|
Smelt-Ward Minotaur
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
|
|
|
Smite
 ( 1)
Instant
Destroy target blocked creature.
|
|
|
Smog Elemental
   ( 6)
Creature — Elemental
(3/3)
Flying Creatures with flying your opponents control get -1/-1.
|
|
|
Smogsteed Rider
   ( 4)
Creature — Human Wizard
(2/2)
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Smoke
  ( 2)
Enchantment
Players can't untap more than one creature during their untap steps.
|
|
|
Smoke Teller
  ( 2)
Creature — Human Shaman
(2/2)
 : Look at target face-down creature.
|
|
|
Smokebraider
  ( 2)
Creature — Elemental Shaman
(1/1)
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
|
|
|
Smokespew Invoker
  ( 3)
Creature — Zombie Mutant
(3/1)
 : Target creature gets -3/-3 until end of turn.
|
|
|
Smokestack
 ( 4)
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
|
|
|
Smolder Initiate
 ( 1)
Creature — Elemental Shaman
(1/1)
Whenever a player casts a black spell, you may pay . If you do, target player loses 1 life.
|
|
|
Smoldering Butcher
  ( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
|
|
|
Smoldering Crater
( 0)
Land
Smoldering Crater enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
|
|
|
Smoldering Efreet
  ( 2)
Creature — Efreet Monk
(2/2)
When Smoldering Efreet dies, it deals 2 damage to you.
|
|
|
Smoldering Marsh
( 0)
Land — Swamp Mountain
( : Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
|
|
|
Smoldering Spires
( 0)
Land
Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. : Add .
|
|
|
Smoldering Tar
   ( 4)
Enchantment
At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
|
|
|
Smoldering Werewolf
   ( 4)
Creature — Werewolf Horror
(3/2)
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.   : Transform Smoldering Werewolf.
|
|
|
Smother
  ( 2)
Instant
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
|
|
|
Smothering Abomination
   ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
|
|
|
Smuggler Captain
  ( 4)
Creature — Human Pirate
(2/2)
Draft Smuggler Captain face up. As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library.
|
|
|
Smuggler's Copter
 ( 2)
Artifact — Vehicle
(3/3)
Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Snag
  ( 4)
Instant
You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
|
|
|
Snake Basket
 ( 4)
Artifact
, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate this ability only any time you could cast a sorcery.
|
|
|
Snake Cult Initiation
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
|
|
|
Snake of the Golden Grove
  ( 5)
Creature — Snake
(4/4)
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.
|
|
|
Snake Pit
  ( 4)
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
|
|
|
Snake Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Snakeform
  ( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
|
|
|
Snap
  ( 2)
Instant
Return target creature to its owner's hand. Untap up to two lands.
|
|
|
Snapback
  ( 2)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
|
|
|
Snapcaster Mage
  ( 2)
Creature — Human Wizard
(2/1)
Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Snapping Creeper
  ( 3)
Creature — Plant
(2/3)
Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
|
|
|
Snapping Gnarlid
  ( 2)
Creature — Beast
(2/2)
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
|
|
|
Snapping Sailback
  ( 5)
Creature — Dinosaur
(4/4)
Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
|
|
|
Snapsail Glider
 ( 3)
Artifact Creature — Construct
(2/2)
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
|
|
|
Snare the Skies
 ( 1)
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
|
|
|
Sneak Attack
  ( 4)
Enchantment
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
|
|
|
Sneaky Homunculus
  ( 2)
Creature — Homunculus Illusion
(1/1)
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
|
|
|
Snickering Squirrel
 ( 1)
Creature — Squirrel Advisor
(1/1)
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
|
|
|
Snorting Gahr
   ( 4)
Creature — Rhino Beast
(3/3)
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
|
|
|
Snow Devil
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
|
|
|
Snow Fortress
 ( 5)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Snow Fortress gets +1/+0 until end of turn.
: Snow Fortress gets +0/+1 until end of turn.
: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
|
|
|
Snow Hound
  ( 3)
Creature — Hound
(1/1)
, : Return Snow Hound and target green or blue creature you control to their owner's hand.
|
|
|
Snowblind
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
|
|
|
Snubhorn Sentry
 ( 1)
Creature — Dinosaur
(0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
|
|
|
Snuff Out
  ( 4)
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
|
|
|
Soar
  ( 2)
Enchantment — Aura
You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.
|
|
|
Soaring Hope
  ( 5)
Enchantment — Aura
Enchant creature When Soaring Hope enters the battlefield, you gain 3 life. Enchanted creature has flying. : Put Soaring Hope on top of its owner's library.
|
|
|
Soaring Seacliff
( 0)
Land
Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. : Add .
|
|
|
Soaring Show-Off
  ( 3)
Creature — Bird Warrior
(2/2)
Flying When Soaring Show-Off enters the battlefield, each player draws a card.
|
|
|
Socketed Sprocketer
 ( 1)
Artifact Creature — Cyborg Knight
(1/1)
: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. Uninstall a 6 from Socketed Sprocketer: Draw a card.
|
|
|
Soilshaper
  ( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
|
|
|
Sokenzan
( 0)
Plane — Kamigawa
All creatures get +1/+1 and have haste. Whenever you roll , untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
|
|
|
Sokenzan Bruiser
  ( 5)
Creature — Ogre Warrior
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Sokenzan Renegade
  ( 3)
Creature — Ogre Samurai Mercenary
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.
|
|
|
Sokenzan Spellblade
  ( 5)
Creature — Ogre Samurai Shaman
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)  : Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
|
|
|
Sol Grail
 ( 3)
Artifact
As Sol Grail enters the battlefield, choose a color. : Add one mana of the chosen color.
|
|
|
Solar Tide
   ( 6)
Sorcery
Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
|
|
|
Solarion
 ( 7)
Artifact Creature — Construct
(0/0)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) : Double the number of +1/+1 counters on Solarion.
|
|
|
Soldevi Adnate
  ( 2)
Creature — Human Cleric
(1/2)
, Sacrifice a black or artifact creature: Add an amount of equal to the sacrificed creature's converted mana cost.
|
|
|
Soldevi Digger
 ( 2)
Artifact
: Put the top card of your graveyard on the bottom of your library.
|
|
|
Soldevi Golem
 ( 4)
Artifact Creature — Golem
(5/3)
Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
|
|
|
Soldevi Heretic
  ( 3)
Creature — Human Cleric
(2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
|
|
|
Soldevi Sage
  ( 2)
Creature — Human Wizard
(1/1)
, Sacrifice two lands: Draw three cards, then discard one of them.
|
|
|
Soldevi Sentry
 ( 1)
Artifact Creature — Soldier
(1/1)
: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
|
|
|
Soldevi Simulacrum
 ( 4)
Artifact Creature — Soldier
(2/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Soldevi Simulacrum gets +1/+0 until end of turn.
|
|
|
Soldevi Steam Beast
 ( 5)
Artifact Creature — Beast
(4/2)
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. : Regenerate Soldevi Steam Beast.
|
|
|
Soldier of Fortune
 ( 1)
Creature — Human Mercenary
(1/1)
, : Target player shuffles their library.
|
|
|
Soldier of the Pantheon
 ( 1)
Creature — Human Soldier
(2/1)
Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.
|
|
|
Soldier Replica
 ( 3)
Artifact Creature — Soldier
(1/3)
 , Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.
|
|
|
Solemn Offering
  ( 3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
|
|
|
Solemn Recruit
   ( 3)
Creature — Dwarf Warrior
(2/2)
Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
|
|
|
Solemn Simulacrum
 ( 4)
Artifact Creature — Golem
(2/2)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. When Solemn Simulacrum dies, you may draw a card.
|
|
|
Solemnity
  ( 3)
Enchantment
Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
|
|
|
Solfatara
  ( 3)
Instant
Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Solidarity
  ( 4)
Instant
Creatures you control get +0/+5 until end of turn.
|
|
|
Solidarity of Heroes
  ( 2)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
|
|
|
Solitary Camel
  ( 3)
Creature — Camel
(3/2)
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Solitary Confinement
  ( 3)
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
|
|
|
Solitary Hunter
  ( 4)
Creature — Human Warrior Werewolf
(3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
|
|
|
Soliton
 ( 5)
Artifact Creature — Construct
(3/4)
: Untap Soliton.
|
|
|
Sol'kanar the Swamp King
    ( 5)
Legendary Creature — Demon
(5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
|
|
|
Soltari Champion
  ( 3)
Creature — Soltari Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
|
|
|