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Kjeldoran Dead
Kjeldoran Dead Black (1)
Creature — Skeleton (3/1)

When Kjeldoran Dead enters the battlefield, sacrifice a creature.

Black: Regenerate Kjeldoran Dead.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Ice Age (Common)
Kjeldoran Elite Guard
Kjeldoran Elite Guard 3White (4)
Creature — Human Soldier (2/2)

Tap: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Kjeldoran Escort
Kjeldoran Escort 2WhiteWhite (4)
Creature — Human Soldier (2/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Alliances (Common)
Kjeldoran Frostbeast
Kjeldoran Frostbeast 3GreenWhite (5)
Creature — Elemental Beast (2/4)

At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.

Masters Edition III (Uncommon)
Other Versions
Ice Age (Uncommon)
Kjeldoran Gargoyle
Kjeldoran Gargoyle 5White (6)
Creature — Gargoyle (3/3)

Flying, first strike

Whenever Kjeldoran Gargoyle deals damage, you gain that much life.

Coldsnap (Uncommon)
Kjeldoran Guard
Kjeldoran Guard 1White (2)
Creature — Human Soldier (1/1)

Tap: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.

Ice Age (Common)
Kjeldoran Home Guard
Kjeldoran Home Guard 3White (4)
Creature — Human Soldier (1/6)

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Kjeldoran Javelineer
Kjeldoran Javelineer White (1)
Creature — Human Soldier (1/2)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Tap: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.

Coldsnap (Common)
Kjeldoran Knight
Kjeldoran Knight WhiteWhite (2)
Creature — Human Knight (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1White: Kjeldoran Knight gets +1/+0 until end of turn.

WhiteWhite: Kjeldoran Knight gets +0/+2 until end of turn.

Ice Age (Rare)
Kjeldoran Outpost
Kjeldoran Outpost (0)
Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add White.

1White, Tap: Create a 1/1 white Soldier creature token.

Vintage Masters (Rare)
Other Versions
Alliances (Rare)
Masters Edition II (Rare)
Kjeldoran Outrider
Kjeldoran Outrider 1White (2)
Creature — Human Soldier (2/2)

White: Kjeldoran Outrider gets +0/+1 until end of turn.

Coldsnap (Common)
Kjeldoran Phalanx
Kjeldoran Phalanx 5White (6)
Creature — Human Soldier (2/5)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Rare)
Kjeldoran Pride
Kjeldoran Pride 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

2Blue: Attach Kjeldoran Pride to target creature other than enchanted creature.

Alliances (Common)
Kjeldoran Royal Guard
Kjeldoran Royal Guard 3WhiteWhite (5)
Creature — Human Soldier (2/5)

Tap: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Tenth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ice Age (Rare)
Kjeldoran Skycaptain
Kjeldoran Skycaptain 4White (5)
Creature — Human Soldier (2/2)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Kjeldoran Skyknight
Kjeldoran Skyknight 2White (3)
Creature — Human Knight (1/1)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Kjeldoran War Cry
Kjeldoran War Cry 1White (2)
Instant

Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.

Coldsnap (Common)
Kjeldoran Warrior
Kjeldoran Warrior White (1)
Creature — Human Warrior (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Knacksaw Clique
Knacksaw Clique 3Blue (4)
Creature — Faerie Rogue (1/4)

Flying

1Blue, Untap: Target opponent exiles the top card of their library. Until end of turn, you may play that card. (Untap is the untap symbol.)

Shadowmoor (Rare)
Knight Errant
Knight Errant 1White (2)
Creature — Human Knight (2/2)

Portal (Common)
Other Versions
Seventh Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Knight Exemplar
Knight Exemplar 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Duel Decks: Knights vs. Dragons (Rare)
Other Versions
Magic 2011 (Rare)
Knight of Autumn
Knight of Autumn 1GreenWhite (3)
Creature — Dryad Knight (2/1)

When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.

• Destroy target artifact or enchantment.

• You gain 4 life.

Guilds of Ravnica (Rare)
Knight of Cliffhaven
Knight of Cliffhaven 1White (2)
Creature — Kor Knight (2/2)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Knights vs. Dragons (Common)
Knight Of Dawn (Knight of Dawn)
Knight Of Dawn (Knight of Dawn) 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike

WhiteWhite: Knight of Dawn gains protection from the color of your choice until end of turn.

Tempest (Uncommon)
Knight of Dusk
Knight of Dusk 1BlackBlack (3)
Creature — Human Knight (2/2)

BlackBlack: Destroy target creature blocking Knight of Dusk.

Tenth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Knight of Glory
Knight of Glory 1White (2)
Creature — Human Knight (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Uncommon)
Knight of Grace
Knight of Grace 1White (2)
Creature — Human Knight (2/2)

First strike

Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)

Knight of Grace gets +1/+0 as long as any player controls a black permanent.

Dominaria (Uncommon)
Knight of Infamy
Knight of Infamy 1Black (2)
Creature — Human Knight (2/1)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Uncommon)
Knight of Malice
Knight of Malice 1Black (2)
Creature — Human Knight (2/2)

First strike

Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)

Knight of Malice gets +1/+0 as long as any player controls a white permanent.

Dominaria (Uncommon)
Knight of Meadowgrain
Knight of Meadowgrain WhiteWhite (2)
Creature — Kithkin Knight (2/2)

First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Lorwyn (Uncommon)
Knight of New Alara
Knight of New Alara 2GreenWhite (4)
Creature — Human Knight (2/2)

Each other multicolored creature you control gets +1/+1 for each of its colors.

Alara Reborn (Rare)
Knight of New Benalia
Knight of New Benalia 1White (2)
Creature — Human Knight (3/1)

Dominaria (Common)
Knight of Obligation
Knight of Obligation 3White (4)
Creature — Human Knight (2/4)

Vigilance

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Gatecrash (Uncommon)
Knight of Stromgald
Knight of Stromgald BlackBlack (2)
Creature — Human Knight (2/1)

Protection from white

Black: Knight of Stromgald gains first strike until end of turn.

BlackBlack: Knight of Stromgald gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Knight of Sursi
Knight of Sursi 3White (4)
Creature — Human Knight (2/2)

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3—White (Rather than cast this card from your hand, you may pay White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Future Sight (Common)
Knight of the Hokey Pokey
Knight of the Hokey Pokey WhiteWhite (2)
Creature — Knight (2/2)

First strike

1White, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, put your right foot in. Put your right foot out. Put your right foot in. Shake it all about. Repeat this process for your left foot, right arm, left arm, and whole self.)

Unglued (Common)
Knight of the Holy Nimbus
Knight of the Holy Nimbus WhiteWhite (2)
Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If Knight of the Holy Nimbus would be destroyed, regenerate it.

2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.

Time Spiral (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (a))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (a)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (b))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (b)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (c))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (c)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (d))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (d)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (e))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (e)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (f))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (f)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Mists
Knight of the Mists 2Blue (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay Blue. If you don't, destroy target Knight and it can't be regenerated.

Visions (Common)
Knight of the Pilgrim's Road
Knight of the Pilgrim's Road 2White (3)
Creature — Human Knight (3/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Knight of the Reliquary
Knight of the Reliquary 1GreenWhite (3)
Creature — Human Knight (2/2)

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

Iconic Masters (Rare)
Other Versions
Conflux (Rare)
Duel Decks: Knights vs. Dragons (Mythic Rare)
Modern Masters (Rare)
Knight of the Skyward Eye
Knight of the Skyward Eye 1White (2)
Creature — Human Knight (2/2)

3Green: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.

Masters 25 (Common)
Other Versions
Shards of Alara (Common)
Knight of the Stampede
Knight of the Stampede 3Green (4)
Creature — Human Knight (2/4)

Dinosaur spells you cast cost 2 less to cast.

Rivals of Ixalan (Common)
Knight of the Tusk
Knight of the Tusk 4WhiteWhite (6)
Creature — Human Knight (3/7)

Vigilance (Attacking doesn't cause this creature to tap.)

Core Set 2019 (Common)
Knight of the White Orchid
Knight of the White Orchid WhiteWhite (2)
Creature — Human Knight (2/2)

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

Magic Origins (Rare)
Other Versions
Shards of Alara (Rare)
Duel Decks: Knights vs. Dragons (Rare)
Knight of the Widget
Knight of the Widget 2White (3)
Artifact Creature — Cyborg Knight (*/*)

Vigilance

Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.

Unstable (Uncommon)
Knight of Valor
Knight of Valor 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1White: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.

Visions (Common)
Knight Watch
Knight Watch 4White (5)
Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Gatecrash (Common)
Knight-Captain of Eos
Knight-Captain of Eos 4White (5)
Creature — Human Knight (2/2)

When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens.

White, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

Shards of Alara (Rare)
Knighthood
Knighthood 2White (3)
Enchantment

Creatures you control have first strike.

Urza's Legacy (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Knightly Valor
Knightly Valor 4White (5)
Enchantment — Aura

Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Core Set 2019 (Uncommon)
Other Versions
Return to Ravnica (Common)
Magic Origins (Uncommon)
Knights of the Black Rose
Knights of the Black Rose 3WhiteBlack (5)
Creature — Human Knight (4/4)

When Knights of the Black Rose enters the battlefield, you become the monarch.

Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

Conspiracy: Take the Crown (Uncommon)
Knights of Thorn
Knights of Thorn 3White (4)
Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition (Common)
Other Versions
The Dark (Rare)
Knight's Pledge
Knight's Pledge 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Core Set 2019 (Common)
Knollspine Dragon
Knollspine Dragon 5RedRed (7)
Creature — Dragon (7/5)

Flying

When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

Shadowmoor (Rare)
Knollspine Invocation
Knollspine Invocation 1RedRed (3)
Enchantment

Variable Colorless, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to any target.

Shadowmoor (Rare)
Knotvine Mystic
Knotvine Mystic RedGreenWhite (3)
Creature — Elf Druid (2/2)

1, Tap: Add RedGreenWhite.

Conflux (Uncommon)
Knotvine Paladin
Knotvine Paladin GreenWhite (2)
Creature — Human Knight (2/2)

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

Duel Decks: Knights vs. Dragons (Rare)
Other Versions
Alara Reborn (Rare)
Know Evil
Know Evil (0)
Scheme

When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.

Archenemy: Nicol Bolas (Common)
Know Naught but Fire
Know Naught but Fire (0)
Scheme

When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.

Archenemy (Common)
Knowledge and Power
Knowledge and Power 4Red (5)
Enchantment

Whenever you scry, you may pay 2. If you do, Knowledge and Power deals 2 damage to any target.

Journey into Nyx (Uncommon)
Knowledge Exploitation
Knowledge Exploitation 5BlueBlue (7)
Tribal Sorcery — Rogue

Prowl 3Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles their library.

Morningtide (Rare)
Knowledge Pool
Knowledge Pool 6 (6)
Artifact

Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library.

Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.

Mirrodin Besieged (Rare)
Knowledge Vault
Knowledge Vault 4 (4)
Artifact

2, Tap: Exile the top card of your library face down.

0: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.

When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Knucklebone Witch
Knucklebone Witch Black (1)
Creature — Goblin Shaman (1/1)

Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.

Lorwyn (Rare)
Kobold Drill Sergeant
Kobold Drill Sergeant 1Red (2)
Creature — Kobold Soldier (1/2)

Other Kobold creatures you control get +0/+1 and have trample.

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Kobold Overlord
Kobold Overlord 1Red (2)
Creature — Kobold (1/2)

First strike

Other Kobold creatures you control have first strike.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Kobold Taskmaster
Kobold Taskmaster 1Red (2)
Creature — Kobold (1/2)

Other Kobold creatures you control get +1/+0.

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Time Spiral "Timeshifted" (Special)
Kobolds of Kher Keep
Kobolds of Kher Keep 0 (0)
Creature — Kobold (0/1)

Kobolds of Kher Keep is red.

Masters Edition III (Common)
Other Versions
Legends (Common)
Kodama of the Center Tree
Kodama of the Center Tree 4Green (5)
Legendary Creature — Spirit (*/*)

Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.

Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)

Betrayers of Kamigawa (Rare)
Kodama of the North Tree
Kodama of the North Tree 2GreenGreenGreen (5)
Legendary Creature — Spirit (6/4)

Trample

Shroud (This creature can't be the target of spells or abilities.)

Champions of Kamigawa (Rare)
Kodama of the South Tree
Kodama of the South Tree 2GreenGreen (4)
Legendary Creature — Spirit (4/4)

Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

Champions of Kamigawa (Rare)
Kodama's Might
Kodama's Might Green (1)
Instant — Arcane

Target creature gets +2/+2 until end of turn.

Splice onto Arcane Green (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Champions of Kamigawa (Common)
Kodama's Reach
Kodama's Reach 2Green (3)
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Ultimate Masters (Common)
Other Versions
Champions of Kamigawa (Common)
Magic: The Gathering-Commander (Common)
Modern Masters (Common)
Commander 2015 (Common)
Commander 2016 (Common)
Commander 2017 (Common)
Kokusho, the Evening Star
Kokusho, the Evening Star 4BlackBlack (6)
Legendary Creature — Dragon Spirit (5/5)

Flying

When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

Iconic Masters (Rare)
Other Versions
Champions of Kamigawa (Rare)
From the Vault: Dragons (Rare)
Modern Masters (Mythic Rare)
Kolaghan Aspirant
Kolaghan Aspirant 1Red (2)
Creature — Human Warrior (2/1)

Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.

Dragons of Tarkir (Common)
Kolaghan Forerunners
Kolaghan Forerunners 2Red (3)
Creature — Human Berserker (*/3)

Trample

Kolaghan Forerunners's power is equal to the number of creatures you control.

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Kolaghan Monument
Kolaghan Monument 3 (3)
Artifact

Tap: Add Black or Red.

4BlackRed: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.

Iconic Masters (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Kolaghan Skirmisher
Kolaghan Skirmisher 1Black (2)
Creature — Human Warrior (2/2)

Dash 2Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Common)
Kolaghan Stormsinger
Kolaghan Stormsinger Red (1)
Creature — Human Shaman (1/1)

Haste

Megamorph Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.

Dragons of Tarkir (Common)
Kolaghan, the Storm's Fury
Kolaghan, the Storm's Fury 3BlackRed (5)
Legendary Creature — Dragon (4/5)

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash 3BlackRed (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Commander 2017 (Rare)
Other Versions
Fate Reforged (Rare)
Kolaghan's Command
Kolaghan's Command 1BlackRed (3)
Instant

Choose two —

• Return target creature card from your graveyard to your hand.

• Target player discards a card.

• Destroy target artifact.

• Kolaghan's Command deals 2 damage to any target.

Dragons of Tarkir (Rare)
Konda, Lord of Eiganjo
Konda, Lord of Eiganjo 5WhiteWhite (7)
Legendary Creature — Human Samurai (3/3)

Vigilance, indestructible

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

Champions of Kamigawa (Rare)
Konda's Banner
Konda's Banner 2 (2)
Legendary Artifact — Equipment

Konda's Banner can be attached only to a legendary creature.

Creatures that share a color with equipped creature get +1/+1.

Creatures that share a creature type with equipped creature get +1/+1.

Equip 2

Champions of Kamigawa (Rare)
Konda's Hatamoto
Konda's Hatamoto 1White (2)
Creature — Human Samurai (1/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

Champions of Kamigawa (Uncommon)
Kongming, "Sleeping Dragon"
Kongming, "Sleeping Dragon" 2WhiteWhite (4)
Legendary Creature — Human Advisor (2/2)

Other creatures you control get +1/+1.

Masters 25 (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition III (Rare)
Commander 2013 Edition (Rare)
Vintage Masters (Rare)
Kongming's Contraptions
Kongming's Contraptions 3White (4)
Creature — Human Soldier (2/4)

Tap: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.

Portal Three Kingdoms (Rare)
Kookus
Kookus 3RedRed (5)
Creature — Djinn (3/5)

Trample

At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.

Red: Kookus gets +1/+0 until end of turn.

Visions (Rare)
Kopala, Warden of Waves
Kopala, Warden of Waves 1BlueBlue (3)
Legendary Creature — Merfolk Wizard (2/2)

Spells your opponents cast that target a Merfolk you control cost 2 more to cast.

Abilities your opponents activate that target a Merfolk you control cost 2 more to activate.

Ixalan (Rare)
Kor Aeronaut
Kor Aeronaut WhiteWhite (2)
Creature — Kor Soldier (2/2)

Kicker 1White (You may pay an additional 1White as you cast this spell.)

Flying

When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Zendikar (Uncommon)
Kor Bladewhirl
Kor Bladewhirl 1White (2)
Creature — Kor Soldier Ally (2/2)

Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.

Battle for Zendikar (Uncommon)
Kor Cartographer
Kor Cartographer 3White (4)
Creature — Kor Scout (2/2)

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Zendikar (Common)
Kor Castigator
Kor Castigator 1White (2)
Creature — Kor Wizard Ally (3/1)

Kor Castigator can't be blocked by Eldrazi Scions.

Battle for Zendikar (Common)
Kor Chant
Kor Chant 2White (3)
Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Tempest Remastered (Uncommon)
Other Versions
Exodus (Common)
Magic: The Gathering—Conspiracy (Common)
Kor Dirge
Kor Dirge 2Black (3)
Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Planar Chaos (Uncommon)
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