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Hydra Broodmaster
   ( 6)
Creature — Hydra
(7/7)
  : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
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Hydra Omnivore
   ( 6)
Creature — Hydra
(8/8)
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
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Hydradoodle
    ( 2)
Creature — Hydra Hound
(0/0)
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. Reach, trample
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Hydroblast
 ( 1)
Instant
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
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Hydroform
  ( 2)
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
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Hydrolash
  ( 3)
Instant
Attacking creatures get -2/-0 until end of turn. Draw a card.
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Hydromorph Guardian
  ( 3)
Creature — Elemental
(2/2)
, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
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Hydromorph Gull
   ( 5)
Creature — Elemental Bird
(3/3)
Flying , Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.
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Hydrosurge
 ( 1)
Instant
Target creature gets -5/-0 until end of turn.
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Hyena Umbra
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Hymn of Rebirth
   ( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
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Hymn of the Wilds
( 0)
Conspiracy
(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs less to cast. You can't cast instant or sorcery spells.
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Hyperion Blacksmith
   ( 3)
Creature — Human Artificer
(2/2)
: You may tap or untap target artifact an opponent controls.
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Hypersonic Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
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Hypervolt Grasp
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."  : Return Hypervolt Grasp to its owner's hand.
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Hypnotic Cloud
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
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Hypnotic Siren
 ( 1)
Enchantment Creature — Siren
(1/1)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying.
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Hypnotic Specter
   ( 3)
Creature — Specter
(2/2)
Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
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Hypnotic Swirly Disc
( 0)
Artifact — Contraption
Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of their library into their graveyard, where X is the number of creatures you control.
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Hypnox
    ( 11)
Creature — Nightmare Horror
(8/8)
Flying When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
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Hypochondria
  ( 2)
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
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Hypothesizzle
   ( 5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
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Hystrodon
  ( 5)
Creature — Beast
(3/4)
Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Hythonia the Cruel
   ( 6)
Legendary Creature — Gorgon
(4/6)
Deathtouch   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.
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I Bask in Your Silent Awe
( 0)
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
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I Call on the Ancient Magics
( 0)
Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles their library.
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I Delight in Your Convulsions
( 0)
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
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I Know All, I See All
( 0)
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
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Ib Halfheart, Goblin Tactician
  ( 4)
Legendary Creature — Goblin Advisor
(3/2)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
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Icatian Infantry
 ( 1)
Creature — Human Soldier
(1/1)
: Icatian Infantry gains first strike until end of turn.
: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Icatian Javelineers
 ( 1)
Creature — Human Soldier
(1/1)
Icatian Javelineers enters the battlefield with a javelin counter on it. , Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to any target.
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Icatian Lieutenant
  ( 2)
Creature — Human Soldier
(1/2)
 : Target Soldier creature gets +1/+0 until end of turn.
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Icatian Moneychanger
 ( 1)
Creature — Human
(0/2)
Icatian Moneychanger enters the battlefield with three credit counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
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Icatian Phalanx
  ( 5)
Creature — Human Soldier
(2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Icatian Scout
 ( 1)
Creature — Human Soldier Scout
(1/1)
, : Target creature gains first strike until end of turn.
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Icatian Skirmishers
  ( 4)
Creature — Human Soldier
(1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
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Icatian Store
( 0)
Land
Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. , Remove any number of storage counters from Icatian Store: Add for each storage counter removed this way.
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Icatian Town
  ( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
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Ice Cage
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
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Ice Cauldron
 ( 4)
Artifact
, : Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.
, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
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Ice Cave
   ( 5)
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
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Ice Floe
( 0)
Land
You may choose not to untap Ice Floe during your untap step. : Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
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Ice Over
  ( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.
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Iceberg
   ( 2)
Enchantment
Iceberg enters the battlefield with X ice counters on it. : Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add .
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Icefall Regent
   ( 5)
Creature — Dragon
(4/3)
Flying When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. Spells your opponents cast that target Icefall Regent cost more to cast.
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Icefeather Aven
  ( 2)
Creature — Bird Shaman
(2/2)
Flying Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
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Icequake
   ( 3)
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
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Ichneumon Druid
   ( 3)
Creature — Human Druid
(1/1)
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.
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Ichor Explosion
   ( 7)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
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Ichor Rats
   ( 3)
Creature — Rat
(2/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Ichor Rats enters the battlefield, each player gets a poison counter.
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Ichor Slick
  ( 3)
Sorcery
Target creature gets -3/-3 until end of turn. Cycling ( , Discard this card: Draw a card.) Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Ichor Wellspring
 ( 2)
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
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Ichorclaw Myr
 ( 2)
Artifact Creature — Myr
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
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Ichorid
  ( 4)
Creature — Horror
(3/1)
Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
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Icy Blast
  ( 1)
Instant
Tap X target creatures. Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
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Icy Prison
  ( 2)
Enchantment
When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays . When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Ideas Unbound
  ( 2)
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
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Identity Thief
   ( 4)
Creature — Shapeshifter
(0/3)
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
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Idle Thoughts
  ( 4)
Enchantment
: Draw a card if you have no cards in hand.
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Idyllic Tutor
  ( 3)
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
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Ifh-Bíff Efreet
   ( 4)
Creature — Efreet
(3/3)
Flying : Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
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Igneous Golem
 ( 5)
Artifact Creature — Golem
(3/4)
: Igneous Golem gains trample until end of turn.
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Igneous Pouncer
   ( 6)
Creature — Elemental
(5/1)
Haste Swampcycling , mountaincycling ( , Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle your library.)
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Ignite Disorder
  ( 2)
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
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Ignite Memories
  ( 5)
Sorcery
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Ignite the Cloneforge!
( 0)
Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
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Ignition Team
   ( 7)
Creature — Goblin Warrior
(0/0)
Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.  , Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
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Ignoble Soldier
  ( 3)
Creature — Human Soldier
(3/1)
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
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Ignorant Bliss
  ( 2)
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
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Iizuka the Ruthless
   ( 5)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)  , Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
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Ikiral Outrider
  ( 2)
Creature — Human Soldier
(1/2)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance
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Ikra Shidiqi, the Usurper
   ( 5)
Legendary Creature — Naga Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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Ill-Gotten Gains
   ( 4)
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
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Illicit Auction
   ( 5)
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
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Ill-Tempered Cyclops
  ( 4)
Creature — Cyclops
(3/3)
Trample  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Illuminated Folio
 ( 5)
Artifact
, , Reveal two cards from your hand that share a color: Draw a card.
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Illuminated Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. , Sacrifice Illuminated Wings: Draw a card.
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Illumination
  ( 2)
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
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Illusionary Armor
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
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Illusionary Forces
  ( 4)
Creature — Illusion
(4/4)
Flying Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Illusionary Informant
  ( 2)
Creature — Bird Illusion
(1/3)
Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying
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Illusionary Mask
 ( 2)
Artifact
: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.
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