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Sunblast Angel
   ( 6)
Creature — Angel
(4/5)
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.
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Sun-Blessed Mount
   ( 5)
Creature — Dinosaur
(4/4)
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.
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Sunbond
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
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Sunbringer's Touch
   ( 4)
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Suncleanser
  ( 2)
Creature — Human Cleric
(1/4)
When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
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Sun-Collared Raptor
  ( 2)
Creature — Dinosaur
(1/2)
Trample  : Sun-Collared Raptor gets +3/+0 until end of turn.
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Sun-Crested Pterodon
  ( 5)
Creature — Dinosaur
(2/5)
Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
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Sun-Crowned Hunters
   ( 6)
Creature — Dinosaur
(5/4)
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
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Suncrusher
 ( 9)
Artifact Creature — Construct
(3/3)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) , , Remove a +1/+1 counter from Suncrusher: Destroy target creature.
, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
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Sunder
   ( 5)
Instant
Return all lands to their owners' hands.
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Sundering Fork
( 0)
Artifact — Contraption
Whenever you crank Sundering Fork, destroy target artifact.
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Sundering Growth
  ( 2)
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
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Sundering Titan
 ( 8)
Artifact Creature — Golem
(7/10)
When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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Sundering Vitae
  ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target artifact or enchantment.
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Sundial of the Infinite
 ( 2)
Artifact
, : End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Sunfire Balm
  ( 3)
Instant
Prevent the next 4 damage that would be dealt to any target this turn. Cycling  ( , Discard this card: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.
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Sunforger
 ( 3)
Artifact — Equipment
Equipped creature gets +4/+0.  , Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip 
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Sungrace Pegasus
  ( 2)
Creature — Pegasus
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Sunhome Enforcer
   ( 4)
Creature — Giant Soldier
(2/4)
Whenever Sunhome Enforcer deals combat damage, you gain that much life.  : Sunhome Enforcer gets +1/+0 until end of turn.
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Sunhome Stalwart
  ( 2)
Creature — Human Soldier
(2/2)
First strike Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Sunken City
  ( 2)
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay  . Blue creatures get +1/+1.
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Sunken Field
  ( 2)
Enchantment — Aura
Enchant land Enchanted land has " : Counter target spell unless its controller pays ."
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Sunken Hollow
( 0)
Land — Island Swamp
( : Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
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Sunken Hope
   ( 5)
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
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Sunlance
 ( 1)
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
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Sunpetal Grove
( 0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .
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Sunrise Seeker
  ( 5)
Creature — Human Scout
(3/3)
Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Sunrise Sovereign
  ( 6)
Creature — Giant Warrior
(5/5)
Other Giant creatures you control get +2/+2 and have trample.
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Sunscape Familiar
  ( 2)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Green spells and blue spells you cast cost less to cast.
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Sunscorch Regent
   ( 5)
Creature — Dragon
(4/3)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
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Sunscorched Desert
( 0)
Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker. : Add .
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Sunscour
   ( 7)
Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.
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Sunseed Nurturer
  ( 3)
Creature — Human Druid Wizard
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. : Add .
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Sunset Pyramid
 ( 2)
Artifact
Sunset Pyramid enters the battlefield with three brick counters on it. , , Remove a brick counter from Sunset Pyramid: Draw a card.
, : Scry 1.
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Sunspear Shikari
  ( 2)
Creature — Cat Soldier
(2/2)
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
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Sunspire Gatekeepers
  ( 4)
Creature — Human Soldier
(2/4)
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
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Sunspring Expedition
 ( 1)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
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Sunstone
 ( 3)
Artifact
, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
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Sunstrike Legionnaire
  ( 2)
Creature — Human Soldier
(1/2)
Sunstrike Legionnaire doesn't untap during your untap step. Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. : Tap target creature with converted mana cost 3 or less.
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Suntouched Myr
 ( 3)
Artifact Creature — Myr
(0/0)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
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Sunweb
  ( 4)
Creature — Wall
(5/6)
Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.
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Super Secret Tech
 ( 3)
Artifact
Premium spells cost less to cast. Premium creatures get +1/+1.
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Super-Duper Death Ray
  ( 3)
Instant
Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.
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Superior Numbers
  ( 2)
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
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Supernatural Stamina
 ( 1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Supersize
  ( 2)
Instant
Target creature gets +3½/+3½ until end of turn.
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Supplant Form
   ( 6)
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
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Supply Caravan
  ( 5)
Creature — Camel
(3/5)
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
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Supply-Line Cranes
   ( 5)
Creature — Bird
(2/4)
Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
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Suppress
  ( 3)
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
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Suppression Bonds
  ( 4)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Suppression Field
  ( 2)
Enchantment
Activated abilities cost more to activate unless they're mana abilities.
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Supreme Exemplar
  ( 7)
Creature — Elemental
(10/10)
Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
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Supreme Inquisitor
   ( 5)
Creature — Human Wizard
(1/3)
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles their library.
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Supreme Phantom
  ( 2)
Creature — Spirit
(1/3)
Flying Other Spirits you control get +1/+1.
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Supreme Verdict
    ( 4)
Sorcery
This spell can't be countered. Destroy all creatures.
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Supreme Will
  ( 3)
Instant
Choose one — • Counter target spell unless its controller pays . • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Suq'Ata Assassin
   ( 3)
Creature — Human Assassin
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
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Suq'Ata Firewalker
   ( 3)
Creature — Human Wizard
(0/1)
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. : Suq'Ata Firewalker deals 1 damage to any target.
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Suq'Ata Lancer
  ( 3)
Creature — Human Knight
(2/2)
Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Sure Strike
  ( 2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
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Surestrike Trident
 ( 2)
Artifact — Equipment
Equipped creature has first strike and " , Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker." Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Surge Mare
  ( 2)
Creature — Horse Fish
(0/5)
Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.  : Surge Mare gets +2/-2 until end of turn.
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Surge Node
 ( 1)
Artifact
Surge Node enters the battlefield with six charge counters on it. , , Remove a charge counter from Surge Node: Put a charge counter on target artifact.
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Surge of Righteousness
  ( 2)
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
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Surge of Strength
  ( 2)
Instant
As an additional cost to cast this spell, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.
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Surge of Thoughtweft
  ( 2)
Tribal Instant — Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
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Surge of Zeal
 ( 1)
Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
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Surgical Extraction
 ( 1)
Instant
( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
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Surging Æther (Surging Aether)
  ( 4)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand.
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Surging Dementia
  ( 2)
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.
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Surging Flame
  ( 2)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to any target.
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Surging Might
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
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Surging Sentinels
  ( 3)
Creature — Human Soldier
(2/1)
First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
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Surprise Deployment
  ( 4)
Instant
Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
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Surrak Dragonclaw
    ( 5)
Legendary Creature — Human Warrior
(6/6)
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
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Surrak, the Hunt Caller
   ( 4)
Legendary Creature — Human Warrior
(5/4)
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
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Surrakar Banisher
  ( 5)
Creature — Surrakar
(3/3)
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
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Surrakar Marauder
  ( 2)
Creature — Surrakar
(2/1)
Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Surrakar Spellblade
   ( 3)
Creature — Surrakar
(2/1)
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
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Surreal Memoir
  ( 4)
Sorcery
Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Surrender Your Thoughts
( 0)
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
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Surveilling Sprite
  ( 2)
Creature — Faerie Rogue
(1/1)
Flying When Surveilling Sprite dies, you may draw a card.
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