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Carnophage
 ( 1)
Creature — Zombie
(2/2)
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
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Carom
  ( 2)
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.
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Carpet of Flowers
 ( 1)
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
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Carrier Pigeons
  ( 4)
Creature — Bird
(1/1)
Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
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Carrier Thrall
  ( 2)
Creature — Vampire
(2/1)
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Carrion
   ( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
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Carrion Ants
   ( 4)
Creature — Insect
(0/1)
: Carrion Ants gets +1/+1 until end of turn.
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Carrion Call
  ( 4)
Instant
Create two 1/1 green Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Carrion Crow
  ( 3)
Creature — Zombie Bird
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Carrion Crow enters the battlefield tapped.
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Carrion Feeder
 ( 1)
Creature — Zombie
(1/1)
Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
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Carrion Howler
  ( 4)
Creature — Zombie Wolf
(2/2)
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
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Carrion Rats
 ( 1)
Creature — Rat
(2/1)
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
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Carrion Wall
   ( 3)
Creature — Wall
(3/2)
Defender (This creature can't attack.)  : Regenerate Carrion Wall.
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Carrion Wurm
   ( 5)
Creature — Zombie Wurm
(6/5)
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
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Carry Away
  ( 2)
Enchantment — Aura
Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.
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Cartel Aristocrat
  ( 2)
Creature — Human Advisor
(2/2)
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
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Cartographer
  ( 3)
Creature — Human
(2/2)
When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
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Cartouche of Ambition
  ( 3)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.
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Cartouche of Knowledge
  ( 2)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.
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Cartouche of Solidarity
 ( 1)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.
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Cartouche of Strength
  ( 3)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.
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Cartouche of Zeal
 ( 1)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
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Carven Caryatid
   ( 3)
Creature — Spirit
(2/5)
Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card.
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Cascading Cataracts
( 0)
Land
Indestructible : Add .
, : Add five mana in any combination of colors.
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Cast Down
  ( 2)
Instant
Destroy target nonlegendary creature.
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Cast into Darkness
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0 and can't block.
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Cast Out
  ( 4)
Enchantment
Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling ( , Discard this card: Draw a card.)
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Cast Through Time
    ( 7)
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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Castaway's Despair
  ( 4)
Enchantment — Aura
Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Castigate
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
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Casting of Bones
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
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Castle
  ( 4)
Enchantment
Untapped creatures you control get +0/+2.
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Castle Raptors
  ( 5)
Creature — Bird Soldier
(3/3)
Flying As long as Castle Raptors is untapped, it gets +0/+2.
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Cat Warriors
   ( 3)
Creature — Cat Warrior
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Cataclysm
   ( 4)
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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Cataclysmic Gearhulk
   ( 5)
Artifact Creature — Construct
(4/5)
Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
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Catacomb Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
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Catacomb Sifter
   ( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Catalog
  ( 3)
Instant
Draw two cards, then discard a card.
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Catalyst Stone
 ( 2)
Artifact
Flashback costs you pay cost up to less. Flashback costs your opponents pay cost more.
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Catapult Master
   ( 5)
Creature — Human Soldier
(3/3)
Tap five untapped Soldiers you control: Exile target creature.
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Catapult Squad
  ( 2)
Creature — Human Soldier
(2/1)
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
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Catastrophe
   ( 6)
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
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Catch // Release (Catch)
   ( 3)
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Cateran Brute
  ( 3)
Creature — Horror Mercenary
(2/2)
, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
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Cateran Enforcer
   ( 5)
Creature — Horror Mercenary
(4/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
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Cateran Overlord
    ( 7)
Creature — Horror Mercenary
(7/5)
Sacrifice a creature: Regenerate Cateran Overlord. , : Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
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Cateran Persuader
  ( 2)
Creature — Human Mercenary
(2/1)
, : Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.
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Cateran Slaver
   ( 6)
Creature — Horror Mercenary
(5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) , : Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
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Cateran Summons
 ( 1)
Sorcery
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
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Caterwauling Boggart
  ( 4)
Creature — Goblin Shaman
(2/2)
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
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Cathar's Companion
  ( 3)
Creature — Hound
(3/1)
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Cathars' Crusade
   ( 5)
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
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Cathar's Shield
 ( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Cathartic Adept
 ( 1)
Creature — Human Wizard
(1/1)
: Target player puts the top card of their library into their graveyard.
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Cathartic Reunion
  ( 2)
Sorcery
As an additional cost to cast this spell, discard two cards. Draw three cards.
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Cathedral Membrane
  ( 2)
Artifact Creature — Wall
(0/3)
( can be paid with either or 2 life.) Defender When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
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Cathedral of Serra
( 0)
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Cathedral of War
( 0)
Land
Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add .
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Cathedral Sanctifier
 ( 1)
Creature — Human Cleric
(1/1)
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
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Cathodion
 ( 3)
Artifact Creature — Construct
(3/3)
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Caught in the Brights
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
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Cauldron Dance
   ( 6)
Instant
Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
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Cauldron Haze
  ( 2)
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Cauldron of Souls
 ( 5)
Artifact
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Caustic Caterpillar
 ( 1)
Creature — Insect
(1/1)
 , Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
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Caustic Crawler
   ( 5)
Creature — Insect
(4/3)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
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Caustic Hound
  ( 6)
Creature — Hound
(4/4)
When Caustic Hound dies, each player loses 4 life.
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Caustic Tar
   ( 6)
Enchantment — Aura
Enchant land Enchanted land has " : Target player loses 3 life."
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Caustic Wasps
  ( 3)
Creature — Insect
(1/1)
Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
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Cautery Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: This permanent deals 1 damage to any target." All Slivers have " , Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
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Cavalry Drillmaster
  ( 2)
Creature — Human Knight
(2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Cavalry Master
   ( 4)
Creature — Human Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
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Cavalry Pegasus
  ( 2)
Creature — Pegasus
(1/1)
Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
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Cave Sense
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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Cave Tiger
  ( 3)
Creature — Cat
(2/2)
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
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Cave-In
   ( 5)
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
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Cavern Crawler
  ( 3)
Creature — Insect
(0/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) : Cavern Crawler gets +1/-1 until end of turn.
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Cavern Harpy
  ( 2)
Creature — Harpy Beast
(2/1)
Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand.
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Cavern Lampad
  ( 4)
Enchantment Creature — Nymph
(2/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate.
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Cavern of Souls
( 0)
Land
As Cavern of Souls enters the battlefield, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Cavern Thoctar
  ( 6)
Creature — Beast
(5/5)
 : Cavern Thoctar gets +1/+0 until end of turn.
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Caverns of Despair
   ( 4)
World Enchantment
No more than two creatures can attack each combat. No more than two creatures can block each combat.
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Cease-Fire
  ( 3)
Instant
Target player can't cast creature spells this turn. Draw a card.
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Ceaseless Searblades
  ( 4)
Creature — Elemental Warrior
(2/4)
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
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Celestial Ancient
   ( 5)
Creature — Elemental
(3/3)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
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