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Atarka, World Render
   ( 7)
Legendary Creature — Dragon
(6/4)
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
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Atarka's Command
  ( 2)
Instant
Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.
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Athreos, God of Passage
   ( 3)
Legendary Enchantment Creature — God
(5/4)
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
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Atinlay Igpay
  ( 6)
Eaturecray — Igpay
(3/3)
Oubleday ikestray Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.
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Atog
  ( 2)
Creature — Atog
(1/2)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
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Atraxa, Praetors' Voice
    ( 4)
Legendary Creature — Angel Horror
(4/4)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Attendant of Vraska
   ( 3)
Creature — Zombie Soldier
(3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
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Attended Knight
  ( 3)
Creature — Human Knight
(2/2)
First strike When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
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Attrition
   ( 3)
Enchantment
, Sacrifice a creature: Destroy target nonblack creature.
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Attune with Aether
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get  (two energy counters).
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Attunement
  ( 3)
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
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Atzocan Archer
  ( 3)
Creature — Human Archer
(1/4)
Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
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Atzocan Seer
   ( 3)
Creature — Human Druid
(2/3)
: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
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Audacious Infiltrator
  ( 2)
Creature — Dwarf Rogue
(3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
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Auger Spree
   ( 3)
Instant
Target creature gets +4/-4 until end of turn.
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Augmenting Automaton
 ( 1)
Artifact Creature — Construct
(1/1)
 : Augmenting Automaton gets +1/+1 until end of turn.
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Augur il-Vec
  ( 2)
Creature — Human Cleric
(1/3)
Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.
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Augur of Bolas
  ( 2)
Creature — Merfolk Wizard
(1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Augur of Skulls
  ( 2)
Creature — Skeleton Wizard
(1/1)
 : Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.
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Augury Adept
   ( 3)
Creature — Kithkin Wizard
(2/2)
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
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Augury Owl
  ( 2)
Creature — Bird
(1/1)
Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Auntie's Hovel
( 0)
Land
As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. : Add or .
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Auntie's Snitch
  ( 3)
Creature — Goblin Rogue
(3/1)
Auntie's Snitch can't block. Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
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Aura Barbs
  ( 3)
Instant — Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
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Aura Blast
  ( 2)
Instant
Destroy target enchantment. Draw a card.
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Aura Extraction
  ( 2)
Instant
Put target enchantment on top of its owner's library. Cycling ( , Discard this card: Draw a card.)
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Aura Finesse
 ( 1)
Instant
Attach target Aura you control to target creature. Draw a card.
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Aura Flux
  ( 3)
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."
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Aura Fracture
  ( 3)
Enchantment
Sacrifice a land: Destroy target enchantment.
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Aura Gnarlid
  ( 3)
Creature — Beast
(2/2)
Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
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Aura Graft
  ( 2)
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
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Aura Mutation
  ( 2)
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.
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Aura of Dominion
  ( 2)
Enchantment — Aura
Enchant creature , Tap an untapped creature you control: Untap enchanted creature.
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Aura of Silence
   ( 3)
Enchantment
Artifact and enchantment spells your opponents cast cost more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.
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Aura Shards
   ( 3)
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
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Aura Thief
  ( 4)
Creature — Illusion
(2/2)
Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
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Auramancer
  ( 3)
Creature — Human Wizard
(2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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Auramancer's Guise
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
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Auratog
  ( 2)
Creature — Atog
(1/2)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
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Auratouched Mage
  ( 6)
Creature — Human Wizard
(3/3)
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
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Aurelia, Exemplar of Justice
   ( 4)
Legendary Creature — Angel
(2/5)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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Aurelia, the Warleader
     ( 6)
Legendary Creature — Angel
(3/4)
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
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Aurelia's Fury
   ( 2)
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
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Aurification
   ( 4)
Enchantment
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.
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Auriok Bladewarden
  ( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
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Auriok Champion
  ( 2)
Creature — Human Cleric
(1/1)
Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life.
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Auriok Edgewright
  ( 2)
Creature — Human Soldier
(2/2)
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
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Auriok Glaivemaster
 ( 1)
Creature — Human Soldier
(1/1)
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
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Auriok Replica
 ( 3)
Artifact Creature — Cleric
(2/2)
, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
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Auriok Salvagers
  ( 4)
Creature — Human Soldier
(2/4)
 : Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
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Auriok Siege Sled
 ( 6)
Artifact Creature — Juggernaut
(3/5)
: Target artifact creature blocks Auriok Siege Sled this turn if able.
: Target artifact creature can't block Auriok Siege Sled this turn.
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Auriok Steelshaper
  ( 2)
Creature — Human Soldier
(1/1)
Equip costs you pay cost less. As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
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Auriok Sunchaser
  ( 2)
Creature — Human Soldier
(1/1)
Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
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Auriok Survivors
  ( 6)
Creature — Human Soldier
(4/6)
When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
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Auriok Windwalker
  ( 4)
Creature — Human Wizard
(2/3)
Flying : Attach target Equipment you control to target creature you control.
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Aurochs
  ( 4)
Creature — Aurochs
(2/3)
Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Aurochs Herd
  ( 6)
Creature — Aurochs
(4/4)
Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Aurora Champion
  ( 3)
Creature — Elf Warrior
(3/2)
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
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Aurora Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
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Aurora Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying : Target permanent becomes white until end of turn.
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Aurora of Emrakul
( 0)
Creature — Eldrazi Reflection
(1/4)
Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
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Auspicious Ancestor
  ( 4)
Creature — Human Cleric
(2/3)
When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Austere Command
   ( 6)
Sorcery
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with converted mana cost 3 or less. • Destroy all creatures with converted mana cost 4 or greater.
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Appeal // Authority (Authority)
  ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
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Authority of the Consuls
 ( 1)
Enchantment
Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
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Auto-Key
( 0)
Artifact — Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains " : You gain 3 life."
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Autumn Willow
   ( 6)
Legendary Creature — Avatar
(4/4)
Shroud (This creature can't be the target of spells or abilities.) : Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
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Autumnal Gloom
  ( 3)
Enchantment
: Put the top card of your library into your graveyard.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
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Autumn's Veil
 ( 1)
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
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Avacyn, Angel of Hope
    ( 8)
Legendary Creature — Angel
(8/8)
Flying, vigilance, indestructible Other permanents you control have indestructible.
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Avacyn, the Purifier
( 0)
Legendary Creature — Angel
(6/5)
Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
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Avacynian Missionaries
  ( 4)
Creature — Human Cleric
(3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
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Avacynian Priest
  ( 2)
Creature — Human Cleric
(1/2)
, : Tap target non-Human creature.
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Avacyn's Collar
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip 
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Avacyn's Judgment
  ( 2)
Sorcery
Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
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Avalanche
    ( 4)
Sorcery
Destroy X target snow lands.
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Avalanche Riders
  ( 4)
Creature — Human Nomad
(2/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land.
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Avalanche Tusker
    ( 5)
Creature — Elephant Warrior
(6/4)
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
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Avarax
   ( 5)
Creature — Beast
(3/3)
Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.  : Avarax gets +1/+0 until end of turn.
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Avarice Amulet
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of Avarice Amulet. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Avarice Totem
 ( 1)
Artifact
: Exchange control of Avarice Totem and target nonland permanent.
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Avaricious Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
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Avatar of Discord
   ( 3)
Creature — Avatar
(5/3)
( can be paid with either or .) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
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Avatar of Fury
   ( 8)
Creature — Avatar
(6/6)
If an opponent controls seven or more lands, this spell costs less to cast. Flying : Avatar of Fury gets +1/+0 until end of turn.
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Avatar of Growth
   ( 6)
Creature — Elemental Avatar
(4/4)
This spell costs less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.
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Avatar of Hope
   ( 8)
Creature — Avatar
(4/9)
If you have 3 or less life, this spell costs less to cast. Flying Avatar of Hope can block any number of creatures.
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Avatar of Me
   ( 4)
Creature — Avatar
(*/*)
This spell costs more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes.
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Avatar of Might
   ( 8)
Creature — Avatar
(8/8)
If an opponent controls at least four more creatures than you, this spell costs less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Avatar of Slaughter
   ( 8)
Creature — Avatar
(8/8)
All creatures have double strike and attack each combat if able.
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Avatar of the Resolute
  ( 2)
Creature — Avatar
(3/2)
Reach, trample Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
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Avatar of Will
   ( 8)
Creature — Avatar
(5/6)
If an opponent has no cards in hand, this spell costs less to cast. Flying
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