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Kashi-Tribe Warriors
   ( 5)
Creature — Snake Warrior
(2/4)
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Katabatic Winds
  ( 3)
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.
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Kataki, War's Wage
  ( 2)
Legendary Creature — Spirit
(2/1)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Kathari Remnant
   ( 4)
Creature — Bird Skeleton
(0/1)
Flying : Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Kavu Aggressor
  ( 3)
Creature — Kavu
(3/2)
Kicker (You may pay an additional as you cast this spell.) Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
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Kavu Chameleon
   ( 5)
Creature — Kavu
(4/4)
This spell can't be countered. : Kavu Chameleon becomes the color of your choice until end of turn.
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Kavu Climber
   ( 5)
Creature — Kavu
(3/3)
When Kavu Climber enters the battlefield, draw a card.
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Kavu Glider
  ( 3)
Creature — Kavu
(2/1)
: Kavu Glider gets +0/+1 until end of turn.
: Kavu Glider gains flying until end of turn.
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Kavu Howler
   ( 6)
Creature — Kavu
(4/5)
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Kavu Lair
  ( 3)
Enchantment
Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
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Kavu Mauler
   ( 6)
Creature — Kavu
(4/4)
Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
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Kavu Monarch
   ( 4)
Creature — Kavu
(3/3)
Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
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Kavu Predator
  ( 2)
Creature — Kavu
(2/2)
Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
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Kavu Primarch
  ( 4)
Creature — Kavu
(3/3)
Kicker (You may pay an additional as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
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Kavu Recluse
  ( 3)
Creature — Kavu
(2/2)
: Target land becomes a Forest until end of turn.
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Kavu Runner
  ( 4)
Creature — Kavu
(3/3)
Kavu Runner has haste as long as no opponent controls a white or blue creature.
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Kavu Scout
  ( 3)
Creature — Kavu Scout
(0/2)
Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.
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Kaya, Ghost Assassin
   ( 4)
Legendary Planeswalker — Kaya
(5)
0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. −1: Each opponent loses 2 life and you gain 2 life. −2: Each opponent discards a card and you draw a card.
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Kaysa
   ( 5)
Legendary Creature — Elf Druid
(2/3)
Green creatures you control get +1/+1.
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Kazandu Blademaster
  ( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
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Kazandu Refuge
( 0)
Land
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. : Add or .
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Kazandu Tuskcaller
  ( 2)
Creature — Human Shaman
(1/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 : Create a 3/3 green Elephant creature token.
LEVEL 6+ 1/1 : Create two 3/3 green Elephant creature tokens.
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Kazarov, Sengir Pureblood
   ( 7)
Legendary Creature — Vampire
(4/4)
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.  : Kazarov deals 2 damage to target creature.
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Kazuul Warlord
  ( 5)
Creature — Minotaur Warrior Ally
(3/3)
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
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Kazuul, Tyrant of the Cliffs
   ( 5)
Legendary Creature — Ogre Warrior
(5/4)
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .
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Kazuul's Toll Collector
  ( 3)
Creature — Ogre Warrior
(3/2)
: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.
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Kederekt Creeper
   ( 3)
Creature — Horror
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Kederekt Parasite
 ( 1)
Creature — Horror
(1/1)
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
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Keen Sense
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Keeneye Aven
  ( 4)
Creature — Bird Soldier
(2/3)
Flying Cycling ( , Discard this card: Draw a card.)
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Keen-Eyed Archers
  ( 3)
Creature — Elf Archer
(2/2)
Reach (This creature can block creatures with flying.)
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Keening Apparition
  ( 2)
Creature — Spirit
(2/2)
Sacrifice Keening Apparition: Destroy target enchantment.
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Keening Banshee
   ( 4)
Creature — Spirit
(2/2)
Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
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Keening Stone
 ( 6)
Artifact
, : Target player puts the top X cards of their library into their graveyard, where X is the number of cards in that player's graveyard.
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Keep Watch
  ( 3)
Instant
Draw a card for each attacking creature.
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Keeper of Keys
   ( 5)
Creature — Human Rogue Mutant
(4/4)
When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
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Keeper of Kookus
 ( 1)
Creature — Goblin
(1/1)
: Keeper of Kookus gains protection from red until end of turn.
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Keeper of Progenitus
  ( 4)
Creature — Elf Druid
(1/3)
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
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Keeper of the Beasts
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who controlled more creatures than you did as you activated this ability. Create a 2/2 green Beast creature token.
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Keeper of the Dead
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who had at least two fewer creature cards in their graveyard than you did as you activated this ability. Destroy target nonblack creature that player controls.
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Keeper of the Flame
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player.
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Keeper of the Lens
 ( 1)
Artifact Creature — Golem
(1/2)
You may look at face-down creatures you don't control any time.
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Keeper of the Light
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
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Keeper of the Mind
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
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Keeper of the Nine Gales
  ( 3)
Creature — Bird Wizard
(1/2)
Flying , Tap two untapped Birds you control: Return target permanent to its owner's hand.
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Keeper of the Sacred Word
  ( 3)
Creature — Human Druid
(2/3)
As Keeper of the Sacred Word enters the battlefield, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
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Keeper of Tresserhorn
  ( 6)
Creature — Avatar
(6/6)
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
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Keepsake Gorgon
   ( 5)
Creature — Gorgon
(2/5)
Deathtouch   : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
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Kefnet the Mindful
  ( 3)
Legendary Creature — God
(5/5)
Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.  : Draw a card, then you may return a land you control to its owner's hand.
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Kefnet's Last Word
   ( 4)
Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
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Kefnet's Monument
 ( 3)
Legendary Artifact
Blue creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
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Kei Takahashi
   ( 4)
Legendary Creature — Human Cleric
(2/2)
: Prevent the next 2 damage that would be dealt to target creature this turn.
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Keiga, the Tide Star
  ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Keiga, the Tide Star dies, gain control of target creature.
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Keldon Arsonist
  ( 3)
Creature — Human Soldier
(1/1)
, Sacrifice two lands: Destroy target land.
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Keldon Battlewagon
 ( 5)
Artifact Creature — Juggernaut
(0/3)
Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Keldon Berserker
  ( 4)
Creature — Human Soldier Berserker
(2/3)
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
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Keldon Champion
   ( 4)
Creature — Human Barbarian
(3/2)
Haste Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
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Keldon Firebombers
   ( 5)
Creature — Human Soldier
(3/3)
When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.
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Keldon Halberdier
  ( 5)
Creature — Human Warrior
(4/1)
First strike Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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Keldon Mantle
  ( 2)
Enchantment — Aura
Enchant creature : Regenerate enchanted creature.
: Enchanted creature gets +1/+0 until end of turn.
: Enchanted creature gains trample until end of turn.
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Keldon Marauders
  ( 2)
Creature — Human Warrior
(3/3)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player or planeswalker.
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Keldon Overseer
  ( 3)
Creature — Human Warrior
(3/1)
Kicker  (You may pay an additional  as you cast this spell.) Haste When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Keldon Raider
   ( 4)
Creature — Human Warrior
(4/3)
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
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Keldon Twilight
   ( 3)
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.
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Keldon Vandals
  ( 3)
Creature — Human Rogue
(4/1)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals enters the battlefield, destroy target artifact.
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Keldon Warcaller
  ( 2)
Creature — Human Warrior
(2/2)
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
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Keldon Warlord
   ( 4)
Creature — Human Barbarian
(*/*)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
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Kelsinko Ranger
 ( 1)
Creature — Human
(1/1)
 : Target green creature gains first strike until end of turn.
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Kemba, Kha Regent
   ( 3)
Legendary Creature — Cat Cleric
(2/4)
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
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Kemba's Legion
   ( 7)
Creature — Cat Soldier
(4/6)
Vigilance Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.
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Kemba's Skyguard
   ( 3)
Creature — Cat Knight
(2/2)
Flying When Kemba's Skyguard enters the battlefield, you gain 2 life.
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Kemuri-Onna
  ( 5)
Creature — Spirit
(3/3)
When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
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Kentaro, the Smiling Cat
  ( 2)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.
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Keranos, God of Storms
   ( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
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Kess, Dissident Mage
    ( 4)
Legendary Creature — Human Wizard
(3/4)
Flying During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard, exile it instead.
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Kessig
( 0)
Plane — Innistrad
Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever you roll , each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
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Kessig Cagebreakers
  ( 5)
Creature — Human Rogue
(3/4)
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
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Kessig Dire Swine
   ( 6)
Creature — Boar Horror
(6/6)
Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
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Kessig Forgemaster
  ( 2)
Creature — Human Shaman Werewolf
(2/1)
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
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Kessig Malcontents
  ( 3)
Creature — Human Warrior
(3/1)
When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.
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Kessig Prowler
 ( 1)
Creature — Werewolf Horror
(2/1)
 : Transform Kessig Prowler.
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Kessig Recluse
   ( 4)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Kessig Wolf
  ( 3)
Creature — Wolf
(3/1)
 : Kessig Wolf gains first strike until end of turn.
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Key to the City
 ( 2)
Artifact
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.
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Keymaster Rogue
  ( 4)
Creature — Human Rogue
(3/2)
Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
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Kezzerdrix
   ( 4)
Creature — Rabbit Beast
(4/4)
First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
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Khabál Ghoul
  ( 3)
Creature — Zombie
(1/1)
At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
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Khalni Garden
( 0)
Land
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. : Add .
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