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Samite Pilgrim
  ( 2)
Creature — Human Cleric
(1/1)
Domain — : Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
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Samite Sanctuary
  ( 3)
Enchantment
: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
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Samurai Enforcers
   ( 6)
Creature — Human Samurai
(4/4)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Samurai of the Pale Curtain
  ( 2)
Creature — Fox Samurai
(2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead.
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Samut, the Tested
   ( 4)
Legendary Planeswalker — Samut
(4)
+1: Up to one target creature gains double strike until end of turn. −2: Samut, the Tested deals 2 damage divided as you choose among one or two targets. −7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle your library.
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Samut, Voice of Dissent
   ( 5)
Legendary Creature — Human Warrior
(3/4)
Flash Double strike, vigilance, haste Other creatures you control have haste. , : Untap another target creature.
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Sanctified Charge
  ( 5)
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
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Sanctifier of Souls
  ( 4)
Creature — Human Cleric
(2/3)
Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.  , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
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Sanctimony
  ( 2)
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
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Sanctum Custodian
  ( 3)
Creature — Human Cleric
(1/2)
: Prevent the next 2 damage that would be dealt to any target this turn.
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Sanctum Gargoyle
  ( 4)
Artifact Creature — Gargoyle
(2/3)
Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
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Sanctum Guardian
   ( 3)
Creature — Human Cleric
(1/4)
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Sanctum of Serra
( 0)
Plane — Serra’s Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. Whenever you roll , you may have your life total become 20.
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Sanctum of the Sun
( 0)
Legendary Land
(Transforms from Azor's Gateway.) : Add X mana of any one color, where X is your life total.
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Sanctum of Ugin
( 0)
Land
: Add .
Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.
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Sanctum Plowbeast
   ( 6)
Artifact Creature — Beast
(3/6)
Defender Plainscycling , islandcycling ( , Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle your library.)
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Sanctum Prelate
   ( 3)
Creature — Human Cleric
(2/2)
As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with converted mana cost equal to the chosen number can't be cast.
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Sanctum Seeker
   ( 4)
Creature — Vampire Knight
(3/4)
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
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Sanctum Spirit
  ( 4)
Creature — Spirit
(3/2)
Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
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Sand Golem
 ( 5)
Artifact Creature — Golem
(3/3)
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
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Sand Silos
( 0)
Land
Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. , Remove any number of storage counters from Sand Silos: Add for each storage counter removed this way.
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Sand Squid
  ( 4)
Creature — Squid Beast
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) You may choose not to untap Sand Squid during your untap step. : Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
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Sand Strangler
  ( 4)
Creature — Beast
(3/3)
When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.
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Sandals of Abdallah
 ( 4)
Artifact
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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Sandbar Crocodile
  ( 5)
Creature — Crocodile
(6/5)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Sandbar Merfolk
 ( 1)
Creature — Merfolk
(1/1)
Cycling ( , Discard this card: Draw a card.)
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Sandbar Serpent
  ( 5)
Creature — Serpent
(3/4)
Cycling ( , Discard this card: Draw a card.)
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Sandblast
  ( 3)
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
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Sandcrafter Mage
  ( 3)
Creature — Human Wizard
(2/2)
When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Sands of Delirium
 ( 3)
Artifact
, : Target player puts the top X cards of their library into their graveyard.
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Sands of Time
 ( 4)
Artifact
Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
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Sandskin
  ( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Sandsower
  ( 4)
Creature — Spirit
(1/3)
Tap three untapped creatures you control: Tap target creature.
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Sandsteppe Mastodon
   ( 7)
Creature — Elephant
(5/5)
Reach When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
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Sandsteppe Outcast
  ( 3)
Creature — Human Warrior
(2/1)
When Sandsteppe Outcast enters the battlefield, choose one — • Put a +1/+1 counter on Sandsteppe Outcast. • Create a 1/1 white Spirit creature token with flying.
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Sandsteppe Scavenger
  ( 5)
Creature — Hound Scout
(2/2)
When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Sandstone Bridge
( 0)
Land
Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. : Add .
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Sandstone Deadfall
 ( 3)
Artifact
, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
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Sandstone Needle
( 0)
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Sandstone Needle: Add  . If there are no depletion counters on Sandstone Needle, sacrifice it.
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Sandstone Oracle
 ( 7)
Artifact Creature — Sphinx
(4/4)
Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
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Sandstone Warrior
   ( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.
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Sandstorm
 ( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
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Sandstorm Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
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Sandwurm Convergence
   ( 8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
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Sangrite Backlash
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
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Sangrite Surge
   ( 6)
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
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Sangromancer
   ( 4)
Creature — Vampire Shaman
(3/3)
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
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Sangrophage
  ( 2)
Creature — Zombie
(3/3)
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
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Sanguimancy
  ( 5)
Sorcery
You draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Sanguinary Mage
  ( 2)
Creature — Vampire Wizard
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Sanguine Bond
   ( 5)
Enchantment
Whenever you gain life, target opponent loses that much life.
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Sanguine Glorifier
  ( 4)
Creature — Vampire Cleric
(3/3)
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
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Sanguine Guard
   ( 3)
Creature — Zombie Knight
(2/2)
First strike  : Regenerate Sanguine Guard.
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Sanguine Praetor
   ( 8)
Creature — Avatar Praetor
(7/5)
, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
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Sanguine Sacrament
   ( 2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
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Sanitarium Skeleton
 ( 1)
Creature — Skeleton
(1/2)
 : Return Sanitarium Skeleton from your graveyard to your hand.
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Sanity Gnawers
   ( 3)
Creature — Rat
(1/1)
When Sanity Gnawers enters the battlefield, target player discards a card at random.
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Sanity Grinding
   ( 3)
Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of their library into their graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
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Sap Sucker
( 0)
Artifact — Contraption
Whenever you crank Sap Sucker, add . Until end of turn, you don't lose this mana as steps and phases end.
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Sapling of Colfenor
   ( 5)
Legendary Creature — Treefolk Shaman
(2/5)
Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
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Sapphire Charm
 ( 1)
Instant
Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Sapphire Drake
  ( 6)
Creature — Drake
(4/4)
Flying Each creature you control with a +1/+1 counter on it has flying.
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Sapphire Leech
  ( 2)
Creature — Leech
(2/2)
Flying Blue spells you cast cost more to cast.
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Saprazzan Bailiff
   ( 5)
Creature — Merfolk
(2/2)
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
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Saprazzan Breaker
  ( 5)
Creature — Beast
(3/3)
: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker can't be blocked this turn.
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Saprazzan Cove
( 0)
Land
Saprazzan Cove enters the battlefield tapped. : Put a storage counter on Saprazzan Cove.
, Remove any number of storage counters from Saprazzan Cove: Add for each storage counter removed this way.
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Saprazzan Heir
  ( 2)
Creature — Merfolk
(1/1)
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
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Saprazzan Legate
  ( 4)
Creature — Merfolk Soldier
(1/3)
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying
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Saprazzan Outrigger
  ( 4)
Creature — Merfolk
(5/5)
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
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Saprazzan Raider
  ( 3)
Creature — Merfolk
(1/2)
When Saprazzan Raider becomes blocked, return it to its owner's hand.
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Saprazzan Skerry
( 0)
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Saprazzan Skerry: Add  . If there are no depletion counters on Saprazzan Skerry, sacrifice it.
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Saproling Burst
  ( 5)
Enchantment
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
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Saproling Cluster
  ( 2)
Enchantment
, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
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Saproling Infestation
  ( 2)
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
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Saproling Migration
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
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Saproling Symbiosis
  ( 4)
Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.
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Sapseep Forest
( 0)
Land — Forest
( : Add .) Sapseep Forest enters the battlefield tapped. , : You gain 1 life. Activate this ability only if you control two or more green permanents.
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Sarcatog
   ( 3)
Creature — Atog
(1/2)
Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
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Sarcomancy
 ( 1)
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
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Sarcomite Myr
  ( 3)
Artifact Creature — Myr
(2/1)
: Sarcomite Myr gains flying until end of turn.
, Sacrifice Sarcomite Myr: Draw a card.
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Sarkhan the Mad
   ( 5)
Legendary Planeswalker — Sarkhan
(7)
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. −2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. −4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
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Sarkhan Unbroken
    ( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Draw a card, then add one mana of any color. −2: Create a 4/4 red Dragon creature token with flying. −8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.
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Sarkhan Vol
   ( 4)
Legendary Planeswalker — Sarkhan
(4)
+1: Creatures you control get +1/+1 and gain haste until end of turn. −2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. −6: Create five 4/4 red Dragon creature tokens with flying.
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Sarkhan, Dragonsoul
   ( 6)
Legendary Planeswalker — Sarkhan
(5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control. −3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker. −9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library.
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Sarkhan, Fireblood
   ( 3)
Legendary Planeswalker — Sarkhan
(3)
+1: You may discard a card. If you do, draw a card. +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. −7: Create four 5/5 red Dragon creature tokens with flying.
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Sarkhan, the Dragonspeaker
   ( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) −3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. −6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
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Sarkhan's Dragonfire
   ( 5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target. Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sarkhan's Rage
  ( 5)
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
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Sarkhan's Triumph
  ( 3)
Instant
Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library.
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Sarkhan's Unsealing
  ( 4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
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Sarkhan's Whelp
  ( 3)
Creature — Dragon
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
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Sarpadian Empires, Vol. VII
 ( 3)
Artifact
As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. , : Create a 1/1 creature token of the chosen color and type.
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Saruli Gatekeepers
  ( 4)
Creature — Elf Warrior
(2/4)
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
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Sasaya, Orochi Ascendant
   ( 3)
Legendary Creature — Snake Monk
(2/3)
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
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Sasaya, Orochi Ascendant (Sasaya's Essence)
   ( 3)
Legendary Enchantment
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
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