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Militant Inquisitor
  ( 3)
Creature — Human Cleric
(2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
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Militant Monk
   ( 3)
Creature — Human Monk Cleric
(2/1)
Vigilance : Prevent the next 1 damage that would be dealt to any target this turn.
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Militia Bugler
  ( 3)
Creature — Human Soldier
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Militia's Pride
  ( 2)
Tribal Enchantment — Kithkin
Whenever a nontoken creature you control attacks, you may pay . If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
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Millikin
 ( 2)
Artifact Creature — Construct
(0/1)
, Put the top card of your library into your graveyard: Add .
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Millstone
 ( 2)
Artifact
, : Target player puts the top two cards of their library into their graveyard.
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Mimeofacture
  ( 4)
Sorcery
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles their library.
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Mimic Vat
 ( 3)
Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. , : Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
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Miming Slime
  ( 3)
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
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Mina and Denn, Wildborn
   ( 4)
Legendary Creature — Elf Ally
(4/4)
You may play an additional land on each of your turns.  , Return a land you control to its owner's hand: Target creature gains trample until end of turn.
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Minamo
( 0)
Plane — Kamigawa
Whenever a player casts a spell, that player may draw a card. Whenever you roll , each player may return a blue card from their graveyard to their hand.
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Minamo Scrollkeeper
  ( 2)
Creature — Human Wizard
(2/3)
Defender Your maximum hand size is increased by one.
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Minamo Sightbender
  ( 2)
Creature — Human Wizard
(1/2)
, : Target creature with power X or less can't be blocked this turn.
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Minamo's Meddling
   ( 4)
Instant
Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
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Spring // Mind (Mind)
   ( 6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.
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Mind Bend
 ( 1)
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Mind Bomb
 ( 1)
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
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Mind Burst
  ( 2)
Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
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Mind Control
   ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Mind Extraction
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
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Mind Funeral
   ( 3)
Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
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Mind Grind
   ( 2)
Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
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Mind Harness
 ( 1)
Enchantment — Aura
Enchant red or green creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.
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Mind Knives
  ( 2)
Sorcery
Target opponent discards a card at random.
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Mind Maggots
  ( 4)
Creature — Insect
(2/2)
When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
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Mind Raker
  ( 4)
Creature — Eldrazi Processor
(3/3)
Devoid (This card has no color.) When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
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Mind Ravel
  ( 3)
Sorcery
Target player discards a card. Draw a card at the beginning of the next turn's upkeep.
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Mind Rot
  ( 3)
Sorcery
Target player discards two cards.
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Mind Sculpt
  ( 2)
Sorcery
Target opponent puts the top seven cards of their library into their graveyard.
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Mind Shatter
   ( 2)
Sorcery
Target player discards X cards at random.
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Mind Slash
   ( 3)
Enchantment
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
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Mind Sludge
  ( 5)
Sorcery
Target player discards a card for each Swamp you control.
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Mind Swords
  ( 2)
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.
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Mind Twist
  ( 1)
Sorcery
Target player discards X cards at random.
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Mind Unbound
   ( 6)
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
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Mind Warp
   ( 4)
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
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Mind Whip
   ( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay . If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
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Mindbender Spores
  ( 3)
Creature — Fungus Wall
(0/1)
Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
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Mindblade Render
  ( 2)
Creature — Azra Warrior
(1/3)
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
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Mindblaze
  ( 6)
Sorcery
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles their library.
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Mindbreak Trap
   ( 4)
Instant — Trap
If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost. Exile any number of target spells.
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Mindclaw Shaman
  ( 5)
Creature — Viashino Shaman
(2/2)
When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery card from it without paying its mana cost.
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Mindcrank
 ( 2)
Artifact
Whenever an opponent loses life, that player puts that many cards from the top of their library into their graveyard. (Damage dealt by sources without infect causes loss of life.)
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Mindculling
  ( 6)
Sorcery
You draw two cards and target opponent discards two cards.
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Mindeye Drake
  ( 5)
Creature — Drake
(2/5)
Flying When Mindeye Drake dies, target player puts the top five cards of their library into their graveyard.
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Mindlash Sliver
 ( 1)
Creature — Sliver
(1/1)
All Slivers have " , Sacrifice this permanent: Each player discards a card."
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Mindleech Mass
    ( 8)
Creature — Horror
(6/6)
Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.
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Mindless Automaton
 ( 4)
Artifact Creature — Construct
(0/0)
Mindless Automaton enters the battlefield with two +1/+1 counters on it. , Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
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Mindless Null
  ( 3)
Creature — Zombie
(2/2)
Mindless Null can't block unless you control a Vampire.
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Mindmelter
   ( 3)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) Mindmelter can't be blocked.  : Target opponent exiles a card from their hand. Activate this ability only any time you could cast a sorcery. ( represents colorless mana.)
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Mindmoil
  ( 5)
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
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Mindreaver
  ( 2)
Creature — Human Wizard
(2/1)
Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.  , Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.
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Minds Aglow
 ( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
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Mind's Desire
   ( 6)
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Mind's Dilation
   ( 7)
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
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Mind's Eye
 ( 5)
Artifact
Whenever an opponent draws a card, you may pay . If you do, draw a card.
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Mindscour Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top four cards of their library into their graveyard.
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Mindshrieker
  ( 2)
Creature — Spirit Bird
(1/1)
Flying : Target player puts the top card of their library into their graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.
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Mindslaver
 ( 6)
Legendary Artifact
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
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Mindslicer
   ( 4)
Creature — Horror
(4/3)
When Mindslicer dies, each player discards their hand.
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Mindsparker
   ( 3)
Creature — Elemental
(3/2)
First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
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Mindstab
  ( 6)
Sorcery
Target player discards three cards. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Mindstab Thrull
   ( 3)
Creature — Thrull
(2/2)
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
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Mindstatic
  ( 4)
Instant
Counter target spell unless its controller pays .
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Mindstorm Crown
 ( 3)
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
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Mindswipe
   ( 2)
Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
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Mindwarper
   ( 4)
Creature — Spirit
(0/0)
Mindwarper enters the battlefield with three +1/+1 counters on it.  , Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.
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Mindwhip Sliver
  ( 3)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."
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Mindwrack Demon
   ( 4)
Creature — Demon
(4/5)
Flying, trample When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
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Mine Bearer
  ( 3)
Creature — Human Soldier
(1/1)
, Sacrifice Mine Bearer: Destroy target attacking creature.
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Mine Excavation
  ( 2)
Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Mine Layer
  ( 4)
Creature — Dwarf
(1/1)
 , : Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands.
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Mine, Mine, Mine!
   ( 6)
Enchantment
When Mine, Mine, Mine enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When Mine, Mine, Mine leaves the battlefield, each player shuffles their hand and graveyard into their library.
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Minion
( 0)
Creature — Minion
(*/*)
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Minion of Leshrac
    ( 7)
Creature — Demon Minion
(5/5)
Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. : Destroy target creature or land.
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Minion of the Wastes
    ( 6)
Creature — Minion
(*/*)
Trample As Minion of the Wastes enters the battlefield, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.
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Minion Reflector
 ( 5)
Artifact
Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
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Minions' Murmurs
   ( 4)
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
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Minister of Pain
  ( 3)
Creature — Human Shaman
(2/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.
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Minotaur Explorer
  ( 2)
Creature — Minotaur Scout
(3/3)
When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
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Minotaur Illusionist
   ( 5)
Creature — Minotaur Wizard
(3/4)
 : Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
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Minotaur Skullcleaver
  ( 3)
Creature — Minotaur Berserker
(2/2)
Haste When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
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Minotaur Sureshot
  ( 3)
Creature — Minotaur Archer
(2/3)
Reach (This creature can block creatures with flying.)  : Minotaur Sureshot gets +1/+0 until end of turn.
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Minotaur Tactician
  ( 4)
Creature — Minotaur
(1/1)
Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature.
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