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Eidolon of Rhetoric
  ( 3)
Enchantment Creature — Spirit
(1/4)
Each player can't cast more than one spell each turn.
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Eidolon of the Great Revel
  ( 2)
Enchantment Creature — Spirit
(2/2)
Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
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Eiganjo Free-Riders
  ( 4)
Creature — Human Soldier
(3/4)
Flying At the beginning of your upkeep, return a white creature you control to its owner's hand.
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Eight-and-a-Half-Tails
  ( 2)
Legendary Creature — Fox Cleric
(2/2)
 : Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
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Eight-and-a-Half-Tails Avatar
( 0)
Vanguard
(+2/-3)
: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from.
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Eightfold Maze
  ( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
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Ekundu Cyclops
  ( 4)
Creature — Cyclops
(3/4)
If a creature you control attacks, Ekundu Cyclops also attacks if able.
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Elaborate Firecannon
 ( 2)
Artifact
Elaborate Firecannon doesn't untap during your untap step. , : Elaborate Firecannon deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
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Eladamri
( 0)
Vanguard
(-1/+15)
: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
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Eladamri, Lord of Leaves
  ( 2)
Legendary Creature — Elf Warrior
(2/2)
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.)
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Eladamri's Call
  ( 2)
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.
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Eladamri's Vineyard
 ( 1)
Enchantment
At the beginning of each player's precombat main phase, that player adds  .
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Eland Umbra
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Elbrus, the Binding Blade
 ( 7)
Legendary Artifact — Equipment
Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip 
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Elder Cathar
  ( 3)
Creature — Human Soldier
(2/2)
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
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Elder Deep-Fiend
 ( 8)
Creature — Eldrazi Octopus
(5/6)
Flash Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast this spell, tap up to four target permanents.
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Elder Land Wurm
    ( 7)
Creature — Dragon Wurm
(5/5)
Defender, trample When Elder Land Wurm blocks, it loses defender.
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Elder Mastery
    ( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
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Elder of Laurels
  ( 3)
Creature — Human Advisor
(2/3)
 : Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
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Elder Pine of Jukai
  ( 3)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
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Elder Spawn
    ( 7)
Creature — Spawn
(6/6)
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures.
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Elderscale Wurm
    ( 7)
Creature — Wurm
(7/7)
Trample When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
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Elderwood Scion
   ( 5)
Creature — Elemental
(4/4)
Trample, lifelink Spells you cast that target Elderwood Scion cost less to cast. Spells your opponents cast that target Elderwood Scion cost more to cast.
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Eldrazi Aggressor
  ( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) Eldrazi Aggressor has haste as long as you control another colorless creature.
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Eldrazi Conscription
 ( 8)
Tribal Enchantment — Eldrazi Aura
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
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Eldrazi Displacer
  ( 3)
Creature — Eldrazi
(3/3)
Devoid (This card has no color.)  : Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colorless mana.)
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Eldrazi Mimic
 ( 2)
Creature — Eldrazi
(2/1)
Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
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Eldrazi Monument
 ( 5)
Artifact
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
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Eldrazi Obligator
  ( 3)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) When you cast this spell, you may pay  . If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ( represents colorless mana.) Haste
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Eldrazi Skyspawner
  ( 3)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) Flying When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Eldritch Evolution
   ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.
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Electric Eel
 ( 1)
Creature — Fish
(1/1)
When Electric Eel enters the battlefield, it deals 1 damage to you.  : Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
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Electrickery
 ( 1)
Instant
Electrickery deals 1 damage to target creature you don't control. Overload  (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Electrify
  ( 4)
Instant
Electrify deals 4 damage to target creature.
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Electrolyze
   ( 3)
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
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Electropotence
  ( 3)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay  . If you do, that creature deals damage equal to its power to any target.
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Electrostatic Bolt
 ( 1)
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
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Electrostatic Field
  ( 2)
Creature — Wall
(0/4)
Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
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Electryte
   ( 5)
Creature — Trilobite Beast
(3/3)
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
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Elegant Edgecrafters
   ( 6)
Creature — Elf Artificer
(3/4)
Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Elemental Appeal
    ( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
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Elemental Augury
   ( 3)
Enchantment
: Look at the top three cards of target player's library, then put them back in any order.
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Elemental Bond
  ( 3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
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Elemental Mastery
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " : Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
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Elemental Resonance
   ( 4)
Enchantment — Aura
Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
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Elemental Uprising
  ( 2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
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Elenda, the Dusk Rose
   ( 4)
Legendary Creature — Vampire Knight
(1/1)
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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Elephant Ambush
   ( 4)
Instant
Create a 3/3 green Elephant creature token. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Elephant Grass
 ( 1)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Elephant Guide
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
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Elephant Resurgence
  ( 2)
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
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Elesh Norn, Grand Cenobite
   ( 7)
Legendary Creature — Praetor
(4/7)
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
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Elf Replica
 ( 3)
Artifact Creature — Elf
(2/2)
 , Sacrifice Elf Replica: Destroy target enchantment.
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Elfhame Palace
( 0)
Land
Elfhame Palace enters the battlefield tapped. : Add or .
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Elfhame Sanctuary
  ( 2)
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
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Elgaud Inquisitor
  ( 4)
Creature — Human Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
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Elgaud Shieldmate
  ( 4)
Creature — Human Soldier
(2/3)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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El-Hajjâj
   ( 3)
Creature — Human Wizard
(1/1)
Whenever El-Hajjâj deals damage, you gain that much life.
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Eliminate the Competition
  ( 5)
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
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Elite Arcanist
  ( 4)
Creature — Human Wizard
(1/1)
When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. , : Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.
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Elite Archers
  ( 6)
Creature — Human Soldier Archer
(3/3)
: Elite Archers deals 3 damage to target attacking or blocking creature.
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Elite Cat Warrior
  ( 3)
Creature — Cat Warrior
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Elite Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
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Elite Javelineer
  ( 3)
Creature — Human Soldier
(2/2)
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
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Elite Scaleguard
  ( 5)
Creature — Human Soldier
(2/3)
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
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Elite Skirmisher
  ( 3)
Creature — Human Soldier
(3/1)
Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
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Elixir of Immortality
 ( 1)
Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
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Elixir of Vitality
 ( 4)
Artifact
Elixir of Vitality enters the battlefield tapped. , Sacrifice Elixir of Vitality: You gain 4 life.
, , Sacrifice Elixir of Vitality: You gain 8 life.
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Elkin Bottle
 ( 3)
Artifact
, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
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Elkin Lair
  ( 4)
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
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Eloren Wilds
( 0)
Plane — Shandalar
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. Whenever you roll , target player can't cast spells until a player planeswalks.
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Elsewhere Flask
 ( 2)
Artifact
When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
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Elspeth Tirel
   ( 5)
Legendary Planeswalker — Elspeth
(4)
+2: You gain 1 life for each creature you control. −2: Create three 1/1 white Soldier creature tokens. −5: Destroy all other permanents except for lands and tokens.
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Elspeth, Knight-Errant
   ( 4)
Legendary Planeswalker — Elspeth
(4)
+1: Create a 1/1 white Soldier creature token. +1: Target creature gets +3/+3 and gains flying until end of turn. −8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
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Elspeth, Sun's Champion
   ( 6)
Legendary Planeswalker — Elspeth
(4)
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Elusive Krasis
   ( 3)
Creature — Fish Mutant
(0/4)
Elusive Krasis can't be blocked. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Elusive Spellfist
  ( 2)
Creature — Human Monk
(1/3)
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
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Elusive Tormentor
   ( 4)
Creature — Vampire Wizard
(4/4)
, Discard a card: Transform Elusive Tormentor.
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Elven Cache
   ( 4)
Sorcery
Return target card from your graveyard to your hand.
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Elven Fortress
 ( 1)
Enchantment
 : Target blocking creature gets +0/+1 until end of turn.
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Elven Lyre
 ( 2)
Artifact
, , Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
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Elven Palisade
 ( 1)
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
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Elven Riders
   ( 5)
Creature — Elf
(3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
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Elven Rite
  ( 2)
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
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Elven Warhounds
  ( 4)
Creature — Hound
(2/2)
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
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Elves of Deep Shadow
 ( 1)
Creature — Elf Druid
(1/1)
: Add . Elves of Deep Shadow deals 1 damage to you.
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