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Invoke the Divine
  ( 3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
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Invoke the Firemind
    ( 3)
Sorcery
Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target.
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Invulnerability
  ( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Ion Storm
  ( 3)
Enchantment
 , Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.
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Iona, Shield of Emeria
    ( 9)
Legendary Creature — Angel
(7/7)
Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
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Iona's Blessing
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
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Ionize
   ( 3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
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Ior Ruin Expedition
  ( 2)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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Ire of Kaminari
  ( 4)
Instant — Arcane
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
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Ire Shaman
  ( 2)
Creature — Orc Shaman
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
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Iridescent Drake
  ( 4)
Creature — Drake
(2/2)
Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
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Irini Sengir
   ( 4)
Legendary Creature — Vampire Dwarf
(2/2)
Green enchantment spells and white enchantment spells cost more to cast.
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Iroas, God of Victory
   ( 4)
Legendary Enchantment Creature — God
(7/4)
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
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Iroas's Champion
   ( 3)
Creature — Human Soldier
(2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Iron Lance
 ( 2)
Artifact
, : Target creature gains first strike until end of turn.
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Iron League Steed
 ( 4)
Artifact Creature — Construct
(2/2)
Haste Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Iron Maiden
 ( 3)
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
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Iron Myr
 ( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Iron Star
 ( 1)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Iron Will
 ( 1)
Instant
Target creature gets +0/+4 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Iron-Barb Hellion
  ( 6)
Creature — Hellion Beast
(5/4)
Haste Iron-Barb Hellion can't block.
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Ironclad Revolutionary
   ( 6)
Creature — Aetherborn Artificer
(4/4)
When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.
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Ironclad Slayer
  ( 3)
Creature — Human Warrior
(3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
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Ironclaw Buzzardiers
  ( 3)
Creature — Orc Scout
(2/2)
Ironclaw Buzzardiers can't block creatures with power 2 or greater. : Ironclaw Buzzardiers gains flying until end of turn.
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Ironclaw Curse
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
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Ironclaw Orcs
  ( 2)
Creature — Orc
(2/2)
Ironclaw Orcs can't block creatures with power 2 or greater.
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Ironfang
( 0)
Creature — Werewolf
(3/1)
First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
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Ironfist Crusher
  ( 5)
Creature — Human Soldier
(2/4)
Ironfist Crusher can block any number of creatures. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Iron-Heart Chimera
 ( 4)
Artifact Creature — Chimera
(2/2)
Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
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Ironhoof Ox
   ( 5)
Creature — Ox
(4/4)
Ironhoof Ox can't be blocked by more than one creature.
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Ironshell Beetle
  ( 2)
Creature — Insect
(1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
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Irontread Crusher
 ( 4)
Artifact — Vehicle
(6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Irradiate
  ( 4)
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
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Irresistible Prey
 ( 1)
Sorcery
Target creature must be blocked this turn if able. Draw a card.
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Isao, Enlightened Bushi
  ( 3)
Legendary Creature — Human Samurai
(2/1)
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Regenerate target Samurai.
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Isareth the Awakener
   ( 3)
Legendary Creature — Human Wizard
(3/3)
Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Ishai, Ojutai Dragonspeaker
   ( 4)
Legendary Creature — Bird Monk
(1/1)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.)
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Ishi-Ishi, Akki Crackshot
  ( 2)
Legendary Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
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Ishkanah, Grafwidow
  ( 5)
Legendary Creature — Spider
(3/5)
Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.  : Target opponent loses 1 life for each Spider you control.
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Island
( 0)
Basic Land — Island
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Island Fish Jasconius
    ( 7)
Creature — Fish
(6/8)
Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay   . If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius.
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Island of Wak-Wak
( 0)
Land
: Target creature with flying has base power 0 until end of turn.
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Island Sanctuary
  ( 2)
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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Isle of Vesuva
( 0)
Plane — Dominaria
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever you roll , destroy target creature and all other creatures with the same name as that creature.
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Isleback Spawn
   ( 7)
Creature — Kraken
(4/8)
Shroud (This creature can't be the target of spells or abilities.) Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
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Isochron Scepter
 ( 2)
Artifact
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Isolate
 ( 1)
Instant
Exile target permanent with converted mana cost 1.
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Isolated Chapel
( 0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .
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Isolation Cell
 ( 4)
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay .
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Isolation Zone
   ( 4)
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
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Isperia the Inscrutable
     ( 5)
Legendary Creature — Sphinx
(3/6)
Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
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Isperia, Supreme Judge
     ( 6)
Legendary Creature — Sphinx
(6/4)
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
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Isperia's Skywatch
  ( 6)
Creature — Vedalken Knight
(3/3)
Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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It of the Horrid Swarm
 ( 8)
Creature — Eldrazi Insect
(4/4)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast this spell, create two 1/1 green Insect creature tokens.
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It That Betrays
 ( 12)
Creature — Eldrazi
(11/11)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
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It That Gets Left Hanging
  ( 6)
Creature — Elemental Horror
(5/4)
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
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Iterative Analysis
( 0)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
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Itlimoc, Cradle of the Sun
( 0)
Legendary Land
(Transforms from Growing Rites of Itlimoc.) : Add .
: Add for each creature you control.
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Ivory Charm
 ( 1)
Instant
Choose one — • All creatures get -2/-0 until end of turn. • Tap target creature. • Prevent the next 1 damage that would be dealt to any target this turn.
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Ivory Crane Netsuke
 ( 2)
Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
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Ivory Cup
 ( 1)
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Ivory Gargoyle
  ( 5)
Creature — Gargoyle
(2/2)
Flying When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.  : Exile Ivory Gargoyle.
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Ivory Giant
   ( 7)
Creature — Giant
(3/4)
When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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Ivory Guardians
   ( 6)
Creature — Giant Cleric
(3/3)
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
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Ivory Mask
   ( 4)
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
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Ivory Tower
 ( 1)
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
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Ivorytusk Fortress
    ( 5)
Creature — Elephant
(5/7)
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
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Ivy Dancer
  ( 3)
Creature — Dryad Shaman
(1/2)
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Ivy Elemental
  ( 1)
Creature — Elemental
(0/0)
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
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Ivy Lane Denizen
  ( 4)
Creature — Elf Warrior
(2/3)
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
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Ivy Seer
  ( 4)
Creature — Elf Wizard
(1/1)
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Iwamori of the Open Fist
   ( 4)
Legendary Creature — Human Monk
(5/5)
Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
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Ixalan's Binding
  ( 4)
Enchantment
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
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Ixalli's Diviner
  ( 2)
Creature — Human Druid
(0/3)
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Ixidor, Reality Sculptor
   ( 5)
Legendary Creature — Human Wizard
(3/4)
Face-down creatures get +1/+1.  : Turn target face-down creature face up.
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Ixidor's Will
  ( 3)
Instant
Counter target spell unless its controller pays for each Wizard on the battlefield.
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Ixidron
   ( 5)
Creature — Illusion
(*/*)
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
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Izzet Boilerworks
( 0)
Land
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add  .
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Izzet Charm
  ( 2)
Instant
Choose one — • Counter target noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
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Izzet Chronarch
   ( 5)
Creature — Human Wizard
(2/2)
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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Izzet Guildgate
( 0)
Land — Gate
Izzet Guildgate enters the battlefield tapped. : Add or .
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