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Predatory Nightstalker
   ( 5)
Creature — Nightstalker
(3/2)
When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
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Predatory Rampage
   ( 5)
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
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Predatory Sliver
  ( 2)
Creature — Sliver
(1/1)
Sliver creatures you control get +1/+1.
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Predatory Urge
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
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Predict
  ( 2)
Instant
Choose a card name, then target player puts the top card of their library into their graveyard. If that card has the chosen name, you draw two cards. Otherwise, you draw a card.
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Preeminent Captain
  ( 3)
Creature — Kithkin Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
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Premature Burial
  ( 2)
Sorcery
Destroy target nonblack creature that entered the battlefield since your last turn ended.
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Preordain
 ( 1)
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Prescient Chimera
   ( 5)
Creature — Chimera
(3/4)
Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Presence of Gond
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : Create a 1/1 green Elf Warrior creature token."
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Press for Answers
  ( 2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Press into Service
  ( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Press the Advantage
   ( 4)
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
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Pretender's Claim
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
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Prey Upon
 ( 1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Prey's Vengeance
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Preyseizer Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.
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Price of Fame
  ( 4)
Instant
This spell costs less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Price of Glory
  ( 3)
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
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Price of Knowledge
  ( 7)
Enchantment
Players have no maximum hand size. At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
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Price of Progress
  ( 2)
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
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Prickleboar
  ( 5)
Creature — Boar
(3/3)
As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Prickly Boggart
 ( 1)
Creature — Goblin Rogue
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Pride Guardian
 ( 1)
Creature — Cat Monk
(0/3)
Defender Whenever Pride Guardian blocks, you gain 3 life.
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Pride of Conquerors
  ( 2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
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Pride of Lions
   ( 5)
Creature — Cat
(4/4)
You may have Pride of Lions assign its combat damage as though it weren't blocked.
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Pride of the Clouds
  ( 2)
Creature — Elemental Cat
(1/1)
Flying Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. Forecast —   , Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate this ability only during your upkeep and only once each turn.)
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Pride Sovereign
  ( 3)
Creature — Cat
(2/2)
Pride Sovereign gets +1/+1 for each other Cat you control. , , Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)
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Priest of Iroas
 ( 1)
Creature — Human Cleric
(1/1)
 , Sacrifice Priest of Iroas: Destroy target enchantment.
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Priest of the Blood Rite
   ( 5)
Creature — Human Cleric
(2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
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Priest of the Wakening Sun
 ( 1)
Creature — Human Cleric
(1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.   , Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.
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Priest of Titania
  ( 2)
Creature — Elf Druid
(1/1)
: Add for each Elf on the battlefield.
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Priest of Yawgmoth
  ( 2)
Creature — Human Cleric
(1/2)
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's converted mana cost.
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Priests of Norn
  ( 3)
Creature — Cleric
(1/4)
Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Primal Amulet
 ( 4)
Artifact
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
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Primal Bellow
 ( 1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
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Primal Beyond
( 0)
Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. : Add .
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
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Primal Boost
  ( 3)
Instant
Target creature gets +4/+4 until end of turn. Cycling  ( , Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
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Primal Clay
 ( 4)
Artifact Creature — Shapeshifter
(*/*)
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
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Primal Cocoon
 ( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
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Primal Command
   ( 5)
Sorcery
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
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Primal Druid
  ( 2)
Creature — Human Druid
(0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Primal Forcemage
  ( 3)
Creature — Elf Shaman
(2/2)
Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
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Primal Frenzy
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has trample.
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Primal Growth
  ( 3)
Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
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Primal Huntbeast
  ( 4)
Creature — Beast
(3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Primal Order
   ( 4)
Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
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Primal Plasma
  ( 4)
Creature — Elemental Shapeshifter
(*/*)
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
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Primal Rage
  ( 2)
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Primal Surge
   ( 10)
Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
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Primal Vigor
  ( 5)
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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Primal Visitation
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has haste.
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Primal Wellspring
( 0)
Land
(Transforms from Primal Amulet.) : Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
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Primal Whisperer
  ( 5)
Creature — Elf Soldier
(2/2)
Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Primalcrux
      ( 6)
Creature — Elemental
(*/*)
Trample Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
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Prime Speaker Zegana
     ( 6)
Legendary Creature — Merfolk Wizard
(1/1)
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
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Primeval Bounty
  ( 6)
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Whenever a land enters the battlefield under your control, you gain 3 life.
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Primeval Force
    ( 5)
Creature — Elemental
(8/8)
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
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Primeval Light
  ( 4)
Sorcery
Destroy all enchantments target player controls.
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Primeval Protector
  ( 11)
Creature — Avatar
(10/10)
This spell costs less to cast for each creature your opponents control. When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
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Primeval Shambler
  ( 5)
Creature — Horror Mercenary
(3/3)
: Primeval Shambler gets +1/+1 until end of turn.
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Primeval Titan
   ( 6)
Creature — Giant
(6/6)
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
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Primevals' Glorious Rebirth
   ( 7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
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Primitive Etchings
   ( 4)
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
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Primoc Escapee
  ( 7)
Creature — Bird Beast
(4/4)
Flying Cycling ( , Discard this card: Draw a card.)
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Primordial Hydra
   ( 2)
Creature — Hydra
(0/0)
Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
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Primordial Mist
  ( 5)
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
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Primordial Ooze
 ( 1)
Creature — Ooze
(1/1)
Primordial Ooze attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
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Primordial Sage
   ( 6)
Creature — Spirit
(4/5)
Whenever you cast a creature spell, you may draw a card.
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Prism Ring
 ( 1)
Artifact
As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
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Prismatic Boon
   ( 2)
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
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Prismatic Circle
  ( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Prismatic Geoscope
 ( 5)
Artifact
Prismatic Geoscope enters the battlefield tapped. Domain — : Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
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Prismatic Lace
 ( 1)
Instant
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
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Prismatic Omen
  ( 2)
Enchantment
Lands you control are every basic land type in addition to their other types.
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Prismatic Strands
  ( 3)
Instant
Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Prismatic Ward
  ( 2)
Enchantment — Aura
Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
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Prismatic Wardrobe
 ( 1)
Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
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Prismwake Merrow
  ( 3)
Creature — Merfolk Wizard
(2/1)
Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
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Prison Barricade
  ( 2)
Creature — Wall
(1/3)
Defender (This creature can't attack.) Kicker  (You may pay an additional  as you cast this spell.) If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
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Prison Term
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
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Pristine Angel
   ( 6)
Creature — Angel
(4/4)
Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel.
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Pristine Skywise
   ( 6)
Creature — Dragon
(6/4)
Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
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Private Research
 ( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research.
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