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Nissa's Judgment
  ( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
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Nissa's Pilgrimage
  ( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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Nissa's Renewal
  ( 6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
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Nissa's Revelation
   ( 7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
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Niveous Wisps
 ( 1)
Instant
Target creature becomes white until end of turn. Tap that creature. Draw a card.
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Nivix Barrier
  ( 4)
Creature — Illusion Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
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Nivix Cyclops
   ( 3)
Creature — Cyclops
(1/4)
Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
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Nivmagus Elemental
 ( 1)
Creature — Elemental
(1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
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Niv-Mizzet, Dracogenius
     ( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.  : Niv-Mizzet, Dracogenius deals 1 damage to any target.
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Niv-Mizzet, Parun
      ( 6)
Legendary Creature — Dragon Wizard
(5/5)
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
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Niv-Mizzet, the Firemind
     ( 6)
Legendary Creature — Dragon Wizard
(4/4)
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. : Draw a card.
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Nix
 ( 1)
Instant
Counter target spell if no mana was spent to cast it.
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No Mercy
   ( 4)
Enchantment
Whenever a creature deals damage to you, destroy it.
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No One Will Hear Your Cries
( 0)
Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
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No Quarter
  ( 4)
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
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No Rest for the Wicked
  ( 2)
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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Nobilis of War
     ( 5)
Creature — Spirit Avatar
(3/4)
Flying Attacking creatures you control get +2/+0.
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Noble Banneret
   ( 4)
Creature — Human Knight
(3/3)
Draft Noble Banneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
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Noble Benefactor
  ( 3)
Creature — Human Cleric
(2/2)
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles it.
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Noble Elephant
  ( 4)
Creature — Elephant
(2/2)
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Noble Panther
   ( 3)
Creature — Cat
(3/3)
: Noble Panther gains first strike until end of turn.
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Noble Purpose
   ( 5)
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
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Noble Quarry
  ( 3)
Enchantment Creature — Unicorn
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block Noble Quarry or enchanted creature do so. Enchanted creature gets +1/+1.
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Noble Stand
  ( 5)
Enchantment
Whenever a creature you control blocks, you gain 2 life.
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Noble Steeds
  ( 3)
Enchantment
 : Target creature gains first strike until end of turn.
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Noble Templar
  ( 6)
Creature — Human Cleric Soldier
(3/6)
Vigilance Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)
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Noble Vestige
  ( 3)
Creature — Spirit
(1/2)
Flying : Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
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Nocturnal Raid
   ( 4)
Instant
Black creatures get +2/+0 until end of turn.
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No-Dachi
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Noetic Scales
 ( 4)
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
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Noggin Whack
   ( 4)
Tribal Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
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Noggle Bandit
   ( 3)
Creature — Noggle Rogue
(2/2)
Noggle Bandit can't be blocked except by creatures with defender.
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Noggle Bridgebreaker
   ( 4)
Creature — Noggle Rogue
(4/3)
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
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Noggle Hedge-Mage
  ( 3)
Creature — Noggle Wizard
(2/2)
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
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Noggle Ransacker
  ( 3)
Creature — Noggle Rogue
(2/1)
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
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Nomad Mythmaker
  ( 3)
Creature — Human Nomad Cleric
(2/2)
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
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Nomadic Elf
  ( 2)
Creature — Elf Nomad
(2/2)
 : Add one mana of any color.
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Nomads' Assembly
   ( 6)
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Nomads en-Kor
 ( 1)
Creature — Kor Nomad Soldier
(1/1)
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
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Noose Constrictor
  ( 2)
Creature — Snake
(2/2)
Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn.
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Noosegraf Mob
   ( 6)
Creature — Zombie
(0/0)
Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
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Norin the Wary
 ( 1)
Legendary Creature — Human Warrior
(2/1)
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Norn's Annex
   ( 5)
Artifact
( can be paid with either or 2 life.) Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
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Norn's Dominion
( 0)
Plane — New Phyrexia
When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Whenever you roll , you may put a fate counter on target permanent.
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Norritt
  ( 4)
Creature — Imp
(1/1)
: Untap target blue creature.
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only before attackers are declared.
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North Star
 ( 4)
Artifact
, : For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
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Norwood Archers
  ( 4)
Creature — Elf Archer
(3/3)
Reach (This creature can block creatures with flying.)
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Norwood Priestess
   ( 4)
Creature — Elf Druid
(1/1)
: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
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Norwood Riders
  ( 4)
Creature — Elf
(3/3)
Norwood Riders can't be blocked by more than one creature.
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Norwood Warrior
  ( 3)
Creature — Elf Warrior
(2/2)
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
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Nostalgic Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
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Nosy Goblin
  ( 3)
Creature — Goblin
(2/1)
, Sacrifice Nosy Goblin: Destroy target face-down creature.
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Not Forgotten
  ( 2)
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
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Not of This World
 ( 7)
Tribal Instant — Eldrazi
Counter target spell or ability that targets a permanent you control. This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
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Nothing Can Stop Me Now
( 0)
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) If a source an opponent controls would deal damage to you, prevent 1 of that damage. At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
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Notion Rain
   ( 3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Notion Thief
   ( 4)
Creature — Human Rogue
(3/1)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
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Notorious Throng
  ( 4)
Tribal Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
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Nourishing Shoal
   ( 2)
Instant — Arcane
You may exile a green card with converted mana cost X from your hand rather than pay this spell's mana cost. You gain X life.
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Nova Chaser
  ( 4)
Creature — Elemental Warrior
(10/2)
Trample Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
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Nova Pentacle
 ( 4)
Artifact
, : The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
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Novellamental
  ( 2)
Creature — Elemental
(2/1)
Flying Novellamental can block only creatures with flying.
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Novice Knight
 ( 1)
Creature — Human Knight
(2/3)
Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
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Novijen Sages
   ( 6)
Creature — Human Advisor Mutant
(0/0)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) , Remove two +1/+1 counters from among creatures you control: Draw a card.
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Now I Know My ABC's
   ( 3)
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
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Noxious Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.
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Noxious Field
   ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : This land deals 1 damage to each creature and each player."
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Noxious Gearhulk
   ( 6)
Artifact Creature — Construct
(5/4)
Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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Noxious Ghoul
   ( 5)
Creature — Zombie
(3/3)
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
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Noxious Hatchling
  ( 4)
Creature — Elemental
(6/6)
Noxious Hatchling enters the battlefield with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
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Noxious Revival
 ( 1)
Instant
( can be paid with either or 2 life.) Put target card from a graveyard on top of its owner's library.
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Noxious Toad
  ( 3)
Creature — Frog
(1/1)
When Noxious Toad dies, each opponent discards a card.
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Noxious Vapors
   ( 3)
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
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Noyan Dar, Roil Shaper
   ( 5)
Legendary Creature — Merfolk Ally
(4/4)
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Nucklavee
   ( 6)
Creature — Beast
(4/4)
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
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Nuisance Engine
 ( 3)
Artifact
, : Create a 0/1 colorless Pest artifact creature token.
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Null Brooch
 ( 4)
Artifact
, , Discard your hand: Counter target noncreature spell.
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Null Caller
  ( 4)
Creature — Vampire Shaman
(2/4)
 , Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Null Chamber
  ( 4)
World Enchantment
As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.
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Null Champion
  ( 2)
Creature — Zombie Warrior
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 : Regenerate Null Champion.
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Null Profusion
   ( 6)
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
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Null Rod
 ( 2)
Artifact
Activated abilities of artifacts can't be activated.
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Nullhide Ferox
   ( 4)
Creature — Beast
(6/6)
Hexproof You can't cast noncreature spells. : Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
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Nullify
  ( 2)
Instant
Counter target creature or Aura spell.
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Nullmage Advocate
  ( 3)
Creature — Insect Druid
(2/3)
: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
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Nullmage Shepherd
  ( 4)
Creature — Elf Shaman
(2/4)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Nullstone Gargoyle
 ( 9)
Artifact Creature — Gargoyle
(4/5)
Flying Whenever the first noncreature spell of a turn is cast, counter that spell.
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