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Pine Walker
   ( 5)
Creature — Elemental
(5/5)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever Pine Walker or another creature you control is turned face up, untap that creature.
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Pinion Feast
  ( 5)
Instant
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Pinnacle of Rage
   ( 6)
Sorcery
Pinnacle of Rage deals 3 damage to each of two targets.
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Pinpoint Avalanche
   ( 5)
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
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Pious Evangel
  ( 3)
Creature — Human Cleric
(2/2)
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. , , Sacrifice another permanent: Transform Pious Evangel.
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Pious Interdiction
  ( 4)
Enchantment — Aura
Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. Enchanted creature can't attack or block.
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Pious Kitsune
  ( 3)
Creature — Fox Cleric
(1/2)
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. , Remove a devotion counter from Pious Kitsune: You gain 1 life.
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Pious Warrior
  ( 4)
Creature — Human Rebel Warrior
(2/3)
Whenever Pious Warrior is dealt combat damage, you gain that much life.
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Piper's Melody
 ( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
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Pir, Imaginative Rascal
  ( 3)
Legendary Creature — Human
(1/1)
Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
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Piracy
  ( 2)
Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
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Piracy Charm
 ( 1)
Instant
Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.
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Piranha Marsh
( 0)
Land
Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. : Add .
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Pirate Ship
  ( 5)
Creature — Human Pirate
(4/3)
Pirate Ship can't attack unless defending player controls an Island. : Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
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Pirate's Cutlass
 ( 3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Pirate's Pillage
  ( 4)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create two colorless Treasure artifact tokens with " , Sacrifice this artifact: Add one mana of any color."
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Pirate's Prize
  ( 4)
Sorcery
Draw two cards. Create a colorless Treasure artifact token with " , Sacrifice this artifact: Add one mana of any color."
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Pir's Whim
  ( 4)
Sorcery
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control.
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Piston Sledge
 ( 3)
Artifact — Equipment
When Piston Sledge enters the battlefield, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
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Piston-Fist Cyclops
   ( 3)
Creature — Cyclops
(4/3)
Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.
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Pistus Strike
  ( 3)
Instant
Destroy target creature with flying. Its controller gets a poison counter.
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Pit Fight
  ( 2)
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
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Pit Imp
 ( 1)
Creature — Imp
(0/1)
Flying : Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
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Pit Keeper
  ( 2)
Creature — Human Wizard
(2/1)
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Pit Raptor
   ( 4)
Creature — Bird Mercenary
(4/3)
Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay   .
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Pit Scorpion
  ( 3)
Creature — Scorpion
(1/1)
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
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Pit Spawn
    ( 7)
Creature — Demon
(6/4)
First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay  . Whenever Pit Spawn deals damage to a creature, exile that creature.
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Pit Trap
 ( 2)
Artifact
, , Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
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Pitchburn Devils
  ( 5)
Creature — Devil
(3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
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Pitchstone Wall
  ( 3)
Creature — Wall
(2/5)
Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
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Pitfall Trap
  ( 3)
Instant — Trap
If exactly one creature is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature without flying.
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Pith Driller
  ( 5)
Artifact Creature — Horror
(2/4)
( can be paid with either or 2 life.) When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.
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Pithing Needle
 ( 1)
Artifact
As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Pitiless Horde
  ( 3)
Creature — Orc Berserker
(5/3)
At the beginning of your upkeep, you lose 2 life. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Pitiless Plunderer
  ( 4)
Creature — Human Pirate
(1/4)
Whenever another creature you control dies, create a colorless Treasure artifact token with " , Sacrifice this artifact: Add one mana of any color."
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Pitiless Vizier
  ( 4)
Creature — Minotaur Cleric
(4/2)
Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Plagiarize
  ( 4)
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
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Plague Beetle
 ( 1)
Creature — Insect
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Plague Belcher
  ( 3)
Creature — Zombie Beast
(5/4)
Menace When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.
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Plague Boiler
 ( 3)
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.   : Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
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Plague Dogs
  ( 5)
Creature — Zombie Hound
(3/3)
When Plague Dogs dies, all creatures get -1/-1 until end of turn. , Sacrifice Plague Dogs: Draw a card.
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Plague Fiend
  ( 2)
Creature — Insect
(1/1)
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .
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Plague Mare
   ( 3)
Creature — Nightmare Horse
(2/2)
Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
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Plague Myr
 ( 2)
Artifact Creature — Myr
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Add .
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Plague of Vermin
  ( 7)
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
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Plague Rats
  ( 3)
Creature — Rat
(*/*)
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
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Plague Sliver
   ( 4)
Creature — Sliver
(5/5)
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
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Plague Spitter
  ( 3)
Creature — Horror
(2/2)
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.
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Plague Spores
   ( 6)
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.
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Plague Stinger
  ( 2)
Creature — Insect Horror
(1/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Plague Wind
   ( 9)
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
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Plague Witch
  ( 2)
Creature — Elf Spellshaper
(1/1)
, , Discard a card: Target creature gets -1/-1 until end of turn.
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Plaguecrafter
  ( 3)
Creature — Human Shaman
(3/2)
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
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Plagued Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
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Plaguemaw Beast
   ( 5)
Creature — Beast
(4/3)
, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Plains
( 0)
Basic Land — Plains
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Planar Birth
  ( 2)
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
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Planar Bridge
 ( 6)
Legendary Artifact
, : Search your library for a permanent card, put it onto the battlefield, then shuffle your library.
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Planar Chaos
  ( 3)
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
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Planar Collapse
  ( 2)
Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
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Planar Despair
   ( 5)
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
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Planar Gate
 ( 6)
Artifact
Creature spells you cast cost up to less to cast.
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Planar Guide
 ( 1)
Creature — Human Cleric
(1/1)
 , Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
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Planar Overlay
  ( 3)
Sorcery
Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
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Planar Portal
 ( 6)
Artifact
, : Search your library for a card and put that card into your hand. Then shuffle your library.
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Planar Void
 ( 1)
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
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Planeswalker's Favor
  ( 3)
Enchantment
 : Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.
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Planeswalker's Fury
  ( 3)
Enchantment
 : Target opponent reveals a card at random from their hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.
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Planeswalker's Mirth
  ( 3)
Enchantment
 : Target opponent reveals a card at random from their hand. You gain life equal to that card's converted mana cost.
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Planeswalker's Mischief
  ( 3)
Enchantment
 : Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.
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Planeswalker's Scorn
  ( 3)
Enchantment
 : Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.
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Planewide Disaster
( 0)
Phenomenon
When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)
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Plant Elemental
  ( 2)
Creature — Plant Elemental
(3/4)
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
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Plasm Capture
    ( 4)
Instant
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's converted mana cost.
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Plasma Elemental
  ( 6)
Creature — Elemental
(4/1)
Plasma Elemental can't be blocked.
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Plated Crusher
    ( 7)
Creature — Beast
(7/6)
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Plated Geopede
  ( 2)
Creature — Insect
(1/1)
First strike Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
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Plated Pegasus
  ( 3)
Creature — Pegasus
(1/2)
Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
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Plated Rootwalla
  ( 5)
Creature — Lizard
(3/3)
 : Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.
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Plated Slagwurm
    ( 7)
Creature — Wurm
(8/8)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Plated Sliver
 ( 1)
Creature — Sliver
(1/1)
All Sliver creatures get +0/+1.
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Plated Spider
  ( 5)
Creature — Spider
(4/4)
Reach (This creature can block creatures with flying.)
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Platinum Angel
 ( 7)
Artifact Creature — Angel
(4/4)
Flying You can't lose the game and your opponents can't win the game.
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Platinum Angel Avatar
( 0)
Vanguard
(-1/-2)
If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game.
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Platinum Emperion
 ( 8)
Artifact Creature — Golem
(8/8)
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
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Plaxcaster Frogling
   ( 3)
Creature — Frog Mutant
(0/0)
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Plaxmanta
  ( 2)
Creature — Beast
(2/2)
Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless was spent to cast it.
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Play of the Game
   ( 8)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Exile all nonland permanents.
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Plea for Guidance
  ( 6)
Sorcery
Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.
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Plea for Power
  ( 4)
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Pledge of Loyalty
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
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