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Shorecrasher Mimic
  ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.
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Shoreline Ranger
  ( 6)
Creature — Bird Soldier
(3/4)
Flying Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle your library.)
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Shoreline Salvager
  ( 4)
Creature — Surrakar
(3/3)
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
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Short Sword
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Shoulder to Shoulder
  ( 3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
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Shoving Match
  ( 3)
Instant
Until end of turn, all creatures gain " : Tap target creature."
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Show and Tell
  ( 3)
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
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Show of Valor
  ( 2)
Instant
Target creature gets +2/+4 until end of turn.
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Shower of Coals
   ( 5)
Sorcery
Shower of Coals deals 2 damage to each of up to three targets. Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
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Shower of Sparks
 ( 1)
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
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Showstopper
   ( 3)
Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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Shrapnel Blast
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
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Shredding Winds
  ( 3)
Instant
Shredding Winds deals 7 damage to target creature with flying.
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Shreds of Sanity
  ( 3)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
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Shrewd Hatchling
  ( 4)
Creature — Elemental
(6/6)
Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. : Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
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Shrewd Negotiation
  ( 5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
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Shriek of Dread
  ( 2)
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Shriek Raptor
   ( 5)
Creature — Bird
(2/3)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Shriekgeist
  ( 2)
Creature — Spirit
(1/1)
Flying Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of their library into their graveyard.
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Shriekhorn
 ( 1)
Artifact
Shriekhorn enters the battlefield with three charge counters on it. , Remove a charge counter from Shriekhorn: Target player puts the top two cards of their library into their graveyard.
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Shrieking Affliction
 ( 1)
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
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Shrieking Drake
 ( 1)
Creature — Drake
(1/1)
Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
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Shrieking Grotesque
  ( 3)
Creature — Gargoyle
(2/1)
Flying When Shrieking Grotesque enters the battlefield, if was spent to cast it, target player discards a card.
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Shrieking Mogg
  ( 2)
Creature — Goblin
(1/1)
Haste When Shrieking Mogg enters the battlefield, tap all other creatures.
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Shrieking Specter
  ( 6)
Creature — Specter
(2/2)
Flying Whenever Shrieking Specter attacks, defending player discards a card.
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Shriekmaw
  ( 5)
Creature — Elemental
(3/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Shrike Harpy
   ( 5)
Creature — Harpy
(2/2)
Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.
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Shrill Howler
  ( 3)
Creature — Werewolf Horror
(3/1)
Creatures with power less than Shrill Howler's power can't block it.  : Transform Shrill Howler.
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Shrine of Boundless Growth
 ( 3)
Artifact
At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. , Sacrifice Shrine of Boundless Growth: Add for each charge counter on Shrine of Boundless Growth.
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Shrine of Burning Rage
 ( 2)
Artifact
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. , , Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
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Shrine of Limitless Power
 ( 3)
Artifact
At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. , , Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power.
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Shrine of Loyal Legions
 ( 2)
Artifact
At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. , , Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Myr artifact creature token for each charge counter on Shrine of Loyal Legions.
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Shrine of Piercing Vision
 ( 2)
Artifact
At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. , Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Shrink
 ( 1)
Instant
Target creature gets -5/-0 until end of turn.
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Shrivel
  ( 2)
Sorcery
All creatures get -1/-1 until end of turn.
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Shriveling Rot
   ( 4)
Instant
Choose one — • Until end of turn, whenever a creature is dealt damage, destroy it. • Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine  (Choose both if you pay the entwine cost.)
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Shrouded Lore
 ( 1)
Sorcery
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
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Shu Cavalry
  ( 3)
Creature — Human Soldier
(2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Shu Defender
  ( 3)
Creature — Human Soldier
(2/2)
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
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Shu Elite Companions
  ( 5)
Creature — Human Soldier
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Shu Farmer
  ( 2)
Creature — Human
(1/1)
: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
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Shu General
  ( 4)
Creature — Human Soldier
(2/2)
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Shu Grain Caravan
  ( 3)
Creature — Human Soldier
(2/2)
When Shu Grain Caravan enters the battlefield, you gain 2 life.
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Shu Soldier-Farmers
  ( 5)
Creature — Human Soldier
(2/4)
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
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Shu Yun, the Silent Tempest
  ( 3)
Legendary Creature — Human Monk
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay  . If you do, target creature gains double strike until end of turn.
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Shuko
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Shunt
   ( 3)
Instant
Change the target of target spell with a single target.
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Shuriken
 ( 1)
Artifact — Equipment
Equipped creature has " , Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Shyft
  ( 5)
Creature — Shapeshifter
(4/2)
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
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Sibilant Spirit
  ( 6)
Creature — Spirit
(5/6)
Flying Whenever Sibilant Spirit attacks, defending player may draw a card.
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Sibsig Host
  ( 5)
Creature — Zombie
(2/6)
When Sibsig Host enters the battlefield, each player puts the top three cards of their library into their graveyard.
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Sibsig Icebreakers
  ( 3)
Creature — Zombie
(2/3)
When Sibsig Icebreakers enters the battlefield, each player discards a card.
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Sibsig Muckdraggers
  ( 9)
Creature — Zombie
(3/6)
Delve (Each card you exile from your graveyard while casting this spell pays for .) When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.
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Sick and Tired
  ( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
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Sicken
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1. Cycling ( , Discard this card: Draw a card.)
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Sickening Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
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Sickening Shoal
   ( 2)
Instant — Arcane
You may exile a black card with converted mana cost X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.
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Sickle Dancer
  ( 3)
Creature — Human Warrior
(3/2)
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
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Sickle Ripper
  ( 2)
Creature — Elemental Warrior
(2/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Sickleslicer
 ( 3)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip 
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Sidar Jabari
  ( 4)
Legendary Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
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Sidar Kondo
( 0)
Vanguard
(-1/+12)
: Target creature gets +3/+3 until end of turn.
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Sidar Kondo of Jamuraa
   ( 4)
Legendary Creature — Human Knight
(2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
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Side Quest
 ( 1)
Sorcery
Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
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Side to Side
  ( 3)
Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
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Sideswipe
  ( 2)
Instant
You may change any targets of target Arcane spell.
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Sidewinder Naga
  ( 3)
Creature — Naga Warrior
(3/2)
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
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Sidewinder Sliver
 ( 1)
Creature — Sliver
(1/1)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
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Sidisi, Brood Tyrant
    ( 4)
Legendary Creature — Naga Shaman
(3/3)
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
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Sidisi, Undead Vizier
   ( 5)
Legendary Creature — Zombie Naga
(4/6)
Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.
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Sidisi's Faithful
 ( 1)
Creature — Naga Wizard
(0/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
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Sidisi's Pet
  ( 4)
Creature — Zombie Ape
(1/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Siege Behemoth
   ( 7)
Creature — Beast
(7/4)
Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Siege Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
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Siege Modification
   ( 3)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.
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Siege of Towers
  ( 2)
Sorcery
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
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Siege Rhino
    ( 4)
Creature — Rhino
(4/5)
Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
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Siege Wurm
   ( 7)
Creature — Wurm
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample
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Siegebreaker Giant
   ( 5)
Creature — Giant Warrior
(6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)  : Target creature can't block this turn.
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Siegecraft
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+4.
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Siege-Gang Commander
   ( 5)
Creature — Goblin
(2/2)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.  , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
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Siegehorn Ceratops
  ( 2)
Creature — Dinosaur
(2/2)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
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Sift
  ( 4)
Sorcery
Draw three cards, then discard a card.
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Sift Through Sands
   ( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.
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Sifter of Skulls
  ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
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Sifter Wurm
   ( 7)
Creature — Wurm
(7/7)
Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost.
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Sigarda, Heron's Grace
   ( 5)
Legendary Creature — Angel
(4/5)
Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
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Sigarda, Host of Herons
    ( 5)
Legendary Creature — Angel
(5/5)
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Sigarda's Aid
 ( 1)
Enchantment
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
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Sigardian Priest
  ( 2)
Creature — Human Cleric
(1/2)
, : Tap target non-Human creature.
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Sight Beyond Sight
  ( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Sight of the Scalelords
  ( 5)
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
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Sighted-Caste Sorcerer
  ( 2)
Creature — Human Wizard
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
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