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Fyndhorn Pollen
  ( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0.  : All creatures get -1/-0 until end of turn.
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Gaddock Teeg
  ( 2)
Legendary Creature — Kithkin Advisor
(2/2)
Noncreature spells with converted mana cost 4 or greater can't be cast. Noncreature spells with in their mana costs can't be cast.
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Gaea's Avenger
   ( 3)
Creature — Treefolk
(1+*/1+*)
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
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Gaea's Balance
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
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Gaea's Blessing
  ( 2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
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Gaea's Bounty
  ( 3)
Sorcery
Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.
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Gaea's Cradle
( 0)
Legendary Land
: Add for each creature you control.
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Gaea's Embrace
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has trample. : Regenerate enchanted creature.
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Gaea's Herald
  ( 2)
Creature — Elf
(1/1)
Creature spells can't be countered.
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Gaea's Liege
    ( 6)
Creature — Avatar
(*/*)
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. : Target land becomes a Forest until Gaea's Liege leaves the battlefield.
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Gaea's Might
 ( 1)
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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Gaea's Protector
  ( 4)
Creature — Elemental Warrior
(4/2)
Gaea's Protector must be blocked if able.
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Gaea's Revenge
   ( 7)
Creature — Elemental
(8/5)
This spell can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
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Gaea's Touch
  ( 2)
Enchantment
: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add  .
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Gahiji, Honored One
    ( 5)
Legendary Creature — Beast
(4/4)
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
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Gainsay
  ( 2)
Instant
Counter target blue spell.
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Gale Force
  ( 5)
Sorcery
Gale Force deals 5 damage to each creature with flying.
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Galecaster Colossus
   ( 7)
Creature — Giant Wizard
(5/6)
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
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Galepowder Mage
  ( 4)
Creature — Kithkin Wizard
(3/3)
Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Galerider Sliver
 ( 1)
Creature — Sliver
(1/1)
Sliver creatures you control have flying.
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Galestrike
  ( 3)
Instant
Return target tapped creature to its owner's hand. Draw a card.
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Gallant Cavalry
  ( 4)
Creature — Human Knight
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
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Gallantry
  ( 2)
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.
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Gallowbraid
   ( 5)
Legendary Creature — Horror
(5/5)
Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Gallows at Willow Hill
 ( 3)
Artifact
, , Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
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Gallows Warden
  ( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +0/+1.
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Galvanic Alchemist
  ( 3)
Creature — Human Wizard
(1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Galvanic Alchemist is paired with another creature, each of those creatures has " : Untap this creature."
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Galvanic Arc
  ( 3)
Enchantment — Aura
Enchant creature When Galvanic Arc enters the battlefield, it deals 3 damage to any target. Enchanted creature has first strike.
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Galvanic Blast
 ( 1)
Instant
Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage to that permanent or player instead if you control three or more artifacts.
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Galvanic Bombardment
 ( 1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
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Galvanic Juggernaut
 ( 4)
Artifact Creature — Juggernaut
(5/5)
Galvanic Juggernaut attacks each combat if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut.
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Galvanoth
   ( 5)
Creature — Beast
(3/3)
At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.
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Gamble
 ( 1)
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
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Game of Chaos
   ( 3)
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
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Game Plan
  ( 6)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
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Game Preserve
  ( 3)
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
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Game Trail
( 0)
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or .
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Gamekeeper
  ( 4)
Creature — Elf
(2/2)
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
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Game-Trail Changeling
   ( 5)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Trample
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Gang of Devils
  ( 6)
Creature — Devil
(3/3)
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
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Gang of Elk
  ( 6)
Creature — Elk Beast
(5/4)
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
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Gang Up
  ( 1)
Instant
Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.
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Gangrenous Goliath
   ( 5)
Creature — Zombie Giant
(4/4)
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
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Gangrenous Zombies
   ( 3)
Creature — Zombie
(2/2)
, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
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Garbage Elemental (Garbage Elemental (a))
  ( 5)
Creature — Elemental
(2/4)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)
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Garbage Elemental (Garbage Elemental (b))
  ( 5)
Creature — Elemental Rigger
(3/1)
When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Garbage Elemental (Garbage Elemental (c))
  ( 5)
Creature — Elemental
(3/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
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Garbage Elemental (Garbage Elemental (d))
  ( 5)
Creature — Elemental
(3/3)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.
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Garbage Elemental (Garbage Elemental (e))
  ( 5)
Creature — Elemental
(4/3)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)
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Garbage Elemental (Garbage Elemental (f))
  ( 5)
Creature — Elemental
(6/5)
Last strike (This creature deals combat damage after creatures without last strike.) Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
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Garbage Fire
  ( 3)
Instant
Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
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Gargantuan Gorilla
    ( 7)
Creature — Ape
(7/7)
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. : Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
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Gargoyle Sentinel
 ( 3)
Artifact Creature — Gargoyle
(3/3)
Defender (This creature can't attack.) : Until end of turn, Gargoyle Sentinel loses defender and gains flying.
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Garna, the Bloodflame
   ( 5)
Legendary Creature — Human Warrior
(3/3)
Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
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Garrison Sergeant
   ( 5)
Creature — Viashino Soldier
(3/3)
Garrison Sergeant has double strike as long as you control a Gate.
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Garruk Relentless
  ( 4)
Legendary Planeswalker — Garruk
(3)
When Garruk Relentless has two or fewer loyalty counters on him, transform him. 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. 0: Create a 2/2 green Wolf creature token.
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Garruk Wildspeaker
   ( 4)
Legendary Planeswalker — Garruk
(3)
+1: Untap two target lands. −1: Create a 3/3 green Beast creature token. −4: Creatures you control get +3/+3 and gain trample until end of turn.
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Garruk, Apex Predator
   ( 7)
Legendary Planeswalker — Garruk
(5)
+1: Destroy another target planeswalker. +1: Create a 3/3 black Beast creature token with deathtouch. −3: Destroy target creature. You gain life equal to its toughness. −8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
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Garruk, Caller of Beasts
   ( 6)
Legendary Planeswalker — Garruk
(4)
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. −3: You may put a green creature card from your hand onto the battlefield. −7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
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Garruk, Primal Hunter
    ( 5)
Legendary Planeswalker — Garruk
(3)
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
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Garruk, the Veil-Cursed
( 0)
Legendary Planeswalker — Garruk
+1: Create a 1/1 black Wolf creature token with deathtouch. −1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. −3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Garruk's Companion
  ( 2)
Creature — Beast
(3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Garruk's Horde
   ( 7)
Creature — Beast
(7/7)
Trample Play with the top card of your library revealed. You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
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Garruk's Packleader
  ( 5)
Creature — Beast
(4/4)
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
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Garrulous Sycophant
  ( 3)
Creature — Human Advisor
(1/4)
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
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Garza Zol, Plague Queen
    ( 7)
Legendary Creature — Vampire
(5/5)
Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.
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Garza's Assassin
   ( 3)
Creature — Human Assassin
(2/2)
Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
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Gaseous Form
  ( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Gate Hound
  ( 3)
Creature — Hound
(1/1)
Creatures you control have vigilance as long as Gate Hound is enchanted.
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Gate Smasher
 ( 3)
Artifact — Equipment
Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip 
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Gate to Phyrexia
  ( 2)
Enchantment
Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.
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Gate to the Æther (Gate to the Aether)
 ( 6)
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
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Gate to the Afterlife
 ( 3)
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. , , Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard.
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Gatecreeper Vine
  ( 2)
Creature — Plant
(0/2)
Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.
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Gatekeeper Gargoyle
 ( 6)
Artifact Creature — Gargoyle
(3/3)
Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.
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Gatekeeper of Malakir
  ( 2)
Creature — Vampire Warrior
(2/2)
Kicker (You may pay an additional as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
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Gateway Plaza
( 0)
Land — Gate
Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Gateway Shade
  ( 3)
Creature — Shade
(1/1)
: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
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Gathan Raiders
   ( 5)
Creature — Human Warrior
(3/3)
Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Gather Courage
 ( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.
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Gather Specimens
    ( 6)
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
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Gather the Pack
  ( 2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
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Gather the Townsfolk
  ( 2)
Sorcery
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
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Gatherer of Graces
  ( 2)
Creature — Human Druid
(1/2)
Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces.
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Gatstaf Arsonists
  ( 5)
Creature — Human Werewolf
(5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
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Gatstaf Howler
( 0)
Creature — Werewolf
(3/3)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
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Gatstaf Ravagers
( 0)
Creature — Werewolf
(6/5)
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
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Gatstaf Shepherd
  ( 2)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
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Gauntlet of Might
 ( 4)
Artifact
Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional .
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Gauntlet of Power
 ( 5)
Artifact
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
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Gauntlets of Chaos
 ( 5)
Artifact
, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
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Gavony
( 0)
Plane — Innistrad
All creatures have vigilance. Whenever you roll , creatures you control gain indestructible until end of turn.
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