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Soltari Crusader
Soltari Crusader 2White (3)
Creature — Soltari Knight (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1White: Soltari Crusader gets +1/+0 until end of turn.

Tempest (Uncommon)
Soltari Emissary
Soltari Emissary 1White (2)
Creature — Soltari Soldier (2/1)

White: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Vintage Masters (Common)
Other Versions
Tempest (Rare)
Soltari Foot Soldier
Soltari Foot Soldier White (1)
Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Soltari Guerrillas
Soltari Guerrillas 2RedWhite (4)
Creature — Soltari Soldier (3/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

0: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Soltari Lancer
Soltari Lancer 2White (3)
Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Soltari Monk
Soltari Monk WhiteWhite (2)
Creature — Soltari Monk Cleric (2/1)

Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Soltari Priest
Soltari Priest WhiteWhite (2)
Creature — Soltari Cleric (2/1)

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Time Spiral "Timeshifted" (Special)
Soltari Trooper
Soltari Trooper 1White (2)
Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Vintage Masters (Common)
Soltari Visionary
Soltari Visionary 1WhiteWhite (3)
Creature — Soltari Cleric (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

Exodus (Common)
Somber Hoverguard
Somber Hoverguard 5Blue (6)
Creature — Drone (3/2)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

Modern Masters 2015 Edition (Common)
Other Versions
Mirrodin (Common)
Somberwald Alpha
Somberwald Alpha 3Green (4)
Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

1Green: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic Origins (Uncommon)
Somberwald Dryad
Somberwald Dryad 1Green (2)
Creature — Dryad (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Dark Ascension (Common)
Somberwald Sage
Somberwald Sage 2Green (3)
Creature — Human Druid (0/1)

Tap: Add three mana of any one color. Spend this mana only to cast creature spells.

Avacyn Restored (Rare)
Somberwald Spider
Somberwald Spider 4Green (5)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Innistrad (Common)
Somberwald Stag
Somberwald Stag 3GreenGreen (5)
Creature — Elk (4/3)

When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.

Eldritch Moon (Uncommon)
Somberwald Vigilante
Somberwald Vigilante Red (1)
Creature — Human Warrior (1/1)

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Somnomancer
Somnomancer 1White or Blue (2)
Creature — Kithkin Wizard (2/1)

When Somnomancer enters the battlefield, you may tap target creature.

Shadowmoor (Common)
Somnophore
Somnophore 2BlueBlue (4)
Creature — Illusion (2/2)

Flying

Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.

Urza's Saga (Rare)
Song of Blood
Song of Blood 1Red (2)
Sorcery

Put the top four cards of your library into your graveyard.

Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Visions (Common)
Song of Freyalise
Song of Freyalise 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Tap: Add one mana of any color."

III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Dominaria (Uncommon)
Song of Serenity
Song of Serenity 1Green (2)
Enchantment

Creatures that are enchanted can't attack or block.

Exodus (Uncommon)
Song of the Dryads
Song of the Dryads 2Green (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Commander Anthology (Rare)
Other Versions
Commander 2014 (Rare)
Songs of the Damned
Songs of the Damned Black (1)
Instant

Add Black for each creature card in your graveyard.

Ultimate Masters (Uncommon)
Other Versions
Ice Age (Common)
Masters Edition II (Common)
Songstitcher
Songstitcher White (1)
Creature — Human Cleric (1/1)

1White: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.

Battle Royale Box Set (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Sonic Assault
Sonic Assault 1BlueRed (3)
Instant

Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Guilds of Ravnica (Common)
Sonic Burst
Sonic Burst 1Red (2)
Instant

As an additional cost to cast this spell, discard a card at random.

Sonic Burst deals 4 damage to any target.

Beatdown Box Set (Common)
Other Versions
Exodus (Common)
Sonic Seizure
Sonic Seizure Red (1)
Instant

As an additional cost to cast this spell, discard a card at random.

Sonic Seizure deals 3 damage to any target.

Torment (Common)
Soot Imp
Soot Imp 1BlackBlack (3)
Creature — Imp (1/2)

Flying

Whenever a player casts a nonblack spell, that player loses 1 life.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Eventide (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Sootfeather Flock
Sootfeather Flock 4Black (5)
Creature — Bird (3/2)

Flying

Morph 3Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Legions (Common)
Soothing Balm
Soothing Balm 1White (2)
Instant

Target player gains 5 life.

Mercadian Masques (Common)
Soothsaying
Soothsaying Blue (1)
Enchantment

3BlueBlue: Shuffle your library.

Variable Colorless: Look at the top X cards of your library, then put them back in any order.

Mercadian Masques (Uncommon)
Sootstoke Kindler
Sootstoke Kindler 1Black or Red (2)
Creature — Elemental Shaman (1/1)

Haste

Tap: Target black or red creature gains haste until end of turn.

Shadowmoor (Common)
Sootwalkers
Sootwalkers 2Black or RedBlack or Red (4)
Creature — Elemental Rogue (3/3)

Sootwalkers can't be blocked by white creatures.

Shadowmoor (Common)
Sophic Centaur
Sophic Centaur 3Green (4)
Creature — Centaur Spellshaper (1/1)

2GreenGreen, Tap, Discard a card: You gain 2 life for each card in your hand.

Planar Chaos (Uncommon)
Soramaro, First to Dream
Soramaro, First to Dream 4BlueBlue (6)
Legendary Creature — Spirit (*/*)

Flying

Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.

4, Return a land you control to its owner's hand: Draw a card.

Saviors of Kamigawa (Rare)
Soratami Cloud Chariot
Soratami Cloud Chariot 5 (5)
Artifact

2: Target creature you control gains flying until end of turn.

2: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Saviors of Kamigawa (Uncommon)
Soratami Cloudskater
Soratami Cloudskater 1Blue (2)
Creature — Moonfolk Rogue (1/1)

Flying

2, Return a land you control to its owner's hand: Draw a card, then discard a card.

Champions of Kamigawa (Common)
Soratami Mindsweeper
Soratami Mindsweeper 3Blue (4)
Creature — Moonfolk Wizard (1/4)

Flying

2, Return a land you control to its owner's hand: Target player puts the top two cards of their library into their graveyard.

Betrayers of Kamigawa (Uncommon)
Soratami Mirror-Guard
Soratami Mirror-Guard 3Blue (4)
Creature — Moonfolk Wizard (3/1)

Flying

2, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

Champions of Kamigawa (Common)
Soratami Mirror-Mage
Soratami Mirror-Mage 3Blue (4)
Creature — Moonfolk Wizard (2/1)

Flying

3, Return three lands you control to their owner's hand: Return target creature to its owner's hand.

Champions of Kamigawa (Uncommon)
Soratami Rainshaper
Soratami Rainshaper 2Blue (3)
Creature — Moonfolk Wizard (2/1)

Flying

3, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Champions of Kamigawa (Common)
Soratami Savant
Soratami Savant 2BlueBlue (4)
Creature — Moonfolk Wizard (2/2)

Flying

3, Return a land you control to its owner's hand: Counter target spell unless its controller pays 3.

Champions of Kamigawa (Uncommon)
Soratami Seer
Soratami Seer 4Blue (5)
Creature — Moonfolk Wizard (2/3)

Flying

4, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.

Champions of Kamigawa (Uncommon)
Soraya the Falconer
Soraya the Falconer 1WhiteWhite (3)
Legendary Creature — Human (2/2)

Bird creatures get +1/+1.

1White: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Homelands (Rare)
Sorcerer's Strongbox
Sorcerer's Strongbox 4 (4)
Artifact

2, Tap: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.

Magic 2011 (Uncommon)
Other Versions
Archenemy (Uncommon)
Sorcerer's Wand
Sorcerer's Wand 1 (1)
Artifact — Equipment

Equipped creature has "Tap: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead."

Equip 3

Dominaria (Uncommon)
Sorceress Queen
Sorceress Queen 1BlackBlack (3)
Creature — Human Wizard (1/1)

Tap: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

Arabian Nights (Uncommon)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Sorcerous Sight
Sorcerous Sight Blue (1)
Sorcery

Look at target opponent's hand.

Draw a card.

Portal (Common)
Sorcerous Spyglass
Sorcerous Spyglass 2 (2)
Artifact

As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Ixalan (Rare)
Sorin Markov
Sorin Markov 3BlackBlackBlack (6)
Legendary Planeswalker — Sorin (4)

+2: Sorin Markov deals 2 damage to any target and you gain 2 life.

−3: Target opponent's life total becomes 10.

−7: You control target player during that player's next turn.

Magic 2012 (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Sorin, Grim Nemesis
Sorin, Grim Nemesis 4WhiteBlack (6)
Legendary Planeswalker — Sorin (6)

+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.

−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

Shadows over Innistrad (Mythic Rare)
Sorin, Lord of Innistrad
Sorin, Lord of Innistrad 2WhiteBlack (4)
Legendary Planeswalker — Sorin (3)

+1: Create a 1/1 black Vampire creature token with lifelink.

−2: You get an emblem with "Creatures you control get +1/+0."

−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

Duel Decks: Sorin vs. Tibalt (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
Sorin, Solemn Visitor
Sorin, Solemn Visitor 2WhiteBlack (4)
Legendary Planeswalker — Sorin (4)

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

−2: Create a 2/2 black Vampire creature token with flying.

−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."

Khans of Tarkir (Mythic Rare)
Sorin's Thirst
Sorin's Thirst BlackBlack (2)
Instant

Sorin's Thirst deals 2 damage to target creature and you gain 2 life.

Duel Decks: Sorin vs. Tibalt (Common)
Other Versions
Magic 2012 (Common)
Sorin's Vengeance
Sorin's Vengeance 4BlackBlackBlack (7)
Sorcery

Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.

Magic 2012 (Rare)
Sorrow's Path
Sorrow's Path (0)
Land

Tap: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

Masters Edition III (Rare)
Other Versions
The Dark (Rare)
Sorry
Sorry BlueBlue (2)
Enchantment

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.

Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.

Unglued (Uncommon)
Sosuke, Son of Seshiro
Sosuke, Son of Seshiro 2GreenGreen (4)
Legendary Creature — Snake Warrior (3/4)

Other Snake creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.

Champions of Kamigawa (Uncommon)
Sosuke's Summons
Sosuke's Summons 2Green (3)
Sorcery

Create two 1/1 green Snake creature tokens.

Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.

Betrayers of Kamigawa (Uncommon)
Soul Barrier
Soul Barrier 2Blue (3)
Enchantment

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay 2.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Common)
Soul Bleed
Soul Bleed 2Black (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Magic 2010 (Common)
Soul Burn
Soul Burn Variable Colorless2Black (3)
Sorcery

Spend only black and/or red mana on X.

Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of Black spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Invasion (Common)
Other Versions
Ice Age (Common)
Soul Channeling
Soul Channeling 2Black (3)
Enchantment — Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

Mercadian Masques (Common)
Soul Charmer
Soul Charmer 2White (3)
Creature — Human Rebel (2/2)

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2.

Prophecy (Common)
Soul Collector
Soul Collector 3BlackBlack (5)
Creature — Vampire (3/4)

Flying

Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.

Morph BlackBlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Promo set for Gatherer (Rare)
Other Versions
Scourge (Rare)
Time Spiral "Timeshifted" (Special)
Soul Conduit
Soul Conduit 6 (6)
Artifact

6, Tap: Two target players exchange life totals.

New Phyrexia (Rare)
Soul Echo
Soul Echo Variable ColorlessWhiteWhite (2)
Enchantment

Soul Echo enters the battlefield with X echo counters on it.

You don't lose the game for having 0 or less life.

At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

Mirage (Rare)
Soul Exchange
Soul Exchange BlackBlack (2)
Sorcery

As an additional cost to cast this spell, exile a creature you control.

Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Uncommon)
Soul Feast
Soul Feast 3BlackBlack (5)
Sorcery

Target player loses 4 life and you gain 4 life.

Starter 1999 (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Destiny (Uncommon)
Tenth Edition (Uncommon)
Soul Foundry
Soul Foundry 4 (4)
Artifact

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.

Variable Colorless, Tap: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.

Mirrodin (Rare)
Soul Kiss
Soul Kiss 2Black (3)
Enchantment — Aura

Enchant creature

Black, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Common)
Soul Link
Soul Link 1WhiteBlack (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.

Apocalypse (Common)
Soul Manipulation
Soul Manipulation 1BlueBlack (3)
Instant

Choose one or both —

• Counter target creature spell.

• Return target creature card from your graveyard to your hand.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Alara Reborn (Common)
Commander 2013 Edition (Common)
Soul Net
Soul Net 1 (1)
Artifact

Whenever a creature dies, you may pay 1. If you do, you gain 1 life.

Starter 2000 (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Soul Nova
Soul Nova 3WhiteWhite (5)
Instant

Exile target attacking creature and all Equipment attached to it.

Mirrodin (Uncommon)
Soul of Innistrad
Soul of Innistrad 4BlackBlack (6)
Creature — Avatar (6/6)

Deathtouch

3BlackBlack: Return up to three target creature cards from your graveyard to your hand.

3BlackBlack, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

Commander 2018 (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Soul of Magma
Soul of Magma 3RedRed (5)
Creature — Spirit (2/2)

Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.

Champions of Kamigawa (Common)
Soul of New Phyrexia
Soul of New Phyrexia 6 (6)
Artifact Creature — Avatar (6/6)

Trample

5: Permanents you control gain indestructible until end of turn.

5, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

Commander 2018 (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Commander 2016 (Mythic Rare)
Soul of Ravnica
Soul of Ravnica 4BlueBlue (6)
Creature — Avatar (6/6)

Flying

5BlueBlue: Draw a card for each color among permanents you control.

5BlueBlue, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.

Magic 2015 Core Set (Mythic Rare)
Soul of Shandalar
Soul of Shandalar 4RedRed (6)
Creature — Avatar (6/6)

First strike

3RedRed: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

3RedRed, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

Magic 2015 Core Set (Mythic Rare)
Soul of the Harvest
Soul of the Harvest 4GreenGreen (6)
Creature — Elemental (6/6)

Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

Explorers of Ixalan (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2014 (Rare)
Welcome Deck 2016 (Rare)
Commander Anthology (Rare)
Soul of the Rapids
Soul of the Rapids 3BlueBlue (5)
Creature — Elemental (3/2)

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Rivals of Ixalan (Common)
Soul of Theros
Soul of Theros 4WhiteWhite (6)
Creature — Avatar (6/6)

Vigilance

4WhiteWhite: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

4WhiteWhite, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

Magic 2015 Core Set (Mythic Rare)
Soul of Zendikar
Soul of Zendikar 4GreenGreen (6)
Creature — Avatar (6/6)

Reach

3GreenGreen: Create a 3/3 green Beast creature token.

3GreenGreen, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.

Magic 2015 Core Set (Mythic Rare)
Soul Parry
Soul Parry 1White (2)
Instant

Prevent all damage one or two target creatures would deal this turn.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Scars of Mirrodin (Common)
Soul Ransom
Soul Ransom 2BlueBlack (4)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.

Archenemy: Nicol Bolas (Uncommon)
Other Versions
Gatecrash (Rare)
Modern Masters 2017 Edition (Uncommon)
Soul Reap
Soul Reap 1Black (2)
Sorcery

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

Eventide (Common)
Soul Rend
Soul Rend 1Black (2)
Instant

Destroy target creature if it's white. A creature destroyed this way can't be regenerated.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Uncommon)
Soul Salvage
Soul Salvage 2Black (3)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Dominaria (Common)
Soul Scourge
Soul Scourge 4Black (5)
Creature — Nightmare Horror (3/2)

Flying

When Soul Scourge enters the battlefield, target player loses 3 life.

When Soul Scourge leaves the battlefield, that player gains 3 life.

Torment (Common)
Soul Sculptor
Soul Sculptor 2White (3)
Creature — Human (1/1)

1White, Tap: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.

Urza's Saga (Rare)
Soul Seizer
Soul Seizer 3BlueBlue (5)
Creature — Spirit (1/3)

Flying

When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.

Dark Ascension (Uncommon)
Soul Separator
Soul Separator 3 (3)
Artifact

5, Tap, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

Eldritch Moon (Rare)
Soul Shepherd
Soul Shepherd 1White (2)
Creature — Human Cleric (2/1)

White, Exile a creature card from your graveyard: You gain 1 life.

Weatherlight (Common)
Soul Shred
Soul Shred 3BlackBlack (5)
Sorcery

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

Masters Edition IV (Common)
Other Versions
Portal (Common)
Soul Snare
Soul Snare White (1)
Enchantment

White, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

Commander 2018 (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Commander Anthology (Uncommon)
Soul Snuffers
Soul Snuffers 2BlackBlack (4)
Creature — Elemental Shaman (3/3)

When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.

Eventide (Uncommon)
Soul Spike
Soul Spike 5BlackBlack (7)
Instant

You may exile two black cards from your hand rather than pay this spell's mana cost.

Soul Spike deals 4 damage to any target and you gain 4 life.

Coldsnap (Rare)
Soul Stair Expedition
Soul Stair Expedition Black (1)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.

Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

Zendikar (Common)
Soul Strings
Soul Strings Variable ColorlessBlack (1)
Sorcery

Return two target creature cards from your graveyard to your hand unless any player pays Variable Colorless.

Prophecy (Common)
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