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Sentinel
Sentinel 4 (4)
Artifact Creature — Shapeshifter (1/1)

0: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)

Chronicles (Rare)
Other Versions
Legends (Rare)
Sentinel Dispatch
Sentinel Dispatch (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Magic: The Gathering—Conspiracy (Common)
Sentinel of the Eternal Watch
Sentinel of the Eternal Watch 5White (6)
Creature — Giant Soldier (4/6)

Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on each opponent's turn, tap target creature that player controls.

Magic Origins (Uncommon)
Sentinel of the Pearl Trident
Sentinel of the Pearl Trident 4Blue (5)
Creature — Merfolk Soldier (3/3)

Flash

When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Uncommon)
Sentinel Sliver
Sentinel Sliver 1White (2)
Creature — Sliver (2/2)

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Magic 2014 Core Set (Common)
Sentinel Spider
Sentinel Spider 3GreenGreen (5)
Creature — Spider (4/4)

Vigilance (Attacking doesn't cause this creature to tap.)

Reach (This creature can block creatures with flying.)

Eternal Masters (Common)
Other Versions
Magic 2013 (Common)
Sentinel Totem
Sentinel Totem 1 (1)
Artifact

When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap, Exile Sentinel Totem: Exile all cards from all graveyards.

Ixalan (Uncommon)
Sentinel Tower
Sentinel Tower 4 (4)
Artifact

Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.

Battlebond (Rare)
Sentinels of Glen Elendra
Sentinels of Glen Elendra 3Blue (4)
Creature — Faerie Soldier (2/3)

Flash

Flying

Lorwyn (Common)
Sentry Oak
Sentry Oak 4White (5)
Creature — Treefolk Warrior (3/5)

Defender

At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Lorwyn (Uncommon)
Sentry of the Underworld
Sentry of the Underworld 3WhiteBlack (5)
Creature — Griffin Skeleton (3/3)

Flying, vigilance

WhiteBlack, Pay 3 life: Regenerate Sentry of the Underworld.

Theros (Uncommon)
Separatist Voidmage
Separatist Voidmage 3Blue (4)
Creature — Human Wizard (2/2)

When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.

Magic Origins (Common)
Septic Rats
Septic Rats 1BlackBlack (3)
Creature — Rat (2/2)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.

Mirrodin Besieged (Uncommon)
Sepulchral Primordial
Sepulchral Primordial 5BlackBlack (7)
Creature — Avatar (5/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Gatecrash (Rare)
Sequestered Stash
Sequestered Stash (0)
Land

Tap: Add Colorless.

4, Tap, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library.

Kaladesh (Uncommon)
Seraph
Seraph 6White (7)
Creature — Angel (4/4)

Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

Masters Edition (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Seraph of Dawn
Seraph of Dawn 2WhiteWhite (4)
Creature — Angel (2/4)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Avacyn Restored (Common)
Seraph of the Masses
Seraph of the Masses 5WhiteWhite (7)
Creature — Angel (*/*)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

Magic 2015 Core Set (Uncommon)
Seraph of the Suns
Seraph of the Suns 5WhiteWhite (7)
Creature — Angel (4/4)

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Amonkhet (Uncommon)
Seraph of the Sword
Seraph of the Sword 3White (4)
Creature — Angel (3/3)

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

Magic 2014 Core Set (Rare)
Seraph Sanctuary
Seraph Sanctuary (0)
Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

Tap: Add Colorless.

Duel Decks: Blessed vs. Cursed (Common)
Other Versions
Avacyn Restored (Common)
Serendib Djinn
Serendib Djinn 2BlueBlue (4)
Creature — Djinn (5/6)

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Serendib Efreet
Serendib Efreet 2Blue (3)
Creature — Efreet (3/4)

Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Eternal Masters (Rare)
Other Versions
Revised Edition (Rare)
Arabian Nights (Rare)
Masters Edition (Rare)
From the Vault: Exiled (Mythic Rare)
Vintage Masters (Uncommon)
Serendib Sorcerer
Serendib Sorcerer 1BlueBlue (3)
Creature — Human Wizard (1/1)

Tap: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.

Commander 2017 (Rare)
Other Versions
Planar Chaos (Rare)
Serene Heart
Serene Heart 1Green (2)
Instant

Destroy all Auras.

Mirage (Common)
Serene Master
Serene Master 1White (2)
Creature — Human Monk (0/2)

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

Commander 2013 Edition (Rare)
Serene Offering
Serene Offering 1White (2)
Instant

Destroy target enchantment. You gain life equal to its converted mana cost.

Tempest (Uncommon)
Serene Remembrance
Serene Remembrance Green (1)
Sorcery

Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

Gatecrash (Uncommon)
Serene Steward
Serene Steward 1White (2)
Creature — Human Cleric Ally (2/2)

Whenever you gain life, you may pay White. If you do, put a +1/+1 counter on target creature.

Battle for Zendikar (Uncommon)
Serene Sunset
Serene Sunset Variable ColorlessGreen (1)
Instant

Prevent all combat damage X target creatures would deal this turn.

Judgment (Uncommon)
Serenity
Serenity 1White (2)
Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Sergeant-at-Arms
Sergeant-at-Arms 2White (3)
Creature — Human Soldier (2/3)

Kicker 2White (You may pay an additional 2White as you cast this spell.)

When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

Dominaria (Common)
Serpent Assassin
Serpent Assassin 3BlackBlack (5)
Creature — Snake Assassin (2/2)

When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.

Portal (Rare)
Serpent Generator
Serpent Generator 6 (6)
Artifact

4, Tap: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

Masters Edition (Rare)
Other Versions
Fifth Edition (Rare)
Legends (Rare)
Chronicles (Rare)
Serpent of the Endless Sea
Serpent of the Endless Sea 4Blue (5)
Creature — Serpent (*/*)

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.

Serpent of the Endless Sea can't attack unless defending player controls an Island.

Magic 2010 (Common)
Serpent Skin
Serpent Skin 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Green: Regenerate enchanted creature.

Champions of Kamigawa (Common)
Serpent Warrior
Serpent Warrior 2Black (3)
Creature — Snake Warrior (3/3)

When Serpent Warrior enters the battlefield, you lose 3 life.

Tempest Remastered (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Stronghold (Common)
Starter 1999 (Common)
Portal (Common)
Serpentine
Serpentine (0)
Creature — Wurm (+3/+3)

Whenever a land enters the battlefield under your control,

Augment 2Green (2Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Rare)
Serpentine Basilisk
Serpentine Basilisk 2GreenGreen (4)
Creature — Basilisk (2/3)

Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Morph 1GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Serpentine Kavu
Serpentine Kavu 4Green (5)
Creature — Kavu (4/4)

Red: Serpentine Kavu gains haste until end of turn.

Invasion (Common)
Serpentine Spike
Serpentine Spike 5RedRed (7)
Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Battle for Zendikar (Rare)
Serpent's Gift
Serpent's Gift 2Green (3)
Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Magic 2013 (Common)
Serra
Serra (0)
Vanguard (+1/+1)

Creatures you control get +0/+2.

Vanguard (Special)
Serra Advocate
Serra Advocate 3White (4)
Creature — Angel (2/2)

Flying

Tap: Target attacking or blocking creature gets +2/+2 until end of turn.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Urza's Destiny (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Serra Angel
Serra Angel 3WhiteWhite (5)
Creature — Angel (4/4)

Flying, vigilance

Game Night (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Duel Decks: Divine vs. Demonic (Rare)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Masters Edition IV (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Magic 2012 (Uncommon)
Magic 2013 (Uncommon)
Magic 2014 Core Set (Uncommon)
Magic 2015 Core Set (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Magic Origins (Uncommon)
From the Vault: Angels (Mythic Rare)
Welcome Deck 2016 (Uncommon)
Eternal Masters (Uncommon)
Welcome Deck 2017 (Uncommon)
Commander Anthology (Uncommon)
Iconic Masters (Uncommon)
Dominaria (Uncommon)
Serra Angel Avatar
Serra Angel Avatar (0)
Vanguard (+0/-1)

Whenever you cast a spell, you gain 2 life.

Vanguard (Special)
Serra Ascendant
Serra Ascendant White (1)
Creature — Human Monk (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Iconic Masters (Rare)
Other Versions
Magic 2011 (Rare)
Serra Avatar
Serra Avatar 4WhiteWhiteWhite (7)
Creature — Avatar (*/*)

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Commander 2018 (Mythic Rare)
Other Versions
Urza's Saga (Rare)
Magic 2013 (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Commander 2014 (Mythic Rare)
Serra Avenger
Serra Avenger WhiteWhite (2)
Creature — Angel (3/3)

You can't cast this spell during your first, second, or third turns of the game.

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Magic 2013 (Rare)
Other Versions
Time Spiral (Rare)
Serra Aviary
Serra Aviary 3White (4)
World Enchantment

Creatures with flying get +1/+1.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Rare)
Serra Bestiary
Serra Bestiary WhiteWhite (2)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WhiteWhite.

Enchanted creature can't attack or block, and its activated abilities with Tap in their costs can't be activated.

Masters Edition IV (Common)
Other Versions
Fifth Edition (Uncommon)
Homelands (Common)
Serra Disciple
Serra Disciple 1White (2)
Creature — Bird Cleric (1/1)

Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Common)
Serra Inquisitors
Serra Inquisitors 4White (5)
Creature — Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

Homelands (Uncommon)
Serra Paladin
Serra Paladin 2WhiteWhite (4)
Creature — Human Knight (2/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

1WhiteWhite, Tap: Target creature gains vigilance until end of turn.

Homelands (Common)
Other Versions
Fifth Edition (Uncommon)
Serra Sphinx
Serra Sphinx 3BlueBlue (5)
Creature — Sphinx (4/4)

Flying, vigilance

Planar Chaos (Rare)
Serra Zealot
Serra Zealot White (1)
Creature — Human Soldier (1/1)

First strike

Urza's Saga (Common)
Serra's Blessing
Serra's Blessing 1White (2)
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Ninth Edition (Uncommon)
Serra's Boon
Serra's Boon 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Serra's Embrace
Serra's Embrace 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Urza's Saga (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Serra's Guardian
Serra's Guardian 4WhiteWhite (6)
Creature — Angel (5/5)

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.

Core Set 2019 (Rare)
Serra's Hymn
Serra's Hymn White (1)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.

Urza's Saga (Uncommon)
Serra's Liturgy
Serra's Liturgy 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

White, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.

Urza's Saga (Rare)
Serra's Sanctum
Serra's Sanctum (0)
Legendary Land

Tap: Add White for each enchantment you control.

Urza's Saga (Rare)
Serrated Arrows
Serrated Arrows 4 (4)
Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

Tap, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Duel Decks Anthology, Garruk vs. Liliana (Common)
Other Versions
Homelands (Common)
Time Spiral "Timeshifted" (Special)
Duel Decks: Garruk vs. Liliana (Common)
Serrated Biskelion
Serrated Biskelion 3 (3)
Artifact Creature — Construct (2/2)

Tap: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Weatherlight (Uncommon)
Serum Powder
Serum Powder 3 (3)
Artifact

Tap: Add Colorless.

Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

Iconic Masters (Rare)
Other Versions
Darksteel (Rare)
Serum Raker
Serum Raker 2BlueBlue (4)
Creature — Drake (3/2)

Flying

When Serum Raker dies, each player discards a card.

Mirrodin Besieged (Common)
Serum Tank
Serum Tank 3 (3)
Artifact

Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.

3, Tap, Remove a charge counter from Serum Tank: Draw a card.

Planechase (Uncommon)
Other Versions
Mirrodin (Uncommon)
Serum Visions
Serum Visions Blue (1)
Sorcery

Draw a card. Scry 2.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Fifth Dawn (Common)
Conspiracy: Take the Crown (Uncommon)
Servant of Nefarox
Servant of Nefarox 2Black (3)
Creature — Human Cleric (3/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Common)
Servant of the Conduit
Servant of the Conduit 1Green (2)
Creature — Elf Druid (2/2)

When Servant of the Conduit enters the battlefield, you get EnergyEnergy (two energy counters).

Tap, Pay Energy: Add one mana of any color.

Kaladesh (Uncommon)
Servant of the Scale
Servant of the Scale Green (1)
Creature — Human Soldier (0/0)

Servant of the Scale enters the battlefield with a +1/+1 counter on it.

When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.

Dragons of Tarkir (Common)
Servant of Tymaret
Servant of Tymaret 2Black (3)
Creature — Zombie (1/3)

Inspired — Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.

2Black: Regenerate Servant of Tymaret.

Born of the Gods (Common)
Servant of Volrath
Servant of Volrath 2Black (3)
Creature — Minion (3/3)

When Servant of Volrath leaves the battlefield, sacrifice a creature.

Tempest (Common)
Protect // Serve (Serve)
Protect // Serve (Serve) 1Blue (2)
Instant

Target creature gets -6/-0 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Servo Exhibition
Servo Exhibition 1White (2)
Sorcery

Create two 1/1 colorless Servo artifact creature tokens.

Kaladesh (Uncommon)
Servo Schematic
Servo Schematic 2 (2)
Artifact

When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

Aether Revolt (Uncommon)
Seshiro the Anointed
Seshiro the Anointed 4GreenGreen (6)
Legendary Creature — Snake Monk (3/4)

Other Snake creatures you control get +2/+2.

Whenever a Snake you control deals combat damage to a player, you may draw a card.

Champions of Kamigawa (Rare)
Seshiro the Anointed Avatar
Seshiro the Anointed Avatar (0)
Vanguard (+0/-1)

At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.

Vanguard (Special)
Set Adrift
Set Adrift 5Blue (6)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Put target nonland permanent on top of its owner's library.

Khans of Tarkir (Uncommon)
Setessan Battle Priest
Setessan Battle Priest 1White (2)
Creature — Human Cleric (1/3)

Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.

Theros (Common)
Setessan Griffin
Setessan Griffin 4White (5)
Creature — Griffin (3/2)

Flying

2GreenGreen: Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn.

Theros (Common)
Setessan Oathsworn
Setessan Oathsworn 1GreenGreen (3)
Creature — Satyr Warrior (1/1)

Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.

Born of the Gods (Common)
Setessan Starbreaker
Setessan Starbreaker 3Green (4)
Creature — Human Warrior (2/1)

When Setessan Starbreaker enters the battlefield, you may destroy target Aura.

Born of the Gods (Common)
Setessan Tactics
Setessan Tactics 1Green (2)
Instant

Strive — This spell costs Green more to cast for each target beyond the first.

Until end of turn, any number of target creatures each get +1/+1 and gain "Tap: This creature fights another target creature."

Journey into Nyx (Rare)
Seton, Krosan Protector
Seton, Krosan Protector GreenGreenGreen (3)
Legendary Creature — Centaur Druid (2/2)

Tap an untapped Druid you control: Add Green.

Odyssey (Rare)
Seton's Desire
Seton's Desire 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

Odyssey (Common)
Seton's Scout
Seton's Scout 1Green (2)
Creature — Centaur Druid Scout Archer (2/1)

Reach (This creature can block creatures with flying.)

Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

Torment (Uncommon)
Settle the Score
Settle the Score 2BlackBlack (4)
Sorcery

Exile target creature. Put two loyalty counters on a planeswalker you control.

Dominaria (Uncommon)
Settle the Wreckage
Settle the Wreckage 2WhiteWhite (4)
Instant

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.

Ixalan (Rare)
Sever Soul
Sever Soul 3BlackBlack (5)
Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Uncommon)
Sever the Bloodline
Sever the Bloodline 3Black (4)
Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback 5BlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander Anthology (Rare)
Other Versions
Innistrad (Rare)
Commander 2015 (Rare)
Duel Decks: Blessed vs. Cursed (Rare)
Modern Masters 2017 Edition (Rare)
Severed Legion
Severed Legion 1BlackBlack (3)
Creature — Zombie (2/2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Onslaught (Common)
Severed Strands
Severed Strands 1Black (2)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

Guilds of Ravnica (Common)
Sewer Nemesis
Sewer Nemesis 3Black (4)
Creature — Horror (*/*)

As Sewer Nemesis enters the battlefield, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player puts the top card of their library into their graveyard.

Commander Anthology 2018 (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Sewer Rats
Sewer Rats Black (1)
Creature — Rat (1/1)

Black, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.

Battle Royale Box Set (Common)
Other Versions
Mirage (Common)
Sewer Shambler
Sewer Shambler 2Black (3)
Creature — Zombie (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Scavenge 2Black (2Black, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Common)
Sewerdreg
Sewerdreg 3BlackBlack (5)
Creature — Spirit (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Sacrifice Sewerdreg: Exile target card from a graveyard.

Ravnica: City of Guilds (Common)
Sewers of Estark
Sewers of Estark 2BlackBlack (4)
Instant

Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.

Promo set for Gatherer (Special)
Sewn-Eye Drake
Sewn-Eye Drake 2Blue or RedBlack (4)
Creature — Zombie Drake (3/1)

Flying, haste

Alara Reborn (Common)
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