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Detonate
  ( 1)
Sorcery
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Deus of Calamity
     ( 5)
Creature — Spirit Avatar
(6/6)
Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
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Devastate
   ( 5)
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
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Devastating Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
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Devastating Summons
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens.
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Devastation
   ( 7)
Sorcery
Destroy all creatures and lands.
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Devastation Tide
   ( 5)
Sorcery
Return all nonland permanents to their owners' hands. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Deviant Glee
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has " : This creature gains trample until end of turn."
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Devils' Playground
   ( 6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
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Devious Cover-Up
   ( 4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
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Devkarin Dissident
  ( 2)
Creature — Elf Warrior
(2/2)
 : Devkarin Dissident gets +2/+2 until end of turn.
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Devoted Caretaker
 ( 1)
Creature — Human Cleric
(1/2)
, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
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Devoted Crop-Mate
  ( 3)
Creature — Human Warrior
(3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
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Devoted Druid
  ( 2)
Creature — Elf Druid
(0/2)
: Add .
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
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Devoted Retainer
 ( 1)
Creature — Human Samurai
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Devotee of Strength
  ( 3)
Creature — Naga Wizard
(3/2)
 : Target creature gets +2/+2 until end of turn.
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Devour Flesh
  ( 2)
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
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Devour in Flames
  ( 3)
Sorcery
As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker.
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Devour in Shadow
  ( 2)
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
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Devouring Deep
  ( 3)
Creature — Fish
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Devouring Greed
   ( 4)
Sorcery — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
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Devouring Light
   ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile target attacking or blocking creature.
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Devouring Rage
  ( 5)
Instant — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
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Devouring Strossus
    ( 8)
Creature — Horror
(9/9)
Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.
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Devouring Swarm
   ( 3)
Creature — Insect
(2/1)
Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
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Devout Chaplain
  ( 3)
Creature — Human Cleric
(2/2)
, Tap two untapped Humans you control: Exile target artifact or enchantment.
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Devout Harpist
 ( 1)
Creature — Human
(1/1)
: Destroy target Aura attached to a creature.
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Devout Invocation
  ( 7)
Sorcery
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
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Devout Lightcaster
   ( 3)
Creature — Kor Cleric
(2/2)
Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent.
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Devout Monk
 ( 1)
Creature — Human Monk Cleric
(1/1)
When Devout Monk enters the battlefield, you gain 1 life.
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Dewdrop Spy
   ( 3)
Creature — Faerie Rogue
(2/2)
Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
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Dhund Operative
  ( 2)
Creature — Human Rogue
(2/2)
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
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Diabolic Intent
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library.
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Diabolic Machine
 ( 7)
Artifact Creature — Construct
(4/4)
: Regenerate Diabolic Machine.
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Diabolic Revelation
    ( 5)
Sorcery
Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
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Diabolic Servitude
  ( 4)
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
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Diabolic Tutor
   ( 4)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
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Diabolic Vision
  ( 2)
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
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Diamond Kaleidoscope
 ( 4)
Artifact
, : Create a 0/1 colorless Prism artifact creature token.
Sacrifice a Prism token: Add one mana of any color.
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Diamond Mare
 ( 2)
Artifact Creature — Horse
(1/3)
As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
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Diamond Valley
( 0)
Land
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Diaochan, Artful Beauty
  ( 4)
Legendary Creature — Human Advisor
(1/1)
: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.
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Dictate of Erebos
   ( 5)
Enchantment
Flash Whenever a creature you control dies, each opponent sacrifices a creature.
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Dictate of Karametra
   ( 5)
Enchantment
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Dictate of Kruphix
   ( 3)
Enchantment
Flash At the beginning of each player's draw step, that player draws an additional card.
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Dictate of the Twin Gods
   ( 5)
Enchantment
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Dictation Quillograph
( 0)
Artifact — Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
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Didgeridoo
 ( 1)
Artifact
: You may put a Minotaur permanent card from your hand onto the battlefield.
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Diffusion Sliver
  ( 2)
Creature — Sliver
(1/1)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Dig Through Time
   ( 8)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Diligent Excavator
  ( 2)
Creature — Human Artificer
(1/3)
Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.)
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Diligent Farmhand
 ( 1)
Creature — Human Druid
(1/1)
 , Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
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Diluvian Primordial
   ( 7)
Creature — Avatar
(5/5)
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
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Dimensional Breach
   ( 7)
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
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Dimensional Infiltrator
  ( 2)
Creature — Eldrazi
(2/1)
Devoid (This card has no color.) Flash Flying  : Target opponent exiles the top card of their library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ( represents colorless mana.)
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Diminish
 ( 1)
Instant
Target creature has base power and toughness 1/1 until end of turn.
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Diminishing Returns
   ( 4)
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Dimir Aqueduct
( 0)
Land
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add  .
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Dimir Charm
  ( 2)
Instant
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
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Dimir Cutpurse
   ( 3)
Creature — Spirit
(2/2)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
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Dimir Guildgate
( 0)
Land — Gate
Dimir Guildgate enters the battlefield tapped. : Add or .
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Dimir Informant
  ( 3)
Creature — Human Rogue
(1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Dimir Spybug
  ( 2)
Creature — Insect
(1/1)
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
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Din of the Fireherd
    ( 8)
Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
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Dingus Egg
 ( 4)
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
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Dingus Staff
 ( 4)
Artifact
Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
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Dinosaur Hunter
  ( 2)
Creature — Human Pirate
(2/2)
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
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Dinosaur Stampede
  ( 3)
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
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Dinrova Horror
   ( 6)
Creature — Horror
(4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
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Diplomacy of the Wastes
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
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Diplomatic Escort
  ( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Counter target spell or ability that targets a creature.
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Diplomatic Immunity
  ( 2)
Enchantment — Aura
Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.
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Dire Fleet Captain
  ( 2)
Creature — Orc Pirate
(2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
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Dire Fleet Daredevil
  ( 2)
Creature — Human Pirate
(2/1)
First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.
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Dire Fleet Hoarder
  ( 2)
Creature — Human Pirate
(2/1)
When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with " , Sacrifice this artifact: Add one mana of any color."
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Dire Fleet Interloper
  ( 4)
Creature — Human Pirate
(2/2)
Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Dire Fleet Poisoner
  ( 2)
Creature — Human Pirate
(2/2)
Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
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Dire Fleet Ravager
   ( 5)
Creature — Orc Pirate Wizard
(4/4)
Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
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