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Hour of Glory
  ( 4)
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
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Hour of Need
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
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Hour of Promise
  ( 5)
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
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Hour of Reckoning
    ( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.
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Hour of Revelation
    ( 6)
Sorcery
This spell costs less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
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Hoverguard Observer
   ( 4)
Creature — Drone
(3/3)
Flying Hoverguard Observer can block only creatures with flying.
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Hoverguard Sweepers
   ( 8)
Creature — Drone
(5/6)
Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
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Hovermyr
 ( 2)
Artifact Creature — Myr
(1/2)
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Howl of the Horde
  ( 3)
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
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Howlgeist
  ( 6)
Creature — Spirit Wolf
(4/2)
Creatures with power less than Howlgeist's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Howling Banshee
   ( 4)
Creature — Spirit
(3/3)
Flying When Howling Banshee enters the battlefield, each player loses 3 life.
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Howling Chorus
( 0)
Creature — Eldrazi Werewolf
(3/5)
Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
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Howling Fury
  ( 3)
Sorcery
Target creature gets +4/+0 until end of turn.
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Howling Gale
  ( 2)
Instant
Howling Gale deals 1 damage to each creature with flying and each player. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Howling Golem
 ( 3)
Artifact Creature — Golem
(2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
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Howling Mine
 ( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Howling Wolf
   ( 4)
Creature — Wolf
(2/2)
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
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Howlpack Alpha
( 0)
Creature — Werewolf
(3/3)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
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Howlpack of Estwald
( 0)
Creature — Werewolf
(4/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
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Howlpack Resurgence
  ( 3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
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Howlpack Wolf
  ( 3)
Creature — Wolf
(3/3)
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
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Howltooth Hollow
( 0)
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.
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Hua Tuo, Honored Physician
   ( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
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Huang Zhong, Shu General
   ( 4)
Legendary Creature — Human Soldier
(2/3)
Huang Zhong, Shu General can't be blocked by more than one creature.
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Huatli, Dinosaur Knight
   ( 6)
Legendary Planeswalker — Huatli
(4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.
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Huatli, Radiant Champion
   ( 4)
Legendary Planeswalker — Huatli
(3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
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Huatli, Warrior Poet
   ( 5)
Legendary Planeswalker — Huatli
(3)
+2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. −X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
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Huatli's Snubhorn
  ( 2)
Creature — Dinosaur
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Huatli's Spurring
 ( 1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
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Hubris
  ( 2)
Instant
Return target creature and all Auras attached to it to their owners' hands.
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Huddle Up
  ( 3)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Two target players each draw a card.
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Hulking Goblin
  ( 2)
Creature — Goblin
(2/2)
Hulking Goblin can't block.
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Hulking Ogre
  ( 3)
Creature — Ogre
(3/3)
Hulking Ogre can't block.
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Hull Breach
  ( 2)
Sorcery
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
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Hum of the Radix
   ( 4)
Enchantment
Each artifact spell costs more to cast for each artifact its controller controls.
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Humble
  ( 2)
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
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Humble Budoka
  ( 2)
Creature — Human Monk
(2/2)
Shroud (This creature can't be the target of spells or abilities.)
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Humble Defector
  ( 2)
Creature — Human Rogue
(2/1)
: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.
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Humble the Brute
  ( 5)
Instant
Destroy target creature with power 4 or greater. Investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Humbler of Mortals
   ( 6)
Enchantment Creature — Elemental
(5/5)
Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
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Humility
   ( 4)
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
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Humming-
( 0)
Creature — Bird
(+2/+3)
Flying Whenever you attack with two or more creatures, Augment  ( , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Hunding Gjornersen
    ( 6)
Legendary Creature — Human Warrior
(5/4)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
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Hundred-Handed One
   ( 4)
Creature — Giant
(3/5)
Vigilance    : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
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Hundred-Talon Kami
  ( 5)
Creature — Spirit
(2/3)
Flying Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
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Hundred-Talon Strike
 ( 1)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Hundroog
  ( 7)
Creature — Beast
(4/7)
Cycling ( , Discard this card: Draw a card.)
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Hunger of the Howlpack
 ( 1)
Instant
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
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Hunger of the Nim
  ( 2)
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
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Hungering Hydra
  ( 1)
Creature — Hydra
(0/0)
Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
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Hungering Yeti
  ( 5)
Creature — Yeti
(4/4)
As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)
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Hungry Flames
  ( 3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
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Hungry Hungry Heifer
  ( 3)
Creature — Cow
(3/3)
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
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Hungry Lynx
  ( 2)
Creature — Cat
(2/2)
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
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Hungry Spriggan
  ( 3)
Creature — Goblin Warrior
(1/1)
Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
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Hunt Down
 ( 1)
Sorcery
Target creature blocks target creature this turn if able.
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Hunt the Hunter
 ( 1)
Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
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Hunt the Weak
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Hunted Dragon
   ( 5)
Creature — Dragon
(6/6)
Flying, haste When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.
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Hunted Ghoul
 ( 1)
Creature — Zombie
(1/2)
Hunted Ghoul can't block Humans.
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Hunted Horror
  ( 2)
Creature — Horror
(7/7)
Trample When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
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Hunted Lammasu
   ( 4)
Creature — Lammasu
(5/5)
Flying When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.
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Hunted Phantasm
   ( 3)
Creature — Spirit
(4/6)
Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
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Hunted Troll
   ( 4)
Creature — Troll Warrior
(8/4)
When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying. : Regenerate Hunted Troll.
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Hunted Witness
 ( 1)
Creature — Human
(1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
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Hunted Wumpus
  ( 4)
Creature — Beast
(6/6)
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
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Hunter of Eyeblights
   ( 5)
Creature — Elf Assassin
(3/3)
When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.  , : Destroy target creature with a counter on it.
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Hunter Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
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Hunter's Ambush
  ( 3)
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
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Hunters' Feast
  ( 4)
Sorcery
Any number of target players each gain 6 life.
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Hunter's Insight
  ( 3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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Hunter's Prowess
  ( 5)
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
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Hunting Cheetah
  ( 3)
Creature — Cat
(2/3)
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
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Hunting Drake
  ( 5)
Creature — Drake
(2/2)
Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
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Hunting Grounds
  ( 2)
Enchantment
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
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Hunting Moa
  ( 3)
Creature — Bird Beast
(3/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
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Hunting Pack
   ( 7)
Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Hunting Wilds
  ( 4)
Sorcery
Kicker  (You may pay an additional  as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
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Huntmaster of the Fells
   ( 4)
Creature — Human Werewolf
(2/2)
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
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Hurkyl's Recall
  ( 2)
Instant
Return all artifacts target player owns to their hand.
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Hurloon Shaman
   ( 3)
Creature — Minotaur Shaman
(2/3)
When Hurloon Shaman dies, each player sacrifices a land.
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Hurloon Wrangler
  ( 3)
Creature — Minotaur
(2/2)
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
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Hurly-Burly
  ( 2)
Sorcery
Choose one — • Hurly-Burly deals 1 damage to each creature without flying. • Hurly-Burly deals 1 damage to each creature with flying.
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Hurr Jackal
 ( 1)
Creature — Jackal
(1/1)
: Target creature can't be regenerated this turn.
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Hurricane
  ( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Hush
  ( 4)
Sorcery
Destroy all enchantments. Cycling ( , Discard this card: Draw a card.)
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Hushwing Gryff
  ( 3)
Creature — Hippogriff
(2/1)
Flash Flying Creatures entering the battlefield don't cause abilities to trigger.
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Hussar Patrol
   ( 4)
Creature — Human Knight
(2/4)
Flash (You may cast this spell any time you could cast an instant.) Vigilance
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Hyalopterous Lemure
  ( 5)
Creature — Spirit
(4/3)
: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
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