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Time to Feed
  ( 3)
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Time to Reflect
 ( 1)
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
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Time Vault
 ( 2)
Artifact
Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. : Take an extra turn after this one.
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Time Walk
  ( 2)
Sorcery
Take an extra turn after this one.
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Time Warp
   ( 5)
Sorcery
Target player takes an extra turn after this one.
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Timebender
 ( 1)
Creature — Human Wizard
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Timebender is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card.
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Timecrafting
  ( 1)
Instant
Choose one — • Remove X time counters from target permanent or suspended card. • Put X time counters on target permanent with a time counter on it or suspended card.
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Timely Hordemate
  ( 4)
Creature — Human Warrior
(3/2)
Raid — When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
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Timely Reinforcements
  ( 3)
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
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Timesifter
 ( 5)
Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.
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Timetwister
  ( 3)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Timid Drake
  ( 3)
Creature — Drake
(3/3)
Flying When another creature enters the battlefield, return Timid Drake to its owner's hand.
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Timmerian Fiends
   ( 3)
Creature — Horror
(1/1)
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.   , Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Timmy, Power Gamer
   ( 4)
Legendary Creature — Human Gamer
(1/1)
: You may put a creature card from your hand onto the battlefield.
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Tin Street Hooligan
  ( 2)
Creature — Goblin Rogue
(2/1)
When Tin Street Hooligan enters the battlefield, if was spent to cast Tin Street Hooligan, destroy target artifact.
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Tin Street Market
  ( 5)
Enchantment — Aura
Enchant land Enchanted land has " , Discard a card: Draw a card."
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Tinder Wall
 ( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) Sacrifice Tinder Wall: Add  . , Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
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Tine Shrike
  ( 4)
Creature — Bird
(2/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Tinker
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.
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Tin-Wing Chimera
 ( 4)
Artifact Creature — Chimera
(2/2)
Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
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Tireless Missionaries
  ( 5)
Creature — Human Cleric
(2/3)
When Tireless Missionaries enters the battlefield, you gain 3 life.
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Tireless Tracker
  ( 3)
Creature — Human Scout
(3/2)
Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
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Tireless Tribe
 ( 1)
Creature — Human Nomad
(1/1)
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
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Tishana, Voice of Thunder
   ( 7)
Legendary Creature — Merfolk Shaman
(*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.
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Tishana's Wayfinder
  ( 3)
Creature — Merfolk Scout
(2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Titan Forge
 ( 3)
Artifact
, : Put a charge counter on Titan Forge.
, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
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Titan of Eternal Fire
  ( 6)
Creature — Giant
(5/6)
Each Human creature you control has " , : This creature deals 1 damage to any target."
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Titania
( 0)
Vanguard
(+2/-5)
You may play an additional land on each of your turns.
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Titania, Protector of Argoth
   ( 5)
Legendary Creature — Elemental
(5/3)
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
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Titania's Boon
  ( 4)
Sorcery
Put a +1/+1 counter on each creature you control.
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Titania's Chosen
  ( 3)
Creature — Elf Archer
(1/1)
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
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Titania's Song
  ( 4)
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
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Titanic Growth
  ( 2)
Instant
Target creature gets +4/+4 until end of turn.
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Titanium Golem
 ( 5)
Artifact Creature — Golem
(3/3)
 : Titanium Golem gains first strike until end of turn.
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Titan's Presence
 ( 3)
Instant
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.
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Titan's Revenge
   ( 2)
Sorcery
Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Titan's Strength
 ( 1)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Tithe
 ( 1)
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
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Tithe Drinker
  ( 2)
Creature — Vampire
(2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Tivadar of Thorn
   ( 3)
Legendary Creature — Human Knight
(2/2)
First strike, protection from red When Tivadar of Thorn enters the battlefield, destroy target Goblin.
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To Arms!
  ( 2)
Instant
Untap all creatures you control. Draw a card.
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To the Slaughter
  ( 3)
Instant
Target player sacrifices a creature or planeswalker. Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
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Tocatli Honor Guard
  ( 2)
Creature — Human Soldier
(1/3)
Creatures entering the battlefield don't cause abilities to trigger.
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Together Forever
  ( 2)
Enchantment
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) : Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
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Togglodyte
 ( 3)
Artifact Creature — Golem
(4/4)
Togglodyte enters the battlefield turned on. Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.
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Toil // Trouble (Toil)
  ( 3)
Sorcery
Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.)
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Toil to Renown
  ( 2)
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
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Toils of Night and Day
  ( 3)
Instant — Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
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Akki Lavarunner (Tok-Tok, Volcano Born)
  ( 4)
Legendary Creature — Goblin Shaman
(2/2)
Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
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Tolaria
( 0)
Legendary Land
: Add .
: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step.
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Tolarian Drake
  ( 3)
Creature — Drake
(2/4)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Tolarian Emissary
  ( 3)
Creature — Human Wizard
(1/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
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Tolarian Entrancer
  ( 2)
Creature — Human Wizard
(1/1)
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
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Tolarian Sentinel
  ( 4)
Creature — Human Spellshaper
(1/3)
Flying , , Discard a card: Return target permanent you control to its owner's hand.
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Tolarian Serpent
   ( 7)
Creature — Serpent
(7/7)
At the beginning of your upkeep, put the top seven cards of your library into your graveyard.
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Tolarian Winds
  ( 2)
Instant
Discard all the cards in your hand, then draw that many cards.
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Tolsimir Wolfblood
   ( 6)
Legendary Creature — Elf Warrior
(3/4)
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. : Create a legendary 2/2 green and white Wolf creature token named Voja.
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Tomb Hex
  ( 3)
Instant
Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
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Tomb Robber
  ( 3)
Creature — Human Pirate
(1/1)
Menace , Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Tombfire
 ( 1)
Sorcery
Target player exiles all cards with flashback from their graveyard.
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Tombstalker
   ( 8)
Creature — Demon
(5/5)
Flying Delve (Each card you exile from your graveyard while casting this spell pays for .)
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Tombstone Stairwell
   ( 4)
World Enchantment
Cumulative upkeep  (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.
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Tome Scour
 ( 1)
Sorcery
Target player puts the top five cards of their library into their graveyard.
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Tomorrow, Azami's Familiar
  ( 6)
Legendary Creature — Spirit
(1/5)
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Tonic Peddler
  ( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Target player gains 3 life.
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Toolcraft Exemplar
 ( 1)
Creature — Dwarf Artificer
(1/1)
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
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Tooth and Claw
  ( 4)
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
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Tooth and Nail
   ( 7)
Sorcery
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library. • Put up to two creature cards from your hand onto the battlefield. Entwine (Choose both if you pay the entwine cost.)
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Tooth Collector
  ( 3)
Creature — Human Rogue
(3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
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Tooth of Chiss-Goria
 ( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +1/+0 until end of turn.
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Tooth, Claw, and Tail
( 0)
Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
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Toothy, Imaginary Friend
  ( 4)
Legendary Creature — Illusion
(1/1)
Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
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Topan Ascetic
  ( 3)
Creature — Human Monk
(2/2)
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
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Topan Freeblade
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Topple
  ( 3)
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
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Topplegeist
 ( 1)
Creature — Spirit
(1/1)
Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
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Top-Secret Tunnel
( 0)
Artifact — Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
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Topsy Turvy
  ( 3)
Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.
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Torch Courier
 ( 1)
Creature — Goblin
(1/1)
Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn.
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Torch Drake
  ( 4)
Creature — Drake
(2/2)
Flying  : Torch Drake gets +1/+0 until end of turn.
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Torch Fiend
  ( 2)
Creature — Devil
(2/1)
, Sacrifice Torch Fiend: Destroy target artifact.
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Torch Gauntlet
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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