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Necroskitter
   ( 3)
Creature — Elemental
(1/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
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Necrotic Ooze
   ( 4)
Creature — Ooze
(4/3)
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
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Necrotic Plague
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
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Necrotic Sliver
   ( 3)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: Destroy target permanent."
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Necrotic Wound
 ( 1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
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Nectar Faerie
  ( 2)
Creature — Faerie Wizard
(1/1)
Flying , : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Need for Speed
 ( 1)
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
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Needle Drop
 ( 1)
Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.
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Needle Specter
   ( 3)
Creature — Specter
(1/1)
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
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Needle Storm
  ( 3)
Sorcery
Needle Storm deals 4 damage to each creature with flying.
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Needlebite Trap
   ( 7)
Instant — Trap
If an opponent gained life this turn, you may pay rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.
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Needlebug
 ( 4)
Artifact Creature — Insect
(2/2)
Flash Protection from artifacts
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Needlepeak Spider
  ( 4)
Creature — Spider
(4/2)
Reach (This creature can block creatures with flying.)
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Needleshot Gourna
   ( 6)
Creature — Beast
(3/6)
Reach (This creature can block creatures with flying.)
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Needletooth Raptor
  ( 4)
Creature — Dinosaur
(2/2)
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
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Nefarious Lich
    ( 4)
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game.
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Nefarox, Overlord of Grixis
   ( 6)
Legendary Creature — Demon
(5/5)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
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Nefashu
   ( 6)
Creature — Zombie Mutant
(5/3)
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
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Nef-Crop Entangler
  ( 2)
Creature — Human Warrior
(2/1)
Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Negate
  ( 2)
Instant
Counter target noncreature spell.
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Neglected Heirloom
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. Equip 
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Neheb, the Eternal
   ( 5)
Legendary Creature — Zombie Minotaur Warrior
(4/6)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add for each 1 life your opponents have lost this turn.
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Neheb, the Worthy
   ( 3)
Legendary Creature — Minotaur Warrior
(2/2)
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
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Neko-Te
 ( 3)
Artifact — Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip 
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Nekrataal
   ( 4)
Creature — Human Assassin
(2/1)
First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
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Nekrataal Avatar
( 0)
Vanguard
(-1/-4)
Creature spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
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Nekusar, the Mindrazer
    ( 5)
Legendary Creature — Zombie Wizard
(2/4)
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
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Nemata, Grove Guardian
   ( 6)
Legendary Creature — Treefolk
(4/5)
 : Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
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Nemesis Mask
 ( 3)
Artifact — Equipment
All creatures able to block equipped creature do so. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Nemesis of Reason
   ( 5)
Creature — Leviathan Horror
(3/7)
Whenever Nemesis of Reason attacks, defending player puts the top ten cards of their library into their graveyard.
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Nemesis Trap
   ( 6)
Instant — Trap
If a white creature is attacking, you may pay  rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
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Nephalia
( 0)
Plane — Innistrad
At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand. Whenever you roll , return target card from your graveyard to your hand.
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Nephalia Academy
( 0)
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. : Add .
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Nephalia Moondrakes
   ( 7)
Creature — Drake
(5/5)
Flying When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.   , Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
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Nephalia Seakite
  ( 4)
Creature — Bird
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Nessian Asp
  ( 5)
Creature — Snake
(4/5)
Reach  : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
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Nessian Demolok
   ( 5)
Creature — Beast
(3/3)
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent.
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Nessian Game Warden
   ( 5)
Creature — Beast
(4/5)
When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Nessian Wilds Ravager
   ( 6)
Creature — Hydra
(6/6)
Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.) When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.)
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Nest Invader
  ( 2)
Creature — Eldrazi Drone
(2/2)
When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Nest of Scarabs
  ( 3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
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Nested Ghoul
   ( 5)
Creature — Zombie Warrior
(4/2)
Whenever a source deals damage to Nested Ghoul, create a 2/2 black Zombie creature token.
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Nesting Dragon
   ( 5)
Creature — Dragon
(5/4)
Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ‘ : This creature gets +1/+0 until end of turn.'"
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Nesting Wurm
   ( 6)
Creature — Wurm
(4/3)
Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.
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Netcaster Spider
  ( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
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Nether Shadow
  ( 2)
Creature — Spirit
(1/1)
Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
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Nether Spirit
   ( 3)
Creature — Spirit
(2/2)
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
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Nether Traitor
  ( 2)
Creature — Spirit
(1/1)
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return Nether Traitor from your graveyard to the battlefield.
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Nether Void
  ( 4)
World Enchantment
Whenever a player casts a spell, counter it unless that player pays .
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Netter en-Dal
 ( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Target creature can't attack this turn.
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Nettle Drone
  ( 3)
Creature — Eldrazi Drone
(3/1)
Devoid (This card has no color.) : Nettle Drone deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap Nettle Drone.
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Nettle Sentinel
 ( 1)
Creature — Elf Warrior
(2/2)
Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel.
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Nettletooth Djinn
  ( 4)
Creature — Djinn
(4/4)
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
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Nettlevine Blight
   ( 6)
Enchantment — Aura
Enchant creature or land Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
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Nettling Curse
  ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life.  : Enchanted creature attacks this turn if able.
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Nettling Imp
  ( 3)
Creature — Imp
(1/1)
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only during an opponent's turn, before attackers are declared.
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Neural Network
( 0)
Artifact — Contraption
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
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Neurok Commando
   ( 3)
Creature — Human Rogue
(2/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card.
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Neurok Familiar
  ( 2)
Creature — Bird
(1/1)
Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
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Neurok Hoversail
 ( 1)
Artifact — Equipment
Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Neurok Invisimancer
   ( 3)
Creature — Human Wizard
(2/1)
Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
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Neurok Prodigy
  ( 3)
Creature — Human Wizard
(2/1)
Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand.
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Neurok Replica
 ( 3)
Artifact Creature — Wizard
(1/4)
 , Sacrifice Neurok Replica: Return target creature to its owner's hand.
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Neurok Spy
  ( 3)
Creature — Human Rogue
(2/2)
Neurok Spy can't be blocked as long as defending player controls an artifact.
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Neurok Stealthsuit
 ( 2)
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)  : Attach Neurok Stealthsuit to target creature you control.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Neurok Transmuter
  ( 3)
Creature — Human Wizard
(2/2)
: Target creature becomes an artifact in addition to its other types until end of turn.
: Until end of turn, target artifact creature becomes blue and isn't an artifact.
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Never Happened
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
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Neverending Torment
   ( 6)
Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles their library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Nevermaker
  ( 4)
Creature — Elemental
(2/3)
Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Nevermore
   ( 3)
Enchantment
As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.
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Nevinyrral's Disk
 ( 4)
Artifact
Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.
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New Benalia
( 0)
Land
New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add .
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New Blood
   ( 4)
Sorcery
As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
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New Frontiers
  ( 1)
Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles it.
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New Horizons
  ( 3)
Enchantment — Aura
Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has " : Add two mana of any one color."
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New Perspectives
  ( 6)
Enchantment
When New Perspectives enters the battlefield, draw three cards. As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.
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Nexus of Fate
   ( 7)
Instant
Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
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Nezahal, Primal Tide
   ( 7)
Legendary Creature — Elder Dinosaur
(7/7)
Nezahal, Primal Tide can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
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Nezumi Bone-Reader
  ( 2)
Creature — Rat Shaman
(1/1)
, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
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Nezumi Cutthroat
  ( 2)
Creature — Rat Warrior
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block.
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Nezumi Graverobber
  ( 2)
Creature — Rat Rogue
(2/1)
 : Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
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Nezumi Ronin
  ( 3)
Creature — Rat Samurai
(3/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Nezumi Shadow-Watcher
 ( 1)
Creature — Rat Warrior
(1/1)
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
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Nezumi Shortfang
  ( 2)
Creature — Rat Rogue
(1/1)
 , : Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
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Niambi, Faithful Healer
   ( 3)
Legendary Creature — Human Cleric
(2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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