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Unblinking Bleb
  ( 4)
Creature — Illusion
(1/3)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Unbreathing Horde
  ( 3)
Creature — Zombie
(0/0)
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Unbridled Growth
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has " : Add one mana of any color." Sacrifice Unbridled Growth: Draw a card.
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Unburden
   ( 3)
Sorcery
Target player discards two cards. Cycling ( , Discard this card: Draw a card.)
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Unburial Rites
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Uncage the Menagerie
   ( 2)
Sorcery
Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.
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Uncaged Fury
  ( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Uncanny Speed
  ( 2)
Instant
Target creature gets +3/+0 and gains haste until end of turn.
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Unchecked Growth
  ( 3)
Instant — Arcane
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
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Unclaimed Territory
( 0)
Land
As Unclaimed Territory enters the battlefield, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Uncle Istvan
    ( 4)
Creature — Human
(1/3)
Prevent all damage that would be dealt to Uncle Istvan by creatures.
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Uncomfortable Chill
  ( 3)
Instant
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
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Uncontrollable Anger
   ( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Unconventional Tactics
  ( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.
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Uncovered Clues
  ( 3)
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Undead Alchemist
  ( 4)
Creature — Zombie
(4/2)
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of their library into their graveyard. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
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Undead Executioner
  ( 4)
Creature — Zombie
(2/2)
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
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Undead Servant
  ( 4)
Creature — Zombie
(3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
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Undead Slayer
  ( 3)
Creature — Human Cleric
(2/2)
, : Exile target Skeleton, Vampire, or Zombie.
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Undead Warchief
   ( 4)
Creature — Zombie
(1/1)
Zombie spells you cast cost less to cast. Zombie creatures you control get +2/+1.
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Undercity Informer
  ( 3)
Creature — Human Rogue
(2/3)
, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Undercity Necrolisk
  ( 4)
Creature — Zombie Lizard
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.)
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Undercity Plague
   ( 6)
Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Undercity Reaches
( 0)
Plane — Ravnica
Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever you roll , you have no maximum hand size for the rest of the game.
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Undercity Shade
  ( 5)
Creature — Shade
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Undercity Shade gets +1/+1 until end of turn.
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Undercity Troll
  ( 2)
Creature — Troll
(2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)  : Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Undercity Uprising
   ( 4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Undergrowth
 ( 1)
Instant
As an additional cost to cast this spell, you may pay  . Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
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Undergrowth Champion
   ( 3)
Creature — Elemental
(2/2)
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
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Undergrowth Scavenger
  ( 4)
Creature — Fungus Horror
(0/0)
Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
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Underhanded Designs
  ( 2)
Enchantment
Whenever an artifact enters the battlefield under your control, you may pay . If you do, each opponent loses 1 life and you gain 1 life.  , Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.
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Undermine
   ( 3)
Instant
Counter target spell. Its controller loses 3 life.
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Underrealm Lich
   ( 5)
Creature — Zombie Elf Shaman
(4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
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Undertaker
  ( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Return target creature card from your graveyard to your hand.
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Undertow
  ( 3)
Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
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Underworld Cerberus
   ( 5)
Creature — Hound
(6/6)
Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand.
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Underworld Coinsmith
  ( 2)
Enchantment Creature — Human Cleric
(2/2)
Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.  , Pay 1 life: Each opponent loses 1 life.
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Underworld Dreams
   ( 3)
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
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Undiscovered Paradise
( 0)
Land
: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
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Undo
   ( 3)
Sorcery
Return two target creatures to their owners' hands.
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Undying Beast
  ( 4)
Creature — Beast
(3/2)
When Undying Beast dies, put it on top of its owner's library.
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Undying Evil
 ( 1)
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Undying Flames
   ( 6)
Sorcery
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's converted mana cost. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Undying Rage
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
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Unearth
 ( 1)
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling ( , Discard this card: Draw a card.)
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Unearthly Blizzard
  ( 3)
Sorcery — Arcane
Up to three target creatures can't block this turn.
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Unerring Sling
 ( 3)
Artifact
, , Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
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Unesh, Criosphinx Sovereign
   ( 6)
Legendary Creature — Sphinx
(4/4)
Flying Sphinx spells you cast cost less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Unexpected Potential
( 0)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.
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Unexpected Results
   ( 4)
Sorcery
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Unexpectedly Absent
   ( 2)
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
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Unexplained Disappearance
  ( 2)
Instant
Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Unflinching Courage
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Unforge
  ( 3)
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
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Unhallowed Pact
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
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Unhinge
  ( 3)
Sorcery
Target player discards a card. Draw a card.
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Unholy Citadel
( 0)
Land
Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Unholy Fiend
( 0)
Creature — Horror
(3/3)
At the beginning of your end step, you lose 1 life.
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Unholy Hunger
   ( 5)
Instant
Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
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Unholy Strength
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1.
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Unified Front
  ( 4)
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front.
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Unified Strike
 ( 1)
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
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Unified Will
  ( 2)
Instant
Counter target spell if you control more creatures than that spell's controller.
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Unifying Theory
  ( 2)
Enchantment
Whenever a player casts a spell, that player may pay . If the player does, they draw a card.
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Uninvited Geist
  ( 3)
Creature — Spirit
(2/2)
Skulk (This creature can't be blocked by creatures with greater power.) When Uninvited Geist deals combat damage to a player, transform it.
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Unity of Purpose
  ( 4)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it.
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Universal Solvent
 ( 1)
Artifact
, , Sacrifice Universal Solvent: Destroy target permanent.
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Unlicensed Disintegration
   ( 3)
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
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Unlikely Alliance
  ( 2)
Enchantment
 : Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
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Unliving Psychopath
   ( 4)
Creature — Zombie Assassin
(0/4)
: Unliving Psychopath gets +1/-1 until end of turn.
, : Destroy target creature with power less than Unliving Psychopath's power.
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Unmake the Graves
  ( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.
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Unmask
  ( 4)
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Unmoored Ego
   ( 3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
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Unnatural Aggression
  ( 3)
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
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Unnatural Endurance
 ( 1)
Instant
Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.
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Unnatural Hunger
   ( 5)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
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Unnatural Predation
 ( 1)
Instant
Target creature gets +1/+1 and gains trample until end of turn.
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Unnatural Selection
  ( 2)
Enchantment
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Unnatural Speed
 ( 1)
Instant — Arcane
Target creature gains haste until end of turn.
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Unnerve
  ( 4)
Sorcery
Each opponent discards two cards.
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Unquenchable Thirst
  ( 2)
Enchantment — Aura
Enchant creature When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Unquestioned Authority
  ( 3)
Enchantment — Aura
Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
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Unruly Mob
  ( 2)
Creature — Human
(1/1)
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
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