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Dire Undercurrents
   ( 5)
Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
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Dire Wolves
  ( 3)
Creature — Wolf
(2/2)
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Direct Current
   ( 3)
Sorcery
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Diregraf Captain
   ( 3)
Creature — Zombie Soldier
(2/2)
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
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Diregraf Colossus
  ( 3)
Creature — Zombie Giant
(2/2)
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
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Diregraf Escort
 ( 1)
Creature — Human Cleric
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
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Diregraf Ghoul
 ( 1)
Creature — Zombie
(2/2)
Diregraf Ghoul enters the battlefield tapped.
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Dirge of Dread
  ( 3)
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling  ( , Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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Dirgur Nemesis
  ( 6)
Creature — Serpent
(6/5)
Defender Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Dirtcowl Wurm
  ( 5)
Creature — Wurm
(3/4)
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
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Dirtwater Wraith
  ( 4)
Creature — Wraith
(1/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Dirtwater Wraith gets +1/+0 until end of turn.
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Down // Dirty (Dirty)
  ( 3)
Sorcery
Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)
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Dirty Rat
  ( 2)
Host Creature — Rat
(1/1)
When this creature enters the battlefield, target opponent discards a card.
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Dirty Wererat
  ( 4)
Creature — Human Rat Minion
(2/3)
, Discard a card: Regenerate Dirty Wererat.
Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
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Disallow
   ( 3)
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
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Disappear
   ( 4)
Enchantment — Aura
Enchant creature : Return enchanted creature and Disappear to their owners' hands.
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Disappearing Act
   ( 3)
Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell.
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Disarm
 ( 1)
Instant
Unattach all Equipment from target creature.
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Disaster Radius
   ( 7)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.
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Disciple of Bolas
  ( 4)
Creature — Human Wizard
(2/1)
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
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Disciple of Deceit
  ( 2)
Creature — Human Rogue
(1/3)
Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.
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Disciple of Grace
  ( 2)
Creature — Human Cleric
(1/2)
Protection from black Cycling ( , Discard this card: Draw a card.)
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Disciple of Griselbrand
  ( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Disciple of Kangee
  ( 3)
Creature — Human Wizard
(2/2)
, : Target creature gains flying and becomes blue until end of turn.
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Disciple of Law
  ( 2)
Creature — Human Cleric
(1/2)
Protection from red Cycling ( , Discard this card: Draw a card.)
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Disciple of Malice
  ( 2)
Creature — Human Cleric
(1/2)
Protection from white Cycling ( , Discard this card: Draw a card.)
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Disciple of Phenax
   ( 4)
Creature — Human Cleric
(1/3)
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Disciple of the Old Ways
  ( 2)
Creature — Human Warrior
(2/2)
: Disciple of the Old Ways gains first strike until end of turn.
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Disciple of the Ring
   ( 5)
Creature — Human Wizard
(3/4)
, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays . • Disciple of the Ring gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
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Disciple of the Vault
 ( 1)
Creature — Human Cleric
(1/1)
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
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Discombobulate
   ( 4)
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
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Discordant Dirge
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. , Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
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Discordant Spirit
   ( 4)
Creature — Spirit
(2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
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Discovery // Dispersal (Discovery)
  ( 2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Disdainful Stroke
  ( 2)
Instant
Counter target spell with converted mana cost 4 or greater.
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Disease Carriers
   ( 4)
Creature — Rat
(2/2)
When Disease Carriers dies, target creature gets -2/-2 until end of turn.
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Diseased Vermin
  ( 3)
Creature — Rat
(1/1)
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
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Disembowel
  ( 1)
Instant
Destroy target creature with converted mana cost X.
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Disempower
  ( 2)
Instant
Put target artifact or enchantment on top of its owner's library.
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Disenchant
  ( 2)
Instant
Destroy target artifact or enchantment.
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Disentomb
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Disfigure
 ( 1)
Instant
Target creature gets -2/-2 until end of turn.
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Disharmony
  ( 3)
Instant
Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
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Disinformation Campaign
   ( 3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand.
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Disintegrate
  ( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Dismal Backwater
( 0)
Land
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .
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Dismal Failure
   ( 4)
Instant
Counter target spell. Its controller discards a card.
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Dismantle
  ( 3)
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
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Dismember
   ( 3)
Instant
( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn.
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Dismiss
   ( 4)
Instant
Counter target spell. Draw a card.
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Dismiss into Dream
  ( 7)
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Disorder
  ( 2)
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
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Disorient
  ( 4)
Instant
Target creature gets -7/-0 until end of turn.
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Dispatch
 ( 1)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
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Dispatch Dispensary
( 0)
Artifact — Contraption
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
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Dispel
 ( 1)
Instant
Counter target instant spell.
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Dispense Justice
  ( 3)
Instant
Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
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Discovery // Dispersal (Dispersal)
   ( 5)
Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
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Dispersal Shield
  ( 2)
Instant
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
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Dispersal Technician
  ( 5)
Creature — Vedalken Artificer
(3/2)
When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.
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Disperse
  ( 2)
Instant
Return target nonland permanent to its owner's hand.
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Displace
  ( 3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
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Displacement Wave
   ( 2)
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.
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Display of Dominance
  ( 2)
Instant
Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
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Disposal Mummy
  ( 3)
Creature — Zombie Jackal
(2/3)
When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.
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Dispossess
  ( 3)
Sorcery
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles their library.
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Disrupt
 ( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Draw a card.
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Disrupt Decorum
   ( 4)
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Disrupting Scepter
 ( 3)
Artifact
, : Target player discards a card. Activate this ability only during your turn.
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Disrupting Shoal
   ( 2)
Instant — Arcane
You may exile a blue card with converted mana cost X from your hand rather than pay this spell's mana cost. Counter target spell if its converted mana cost is X.
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Disruption Aura
  ( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
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Disruptive Student
  ( 3)
Creature — Human Wizard
(1/1)
: Counter target spell unless its controller pays .
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Dissipate
   ( 3)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Dissipation Field
   ( 4)
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
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Dissolve
   ( 3)
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Distant Melody
  ( 4)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
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Distant Memories
   ( 4)
Sorcery
Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
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Distemper of the Blood
  ( 2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Distended Mindbender
 ( 8)
Creature — Eldrazi Insect
(5/5)
Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.
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Distorting Lens
 ( 2)
Artifact
: Target permanent becomes the color of your choice until end of turn.
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Distorting Wake
    ( 3)
Sorcery
Return X target nonland permanents to their owners' hands.
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Distortion Strike
 ( 1)
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Distress
  ( 2)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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District Guide
  ( 3)
Creature — Elf Scout
(2/2)
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
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Disturbed Burial
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
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Disturbing Plot
  ( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Dive Bomber
  ( 4)
Creature — Bird Soldier
(2/2)
Flying , Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
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Dive Down
 ( 1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Divebomber Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
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Divergent Growth
 ( 1)
Instant
Until end of turn, lands you control gain " : Add one mana of any color."
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Divergent Transformations
  ( 7)
Instant
Undaunted (This spell costs less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
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