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Stalwart Shield-Bearers
Stalwart Shield-Bearers 1White (2)
Creature — Human Soldier (0/3)

Defender

Other creatures you control with defender get +0/+2.

Rise of the Eldrazi (Common)
Stamina
Stamina 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mercadian Masques (Uncommon)
Stamp of Approval
Stamp of Approval 3 (3)
Artifact

As Stamp of Approval enters the battlefield, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.

Unstable (Uncommon)
Stampede
Stampede 1GreenGreen (3)
Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Stampede Driver
Stampede Driver Green (1)
Creature — Human Spellshaper (1/1)

1Green, Tap, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

Masters 25 (Uncommon)
Other Versions
Nemesis (Uncommon)
Stampeding Elk Herd
Stampeding Elk Herd 3GreenGreen (5)
Creature — Elk (5/5)

Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

Dragons of Tarkir (Common)
Stampeding Horncrest
Stampeding Horncrest 4Red (5)
Creature — Dinosaur (4/4)

Stampeding Horncrest has haste as long as you control another Dinosaur.

Rivals of Ixalan (Common)
Stampeding Rhino
Stampeding Rhino 4Green (5)
Creature — Rhino (4/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Welcome Deck 2017 (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Stampeding Serow
Stampeding Serow 2GreenGreen (4)
Creature — Antelope Beast (5/4)

Trample

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Saviors of Kamigawa (Uncommon)
Stampeding Wildebeests
Stampeding Wildebeests 2GreenGreen (4)
Creature — Antelope Beast (5/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Visions (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Stand // Deliver (Stand)
Stand // Deliver (Stand) White (1)
Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Invasion (Uncommon)
Stand Firm
Stand Firm White (1)
Instant

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Fifth Dawn (Common)
Stand or Fall
Stand or Fall 3Red (4)
Enchantment

At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.

Invasion (Rare)
Stand Together
Stand Together 3GreenGreen (5)
Instant

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Darksteel (Uncommon)
Standard Bearer
Standard Bearer 1White (2)
Creature — Human Flagbearer (1/1)

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Common)
Standardize
Standardize BlueBlue (2)
Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

Onslaught (Rare)
Standing Army
Standing Army 2WhiteWhite (4)
Creature — Human Soldier (2/4)

As long as you're standing, Standing Army has vigilance.

Unhinged (Common)
Standing Stones
Standing Stones 3 (3)
Artifact

1, Tap, Pay 1 life: Add one mana of any color.

The Dark (Uncommon)
Standing Troops
Standing Troops 2White (3)
Creature — Human Soldier (1/4)

Vigilance

Welcome Deck 2017 (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Exodus (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Tempest Remastered (Common)
Standstill
Standstill 1Blue (2)
Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Odyssey (Uncommon)
Stangg
Stangg 4RedGreen (6)
Legendary Creature — Human Warrior (3/4)

When Stangg enters the battlefield, create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

Masters 25 (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Masters Edition III (Uncommon)
Star Compass
Star Compass 2 (2)
Artifact

Star Compass enters the battlefield tapped.

Tap: Add one mana of any color that a basic land you control could produce.

Iconic Masters (Common)
Other Versions
Eighth Edition (Uncommon)
Planeshift (Uncommon)
Star of Extinction
Star of Extinction 5RedRed (7)
Sorcery

Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

Ixalan (Mythic Rare)
Star-Crowned Stag
Star-Crowned Stag 3White (4)
Creature — Elk (3/3)

Whenever Star-Crowned Stag attacks, tap target creature defending player controls.

Core Set 2019 (Common)
Starfall
Starfall 4Red (5)
Instant

Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.

Journey into Nyx (Common)
Starfield of Nyx
Starfield of Nyx 4White (5)
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.

Magic Origins (Mythic Rare)
Starke
Starke (0)
Vanguard (+0/-2)

At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.

Vanguard (Special)
Starke of Rath
Starke of Rath 1RedRed (3)
Legendary Creature — Human Rogue (2/2)

Tap: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)

Tempest Remastered (Mythic Rare)
Other Versions
Tempest (Rare)
Starlight
Starlight 1White (2)
Sorcery

You gain 3 life for each black creature target opponent controls.

Portal (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Starlight Invoker
Starlight Invoker 1White (2)
Creature — Human Cleric Mutant (1/3)

7White: You gain 5 life.

Tenth Edition (Uncommon)
Other Versions
Legions (Common)
Starlit Angel
Starlit Angel 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

Portal (Uncommon)
Starlit Sanctum
Starlit Sanctum (0)
Land

Tap: Add Colorless.

White, Tap, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

Black, Tap, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Onslaught (Uncommon)
Starstorm
Starstorm Variable ColorlessRedRed (2)
Instant

Starstorm deals X damage to each creature.

Cycling 3 (3, Discard this card: Draw a card.)

Commander Anthology 2018 (Rare)
Other Versions
Onslaught (Rare)
Commander 2013 Edition (Rare)
Vintage Masters (Rare)
Commander 2014 (Rare)
Start // Finish (Start)
Start // Finish (Start) 2White (3)
Instant

Create two 1/1 white Warrior creature tokens with vigilance.

Amonkhet (Uncommon)
Start Your Engines
Start Your Engines 3Red (4)
Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Kaladesh (Uncommon)
Startled Awake
Startled Awake 2BlueBlue (4)
Sorcery

Target opponent puts the top thirteen cards of their library into their graveyard.

3BlueBlue: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.

Shadows over Innistrad (Mythic Rare)
Starved Rusalka
Starved Rusalka Green (1)
Creature — Spirit (1/1)

Green, Sacrifice a creature: You gain 1 life.

Guildpact (Uncommon)
Stasis
Stasis 1Blue (2)
Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay Blue.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Stasis Cell
Stasis Cell 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

3Blue: Attach Stasis Cell to target creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Stasis Cocoon
Stasis Cocoon 1White (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.

Fifth Dawn (Common)
Stasis Snare
Stasis Snare 1WhiteWhite (3)
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

Battle for Zendikar (Uncommon)
Statecraft
Statecraft 3Blue (4)
Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

Mercadian Masques (Rare)
Static Orb
Static Orb 3 (3)
Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Seventh Edition (Rare)
Tempest (Rare)
Status // Statue (Statue)
Status // Statue (Statue) 2BlackGreen (4)
Instant

Destroy target artifact, creature, or enchantment.

Guilds of Ravnica (Uncommon)
Status // Statue (Status)
Status // Statue (Status) Black or Green (1)
Instant

Target creature gets +1/+1 and gains deathtouch until end of turn.

Guilds of Ravnica (Uncommon)
Statute of Denial
Statute of Denial 2BlueBlue (4)
Instant

Counter target spell. If you control a blue creature, draw a card, then discard a card.

Magic 2015 Core Set (Common)
Staunch Defenders
Staunch Defenders 3WhiteWhite (5)
Creature — Human Soldier (3/4)

When Staunch Defenders enters the battlefield, you gain 4 life.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tempest (Uncommon)
Staunch-Hearted Warrior
Staunch-Hearted Warrior 3Green (4)
Creature — Human Warrior (2/2)

Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.

Ultimate Masters (Common)
Other Versions
Theros (Common)
Stave Off
Stave Off White (1)
Instant

Target creature gains protection from the color of your choice until end of turn.

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Magic 2012 (Common)
Magic: The Gathering—Conspiracy (Common)
Staying Power
Staying Power 2White (3)
Enchantment

"Until end of turn" and "this turn" effects don't end.

Unhinged (Rare)
Steadfast Armasaur
Steadfast Armasaur 3White (4)
Creature — Dinosaur (2/3)

Vigilance

1White, Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

Ixalan (Uncommon)
Steadfast Cathar
Steadfast Cathar 1White (2)
Creature — Human Soldier (2/1)

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

Eldritch Moon (Common)
Steadfast Guard
Steadfast Guard WhiteWhite (2)
Creature — Human Rebel (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Tenth Edition (Common)
Other Versions
Mercadian Masques (Common)
Steadfast Sentinel
Steadfast Sentinel 3White (4)
Creature — Human Cleric (2/3)

Vigilance

Eternalize 4WhiteWhite (4WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

Hour of Devastation (Common)
Steadfastness
Steadfastness 1White (2)
Sorcery

Creatures you control get +0/+3 until end of turn.

Portal (Common)
Other Versions
Starter 1999 (Common)
Steady Progress
Steady Progress 2Blue (3)
Instant

Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Draw a card.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Steady-Handed Mook
Steady-Handed Mook 2Black (3)
Creature — Human Rigger (1/1)

Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Steal Artifact
Steal Artifact 2BlueBlue (4)
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Seventh Edition (Uncommon)
Steal Enchantment
Steal Enchantment BlueBlue (2)
Enchantment — Aura

Enchant enchantment

You control enchanted enchantment.

Tempest (Uncommon)
Steal Strength
Steal Strength 1Black (2)
Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

Prophecy (Common)
Stealer of Secrets
Stealer of Secrets 2Blue (3)
Creature — Human Rogue (2/2)

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

Welcome Deck 2017 (Common)
Other Versions
Return to Ravnica (Common)
Duel Decks: Jace vs. Vraska (Common)
Steam Augury
Steam Augury 2BlueRed (4)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Commander 2015 (Rare)
Other Versions
Theros (Rare)
Duel Decks: Speed vs. Cunning (Rare)
Steam Blast
Steam Blast 2Red (3)
Sorcery

Steam Blast deals 2 damage to each creature and each player.

Battle Royale Box Set (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Steam Catapult
Steam Catapult 3WhiteWhite (5)
Creature — Human Soldier (2/3)

Tap: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.

Masters Edition IV (Rare)
Other Versions
Portal Second Age (Rare)
Steam Frigate
Steam Frigate 2Blue (3)
Creature — Human Pirate (3/3)

Steam Frigate can't attack unless defending player controls an Island.

Portal Second Age (Common)
Steam Spitter
Steam Spitter 4Green (5)
Creature — Spider (1/5)

Reach (This creature can block creatures with flying.)

Red: Steam Spitter gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Steam Vents
Steam Vents (0)
Land — Island Mountain

(Tap: Add Blue or Red.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Guilds of Ravnica (Rare)
Other Versions
Guildpact (Rare)
Return to Ravnica (Rare)
Zendikar Expeditions (Mythic Rare)
Steam Vines
Steam Vines 1RedRed (3)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.

Odyssey (Uncommon)
Steamclaw
Steamclaw 2 (2)
Artifact

3, Tap: Exile target card from a graveyard.

1, Sacrifice Steamclaw: Exile target card from a graveyard.

Odyssey (Uncommon)
Steamcore Weird
Steamcore Weird 3Blue (4)
Creature — Weird (1/3)

When Steamcore Weird enters the battlefield, if Red was spent to cast Steamcore Weird, it deals 2 damage to any target.

Duel Decks: Izzet vs. Golgari (Common)
Other Versions
Guildpact (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Steamflogger Boss
Steamflogger Boss 3Red (4)
Creature — Goblin Rigger (3/3)

Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Unstable (Rare)
Other Versions
Future Sight (Rare)
Steamflogger of the Month
Steamflogger of the Month 3RedRed (5)
Creature — Goblin Rigger (3/3)

When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Rare)
Steamflogger Service Rep
Steamflogger Service Rep 2Green (3)
Creature — Goblin Rigger (1/1)

Whenever another Goblin enters the battlefield under your control, you may pay 1. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steamflogger Temp
Steamflogger Temp 1Red (2)
Creature — Goblin Rigger (2/1)

6, Tap: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steamfloggery
Steamfloggery 4RedRed (6)
Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steam-Powered
Steam-Powered (0)
Artifact Creature — Construct (+0/+4)

5:

Augment 4 (4, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Steel Golem
Steel Golem 3 (3)
Artifact Creature — Golem (3/4)

You can't cast creature spells.

Tenth Edition (Uncommon)
Other Versions
Weatherlight (Uncommon)
Steel Hellkite
Steel Hellkite 6 (6)
Artifact Creature — Dragon (5/5)

Flying

2: Steel Hellkite gets +1/+0 until end of turn.

Variable Colorless: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Commander 2018 (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2014 (Rare)
Commander 2017 (Rare)
Commander Anthology 2018 (Rare)
Steel Leaf Champion
Steel Leaf Champion GreenGreenGreen (3)
Creature — Elf Knight (5/4)

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

Dominaria (Rare)
Steel Leaf Paladin
Steel Leaf Paladin 4GreenWhite (6)
Creature — Elf Knight (4/4)

First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.

Planeshift (Common)
Steel of the Godhead
Steel of the Godhead 2White or Blue (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Shadowmoor (Common)
Steel Overseer
Steel Overseer 2 (2)
Artifact Creature — Construct (1/1)

Tap: Put a +1/+1 counter on each artifact creature you control.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Magic 2011 (Rare)
Duel Decks: Elspeth vs. Tezzeret (Rare)
Steel Sabotage
Steel Sabotage Blue (1)
Instant

Choose one —

• Counter target artifact spell.

• Return target artifact to its owner's hand.

Mirrodin Besieged (Common)
Steel Squirrel
Steel Squirrel 2 (2)
Artifact Creature — Squirrel (1/1)

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

6: Roll a six-sided die.

Unstable (Uncommon)
Steel Wall
Steel Wall 1 (1)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Mirrodin (Common)
Steelclad Serpent
Steelclad Serpent 5Blue (6)
Artifact Creature — Serpent (4/5)

Steelclad Serpent can't attack unless you control another artifact.

Shards of Alara (Common)
Steelform Sliver
Steelform Sliver 2White (3)
Creature — Sliver (2/2)

Sliver creatures you control get +0/+1.

Magic 2014 Core Set (Uncommon)
Steeling Stance
Steeling Stance 1WhiteWhite (3)
Instant

Creatures you control get +1/+1 until end of turn.

Forecast — White, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Dissension (Common)
Steelshaper Apprentice
Steelshaper Apprentice 2WhiteWhite (4)
Creature — Human Soldier (1/3)

White, Tap, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Darksteel (Rare)
Steelshaper's Gift
Steelshaper's Gift White (1)
Sorcery

Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Fifth Dawn (Uncommon)
Steely Resolve
Steely Resolve 1Green (2)
Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Onslaught (Rare)
Steeple Roc
Steeple Roc 4White (5)
Creature — Bird (3/1)

Flying, first strike

Dragon's Maze (Common)
Stench of Decay
Stench of Decay 1BlackBlack (3)
Instant

Nonartifact creatures get -1/-1 until end of turn.

Alliances (Common)
Stench of Evil
Stench of Evil 2BlackBlack (4)
Sorcery

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay 2.

Ice Age (Uncommon)
Stenchskipper
Stenchskipper 3Black (4)
Creature — Elemental (6/5)

Flying

At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.

Morningtide (Rare)
Stensia
Stensia (0)
Plane — Innistrad

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

Whenever you roll [chaos], each creature you control gains "Tap: This creature deals 1 damage to target player or planeswalker" until end of turn.

Planechase Anthology (Common)
Other Versions
Planechase 2012 Edition (Common)
Stensia Banquet
Stensia Banquet 2Red (3)
Sorcery

Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.

Draw a card.

Eldritch Moon (Common)
Stensia Bloodhall
Stensia Bloodhall (0)
Land

Tap: Add Colorless.

3BlackRed, Tap: Stensia Bloodhall deals 2 damage to target player or planeswalker.

Innistrad (Rare)
Stensia Innkeeper
Stensia Innkeeper 3Red (4)
Creature — Vampire (3/3)

When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.

Eldritch Moon (Common)
Stensia Masquerade
Stensia Masquerade 2Red (3)
Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Uncommon)
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