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Kor Duelist
 ( 1)
Creature — Kor Soldier
(1/1)
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
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Kor Entanglers
  ( 5)
Creature — Kor Soldier Ally
(3/4)
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
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Kor Firewalker
  ( 2)
Creature — Kor Soldier
(2/2)
Protection from red Whenever a player casts a red spell, you may gain 1 life.
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Kor Hookmaster
  ( 3)
Creature — Kor Soldier
(2/2)
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Kor Line-Slinger
  ( 2)
Creature — Kor Scout
(0/1)
: Tap target creature with power 3 or less.
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Kor Outfitter
  ( 2)
Creature — Kor Soldier
(2/2)
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
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Kor Sanctifiers
  ( 3)
Creature — Kor Cleric
(2/3)
Kicker (You may pay an additional as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
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Kor Scythemaster
  ( 3)
Creature — Kor Soldier Ally
(3/1)
Kor Scythemaster has first strike as long as it's attacking.
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Kor Sky Climber
  ( 3)
Creature — Kor Soldier Ally
(3/2)
 : Kor Sky Climber gains flying until end of turn.
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Kor Skyfisher
  ( 2)
Creature — Kor Soldier
(2/3)
Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
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Kor Spiritdancer
  ( 2)
Creature — Kor Wizard
(0/2)
Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
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Korlash, Heir to Blackblade
   ( 4)
Legendary Creature — Zombie Warrior
(*/*)
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.  : Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
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Kormus Bell
 ( 4)
Artifact
All Swamps are 1/1 black creatures that are still lands.
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Korozda Gorgon
   ( 5)
Creature — Gorgon
(2/5)
Deathtouch , Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
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Koskun Falls
   ( 4)
World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Koth of the Hammer
   ( 4)
Legendary Planeswalker — Koth
(3)
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add for each Mountain you control. −5: You get an emblem with "Mountains you control have ‘ : This land deals 1 damage to any target.'"
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Kothophed, Soul Hoarder
   ( 6)
Legendary Creature — Demon
(6/6)
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Koth's Courier
   ( 3)
Creature — Human Rogue
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Kozilek, Butcher of Truth
 ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Kozilek, the Great Distortion
   ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with converted mana cost X: Counter target spell with converted mana cost X.
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Kozilek's Pathfinder
 ( 6)
Creature — Eldrazi
(5/5)
: Target creature can't block Kozilek's Pathfinder this turn. ( represents colorless mana.)
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Kozilek's Predator
  ( 4)
Creature — Eldrazi Drone
(3/3)
When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Kozilek's Return
  ( 3)
Instant
Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature.
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Kozilek's Sentinel
  ( 2)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
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Kozilek's Shrieker
  ( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. represents colorless mana.)
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Kozilek's Translator
  ( 5)
Creature — Eldrazi Drone
(3/5)
Devoid (This card has no color.) Pay 1 life: Add . Activate this ability only once each turn. ( represents colorless mana.)
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Kragma Butcher
  ( 3)
Creature — Minotaur Warrior
(2/3)
Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
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Kragma Warcaller
   ( 5)
Creature — Minotaur Warrior
(2/3)
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
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Kraken of the Straits
   ( 7)
Creature — Kraken
(6/6)
Creatures with power less than the number of Islands you control can't block Kraken of the Straits.
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Kraken's Eye
 ( 2)
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
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Krakilin
   ( 2)
Creature — Beast
(0/0)
Krakilin enters the battlefield with X +1/+1 counters on it.  : Regenerate Krakilin.
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Krallenhorde Howler
( 0)
Creature — Werewolf
(3/3)
Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
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Krallenhorde Killer
( 0)
Creature — Werewolf
(2/2)
 : Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
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Krallenhorde Wantons
( 0)
Creature — Werewolf
(7/7)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
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Kranioceros
  ( 5)
Creature — Beast
(5/2)
 : Kranioceros gets +0/+3 until end of turn.
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Krark-Clan Engineers
  ( 4)
Creature — Goblin Artificer
(2/2)
, Sacrifice two artifacts: Destroy target artifact.
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Krark-Clan Grunt
  ( 3)
Creature — Goblin Warrior
(2/2)
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
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Krark-Clan Ogre
   ( 5)
Creature — Ogre
(3/3)
, Sacrifice an artifact: Target creature can't block this turn.
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Krark-Clan Shaman
 ( 1)
Creature — Goblin Shaman
(1/1)
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
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Krark's Other Thumb
 ( 2)
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
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Krark's Thumb
 ( 2)
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
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Krasis Incubation
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.   , Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
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Kraul Foragers
  ( 5)
Creature — Insect Scout
(4/4)
Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
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Kraul Harpooner
  ( 2)
Creature — Insect Warrior
(3/2)
Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
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Kraul Raider
  ( 3)
Creature — Insect Warrior
(2/3)
Menace (This creature can't be blocked except by two or more creatures.)
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Kraul Swarm
  ( 5)
Creature — Insect Warrior
(4/1)
Flying  , Discard a creature card: Return Kraul Swarm from your graveyard to your hand.
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Kraul Warrior
  ( 2)
Creature — Insect Warrior
(2/2)
 : Kraul Warrior gets +3/+3 until end of turn.
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Kraum, Ludevic's Opus
   ( 5)
Legendary Creature — Zombie Horror
(4/4)
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
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Krav, the Unredeemed
  ( 5)
Legendary Creature — Demon
(3/3)
Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
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Krazy Kow
  ( 4)
Creature — Cow
(3/3)
At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.
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Krenko, Mob Boss
   ( 4)
Legendary Creature — Goblin Warrior
(3/3)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
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Krenko's Enforcer
   ( 3)
Creature — Goblin Warrior
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Kresh the Bloodbraided
    ( 5)
Legendary Creature — Human Warrior
(3/3)
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
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Kresh the Bloodbraided Avatar
( 0)
Vanguard
(+1/-3)
Whenever a creature you control is devoured, create an X/X green Ooze creature token, where X is the devoured creature's power.
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Kris Mage
 ( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Kris Mage deals 1 damage to any target.
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Krond the Dawn-Clad
      ( 6)
Legendary Creature — Archon
(6/6)
Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
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Krosa
( 0)
Plane — Dominaria
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Krosan Archer
  ( 4)
Creature — Centaur Archer
(2/3)
Reach (This creature can block creatures with flying.) , Discard a card: Krosan Archer gets +0/+2 until end of turn.
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Krosan Avenger
  ( 3)
Creature — Human Druid
(3/1)
Trample Threshold —  : Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.
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Krosan Beast
  ( 4)
Creature — Squirrel Beast
(1/1)
Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
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Krosan Constrictor
  ( 4)
Creature — Snake
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Target black creature gets -2/-0 until end of turn.
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Krosan Drover
  ( 4)
Creature — Elf
(2/2)
Creature spells you cast with converted mana cost 6 or greater cost less to cast.
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Krosan Grip
  ( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
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Krosan Reclamation
  ( 2)
Instant
Target player shuffles up to two target cards from their graveyard into their library. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Krosan Restorer
  ( 3)
Creature — Human Druid
(1/2)
: Untap target land.
Threshold — : Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.
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Krosan Verge
( 0)
Land
Krosan Verge enters the battlefield tapped. : Add .
, , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle your library.
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Krosan Vorine
  ( 4)
Creature — Cat Beast
(3/2)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) Krosan Vorine can't be blocked by more than one creature.
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Krosan Warchief
  ( 3)
Creature — Beast
(2/2)
Beast spells you cast cost less to cast.  : Regenerate target Beast.
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Krosan Wayfarer
 ( 1)
Creature — Human Druid
(1/1)
Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
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Krovikan Fetish
  ( 3)
Enchantment — Aura
Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.
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Krovikan Horror
  ( 4)
Creature — Horror Spirit
(2/2)
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. , Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
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Krovikan Mist
  ( 2)
Creature — Illusion
(*/*)
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
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Krovikan Plague
  ( 3)
Enchantment — Aura
Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.
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Krovikan Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
, Discard a nonblack card: Draw a card.
, Discard a black card: Draw two cards, then discard one of them.
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Krovikan Vampire
   ( 5)
Creature — Vampire
(3/3)
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
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Krovikan Whispers
  ( 4)
Enchantment — Aura
Enchant creature Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
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Kruin Outlaw
   ( 3)
Creature — Human Rogue Werewolf
(2/2)
First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
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Kruin Striker
  ( 2)
Creature — Human Warrior
(2/1)
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
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Kruphix, God of Horizons
   ( 5)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
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Kruphix's Insight
  ( 3)
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
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Kry Shield
 ( 2)
Artifact
, : Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.
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Kudzu
   ( 3)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of their choice.
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