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Crashing Boars
   ( 5)
Creature — Boar
(4/4)
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
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Crashing Centaur
   ( 6)
Creature — Centaur
(3/4)
, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
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Crashing Tide
  ( 3)
Sorcery
Crashing Tide has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
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Crater Hellion
   ( 6)
Creature — Hellion Beast
(6/6)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
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Craterhoof Behemoth
    ( 8)
Creature — Beast
(5/5)
Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Crater's Claws
  ( 1)
Sorcery
Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage to that permanent or player instead if you control a creature with power 4 or greater.
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Craven Giant
  ( 3)
Creature — Giant
(4/1)
Craven Giant can't block.
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Craven Knight
  ( 2)
Creature — Human Knight
(2/2)
Craven Knight can't block.
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Craw Giant
     ( 7)
Creature — Giant
(6/4)
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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Crawling Filth
  ( 6)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
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Crawling Sensation
  ( 3)
Enchantment
At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
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Crawlspace
 ( 3)
Artifact
No more than two creatures can attack you each combat.
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Crazed Armodon
   ( 4)
Creature — Elephant
(3/3)
: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.
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Crazed Firecat
   ( 7)
Creature — Elemental Cat
(4/4)
When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
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Crazed Goblin
 ( 1)
Creature — Goblin Warrior
(1/1)
Crazed Goblin attacks each combat if able.
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Creakwood Ghoul
  ( 5)
Creature — Plant Zombie
(3/3)
 : Exile target card from a graveyard. You gain 1 life.
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Creakwood Liege
    ( 4)
Creature — Horror
(2/2)
Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
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Cream of the Crop
  ( 2)
Enchantment
Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
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Creature Bond
  ( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
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Creature Guy
  ( 4)
Creature — Beast
(3/3)
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha" When you do, return Creature Guy from your graveyard to your hand.
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Credit Voucher
 ( 2)
Artifact
, , Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
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Creeperhulk
   ( 5)
Creature — Plant Elemental
(5/5)
Trample  : Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
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Creeping Chill
  ( 4)
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
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Creeping Dread
  ( 4)
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)
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Creeping Mold
   ( 4)
Sorcery
Destroy target artifact, enchantment, or land.
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Creeping Renaissance
   ( 5)
Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Creepy Doll
 ( 5)
Artifact Creature — Construct
(1/1)
Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
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Cremate
 ( 1)
Instant
Exile target card from a graveyard. Draw a card.
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Crenellated Wall
 ( 4)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Target creature gets +0/+4 until end of turn.
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Crescendo of War
  ( 4)
Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
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Crested Craghorn
  ( 5)
Creature — Goat Beast
(4/1)
Haste Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Crested Herdcaller
   ( 5)
Creature — Dinosaur
(3/3)
Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
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Crested Sunmare
   ( 5)
Creature — Horse
(5/5)
Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
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Crevasse
  ( 3)
Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
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Crib Swap
  ( 3)
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
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Crime // Punishment (Crime)
   ( 5)
Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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Crimson Acolyte
  ( 2)
Creature — Human Cleric
(1/1)
Protection from red : Target creature gains protection from red until end of turn.
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Crimson Hellkite
    ( 9)
Creature — Dragon
(6/6)
Flying , : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
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Crimson Honor Guard
   ( 5)
Creature — Vampire Knight
(4/5)
Trample At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
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Crimson Mage
  ( 2)
Creature — Human Shaman
(2/1)
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
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Crimson Manticore
   ( 4)
Creature — Manticore
(2/2)
Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature.
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Crimson Muckwader
  ( 2)
Creature — Lizard
(2/1)
Crimson Muckwader gets +1/+1 as long as you control a Swamp.  : Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Crimson Roc
  ( 5)
Creature — Bird
(2/2)
Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
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Crimson Wisps
 ( 1)
Instant
Target creature becomes red and gains haste until end of turn. Draw a card.
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Crippling Blight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and can't block.
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Crippling Chill
  ( 3)
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Crippling Fatigue
   ( 3)
Sorcery
Target creature gets -2/-2 until end of turn. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crocanura
  ( 3)
Creature — Crocodile Frog
(1/3)
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Crocodile of the Crossing
  ( 4)
Creature — Crocodile
(5/4)
Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
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Crook of Condemnation
 ( 2)
Artifact
, : Exile target card from a graveyard.
, Exile Crook of Condemnation: Exile all cards from all graveyards.
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Crookclaw Elder
  ( 6)
Creature — Bird Wizard
(3/2)
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
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Crookclaw Transmuter
  ( 4)
Creature — Bird Wizard
(3/1)
Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
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Crop Rotation
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
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Crop Sigil
 ( 1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard. Delirium —  , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.
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Crosis, the Purger
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay  . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
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Crosis's Charm
   ( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
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Crossbow Ambush
 ( 1)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Crossbow Infantry
  ( 2)
Creature — Human Soldier Archer
(1/1)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
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Crossroads Consecrator
 ( 1)
Creature — Human Cleric
(1/2)
, : Target attacking Human gets +1/+1 until end of turn.
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Crosstown Courier
  ( 2)
Creature — Vedalken
(2/1)
Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
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Crossway Vampire
   ( 3)
Creature — Vampire
(3/2)
When Crossway Vampire enters the battlefield, target creature can't block this turn.
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Crosswinds
  ( 2)
Enchantment
Creatures with flying get -2/-0.
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Crovax
( 0)
Vanguard
(+2/+0)
Whenever a creature you control deals damage to a creature or player, you gain 1 life.
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Crovax the Cursed
   ( 4)
Legendary Creature — Vampire
(0/0)
Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
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Crovax, Ascendant Hero
   ( 6)
Legendary Creature — Human
(4/4)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
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Crow of Dark Tidings
  ( 3)
Creature — Zombie Bird
(2/1)
Flying When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.
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Crow Storm
  ( 3)
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Crowd of Cinders
  ( 4)
Creature — Elemental
(*/*)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
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Crowd's Favor
 ( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Crown of Ascension
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
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Crown of Awe
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
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Crown of Convergence
 ( 2)
Artifact
Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.  : Put the top card of your library on the bottom of your library.
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Crown of Doom
 ( 3)
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. : Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.
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Crown of Empires
 ( 2)
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
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Crown of Flames
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.
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Crown of Fury
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
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Crown of Suspicion
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
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Crown of the Ages
 ( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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Crown of Vigor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
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Crowned Ceratok
  ( 4)
Creature — Rhino
(4/3)
Trample Each creature you control with a +1/+1 counter on it has trample.
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Crown-Hunter Hireling
  ( 5)
Creature — Ogre Mercenary
(4/4)
When Crown-Hunter Hireling enters the battlefield, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch.
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Crude Rampart
  ( 4)
Creature — Wall
(4/5)
Defender (This creature can't attack.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Cruel Bargain
   ( 3)
Sorcery
Draw four cards. You lose half your life, rounded up.
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Cruel Deceiver
  ( 2)
Creature — Spirit
(2/1)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.
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