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Vedalken Plotter
  ( 3)
Creature — Vedalken Wizard
(1/1)
When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.
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Vedalken Shackles
 ( 3)
Artifact
You may choose not to untap Vedalken Shackles during your untap step. , : Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
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Veil of Birds
 ( 1)
Enchantment
When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
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Veil of Secrecy
  ( 2)
Instant — Arcane
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Veilborn Ghoul
  ( 5)
Creature — Zombie
(4/1)
Veilborn Ghoul can't block. Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
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Veiled Apparition
  ( 2)
Enchantment
When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay  ."
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Veiled Crocodile
  ( 3)
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
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Veiled Sentry
 ( 1)
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.
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Veiled Serpent
  ( 3)
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling ( , Discard this card: Draw a card.)
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Veiled Shade
  ( 3)
Creature — Shade
(2/2)
 : Veiled Shade gets +1/+1 until end of turn.
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Veilstone Amulet
 ( 3)
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
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Vein Drinker
   ( 6)
Creature — Vampire
(4/4)
Flying , : Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
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Veinfire Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Veinfire Borderpost enters the battlefield tapped. : Add or .
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Vela the Night-Clad
   ( 6)
Legendary Creature — Human Wizard
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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Veldt
( 0)
Land
Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. : Add or . Put a depletion counter on Veldt.
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Velis Vel
( 0)
Plane — Lorwyn
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.) Whenever you roll , target creature gains all creature types until end of turn.
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Venarian Glimmer
  ( 1)
Instant
Target player reveals their hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.
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Venarian Gold
   ( 2)
Enchantment — Aura
Enchant creature When Venarian Gold enters the battlefield, tap enchanted creature and put a number of sleep counters on it equal to the value of X as you cast Venarian Gold. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
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Vendetta
 ( 1)
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
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Vendilion Clique
   ( 3)
Legendary Creature — Faerie Wizard
(3/1)
Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
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Venerable Kumo
  ( 5)
Creature — Spirit
(2/3)
Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
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Venerable Monk
  ( 3)
Creature — Human Monk Cleric
(2/2)
When Venerable Monk enters the battlefield, you gain 2 life.
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Venerated Loxodon
  ( 5)
Creature — Elephant Cleric
(4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
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Venerated Teacher
  ( 3)
Creature — Human Wizard
(2/2)
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
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Vengeance
  ( 4)
Sorcery
Destroy target tapped creature.
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Vengeant Vampire
   ( 6)
Creature — Vampire
(4/4)
Lifelink When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.
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Vengeful Archon
    ( 7)
Creature — Archon
(7/7)
Flying : Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
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Vengeful Dead
  ( 4)
Creature — Zombie
(3/2)
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
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Vengeful Dreams
  ( 2)
Instant
As an additional cost to cast this spell, discard X cards. Exile X target attacking creatures.
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Vengeful Firebrand
  ( 4)
Creature — Elemental Warrior
(5/2)
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. : Vengeful Firebrand gets +1/+0 until end of turn.
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Vengeful Pharaoh
    ( 5)
Creature — Zombie
(5/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
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Vengeful Rebel
  ( 3)
Creature — Aetherborn Warrior
(3/2)
Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
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Vengeful Rebirth
   ( 6)
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to any target. Exile Vengeful Rebirth.
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Vengeful Vampire
   ( 6)
Creature — Vampire
(3/2)
Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Vengevine
   ( 4)
Creature — Elemental
(4/3)
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
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Venom
   ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
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Venom Sliver
  ( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Venomous Breath
  ( 4)
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Venomous Dragonfly
  ( 4)
Creature — Insect
(1/1)
Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
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Venomous Fangs
  ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature.
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Venser, Shaper Savant
   ( 4)
Legendary Creature — Human Wizard
(2/2)
Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
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Venser, the Sojourner
   ( 5)
Legendary Planeswalker — Venser
(3)
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
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Venser's Diffusion
  ( 3)
Instant
Return target nonland permanent or suspended card to its owner's hand.
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Venser's Journal
 ( 5)
Artifact
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
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Vent Sentinel
  ( 4)
Creature — Elemental
(2/4)
Defender  , : Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures with defender you control.
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Verdant Automaton
 ( 2)
Artifact Creature — Construct
(1/2)
 : Put a +1/+1 counter on Verdant Automaton.
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Verdant Catacombs
( 0)
Land
, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle your library.
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Verdant Confluence
   ( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Verdant Crescendo
  ( 4)
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.
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Verdant Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice Verdant Eidolon: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
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Verdant Embrace
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
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Verdant Field
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gets +1/+1 until end of turn."
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Verdant Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
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Verdant Haven
  ( 3)
Enchantment — Aura
Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Verdant Rebirth
  ( 2)
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.
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Verdant Succession
  ( 5)
Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature and put it onto the battlefield. If that player does, they shuffle their library.
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Verdant Sun's Avatar
   ( 7)
Creature — Dinosaur Avatar
(5/5)
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
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Verdant Touch
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
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Verdeloth the Ancient
   ( 6)
Legendary Creature — Treefolk
(4/7)
Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
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Verduran Enchantress
   ( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Verdurous Gearhulk
   ( 5)
Artifact Creature — Construct
(4/4)
Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
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Verix Bladewing
   ( 4)
Legendary Creature — Dragon
(4/4)
Kicker (You may pay an additional as you cast this spell.) Flying When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
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Vermiculos
  ( 5)
Creature — Horror
(1/1)
Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
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Vernal Bloom
  ( 4)
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional .
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Vernal Equinox
  ( 4)
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
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Vertigo
 ( 1)
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
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Vertigo Spawn
  ( 2)
Creature — Illusion
(0/3)
Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
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Very Cryptic Command (Very Cryptic Command (a))
    ( 4)
Instant
Choose two — • Switch target creature's power and toughness until end of turn. • Target creature can't be blocked this turn. • Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card. • Assemble a Contraption.
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Very Cryptic Command (Very Cryptic Command (b))
    ( 4)
Instant
Choose two — • Untap two target permanents. • Tap each permanent target player controls with exactly one word in its name. • Discard all the cards in your hand, then draw that many cards. • Return target instant or sorcery card from your graveyard to your hand.
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Very Cryptic Command (Very Cryptic Command (c))
    ( 4)
Instant
Choose two — • Draw a card from an opponent's library. • Copy target instant or sorcery spell. You may choose new targets for the copy. • Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. • Create a 1/1 colorless Gnome artifact creature token.
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Very Cryptic Command (Very Cryptic Command (d))
    ( 4)
Instant
Choose two — • Return target permanent to its controller's hand. • Draw two cards, then discard a card. • Change the target of target spell with a single target. • Turn over target nontoken creature.
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Very Cryptic Command (Very Cryptic Command (e))
    ( 4)
Instant
Choose two — • Counter target black-bordered spell. • Return target creature to its owner's hand. • Untap each permanent you control with a watermark. • Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results.
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Very Cryptic Command (Very Cryptic Command (f))
    ( 4)
Instant
Choose two — • Scry 3. • Create a 2/2 black Rogue creature token with menace. • Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. • Return all artifacts target player controls to their owner's hand.
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Vesper Ghoul
  ( 3)
Creature — Zombie Druid
(1/1)
, Pay 1 life: Add one mana of any color.
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Vessel of Endless Rest
 ( 3)
Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color.
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Vessel of Ephemera
  ( 2)
Enchantment
 , Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
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Vessel of Malignity
  ( 2)
Enchantment
 , Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate this ability only any time you could cast a sorcery.
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Vessel of Nascency
 ( 1)
Enchantment
 , Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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Vessel of Paramnesia
  ( 2)
Enchantment
, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of their library into their graveyard. Draw a card.
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Vestige of Emrakul
  ( 4)
Creature — Eldrazi Drone
(3/4)
Devoid (This card has no color.) Trample
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Vesuva
( 0)
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
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Vesuvan Doppelganger
   ( 5)
Creature — Shapeshifter
(0/0)
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
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Vesuvan Shapeshifter
   ( 5)
Creature — Shapeshifter
(0/0)
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Veteran Armorer
  ( 2)
Creature — Human Soldier
(2/2)
Other creatures you control get +0/+1.
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Veteran Armorsmith
  ( 2)
Creature — Human Soldier
(2/3)
Other Soldier creatures you control get +0/+1.
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Veteran Bodyguard
   ( 5)
Creature — Human
(2/5)
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
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Veteran Brawlers
  ( 2)
Creature — Human Soldier
(4/4)
Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
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Veteran Cathar
  ( 2)
Creature — Human Soldier
(2/2)
 : Target Human gains double strike until end of turn.
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