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Jhessian Balmgiver
   ( 3)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Target creature can't be blocked this turn.
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Jhessian Thief
  ( 3)
Creature — Human Rogue
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card.
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Jhessian Zombies
   ( 6)
Creature — Zombie
(2/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling , swampcycling ( , Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle your library.)
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Jhoira of the Ghitu
   ( 3)
Legendary Creature — Human Wizard
(2/2)
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
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Jhoira of the Ghitu Avatar
( 0)
Vanguard
(+1/+0)
, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost.
, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate this ability only any time you could cast a sorcery.
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Jhoira, Weatherlight Captain
   ( 4)
Legendary Creature — Human Artificer
(3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
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Jhoira's Familiar
 ( 4)
Artifact Creature — Bird
(2/2)
Flying Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)
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Jhoira's Timebug
 ( 2)
Artifact Creature — Insect
(1/2)
: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
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Jhoira's Toolbox
 ( 2)
Artifact Creature — Insect
(1/1)
: Regenerate target artifact creature.
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Jiang Yanggu
  ( 5)
Legendary Planeswalker — Yanggu
(4)
+1: Target creature gets +2/+2 until end of turn. −1: If you don't control a creature named Mowu, create a legendary 3/3 green Hound creature token named Mowu. −5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
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Jihad
   ( 3)
Enchantment
As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
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Jin-Gitaxias, Core Augur
   ( 10)
Legendary Creature — Praetor
(5/4)
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
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Jinx
  ( 2)
Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Jinxed Choker
 ( 3)
Artifact
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. : Put a charge counter on Jinxed Choker or remove one from it.
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Jinxed Idol
 ( 2)
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.
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Jinxed Ring
 ( 2)
Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)
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Jodah's Avenger
  ( 6)
Creature — Shapeshifter
(4/4)
: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
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Johan
    ( 6)
Legendary Creature — Human Wizard
(5/4)
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
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Johnny, Combo Player
   ( 4)
Legendary Creature — Human Gamer
(1/1)
: Search your library for a card, put that card into your hand, then shuffle your library.
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Johtull Wurm
  ( 6)
Creature — Wurm
(6/6)
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
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Join Shields
   ( 5)
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
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Join the Ranks
  ( 4)
Instant
Create two 1/1 white Soldier Ally creature tokens.
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Joiner Adept
  ( 2)
Creature — Elf Druid
(2/1)
Lands you control have " : Add one mana of any color."
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Joint Assault
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
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Jokulhaups
   ( 6)
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
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Jokulmorder
    ( 7)
Creature — Leviathan
(12/12)
Trample Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder.
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Jolrael's Centaur
   ( 3)
Creature — Centaur Archer
(2/2)
Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Jolrael's Favor
  ( 2)
Enchantment — Aura
Flash Enchant creature  : Regenerate enchanted creature.
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Jolt
  ( 3)
Instant
You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
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Jolting Merfolk
   ( 4)
Creature — Merfolk
(2/2)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature.
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Jor Kadeen, the Prevailer
   ( 5)
Legendary Creature — Human Warrior
(5/4)
First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
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Joraga Bard
  ( 4)
Creature — Elf Rogue Ally
(1/4)
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
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Joraga Invocation
   ( 6)
Sorcery
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
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Joraga Treespeaker
 ( 1)
Creature — Elf Druid
(1/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 : Add  .
LEVEL 5+ 1/4 Elves you control have " : Add  ."
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Joraga Warcaller
 ( 1)
Creature — Elf Warrior
(1/1)
Multikicker  (You may pay an additional  any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
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Jori En, Ruin Diver
   ( 3)
Legendary Creature — Merfolk Wizard
(2/3)
Whenever you cast your second spell each turn, draw a card.
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Jorubai Murk Lurker
  ( 3)
Creature — Leech
(1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.  : Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Josu Vess, Lich Knight
   ( 4)
Legendary Creature — Zombie Knight
(4/5)
Kicker  (You may pay an additional  as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
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Jötun Grunt
  ( 2)
Creature — Giant Soldier
(4/4)
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Jötun Owl Keeper
  ( 3)
Creature — Giant
(3/3)
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jötun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.
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Journey for the Elixir
  ( 3)
Sorcery
Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle your library.
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Journey of Discovery
  ( 3)
Sorcery
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library. • You may play up to two additional lands this turn. Entwine  (Choose both if you pay the entwine cost.)
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Journey to Eternity
   ( 3)
Legendary Enchantment — Aura
Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
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Journey to Nowhere
  ( 2)
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Journeyer's Kite
 ( 2)
Artifact
, : Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
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Jousting Lance
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Joven
   ( 5)
Legendary Creature — Human Rogue
(3/3)
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Joven's Ferrets
 ( 1)
Creature — Ferret
(1/1)
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
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Joven's Tools
 ( 6)
Artifact
, : Target creature can't be blocked this turn except by Walls.
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Jovial Evil
  ( 3)
Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
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Joyous Respite
  ( 4)
Sorcery — Arcane
You gain 1 life for each land you control.
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Joyride Rigger
  ( 4)
Creature — Goblin Rigger
(3/3)
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Jubilant Mascot
  ( 3)
Creature — Homunculus
(1/1)
At the beginning of combat on your turn, you may pay  . If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Judge of Currents
  ( 2)
Creature — Merfolk Wizard
(1/1)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
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Judge Unworthy
  ( 2)
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Judge's Familiar
 ( 1)
Creature — Bird
(1/1)
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays .
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Jugan, the Rising Star
    ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
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Juggernaut
 ( 4)
Artifact Creature — Juggernaut
(5/3)
Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.
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Juju Bubble
 ( 1)
Artifact
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. : You gain 1 life.
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Jukai Messenger
 ( 1)
Creature — Human Monk
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Jumbo Imp
  ( 3)
Creature — Imp
(0/0)
Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
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Jump
 ( 1)
Instant
Target creature gains flying until end of turn.
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Jund
( 0)
Plane — Alara
Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) Whenever you roll , create two 1/1 red Goblin creature tokens.
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Jund Charm
   ( 3)
Instant
Choose one — • Exile all cards from target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.
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Jund Hackblade
  ( 2)
Creature — Goblin Berserker
(2/1)
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
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Jungle Barrier
   ( 4)
Creature — Plant Wall
(2/6)
Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.
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Jungle Basin
( 0)
Land
Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add  .
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Jungle Delver
 ( 1)
Creature — Merfolk Warrior
(1/1)
 : Put a +1/+1 counter on Jungle Delver.
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Jungle Hollow
( 0)
Land
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .
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Jungle Troll
   ( 3)
Creature — Troll
(2/1)
: Regenerate Jungle Troll.
: Regenerate Jungle Troll.
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Jungle Wayfinder
  ( 3)
Creature — Elf Warrior
(3/3)
When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.
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Jungle Weaver
   ( 7)
Creature — Spider
(5/6)
Reach (This creature can block creatures with flying.) Cycling ( , Discard this card: Draw a card.)
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Jungle Wurm
   ( 5)
Creature — Wurm
(5/5)
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
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Jungleborn Pioneer
  ( 3)
Creature — Merfolk Scout
(2/2)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
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Juniper Order Advocate
  ( 3)
Creature — Human Knight
(1/2)
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
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Juniper Order Ranger
   ( 5)
Creature — Human Knight
(2/4)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
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Junk Diver
 ( 3)
Artifact Creature — Bird
(1/1)
Flying When Junk Diver dies, return another target artifact card from your graveyard to your hand.
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Junk Golem
 ( 4)
Artifact Creature — Golem
(0/0)
Junk Golem enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. , Discard a card: Put a +1/+1 counter on Junk Golem.
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Junktroller
 ( 4)
Artifact Creature — Golem
(0/6)
Defender (This creature can't attack.) : Put target card from a graveyard on the bottom of its owner's library.
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Junkyo Bell
 ( 4)
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
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Juntu Stakes
 ( 2)
Artifact
Creatures with power 1 or less don't untap during their controllers' untap steps.
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Junún Efreet
   ( 3)
Creature — Efreet
(3/3)
Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay  .
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Jushi Apprentice
  ( 2)
Creature — Human Wizard
(1/2)
 , : Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
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