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Divert
 ( 1)
Instant
Change the target of target spell with a single target unless that spell's controller pays .
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Divest
 ( 1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
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Divine Deflection
  ( 1)
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
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Divine Favor
  ( 2)
Enchantment — Aura
Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.
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Divine Intervention
   ( 8)
Enchantment
Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw.
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Divine Light
 ( 1)
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
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Divine Offering
  ( 2)
Instant
Destroy target artifact. You gain life equal to its converted mana cost.
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Divine Presence
  ( 3)
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
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Divine Reckoning
   ( 4)
Sorcery
Each player chooses a creature they control. Destroy the rest. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Divine Retribution
  ( 2)
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
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Divine Sacrament
   ( 3)
Enchantment
White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
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Divine Verdict
  ( 4)
Instant
Destroy target attacking or blocking creature.
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Divine Visitation
   ( 5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
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Diviner Spirit
  ( 5)
Creature — Spirit
(2/4)
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
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Diviner's Wand
 ( 3)
Tribal Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and " : Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip 
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Divinity of Pride
     ( 5)
Creature — Spirit Avatar
(4/4)
Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.
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Division Table
( 0)
Artifact — Contraption
Whenever you crank Division Table, target player loses 2 life.
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Dizzying Gaze
 ( 1)
Enchantment — Aura
Enchant creature you control : Enchanted creature deals 1 damage to target creature with flying.
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Djeru, With Eyes Open
   ( 5)
Legendary Creature — Human Warrior
(4/3)
Vigilance When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle your library. If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
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Djeru's Renunciation
  ( 2)
Instant
Tap up to two target creatures. Cycling ( , Discard this card: Draw a card.)
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Djeru's Resolve
 ( 1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling ( , Discard this card: Draw a card.)
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Djinn Illuminatus
   ( 7)
Creature — Djinn
(3/5)
( can be paid with either or .) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Djinn of Infinite Deceits
   ( 6)
Creature — Djinn
(2/7)
Flying : Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
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Djinn of Wishes
   ( 5)
Creature — Djinn
(4/4)
Flying Djinn of Wishes enters the battlefield with three wish counters on it.   , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
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Do or Die
  ( 2)
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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Docent of Perfection
   ( 5)
Creature — Insect Horror
(5/4)
Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
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Dodecapod
 ( 4)
Artifact Creature — Golem
(3/3)
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
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Dogged Hunter
  ( 3)
Creature — Human Nomad
(1/1)
: Destroy target creature token.
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Dogpile
  ( 4)
Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.
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Dogsnail Engine
( 0)
Artifact — Contraption
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.
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Do-It-Yourself Seraph
   ( 6)
Artifact Creature — Cyborg Angel
(4/4)
Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
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Dolmen Gate
 ( 2)
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
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Domestication
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
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Dominaria's Judgment
  ( 3)
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
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Dominate
    ( 3)
Instant
Gain control of target creature with converted mana cost X or less.
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Dominator Drone
  ( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.
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Domineer
   ( 3)
Enchantment — Aura
Enchant artifact creature You control enchanted artifact creature.
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Domineering Will
  ( 4)
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
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Dominus of Fealty
     ( 5)
Creature — Spirit Avatar
(4/4)
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
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Domri Rade
   ( 3)
Legendary Planeswalker — Domri
(3)
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
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Donate
  ( 3)
Sorcery
Target player gains control of target permanent you control.
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Dong Zhou, the Tyrant
  ( 5)
Legendary Creature — Human Soldier
(3/3)
When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
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Doom Blade
  ( 2)
Instant
Destroy target nonblack creature.
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Doom Cannon
 ( 6)
Artifact
As Doom Cannon enters the battlefield, choose a creature type. , , Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to any target.
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Doom Whisperer
   ( 5)
Creature — Nightmare Demon
(6/6)
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Doomed Dissenter
  ( 2)
Creature — Human
(1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
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Doomed Necromancer
  ( 3)
Creature — Human Cleric Mercenary
(2/2)
, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
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Doomed Traveler
 ( 1)
Creature — Human Soldier
(1/1)
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
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Doomfall
  ( 3)
Sorcery
Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
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Doomgape
    ( 7)
Creature — Elemental
(10/10)
Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
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Doomsday
   ( 3)
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
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Doomsday Specter
   ( 4)
Creature — Specter
(2/3)
Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
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Doomwake Giant
  ( 5)
Enchantment Creature — Giant
(4/6)
Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
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Door of Destinies
 ( 4)
Artifact
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
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Doorkeeper
  ( 2)
Creature — Homunculus
(0/4)
Defender  , : Target player puts the top X cards of their library into their graveyard, where X is the number of creatures with defender you control.
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Doran, the Siege Tower
   ( 3)
Legendary Creature — Treefolk Shaman
(0/5)
Each creature assigns combat damage equal to its toughness rather than its power.
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Dormant Gomazoa
   ( 3)
Creature — Jellyfish
(5/5)
Flying Dormant Gomazoa enters the battlefield tapped. Dormant Gomazoa doesn't untap during your untap step. Whenever you become the target of a spell, you may untap Dormant Gomazoa.
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Dormant Sliver
   ( 4)
Creature — Sliver
(2/2)
All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card."
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Dormant Volcano
( 0)
Land
Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. : Add  .
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Dosan the Falling Leaf
   ( 3)
Legendary Creature — Human Monk
(2/2)
Players can cast spells only during their own turns.
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Double Cleave
  ( 2)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Double Cross
   ( 5)
Sorcery
Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.
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Double Deal
  ( 5)
Sorcery
Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.
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Double Dip
  ( 5)
Instant
Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
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Double Header
   ( 5)
Creature — Drake
(2/3)
Flying When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand.
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Double Play
   ( 5)
Sorcery
Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle your library. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle your library.
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Double Stroke
( 0)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
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Double Take
   ( 5)
Instant
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
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Doublecast
  ( 2)
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Doubling Chant
  ( 6)
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
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Doubling Cube
 ( 2)
Artifact
, : Double the amount of each type of unspent mana you have.
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Doubling Season
  ( 5)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Doubtless One
  ( 4)
Creature — Cleric Avatar
(*/*)
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life.
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Douse
  ( 3)
Enchantment
 : Counter target red spell.
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Douse in Gloom
  ( 3)
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
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Dovin Baan
   ( 4)
Legendary Planeswalker — Dovin
(3)
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. −1: You gain 2 life and draw a card. −7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
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Down // Dirty (Down)
  ( 4)
Sorcery
Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.)
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Downdraft
  ( 3)
Enchantment
: Target creature loses flying until end of turn.
Sacrifice Downdraft: It deals 2 damage to each creature with flying.
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Downhill Charge
  ( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
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Downpour
  ( 2)
Instant
Tap up to three target creatures.
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Downsize
 ( 1)
Instant
Target creature you don't control gets -4/-0 until end of turn. Overload  (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Dowsing Dagger
 ( 2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip 
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Dr. Julius Jumblemorph
   ( 4)
Legendary Creature
(4/4)
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it.
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