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Steppe Glider
  ( 5)
Creature — Elemental
(2/4)
Flying, vigilance  : Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
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Steppe Lynx
 ( 1)
Creature — Cat
(0/1)
Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
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Sterling Grove
  ( 2)
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
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Stern Constable
 ( 1)
Creature — Human Soldier
(1/1)
, Discard a card: Tap target creature.
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Stern Judge
  ( 3)
Creature — Human Cleric
(2/2)
: Each player loses 1 life for each Swamp they control.
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Stern Marshal
  ( 3)
Creature — Human Soldier
(2/2)
: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
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Stern Mentor
  ( 4)
Creature — Human Wizard
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stern Mentor is paired with another creature, each of those creatures has " : Target player puts the top two cards of their library into their graveyard."
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Stern Proctor
  ( 2)
Creature — Human Wizard
(1/2)
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
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Steward of Solidarity
  ( 2)
Creature — Human Warrior
(2/2)
, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
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Stifle
 ( 1)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
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Stigma Lasher
  ( 2)
Creature — Elemental Shaman
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
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Stillmoon Cavalier
   ( 3)
Creature — Zombie Knight
(2/1)
Protection from white and from black : Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
 : Stillmoon Cavalier gets +1/+0 until end of turn.
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Stingerfling Spider
  ( 5)
Creature — Spider
(2/5)
Reach When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
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Stinging Barrier
   ( 4)
Creature — Wall
(0/4)
Defender (This creature can't attack.) , : Stinging Barrier deals 1 damage to any target.
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Stinging Scorpion
  ( 5)
Host Creature — Scorpion
(3/2)
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
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Stinging Shot
 ( 1)
Instant
Put three -1/-1 counters on target creature with flying. Cycling ( , Discard this card: Draw a card.)
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Stingmoggie
  ( 4)
Creature — Elemental
(0/0)
Stingmoggie enters the battlefield with two +1/+1 counters on it.  , Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
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Stingscourger
  ( 2)
Creature — Goblin Warrior
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
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Stinkdrinker Bandit
  ( 4)
Creature — Goblin Rogue
(2/1)
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
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Stinkweed Imp
  ( 3)
Creature — Imp
(1/2)
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Stir the Grave
  ( 1)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
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Stir the Pride
  ( 5)
Instant
Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine  (Choose both if you pay the entwine cost.)
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Stir the Sands
   ( 6)
Sorcery
Create three 2/2 black Zombie creature tokens. Cycling  ( , Discard this card: Draw a card.) When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
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Stitch in Time
   ( 3)
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
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Stitch Together
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
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Stitched Drake
   ( 3)
Creature — Zombie Drake
(3/4)
As an additional cost to cast this spell, exile a creature card from your graveyard. Flying
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Stitched Mangler
  ( 3)
Creature — Zombie Horror
(2/3)
Stitched Mangler enters the battlefield tapped. When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Stitcher's Graft
 ( 1)
Artifact — Equipment
Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. Equip 
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Stitcher's Supplier
 ( 1)
Creature — Zombie
(1/1)
When Stitcher's Supplier enters the battlefield or dies, put the top three cards of your library into your graveyard.
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Stitchwing Skaab
  ( 4)
Creature — Zombie Horror
(3/1)
Flying  , Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
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Stoic Angel
    ( 4)
Creature — Angel
(3/4)
Flying, vigilance Players can't untap more than one creature during their untap steps.
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Stoic Builder
  ( 3)
Creature — Human
(2/3)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
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Stoic Champion
  ( 2)
Creature — Human Soldier
(2/2)
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
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Stoic Ephemera
  ( 3)
Creature — Spirit
(5/5)
Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat.
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Stoic Rebuttal
   ( 3)
Instant
Metalcraft — This spell costs less to cast if you control three or more artifacts. Counter target spell.
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Stoke the Flames
   ( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.
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Stolen Goods
  ( 4)
Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Stolen Grain
   ( 6)
Sorcery
Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.
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Stolen Identity
   ( 6)
Sorcery
Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Stolen Strategy
  ( 5)
Enchantment
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
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Stomp and Howl
  ( 3)
Sorcery
Destroy target artifact and target enchantment.
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Stomping Ground
( 0)
Land — Mountain Forest
( : Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Stomping Slabs
  ( 3)
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
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Stone Catapult
  ( 5)
Creature — Human Soldier
(1/2)
: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.
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Stone Giant
   ( 4)
Creature — Giant
(3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Stone Haven Outfitter
  ( 2)
Creature — Kor Artificer Ally
(2/2)
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
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Stone Idol Trap
  ( 6)
Instant — Trap
This spell costs less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
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Stone Kavu
  ( 5)
Creature — Kavu
(3/3)
: Stone Kavu gets +1/+0 until end of turn.
: Stone Kavu gets +0/+1 until end of turn.
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Stone Quarry
( 0)
Land
Stone Quarry enters the battlefield tapped. : Add or .
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Stone Spirit
  ( 5)
Creature — Elemental Spirit
(4/3)
Stone Spirit can't be blocked by creatures with flying.
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Stonebrow, Krosan Hero
   ( 5)
Legendary Creature — Centaur Warrior
(4/4)
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
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Stonecloaker
  ( 3)
Creature — Gargoyle
(3/2)
Flash (You may cast this spell any time you could cast an instant.) Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.
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Stone-Cold Basilisk
  ( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
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Stonefare Crocodile
  ( 3)
Creature — Crocodile
(3/2)
 : Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Stoneforge Acolyte
 ( 1)
Creature — Kor Artificer Ally
(1/2)
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Stoneforge Masterwork
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip 
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Stoneforge Mystic
  ( 2)
Creature — Kor Artificer
(1/2)
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.  , : You may put an Equipment card from your hand onto the battlefield.
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Stonefury
   ( 5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
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Stonehands
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +1/+0 until end of turn.
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Stonehewer Giant
   ( 5)
Creature — Giant Warrior
(4/4)
Vigilance  , : Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
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Stonehewer Giant Avatar
( 0)
Vanguard
(+1/-5)
Whenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with converted mana cost less than that creature's converted mana cost. Attach that Equipment to that creature.
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Stonehoof Chieftain
  ( 8)
Creature — Centaur Warrior
(8/8)
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
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Stonehorn Chanter
  ( 6)
Creature — Rhino Cleric
(4/4)
 : Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Stonehorn Dignitary
  ( 4)
Creature — Rhino Soldier
(1/4)
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
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Stone-Seeder Hierophant
   ( 4)
Creature — Human Druid
(1/1)
Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. : Untap target land.
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Stoneshaker Shaman
  ( 3)
Creature — Human Shaman
(1/1)
At the beginning of each player's end step, that player sacrifices an untapped land.
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Stoneshock Giant
   ( 5)
Creature — Giant
(5/4)
  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
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Stone-Tongue Basilisk
    ( 7)
Creature — Basilisk
(4/5)
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
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Stonewise Fortifier
  ( 2)
Creature — Human Wizard
(2/2)
 : Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
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Stonewood Invocation
  ( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Stonewood Invoker
  ( 2)
Creature — Elf Mutant
(2/2)
 : Stonewood Invoker gets +5/+5 until end of turn.
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Stonewright
 ( 1)
Creature — Human Shaman
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has " : This creature gets +1/+0 until end of turn."
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Stony Silence
  ( 2)
Enchantment
Activated abilities of artifacts can't be activated.
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Stonybrook Banneret
  ( 2)
Creature — Merfolk Wizard
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost less to cast.
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Stonybrook Schoolmaster
  ( 3)
Creature — Merfolk Wizard
(1/2)
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
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Stop That
 ( 1)
Instant
Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha" When you do, return Stop That from your graveyard to your hand.
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Storage Matrix
 ( 3)
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
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Storm Cauldron
 ( 5)
Artifact
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
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Storm Crow
  ( 2)
Creature — Bird
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Storm Elemental
  ( 6)
Creature — Elemental
(3/4)
Flying , Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
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Storm Entity
  ( 2)
Creature — Elemental
(1/1)
Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
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Storm Fleet Aerialist
  ( 2)
Creature — Human Pirate
(1/2)
Flying Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
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Storm Fleet Arsonist
  ( 5)
Creature — Orc Pirate
(4/4)
Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked with a creature this turn, target opponent sacrifices a permanent.
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Storm Fleet Pyromancer
  ( 5)
Creature — Human Pirate Wizard
(3/2)
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to any target.
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