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Barbarian Riftcutter
  ( 5)
Creature — Human Barbarian
(3/3)
, Sacrifice Barbarian Riftcutter: Destroy target land.
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Barbed Field
   ( 4)
Enchantment — Aura
Enchant land Enchanted land has " : This land deals 1 damage to any target."
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Barbed Foliage
   ( 4)
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
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Barbed Lightning
  ( 3)
Instant
Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine (Choose both if you pay the entwine cost.)
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Barbed Sextant
 ( 1)
Artifact
, , Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
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Barbed Shocker
  ( 4)
Creature — Insect
(2/2)
Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
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Barbed Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have " : This creature gets +1/+0 until end of turn."
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Barbed Wire
 ( 3)
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. : Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
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Barbed-Back Wurm
  ( 5)
Creature — Wurm
(4/3)
: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
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Bargain
  ( 3)
Sorcery
Target opponent draws a card. You gain 7 life.
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Bargaining Table
 ( 5)
Artifact
, : Draw a card. X is the number of cards in an opponent's hand.
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Barging Sergeant
  ( 5)
Creature — Minotaur Soldier
(4/2)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Barishi
   ( 4)
Creature — Elemental
(4/3)
When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
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Barkhide Mauler
  ( 5)
Creature — Beast
(4/4)
Cycling ( , Discard this card: Draw a card.)
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Barkshell Blessing
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Barl's Cage
 ( 4)
Artifact
: Target creature doesn't untap during its controller's next untap step.
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Baron Sengir
    ( 8)
Legendary Creature — Vampire
(5/5)
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. : Regenerate another target Vampire.
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Baron Von Count
   ( 3)
Legendary Creature — Human Villain
(3/3)
Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."
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Barrage of Boulders
  ( 3)
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
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Barrage of Expendables
 ( 1)
Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
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Barrage Ogre
   ( 5)
Creature — Ogre Warrior
(3/3)
, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
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Barrage Tyrant
  ( 5)
Creature — Eldrazi
(5/3)
Devoid (This card has no color.)  , Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.
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Barrel Down Sokenzan
  ( 3)
Instant — Arcane
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
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Barreling Attack
   ( 4)
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
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Barren Glory
   ( 6)
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
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Barren Moor
( 0)
Land
Barren Moor enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Barrenton Cragtreads
   ( 4)
Creature — Kithkin Scout
(3/3)
Barrenton Cragtreads can't be blocked by red creatures.
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Barrenton Medic
  ( 5)
Creature — Kithkin Cleric
(0/4)
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
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Barricade Breaker
 ( 7)
Artifact Creature — Juggernaut
(7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Barricade Breaker attacks each combat if able.
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Barrier of Bones
 ( 1)
Creature — Skeleton Wall
(0/3)
Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Barrin
( 0)
Vanguard
(+0/+6)
Sacrifice a permanent: Return target creature to its owner's hand.
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Barrin, Master Wizard
   ( 3)
Legendary Creature — Human Wizard
(1/1)
, Sacrifice a permanent: Return target creature to its owner's hand.
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Barrin's Codex
 ( 4)
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex. , , Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
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Barrin's Spite
   ( 4)
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
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Barrin's Unmaking
  ( 2)
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
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Barrow Ghoul
  ( 2)
Creature — Zombie
(4/4)
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
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Bartel Runeaxe
    ( 6)
Legendary Creature — Giant Warrior
(6/5)
Vigilance Bartel Runeaxe can't be the target of Aura spells.
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Baru, Fist of Krosa
   ( 5)
Legendary Creature — Human Druid
(4/4)
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
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Basal Sliver
  ( 3)
Creature — Sliver
(2/2)
All Slivers have "Sacrifice this permanent: Add  ."
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Basalt Gargoyle
  ( 3)
Creature — Gargoyle
(3/2)
Flying Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Basalt Gargoyle gets +0/+1 until end of turn.
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Basalt Golem
 ( 5)
Artifact Creature — Golem
(2/4)
Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.
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Basandra, Battle Seraph
   ( 5)
Legendary Creature — Angel
(4/4)
Flying Players can't cast spells during combat. : Target creature attacks this turn if able.
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Bash to Bits
  ( 4)
Instant
Destroy target artifact. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Basilica Guards
  ( 3)
Creature — Human Soldier
(1/4)
Defender Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Basilica Screecher
  ( 2)
Creature — Bat
(1/2)
Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Basilisk Collar
 ( 1)
Artifact — Equipment
Equipped creature has deathtouch and lifelink. Equip 
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Basking Rootwalla
 ( 1)
Creature — Lizard
(1/1)
 : Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bastion Inventor
  ( 6)
Creature — Vedalken Artificer
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Bastion Mastodon
 ( 5)
Artifact Creature — Elephant
(4/5)
: Bastion Mastodon gains vigilance until end of turn.
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Bastion Protector
  ( 3)
Creature — Human Soldier
(3/3)
Commander creatures you control get +2/+2 and have indestructible.
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Bathe in Light
  ( 2)
Instant
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
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Baton of Courage
 ( 3)
Artifact
Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
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Baton of Morale
 ( 2)
Artifact
: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Battered Golem
 ( 3)
Artifact Creature — Golem
(3/2)
Battered Golem doesn't untap during your untap step. Whenever an artifact enters the battlefield, you may untap Battered Golem.
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Batterhorn
  ( 5)
Creature — Beast
(4/3)
When Batterhorn enters the battlefield, you may destroy target artifact.
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Battering Krasis
  ( 3)
Creature — Fish Beast
(2/1)
Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Battering Ram
 ( 2)
Artifact Creature — Construct
(1/1)
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
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Battering Wurm
  ( 7)
Creature — Wurm
(4/3)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it.
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Batterskull
 ( 5)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return Batterskull to its owner's hand.
Equip 
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Battle at the Bridge
  ( 1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Target creature gets -X/-X until end of turn. You gain X life.
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Battle Brawler
  ( 2)
Creature — Orc Warrior
(2/2)
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
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Battle Cry
  ( 3)
Instant
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
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Battle Frenzy
  ( 3)
Instant
Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
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Battle Hymn
  ( 2)
Instant
Add for each creature you control.
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Battle Mastery
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Battle of Wits
   ( 5)
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
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Battle Rampart
  ( 3)
Creature — Wall
(1/3)
Defender : Target creature gains haste until end of turn.
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Battle Screech
   ( 4)
Sorcery
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Battle Sliver
  ( 5)
Creature — Sliver
(3/3)
Sliver creatures you control get +2/+0.
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Battle Squadron
   ( 5)
Creature — Goblin
(*/*)
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
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Battle Strain
  ( 2)
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
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Battlefield Medic
  ( 2)
Creature — Human Cleric
(1/1)
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
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Battlefield Percher
   ( 5)
Creature — Bird
(2/2)
Flying Battlefield Percher can block only creatures with flying.  : Battlefield Percher gets +1/+1 until end of turn.
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Battlefield Scavenger
  ( 2)
Creature — Jackal Rogue
(2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
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Battlefield Scrounger
   ( 5)
Creature — Centaur
(3/3)
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn and only if seven or more cards are in your graveyard.
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Battlefield Thaumaturge
  ( 2)
Creature — Human Wizard
(2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
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Battleflight Eagle
  ( 5)
Creature — Bird
(2/2)
Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
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Battlefront Krushok
  ( 5)
Creature — Beast
(3/4)
Battlefront Krushok can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
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Battlegate Mimic
  ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
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Battlegrace Angel
   ( 5)
Creature — Angel
(4/4)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
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Battleground Geist
  ( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +1/+0.
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Battlegrowth
 ( 1)
Instant
Put a +1/+1 counter on target creature.
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