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Simulacrum
  ( 2)
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
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Sin Collector
   ( 3)
Creature — Human Cleric
(2/1)
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
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Sin Prodder
  ( 3)
Creature — Devil
(3/2)
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.
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Sindbad
  ( 2)
Creature — Human
(1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
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Sinew Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures get +1/+1.
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Singe
 ( 1)
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
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Singe-Mind Ogre
   ( 4)
Creature — Ogre Mutant
(3/2)
When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from their hand, then loses life equal to that card's converted mana cost.
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Singing Bell Strike
  ( 2)
Enchantment — Aura
Enchant creature When Singing Bell Strike enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " : Untap this creature."
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Singing Tree
  ( 4)
Creature — Plant
(0/3)
: Target attacking creature has base power 0 until end of turn.
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Sinister Concoction
 ( 1)
Enchantment
, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
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Sinister Possession
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
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Sinister Sabotage
   ( 3)
Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Sinister Strength
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1 and is black.
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Sink into Takenuma
  ( 4)
Sorcery — Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
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Sinking Feeling
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " , Put a -1/-1 counter on this creature: Untap this creature."
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Sins of the Past
   ( 6)
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.
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Sinstriker's Will
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals damage equal to its power to target attacking or blocking creature."
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Sinuous Predator
( 0)
Creature — Eldrazi Werewolf
(4/4)
Sinuous Predator can't be blocked by more than one creature.
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Sinuous Vermin
  ( 2)
Creature — Rat Horror
(2/2)
  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
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Sip of Hemlock
   ( 6)
Sorcery
Destroy target creature. Its controller loses 2 life.
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Sire of Insanity
   ( 6)
Creature — Demon
(6/4)
At the beginning of each end step, each player discards their hand.
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Sire of Stagnation
   ( 6)
Creature — Eldrazi
(5/7)
Devoid (This card has no color.) Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.
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Sire of the Storm
   ( 6)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.
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Siren Lookout
  ( 3)
Creature — Siren Pirate
(1/2)
Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Siren of the Fanged Coast
   ( 5)
Creature — Siren
(1/1)
Flying Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.
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Siren of the Silent Song
   ( 3)
Creature — Zombie Siren
(2/1)
Flying Inspired — Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of their library into their graveyard.
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Siren Reaver
  ( 4)
Creature — Siren Pirate
(3/2)
Raid — This spell costs less to cast if you attacked with a creature this turn. Flying
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Siren Song Lyre
 ( 2)
Artifact — Equipment
Equipped creature has " , : Tap target creature." Equip 
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Siren Stormtamer
 ( 1)
Creature — Siren Pirate Wizard
(1/1)
Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
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Siren's Call
 ( 1)
Instant
Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
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Siren's Ruse
  ( 2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
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Sirocco
  ( 2)
Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
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Sisay
( 0)
Vanguard
(-2/-3)
Whenever you tap a land for mana, add one mana of any type that land produced.
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Sisay's Ingenuity
 ( 1)
Enchantment — Aura
Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has " : Target creature becomes the color of your choice until end of turn."
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Sisters of Stone Death Avatar
( 0)
Vanguard
(+1/-5)
Each creature you control must be blocked if able. : Exile target creature that's blocking a creature you control.
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Sivvi's Ruse
   ( 4)
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control.
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Sivvi's Valor
  ( 3)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead.
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Sixth Sense
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
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Six-y Beast
  ( 4)
Creature — Beast
(0/0)
As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield.
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Sizzle
  ( 3)
Sorcery
Sizzle deals 3 damage to each opponent.
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Skaab Goliath
  ( 6)
Creature — Zombie Giant
(6/9)
As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Skaab Ruinator
   ( 3)
Creature — Zombie Horror
(5/6)
As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast Skaab Ruinator from your graveyard.
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Skalla Wolf
   ( 5)
Creature — Wolf Spirit
(3/3)
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Skarrg Goliath
   ( 8)
Creature — Beast
(9/9)
Trample Bloodrush —   , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
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Skarrgan Firebird
   ( 6)
Creature — Phoenix
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying   : Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
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Skarrgan Pit-Skulk
 ( 1)
Creature — Human Warrior
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
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Skarrgan Skybreaker
    ( 7)
Creature — Giant Shaman
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) , Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.
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Skeletal Changeling
  ( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.)  : Regenerate Skeletal Changeling.
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Skeletal Grimace
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has " : Regenerate this creature."
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Skeletal Kathari
  ( 5)
Creature — Bird Skeleton
(3/2)
Flying , Sacrifice a creature: Regenerate Skeletal Kathari.
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Skeletal Scrying
  ( 1)
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
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Skeletal Vampire
   ( 6)
Creature — Vampire Skeleton
(3/3)
Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.   , Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
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Skeletal Wurm
  ( 8)
Creature — Skeleton Wurm
(7/6)
: Regenerate Skeletal Wurm.
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Skeleton Archer
  ( 4)
Creature — Skeleton Archer
(3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
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Skeleton Key
 ( 1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip 
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Skeleton Scavengers
  ( 3)
Creature — Skeleton
(0/0)
Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
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Skeleton Ship
   ( 5)
Legendary Creature — Skeleton
(0/3)
When you control no Islands, sacrifice Skeleton Ship. : Put a -1/-1 counter on target creature.
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Skeletonize
  ( 5)
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with " : Regenerate this creature."
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Skill Borrower
  ( 3)
Artifact Creature — Human Wizard
(1/3)
Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
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Skilled Animator
  ( 3)
Creature — Human Artificer
(1/3)
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
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Skillful Lunge
  ( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
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Skin Invasion
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
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Skinbrand Goblin
  ( 2)
Creature — Goblin Warrior
(2/1)
Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
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Skinrender
   ( 4)
Creature — Zombie
(3/3)
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
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Skinshifter
  ( 2)
Creature — Human Shaman
(1/1)
: Choose one —
• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. Activate this ability only once each turn. • Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. Activate this ability only once each turn. • Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. Activate this ability only once each turn.
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Skinwing
 ( 4)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip 
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Skirk Alarmist
  ( 2)
Creature — Human Wizard
(1/2)
Haste : Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
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Skirk Commando
   ( 3)
Creature — Goblin
(2/1)
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Skirk Drill Sergeant
  ( 2)
Creature — Goblin
(2/1)
Whenever Skirk Drill Sergeant or another Goblin dies, you may pay  . If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
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Skirk Fire Marshal
   ( 5)
Creature — Goblin
(2/2)
Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
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Skirk Marauder
  ( 2)
Creature — Goblin
(2/1)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Skirk Marauder is turned face up, it deals 2 damage to any target.
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Skirk Outrider
  ( 4)
Creature — Goblin
(2/2)
As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
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Skirk Ridge Exhumer
  ( 2)
Creature — Zombie Spellshaper
(1/1)
, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
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Skirk Shaman
   ( 3)
Creature — Goblin Shaman
(2/2)
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
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Skirk Volcanist
  ( 4)
Creature — Goblin
(3/1)
Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
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Skirsdag High Priest
  ( 2)
Creature — Human Cleric
(1/2)
Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate this ability only if a creature died this turn.
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Skirsdag Supplicant
  ( 3)
Creature — Human Cleric
(2/3)
, , Discard a card: Each player loses 2 life.
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Skithiryx, the Blight Dragon
   ( 5)
Legendary Creature — Dragon Skeleton
(4/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Skithiryx, the Blight Dragon gains haste until end of turn.
 : Regenerate Skithiryx.
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Skitter of Lizards
 ( 1)
Creature — Lizard
(1/1)
Multikicker  (You may pay an additional  any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
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Skittering Crustacean
  ( 3)
Creature — Crab
(2/3)
 : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Skittering Horror
  ( 3)
Creature — Horror
(4/3)
When you cast a creature spell, sacrifice Skittering Horror.
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