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Thought Courier
  ( 2)
Creature — Human Wizard
(1/1)
: Draw a card, then discard a card.
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Thought Devourer
   ( 4)
Creature — Beast
(4/4)
Flying Your maximum hand size is reduced by four.
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Thought Dissector
 ( 4)
Artifact
, : Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
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Thought Eater
  ( 2)
Creature — Beast
(2/2)
Flying Your maximum hand size is reduced by three.
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Thought Erasure
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Thought Gorger
   ( 4)
Creature — Horror
(2/2)
Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
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Thought Harvester
  ( 4)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, target opponent exiles the top card of their library.
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Thought Hemorrhage
   ( 4)
Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles their library.
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Thought Lash
   ( 4)
Enchantment
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
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Thought Nibbler
 ( 1)
Creature — Beast
(1/1)
Flying Your maximum hand size is reduced by two.
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Thought Prison
 ( 5)
Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.
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Thought Scour
 ( 1)
Instant
Target player puts the top two cards of their library into their graveyard. Draw a card.
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Thoughtbind
  ( 3)
Instant
Counter target spell with converted mana cost 4 or less.
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Thoughtbound Phantasm
 ( 1)
Creature — Spirit
(2/2)
Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
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Thoughtbound Primoc
  ( 3)
Creature — Bird Beast
(2/3)
Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
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Thoughtcast
  ( 5)
Sorcery
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Draw two cards.
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Thoughtflare
   ( 5)
Instant
Draw four cards, then discard two cards.
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Thought-Knot Seer
  ( 4)
Creature — Eldrazi
(4/4)
( represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
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Thoughtlace
 ( 1)
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
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Thoughtleech
  ( 2)
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
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Thoughtpicker Witch
 ( 1)
Creature — Human Wizard
(1/1)
, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
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Thoughtrender Lamia
   ( 6)
Enchantment Creature — Lamia
(5/3)
Constellation — Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.
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Thoughts of Ruin
   ( 4)
Sorcery
Each player sacrifices a land for each card in your hand.
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Thoughtseize
 ( 1)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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Thoughtweft Gambit
   ( 6)
Instant
Tap all creatures your opponents control and untap all creatures you control.
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Thoughtweft Trio
   ( 4)
Creature — Kithkin Soldier
(5/5)
First strike, vigilance Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures.
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Thousand Winds
   ( 6)
Creature — Elemental
(5/6)
Flying Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
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Thousand-legged Kami
   ( 8)
Creature — Spirit
(6/6)
Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
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Thousand-Year Elixir
 ( 3)
Artifact
You may activate abilities of creatures you control as though those creatures had haste. , : Untap target creature.
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Thousand-Year Storm
   ( 6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
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Thraben Doomsayer
   ( 3)
Creature — Human Cleric
(2/2)
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
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Thraben Foulbloods
  ( 3)
Creature — Zombie Hound
(3/2)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Thraben Gargoyle
 ( 1)
Artifact Creature — Gargoyle
(2/2)
Defender : Transform Thraben Gargoyle.
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Thraben Heretic
  ( 2)
Creature — Human Wizard
(2/2)
: Exile target creature card from a graveyard.
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Thraben Inspector
 ( 1)
Creature — Human Soldier
(1/2)
When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Thraben Sentry
  ( 4)
Creature — Human Soldier
(2/2)
Vigilance Whenever another creature you control dies, you may transform Thraben Sentry.
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Thragtusk
  ( 5)
Creature — Beast
(5/3)
When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
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Thran Forge
 ( 3)
Artifact
: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
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Thran Foundry
 ( 1)
Artifact
, , Exile Thran Foundry: Target player shuffles their graveyard into their library.
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Thran Golem
 ( 5)
Artifact Creature — Golem
(3/3)
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
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Thran Lens
 ( 2)
Artifact
All permanents are colorless.
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Thran Quarry
( 0)
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. : Add one mana of any color.
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Thran Temporal Gateway
 ( 4)
Legendary Artifact
, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
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Thran Tome
 ( 4)
Artifact
, : Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
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Thran Turbine
 ( 1)
Artifact
At the beginning of your upkeep, you may add  . You can't spend this mana to cast spells.
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Thran War Machine
 ( 4)
Artifact Creature — Construct
(4/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each combat if able.
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Thran Weaponry
 ( 4)
Artifact
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. , : All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
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Thrash of Raptors
  ( 4)
Creature — Dinosaur
(3/3)
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
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Thrasher Brute
  ( 4)
Creature — Orc Warrior
(4/3)
Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.
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Thrashing Brontodon
   ( 3)
Creature — Dinosaur
(3/4)
, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
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Thrashing Wumpus
   ( 5)
Creature — Beast
(3/3)
: Thrashing Wumpus deals 1 damage to each creature and each player.
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Thrasios, Triton Hero
  ( 2)
Legendary Creature — Merfolk Wizard
(1/3)
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
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Thraximundar
    ( 7)
Legendary Creature — Zombie Assassin
(6/6)
Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
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Threads of Disloyalty
   ( 3)
Enchantment — Aura
Enchant creature with converted mana cost 2 or less You control enchanted creature.
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Threaten
  ( 3)
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
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Three Dreams
  ( 5)
Sorcery
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
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Three Visits
  ( 2)
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
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Three Wishes
   ( 3)
Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
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Three-Headed Goblin
   ( 5)
Creature — Goblin Mutant
(3/3)
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
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Thresher Beast
   ( 5)
Creature — Beast
(4/4)
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
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Thresher Lizard
  ( 3)
Creature — Lizard
(3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
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Thrill of the Hunt
 ( 1)
Instant
Target creature gets +1/+2 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Thrilling Encore
  ( 5)
Instant
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
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Thrill-Kill Assassin
  ( 2)
Creature — Human Assassin
(1/2)
Deathtouch Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Thrive
  ( 1)
Sorcery
Put a +1/+1 counter on each of X target creatures.
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Thromok the Insatiable
   ( 5)
Legendary Creature — Hellion
(0/0)
Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)
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Throne of Bone
 ( 1)
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Throne of Empires
 ( 4)
Artifact
, : Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
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Throne of Geth
 ( 2)
Artifact
, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Throne of the God-Pharaoh
 ( 2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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Throne Warden
  ( 2)
Creature — Human Soldier
(2/2)
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
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Throttle
  ( 5)
Instant
Target creature gets -4/-4 until end of turn.
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Through the Breach
  ( 5)
Instant — Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane   (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Throwing Knife
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Thrull
( 0)
Creature — Thrull
(0/1)
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Thrull Champion
  ( 5)
Creature — Thrull
(2/2)
Thrull creatures get +1/+1. : Gain control of target Thrull for as long as you control Thrull Champion.
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Thrull Parasite
 ( 1)
Creature — Thrull
(1/1)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) , Pay 2 life: Remove a counter from target nonland permanent.
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Thrull Retainer
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.
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Thrull Surgeon
  ( 2)
Creature — Thrull
(1/1)
 , Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
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Thrumming Stone
 ( 5)
Legendary Artifact
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)
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