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Nissa's Judgment
Nissa's Judgment 4Green (5)
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Duel Decks: Elves vs. Inventors (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Nissa's Pilgrimage
Nissa's Pilgrimage 2Green (3)
Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Commander 2017 (Common)
Other Versions
Magic Origins (Common)
Nissa's Renewal
Nissa's Renewal 5Green (6)
Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

Battle for Zendikar (Rare)
Nissa's Revelation
Nissa's Revelation 5GreenGreen (7)
Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

Game Night (Rare)
Other Versions
Magic Origins (Rare)
Niveous Wisps
Niveous Wisps White (1)
Instant

Target creature becomes white until end of turn. Tap that creature.

Draw a card.

Shadowmoor (Common)
Nivix Barrier
Nivix Barrier 3Blue (4)
Creature — Illusion Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)

Defender (This creature can't attack.)

When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.

Magic Origins (Common)
Nivix Cyclops
Nivix Cyclops 1BlueRed (3)
Creature — Cyclops (1/4)

Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

Duel Decks: Mind vs. Might (Common)
Other Versions
Dragon's Maze (Common)
Nivix Guildmage
Nivix Guildmage BlueRed (2)
Creature — Human Wizard (2/2)

1BlueRed: Draw a card, then discard a card.

2BlueRed: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Guild Kit: Izzet (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2017 (Uncommon)
Nivix, Aerie of the Firemind
Nivix, Aerie of the Firemind (0)
Land

Tap: Add Colorless.

2BlueRed, Tap: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery card.

Duel Decks: Izzet vs. Golgari (Uncommon)
Other Versions
Guildpact (Uncommon)
Nivmagus Elemental
Nivmagus Elemental Blue or Red (1)
Creature — Elemental (1/2)

Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)

Return to Ravnica (Rare)
Niv-Mizzet, Dracogenius
Niv-Mizzet, Dracogenius 2BlueBlueRedRed (6)
Legendary Creature — Dragon Wizard (5/5)

Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

BlueRed: Niv-Mizzet, Dracogenius deals 1 damage to any target.

Commander 2017 (Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Modern Masters 2017 Edition (Rare)
Niv-Mizzet, Parun
Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)

This spell can't be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.

Guilds of Ravnica (Rare)
Niv-Mizzet, the Firemind
Niv-Mizzet, the Firemind 2BlueBlueRedRed (6)
Legendary Creature — Dragon Wizard (4/4)

Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

Tap: Draw a card.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
From the Vault: Dragons (Rare)
Duel Decks: Izzet vs. Golgari (Mythic Rare)
Modern Masters 2015 Edition (Rare)
Commander 2017 (Rare)
Masters 25 (Rare)
Nix
Nix Blue (1)
Instant

Counter target spell if no mana was spent to cast it.

Future Sight (Rare)
No Mercy
No Mercy 2BlackBlack (4)
Enchantment

Whenever a creature deals damage to you, destroy it.

Masterpiece Series: Amonkhet Invocations (Special)
Other Versions
Urza's Legacy (Rare)
No One Will Hear Your Cries
No One Will Hear Your Cries (0)
Scheme

When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.

Archenemy: Nicol Bolas (Common)
No Quarter
No Quarter 3Red (4)
Enchantment

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

Tempest (Rare)
No Rest for the Wicked
No Rest for the Wicked 1Black (2)
Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

Tenth Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Nobilis of War
Nobilis of War Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White (5)
Creature — Spirit Avatar (3/4)

Flying

Attacking creatures you control get +2/+0.

Modern Masters 2015 Edition (Rare)
Other Versions
Eventide (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Noble Banneret
Noble Banneret 2WhiteWhite (4)
Creature — Human Knight (3/3)

Draft Noble Banneret face up.

As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.

As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.

Conspiracy: Take the Crown (Uncommon)
Noble Benefactor
Noble Benefactor 2Blue (3)
Creature — Human Cleric (2/2)

When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles it.

Weatherlight (Uncommon)
Noble Elephant
Noble Elephant 3White (4)
Creature — Elephant (2/2)

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mirage (Common)
Noble Hierarch
Noble Hierarch Green (1)
Creature — Human Druid (0/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Tap: Add Green, White, or Blue.

Ultimate Box Toppers (Special)
Other Versions
Conflux (Rare)
Modern Masters 2015 Edition (Rare)
Ultimate Masters (Rare)
Noble Panther
Noble Panther 1GreenWhite (3)
Creature — Cat (3/3)

1: Noble Panther gains first strike until end of turn.

Invasion (Rare)
Noble Purpose
Noble Purpose 3WhiteWhite (5)
Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Rare)
Noble Quarry
Noble Quarry 2Green (3)
Enchantment Creature — Unicorn (1/1)

Bestow 5Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

All creatures able to block Noble Quarry or enchanted creature do so.

Enchanted creature gets +1/+1.

Commander 2015 (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Noble Stand
Noble Stand 4White (5)
Enchantment

Whenever a creature you control blocks, you gain 2 life.

Nemesis (Uncommon)
Noble Steeds
Noble Steeds 2White (3)
Enchantment

1White: Target creature gains first strike until end of turn.

Alliances (Common)
Noble Templar
Noble Templar 5White (6)
Creature — Human Cleric Soldier (3/6)

Vigilance

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)

Masters 25 (Common)
Other Versions
Scourge (Common)
Magic: The Gathering—Conspiracy (Common)
Vintage Masters (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Noble Vestige
Noble Vestige 2White (3)
Creature — Spirit (1/2)

Flying

Tap: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.

Zendikar (Common)
Nocturnal Raid
Nocturnal Raid 2BlackBlack (4)
Instant

Black creatures get +2/+0 until end of turn.

Mirage (Uncommon)
Other Versions
Seventh Edition (Uncommon)
No-Dachi
No-Dachi 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Champions of Kamigawa (Uncommon)
Noetic Scales
Noetic Scales 4 (4)
Artifact

At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.

Urza's Saga (Rare)
Noggin Whack
Noggin Whack 2BlackBlack (4)
Tribal Sorcery — Rogue

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

Morningtide (Uncommon)
Noggle Bandit
Noggle Bandit 1Blue or RedBlue or Red (3)
Creature — Noggle Rogue (2/2)

Noggle Bandit can't be blocked except by creatures with defender.

Eventide (Common)
Noggle Bridgebreaker
Noggle Bridgebreaker 2Blue or RedBlue or Red (4)
Creature — Noggle Rogue (4/3)

When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.

Eventide (Common)
Noggle Hedge-Mage
Noggle Hedge-Mage 2Blue or Red (3)
Creature — Noggle Wizard (2/2)

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.

When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

Eventide (Uncommon)
Noggle Ransacker
Noggle Ransacker 2Blue or Red (3)
Creature — Noggle Rogue (2/1)

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

Planechase Anthology (Uncommon)
Other Versions
Eventide (Uncommon)
Planechase 2012 Edition (Uncommon)
Nomad Decoy
Nomad Decoy 2White (3)
Creature — Human Nomad (1/2)

White, Tap: Tap target creature.

Threshold — WhiteWhite, Tap: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Nomad Mythmaker
Nomad Mythmaker 2White (3)
Creature — Human Nomad Cleric (2/2)

White, Tap: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

Tenth Edition (Rare)
Other Versions
Judgment (Rare)
Nomad Outpost
Nomad Outpost (0)
Land

Nomad Outpost enters the battlefield tapped.

Tap: Add Red, White, or Black.

Commander 2017 (Uncommon)
Other Versions
Duel Decks: Speed vs. Cunning (Uncommon)
Khans of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Nomad Stadium
Nomad Stadium (0)
Land

Tap: Add White. Nomad Stadium deals 1 damage to you.

Threshold — White, Tap, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Nomadic Elf
Nomadic Elf 1Green (2)
Creature — Elf Nomad (2/2)

1Green: Add one mana of any color.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Invasion (Common)
Nomads' Assembly
Nomads' Assembly 4WhiteWhite (6)
Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Commander 2014 (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Nomads en-Kor
Nomads en-Kor White (1)
Creature — Kor Nomad Soldier (1/1)

0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Noose Constrictor
Noose Constrictor 1Green (2)
Creature — Snake (2/2)

Reach

Discard a card: Noose Constrictor gets +1/+1 until end of turn.

Eldritch Moon (Uncommon)
Noosegraf Mob
Noosegraf Mob 4BlackBlack (6)
Creature — Zombie (0/0)

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

Battlebond (Rare)
Other Versions
Eldritch Moon (Rare)
Norin the Wary
Norin the Wary Red (1)
Legendary Creature — Human Warrior (2/1)

When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.

Time Spiral (Rare)
Norn's Annex
Norn's Annex 3Phyrexian WhitePhyrexian White (5)
Artifact

(Phyrexian White can be paid with either White or 2 life.)

Creatures can't attack you or a planeswalker you control unless their controller pays Phyrexian White for each of those creatures.

New Phyrexia (Rare)
Norn's Dominion
Norn's Dominion (0)
Plane — New Phyrexia

When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Whenever you roll [chaos], you may put a fate counter on target permanent.

Planechase Anthology (Common)
Other Versions
Planechase 2012 Edition (Common)
Norritt
Norritt 3Black (4)
Creature — Imp (1/1)

Tap: Untap target blue creature.

Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only before attackers are declared.

Ice Age (Common)
North Star
North Star 4 (4)
Artifact

4, Tap: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)

Legends (Rare)
Northern Paladin
Northern Paladin 2WhiteWhite (4)
Creature — Human Knight (3/3)

WhiteWhite, Tap: Destroy target black permanent.

Seventh Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Norwood Archers
Norwood Archers 3Green (4)
Creature — Elf Archer (3/3)

Reach (This creature can block creatures with flying.)

Portal Second Age (Common)
Other Versions
Starter 1999 (Common)
Norwood Priestess
Norwood Priestess 2GreenGreen (4)
Creature — Elf Druid (1/1)

Tap: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.

Vintage Masters (Rare)
Other Versions
Portal Second Age (Rare)
Norwood Ranger
Norwood Ranger Green (1)
Creature — Elf Scout (1/2)

Portal Second Age (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Norwood Riders
Norwood Riders 3Green (4)
Creature — Elf (3/3)

Norwood Riders can't be blocked by more than one creature.

Portal Second Age (Common)
Norwood Warrior
Norwood Warrior 2Green (3)
Creature — Elf Warrior (2/2)

Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.

Portal Second Age (Common)
Nostalgic Dreams
Nostalgic Dreams GreenGreen (2)
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Vintage Masters (Uncommon)
Other Versions
Torment (Rare)
Nosy Goblin
Nosy Goblin 2Red (3)
Creature — Goblin (2/1)

Tap, Sacrifice Nosy Goblin: Destroy target face-down creature.

Onslaught (Common)
Not Forgotten
Not Forgotten 1White (2)
Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Shadows over Innistrad (Uncommon)
Not of This World
Not of This World 7 (7)
Tribal Instant — Eldrazi

Counter target spell or ability that targets a permanent you control.

This spell costs 7 less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

Rise of the Eldrazi (Uncommon)
Nothing Can Stop Me Now
Nothing Can Stop Me Now (0)
Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.

Archenemy (Common)
Notion Rain
Notion Rain 1BlueBlack (3)
Sorcery

Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Guilds of Ravnica (Common)
Notion Thief
Notion Thief 2BlueBlack (4)
Creature — Human Rogue (3/1)

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Masters 25 (Rare)
Other Versions
Dragon's Maze (Rare)
Notorious Assassin
Notorious Assassin 3Black (4)
Creature — Human Spellshaper Assassin (2/2)

2Black, Tap, Discard a card: Destroy target nonblack creature. It can't be regenerated.

Mercadian Masques (Rare)
Notorious Throng
Notorious Throng 3Blue (4)
Tribal Sorcery — Rogue

Prowl 5Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Morningtide (Rare)
Nourish
Nourish GreenGreen (2)
Instant

You gain 6 life.

Darksteel (Common)
Nourishing Shoal
Nourishing Shoal Variable ColorlessGreenGreen (2)
Instant — Arcane

You may exile a green card with converted mana cost X from your hand rather than pay this spell's mana cost.

You gain X life.

Ultimate Masters (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Nova Chaser
Nova Chaser 3Red (4)
Creature — Elemental Warrior (10/2)

Trample

Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

Lorwyn (Rare)
Nova Cleric
Nova Cleric White (1)
Creature — Human Cleric (1/2)

2White, Tap, Sacrifice Nova Cleric: Destroy all enchantments.

Onslaught (Uncommon)
Nova Pentacle
Nova Pentacle 4 (4)
Artifact

3, Tap: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Novablast Wurm
Novablast Wurm 3GreenGreenWhiteWhite (7)
Creature — Wurm (7/7)

Whenever Novablast Wurm attacks, destroy all other creatures.

Worldwake (Mythic Rare)
Novellamental
Novellamental 1Blue (2)
Creature — Elemental (2/1)

Flying

Novellamental can block only creatures with flying.

Unstable (Common)
Novice Knight
Novice Knight White (1)
Creature — Human Knight (2/3)

Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

Core Set 2019 (Uncommon)
Novijen Sages
Novijen Sages 4BlueBlue (6)
Creature — Human Advisor Mutant (0/0)

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

1, Remove two +1/+1 counters from among creatures you control: Draw a card.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Dissension (Rare)
Novijen, Heart of Progress
Novijen, Heart of Progress (0)
Land

Tap: Add Colorless.

GreenBlue, Tap: Put a +1/+1 counter on each creature that entered the battlefield this turn.

Commander 2015 (Uncommon)
Other Versions
Dissension (Uncommon)
Now I Know My ABC's
Now I Know My ABC's 1BlueBlue (3)
Enchantment

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

Unhinged (Rare)
Noxious Dragon
Noxious Dragon 4BlackBlack (6)
Creature — Dragon (4/4)

Flying

When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.

Battlebond (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Iconic Masters (Uncommon)
Noxious Field
Noxious Field 1BlackBlack (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to each creature and each player."

Prophecy (Uncommon)
Noxious Gearhulk
Noxious Gearhulk 4BlackBlack (6)
Artifact Creature — Construct (5/4)

Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Kaladesh (Mythic Rare)
Noxious Ghoul
Noxious Ghoul 3BlackBlack (5)
Creature — Zombie (3/3)

Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.

Planechase (Uncommon)
Other Versions
Legions (Uncommon)
Noxious Hatchling
Noxious Hatchling 3Black or Green (4)
Creature — Elemental (6/6)

Noxious Hatchling enters the battlefield with four -1/-1 counters on it.

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.

Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.

Eventide (Uncommon)
Noxious Revival
Noxious Revival Phyrexian Green (1)
Instant

(Phyrexian Green can be paid with either Green or 2 life.)

Put target card from a graveyard on top of its owner's library.

New Phyrexia (Uncommon)
Noxious Toad
Noxious Toad 2Black (3)
Creature — Frog (1/1)

When Noxious Toad dies, each opponent discards a card.

Portal (Uncommon)
Noxious Vapors
Noxious Vapors 1BlackBlack (3)
Sorcery

Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.

Planeshift (Uncommon)
Noyan Dar, Roil Shaper
Noyan Dar, Roil Shaper 3WhiteBlue (5)
Legendary Creature — Merfolk Ally (4/4)

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Battle for Zendikar (Rare)
Nucklavee
Nucklavee 4Blue or RedBlue or Red (6)
Creature — Beast (4/4)

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.

When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

Duel Decks: Mind vs. Might (Uncommon)
Other Versions
Eventide (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Nuisance Engine
Nuisance Engine 3 (3)
Artifact

2, Tap: Create a 0/1 colorless Pest artifact creature token.

Planechase (Uncommon)
Other Versions
Mirrodin (Uncommon)
Null Brooch
Null Brooch 4 (4)
Artifact

2, Tap, Discard your hand: Counter target noncreature spell.

Exodus (Rare)
Null Caller
Null Caller 3Black (4)
Creature — Vampire Shaman (2/4)

3Black, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

Oath of the Gatewatch (Uncommon)
Null Chamber
Null Chamber 3White (4)
World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.

Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Mirage (Rare)
Null Champion
Null Champion 1Black (2)
Creature — Zombie Warrior (1/1)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/2

LEVEL 4+

7/3

Black: Regenerate Null Champion.

Rise of the Eldrazi (Common)
Null Profusion
Null Profusion 4BlackBlack (6)
Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

Planar Chaos (Rare)
Null Rod
Null Rod 2 (2)
Artifact

Activated abilities of artifacts can't be activated.

Vintage Masters (Rare)
Other Versions
Weatherlight (Rare)
Nullhide Ferox
Nullhide Ferox 2GreenGreen (4)
Creature — Beast (6/6)

Hexproof

You can't cast noncreature spells.

2: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.

If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

Guilds of Ravnica (Mythic Rare)
Nullify
Nullify BlueBlue (2)
Instant

Counter target creature or Aura spell.

Born of the Gods (Common)
Nullmage Advocate
Nullmage Advocate 2Green (3)
Creature — Insect Druid (2/3)

Tap: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.

Planechase Anthology (Common)
Other Versions
Judgment (Common)
Planechase 2012 Edition (Common)
Nullmage Shepherd
Nullmage Shepherd 3Green (4)
Creature — Elf Shaman (2/4)

Tap four untapped creatures you control: Destroy target artifact or enchantment.

Ravnica: City of Guilds (Uncommon)
Nullstone Gargoyle
Nullstone Gargoyle 9 (9)
Artifact Creature — Gargoyle (4/5)

Flying

Whenever the first noncreature spell of a turn is cast, counter that spell.

Ravnica: City of Guilds (Rare)
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