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Pyrrhic Revival
    ( 6)
Sorcery
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
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Python
   ( 3)
Creature — Snake
(3/2)
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Pyxis of Pandemonium
 ( 1)
Artifact
: Each player exiles the top card of their library face down.
, , Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they own exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.
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Qal Sisma Behemoth
  ( 3)
Creature — Ogre Warrior
(5/5)
Qal Sisma Behemoth can't attack or block unless you pay .
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Qarsi Deceiver
  ( 2)
Creature — Naga Wizard
(0/4)
: Add . Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
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Qarsi Sadist
  ( 2)
Creature — Human Cleric
(1/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.
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Qasali Ambusher
   ( 3)
Creature — Cat Warrior
(2/3)
Reach If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
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Qasali Pridemage
  ( 2)
Creature — Cat Wizard
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
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Qasali Slingers
  ( 5)
Creature — Cat Warrior
(3/5)
Reach Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.
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Quag Sickness
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
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Quag Vampires
 ( 1)
Creature — Vampire Rogue
(1/1)
Multikicker  (You may pay an additional  any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
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Quagmire
  ( 3)
Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
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Quagmire Druid
  ( 3)
Creature — Zombie Druid
(2/2)
, , Sacrifice a creature: Destroy target enchantment.
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Quagmire Lamprey
  ( 3)
Creature — Fish
(1/1)
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
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Quagnoth
  ( 6)
Creature — Beast
(4/5)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Shroud (This creature can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
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Quarantine Field
    ( 2)
Enchantment
Quarantine Field enters the battlefield with X isolation counters on it. When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
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Quarry Beetle
  ( 5)
Creature — Insect
(4/5)
When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield.
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Quarry Colossus
   ( 7)
Creature — Giant
(5/6)
When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
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Quarry Hauler
  ( 4)
Creature — Camel
(4/3)
When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
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Quarum Trench Gnomes
  ( 4)
Creature — Gnome
(1/1)
: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)
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Quash
   ( 4)
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library.
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Quasiduplicate
   ( 3)
Sorcery
Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Queen Marchesa
    ( 4)
Legendary Creature — Human Assassin
(3/3)
Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
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Queen's Agent
  ( 6)
Creature — Vampire Scout
(3/3)
Lifelink When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Queen's Commission
  ( 3)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
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Quenchable Fire
  ( 4)
Sorcery
Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays before that step.
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Quest for Ancient Secrets
 ( 1)
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
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Quest for Pure Flame
 ( 1)
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
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Quest for Renewal
  ( 2)
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
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Quest for the Gemblades
  ( 2)
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
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Quest for the Goblin Lord
 ( 1)
Enchantment
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
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Quest for the Gravelord
 ( 1)
Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
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Quest for the Holy Relic
 ( 1)
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
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Quest for the Nihil Stone
 ( 1)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
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Quest for Ula's Temple
 ( 1)
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
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Questing Phelddagrif
    ( 4)
Creature — Phelddagrif
(4/4)
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
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Question Elemental?
   ( 4)
Creature — Elemental?
(3/4)
Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
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Quick Sliver
  ( 2)
Creature — Sliver
(1/1)
Flash Any player may cast Sliver spells as though they had flash.
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Quickchange
  ( 2)
Instant
Target creature becomes the color or colors of your choice until end of turn. Draw a card.
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Quicken
 ( 1)
Instant
The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
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Quickling
  ( 2)
Creature — Faerie Rogue
(2/2)
Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
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Quicksand
( 0)
Land
: Add .
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Quicksilver Amulet
 ( 4)
Artifact
, : You may put a creature card from your hand onto the battlefield.
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Quicksilver Behemoth
  ( 7)
Creature — Beast
(4/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Quicksilver Dagger
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to target player or planeswalker. You draw a card."
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Quicksilver Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying : If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Quicksilver Elemental
   ( 5)
Creature — Elemental
(3/4)
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
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Quicksilver Fountain
 ( 3)
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
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Quicksilver Gargantuan
   ( 7)
Creature — Shapeshifter
(7/7)
You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's 7/7.
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Quicksilver Geyser
  ( 5)
Instant
Return up to two target nonland permanents to their owners' hands.
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Quicksilver Sea
( 0)
Plane — Mirrodin
When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Whenever you roll , reveal the top card of your library. You may play it without paying its mana cost.
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Quicksilver Wall
  ( 3)
Creature — Wall
(1/6)
Defender (This creature can't attack.) : Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
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Quicksmith Genius
  ( 3)
Creature — Human Artificer
(3/2)
Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.
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Quicksmith Rebel
  ( 4)
Creature — Human Artificer
(3/2)
When Quicksmith Rebel enters the battlefield, target artifact you control gains " : This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.
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Quicksmith Spy
  ( 4)
Creature — Human Artificer
(2/3)
When Quicksmith Spy enters the battlefield, target artifact you control gains " : Draw a card" for as long as you control Quicksmith Spy.
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Quick-Stick Lick Trick
( 0)
Artifact — Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
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Quiet Contemplation
  ( 3)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
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Quiet Disrepair
  ( 2)
Enchantment — Aura
Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
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Quiet Purity
 ( 1)
Instant — Arcane
Destroy target enchantment.
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Quiet Speculation
  ( 2)
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles their library.
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Quietus Spike
 ( 3)
Artifact — Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip 
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Quilled Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : This permanent deals 1 damage to target attacking or blocking creature."
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Quilled Wolf
  ( 2)
Creature — Wolf
(2/2)
 : Quilled Wolf gets +4/+4 until end of turn.
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Quillmane Baku
  ( 5)
Creature — Spirit
(3/3)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. , , Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
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Quill-Slinger Boggart
  ( 4)
Creature — Goblin Warrior
(3/2)
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
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Quillspike
  ( 3)
Creature — Beast
(1/1)
, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
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Quirion Druid
  ( 3)
Creature — Elf Druid
(1/2)
, : Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
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Quirion Dryad
  ( 2)
Creature — Dryad
(1/1)
Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
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Quirion Elves
  ( 2)
Creature — Elf Druid
(1/1)
As Quirion Elves enters the battlefield, choose a color. : Add .
: Add one mana of the chosen color.
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Quirion Explorer
  ( 2)
Creature — Elf Druid Scout
(1/1)
: Add one mana of any color that a land an opponent controls could produce.
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Quirion Ranger
 ( 1)
Creature — Elf
(1/1)
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
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Quirion Sentinel
  ( 2)
Creature — Elf Druid
(2/1)
When Quirion Sentinel enters the battlefield, add one mana of any color.
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Quirion Trailblazer
  ( 4)
Creature — Elf Scout
(1/2)
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
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Qumulox
   ( 8)
Creature — Beast
(5/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
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R&D's Secret Lair
( 0)
Legendary Land
Play cards as written. Ignore all errata. : Add . (This mana is still added to your mana pool.)
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Rabble-Rouser
  ( 4)
Creature — Goblin Shaman
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) , : Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
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Rabid Bite
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Rabid Bloodsucker
  ( 5)
Creature — Vampire
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life.
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Rabid Elephant
  ( 5)
Creature — Elephant
(3/4)
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
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Rabid Rats
  ( 2)
Creature — Rat
(1/1)
: Target blocking creature gets -1/-1 until end of turn.
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Rabid Wolverines
   ( 5)
Creature — Wolverine
(4/4)
Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
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Rabid Wombat
   ( 4)
Creature — Wombat
(0/1)
Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it.
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Racecourse Fury
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gains haste until end of turn."
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Rackling
 ( 4)
Artifact Creature — Construct
(2/2)
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
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Radiant Destiny
  ( 3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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Radiant Essence
   ( 3)
Creature — Spirit
(2/3)
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
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Radiant Flames
  ( 3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
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Radiant Fountain
( 0)
Land
When Radiant Fountain enters the battlefield, you gain 2 life. : Add .
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Radiant Purge
  ( 2)
Instant
Exile target multicolored creature or multicolored enchantment.
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Radiant, Archangel
   ( 5)
Legendary Creature — Angel
(3/3)
Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
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Radiant's Dragoons
  ( 4)
Creature — Human Soldier
(2/5)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life.
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Radiant's Judgment
  ( 3)
Instant
Destroy target creature with power 4 or greater. Cycling ( , Discard this card: Draw a card.)
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