|
Sentinel
 ( 4)
Artifact Creature — Shapeshifter
(1/1)
: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)
|
|
|
Sentinel Dispatch
( 0)
Conspiracy
(Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
|
|
|
Sentinel of the Eternal Watch
  ( 6)
Creature — Giant Soldier
(4/6)
Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.
|
|
|
Sentinel of the Pearl Trident
  ( 5)
Creature — Merfolk Soldier
(3/3)
Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Sentinel Sliver
  ( 2)
Creature — Sliver
(2/2)
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
|
|
|
Sentinel Spider
   ( 5)
Creature — Spider
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)
|
|
|
Sentinel Totem
 ( 1)
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Exile Sentinel Totem: Exile all cards from all graveyards.
|
|
|
Sentinel Tower
 ( 4)
Artifact
Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
|
|
|
Sentry Oak
  ( 5)
Creature — Treefolk Warrior
(3/5)
Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
|
|
|
Sentry of the Underworld
   ( 5)
Creature — Griffin Skeleton
(3/3)
Flying, vigilance  , Pay 3 life: Regenerate Sentry of the Underworld.
|
|
|
Separatist Voidmage
  ( 4)
Creature — Human Wizard
(2/2)
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
|
|
|
Septic Rats
   ( 3)
Creature — Rat
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
|
|
|
Sepulchral Primordial
   ( 7)
Creature — Avatar
(5/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
|
|
|
Seraph
  ( 7)
Creature — Angel
(4/4)
Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
|
|
|
Seraph of Dawn
   ( 4)
Creature — Angel
(2/4)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Seraph of the Masses
   ( 7)
Creature — Angel
(*/*)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
|
|
|
Seraph of the Suns
   ( 7)
Creature — Angel
(4/4)
Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
|
|
|
Seraph of the Sword
  ( 4)
Creature — Angel
(3/3)
Flying Prevent all combat damage that would be dealt to Seraph of the Sword.
|
|
|
Seraph Sanctuary
( 0)
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. : Add .
|
|
|
Serendib Djinn
   ( 4)
Creature — Djinn
(5/6)
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn.
|
|
|
Serendib Efreet
  ( 3)
Creature — Efreet
(3/4)
Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
|
|
|
Serendib Sorcerer
   ( 3)
Creature — Human Wizard
(1/1)
: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
|
|
|
Serene Master
  ( 2)
Creature — Human Monk
(0/2)
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
|
|
|
Serene Offering
  ( 2)
Instant
Destroy target enchantment. You gain life equal to its converted mana cost.
|
|
|
Serene Remembrance
 ( 1)
Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
|
|
|
Serene Steward
  ( 2)
Creature — Human Cleric Ally
(2/2)
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.
|
|
|
Serene Sunset
  ( 1)
Instant
Prevent all combat damage X target creatures would deal this turn.
|
|
|
Serenity
  ( 2)
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
|
|
|
Serpent Assassin
   ( 5)
Creature — Snake Assassin
(2/2)
When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
|
|
|
Serpent Generator
 ( 6)
Artifact
, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
|
|
|
Serpent of the Endless Sea
  ( 5)
Creature — Serpent
(*/*)
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island.
|
|
|
Serpent Skin
  ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. : Regenerate enchanted creature.
|
|
|
Serpent Warrior
  ( 3)
Creature — Snake Warrior
(3/3)
When Serpent Warrior enters the battlefield, you lose 3 life.
|
|
|
Serpentine Kavu
  ( 5)
Creature — Kavu
(4/4)
: Serpentine Kavu gains haste until end of turn.
|
|
|
Serpentine Spike
   ( 7)
Sorcery
Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
|
|
|
Serpent's Gift
  ( 3)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
|
|
|
Serra
( 0)
Vanguard
(+1/+1)
Creatures you control get +0/+2.
|
|
|
Serra Advocate
  ( 4)
Creature — Angel
(2/2)
Flying : Target attacking or blocking creature gets +2/+2 until end of turn.
|
|
|
Serra Ascendant
 ( 1)
Creature — Human Monk
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
|
|
|
Serra Avatar
    ( 7)
Creature — Avatar
(*/*)
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
|
|
|
Serra Avenger
  ( 2)
Creature — Angel
(3/3)
You can't cast this spell during your first, second, or third turns of the game. Flying Vigilance (Attacking doesn't cause this creature to tap.)
|
|
|
Serra Aviary
  ( 4)
World Enchantment
Creatures with flying get +1/+1.
|
|
|
Serra Bestiary
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay  . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
|
|
|
Serra Disciple
  ( 2)
Creature — Bird Cleric
(1/1)
Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Serra Inquisitors
  ( 5)
Creature — Human Cleric
(3/3)
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
|
|
|
Serra's Blessing
  ( 2)
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
|
|
|
Serra's Boon
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
|
|
|
Serra's Embrace
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
|
|
|
Serra's Guardian
   ( 6)
Creature — Angel
(5/5)
Flying Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
|
|
|
Serra's Hymn
 ( 1)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
|
|
|
Serra's Liturgy
   ( 4)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. , Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
|
|
|
Serrated Arrows
 ( 4)
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
|
|
|
Serrated Biskelion
 ( 3)
Artifact Creature — Construct
(2/2)
: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
|
|
|
Serum Powder
 ( 3)
Artifact
: Add .
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
|
|
|
Serum Raker
   ( 4)
Creature — Drake
(3/2)
Flying When Serum Raker dies, each player discards a card.
|
|
|
Serum Tank
 ( 3)
Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. , , Remove a charge counter from Serum Tank: Draw a card.
|
|
|
Servant of Nefarox
  ( 3)
Creature — Human Cleric
(3/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
|
|
Servant of the Scale
 ( 1)
Creature — Human Soldier
(0/0)
Servant of the Scale enters the battlefield with a +1/+1 counter on it. When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
|
|
|
Servant of Tymaret
  ( 3)
Creature — Zombie
(1/3)
Inspired — Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.  : Regenerate Servant of Tymaret.
|
|
|
Servant of Volrath
  ( 3)
Creature — Minion
(3/3)
When Servant of Volrath leaves the battlefield, sacrifice a creature.
|
|
|
Protect // Serve (Serve)
  ( 2)
Instant
Target creature gets -6/-0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Servo Exhibition
  ( 2)
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
|
|
|
Servo Schematic
 ( 2)
Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
|
|
|
Seshiro the Anointed
   ( 6)
Legendary Creature — Snake Monk
(3/4)
Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card.
|
|
|
Seshiro the Anointed Avatar
( 0)
Vanguard
(+0/-1)
At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.
|
|
|
Set Adrift
  ( 6)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Put target nonland permanent on top of its owner's library.
|
|
|
Setessan Battle Priest
  ( 2)
Creature — Human Cleric
(1/3)
Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
|
|
|
Setessan Griffin
  ( 5)
Creature — Griffin
(3/2)
Flying   : Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn.
|
|
|
Setessan Oathsworn
   ( 3)
Creature — Satyr Warrior
(1/1)
Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.
|
|
|
Setessan Starbreaker
  ( 4)
Creature — Human Warrior
(2/1)
When Setessan Starbreaker enters the battlefield, you may destroy target Aura.
|
|
|
Setessan Tactics
  ( 2)
Instant
Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain " : This creature fights another target creature."
|
|
|
Seton's Desire
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
|
|
|
Seton's Scout
  ( 2)
Creature — Centaur Druid Scout Archer
(2/1)
Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
|
|
|
Settle the Score
   ( 4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
|
|
|
Settle the Wreckage
   ( 4)
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.
|
|
|
Sever Soul
   ( 5)
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
|
|
|
Sever the Bloodline
  ( 4)
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Severed Legion
   ( 3)
Creature — Zombie
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Severed Strands
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
|
|
|
Sewer Nemesis
  ( 4)
Creature — Horror
(*/*)
As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player puts the top card of their library into their graveyard.
|
|
|
Sewer Rats
 ( 1)
Creature — Rat
(1/1)
, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.
|
|
|
Sewerdreg
   ( 5)
Creature — Spirit
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Sacrifice Sewerdreg: Exile target card from a graveyard.
|
|
|
Sewers of Estark
   ( 4)
Instant
Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.
|
|
|