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Holy Light
  ( 3)
Instant
Nonwhite creatures get -1/-1 until end of turn.
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Holy Mantle
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
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Holy Strength
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
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Homarid
  ( 3)
Creature — Homarid
(2/2)
Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
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Homarid Explorer
  ( 4)
Creature — Homarid Scout
(3/3)
When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.
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Homarid Shaman
   ( 4)
Creature — Homarid Shaman
(2/1)
: Tap target green creature.
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Homarid Warrior
  ( 5)
Creature — Homarid Warrior
(3/3)
: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
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Homeward Path
( 0)
Land
: Add .
: Each player gains control of all creatures they own.
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Homicidal Brute
( 0)
Creature — Human Mutant
(5/1)
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
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Homicidal Seclusion
  ( 5)
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
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Homing Lightning
   ( 4)
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
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Homing Sliver
  ( 3)
Creature — Sliver
(2/2)
Each Sliver card in each player's hand has slivercycling . Slivercycling ( , Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle your library.)
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Homura, Human Ascendant
   ( 6)
Legendary Creature — Human Monk
(4/4)
Homura, Human Ascendant can't block. When Homura dies, return it to the battlefield flipped.
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Homura, Human Ascendant (Homura's Essence)
   ( 6)
Legendary Enchantment
(2/2)
Homura, Human Ascendant can't block. When Homura is put into a graveyard from play, return it to play flipped. ----- Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and " : This creature gets +1/+0 until end of turn."
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Honden of Cleansing Fire
  ( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
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Honden of Infinite Rage
  ( 3)
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
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Honden of Life's Web
  ( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Honden of Night's Reach
  ( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
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Honden of Seeing Winds
  ( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
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Honed Khopesh
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Honor Guard
 ( 1)
Creature — Human Soldier
(1/1)
: Honor Guard gets +0/+1 until end of turn.
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Honor the Fallen
  ( 2)
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
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Honorable Passage
  ( 2)
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
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Honorable Scout
 ( 1)
Creature — Human Soldier Scout
(1/1)
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
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Honored Crop-Captain
  ( 2)
Creature — Human Warrior
(3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
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Honored Hierarch
 ( 1)
Creature — Human Druid
(1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and " : Add one mana of any color."
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Honor's Reward
  ( 3)
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Honor-Worn Shaku
 ( 3)
Artifact
: Add .
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
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Hooded Assassin
  ( 3)
Creature — Human Assassin
(1/2)
When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn.
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Hooded Brawler
  ( 3)
Creature — Naga Warrior
(3/2)
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Hooded Horror
  ( 5)
Creature — Horror
(4/4)
Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
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Hooded Hydra
   ( 2)
Creature — Snake Hydra
(0/0)
Hooded Hydra enters the battlefield with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph    As Hooded Hydra is turned face up, put five +1/+1 counters on it.
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Hooded Kavu
  ( 3)
Creature — Kavu
(2/2)
: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Hoodwink
  ( 2)
Instant
Return target artifact, enchantment, or land to its owner's hand.
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Hoof Skulkin
 ( 3)
Artifact Creature — Scarecrow
(2/2)
: Target green creature gets +1/+1 until end of turn.
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Hoofprints of the Stag
  ( 2)
Tribal Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.  , Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn.
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Hooting Mandrills
  ( 6)
Creature — Ape
(4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Trample
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Hope Against Hope
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
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Hope and Glory
  ( 2)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
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Hope Charm
 ( 1)
Instant
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
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Hope of Ghirapur
 ( 1)
Legendary Artifact Creature — Thopter
(1/1)
Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
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Hopeful Eidolon
 ( 1)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
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Hopping Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
: Hopping Automaton gets -1/-1 and gains flying until end of turn.
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Horde Ambusher
  ( 2)
Creature — Human Berserker
(2/2)
Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Horde Ambusher is turned face up, target creature can't block this turn.
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Horde of Boggarts
  ( 4)
Creature — Goblin
(*/*)
Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
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Horizon Boughs
( 0)
Plane — Pyrulea
All permanents untap during each player's untap step. Whenever you roll , you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Horizon Chimera
   ( 4)
Creature — Chimera
(3/2)
Flash Flying, trample Whenever you draw a card, you gain 1 life.
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Horizon Drake
   ( 3)
Creature — Drake
(3/1)
Flying, protection from lands
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Horizon Scholar
  ( 6)
Creature — Sphinx
(4/4)
Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Horizon Seed
  ( 5)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
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Horizon Spellbomb
 ( 1)
Artifact
, , Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Horn of Deafening
 ( 4)
Artifact
, : Prevent all combat damage that would be dealt by target creature this turn.
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Horn of Greed
 ( 3)
Artifact
Whenever a player plays a land, that player draws a card.
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Horn of Plenty
 ( 6)
Artifact
Whenever a player casts a spell, they may pay . If the player does, they draw a card at the beginning of the next end step.
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Horncaller's Chant
  ( 8)
Sorcery
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
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Horned Cheetah
   ( 4)
Creature — Cat
(2/2)
Whenever Horned Cheetah deals damage, you gain that much life.
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Horned Helm
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample.  : Attach Horned Helm to target creature you control.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Horned Kavu
  ( 2)
Creature — Kavu
(3/4)
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
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Horned Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have trample.
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Horned Troll
  ( 3)
Creature — Troll
(2/2)
: Regenerate Horned Troll.
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Hornet
( 0)
Artifact Creature — Insect
(1/1)
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Hornet Cannon
 ( 4)
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
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Hornet Harasser
   ( 4)
Creature — Goblin Shaman
(2/2)
When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
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Hornet Nest
  ( 3)
Creature — Insect
(0/2)
Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Hornet Queen
    ( 7)
Creature — Insect
(2/2)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
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Hornet Sting
 ( 1)
Instant
Hornet Sting deals 1 damage to any target.
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Hornswoggle
  ( 3)
Instant
Counter target creature spell. You create a colorless Treasure artifact token with " , Sacrifice this artifact: Add one mana of any color."
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Horobi, Death's Wail
   ( 4)
Legendary Creature — Spirit
(4/4)
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.
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Horobi's Whisper
   ( 3)
Instant — Arcane
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Horrible Hordes
 ( 3)
Artifact Creature — Spirit
(2/2)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
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Horribly Awry
  ( 2)
Instant
Devoid (This card has no color.) Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Horrifying Revelation
 ( 1)
Sorcery
Target player discards a card, then puts the top card of their library into their graveyard.
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Horror of Horrors
   ( 5)
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Horror of the Broken Lands
  ( 5)
Creature — Horror
(4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Horror of the Dim
  ( 5)
Creature — Horror
(3/4)
: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Hostage Taker
   ( 4)
Creature — Human Pirate
(2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
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Hostile Desert
( 0)
Land — Desert
: Add .
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
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Hostile Minotaur
  ( 4)
Creature — Minotaur
(3/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Hostile Realm
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature can't block this turn."
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Hostility
    ( 6)
Creature — Elemental Incarnation
(6/6)
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
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Hot Fix
   ( 6)
Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library.
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Hot Soup
 ( 1)
Artifact — Equipment
Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hot Springs
  ( 2)
Enchantment — Aura
Enchant land you control Enchanted land has " : Prevent the next 1 damage that would be dealt to any target this turn."
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Hotheaded Giant
  ( 4)
Creature — Giant Warrior
(4/4)
Haste Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
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Hound of Griselbrand
   ( 4)
Creature — Elemental Hound
(2/2)
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Hound of the Farbogs
  ( 5)
Creature — Zombie Hound
(5/3)
Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Hour of Devastation
   ( 5)
Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
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