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Dwarven Lieutenant
  ( 2)
Creature — Dwarf Soldier
(1/2)
 : Target Dwarf creature gets +1/+0 until end of turn.
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Dwarven Lightsmith
  ( 6)
Creature — Dwarf Cleric
(3/4)
Assist (Another player can pay up to of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.
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Dwarven Nomad
  ( 3)
Creature — Dwarf Nomad
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Dwarven Patrol
  ( 3)
Creature — Dwarf
(4/2)
Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol.
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Dwarven Priest
  ( 4)
Creature — Dwarf Cleric
(2/4)
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
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Dwarven Recruiter
  ( 3)
Creature — Dwarf
(2/2)
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
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Dwarven Scorcher
 ( 1)
Creature — Dwarf
(1/1)
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.
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Dwarven Sea Clan
  ( 3)
Creature — Dwarf
(1/1)
: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.
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Dwarven Shrine
   ( 3)
Enchantment
Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
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Dwarven Soldier
  ( 2)
Creature — Dwarf Soldier
(2/1)
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
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Dwarven Song
 ( 1)
Instant
Any number of target creatures become red until end of turn.
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Dwarven Strike Force
  ( 5)
Creature — Dwarf Berserker
(4/3)
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
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Dwarven Thaumaturgist
  ( 3)
Creature — Dwarf Shaman
(1/2)
: Switch target creature's power and toughness until end of turn.
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Dwarven Vigilantes
  ( 3)
Creature — Dwarf
(2/2)
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
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Dwarven Warriors
  ( 3)
Creature — Dwarf Warrior
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Dwarven Weaponsmith
  ( 2)
Creature — Dwarf Artificer
(1/1)
, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
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Dwell on the Past
 ( 1)
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
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Dwindle
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
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Dwynen, Gilt-Leaf Daen
   ( 4)
Legendary Creature — Elf Warrior
(3/4)
Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
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Dwynen's Elite
  ( 2)
Creature — Elf Warrior
(2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Dying Wail
  ( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, target player discards two cards.
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Dying Wish
  ( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
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Dynacharge
 ( 1)
Instant
Target creature you control gets +2/+0 until end of turn. Overload  (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Dystopia
   ( 3)
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
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Eager Beaver
  ( 3)
Host Creature — Beaver
(3/2)
When this creature enters the battlefield, you may untap target permanent.
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Eager Construct
 ( 2)
Artifact Creature — Construct
(2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Earl of Squirrel
   ( 6)
Creature — Squirrel Advisor
(4/4)
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.
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Early Harvest
   ( 3)
Instant
Target player untaps all basic lands they control.
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Earsplitting Rats
  ( 4)
Creature — Rat
(2/1)
When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats.
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Heaven // Earth (Earth)
   ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
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Earth Rift
  ( 4)
Sorcery
Destroy target land. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Earth Servant
  ( 6)
Creature — Elemental
(4/4)
Earth Servant gets +0/+1 for each Mountain you control.
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Earth Surge
  ( 4)
Enchantment
Each land gets +2/+2 as long as it's a creature.
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Earthbind
 ( 1)
Enchantment — Aura
Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
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Earthcraft
  ( 2)
Enchantment
Tap an untapped creature you control: Untap target basic land.
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Earthen Goo
  ( 3)
Creature — Ooze
(2/2)
Trample Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it.
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Earthlink
    ( 6)
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay . Whenever a creature dies, that creature's controller sacrifices a land.
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Earthlore
 ( 1)
Enchantment — Aura
Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.
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Earth-Origin Yak
  ( 4)
Creature — Ox
(2/4)
When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.
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Earthquake
  ( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Earthshaker
   ( 6)
Creature — Spirit
(4/5)
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
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Earthshaking Si
  ( 6)
Creature — Beast
(5/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Earwig Squad
   ( 5)
Creature — Goblin Rogue
(5/3)
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles their library.
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Eaten by Spiders
  ( 3)
Instant
Destroy target creature with flying and all Equipment attached to that creature.
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Eater of Days
 ( 4)
Artifact Creature — Leviathan
(9/8)
Flying, trample When Eater of Days enters the battlefield, you skip your next two turns.
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Eater of Hope
   ( 7)
Creature — Demon
(6/4)
Flying , Sacrifice another creature: Regenerate Eater of Hope.
 , Sacrifice two other creatures: Destroy target creature.
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Eater of the Dead
  ( 5)
Creature — Horror
(3/4)
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
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Ebon Dragon
   ( 7)
Creature — Dragon
(5/4)
Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
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Ebon Drake
  ( 3)
Creature — Drake
(3/3)
Flying Whenever a player casts a spell, you lose 1 life.
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Ebon Praetor
   ( 6)
Creature — Avatar Praetor
(5/5)
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.
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Ebonblade Reaper
  ( 3)
Creature — Human Cleric
(1/1)
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ebony Charm
 ( 1)
Instant
Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Ebony Horse
 ( 3)
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Ebony Owl Netsuke
 ( 2)
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.
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Echo Chamber
 ( 4)
Artifact
, : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.
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Echo Circlet
 ( 2)
Artifact — Equipment
Equipped creature can block an additional creature each combat. Equip 
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Echo Storm
   ( 5)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
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Echo Tracer
  ( 3)
Creature — Human Wizard
(2/2)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner's hand.
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Echoes of the Kin Tree
  ( 2)
Enchantment
 : Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Echoing Boon
( 0)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
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Echoing Calm
  ( 2)
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
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Echoing Courage
  ( 2)
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
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Echoing Decay
  ( 2)
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
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Echoing Ruin
  ( 2)
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
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Echoing Truth
  ( 2)
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
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Eddytrail Hawk
  ( 2)
Creature — Bird
(1/2)
Flying When Eddytrail Hawk enters the battlefield, you get  (two energy counters). Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
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Edgar Markov
    ( 6)
Legendary Creature — Vampire Knight
(4/4)
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
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Edge of Autumn
  ( 2)
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
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Edge of Malacol
( 0)
Plane — Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. Whenever you roll , untap each creature you control.
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Edge of the Divinity
 ( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
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Edric, Spymaster of Trest
   ( 3)
Legendary Creature — Elf Rogue
(2/2)
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
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Eel Umbra
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Eerie Interlude
  ( 3)
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Eerie Procession
  ( 3)
Sorcery — Arcane
Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.
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Efficient Construction
  ( 4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
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Ego Erasure
  ( 3)
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get -2/-0 and lose all creature types until end of turn.
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Eidolon of Blossoms
   ( 4)
Enchantment Creature — Spirit
(2/2)
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
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Eidolon of Countless Battles
   ( 3)
Enchantment Creature — Spirit
(0/0)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
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