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Elvish Archdruid
   ( 3)
Creature — Elf Druid
(2/2)
Other Elf creatures you control get +1/+1. : Add for each Elf you control.
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Elvish Bard
   ( 5)
Creature — Elf Shaman
(2/4)
All creatures able to block Elvish Bard do so.
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Elvish Berserker
 ( 1)
Creature — Elf Berserker
(1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Elvish Branchbender
  ( 3)
Creature — Elf Druid
(2/2)
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
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Elvish Champion
   ( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Elvish Champion Avatar
( 0)
Vanguard
(+0/-5)
You begin the game with a 1/1 green Elf creature token on the battlefield. It has " : Add ."
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Elvish Eulogist
 ( 1)
Creature — Elf Shaman
(1/1)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
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Elvish Farmer
  ( 2)
Creature — Elf
(0/2)
At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
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Elvish Fury
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
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Elvish Guidance
  ( 3)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.
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Elvish Handservant
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
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Elvish Harbinger
  ( 3)
Creature — Elf Druid
(1/2)
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. : Add one mana of any color.
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Elvish Healer
  ( 3)
Creature — Elf Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
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Elvish Herder
 ( 1)
Creature — Elf
(1/1)
: Target creature gains trample until end of turn.
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Elvish Hexhunter
 ( 1)
Creature — Elf Shaman
(1/1)
, , Sacrifice Elvish Hexhunter: Destroy target enchantment.
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Elvish House Party
   ( 6)
Creature — Elf Rogue
(*/*)
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
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Elvish Impersonators
  ( 4)
Creature — Elves
(*/*)
As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
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Elvish Lookout
 ( 1)
Creature — Elf
(1/1)
Shroud (This creature can't be the target of spells or abilities.)
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Elvish Lyrist
 ( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
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Elvish Pathcutter
  ( 4)
Creature — Elf Scout
(1/2)
 : Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Elvish Pioneer
 ( 1)
Creature — Elf Druid
(1/1)
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
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Elvish Piper
  ( 4)
Creature — Elf Shaman
(1/1)
, : You may put a creature card from your hand onto the battlefield.
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Elvish Promenade
  ( 4)
Tribal Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
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Elvish Rejuvenator
  ( 3)
Creature — Elf Druid
(1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
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Elvish Scout
 ( 1)
Creature — Elf Scout
(1/1)
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
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Elvish Scrapper
 ( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Scrapper: Destroy target artifact.
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Elvish Skysweeper
 ( 1)
Creature — Elf Warrior
(1/1)
 , Sacrifice a creature: Destroy target creature with flying.
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Elvish Soultiller
   ( 5)
Creature — Elf Mutant
(5/4)
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
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Elvish Spirit Guide
  ( 3)
Creature — Elf Spirit
(2/2)
Exile Elvish Spirit Guide from your hand: Add .
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Elvish Vanguard
  ( 2)
Creature — Elf Warrior
(1/1)
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
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Elvish Visionary
  ( 2)
Creature — Elf Shaman
(1/1)
When Elvish Visionary enters the battlefield, draw a card.
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Emancipation Angel
   ( 3)
Creature — Angel
(3/3)
Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
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Embalmed Brawler
  ( 3)
Creature — Zombie
(2/2)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
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Embalmer's Tools
 ( 2)
Artifact
Activated abilities of creature cards in your graveyard cost less to activate. Tap an untapped Zombie you control: Target player puts the top card of their library into their graveyard.
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Embargo
  ( 4)
Enchantment
Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.
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Ember Beast
  ( 3)
Creature — Beast
(3/4)
Ember Beast can't attack or block alone.
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Ember Gale
  ( 4)
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
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Ember Hauler
  ( 2)
Creature — Goblin
(2/2)
, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to any target.
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Ember Shot
  ( 7)
Instant
Ember Shot deals 3 damage to any target. Draw a card.
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Ember Swallower
   ( 4)
Creature — Elemental
(4/5)
  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Ember Swallower becomes monstrous, each player sacrifices three lands.
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Ember Weaver
  ( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
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Ember-Eye Wolf
  ( 2)
Creature — Wolf
(1/2)
Haste  : Ember-Eye Wolf gets +2/+0 until end of turn.
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Ember-Fist Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
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Emberhorn Minotaur
  ( 4)
Creature — Minotaur Warrior
(4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
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Embermage Goblin
  ( 4)
Creature — Goblin Wizard
(1/1)
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. : Embermage Goblin deals 1 damage to any target.
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Embermaw Hellion
   ( 5)
Creature — Hellion
(4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Embersmith
  ( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, Embersmith deals 1 damage to any target.
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Emberstrike Duo
  ( 2)
Creature — Elemental Warrior Shaman
(1/1)
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
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Emberwilde Augur
  ( 2)
Creature — Goblin Shaman
(2/1)
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate this ability only during your upkeep.
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Emberwilde Caliph
   ( 4)
Creature — Djinn
(4/4)
Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life.
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Emberwilde Djinn
   ( 4)
Creature — Djinn
(5/4)
Flying At the beginning of each player's upkeep, that player may pay  or 2 life. If the player does, they gain control of Emberwilde Djinn.
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Emblazoned Golem
 ( 2)
Artifact Creature — Golem
(1/2)
Kicker (You may pay an additional as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
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Emblem of the Warmind
  ( 2)
Enchantment — Aura
Enchant creature you control Creatures you control have haste.
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Embodiment of Fury
  ( 4)
Creature — Elemental
(4/3)
Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Embodiment of Insight
  ( 5)
Creature — Elemental
(4/4)
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Embolden
  ( 3)
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Embraal Bruiser
  ( 2)
Creature — Human Warrior
(3/1)
Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact.
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Embraal Gear-Smasher
  ( 3)
Creature — Human Warrior
(2/3)
, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
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Embrace My Diabolical Vision
( 0)
Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
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Emcee
  ( 3)
Creature — Human Rogue
(0/1)
Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
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Emerald Charm
 ( 1)
Instant
Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
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Emerald Dragonfly
  ( 2)
Creature — Insect
(1/1)
Flying  : Emerald Dragonfly gains first strike until end of turn.
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Emerald Oryx
  ( 4)
Creature — Antelope
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Emerge Unscathed
 ( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Emergent Growth
  ( 4)
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
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Emeria Angel
   ( 4)
Creature — Angel
(3/3)
Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
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Emeria Shepherd
   ( 7)
Creature — Angel
(4/4)
Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
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Emeria, the Sky Ruin
( 0)
Land
Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. : Add .
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Emissary of Despair
   ( 3)
Creature — Spirit
(2/1)
Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
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Emissary of Grudges
  ( 6)
Creature — Efreet
(6/5)
Flying, haste As Emissary of Grudges enters the battlefield, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate this ability only once.
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Emissary of Hope
   ( 3)
Creature — Spirit
(2/1)
Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
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Emissary of Sunrise
  ( 3)
Creature — Human Cleric
(2/1)
First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Emissary of the Sleepless
  ( 5)
Creature — Spirit
(2/4)
Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
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Emissary's Ploy
( 0)
Conspiracy
(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.
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Emmara Tandris
   ( 7)
Legendary Creature — Elf Shaman
(5/7)
Prevent all damage that would be dealt to creature tokens you control.
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Emmara, Soul of the Accord
  ( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
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Emmessi Tome
 ( 4)
Artifact
, : Draw two cards, then discard a card.
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Emperor Crocodile
  ( 4)
Creature — Crocodile
(5/5)
When you control no other creatures, sacrifice Emperor Crocodile.
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Emperor's Vanguard
  ( 4)
Creature — Human Scout
(4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Empty City Ruse
 ( 1)
Sorcery
Target opponent skips all combat phases of their next turn.
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Empty the Catacombs
  ( 4)
Sorcery
Each player returns all creature cards from their graveyard to their hand.
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Empty the Warrens
  ( 4)
Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Empty-Shrine Kannushi
 ( 1)
Creature — Human Cleric
(1/1)
Empty-Shrine Kannushi has protection from the colors of permanents you control.
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Empyreal Voyager
   ( 3)
Creature — Vedalken Scout
(2/3)
Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).
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Empyrial Archangel
     ( 8)
Creature — Angel
(5/8)
Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead.
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Empyrial Armor
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
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Empyrial Plate
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each card in your hand. Equip 
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Empyrial Storm
   ( 6)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.
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Emrakul, the Aeons Torn
 ( 15)
Legendary Creature — Eldrazi
(15/15)
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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