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Sylvan Safekeeper
 ( 1)
Creature — Human Wizard
(1/1)
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Sylvan Scrying
  ( 2)
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
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Sylvan Tutor
 ( 1)
Sorcery
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
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Sylvan Yeti
   ( 4)
Creature — Yeti
(*/4)
Sylvan Yeti's power is equal to the number of cards in your hand.
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Sylvia Brightspear
  ( 3)
Legendary Creature — Human Knight
(2/2)
Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
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Sylvok Explorer
  ( 2)
Creature — Human Druid
(1/1)
: Add one mana of any color that a land an opponent controls could produce.
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Sylvok Lifestaff
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip 
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Sylvok Replica
 ( 3)
Artifact Creature — Shaman
(1/3)
, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
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Symbiosis
  ( 2)
Instant
Two target creatures each get +2/+2 until end of turn.
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Symbiotic Beast
   ( 6)
Creature — Insect Beast
(4/4)
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
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Symbiotic Deployment
  ( 3)
Enchantment
Skip your draw step. , Tap two untapped creatures you control: Draw a card.
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Symbiotic Elf
  ( 4)
Creature — Elf
(2/2)
When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
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Symbiotic Wurm
    ( 8)
Creature — Wurm
(7/7)
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
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Symbol Status
   ( 4)
Sorcery
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
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Synapse Sliver
  ( 5)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
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Synchronized Strike
  ( 3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
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Syncopate
  ( 1)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Syndic of Tithes
  ( 2)
Creature — Human Cleric
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Syndicate Enforcer
  ( 4)
Creature — Human Rogue
(3/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Syndicate Trafficker
  ( 2)
Creature — Aetherborn Rogue
(3/1)
, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
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Synod Centurion
 ( 4)
Artifact Creature — Construct
(4/4)
When you control no other artifacts, sacrifice Synod Centurion.
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Synod Sanctum
 ( 1)
Artifact
, : Exile target permanent you control.
, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
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Synthetic Destiny
   ( 6)
Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Syphon Flesh
  ( 5)
Sorcery
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
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Syphon Life
   ( 3)
Sorcery
Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Syphon Mind
  ( 4)
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
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Syphon Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
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Syphon Soul
  ( 3)
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
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Szadek, Lord of Secrets
     ( 7)
Legendary Creature — Vampire
(5/5)
Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of their library into their graveyard.
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Tablet of Epityr
 ( 1)
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 1 life.
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Tablet of the Guilds
 ( 2)
Artifact
As Tablet of the Guilds enters the battlefield, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
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Tah-Crop Elite
  ( 4)
Creature — Bird Warrior
(2/2)
Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
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Tahngarth
( 0)
Vanguard
(-1/+7)
Creatures you control have haste.
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Tahngarth, Talruum Hero
   ( 5)
Legendary Creature — Minotaur Warrior
(4/4)
Vigilance  , : Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
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Tahngarth's Glare
 ( 1)
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
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Tahngarth's Rage
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
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Taiga
( 0)
Land — Mountain Forest
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Taigam, Ojutai Master
   ( 4)
Legendary Creature — Human Monk
(3/4)
Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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Taigam, Sidisi's Hand
   ( 5)
Legendary Creature — Human Wizard
(3/4)
Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
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Taigam's Scheming
  ( 2)
Sorcery
Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Taigam's Strike
  ( 4)
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Tail Slash
  ( 3)
Instant
Target creature you control deals damage equal to its power to target creature you don't control.
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Tainted Monkey
  ( 2)
Creature — Monkey
(1/1)
: Choose a word. Target player puts the top card of their library into their graveyard. If that card has the chosen word in its text box, that player loses 3 life.
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Tainted Pact
  ( 2)
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
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Tainted Remedy
  ( 3)
Enchantment
If an opponent would gain life, that player loses that much life instead.
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Tainted Sigil
   ( 3)
Artifact
, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
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Tainted Strike
 ( 1)
Instant
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Tainted Well
  ( 3)
Enchantment — Aura
Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
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Tajic, Blade of the Legion
   ( 4)
Legendary Creature — Human Soldier
(2/2)
Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
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Tajic, Legion's Edge
   ( 3)
Legendary Creature — Human Soldier
(3/2)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control.  : Tajic, Legion's Edge gains first strike until end of turn.
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Taj-Nar Swordsmith
  ( 4)
Creature — Cat Soldier
(2/3)
When Taj-Nar Swordsmith enters the battlefield, you may pay . If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.
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Tajuru Archer
  ( 3)
Creature — Elf Archer Ally
(1/2)
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
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Tajuru Beastmaster
  ( 6)
Creature — Elf Warrior Ally
(5/5)
Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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Tajuru Preserver
  ( 2)
Creature — Elf Shaman
(2/1)
Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Tajuru Stalwart
  ( 3)
Creature — Elf Scout Ally
(0/1)
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
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Tajuru Warcaller
   ( 5)
Creature — Elf Warrior Ally
(2/1)
Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
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Takara
( 0)
Vanguard
(+3/-8)
Sacrifice a creature: Takara deals 1 damage to any target.
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Give // Take (Take)
  ( 3)
Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)
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Take Down
 ( 1)
Sorcery
Choose one — • Take Down deals 4 damage to target creature with flying. • Take Down deals 1 damage to each creature with flying.
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Take Heart
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
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Take into Custody
 ( 1)
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
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Take Inventory
  ( 2)
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
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Take Possession
   ( 7)
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
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Take Up Arms
  ( 5)
Instant
Create three 1/1 white Warrior creature tokens.
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Takeno, Samurai General
  ( 6)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
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Takeno's Cavalry
  ( 4)
Creature — Human Samurai Archer
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
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Takenuma
( 0)
Plane — Kamigawa
Whenever a creature leaves the battlefield, its controller draws a card. Whenever you roll , return target creature you control to its owner's hand.
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Takenuma Bleeder
  ( 3)
Creature — Ogre Shaman
(3/3)
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
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Takklemaggot
   ( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
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Talara's Bane
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
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Talara's Battalion
  ( 2)
Creature — Elf Warrior
(4/3)
Cast this spell only if you've cast another green spell this turn. Trample
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Talas Explorer
  ( 2)
Creature — Human Pirate Scout
(1/1)
Flying When Talas Explorer enters the battlefield, look at target opponent's hand.
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Talas Researcher
  ( 5)
Creature — Human Pirate Wizard
(1/1)
: Draw a card. Activate this ability only during your turn, before attackers are declared.
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Talas Warrior
   ( 3)
Creature — Human Pirate Warrior
(2/2)
Talas Warrior can't be blocked.
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Talent of the Telepath
   ( 4)
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.
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Tallowisp
  ( 2)
Creature — Spirit
(1/3)
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
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Talon Gates
( 0)
Plane — Dominaria
Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.) Whenever you roll , remove two time counters from each suspended card you own.
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Talon of Pain
 ( 4)
Artifact
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. , , Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to any target.
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Talon Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have first strike.
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