike, and vigilance.
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Ashcloud Phoenix
   ( 4)
Creature — Phoenix
(4/1)
Flying When Ashcloud Phoenix dies, return it to the battlefield face down under your control. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
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Ashcoat Bear
  ( 2)
Creature — Bear
(2/2)
Flash (You may cast this spell any time you could cast an instant.)
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Ashen Ghoul
  ( 4)
Creature — Zombie
(3/1)
Haste : Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
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Ashen Monstrosity
   ( 7)
Creature — Spirit
(7/4)
Haste Ashen Monstrosity attacks each combat if able.
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Ashen Powder
   ( 4)
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
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Ashen Rider
     ( 8)
Creature — Archon
(5/5)
Flying When Ashen Rider enters the battlefield or dies, exile target permanent.
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Ashenmoor Cohort
  ( 6)
Creature — Elemental Warrior
(4/3)
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
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Ashenmoor Gouger
   ( 3)
Creature — Elemental Warrior
(4/4)
Ashenmoor Gouger can't block.
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Ashenmoor Liege
    ( 4)
Creature — Elemental Knight
(4/1)
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
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Ashen-Skin Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
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Ashes of the Abhorrent
  ( 2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.
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Ashes of the Fallen
 ( 2)
Artifact
As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.
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Ashes to Ashes
   ( 3)
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
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Ashiok, Nightmare Weaver
   ( 3)
Legendary Planeswalker — Ashiok
(3)
+2: Exile the top three cards of target opponent's library. −X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. −10: Exile all cards from all opponents' hands and graveyards.
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Ashiok's Adept
  ( 3)
Creature — Human Wizard
(1/3)
Heroic — Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.
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Ashling the Pilgrim
  ( 2)
Legendary Creature — Elemental Shaman
(1/1)
 : Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
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Ashling, the Extinguisher
   ( 4)
Legendary Creature — Elemental Shaman
(4/4)
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
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Ashling's Prerogative
  ( 2)
Enchantment
As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value enters the battlefield tapped.
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Ashmouth Blade
( 0)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Equip 
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Ashmouth Hound
  ( 2)
Creature — Elemental Hound
(2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
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Ashnod
( 0)
Vanguard
(+1/-8)
Whenever a creature deals damage to you, destroy it.
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Ashnod's Battle Gear
 ( 2)
Artifact
You may choose not to untap Ashnod's Battle Gear during your untap step. , : Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
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Ashnod's Coupon
 ( 0)
Artifact
, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink.
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Ashnod's Cylix
 ( 2)
Artifact
, : Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
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Ashnod's Transmogrant
 ( 1)
Artifact
, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
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Asmira, Holy Avenger
   ( 4)
Legendary Creature — Human Cleric
(2/3)
Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
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Aspect of Gorgon
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
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Aspect of Hydra
 ( 1)
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Aspect of Mongoose
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
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Aspect of Wolf
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
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Asphodel Wanderer
 ( 1)
Creature — Skeleton Soldier
(1/1)
 : Regenerate Asphodel Wanderer.
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Asphyxiate
   ( 3)
Sorcery
Destroy target untapped creature.
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Aspiring Aeronaut
  ( 4)
Creature — Human Artificer
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
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Ass Whuppin'
   ( 3)
Sorcery
Destroy target silver-bordered permanent in any game you can see from your seat.
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Assassinate
  ( 3)
Sorcery
Destroy target tapped creature.
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Assassin's Blade
  ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature.
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Assassin's Strike
   ( 6)
Sorcery
Destroy target creature. Its controller discards a card.
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Assassin's Trophy
  ( 2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
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Assault Formation
  ( 2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender.
 : Creatures you control get +0/+1 until end of turn.
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Assault Strobe
 ( 1)
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Assault Suit
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip 
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Assemble the Legion
   ( 5)
Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
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Assemble the Rank and Vile
( 0)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "When this creature dies, you may pay . If you do, create a tapped 2/2 black Zombie creature token."
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Assembled Alphas
  ( 6)
Creature — Wolf
(5/5)
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
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Assembly Hall
 ( 5)
Artifact
, : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.
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Assembly-Worker
 ( 3)
Artifact Creature — Assembly-Worker
(2/2)
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Assert Authority
   ( 7)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Assquatch
  ( 5)
Creature — Donkey
(3{1/2}/3{1/2})
Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
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Astral Arena
( 0)
Plane — Kolbahan
No more than one creature can attack each combat. No more than one creature can block each combat. Whenever you roll , Astral Arena deals 2 damage to each creature.
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Astral Cornucopia
   ( 0)
Artifact
Astral Cornucopia enters the battlefield with X charge counters on it. : Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
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Astral Slide
  ( 3)
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
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Astral Steel
  ( 3)
Instant
Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Astrolabe
 ( 3)
Artifact
, , Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
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Asylum Visitor
  ( 2)
Creature — Vampire Wizard
(3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Atalya, Samite Master
   ( 5)
Legendary Creature — Human Cleric
(2/3)
, : Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X.
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Atarka Beastbreaker
  ( 2)
Creature — Human Warrior
(2/2)
Formidable —  : Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.
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Atarka Efreet
  ( 4)
Creature — Efreet Shaman
(5/1)
Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Atarka Efreet is turned face up, it deals 1 damage to any target.
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