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Deep Reconnaissance
Deep Reconnaissance 2Green (3)
Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Flashback 4Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Deep Spawn
Deep Spawn 5BlueBlueBlue (8)
Creature — Homarid (6/6)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

Blue: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Deep Water
Deep Water BlueBlue (2)
Enchantment

Blue: Until end of turn, if you tap a land you control for mana, it produces Blue instead of any other type.

The Dark (Common)
Deep Wood
Deep Wood 1Green (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Prevent all damage that would be dealt to you this turn by attacking creatures.

Portal Second Age (Uncommon)
Other Versions
Portal (Uncommon)
Deepcavern Imp
Deepcavern Imp 2Black (3)
Creature — Imp Rebel (2/2)

Flying, haste

Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Modern Masters (Common)
Other Versions
Future Sight (Common)
Deepchannel Mentor
Deepchannel Mentor 5Blue (6)
Creature — Merfolk Rogue (2/2)

Blue creatures you control can't be blocked.

Shadowmoor (Uncommon)
Deepfathom Skulker
Deepfathom Skulker 5Blue (6)
Creature — Eldrazi (4/4)

Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

3Colorless: Target creature can't be blocked this turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Rare)
Deepfire Elemental
Deepfire Elemental 4BlackRed (6)
Creature — Elemental (4/4)

Variable ColorlessVariable Colorless1: Destroy target artifact or creature with converted mana cost X.

Commander 2013 Edition (Uncommon)
Other Versions
Coldsnap (Uncommon)
Deepglow Skate
Deepglow Skate 4Blue (5)
Creature — Fish (3/3)

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2016 (Rare)
Deeproot Champion
Deeproot Champion 1Green (2)
Creature — Merfolk Shaman (1/1)

Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.

Ixalan (Rare)
Deeproot Elite
Deeproot Elite 1Green (2)
Creature — Merfolk Warrior (1/1)

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

Rivals of Ixalan (Rare)
Deeproot Warrior
Deeproot Warrior 1Green (2)
Creature — Merfolk Warrior (2/2)

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

Ixalan (Common)
Deeproot Waters
Deeproot Waters 2Blue (3)
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Ixalan (Uncommon)
Deep-Sea Kraken
Deep-Sea Kraken 7BlueBlueBlue (10)
Creature — Kraken (6/6)

Deep-Sea Kraken can't be blocked.

Suspend 9—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Time Spiral (Rare)
Commander 2014 (Rare)
Deep-Sea Serpent
Deep-Sea Serpent 4BlueBlue (6)
Creature — Serpent (5/5)

Deep-Sea Serpent can't attack unless defending player controls an Island.

Portal (Uncommon)
Deep-Sea Terror
Deep-Sea Terror 4BlueBlue (6)
Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Magic Origins (Common)
Deep-Slumber Titan
Deep-Slumber Titan 2RedRed (4)
Creature — Giant Warrior (7/7)

Deep-Slumber Titan enters the battlefield tapped.

Deep-Slumber Titan doesn't untap during your untap step.

Whenever Deep-Slumber Titan is dealt damage, untap it.

Shadowmoor (Rare)
Deeptread Merrow
Deeptread Merrow 1Blue (2)
Creature — Merfolk Rogue (2/1)

Blue: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Lorwyn (Common)
Deepwater Hypnotist
Deepwater Hypnotist 1Blue (2)
Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Born of the Gods (Common)
Deepwood Drummer
Deepwood Drummer 1Green (2)
Creature — Human Spellshaper (1/1)

Green, Tap, Discard a card: Target creature gets +2/+2 until end of turn.

Mercadian Masques (Common)
Deepwood Elder
Deepwood Elder GreenGreen (2)
Creature — Dryad Spellshaper (2/2)

Variable ColorlessGreenGreen, Tap, Discard a card: X target lands become Forests until end of turn.

Mercadian Masques (Rare)
Deepwood Ghoul
Deepwood Ghoul 2Black (3)
Creature — Zombie (2/1)

Pay 2 life: Regenerate Deepwood Ghoul.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Deepwood Legate
Deepwood Legate 3Black (4)
Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

Black: Deepwood Legate gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Deepwood Tantiv
Deepwood Tantiv 4Green (5)
Creature — Beast (2/4)

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Mercadian Masques (Uncommon)
Deepwood Wolverine
Deepwood Wolverine Green (1)
Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Mercadian Masques (Common)
Defang
Defang 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Avacyn Restored (Common)
Defeat
Defeat 1Black (2)
Sorcery

Destroy target creature with power 2 or less.

Dragons of Tarkir (Common)
Defective Detective
Defective Detective 2Blue (3)
Creature — Human Spy (2/1)

Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Unstable (Common)
Defend the Hearth
Defend the Hearth 1Green (2)
Instant

Prevent all combat damage that would be dealt to players this turn.

Theros (Common)
Defender en-Vec
Defender en-Vec 3White (4)
Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

Nemesis (Common)
Defender of Chaos
Defender of Chaos 2Red (3)
Creature — Human Knight (2/1)

Flash

Protection from white

Urza's Legacy (Common)
Defender of Law
Defender of Law 2White (3)
Creature — Human Knight (2/1)

Flash

Protection from red

Urza's Legacy (Common)
Defender of the Order
Defender of the Order 3White (4)
Creature — Human Cleric (2/4)

Morph WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Legions (Rare)
Defense Grid
Defense Grid 2 (2)
Artifact

Each spell costs 3 more to cast except during its controller's turn.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Legacy (Rare)
Defense of the Heart
Defense of the Heart 3Green (4)
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.

Urza's Legacy (Rare)
Defensive Formation
Defensive Formation White (1)
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Urza's Saga (Uncommon)
Defensive Maneuvers
Defensive Maneuvers 3White (4)
Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

Onslaught (Common)
Defensive Stance
Defensive Stance Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/+1.

New Phyrexia (Common)
Defiant Bloodlord
Defiant Bloodlord 5BlackBlack (7)
Creature — Vampire (4/5)

Flying

Whenever you gain life, target opponent loses that much life.

Battle for Zendikar (Rare)
Defiant Elf
Defiant Elf Green (1)
Creature — Elf (1/1)

Trample

Legions (Common)
Defiant Falcon
Defiant Falcon 1White (2)
Creature — Rebel Bird (1/1)

Flying

4, Tap: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Nemesis (Common)
Defiant Greatmaw
Defiant Greatmaw 2Green (3)
Creature — Hippo (4/5)

When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

Amonkhet (Uncommon)
Defiant Khenra
Defiant Khenra 1Red (2)
Creature — Jackal Warrior (2/2)

Hour of Devastation (Common)
Defiant Ogre
Defiant Ogre 5Red (6)
Creature — Ogre Warrior (3/5)

When Defiant Ogre enters the battlefield, choose one —

• Put a +1/+1 counter on Defiant Ogre.

• Destroy target artifact.

Fate Reforged (Common)
Defiant Salvager
Defiant Salvager 2Black (3)
Creature — Aetherborn Artificer (2/2)

Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.

Aether Revolt (Common)
Defiant Stand
Defiant Stand 1White (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Target creature gets +1/+3 until end of turn. Untap that creature.

Portal (Uncommon)
Defiant Strike
Defiant Strike White (1)
Instant

Target creature gets +1/+0 until end of turn.

Draw a card.

Khans of Tarkir (Common)
Defiant Vanguard
Defiant Vanguard 2White (3)
Creature — Human Rebel (2/2)

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

5, Tap: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Time Spiral "Timeshifted" (Special)
Other Versions
Nemesis (Uncommon)
Defiler of Souls
Defiler of Souls 3BlackBlackRed (6)
Creature — Demon (5/5)

Flying

At the beginning of each player's upkeep, that player sacrifices a monocolored creature.

Alara Reborn (Mythic Rare)
Defiling Tears
Defiling Tears 2Black (3)
Instant

Until end of turn, target creature becomes black, gets +1/-1, and gains "Black: Regenerate this creature."

Invasion (Uncommon)
Deflecting Palm
Deflecting Palm RedWhite (2)
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Khans of Tarkir (Rare)
Deflection
Deflection 3Blue (4)
Instant

Change the target of target spell with a single target.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Deft Dismissal
Deft Dismissal 3White (4)
Instant

Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

Aether Revolt (Uncommon)
Deft Duelist
Deft Duelist WhiteBlue (2)
Creature — Human Rogue (2/1)

First strike

Shroud (This creature can't be the target of spells or abilities.)

Shards of Alara (Common)
Deftblade Elite
Deftblade Elite White (1)
Creature — Human Soldier (1/1)

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

1White: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

Vintage Masters (Common)
Other Versions
Legions (Common)
Defy Death
Defy Death 3WhiteWhite (5)
Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Avacyn Restored (Uncommon)
Defy Gravity
Defy Gravity Blue (1)
Instant

Target creature gains flying until end of turn.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ultimate Masters (Common)
Other Versions
Judgment (Common)
Dega Disciple
Dega Disciple White (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets -2/-0 until end of turn.

Red, Tap: Target creature gets +2/+0 until end of turn.

Apocalypse (Common)
Dega Sanctuary
Dega Sanctuary 2White (3)
Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Apocalypse (Uncommon)
Degavolver
Degavolver 1White (2)
Creature — Volver (1/1)

Kicker 1Black and/or Red (You may pay an additional 1Black and/or Red as you cast this spell.)

If Degavolver was kicked with its 1Black kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."

If Degavolver was kicked with its Red kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.

Apocalypse (Rare)
Deglamer
Deglamer 1Green (2)
Instant

Choose target artifact or enchantment. Its owner shuffles it into their library.

Morningtide (Common)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Mercadian Masques (Common)
Deicide
Deicide 1White (2)
Instant

Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles their library.

Journey into Nyx (Rare)
Deity of Scars
Deity of Scars Black or GreenBlack or GreenBlack or GreenBlack or GreenBlack or Green (5)
Creature — Spirit Avatar (7/7)

Trample

Deity of Scars enters the battlefield with two -1/-1 counters on it.

Black or Green, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Eventide (Rare)
Déjà Vu
Déjà Vu 2Blue (3)
Sorcery

Return target sorcery card from your graveyard to your hand.

Portal Second Age (Common)
Other Versions
Portal (Common)
Delay
Delay 1Blue (2)
Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

Future Sight (Uncommon)
Delaying Shield
Delaying Shield 3White (4)
Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1White.

Odyssey (Rare)
Delif's Cone
Delif's Cone 0 (0)
Artifact

Tap, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

Fallen Empires (Common)
Delif's Cube
Delif's Cube 1 (1)
Artifact

2, Tap: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.

2, Remove a cube counter from Delif's Cube: Regenerate target creature.

Fallen Empires (Rare)
Delight in the Hunt
Delight in the Hunt (0)
Scheme

When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.

Archenemy: Nicol Bolas (Common)
Delighted Killbot
Delighted Killbot 2 (2)
Artifact Creature — Killbot (2/1)

Unstable (Common)
Delirium
Delirium 1BlackRed (3)
Instant

Cast this spell only during an opponent's turn.

Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

Mirage (Uncommon)
Delirium Skeins
Delirium Skeins 2Black (3)
Sorcery

Each player discards three cards.

Modern Masters 2017 Edition (Common)
Other Versions
Dissension (Common)
Stand // Deliver (Deliver)
Stand // Deliver (Deliver) 2Blue (3)
Instant

Return target permanent to its owner's hand.

Invasion (Uncommon)
Delraich
Delraich 6Black (7)
Creature — Horror (6/6)

You may sacrifice three black creatures rather than pay this spell's mana cost.

Trample

Mercadian Masques (Rare)
Deluge
Deluge 2Blue (3)
Instant

Tap all creatures without flying.

Tenth Edition (Uncommon)
Other Versions
Odyssey (Uncommon)
Delusions of Mediocrity
Delusions of Mediocrity 3Blue (4)
Enchantment

When Delusions of Mediocrity enters the battlefield, you gain 10 life.

When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

Urza's Legacy (Rare)
Other Versions
Seventh Edition (Rare)
Delver of Secrets
Delver of Secrets Blue (1)
Creature — Human Wizard (1/1)

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

From the Vault: Transform (Mythic Rare)
Other Versions
Innistrad (Common)
Supply // Demand (Demand)
Supply // Demand (Demand) 1WhiteBlue (3)
Sorcery

Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.

Dissension (Uncommon)
Demanding Dragon
Demanding Dragon 3RedRed (5)
Creature — Dragon (5/5)

Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

Core Set 2019 (Rare)
Dematerialize
Dematerialize 3Blue (4)
Sorcery

Return target permanent to its owner's hand.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Dementia Bat
Dementia Bat 4Black (5)
Creature — Bat (2/2)

Flying

4Black, Sacrifice Dementia Bat: Target player discards two cards.

New Phyrexia (Common)
Dementia Sliver
Dementia Sliver 3BlueBlack (5)
Creature — Sliver (3/3)

All Slivers have "Tap: Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate this ability only during your turn."

Time Spiral (Uncommon)
Demigod of Revenge
Demigod of Revenge Black or RedBlack or RedBlack or RedBlack or RedBlack or Red (5)
Creature — Spirit Avatar (5/4)

When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.

Flying, haste

Modern Masters (Rare)
Other Versions
Shadowmoor (Rare)
Demolish
Demolish 3Red (4)
Sorcery

Destroy target artifact or land.

Ixalan (Common)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Odyssey (Uncommon)
Tenth Edition (Common)
Zendikar (Common)
Magic 2011 (Common)
Avacyn Restored (Common)
Magic 2014 Core Set (Common)
Theros (Common)
Magic Origins (Common)
Kaladesh (Common)
Demolition Stomper
Demolition Stomper 6 (6)
Artifact — Vehicle (10/7)

Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh (Uncommon)
Demon
Demon (0)
Creature — Demon (*/*)

Flying

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Duel Decks: Divine vs. Demonic (Common)
Demon of Catastrophes
Demon of Catastrophes 2BlackBlack (4)
Creature — Demon (6/6)

As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

Core Set 2019 (Rare)
Demon of Dark Schemes
Demon of Dark Schemes 3BlackBlackBlack (6)
Creature — Demon (5/5)

Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get Energy (an energy counter).

2Black, Pay EnergyEnergyEnergyEnergy: Put target creature card from a graveyard onto the battlefield under your control tapped.

Kaladesh (Mythic Rare)
Demon of Death's Gate
Demon of Death's Gate 6BlackBlackBlack (9)
Creature — Demon (9/9)

You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.

Flying, trample

Magic 2011 (Mythic Rare)
Demon of Wailing Agonies
Demon of Wailing Agonies 3BlackBlack (5)
Creature — Demon (4/4)

Flying

Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."

Commander 2014 (Rare)
Demonfire
Demonfire Variable ColorlessRed (1)
Sorcery

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

Duel Decks Anthology, Jace vs. Chandra (Rare)
Other Versions
Dissension (Rare)
Duel Decks: Jace vs. Chandra (Rare)
Demonic Appetite
Demonic Appetite Black (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.

Rise of the Eldrazi (Common)
Demonic Attorney
Demonic Attorney 1BlackBlack (3)
Sorcery

Remove Demonic Attorney from your deck before playing if you're not playing for ante.

Each player antes the top card of their library.

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Demonic Collusion
Demonic Collusion 3BlackBlack (5)
Sorcery

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Search your library for a card and put that card into your hand. Then shuffle your library.

Time Spiral (Rare)
Demonic Consultation
Demonic Consultation Black (1)
Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Demonic Dread
Demonic Dread 1BlackRed (3)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Target creature can't block this turn.

Alara Reborn (Common)
Demonic Hordes
Demonic Hordes 3BlackBlackBlack (6)
Creature — Demon (5/5)

Tap: Destroy target land.

At the beginning of your upkeep, unless you pay BlackBlackBlack, tap Demonic Hordes and sacrifice a land of an opponent's choice.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Demonic Pact
Demonic Pact 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —

• Demonic Pact deals 4 damage to any target and you gain 4 life.

• Target opponent discards two cards.

• Draw two cards.

• You lose the game.

Magic Origins (Mythic Rare)
Demonic Rising
Demonic Rising 3BlackBlack (5)
Enchantment

At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

Avacyn Restored (Rare)
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