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Heir of the Wilds
  ( 2)
Creature — Human Warrior
(2/2)
Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
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Heirloom Blade
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip 
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Heirs of Stromkirk
   ( 4)
Creature — Vampire
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
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Hekma Sentinels
  ( 3)
Creature — Human Cleric
(2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
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Heliod, God of the Sun
  ( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance.   : Create a 2/1 white Cleric enchantment creature token.
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Heliod's Emissary
  ( 4)
Enchantment Creature — Elk
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
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Heliod's Pilgrim
  ( 3)
Creature — Human Cleric
(1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
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Helionaut
  ( 3)
Creature — Human Soldier
(1/2)
Flying , : Add one mana of any color.
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Heliophial
 ( 5)
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) , Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to any target.
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Helium Squirter
  ( 5)
Creature — Beast Mutant
(0/0)
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains flying until end of turn.
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Helix Pinnacle
 ( 1)
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) : Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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Hell Swarm
 ( 1)
Instant
All creatures get -1/-0 until end of turn.
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Hell-Bent Raider
   ( 3)
Creature — Human Barbarian
(2/2)
First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
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Hellcarver Demon
    ( 6)
Creature — Demon
(6/6)
Flying Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.
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Hellfire
    ( 5)
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
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Hellfire Mongrel
  ( 3)
Creature — Elemental Hound
(2/2)
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.
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Hellhole Flailer
   ( 3)
Creature — Ogre Warrior
(3/2)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)   , Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
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Hellhole Rats
   ( 4)
Creature — Rat
(2/2)
Haste When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
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Hellion Eruption
  ( 6)
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
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Hellkite Charger
   ( 6)
Creature — Dragon
(5/5)
Flying, haste Whenever Hellkite Charger attacks, you may pay   . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
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Hellkite Hatchling
   ( 4)
Creature — Dragon
(2/2)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature.
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Hellkite Igniter
   ( 7)
Creature — Dragon
(5/5)
Flying, haste  : Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
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Hellkite Tyrant
   ( 6)
Creature — Dragon
(6/5)
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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Hellkite Whelp
  ( 5)
Creature — Dragon
(3/3)
Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
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Hellraiser Goblin
  ( 3)
Creature — Goblin Berserker
(2/2)
Creatures you control have haste and attack each combat if able.
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Hellrider
   ( 4)
Creature — Devil
(3/3)
Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
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Hell's Caretaker
  ( 4)
Creature — Horror
(1/1)
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
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Hell's Caretaker Avatar
( 0)
Vanguard
(-1/-4)
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
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Hell's Thunder
   ( 3)
Creature — Elemental
(4/4)
Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hellspark Elemental
  ( 2)
Creature — Elemental
(3/1)
Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Helm of Chatzuk
 ( 1)
Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Helm of Kaldra
 ( 3)
Legendary Artifact — Equipment
Equipped creature has first strike, trample, and haste. : If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create a legendary 4/4 colorless Avatar creature token named Kaldra and attach those Equipment to it.
Equip 
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Helm of Obedience
 ( 4)
Artifact
, : Target opponent puts cards from the top of their library into their graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.
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Helm of Possession
 ( 4)
Artifact
You may choose not to untap Helm of Possession during your untap step. , , Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
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Helm of the Ghastlord
  ( 4)
Enchantment — Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
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Helm of the Gods
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Helm of the Host
 ( 4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Equip 
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Helvault
 ( 3)
Legendary Artifact
, : Exile target creature you control.
, : Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
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Hematite Golem
 ( 4)
Artifact Creature — Golem
(1/4)
 : Hematite Golem gets +2/+0 until end of turn.
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Hematite Talisman
 ( 2)
Artifact
Whenever a player casts a red spell, you may pay . If you do, untap target permanent.
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Henchfiend of Ukor
  ( 4)
Creature — Ogre
(3/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Henchfiend of Ukor gets +1/+0 until end of turn.
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Henge Guardian
 ( 5)
Artifact Creature — Dragon Wurm
(3/4)
: Henge Guardian gains trample until end of turn.
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Herald of Anguish
   ( 7)
Creature — Demon
(5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying At the beginning of your end step, each opponent discards a card.  , Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
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Herald of Dromoka
  ( 2)
Creature — Human Warrior
(2/2)
Vigilance Other Warrior creatures you control have vigilance.
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Herald of Faith
   ( 5)
Creature — Angel
(4/3)
Flying Whenever Herald of Faith attacks, you gain 2 life.
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Herald of Kozilek
   ( 3)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Colorless spells you cast cost less to cast.
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Herald of Leshrac
  ( 7)
Creature — Avatar
(2/4)
Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.
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Herald of Secret Streams
  ( 4)
Creature — Merfolk Warrior
(2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
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Herald of Serra
   ( 4)
Creature — Angel
(3/4)
Flying, vigilance Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Herald of the Fair
  ( 3)
Creature — Human
(3/2)
When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.
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Herald of the Host
   ( 5)
Creature — Angel
(4/4)
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Herald of the Pantheon
  ( 2)
Creature — Centaur Shaman
(2/2)
Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life.
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Herald of Torment
   ( 3)
Enchantment Creature — Demon
(3/3)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
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Herald of War
   ( 5)
Creature — Angel
(3/3)
Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.
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Herald's Horn
 ( 3)
Artifact
As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Herbal Poultice
 ( 0)
Artifact
, Sacrifice Herbal Poultice: Regenerate target creature.
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Herd Gnarr
  ( 4)
Creature — Beast
(2/2)
Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
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Herdchaser Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, trample Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Heretic's Punishment
  ( 5)
Enchantment
 : Choose any target, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that permanent or player equal to the highest converted mana cost among those cards.
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Hermetic Study
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."
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Hermit Druid
  ( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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Hermit Druid Avatar
( 0)
Vanguard
(-2/-2)
At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield.
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Hermit of the Natterknolls
  ( 3)
Creature — Human Werewolf
(2/3)
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
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Hero of Bladehold
   ( 4)
Creature — Human Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Hero of Goma Fada
  ( 5)
Creature — Human Knight Ally
(4/3)
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
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Hero of Iroas
  ( 2)
Creature — Human Soldier
(2/2)
Aura spells you cast cost less to cast. Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
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Hero of Leina Tower
 ( 1)
Creature — Human Warrior
(1/1)
Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay . If you do, put X +1/+1 counters on Hero of Leina Tower.
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Hero of Oxid Ridge
   ( 4)
Creature — Human Knight
(4/2)
Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
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Heroes' Bane
   ( 5)
Creature — Hydra
(0/0)
Heroes' Bane enters the battlefield with four +1/+1 counters on it.   : Put X +1/+1 counters on Heroes' Bane, where X is its power.
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Heroes' Podium
 ( 5)
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. , : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Heroes Remembered
    ( 9)
Sorcery
You gain 20 life. Suspend 10— (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Heroic Defiance
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
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Heroic Intervention
  ( 2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
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Heroic Reinforcements
   ( 4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
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Heroism
  ( 3)
Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays  .
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Heron's Grace Champion
   ( 4)
Creature — Human Knight
(3/3)
Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
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Hero's Blade
 ( 2)
Artifact — Equipment
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip 
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Hero's Resolve
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+5.
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Hesitation
  ( 2)
Enchantment
When a player casts a spell, sacrifice Hesitation and counter that spell.
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Hewed Stone Retainers
 ( 3)
Artifact Creature — Golem
(4/4)
Cast this spell only if you've cast another spell this turn.
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Hex
   ( 6)
Sorcery
Destroy six target creatures.
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Hibernation
  ( 3)
Instant
Return all green permanents to their owners' hands.
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Hibernation Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hibernation's End
  ( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.
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Hickory Woodlot
( 0)
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Hickory Woodlot: Add  . If there are no depletion counters on Hickory Woodlot, sacrifice it.
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Hidden Ancients
  ( 2)
Enchantment
When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
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Hidden Dragonslayer
  ( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
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