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Mother of Runes
 ( 1)
Creature — Human Cleric
(1/1)
: Target creature you control gains protection from the color of your choice until end of turn.
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Mothrider Samurai
  ( 4)
Creature — Human Samurai
(2/2)
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Mount Keralia
( 0)
Plane — Regatha
At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever you roll , prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
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Mountain Goat
 ( 1)
Creature — Goat
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Mountain Valley
( 0)
Land
Mountain Valley enters the battlefield tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle your library.
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Mountain Yeti
   ( 4)
Creature — Yeti
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
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Mounted Archers
  ( 4)
Creature — Human Soldier Archer
(2/3)
Reach (This creature can block creatures with flying.) : Mounted Archers can block an additional creature this turn.
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Mourner's Shield
 ( 4)
Artifact
Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. , : Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
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Mournful Zombie
  ( 3)
Creature — Zombie
(2/1)
, : Target player gains 1 life.
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Mourning
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. : Return Mourning to its owner's hand.
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Mourning Thrull
  ( 2)
Creature — Thrull
(1/1)
( can be paid with either or .) Flying Whenever Mourning Thrull deals damage, you gain that much life.
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Mournwhelk
  ( 7)
Creature — Elemental
(3/3)
When Mournwhelk enters the battlefield, target player discards two cards. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Mournwillow
   ( 3)
Creature — Plant Skeleton
(3/2)
Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
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Mouth to Mouth
  ( 4)
Sorcery
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
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Mox Amber
 ( 0)
Legendary Artifact
: Add one mana of any color among legendary creatures and planeswalkers you control.
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Mox Diamond
 ( 0)
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. : Add one mana of any color.
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Mox Lotus
 ( 15)
Artifact
: Add .
00: Add one mana of any color.
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Mox Opal
 ( 0)
Legendary Artifact
Metalcraft — : Add one mana of any color. Activate this ability only if you control three or more artifacts.
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Mtenda Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying , : Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.
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Mtenda Herder
 ( 1)
Creature — Human Scout
(1/1)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Mtenda Lion
 ( 1)
Creature — Cat
(2/1)
Whenever Mtenda Lion attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
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Mu Yanling
   ( 6)
Legendary Planeswalker — Yanling
(5)
+2: Target creature can't be blocked this turn. −3: Draw two cards. −10: Tap all creatures your opponents control. You take an extra turn after this one.
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Muck Drubb
   ( 5)
Creature — Beast
(3/3)
Flash (You may cast this spell any time you could cast an instant.) When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Mudbrawler Cohort
  ( 2)
Creature — Goblin Warrior
(1/1)
Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
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Mudbrawler Raiders
   ( 4)
Creature — Goblin Warrior
(3/3)
Mudbrawler Raiders can't be blocked by blue creatures.
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Mudbutton Clanger
 ( 1)
Creature — Goblin Warrior
(1/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
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Mudbutton Torchrunner
  ( 3)
Creature — Goblin Warrior
(1/1)
When Mudbutton Torchrunner dies, it deals 3 damage to any target.
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Mudhole
  ( 3)
Instant
Target player exiles all land cards from their graveyard.
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Mudslide
  ( 3)
Enchantment
Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay for each creature chosen this way. If the player does, untap those creatures.
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Mugging
 ( 1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
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Mul Daya Channelers
   ( 3)
Creature — Elf Druid Shaman
(2/2)
Play with the top card of your library revealed. As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. As long as the top card of your library is a land card, Mul Daya Channelers has " : Add two mana of any one color."
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Mulch
  ( 2)
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
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Muldrotha, the Gravetide
    ( 6)
Legendary Creature — Elemental Avatar
(6/6)
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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Mulldrifter
  ( 5)
Creature — Elemental
(2/2)
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Multani
( 0)
Vanguard
(-3/-2)
Creatures you control get +X/+0, where X is the number of cards in your hand.
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Multani, Maro-Sorcerer
   ( 6)
Legendary Creature — Elemental
(*/*)
Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
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Multani, Yavimaya's Avatar
   ( 6)
Legendary Creature — Elemental Avatar
(0/0)
Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.  , Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
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Multani's Acolyte
  ( 2)
Creature — Elf
(2/1)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters the battlefield, draw a card.
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Multani's Decree
  ( 4)
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
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Multani's Harmony
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has " : Add one mana of any color."
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Multani's Presence
 ( 1)
Enchantment
Whenever a spell you've cast is countered, draw a card.
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Mummy Paramount
  ( 2)
Creature — Zombie
(2/2)
Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.
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Munda, Ambush Leader
   ( 4)
Legendary Creature — Kor Ally
(3/4)
Haste Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
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Munda's Vanguard
  ( 5)
Creature — Kor Knight Ally
(3/3)
Cohort — , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
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Mungha Wurm
   ( 4)
Creature — Wurm
(6/5)
You can't untap more than one land during your untap step.
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Murasa
( 0)
Plane — Zendikar
Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. Whenever you roll , target land becomes a 4/4 creature that's still a land.
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Murasa Pyromancer
   ( 6)
Creature — Human Shaman Ally
(3/2)
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
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Murasa Ranger
  ( 4)
Creature — Human Warrior
(3/3)
Landfall — Whenever a land enters the battlefield under your control, you may pay  . If you do, put two +1/+1 counters on Murasa Ranger.
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Murder Investigation
  ( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
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Murder of Crows
   ( 5)
Creature — Bird
(4/4)
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
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Murderer's Axe
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Equip—Discard a card.
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Murderous Compulsion
  ( 2)
Sorcery
Destroy target tapped creature. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Murderous Cut
  ( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Destroy target creature.
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Murderous Redcap
   ( 4)
Creature — Goblin Assassin
(2/2)
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Murderous Redcap Avatar
( 0)
Vanguard
(+0/-2)
Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to any target.
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Murderous Spoils
  ( 6)
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
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Murk Dwellers
  ( 4)
Creature — Zombie
(2/2)
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
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Murk Strider
  ( 4)
Creature — Eldrazi Processor
(3/2)
Devoid (This card has no color.) When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
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Murkfiend Liege
    ( 5)
Creature — Horror
(4/4)
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
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Murmuring Mystic
  ( 4)
Creature — Human Wizard
(1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
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Murmurs from Beyond
  ( 3)
Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
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Muscle Burst
  ( 2)
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
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Muscle Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures get +1/+1.
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Muse Drake
  ( 4)
Creature — Drake
(1/3)
Flying When Muse Drake enters the battlefield, draw a card.
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Muse Vessel
 ( 4)
Artifact
, : Target player exiles a card from their hand. Activate this ability only any time you could cast a sorcery.
: Choose a card exiled with Muse Vessel. You may play that card this turn.
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Musician
  ( 3)
Creature — Human Wizard
(1/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.
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Mutagenic Growth
 ( 1)
Instant
( can be paid with either or 2 life.) Target creature gets +2/+2 until end of turn.
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Mutant's Prey
 ( 1)
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Mutavault
( 0)
Land
: Add .
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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Mutilate
   ( 4)
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
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Mutiny
 ( 1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
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Mutual Epiphany
( 0)
Phenomenon
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
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Muzzio's Preparations
( 0)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.
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Muzzle
  ( 2)
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
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Mwonvuli Acid-Moss
   ( 4)
Sorcery
Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
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Mwonvuli Beast Tracker
   ( 3)
Creature — Human Scout
(2/1)
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
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Mwonvuli Ooze
 ( 1)
Creature — Ooze
(1+*/1+*)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
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My Crushing Masterstroke
( 0)
Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
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