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Magus of the Mirror
   ( 6)
Creature — Human Wizard
(4/2)
, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.
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Magus of the Moat
   ( 4)
Creature — Human Wizard
(0/3)
Creatures without flying can't attack.
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Magus of the Scroll
 ( 1)
Creature — Human Wizard
(1/1)
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.
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Magus of the Tabernacle
  ( 4)
Creature — Human Wizard
(2/6)
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
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Magus of the Vineyard
 ( 1)
Creature — Human Wizard
(1/1)
At the beginning of each player's precombat main phase, that player adds  .
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Mahamoti Djinn
   ( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Mairsil, the Pretender
    ( 4)
Legendary Creature — Human Wizard
(4/4)
When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
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Majestic Heliopterus
  ( 4)
Creature — Dinosaur
(2/2)
Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
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Majestic Myriarch
  ( 5)
Creature — Chimera
(*/*)
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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Major Teroh
  ( 4)
Legendary Creature — Bird Soldier
(2/3)
Flying   , Sacrifice Major Teroh: Exile all black creatures.
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Make a Stand
  ( 3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Make a Wish
  ( 4)
Sorcery
Return two cards at random from your graveyard to your hand.
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Make Mischief
  ( 3)
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
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Make Obsolete
  ( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn.
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Make Yourself Useful
( 0)
Scheme
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
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Makeshift Mannequin
  ( 4)
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
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Makeshift Mauler
  ( 4)
Creature — Zombie Horror
(4/5)
As an additional cost to cast this spell, exile a creature card from your graveyard.
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Makeshift Munitions
  ( 2)
Enchantment
, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
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Makindi Patrol
  ( 3)
Creature — Human Knight Ally
(2/3)
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
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Makindi Shieldmate
  ( 3)
Creature — Kor Soldier Ally
(0/3)
Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
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Makindi Sliderunner
  ( 2)
Creature — Beast
(2/1)
Trample Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
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Malachite Golem
 ( 6)
Artifact Creature — Golem
(5/3)
 : Malachite Golem gains trample until end of turn.
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Malachite Talisman
 ( 2)
Artifact
Whenever a player casts a green spell, you may pay . If you do, untap target permanent.
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Malakir Bloodwitch
   ( 5)
Creature — Vampire Shaman
(4/4)
Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
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Malakir Cullblade
  ( 2)
Creature — Vampire Warrior
(1/1)
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
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Malakir Familiar
  ( 3)
Creature — Bat
(2/1)
Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
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Malakir Soothsayer
  ( 5)
Creature — Vampire Shaman Ally
(4/4)
Cohort — , Tap an untapped Ally you control: You draw a card and you lose 1 life.
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Malevolent Whispers
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Malfegor
     ( 6)
Legendary Creature — Demon Dragon
(6/6)
Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
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Malfegor Avatar
( 0)
Vanguard
(+2/-2)
Whenever a creature enters the battlefield under your control, if it was unearthed, it gets +3/+0. Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library.
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Malfunction
  ( 4)
Enchantment — Aura
Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
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Malicious Advice
   ( 2)
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
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Malicious Affliction
  ( 2)
Instant
Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature.
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Malicious Intent
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " : Target creature can't block this turn."
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Malignant Growth
   ( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
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Malignus
   ( 5)
Creature — Elemental Spirit
(*/*)
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus can't be prevented.
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Mammoth Harness
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
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Mammoth Umbra
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Man of Measure
   ( 3)
Creature — Human Knight
(2/2)
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike. As long as you're taller than an opponent, Man of Measure gets +1/+0.
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Mana Bloom
  ( 1)
Enchantment
Mana Bloom enters the battlefield with X charge counters on it. Remove a charge counter from Mana Bloom: Add one mana of any color. Activate this ability only once each turn. At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
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Mana Breach
  ( 3)
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
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Mana Cache
   ( 3)
Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add . Any player may activate this ability but only during their turn before the end step.
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Mana Chains
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
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Mana Clash
 ( 1)
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mana Crypt
 ( 0)
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add  .
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Mana Cylix
 ( 1)
Artifact
, : Add one mana of any color.
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Mana Drain
  ( 2)
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's converted mana cost.
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Mana Echoes
   ( 4)
Enchantment
Whenever a creature enters the battlefield, you may add an amount of equal to the number of creatures you control that share a creature type with it.
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Mana Flair
  ( 2)
Instant
Add for each nonland permanent with art by the artist of your choice.
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Mana Flare
  ( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Mana Geyser
   ( 5)
Sorcery
Add for each tapped land your opponents control.
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Mana Leak
  ( 2)
Instant
Counter target spell unless its controller pays .
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Mana Leech
  ( 3)
Creature — Leech
(1/1)
You may choose not to untap Mana Leech during your untap step. : Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
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Mana Matrix
 ( 6)
Artifact
Instant and enchantment spells you cast cost up to less to cast.
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Mana Maze
  ( 2)
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
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Mana Reflection
   ( 6)
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
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Mana Seism
  ( 2)
Sorcery
Sacrifice any number of lands, then add that much .
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Mana Severance
  ( 2)
Sorcery
Search your library for any number of land cards and exile them. Then shuffle your library.
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Mana Short
  ( 3)
Instant
Tap all lands target player controls and that player loses all unspent mana.
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Mana Skimmer
  ( 4)
Creature — Leech
(2/2)
Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
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Mana Tithe
 ( 1)
Instant
Counter target spell unless its controller pays .
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Mana Vapors
  ( 2)
Sorcery
Lands target player controls don't untap during their next untap step.
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Mana Vault
 ( 1)
Artifact
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add   .
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Mana Vortex
   ( 3)
Enchantment
When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.
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Mana Web
 ( 3)
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
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Manabarbs
  ( 4)
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
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Manabond
 ( 1)
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
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Mana-Charged Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
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Manacles of Decay
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. : Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.
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Manaforce Mace
 ( 4)
Artifact — Equipment
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip 
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Managorger Hydra
  ( 3)
Creature — Hydra
(1/1)
Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
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Manakin
 ( 2)
Artifact Creature — Construct
(1/1)
: Add .
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Manalith
 ( 3)
Artifact
: Add one mana of any color.
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Manamorphose
  ( 2)
Instant
Add two mana in any combination of colors. Draw a card.
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Manaplasm
  ( 3)
Creature — Ooze
(1/1)
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
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Manaweft Sliver
  ( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have " : Add one mana of any color."
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Mandatory Friendship Shackles
( 0)
Artifact — Contraption
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
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Mangara of Corondor
   ( 3)
Legendary Creature — Human Wizard
(1/1)
: Exile Mangara of Corondor and target permanent.
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Mangara's Blessing
  ( 3)
Instant
You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
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Mangara's Equity
   ( 3)
Enchantment
As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay  . Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
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Mangara's Tome
 ( 5)
Artifact
When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. : The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
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Manglehorn
  ( 3)
Creature — Beast
(2/2)
When Manglehorn enters the battlefield, you may destroy target artifact. Artifacts your opponents control enter the battlefield tapped.
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Maniacal Rage
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
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Manic Scribe
  ( 2)
Creature — Human Wizard
(0/3)
When Manic Scribe enters the battlefield, each opponent puts the top three cards of their library into their graveyard. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of their library into their graveyard.
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Manic Vandal
  ( 3)
Creature — Human Warrior
(2/2)
When Manic Vandal enters the battlefield, destroy target artifact.
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