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Moniker Mage
  ( 3)
Creature — Human Wizard
(2/2)
, Say your middle name: Moniker Mage gains shroud until end of turn.
, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
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Monk Idealist
  ( 3)
Creature — Human Monk Cleric
(2/2)
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
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Monk Realist
  ( 2)
Creature — Human Monk Cleric
(1/1)
When Monk Realist enters the battlefield, destroy target enchantment.
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Monkey-
( 0)
Creature — Monkey
(+2/+2)
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Monkey Cage
 ( 5)
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's converted mana cost.
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Monkey Monkey Monkey
  ( 4)
Creature — Monkey
(1/1)
As Monkey Monkey Monkey enters the battlefield, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
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Monomania
   ( 5)
Sorcery
Target player chooses a card in their hand and discards the rest.
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Monsoon
   ( 4)
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
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Monstrify
  ( 4)
Sorcery
Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Monstrous Carabid
   ( 5)
Creature — Insect
(4/4)
Monstrous Carabid attacks each combat if able. Cycling ( , Discard this card: Draw a card.)
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Monstrous Hound
  ( 4)
Creature — Hound
(4/4)
Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player.
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Monstrous Onslaught
   ( 5)
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
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Moodmark Painter
   ( 4)
Creature — Human Shaman
(2/3)
Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
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Moonbow Illusionist
  ( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
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Moon-Eating Dog
  ( 4)
Creature — Hound
(3/3)
As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.)
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Moonglove Changeling
  ( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) : Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Moonglove Extract
 ( 3)
Artifact
Sacrifice Moonglove Extract: It deals 2 damage to any target.
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Moonglove Winnower
  ( 4)
Creature — Elf Rogue
(2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Moonlace
 ( 1)
Instant
Target spell or permanent becomes colorless.
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Moonlight Bargain
   ( 5)
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
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Moonlight Geist
  ( 3)
Creature — Spirit
(2/1)
Flying  : Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
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Moonlight Hunt
  ( 2)
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
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Moonlit Strider
  ( 4)
Creature — Spirit
(1/4)
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
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Moonlit Wake
  ( 3)
Enchantment
Whenever a creature dies, you gain 1 life.
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Moonmist
  ( 2)
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
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Moonring Island
( 0)
Land — Island
( : Add .) Moonring Island enters the battlefield tapped. , : Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.
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Moonring Mirror
 ( 5)
Artifact
Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.
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Moonrise Intruder
( 0)
Creature — Werewolf
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
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Moonscarred Werewolf
( 0)
Creature — Werewolf
(2/2)
Vigilance : Add  .
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
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Moonsilver Spear
 ( 4)
Artifact — Equipment
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip 
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Moonveil Dragon
    ( 6)
Creature — Dragon
(5/5)
Flying : Each creature you control gets +1/+0 until end of turn.
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Moonwing Moth
   ( 3)
Creature — Insect
(2/1)
Flying : Moonwing Moth gets +0/+1 until end of turn.
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Moor Fiend
  ( 4)
Creature — Horror
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Moorland Drifter
  ( 2)
Creature — Spirit
(2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
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Moorland Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
 : Moorland Inquisitor gains first strike until end of turn.
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Morale
   ( 3)
Instant
Attacking creatures get +1/+1 until end of turn.
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Morality Shift
   ( 7)
Sorcery
Exchange your graveyard and library. Then shuffle your library.
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Morbid Bloom
   ( 6)
Sorcery
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
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Morbid Curiosity
   ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the converted mana cost of the sacrificed permanent.
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Morbid Hunger
   ( 6)
Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Morbid Plunder
   ( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Mordant Dragon
    ( 6)
Creature — Dragon
(5/5)
Flying  : Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
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More or Less
 ( 1)
Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
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Morgue Burst
   ( 6)
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
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Morgue Theft
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Morgue Thrull
  ( 3)
Creature — Thrull
(2/2)
Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
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Morgue Toad
  ( 3)
Creature — Frog
(2/2)
Sacrifice Morgue Toad: Add  .
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Morinfen
   ( 5)
Legendary Creature — Horror
(5/4)
Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Morinfen Avatar
( 0)
Vanguard
(+0/+30)
At the beginning of your upkeep, you lose 1 life for each permanent you control.
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Moriok Replica
 ( 3)
Artifact Creature — Warrior
(2/2)
 , Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
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Moriok Rigger
  ( 3)
Creature — Human Rogue Rigger
(2/2)
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
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Moriok Scavenger
  ( 4)
Creature — Human Rogue
(2/3)
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
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Morkrut Banshee
   ( 5)
Creature — Spirit
(4/4)
Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
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Morkrut Necropod
  ( 6)
Creature — Slug Horror
(7/7)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
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Morningtide
  ( 2)
Sorcery
Exile all cards from all graveyards.
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Moroii
   ( 4)
Creature — Vampire
(4/4)
Flying At the beginning of your upkeep, you lose 1 life.
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Morphic Pool
( 0)
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents. : Add or .
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Morphic Tide
( 0)
Phenomenon
When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)
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Morphling
   ( 5)
Creature — Shapeshifter
(3/3)
: Untap Morphling.
: Morphling gains flying until end of turn.
: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Morphling gets +1/-1 until end of turn.
: Morphling gets -1/+1 until end of turn.
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Morsel Theft
   ( 4)
Tribal Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
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Morselhoarder
   ( 6)
Creature — Elemental
(6/4)
Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color.
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Mortal Combat
   ( 4)
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
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Mortal Flesh Is Weak
( 0)
Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
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Mortal Obstinacy
 ( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
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Mortal Wound
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
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Mortal's Ardor
 ( 1)
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Mortal's Resolve
  ( 2)
Instant
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Mortarpod
 ( 2)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip 
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Mortician Beetle
 ( 1)
Creature — Insect
(1/1)
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
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Mortify
   ( 3)
Instant
Destroy target creature or enchantment.
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Mortipede
  ( 4)
Creature — Insect
(4/1)
 : All creatures able to block Mortipede this turn do so.
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Mortis Dogs
  ( 4)
Creature — Hound
(2/2)
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. When Mortis Dogs dies, target player loses life equal to its power.
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Mortivore
   ( 4)
Creature — Lhurgoyf
(*/*)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore.
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Mortuary
  ( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
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Mortuary Mire
( 0)
Land
Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .
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Mortus Strider
   ( 3)
Creature — Skeleton
(1/1)
When Mortus Strider dies, return it to its owner's hand.
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Moss Diamond
 ( 2)
Artifact
Moss Diamond enters the battlefield tapped. : Add .
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Mossbridge Troll
   ( 7)
Creature — Troll
(5/5)
If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
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Mossdog
 ( 1)
Creature — Plant Hound
(1/1)
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
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Mosstodon
  ( 5)
Creature — Plant Elephant
(5/3)
: Target creature with power 5 or greater gains trample until end of turn.
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Mosswort Bridge
( 0)
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Mothdust Changeling
 ( 1)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
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Mother Kangaroo
  ( 5)
Host Creature — Kangaroo
(1/1)
When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
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Mother of Goons
  ( 3)
Creature — Human Cleric
(3/2)
Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature.
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