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Lifetap
  ( 2)
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Lifted by Clouds
  ( 3)
Instant — Arcane
Target creature gains flying until end of turn. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Light from Within
   ( 4)
Enchantment
Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
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Light of Day
  ( 4)
Enchantment
Black creatures can't attack or block.
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Light of Sanction
   ( 3)
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
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Light of the Legion
   ( 6)
Creature — Angel
(5/5)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
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Lightbringer
  ( 3)
Creature — Kor Rebel
(2/2)
, Sacrifice Lightbringer: Exile target black creature.
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Lightform
   ( 3)
Enchantment
When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.
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Lighthouse Chronologist
  ( 2)
Creature — Human Wizard
(1/3)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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Lightkeeper of Emeria
  ( 4)
Creature — Angel
(2/4)
Multikicker (You may pay an additional any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
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Lightmine Field
   ( 4)
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
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Lightning Axe
 ( 1)
Instant
As an additional cost to cast this spell, discard a card or pay . Lightning Axe deals 5 damage to target creature.
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Lightning Berserker
 ( 1)
Creature — Human Berserker
(1/1)
: Lightning Berserker gets +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Lightning Blow
  ( 2)
Instant
Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Lightning Bolt
 ( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Lightning Cloud
  ( 4)
Enchantment
Whenever a player casts a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to any target.
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Lightning Coils
 ( 3)
Artifact
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
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Lightning Crafter
  ( 4)
Creature — Goblin Shaman
(3/3)
Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) : Lightning Crafter deals 3 damage to any target.
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Lightning Dart
  ( 2)
Instant
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
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Lightning Diadem
  ( 6)
Enchantment — Aura
Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. Enchanted creature gets +2/+2.
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Lightning Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Lightning Dragon gets +1/+0 until end of turn.
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Lightning Elemental
  ( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Lightning Greaves
 ( 2)
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip 
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Lightning Helix
  ( 2)
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
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Lightning Javelin
  ( 4)
Sorcery
Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Lightning Mare
  ( 2)
Creature — Elemental Horse
(3/1)
This spell can't be countered. Lightning Mare can't be blocked by blue creatures.  : Lightning Mare gets +1/+0 until end of turn.
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Lightning Mauler
  ( 2)
Creature — Human Berserker
(2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Lightning Mauler is paired with another creature, both creatures have haste.
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Lightning Prowess
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has haste and " : This creature deals 1 damage to any target."
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Lightning Reaver
   ( 5)
Creature — Zombie Beast
(3/3)
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
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Lightning Reflexes
  ( 2)
Enchantment — Aura
You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.
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Lightning Rift
  ( 2)
Enchantment
Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.
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Lightning Serpent
  ( 1)
Creature — Elemental Serpent
(2/1)
Trample, haste Lightning Serpent enters the battlefield with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent.
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Lightning Shrieker
  ( 5)
Creature — Dragon
(5/5)
Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
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Lightning Storm
   ( 3)
Instant
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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Lightning Surge
   ( 5)
Sorcery
Lightning Surge deals 4 damage to any target. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lightning Talons
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Lightning Volley
  ( 4)
Instant
Until end of turn, creatures you control gain " : This creature deals 1 damage to any target."
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Lightning-Rig Crew
  ( 3)
Creature — Goblin Pirate
(0/5)
: Lightning-Rig Crew deals 1 damage to each opponent.
Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
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Lightwalker
  ( 2)
Creature — Human Warrior
(2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
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Lightwielder Paladin
   ( 5)
Creature — Human Knight
(4/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
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Lignify
  ( 2)
Tribal Enchantment — Treefolk Aura
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
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Liliana of the Veil
   ( 3)
Legendary Planeswalker — Liliana
(3)
+1: Each player discards a card. −2: Target player sacrifices a creature. −6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
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Liliana Vess
   ( 5)
Legendary Planeswalker — Liliana
(5)
+1: Target player discards a card. −2: Search your library for a card, then shuffle your library and put that card on top of it. −8: Put all creature cards from all graveyards onto the battlefield under your control.
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Liliana, Death Wielder
   ( 7)
Legendary Planeswalker — Liliana
(5)
+2: Put a -1/-1 counter on up to one target creature. −3: Destroy target creature with a -1/-1 counter on it. −10: Return all creature cards from your graveyard to the battlefield.
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Liliana, Death's Majesty
   ( 5)
Legendary Planeswalker — Liliana
(5)
+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures.
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Liliana, Defiant Necromancer
( 0)
Legendary Planeswalker — Liliana
(3)
+2: Each player discards a card. −X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. −8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
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Liliana, Heretical Healer
   ( 3)
Legendary Creature — Human Cleric
(2/3)
Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
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Liliana, the Last Hope
   ( 3)
Legendary Planeswalker — Liliana
(3)
+1: Up to one target creature gets -2/-1 until your next turn. −2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. −7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
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Liliana, the Necromancer
   ( 5)
Legendary Planeswalker — Liliana
(4)
+1: Target player loses 2 life. −1: Return target creature card from your graveyard to your hand. −7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.
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Liliana, Untouched by Death
   ( 4)
Legendary Planeswalker — Liliana
(4)
+1: Put the top three cards of your library into your graveyard. If at least one of them is a Zombie card, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie cards from your graveyard this turn.
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Liliana's Caress
  ( 2)
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
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Liliana's Contract
   ( 5)
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
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Liliana's Defeat
 ( 1)
Sorcery
Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.
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Liliana's Elite
  ( 3)
Creature — Zombie
(1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
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Liliana's Indignation
  ( 1)
Sorcery
Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.
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Liliana's Influence
   ( 6)
Sorcery
Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Liliana's Mastery
   ( 5)
Enchantment
Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
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Liliana's Reaver
   ( 4)
Creature — Zombie
(4/3)
Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
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Liliana's Shade
   ( 4)
Creature — Shade
(1/1)
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. : Liliana's Shade gets +1/+1 until end of turn.
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Liliana's Specter
   ( 3)
Creature — Specter
(2/1)
Flying When Liliana's Specter enters the battlefield, each opponent discards a card.
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Liliana's Spoils
  ( 4)
Sorcery
Target opponent discards a card. Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Lilting Refrain
  ( 2)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays , where X is the number of verse counters on Lilting Refrain.
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Lim-Dûl's Cohort
   ( 3)
Creature — Zombie
(2/3)
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
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Lim-Dûl's Hex
  ( 2)
Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay or .
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Lim-Dûl's Paladin
   ( 4)
Creature — Human Knight
(0/3)
Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card. Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
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Lim-Dûl's Vault
  ( 2)
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
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Limestone Golem
 ( 6)
Artifact Creature — Golem
(3/4)
, Sacrifice Limestone Golem: Target player draws a card.
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Limited Resources
 ( 1)
Enchantment
When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
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Limits of Solidarity
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling ( , Discard this card: Draw a card.)
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Lin Sivvi, Defiant Hero
   ( 3)
Legendary Creature — Human Rebel
(1/3)
, : Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
: Put target Rebel card from your graveyard on the bottom of your library.
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Lingering Death
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
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Lingering Mirage
  ( 2)
Enchantment — Aura
Enchant land Enchanted land is an Island. Cycling ( , Discard this card: Draw a card.)
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Lingering Phantom
  ( 6)
Creature — Spirit
(5/4)
Whenever you cast a historic spell, you may pay . If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
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Lingering Souls
  ( 3)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lingering Tormentor
  ( 4)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Linvala, Keeper of Silence
   ( 4)
Legendary Creature — Angel
(3/4)
Flying Activated abilities of creatures your opponents control can't be activated.
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Linvala, the Preserver
   ( 6)
Legendary Creature — Angel
(5/5)
Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
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Lionheart Maverick
 ( 1)
Creature — Human Knight
(1/1)
Vigilance  : Lionheart Maverick gets +1/+2 until end of turn.
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Lion's Eye Diamond
 ( 0)
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate this ability only any time you could cast an instant.
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Liquid Fire
   ( 6)
Sorcery
As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
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Liquify
  ( 3)
Instant
Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Liquimetal Coating
 ( 2)
Artifact
: Target permanent becomes an artifact in addition to its other types until end of turn.
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Lithatog
   ( 3)
Creature — Atog
(1/2)
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn.
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Lithomancer's Focus
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
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Lithophage
   ( 5)
Creature — Insect
(7/7)
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
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Liu Bei, Lord of Shu
   ( 5)
Legendary Creature — Human Soldier
(2/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
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Live Fast
  ( 3)
Sorcery
You draw two cards, lose 2 life, and get  (two energy counters).
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Livewire Lash
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target." Equip 
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