|
Ral's Staticaster
   ( 4)
Creature — Viashino Wizard
(3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.
|
|
|
Ramosian Captain
   ( 3)
Creature — Human Rebel
(2/2)
First strike , : Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
|
|
|
Ramosian Lieutenant
  ( 2)
Creature — Human Rebel
(1/2)
, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
|
|
|
Ramosian Rally
  ( 4)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
|
|
|
Ramosian Revivalist
  ( 4)
Creature — Human Rebel Cleric
(2/2)
, : Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
|
|
|
Ramosian Sergeant
 ( 1)
Creature — Human Rebel
(1/1)
, : Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
|
|
|
Ramosian Sky Marshal
   ( 5)
Creature — Human Rebel
(3/3)
Flying , : Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
|
|
|
Rampaging Baloths
   ( 6)
Creature — Beast
(6/6)
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
|
|
|
Rampaging Brontodon
   ( 7)
Creature — Dinosaur
(7/7)
Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
|
|
|
Rampaging Cyclops
  ( 4)
Creature — Cyclops
(4/4)
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
|
|
|
Rampaging Ferocidon
  ( 3)
Creature — Dinosaur
(3/3)
Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.
|
|
|
Rampaging Hippo
   ( 6)
Creature — Hippo
(5/6)
Trample Cycling ( , Discard this card: Draw a card.)
|
|
|
Rampaging Monument
 ( 4)
Artifact Creature — Cleric
(0/0)
Trample Rampaging Monument enters the battlefield with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.
|
|
|
Rampaging Werewolf
( 0)
Creature — Werewolf
(6/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
|
|
|
Rampant Elephant
  ( 4)
Creature — Elephant
(2/2)
: Target creature blocks Rampant Elephant this turn if able.
|
|
|
Rampant Growth
  ( 2)
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
|
|
|
Rampart Crawler
 ( 1)
Creature — Lizard Mercenary
(1/1)
Rampart Crawler can't be blocked by Walls.
|
|
|
Ramroller
 ( 3)
Artifact Creature — Juggernaut
(2/3)
Ramroller attacks each combat if able. Ramroller gets +2/+0 as long as you control another artifact.
|
|
|
Ramunap Excavator
  ( 3)
Creature — Naga Cleric
(2/3)
You may play land cards from your graveyard.
|
|
|
Ramunap Hydra
  ( 4)
Creature — Snake Hydra
(3/3)
Vigilance, reach, trample Ramunap Hydra gets +1/+1 as long as you control a Desert. Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
|
|
|
Rancid Earth
   ( 3)
Sorcery
Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
|
|
|
Rancid Rats
  ( 2)
Creature — Zombie Rat
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Rancor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
|
|
|
Ranger en-Vec
   ( 3)
Creature — Human Soldier Archer
(2/2)
First strike : Regenerate Ranger en-Vec.
|
|
|
Ranger of Eos
  ( 4)
Creature — Human Soldier
(3/2)
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
|
|
|
Ranger's Guile
 ( 1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Ranger's Path
  ( 4)
Sorcery
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
|
|
|
Ranging Raptors
  ( 3)
Creature — Dinosaur
(2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
|
|
|
Rank and File
   ( 4)
Creature — Zombie
(3/3)
When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.
|
|
|
Ransack
  ( 4)
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
|
|
|
Rapacious One
  ( 6)
Creature — Eldrazi Drone
(5/4)
Trample Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
|
|
|
Rapid Decay
  ( 2)
Instant
Exile up to three target cards from a single graveyard. Cycling ( , Discard this card: Draw a card.)
|
|
|
Rapid Fire
  ( 4)
Instant
Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
|
|
|
Rapid Hybridization
 ( 1)
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
|
|
|
Rapid Prototyper
( 0)
Artifact — Contraption
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
|
|
|
Rappelling Scouts
   ( 4)
Creature — Human Rebel Scout
(1/4)
Flying  : Rappelling Scouts gains protection from the color of your choice until end of turn.
|
|
|
Raptor Hatchling
  ( 2)
Creature — Dinosaur
(1/1)
Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
|
|
|
Rare-B-Gone
   ( 4)
Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
|
|
|
Rashida Scalebane
   ( 5)
Legendary Creature — Human Soldier
(3/4)
: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
|
|
|
Rashka the Slayer
   ( 5)
Legendary Creature — Human Archer
(3/3)
Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
|
|
|
Rashmi, Eternities Crafter
   ( 4)
Legendary Creature — Elf Druid
(2/3)
Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand.
|
|
|
Rasputin Dreamweaver
   ( 6)
Legendary Creature — Human Wizard
(4/1)
Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
|
|
|
Rat Colony
  ( 2)
Creature — Rat
(2/1)
Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
|
|
|
Ratcatcher
   ( 6)
Creature — Ogre Rogue
(4/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle your library.
|
|
|
Ratchet Bomb
 ( 2)
Artifact
: Put a charge counter on Ratchet Bomb.
, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
|
|
|
Rathi Dragon
   ( 4)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
|
|
|
Rathi Fiend
  ( 4)
Creature — Horror Mercenary
(2/2)
When Rathi Fiend enters the battlefield, each player loses 3 life. , : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
|
|
|
Rathi Intimidator
   ( 3)
Creature — Horror Mercenary
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
|
|
|
Rathi Trapper
  ( 2)
Creature — Human Rebel Rogue
(1/2)
, : Tap target creature.
|
|
|
Rats' Feast
  ( 1)
Sorcery
Exile X target cards from a single graveyard.
|
|
|
Rats of Rath
  ( 2)
Creature — Rat
(2/1)
: Destroy target artifact, creature, or land you control.
|
|
|
Rattleblaze Scarecrow
 ( 6)
Artifact Creature — Scarecrow
(5/3)
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature.
|
|
|
Rattlechains
  ( 2)
Creature — Spirit
(2/1)
Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
|
|
|
Ravaged Highlands
( 0)
Land
Ravaged Highlands enters the battlefield tapped. : Add .
, Sacrifice Ravaged Highlands: Add one mana of any color.
|
|
|
Ravager of the Fells
( 0)
Creature — Werewolf
(4/4)
Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
|
|
|
Ravaging Blaze
   ( 2)
Instant
Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
|
|
|
Ravaging Horde
   ( 5)
Creature — Human Soldier
(3/3)
When Ravaging Horde enters the battlefield, destroy target land.
|
|
|
Ravaging Riftwurm
   ( 3)
Creature — Wurm
(6/6)
Kicker (You may pay an additional as you cast this spell.) Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
|
|
|
Raven Familiar
  ( 3)
Creature — Bird
(1/2)
Flying Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
|
|
|
Raven Guild Initiate
  ( 3)
Creature — Human Wizard
(1/4)
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Ravenous Baboons
  ( 4)
Creature — Monkey
(2/2)
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
|
|
|
Ravenous Baloth
   ( 4)
Creature — Beast
(4/4)
Sacrifice a Beast: You gain 4 life.
|
|
|
Ravenous Bloodseeker
  ( 2)
Creature — Vampire Berserker
(1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
|
|
|
Ravenous Chupacabra
   ( 4)
Creature — Beast Horror
(2/2)
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
|
|
|
Ravenous Daggertooth
  ( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
|
|
|
Ravenous Demon
   ( 5)
Creature — Demon
(4/4)
Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.
|
|
|
Ravenous Harpy
  ( 3)
Creature — Harpy
(1/2)
Flying , Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.
|
|
|
Ravenous Intruder
  ( 2)
Creature — Gremlin
(1/2)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
|
|
|
Ravenous Leucrocota
  ( 4)
Creature — Beast
(2/4)
Vigilance  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
|
|
|
Ravenous Rats
  ( 2)
Creature — Rat
(1/1)
When Ravenous Rats enters the battlefield, target opponent discards a card.
|
|
|
Ravenous Skirge
  ( 3)
Creature — Imp
(1/1)
Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
|
|
|
Ravenous Slime
  ( 3)
Creature — Ooze
(1/1)
Ravenous Slime can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.
|
|
|
Ravenous Trap
   ( 4)
Instant — Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost. Exile all cards from target player's graveyard.
|
|
|
Ravenous Vampire
   ( 5)
Creature — Vampire
(3/3)
Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
|
|
|
Raven's Crime
 ( 1)
Sorcery
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
|
|
|
Raven's Run
( 0)
Plane — Shadowmoor
All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever you roll , put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
|
|
|
Raven's Run Dragoon
   ( 4)
Creature — Elf Knight
(3/3)
Raven's Run Dragoon can't be blocked by black creatures.
|
|
|
Raving Dead
  ( 5)
Creature — Zombie
(2/6)
Deathtouch At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
|
|
|
Raving Oni-Slave
  ( 2)
Creature — Ogre Warrior
(3/3)
When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon.
|
|
|
Ravos, Soultender
   ( 5)
Legendary Creature — Human Cleric
(2/2)
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
|
|
|
Ray of Command
  ( 4)
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
|
|
|
Ray of Distortion
  ( 4)
Instant
Destroy target artifact or enchantment. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Ray of Erasure
 ( 1)
Instant
Target player puts the top card of their library into their graveyard. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Ray of Revelation
  ( 2)
Instant
Destroy target enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Rayne, Academy Chancellor
  ( 3)
Legendary Creature — Human Wizard
(1/1)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
|
|
|
Razaketh, the Foulblooded
    ( 8)
Legendary Creature — Demon
(8/8)
Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library.
|
|
|
Razaketh's Rite
   ( 5)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library. Cycling ( , Discard this card: Draw a card.)
|
|
|
Raze
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Destroy target land.
|
|
|