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Flower // Flourish (Flower)
 ( 1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
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Flowering Field
  ( 2)
Enchantment — Aura
Enchant land Enchanted land has " : Prevent the next 1 damage that would be dealt to any target this turn."
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Flowering Lumberknot
  ( 4)
Creature — Treefolk
(5/5)
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
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Flowstone Armor
 ( 3)
Artifact
You may choose not to untap Flowstone Armor during your untap step. , : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
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Flowstone Blade
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/-1 until end of turn.
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Flowstone Charger
   ( 4)
Creature — Beast
(2/5)
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
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Flowstone Crusher
   ( 5)
Creature — Beast
(4/4)
: Flowstone Crusher gets +1/-1 until end of turn.
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Flowstone Embrace
  ( 2)
Enchantment — Aura
Enchant creature : Enchanted creature gets +2/-2 until end of turn.
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Flowstone Flood
  ( 4)
Sorcery
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.
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Flowstone Giant
   ( 4)
Creature — Giant
(3/3)
: Flowstone Giant gets +2/-2 until end of turn.
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Flowstone Hellion
  ( 5)
Creature — Hellion Beast
(3/3)
Haste : Flowstone Hellion gets +1/-1 until end of turn.
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Flowstone Mauler
   ( 6)
Creature — Beast
(4/5)
Trample : Flowstone Mauler gets +1/-1 until end of turn.
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Flowstone Salamander
   ( 5)
Creature — Salamander
(3/4)
: Flowstone Salamander deals 1 damage to target creature blocking it.
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Flowstone Sculpture
 ( 6)
Artifact Creature — Shapeshifter
(4/4)
, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)
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Flowstone Shambler
  ( 3)
Creature — Beast
(2/2)
: Flowstone Shambler gets +1/-1 until end of turn.
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Flowstone Strike
  ( 2)
Instant
Target creature gets +1/-1 and gains haste until end of turn.
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Flowstone Thopter
 ( 7)
Artifact Creature — Thopter
(4/4)
: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
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Flowstone Wall
  ( 3)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : Flowstone Wall gets +1/-1 until end of turn.
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Flowstone Wyvern
   ( 5)
Creature — Drake
(3/3)
Flying : Flowstone Wyvern gets +2/-2 until end of turn.
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Fluctuator
 ( 2)
Artifact
Cycling abilities you activate cost up to less to activate.
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Flurry of Horns
  ( 5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
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Flurry of Wings
   ( 3)
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
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Flusterstorm
 ( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Flux
  ( 3)
Sorcery
Each player discards any number of cards, then draws that many cards. Draw a card.
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Fluxcharger
   ( 4)
Creature — Weird
(1/5)
Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
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Flying Carpet
 ( 4)
Artifact
, : Target creature gains flying until end of turn.
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Flying Crane Technique
    ( 6)
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
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Fodder Cannon
 ( 4)
Artifact
, , Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
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Fodder Launch
  ( 4)
Tribal Sorcery — Goblin
As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
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Foe-Razer Regent
   ( 7)
Creature — Dragon
(4/5)
Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
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Fog
 ( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Fog Bank
  ( 2)
Creature — Wall
(0/2)
Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.
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Fog Elemental
  ( 3)
Creature — Elemental
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.
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Fog of Gnats
  ( 2)
Creature — Insect
(1/1)
Flying : Regenerate Fog of Gnats.
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Fog Patch
  ( 2)
Instant
Cast this spell only during the declare blockers step. Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
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Fogwalker
  ( 2)
Creature — Spirit
(1/3)
Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
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Foil
   ( 4)
Instant
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
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Fold into Æther (Fold into Aether)
   ( 4)
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
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Folk Medicine
  ( 3)
Instant
You gain 1 life for each creature you control. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Folk of An-Havva
 ( 1)
Creature — Human
(1/1)
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
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Folk of the Pines
  ( 5)
Creature — Dryad
(2/5)
 : Folk of the Pines gets +1/+0 until end of turn.
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Followed Footsteps
   ( 5)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.
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Font of Fertility
 ( 1)
Enchantment
 , Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Font of Ire
  ( 2)
Enchantment
 , Sacrifice Font of Ire: It deals 5 damage to target player or planeswalker.
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Font of Mythos
 ( 4)
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
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Font of Return
  ( 2)
Enchantment
 , Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
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Font of Vigor
  ( 2)
Enchantment
 , Sacrifice Font of Vigor: You gain 7 life.
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Food Chain
  ( 3)
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's converted mana cost. Spend this mana only to cast creature spells.
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Fool's Demise
  ( 5)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
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Fool's Tome
 ( 4)
Artifact
, : Draw a card. Activate this ability only if you have no cards in hand.
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Footbottom Feast
  ( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Foothill Guide
 ( 1)
Creature — Human Cleric
(1/1)
Protection from Goblins Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Footsteps of the Goryo
  ( 3)
Sorcery — Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
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For Each of You, a Gift
( 0)
Scheme
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
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Foratog
  ( 3)
Creature — Atog
(1/2)
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
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Forbid
   ( 3)
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
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Forbidden Alchemy
  ( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Forbidden Crypt
   ( 5)
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
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Forbidden Lore
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gets +2/+1 until end of turn."
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Forbidden Orchard
( 0)
Land
: Add one mana of any color.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Forbidden Ritual
   ( 4)
Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.
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Forbidding Watchtower
( 0)
Land
Forbidding Watchtower enters the battlefield tapped. : Add .
 : Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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Force Away
  ( 2)
Instant
Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
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Force Bubble
   ( 4)
Enchantment
If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble.
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Force of Will
   ( 5)
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
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Force Spike
 ( 1)
Instant
Counter target spell unless its controller pays .
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Force Void
  ( 3)
Instant
Counter target spell unless its controller pays . Draw a card at the beginning of the next turn's upkeep.
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Forced Adaptation
 ( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
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Forced Fruition
   ( 6)
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
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Forced March
    ( 3)
Sorcery
Destroy all creatures with converted mana cost X or less.
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Forced Retreat
  ( 3)
Sorcery
Put target creature on top of its owner's library.
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Forced Worship
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack.  : Return Forced Worship to its owner's hand.
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Forcefield
 ( 3)
Artifact
: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
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Forcemage Advocate
  ( 2)
Creature — Centaur Shaman
(2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
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Forebear's Blade
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip 
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Foreboding Ruins
( 0)
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or .
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Forerunner of Slaughter
  ( 2)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : Target colorless creature gains haste until end of turn.
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Forerunner of the Coalition
  ( 3)
Creature — Human Pirate
(2/2)
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it. Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
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Forerunner of the Empire
  ( 4)
Creature — Human Soldier
(1/3)
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it. Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
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Forerunner of the Heralds
  ( 4)
Creature — Merfolk Scout
(3/2)
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.
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Forerunner of the Legion
  ( 3)
Creature — Vampire Knight
(2/2)
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
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Foresee
  ( 4)
Sorcery
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Foreshadow
  ( 2)
Instant
Choose a card name, then target opponent puts the top card of their library into their graveyard. If that card has the chosen name, you draw a card. Draw a card at the beginning of the next turn's upkeep.
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Foresight
  ( 2)
Sorcery
Search your library for three cards, exile them, then shuffle your library. Draw a card at the beginning of the next turn's upkeep.
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Forest
( 0)
Basic Land — Forest
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Forethought Amulet
 ( 5)
Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay . If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
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Forfend
  ( 2)
Instant
Prevent all damage that would be dealt to creatures this turn.
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Forge Armor
  ( 5)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.
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Forge Devil
 ( 1)
Creature — Devil
(1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
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