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Sedraxis Specter
   ( 3)
Creature — Specter
(3/2)
Flying Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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See Beyond
  ( 2)
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
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See Red
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
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See the Unwritten
   ( 6)
Sorcery
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
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Seed Guardian
   ( 4)
Creature — Elemental
(3/4)
Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
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Seed Spark
  ( 4)
Instant
Destroy target artifact or enchantment. If was spent to cast Seed Spark, create two 1/1 green Saproling creature tokens.
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Seed the Land
   ( 4)
Enchantment
Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
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Seedborn Muse
   ( 5)
Creature — Spirit
(2/4)
Untap all permanents you control during each other player's untap step.
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Seedguide Ash
  ( 5)
Creature — Treefolk Druid
(4/4)
When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.
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Seedling Charm
 ( 1)
Instant
Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.
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Seeds of Innocence
   ( 3)
Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost.
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Seeds of Renewal
  ( 7)
Sorcery
Undaunted (This spell costs less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
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Seeds of Strength
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn.
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Seedtime
  ( 2)
Instant
Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.
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Hide // Seek (Seek)
  ( 2)
Instant
Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles their library.
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Seek the Horizon
  ( 4)
Sorcery
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
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Seek the Wilds
  ( 2)
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Seeker
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
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Seeker of Insight
  ( 2)
Creature — Human Wizard
(1/3)
: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn.
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Seeker of the Way
  ( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
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Seekers' Squire
  ( 2)
Creature — Human Scout
(1/2)
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Seer of the Last Tomorrow
  ( 3)
Creature — Naga Cleric
(1/4)
, , Discard a card: Target player puts the top three cards of their library into their graveyard.
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Seer's Sundial
 ( 4)
Artifact
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.
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Seer's Vision
   ( 4)
Enchantment
Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
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Seething Anger
 ( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
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Seething Pathblazer
  ( 3)
Creature — Elemental Warrior
(2/2)
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
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Segmented Wurm
   ( 5)
Creature — Wurm
(5/5)
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
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Segovian Leviathan
  ( 5)
Creature — Leviathan
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Seht's Tiger
   ( 4)
Creature — Cat
(3/3)
Flash (You may cast this spell any time you could cast an instant.) When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
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Seismic Assault
   ( 3)
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
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Seismic Elemental
   ( 5)
Creature — Elemental
(4/4)
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
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Seismic Rupture
  ( 3)
Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
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Seismic Shift
  ( 4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
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Seismic Shudder
  ( 2)
Instant
Seismic Shudder deals 1 damage to each creature without flying.
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Seismic Stomp
  ( 2)
Sorcery
Creatures without flying can't block this turn.
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Seismic Strike
  ( 3)
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
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Seizan, Perverter of Truth
   ( 5)
Legendary Creature — Demon Spirit
(6/5)
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
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Seize the Day
  ( 4)
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Seize the Initiative
 ( 1)
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
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Seize the Soul
   ( 4)
Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
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Seizures
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays .
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Sejiri Merfolk
  ( 2)
Creature — Merfolk Soldier
(2/1)
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Sejiri Refuge
( 0)
Land
Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or .
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Sejiri Steppe
( 0)
Land
Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. : Add .
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Sekki, Seasons' Guide
    ( 8)
Legendary Creature — Spirit
(0/0)
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
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Sek'Kuar, Deathkeeper
    ( 5)
Legendary Creature — Orc Shaman
(4/3)
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
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Select for Inspection
 ( 1)
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Selective Memory
  ( 4)
Sorcery
Search your library for any number of nonland cards and exile them. Then shuffle your library.
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Selective Snare
  ( 1)
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
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Selenia
( 0)
Vanguard
(+1/+7)
Creatures you control have vigilance.
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Selenia, Dark Angel
   ( 5)
Legendary Creature — Angel
(3/3)
Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
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Selesnya Charm
  ( 2)
Instant
Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
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Selesnya Evangel
  ( 2)
Creature — Elf Shaman
(1/2)
, , Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
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Selesnya Guildgate
( 0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped. : Add or .
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Selesnya Loft Gardens
( 0)
Plane — Ravnica
If an effect would create one or more tokens, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. Whenever you roll , until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
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Selesnya Sagittars
   ( 5)
Creature — Elf Archer
(2/5)
Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature each combat.
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Selesnya Sanctuary
( 0)
Land
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add  .
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Selesnya Sentry
  ( 3)
Creature — Elephant Soldier
(3/2)
 : Regenerate Selesnya Sentry.
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Self-Assembler
 ( 5)
Artifact Creature — Assembly-Worker
(4/4)
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
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Selfie Preservation
  ( 2)
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library.
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Self-Inflicted Wound
  ( 2)
Sorcery
Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
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Selfless Cathar
 ( 1)
Creature — Human Cleric
(1/1)
 , Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
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Selfless Exorcist
   ( 5)
Creature — Human Cleric
(3/4)
: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
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Selfless Spirit
  ( 2)
Creature — Spirit Cleric
(2/1)
Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
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Selfless Squire
  ( 4)
Creature — Human Soldier
(1/1)
Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
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Selhoff Occultist
  ( 3)
Creature — Human Rogue
(2/3)
Whenever Selhoff Occultist or another creature dies, target player puts the top card of their library into their graveyard.
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Selkie Hedge-Mage
  ( 3)
Creature — Merfolk Wizard
(2/2)
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
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Seller of Songbirds
  ( 3)
Creature — Human
(1/2)
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
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Sell-Sword Brute
  ( 2)
Creature — Human Mercenary
(2/2)
When Sell-Sword Brute dies, it deals 2 damage to you.
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Selvala, Heart of the Wilds
   ( 3)
Legendary Creature — Elf Scout
(2/3)
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
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Selvala's Charge
  ( 5)
Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
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Selvala's Enforcer
  ( 4)
Creature — Elf Warrior
(2/2)
Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
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Selvala's Stampede
   ( 6)
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
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Semblance Anvil
 ( 3)
Artifact
Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost less to cast.
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Sen Triplets
    ( 5)
Legendary Artifact Creature — Human Wizard
(3/3)
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play cards from that player's hand this turn.
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Send to Sleep
  ( 2)
Instant
Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
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Sengir Autocrat
  ( 4)
Creature — Human
(2/2)
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
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Sengir Bats
   ( 3)
Creature — Bat
(1/2)
Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
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Sengir Vampire
   ( 5)
Creature — Vampire
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
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Sensation Gorger
   ( 3)
Creature — Goblin Shaman
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.
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Sensei Golden-Tail
  ( 2)
Legendary Creature — Fox Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)  , : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
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Sensei's Divining Top
 ( 1)
Artifact
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
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Senseless Rage
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Sensor Splicer
  ( 5)
Creature — Artificer
(1/1)
When Sensor Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. Golem creatures you control have vigilance.
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