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Drudge Skeletons
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Drudge Spell
  ( 2)
Enchantment
, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has " : Regenerate this creature."
When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
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Druid Lyrist
 ( 1)
Creature — Human Druid
(1/1)
, , Sacrifice Druid Lyrist: Destroy target enchantment.
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Druid of Horns
  ( 4)
Creature — Human Druid
(2/3)
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
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Druid of the Sacred Beaker
  ( 3)
Creature — Deer Bird Ape Druid
(2/2)
: Add for each Crossbreed Labs watermark among permanents you control.
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Druidic Satchel
 ( 3)
Artifact
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
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Druid's Call
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
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Druid's Deliverance
  ( 2)
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
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Druid's Familiar
  ( 4)
Creature — Bear
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
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Druids' Repository
   ( 3)
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
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Drumhunter
  ( 4)
Creature — Human Druid Warrior
(2/2)
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. : Add .
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Drunau Corpse Trawler
  ( 4)
Creature — Zombie
(1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.  : Target Zombie gains deathtouch until end of turn.
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Dry Spell
  ( 2)
Sorcery
Dry Spell deals 1 damage to each creature and each player.
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Dryad Arbor
( 0)
Land Creature — Forest Dryad
(1/1)
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has " : Add .")
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Dryad Greenseeker
  ( 2)
Creature — Dryad
(1/3)
: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
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Dryad Militant
 ( 1)
Creature — Dryad Soldier
(2/1)
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
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Dryad Sophisticate
  ( 2)
Creature — Dryad
(2/1)
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
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Dryad's Caress
   ( 6)
Instant
You gain 1 life for each creature on the battlefield. If was spent to cast Dryad's Caress, untap all creatures you control.
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Dryad's Favor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
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Dual Casting
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " , : Copy target instant or sorcery spell you control. You may choose new targets for the copy."
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Dual Doomsuits
( 0)
Artifact — Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
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Dual Nature
   ( 6)
Enchantment
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
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Dual Shot
 ( 1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
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Dualcaster Mage
   ( 3)
Creature — Human Wizard
(2/2)
Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
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Dub
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
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Dubious Challenge
  ( 4)
Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
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Duct Crawler
 ( 1)
Creature — Insect
(1/1)
 : Target creature can't block Duct Crawler this turn.
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Due Respect
  ( 2)
Instant
Permanents enter the battlefield tapped this turn. Draw a card.
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Dueling Grounds
   ( 3)
Enchantment
No more than one creature can attack each combat. No more than one creature can block each combat.
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Duelist's Heritage
  ( 3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
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Duergar Assailant
 ( 1)
Creature — Dwarf Soldier
(1/1)
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
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Duergar Cave-Guard
  ( 4)
Creature — Dwarf Warrior
(1/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Duergar Cave-Guard gets +1/+0 until end of turn.
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Duergar Hedge-Mage
  ( 3)
Creature — Dwarf Shaman
(2/2)
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
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Duh
 ( 1)
Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
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Dukhara Peafowl
 ( 4)
Artifact Creature — Bird
(2/4)
: Dukhara Peafowl gains flying until end of turn.
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Dukhara Scavenger
  ( 6)
Creature — Crocodile
(4/6)
When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.
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Dumb Ass
  ( 3)
Creature — Donkey Barbarian
(3{1/2}/2)
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
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Dune Diviner
  ( 3)
Creature — Naga Cleric
(2/3)
, Tap an untapped Desert you control: You gain 1 life.
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Duneblast
    ( 7)
Sorcery
Choose up to one creature. Destroy the rest.
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Dune-Brood Nephilim
    ( 4)
Creature — Nephilim
(3/3)
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
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Dunerider Outlaw
  ( 2)
Creature — Human Rebel Rogue
(1/1)
Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
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Dunes of the Dead
( 0)
Land — Desert
: Add .
When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
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Dungeon Geists
   ( 4)
Creature — Spirit
(3/3)
Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
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Dungeon Shade
  ( 4)
Creature — Shade Spirit
(1/1)
Flying : Dungeon Shade gets +1/+1 until end of turn.
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Dungrove Elder
  ( 3)
Creature — Treefolk
(*/*)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
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Duplicant
 ( 6)
Artifact Creature — Shapeshifter
(2/4)
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
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Duplication Device
( 0)
Artifact — Contraption
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
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Duplicity
   ( 5)
Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
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Durable Handicraft
  ( 2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature.  , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
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Duress
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Dusk Charger
  ( 4)
Creature — Horse
(3/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing.
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Dusk Feaster
   ( 7)
Creature — Vampire
(4/5)
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Flying
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Dusk Legion Dreadnought
 ( 5)
Artifact — Vehicle
(4/6)
Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dusk Legion Zealot
  ( 2)
Creature — Vampire Soldier
(1/1)
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
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Dusk Urchins
  ( 3)
Creature — Ouphe
(4/3)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
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Duskborne Skymarcher
 ( 1)
Creature — Vampire Cleric
(1/1)
Flying , : Target attacking Vampire gets +1/+1 until end of turn.
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Duskdale Wurm
   ( 7)
Creature — Wurm
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Duskhunter Bat
  ( 2)
Creature — Bat
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying
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Duskmantle Prowler
  ( 4)
Creature — Vampire Rogue
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Duskmantle Seer
   ( 4)
Creature — Vampire Wizard
(4/4)
Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's converted mana cost, then puts it into their hand.
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Duskwatch Recruiter
  ( 2)
Creature — Human Warrior Werewolf
(2/2)
 : Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
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Duskworker
 ( 4)
Artifact Creature — Construct
(2/2)
Whenever Duskworker becomes blocked, regenerate it. : Duskworker gets +1/+0 until end of turn.
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Grind // Dust (Dust)
  ( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.
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Dust Corona
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
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Dust Elemental
   ( 4)
Creature — Elemental
(6/6)
Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
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Dust of Moments
  ( 3)
Instant
Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card.
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Dust Stalker
   ( 4)
Creature — Eldrazi
(5/3)
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.
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Dutiful Attendant
  ( 3)
Creature — Human Warrior
(1/2)
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
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Dutiful Return
  ( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Dutiful Thrull
 ( 1)
Creature — Thrull
(1/1)
: Regenerate Dutiful Thrull.
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Duty-Bound Dead
 ( 1)
Creature — Skeleton
(0/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)  : Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Dwarven Armorer
 ( 1)
Creature — Dwarf
(0/2)
, , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
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Dwarven Armory
   ( 4)
Enchantment
, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.
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Dwarven Berserker
  ( 2)
Creature — Dwarf Berserker
(1/1)
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
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Dwarven Bloodboiler
   ( 3)
Creature — Dwarf
(2/2)
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
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Dwarven Catapult
  ( 1)
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
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Dwarven Driller
  ( 4)
Creature — Dwarf
(2/2)
: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.
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Dwarven Grunt
 ( 1)
Creature — Dwarf
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Dwarven Hold
( 0)
Land
Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. , Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.
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