|
Collective Effort
   ( 3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
|
|
|
Collective Restraint
  ( 4)
Enchantment
Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
|
|
|
Collective Voyage
 ( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library.
|
|
|
Collector Protector
   ( 5)
Creature — Human Gamer
(2/5)
, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
|
|
|
Colorful Feiyi Sparrow
  ( 2)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|
Colos Yearling
  ( 3)
Creature — Goat Beast
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) : Colos Yearling gets +1/+0 until end of turn.
|
|
|
Colossal Dreadmaw
   ( 6)
Creature — Dinosaur
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Colossal Heroics
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
|
|
|
Colossal Majesty
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
|
|
|
Colossal Might
  ( 2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
|
|
|
Colossal Whale
   ( 7)
Creature — Whale
(5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
|
|
|
Colossus of Akros
 ( 8)
Artifact Creature — Golem
(10/10)
Defender, indestructible 0: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
|
|
|
Colossus of Sardia
 ( 9)
Artifact Creature — Golem
(9/9)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate this ability only during your upkeep.
|
|
|
Coma Veil
  ( 5)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.
|
|
|
Combat Celebrant
  ( 3)
Creature — Human Warrior
(4/1)
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
|
|
|
Combat Medic
  ( 3)
Creature — Human Cleric Soldier
(0/2)
 : Prevent the next 1 damage that would be dealt to any target this turn.
|
|
|
Combo Attack
  ( 3)
Sorcery
Two target creatures your team controls each deal damage equal to their power to target creature.
|
|
|
Combust
  ( 2)
Instant
This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
|
|
|
Combustible Gearhulk
   ( 6)
Artifact Creature — Construct
(6/6)
First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.
|
|
|
Comet Storm
   ( 2)
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
|
|
|
Comeuppance
  ( 4)
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
|
|
|
Command Beacon
( 0)
Land
: Add .
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
|
|
|
Command of Unsummoning
  ( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.
|
|
|
Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
|
|
|
Commandeer
   ( 7)
Instant
You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
|
|
|
Commander Eesha
   ( 4)
Legendary Creature — Bird Soldier
(2/4)
Flying, protection from creatures
|
|
|
Commander Greven il-Vec
    ( 6)
Legendary Creature — Human Warrior
(7/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
|
|
|
Commander's Authority
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
|
|
|
Commander's Sphere
 ( 3)
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
|
|
|
Commando Raid
  ( 3)
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
|
|
|
Common Bond
   ( 3)
Instant
Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.
|
|
|
Common Cause
  ( 3)
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
|
|
|
Common Courtesy
   ( 4)
Enchantment
Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
|
|
|
Common Iguana
  ( 2)
Host Creature — Lizard
(1/3)
When this creature enters the battlefield, you may discard a card. If you do, draw a card.
|
|
|
Commune with Dinosaurs
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Commune with Lava
   ( 2)
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
|
|
|
Commune with Nature
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Commune with the Gods
  ( 2)
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
|
|
|
Companion of the Trials
  ( 3)
Creature — Bird Soldier
(2/2)
Flying  : Untap target creature. Activate this ability only if you control a Gideon planeswalker.
|
|
|
Comparative Analysis
  ( 4)
Instant
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.
|
|
|
Compelling Argument
  ( 2)
Sorcery
Target player puts the top five cards of their library into their graveyard. Cycling ( , Discard this card: Draw a card.)
|
|
|
Compelling Deterrence
  ( 2)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
|
|
|
Complete Disregard
  ( 3)
Instant
Devoid (This card has no color.) Exile target creature with power 3 or less.
|
|
|
Complex Automaton
 ( 4)
Artifact Creature — Golem
(4/4)
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
|
|
|
Failure // Comply (Comply)
 ( 1)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
|
|
|
Compost
  ( 2)
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
|
|
|
Compulsive Research
  ( 3)
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
|
|
|
Compulsory Rest
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has " , Sacrifice this creature: You gain 2 life."
|
|
|
Concealed Courtyard
( 0)
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. : Add or .
|
|
|
Concerted Effort
   ( 4)
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
|
|
|
Conch Horn
 ( 2)
Artifact
, , Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
|
|
|
Conclave Cavalier
    ( 4)
Creature — Centaur Knight
(4/4)
Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
|
|
|
Conclave Equenaut
   ( 6)
Creature — Human Soldier
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
|
|
|
Conclave Naturalists
  ( 5)
Creature — Dryad
(4/4)
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
|
|
|
Conclave Phalanx
  ( 5)
Creature — Human Soldier
(2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
|
|
|
Conclave Tribunal
  ( 4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
|
|
|
Conclave's Blessing
  ( 4)
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.
|
|
|
Concussive Bolt
   ( 5)
Sorcery
Concussive Bolt deals 4 damage to target player or planeswalker. Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
|
|
|
Condemn
 ( 1)
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
|
|
|
Condescend
  ( 1)
Instant
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
|
|
Conduit of Emrakul
( 0)
Creature — Eldrazi Werewolf
(5/4)
Whenever Conduit of Emrakul attacks, add  at the beginning of your next main phase this turn.
|
|
|
Conduit of Ruin
 ( 6)
Creature — Eldrazi
(5/5)
When you cast this spell, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it. The first creature spell you cast each turn costs less to cast.
|
|
|
Cone of Flame
   ( 5)
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
|
|
|
Confessor
 ( 1)
Creature — Human Cleric
(1/1)
Whenever a player discards a card, you may gain 1 life.
|
|
|
Confidence from Strength
  ( 3)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Confirm Suspicions
   ( 5)
Instant
Counter target spell. Investigate three times. (To investigate, create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
|
|
|
Confiscate
   ( 6)
Enchantment — Aura
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent.
|
|
|
Conflagrate
   ( 1)
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets. Flashback— , Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Confound
  ( 2)
Instant
Counter target spell that targets a creature. Draw a card.
|
|
|
Confront the Unknown
 ( 1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
|
|
|
Confusion in the Ranks
   ( 5)
Enchantment
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
|
|
|
Congregate
  ( 4)
Instant
Target player gains 2 life for each creature on the battlefield.
|
|
|
Congregation at Dawn
   ( 3)
Instant
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
|
|
|
Conifer Strider
  ( 4)
Creature — Elemental
(5/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Conjured Currency
  ( 6)
Enchantment
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
|
|
|
Conjurer's Ban
  ( 2)
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
|
|
|
Conjurer's Bauble
 ( 1)
Artifact
, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
|
|
|
Conjurer's Closet
 ( 5)
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
|
|
|
Conquer
   ( 5)
Enchantment — Aura
Enchant land You control enchanted land.
|
|
|
Conquering Manticore
   ( 6)
Creature — Manticore
(5/5)
Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|
Conqueror's Flail
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip 
|
|
|