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Restrain
  ( 3)
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
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Resupply
  ( 6)
Instant
You gain 6 life. Draw a card.
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Response // Resurgence (Resurgence)
   ( 5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Resurrection
   ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Resuscitate
  ( 2)
Instant
Until end of turn, creatures you control gain " : Regenerate this creature."
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Retaliate
   ( 4)
Instant
Destroy all creatures that dealt damage to you this turn.
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Retaliation
  ( 3)
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
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Retaliator Griffin
    ( 4)
Creature — Griffin
(2/2)
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
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Retether
  ( 4)
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
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Rethink
  ( 3)
Instant
Counter target spell unless its controller pays , where X is its converted mana cost.
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Retraced Image
 ( 1)
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
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Retract
 ( 1)
Instant
Return all artifacts you control to their owner's hand.
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Retraction Helix
 ( 1)
Instant
Until end of turn, target creature gains " : Return target nonland permanent to its owner's hand."
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Retreat to Coralhelm
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Retreat to Emeria
  ( 4)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
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Retreat to Hagra
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
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Retreat to Kazandu
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Retreat to Valakut
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
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Retribution
   ( 4)
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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Retribution of the Ancients
 ( 1)
Enchantment
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
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Retrofitter Foundry
 ( 1)
Artifact
: Untap Retrofitter Foundry.
, : Create a 1/1 colorless Servo artifact creature token.
, , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
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Retromancer
   ( 4)
Creature — Viashino Shaman
(3/3)
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
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Never // Return (Return)
  ( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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Return of the Nightstalkers
   ( 7)
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
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Return to Battle
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Return to Dust
   ( 4)
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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Return to the Ranks
   ( 2)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
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Returned Centaur
  ( 4)
Creature — Zombie Centaur
(2/4)
When Returned Centaur enters the battlefield, target player puts the top four cards of their library into their graveyard.
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Returned Phalanx
  ( 2)
Creature — Zombie Soldier
(3/3)
Defender  : Returned Phalanx can attack this turn as though it didn't have defender.
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Returned Reveler
  ( 2)
Creature — Zombie Satyr
(1/3)
When Returned Reveler dies, each player puts the top three cards of their library into their graveyard.
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Revealing Wind
  ( 3)
Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
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Reveillark
  ( 5)
Creature — Elemental
(4/3)
Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Reveille Squad
   ( 4)
Creature — Human Rebel
(3/3)
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
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Reveka, Wizard Savant
   ( 4)
Legendary Creature — Dwarf Wizard
(0/1)
: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
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Revel in Riches
  ( 5)
Enchantment
Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with " , Sacrifice this artifact: Add one mana of any color." At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
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Revelation
 ( 1)
World Enchantment
Players play with their hands revealed.
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Revelsong Horn
 ( 2)
Artifact
, , Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
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Revenant
  ( 5)
Creature — Spirit
(*/*)
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
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Revenant Patriarch
  ( 5)
Creature — Spirit
(4/3)
When Revenant Patriarch enters the battlefield, if was spent to cast it, target player skips their next combat phase. Revenant Patriarch can't block.
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Revenge of the Hunted
   ( 6)
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Reverberate
  ( 2)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Reverberation
   ( 4)
Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
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Revered Dead
  ( 2)
Creature — Spirit Soldier
(1/1)
: Regenerate Revered Dead.
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Revered Elder
  ( 3)
Creature — Human Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
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Revered Unicorn
  ( 2)
Creature — Unicorn
(2/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
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Reverence
   ( 4)
Enchantment
Creatures with power 2 or less can't attack you.
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Reverent Hunter
  ( 3)
Creature — Human Archer
(1/1)
When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Reverent Mantra
  ( 4)
Instant
You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.
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Reverent Silence
  ( 4)
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
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Reversal of Fortune
   ( 6)
Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
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Reverse Damage
   ( 3)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Reverse Engineer
   ( 5)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards.
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Reverse Polarity
  ( 2)
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
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Reverse the Sands
   ( 8)
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
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Revitalize
  ( 2)
Instant
You gain 3 life. Draw a card.
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Revive
  ( 2)
Sorcery
Return target green card from your graveyard to your hand.
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Revive the Fallen
  ( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Reviving Melody
  ( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
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Reviving Vapors
   ( 4)
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.
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Revoke Privileges
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
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Reward the Faithful
 ( 1)
Instant
Any number of target players each gain life equal to the highest converted mana cost among permanents you control.
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Rewards of Diversity
  ( 3)
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
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Reweave
  ( 6)
Instant — Arcane
Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle their library. Splice onto Arcane   (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Rewind
   ( 4)
Instant
Counter target spell. Untap up to four lands.
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Reya Dawnbringer
    ( 9)
Legendary Creature — Angel
(4/6)
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Reyhan, Last of the Abzan
   ( 3)
Legendary Creature — Human Warrior
(0/0)
Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
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Rhet-Crop Spearmaster
  ( 3)
Creature — Human Warrior
(3/1)
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
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Rhino-
( 0)
Creature — Rhino
(+1/+4)
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Rhizome Lurcher
   ( 4)
Creature — Fungus Zombie
(2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
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Rhonas the Indomitable
  ( 3)
Legendary Creature — God
(5/5)
Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.  : Another target creature gets +2/+0 and gains trample until end of turn.
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Rhonas's Last Stand
  ( 2)
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
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Rhonas's Monument
 ( 3)
Legendary Artifact
Green creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
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Rhonas's Stalwart
  ( 2)
Creature — Human Warrior
(2/2)
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
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Rhox
   ( 6)
Creature — Rhino Beast
(5/5)
You may have Rhox assign its combat damage as though it weren't blocked.  : Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Rhox Bodyguard
   ( 5)
Creature — Rhino Monk Soldier
(2/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters the battlefield, you gain 3 life.
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Rhox Charger
  ( 4)
Creature — Rhino Soldier
(3/3)
Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Rhox Faithmender
  ( 4)
Creature — Rhino Monk
(1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
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Rhox Maulers
  ( 5)
Creature — Rhino Soldier
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
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Rhox Meditant
  ( 4)
Creature — Rhino Monk
(2/4)
When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
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Rhox Oracle
  ( 5)
Creature — Rhino Monk
(4/2)
When Rhox Oracle enters the battlefield, draw a card.
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Rhox Pikemaster
   ( 4)
Creature — Rhino Soldier
(3/3)
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
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Rhys the Exiled
  ( 3)
Legendary Creature — Elf Warrior
(3/2)
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. , Sacrifice an Elf: Regenerate Rhys the Exiled.
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Rhystic Cave
( 0)
Land
: Choose a color. Add one mana of that color unless any player pays . Activate this ability only any time you could cast an instant.
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Rhystic Deluge
  ( 3)
Enchantment
: Tap target creature unless its controller pays .
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Rhystic Lightning
  ( 3)
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays . If they do, Rhystic Lightning deals 2 damage to the permanent or player.
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Rhystic Scrying
   ( 4)
Sorcery
Draw three cards. Then if any player pays , discard three cards.
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Rhystic Shield
  ( 2)
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .
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Rhystic Study
  ( 3)
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Rhystic Syphon
   ( 5)
Sorcery
Unless target player pays , that player loses 5 life and you gain 5 life.
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Rhystic Tutor
  ( 3)
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle your library.
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