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Scent of Nightshade
  ( 2)
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
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Scepter of Empires
 ( 3)
Artifact
: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage to that player or planeswalker instead if you control artifacts named Crown of Empires and Throne of Empires.
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Schismotivate
   ( 3)
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
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Scholar of Athreos
  ( 3)
Creature — Human Cleric
(1/4)
 : Each opponent loses 1 life. You gain life equal to the life lost this way.
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Scholar of Stars
  ( 4)
Creature — Human Artificer
(3/2)
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
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School of Piranha
  ( 2)
Creature — Fish
(3/3)
At the beginning of your upkeep, sacrifice School of Piranha unless you pay  .
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Scion of Darkness
    ( 8)
Creature — Avatar
(6/6)
Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling ( , Discard this card: Draw a card.)
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Scion of Glaciers
   ( 4)
Creature — Elemental
(2/5)
: Scion of Glaciers gets +1/-1 until end of turn.
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Scion of Oona
  ( 3)
Creature — Faerie Soldier
(1/1)
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
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Scion of the Ur-Dragon
     ( 5)
Legendary Creature — Dragon Avatar
(4/4)
Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
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Scion of the Wild
   ( 3)
Creature — Avatar
(*/*)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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Scion of Vitu-Ghazi
   ( 5)
Creature — Elemental
(4/4)
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
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Scion Summoner
  ( 3)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
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Scissors Lizard
 ( 4)
Artifact Creature — Lizard
(4/3)
Creatures named Paper Tiger can't attack or block.
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Scorch the Fields
  ( 5)
Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
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Scorched Earth
  ( 1)
Sorcery
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
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Scorched Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
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Scorching Lava
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
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Scorching Missile
  ( 4)
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scorching Winds
 ( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature.
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Scoria Cat
   ( 5)
Creature — Cat
(3/3)
Scoria Cat gets +3/+3 as long as you control no untapped lands.
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Scoria Wurm
  ( 5)
Creature — Wurm
(7/7)
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
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Scorned Villager
  ( 2)
Creature — Human Werewolf
(1/1)
: Add .
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
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Scornful Æther-Lich (Scornful Aether-Lich)
  ( 4)
Artifact Creature — Zombie Wizard
(2/4)
 : Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
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Scornful Egotist
  ( 8)
Creature — Human Wizard
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Scour
   ( 4)
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles their library.
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Scour the Laboratory
   ( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Scoured Barrens
( 0)
Land
Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. : Add or .
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Scourge of Fleets
   ( 7)
Creature — Kraken
(6/6)
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
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Scourge of Geier Reach
   ( 5)
Creature — Elemental
(3/3)
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
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Scourge of Kher Ridges
   ( 8)
Creature — Dragon
(6/6)
Flying  : Scourge of Kher Ridges deals 2 damage to each creature without flying.
 : Scourge of Kher Ridges deals 6 damage to each other creature with flying.
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Scourge of Nel Toth
   ( 7)
Creature — Zombie Dragon
(6/6)
Flying You may cast Scourge of Nel Toth from your graveyard by paying  and sacrificing two creatures rather than paying its mana cost.
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Scourge of Numai
  ( 4)
Creature — Demon Spirit
(4/4)
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
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Scourge of Skola Vale
  ( 3)
Creature — Hydra
(0/0)
Trample Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it. , Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.
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Scourge of the Nobilis
  ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has " : This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Scourge of the Throne
   ( 6)
Creature — Dragon
(5/5)
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
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Scourge of Valkas
    ( 5)
Creature — Dragon
(4/4)
Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn.
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Scourge Servant
  ( 5)
Creature — Zombie
(3/3)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Scourge Wolf
  ( 2)
Creature — Wolf Horror
(2/2)
First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
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Scourgemark
  ( 2)
Enchantment — Aura
Enchant creature When Scourgemark enters the battlefield, draw a card. Enchanted creature gets +1/+0.
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Scourglass
   ( 5)
Artifact
, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
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Scouring Sands
  ( 2)
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Scout the Borders
  ( 3)
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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Scouting Trek
  ( 2)
Sorcery
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
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Scout's Warning
 ( 1)
Instant
The next creature card you play this turn can be played as though it had flash. Draw a card.
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Scrabbling Claws
 ( 1)
Artifact
: Target player exiles a card from their graveyard.
, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
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Scragnoth
  ( 5)
Creature — Beast
(3/4)
This spell can't be countered. Protection from blue
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Scrambleverse
   ( 8)
Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
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Scrap
  ( 3)
Instant
Destroy target artifact. Cycling ( , Discard this card: Draw a card.)
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Scrap Mastery
   ( 5)
Sorcery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
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Scrap Trawler
 ( 3)
Artifact Creature — Construct
(3/2)
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
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Scrapbasket
 ( 4)
Artifact Creature — Scarecrow
(3/2)
: Scrapbasket becomes all colors until end of turn.
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Scrapdiver Serpent
   ( 7)
Creature — Serpent
(5/5)
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
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Scrapheap
 ( 3)
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
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Scrapheap Scrounger
 ( 2)
Artifact Creature — Construct
(3/2)
Scrapheap Scrounger can't block.  , Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
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Scrapper Champion
  ( 4)
Creature — Human Artificer
(2/2)
Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get  (two energy counters). Whenever Scrapper Champion attacks, you may pay  . If you do, put a +1/+1 counter on it.
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Scrapskin Drake
  ( 3)
Creature — Zombie Drake
(2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying.
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Scrapyard Mongrel
  ( 4)
Creature — Hound
(3/3)
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Scrapyard Salvo
   ( 3)
Sorcery
Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.
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Screaming Fury
  ( 3)
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
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Screaming Seahawk
  ( 5)
Creature — Bird
(2/2)
Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
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Screamreach Brawler
  ( 3)
Creature — Orc Berserker
(2/3)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Screams from Within
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
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Screeching Bat
  ( 3)
Creature — Bat
(2/2)
Flying At the beginning of your upkeep, you may pay   . If you do, transform Screeching Bat.
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Screeching Buzzard
  ( 4)
Creature — Bird
(2/2)
Flying When Screeching Buzzard dies, each opponent discards a card.
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Screeching Drake
  ( 4)
Creature — Drake
(2/2)
Flying When Screeching Drake enters the battlefield, draw a card, then discard a card.
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Screeching Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying : Target creature can't block Screeching Griffin this turn.
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Screeching Harpy
   ( 4)
Creature — Harpy Beast
(2/2)
Flying  : Regenerate Screeching Harpy.
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Screeching Phoenix
   ( 6)
Creature — Phoenix
(4/4)
Flying  : Creatures you control get +1/+0 until end of turn.
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Screeching Silcaw
  ( 2)
Creature — Bird
(1/2)
Flying Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of their library into their graveyard.
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Screeching Skaab
  ( 2)
Creature — Zombie
(2/1)
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
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Screeching Sliver
 ( 1)
Creature — Sliver
(1/1)
All Slivers have " : Target player puts the top card of their library into their graveyard."
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Scrib Nibblers
  ( 3)
Creature — Rat
(1/1)
: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
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Scribe of the Mindful
  ( 3)
Creature — Human Cleric
(2/2)
, , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
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Scrivener
  ( 5)
Creature — Human Wizard
(2/2)
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
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Scroll of Avacyn
 ( 1)
Artifact
, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
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Scroll of Griselbrand
 ( 1)
Artifact
, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
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Scroll of Origins
 ( 2)
Artifact
, : Draw a card if you have seven or more cards in hand.
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Scroll of the Masters
 ( 2)
Artifact
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. , : Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
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Scroll Rack
 ( 2)
Artifact
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
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Scroll Thief
  ( 3)
Creature — Merfolk Rogue
(1/3)
Whenever Scroll Thief deals combat damage to a player, draw a card.
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Scrounge
  ( 3)
Sorcery
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
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Scrounged Scythe
( 0)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip 
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Scrounger of Souls
  ( 5)
Creature — Horror
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Scrounging Bandar
  ( 2)
Creature — Cat Monkey
(0/0)
Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
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Scryb Ranger
  ( 2)
Creature — Faerie
(1/1)
Flash (You may cast this spell any time you could cast an instant.) Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
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