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My First Tome
 ( 3)
Artifact
, : Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
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My Forces Are Innumerable
( 0)
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, create a 3/3 black Horror creature token. At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme.
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My Genius Knows No Bounds
( 0)
Scheme
When you set this scheme in motion, you may pay . If you do, you gain X life and draw X cards.
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My Laughter Echoes
( 0)
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
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My Undead Horde Awakens
( 0)
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme dies, abandon this scheme.
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My Wish Is Your Command
( 0)
Scheme
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
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Mycoid Shepherd
    ( 4)
Creature — Fungus
(5/4)
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
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Mycologist
  ( 2)
Creature — Human Druid
(0/2)
At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
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Mycoloth
   ( 5)
Creature — Fungus
(4/4)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
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Mycosynth Fiend
  ( 3)
Creature — Horror
(2/2)
Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
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Mycosynth Golem
 ( 11)
Artifact Creature — Golem
(4/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
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Mycosynth Lattice
 ( 6)
Artifact
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
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Mycosynth Wellspring
 ( 2)
Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Myojin of Cleansing Fire
    ( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
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Myojin of Infinite Rage
    ( 10)
Legendary Creature — Spirit
(7/4)
Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
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Myojin of Life's Web
    ( 9)
Legendary Creature — Spirit
(8/8)
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
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Myojin of Night's Reach
    ( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
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Myojin of Seeing Winds
    ( 10)
Legendary Creature — Spirit
(3/3)
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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Myr Adapter
 ( 3)
Artifact Creature — Myr
(1/1)
Myr Adapter gets +1/+1 for each Equipment attached to it.
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Myr Battlesphere
 ( 7)
Artifact Creature — Myr Construct
(4/7)
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
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Myr Enforcer
 ( 7)
Artifact Creature — Myr
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
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Myr Galvanizer
 ( 3)
Artifact Creature — Myr
(2/2)
Other Myr creatures you control get +1/+1. , : Untap each other Myr you control.
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Myr Incubator
 ( 6)
Artifact
, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle your library.
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Myr Landshaper
 ( 3)
Artifact Creature — Myr
(1/1)
: Target land becomes an artifact in addition to its other types until end of turn.
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Myr Matrix
 ( 5)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. : Create a 1/1 colorless Myr artifact creature token.
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Myr Mindservant
 ( 1)
Artifact Creature — Myr
(1/1)
, : Shuffle your library.
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Myr Moonvessel
 ( 1)
Artifact Creature — Myr
(1/1)
When Myr Moonvessel dies, add .
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Myr Propagator
 ( 3)
Artifact Creature — Myr
(1/1)
, : Create a token that's a copy of Myr Propagator.
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Myr Prototype
 ( 5)
Artifact Creature — Myr
(2/2)
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.
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Myr Quadropod
 ( 4)
Artifact Creature — Myr
(1/4)
: Switch Myr Quadropod's power and toughness until end of turn.
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Myr Retriever
 ( 2)
Artifact Creature — Myr
(1/1)
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
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Myr Servitor
 ( 1)
Artifact Creature — Myr
(1/1)
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
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Myr Sire
 ( 2)
Artifact Creature — Myr
(1/1)
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
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Myr Superion
 ( 2)
Artifact Creature — Myr
(5/6)
Spend only mana produced by creatures to cast Myr Superion.
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Myr Turbine
 ( 5)
Artifact
: Create a 1/1 colorless Myr artifact creature token.
, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.
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Myr Welder
 ( 3)
Artifact Creature — Myr
(1/4)
Imprint — : Exile target artifact card from a graveyard. Myr Welder has all activated abilities of all cards exiled with it.
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Myriad Landscape
( 0)
Land
Myriad Landscape enters the battlefield tapped. : Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
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Myrsmith
  ( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.
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Mysteries of the Deep
  ( 5)
Instant
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
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Mystic Barrier
  ( 5)
Enchantment
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that player.
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Mystic Compass
 ( 2)
Artifact
, : Target land becomes the basic land type of your choice until end of turn.
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Mystic Confluence
   ( 5)
Instant
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.
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Mystic Crusader
   ( 3)
Creature — Human Nomad Mystic
(2/1)
Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
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Mystic Decree
   ( 4)
World Enchantment
All creatures lose flying and islandwalk.
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Mystic Denial
   ( 3)
Instant
Counter target creature or sorcery spell.
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Mystic Enforcer
   ( 4)
Creature — Human Nomad Mystic
(3/3)
Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
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Mystic Familiar
  ( 2)
Creature — Bird
(1/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
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Mystic Genesis
    ( 5)
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's converted mana cost.
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Mystic Meditation
  ( 4)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
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Mystic Melting
  ( 4)
Instant
Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep.
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Mystic Might
 ( 1)
Enchantment — Aura
Enchant land you control Cumulative upkeep  (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has " : Target creature gets +2/+2 until end of turn."
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Mystic of the Hidden Way
  ( 5)
Creature — Human Monk
(3/2)
Mystic of the Hidden Way can't be blocked. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mystic Penitent
 ( 1)
Creature — Human Nomad Mystic
(1/1)
Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
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Mystic Remora
 ( 1)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
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Mystic Restraints
   ( 4)
Enchantment — Aura
Flash Enchant creature When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Mystic Retrieval
  ( 4)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mystic Snake
    ( 4)
Creature — Snake
(2/2)
Flash When Mystic Snake enters the battlefield, counter target spell.
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Mystic Speculation
 ( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Mystic Veil
  ( 2)
Enchantment — Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Mystic Visionary
  ( 2)
Creature — Human Nomad Mystic
(2/1)
Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
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Mystic Zealot
  ( 4)
Creature — Human Nomad Mystic
(2/4)
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
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Mystical Teachings
  ( 4)
Instant
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mystical Tutor
 ( 1)
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
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Myth Realized
 ( 1)
Enchantment
Whenever you cast a noncreature spell, put a lore counter on Myth Realized.  : Put a lore counter on Myth Realized.
: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
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Myth Unbound
  ( 3)
Enchantment
Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
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Mythic Proportions
    ( 7)
Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
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Naar Isle
( 0)
Plane — Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever you roll , Naar Isle deals 3 damage to target player or planeswalker.
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Naban, Dean of Iteration
  ( 2)
Legendary Creature — Human Wizard
(2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Nacatl Hunt-Pride
  ( 6)
Creature — Cat Warrior
(5/4)
Vigilance , : Target creature can't block this turn.
, : Target creature blocks this turn if able.
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Nacatl Savage
  ( 2)
Creature — Cat Warrior
(2/1)
Protection from artifacts
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Nacatl War-Pride
    ( 6)
Creature — Cat Warrior
(3/3)
Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
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Nacre Talisman
 ( 2)
Artifact
Whenever a player casts a white spell, you may pay . If you do, untap target permanent.
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Nafs Asp
 ( 1)
Creature — Snake
(1/1)
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.
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Naga Oracle
  ( 4)
Creature — Naga Cleric
(2/4)
When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Naga Vitalist
  ( 2)
Creature — Naga Druid
(1/2)
: Add one mana of any type that a land you control could produce.
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Nagao, Bound by Honor
  ( 4)
Legendary Creature — Human Samurai
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
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Nagging Thoughts
  ( 2)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Nahiri, the Harbinger
   ( 4)
Legendary Planeswalker — Nahiri
(4)
+2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. −8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.
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Nahiri, the Lithomancer
   ( 5)
Legendary Planeswalker — Nahiri
(3)
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip . Nahiri, the Lithomancer can be your commander.
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Nahiri's Machinations
  ( 2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.  : Nahiri's Machinations deals 1 damage to target blocking creature.
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Nahiri's Wrath
  ( 3)
Sorcery
As an additional cost to cast this spell, discard X cards. Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.
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Nakaya Shade
  ( 2)
Creature — Shade
(1/1)
: Nakaya Shade gets +1/+1 until end of turn unless any player pays .
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Nalathni Dragon
   ( 4)
Creature — Dragon
(1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
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Name Dropping
  ( 2)
Enchantment
Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" When you do, return that card to your hand.
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Nameless Inversion
  ( 2)
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn.
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Nameless One
  ( 4)
Creature — Wizard Avatar
(*/*)
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Nameless Race
  ( 4)
Creature
(*/*)
Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
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Nantuko Blightcutter
  ( 3)
Creature — Insect Druid
(2/2)
Protection from black Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
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Nantuko Calmer
   ( 4)
Creature — Insect Druid
(2/3)
, , Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
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Nantuko Cultivator
  ( 4)
Creature — Insect Druid
(2/2)
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
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Nantuko Disciple
  ( 4)
Creature — Insect Druid
(2/2)
, : Target creature gets +2/+2 until end of turn.
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