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Bonethorn Valesk
  ( 5)
Creature — Beast
(4/2)
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target.
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Boneyard Parley
   ( 7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
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Boneyard Scourge
   ( 4)
Creature — Zombie Dragon
(4/3)
Flying Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay  . If you do, return Boneyard Scourge from your graveyard to the battlefield.
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Boneyard Wurm
  ( 2)
Creature — Wurm
(*/*)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
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Bonfire of the Damned
   ( 1)
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Bontu the Glorified
  ( 3)
Legendary Creature — God
(4/6)
Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn.  , Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
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Bontu's Last Reckoning
   ( 3)
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
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Bontu's Monument
 ( 3)
Legendary Artifact
Black creature spells you cast cost less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
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Bonus Round
   ( 3)
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
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Booby Trap
 ( 6)
Artifact
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
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Book Burning
  ( 2)
Sorcery
Any player may have Book Burning deal 6 damage to them. If no one does, target player puts the top six cards of their library into their graveyard.
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Book Devourer
  ( 6)
Creature — Beast
(4/5)
Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
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Boom // Bust (Boom)
  ( 2)
Sorcery
Destroy target land you control and target land you don't control.
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Boomerang
  ( 2)
Instant
Return target permanent to its owner's hand.
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Boomflinger
( 0)
Artifact — Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
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Boompile
 ( 4)
Artifact
: Flip a coin. If you win the flip, destroy all nonland permanents.
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Boon of Emrakul
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
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Boon of Erebos
 ( 1)
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
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Boon Reflection
  ( 5)
Enchantment
If you would gain life, you gain twice that much life instead.
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Boon Satyr
   ( 3)
Enchantment Creature — Satyr
(4/2)
Flash Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
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Boonweaver Giant
  ( 7)
Creature — Giant Monk
(4/4)
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
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Booster Tutor
 ( 1)
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)
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Borborygmos
     ( 7)
Legendary Creature — Cyclops
(6/7)
Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
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Borborygmos Enraged
     ( 8)
Legendary Creature — Cyclops
(7/6)
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
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Border Guardian
 ( 4)
Artifact Creature — Knight
(1/1)
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
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Borderland Behemoth
   ( 7)
Creature — Giant Warrior
(4/4)
Trample Borderland Behemoth gets +4/+4 for each other Giant you control.
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Borderland Explorer
  ( 2)
Creature — Elf Scout
(3/1)
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.
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Borderland Marauder
  ( 2)
Creature — Human Warrior
(1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
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Borderland Ranger
  ( 3)
Creature — Human Scout
(2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
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Boreal Centaur
  ( 2)
Snow Creature — Centaur Warrior
(2/2)
: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ( can be paid with one mana from a snow permanent.)
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Boreal Griffin
   ( 5)
Snow Creature — Griffin
(3/2)
Flying : Boreal Griffin gains first strike until end of turn. ( can be paid with one mana from a snow permanent.)
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Boreal Shelf
( 0)
Snow Land
Boreal Shelf enters the battlefield tapped. : Add or .
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Boreas Charger
  ( 3)
Creature — Pegasus
(2/1)
Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle your library.
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Boros Battleshaper
   ( 7)
Creature — Minotaur Soldier
(5/5)
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
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Boros Challenger
  ( 2)
Creature — Human Soldier
(2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)   : Boros Challenger gets +1/+1 until end of turn.
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Boros Charm
  ( 2)
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
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Boros Elite
 ( 1)
Creature — Human Soldier
(1/1)
Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
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Boros Fury-Shield
  ( 3)
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
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Boros Garrison
( 0)
Land
Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add  .
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Boros Guildgate
( 0)
Land — Gate
Boros Guildgate enters the battlefield tapped. : Add or .
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Boros Mastiff
  ( 2)
Creature — Hound
(2/2)
Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Boros Reckoner
   ( 3)
Creature — Minotaur Wizard
(3/3)
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. : Boros Reckoner gains first strike until end of turn.
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Boros Recruit
 ( 1)
Creature — Goblin Soldier
(1/1)
( can be paid with either or .) First strike
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Borrowed Grace
  ( 3)
Instant
Escalate  (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
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Borrowed Hostility
 ( 1)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.
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Borrowed Malevolence
 ( 1)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn.
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Borrowing the East Wind
   ( 2)
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
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Boseiju, Who Shelters All
( 0)
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped. , Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.
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Bosh, Iron Golem
 ( 8)
Legendary Artifact Creature — Golem
(6/7)
Trample  , Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target.
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Bosh, Iron Golem Avatar
( 0)
Vanguard
(+0/-2)
, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem Avatar deals X damage to any target.
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Bösium Strip
 ( 3)
Artifact
, : Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.
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Bosk Banneret
  ( 2)
Creature — Treefolk Shaman
(1/3)
Treefolk spells and Shaman spells you cast cost less to cast.
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Bosom Buddy
  ( 4)
Creature — Elephant Townsfolk
(1/4)
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
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Botanical Sanctum
( 0)
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Bottle Gnomes
 ( 3)
Artifact Creature — Gnome
(1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
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Bottle of Suleiman
 ( 4)
Artifact
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
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Bottled Cloister
 ( 4)
Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
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Bottomless Pit
   ( 3)
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
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Bottomless Vault
( 0)
Land
Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. , Remove any number of storage counters from Bottomless Vault: Add for each storage counter removed this way.
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Boulder Salvo
  ( 5)
Sorcery
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature.
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Boulderfall
   ( 8)
Instant
Boulderfall deals 5 damage divided as you choose among any number of targets.
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Bouncing Beebles
  ( 3)
Creature — Beeble
(2/2)
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
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Bound // Determined (Bound)
   ( 5)
Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
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Bound by Moonsilver
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.
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Bound in Silence
  ( 3)
Tribal Enchantment — Rebel Aura
Enchant creature Enchanted creature can't attack or block.
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Bounding Krasis
   ( 3)
Creature — Fish Lizard
(3/3)
Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature.
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Boundless Realms
  ( 7)
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
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Bounteous Kirin
   ( 7)
Legendary Creature — Kirin Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
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Bountiful Promenade
( 0)
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. : Add or .
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Bounty Agent
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
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Bounty Hunter
   ( 4)
Creature — Human Archer Minion
(2/2)
: Put a bounty counter on target nonblack creature.
: Destroy target creature with a bounty counter on it.
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Bounty of Might
   ( 6)
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
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Bounty of the Hunt
   ( 5)
Instant
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
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Bow of Nylea
   ( 3)
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.  , : Choose one —
• Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
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Bow to My Command
( 0)
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) As you set this scheme in motion, choose an opponent. Creatures the chosen player controls can't attack you or planeswalkers you control. At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
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Bower Passage
  ( 2)
Enchantment
Creatures with flying can't block creatures you control.
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Box of Free-Range Goblins
   ( 6)
Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
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Brace for Impact
  ( 5)
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
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Brago, King Eternal
   ( 4)
Legendary Creature — Spirit
(2/4)
Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
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Brago's Favor
( 0)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Spells with the chosen name you cast cost less to cast.
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Brago's Representative
  ( 3)
Creature — Human Advisor
(1/4)
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
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Braid of Fire
  ( 2)
Enchantment
Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Braids, Cabal Minion
   ( 4)
Legendary Creature — Human Minion
(2/2)
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
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Braids, Conjurer Adept
   ( 4)
Legendary Creature — Human Wizard
(2/2)
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
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