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Merfolk Mistbinder
  ( 2)
Creature — Merfolk Shaman
(2/2)
Other Merfolk you control get +1/+1.
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Merfolk Observer
  ( 2)
Creature — Merfolk Rogue
(2/1)
When Merfolk Observer enters the battlefield, look at the top card of target player's library.
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Merfolk of the Depths
   ( 6)
Creature — Merfolk Soldier
(4/2)
Flash (You may cast this spell any time you could cast an instant.)
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Merfolk Raiders
  ( 2)
Creature — Merfolk Soldier
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Merfolk Seastalkers
  ( 4)
Creature — Merfolk Scout
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)  : Tap target creature without flying.
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Merfolk Seer
  ( 3)
Creature — Merfolk Wizard
(2/2)
When Merfolk Seer dies, you may pay  . If you do, draw a card.
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Merfolk Skyscout
   ( 4)
Creature — Merfolk Scout
(2/3)
Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
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Merfolk Sovereign
   ( 3)
Creature — Merfolk
(2/2)
Other Merfolk creatures you control get +1/+1. : Target Merfolk creature can't be blocked this turn.
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Merfolk Spy
 ( 1)
Creature — Merfolk Rogue
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
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Merfolk Thaumaturgist
  ( 3)
Creature — Merfolk Wizard
(1/2)
: Switch target creature's power and toughness until end of turn.
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Merfolk Traders
  ( 2)
Creature — Merfolk
(1/2)
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
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Merfolk Trickster
  ( 2)
Creature — Merfolk Wizard
(2/2)
Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
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Merfolk Wayfinder
  ( 3)
Creature — Merfolk Scout
(1/2)
Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Merieke Ri Berit
   ( 3)
Legendary Creature — Human
(1/1)
Merieke Ri Berit doesn't untap during your untap step. : Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
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Merrow Bonegnawer
 ( 1)
Creature — Merfolk Rogue
(1/1)
: Target player exiles a card from their graveyard.
Whenever you cast a black spell, you may untap Merrow Bonegnawer.
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Merrow Commerce
  ( 2)
Tribal Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
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Merrow Harbinger
  ( 4)
Creature — Merfolk Wizard
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
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Merrow Levitator
  ( 4)
Creature — Merfolk Wizard
(2/3)
: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
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Merrow Reejerey
  ( 3)
Creature — Merfolk Soldier
(2/2)
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
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Merrow Witsniper
 ( 1)
Creature — Merfolk Rogue
(1/1)
When Merrow Witsniper enters the battlefield, target player puts the top card of their library into their graveyard.
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Merseine
   ( 4)
Enchantment — Aura
Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
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Mesa Chicken
  ( 2)
Creature — Chicken
(2/2)
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
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Mesa Enchantress
   ( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Mesa Falcon
  ( 2)
Creature — Bird
(1/1)
Flying  : Mesa Falcon gets +0/+1 until end of turn.
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Mesa Pegasus
  ( 2)
Creature — Pegasus
(1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Mesmeric Fiend
  ( 2)
Creature — Nightmare Horror
(1/1)
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
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Mesmeric Orb
 ( 2)
Artifact
Whenever a permanent becomes untapped, that permanent's controller puts the top card of their library into their graveyard.
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Mesmeric Sliver
  ( 4)
Creature — Sliver
(2/2)
All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
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Mesmeric Trance
   ( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) , Discard a card: Draw a card.
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Messenger Drake
   ( 5)
Creature — Drake
(3/3)
Flying When Messenger Drake dies, draw a card.
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Messenger Falcons
   ( 4)
Creature — Bird
(2/2)
Flying When Messenger Falcons enters the battlefield, draw a card.
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Messenger Jays
  ( 5)
Creature — Bird
(2/1)
Flying Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
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Messenger's Speed
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has trample and haste.
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Metallic Mastery
  ( 3)
Sorcery
Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
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Metallic Mimic
 ( 2)
Artifact Creature — Shapeshifter
(2/1)
As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
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Metallic Rebuke
  ( 3)
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Counter target spell unless its controller pays .
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Metallurgeon
  ( 2)
Artifact Creature — Human Artificer
(1/2)
, : Regenerate target artifact.
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Metallurgic Summonings
   ( 5)
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.   , Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.
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Metalspinner's Puzzleknot
 ( 2)
Artifact
When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.  , Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
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Metalwork Colossus
 ( 11)
Artifact Creature — Construct
(10/10)
This spell costs less to cast, where X is the total converted mana cost of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
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Metamorphic Alteration
  ( 2)
Enchantment — Aura
Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. Enchanted creature is a copy of the chosen creature.
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Metamorphic Wurm
   ( 5)
Creature — Elephant Wurm
(3/3)
Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
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Metamorphose
  ( 2)
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
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Metamorphosis
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.
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Metathran Aerostat
   ( 4)
Creature — Metathran
(2/2)
Flying  : You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
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Metathran Elite
   ( 3)
Creature — Metathran Soldier
(2/3)
Metathran Elite can't be blocked as long as it's enchanted.
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Metathran Soldier
  ( 2)
Creature — Metathran Soldier
(1/1)
Metathran Soldier can't be blocked.
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Metathran Transport
   ( 3)
Creature — Metathran
(1/3)
Flying Metathran Transport can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
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Metathran Zombie
  ( 2)
Creature — Metathran Zombie
(1/1)
: Regenerate Metathran Zombie.
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Meteor Blast
    ( 3)
Sorcery
Meteor Blast deals 4 damage to each of X targets.
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Meteor Crater
( 0)
Land
: Choose a color of a permanent you control. Add one mana of that color.
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Meteor Golem
 ( 7)
Artifact Creature — Golem
(3/3)
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
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Meteor Shower
   ( 1)
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
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Meteorite
 ( 5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target. : Add one mana of any color.
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Metrognome
 ( 4)
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens. , : Create a 1/1 colorless Gnome artifact creature token.
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Metropolis Sprite
  ( 2)
Creature — Faerie Rogue
(1/2)
Flying : Metropolis Sprite gets +1/-1 until end of turn.
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Miasmic Mummy
  ( 2)
Creature — Zombie Jackal
(2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
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Michiko Konda, Truth Seeker
  ( 4)
Legendary Creature — Human Advisor
(2/2)
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
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Midlife Upgrade
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice X Contraptions. Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Midnight Banshee
    ( 6)
Creature — Spirit
(5/5)
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
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Midnight Charm
 ( 1)
Instant
Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
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Midnight Covenant
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature gets +1/+1 until end of turn."
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Midnight Entourage
   ( 4)
Creature — Aetherborn Rogue
(3/3)
Other Aetherborn you control get +1/+1. Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.
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Midnight Guard
  ( 3)
Creature — Human Soldier
(2/3)
Whenever another creature enters the battlefield, untap Midnight Guard.
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Midnight Haunting
  ( 3)
Instant
Create two 1/1 white Spirit creature tokens with flying.
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Midnight Oil
   ( 4)
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. Your maximum hand size is equal to the number of hour counters on Midnight Oil. Whenever you discard a card, you lose 1 life.
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Midnight Reaper
  ( 3)
Creature — Zombie Knight
(3/2)
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
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Midnight Recovery
  ( 4)
Sorcery
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Midnight Ritual
   ( 3)
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
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Midnight Scavengers
  ( 5)
Creature — Human Rogue
(3/3)
When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. (Melds with Graf Rats.)
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Midsummer Revel
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. , Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
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Midvast Protector
  ( 4)
Creature — Human Wizard
(2/3)
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
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Might Beyond Reason
  ( 4)
Instant
Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
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Might Makes Right
  ( 6)
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Might of Alara
 ( 1)
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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Might of Oaks
  ( 4)
Instant
Target creature gets +7/+7 until end of turn.
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Might of Old Krosa
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
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Might of the Masses
 ( 1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
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Might Sliver
  ( 5)
Creature — Sliver
(2/2)
All Sliver creatures get +2/+2.
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Might Weaver
  ( 2)
Creature — Human Wizard
(2/1)
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Mightstone
 ( 4)
Artifact
Attacking creatures get +1/+0.
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Mighty Emergence
  ( 3)
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
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Mighty Leap
  ( 2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
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Migratory Route
   ( 5)
Sorcery
Create four 1/1 white Bird creature tokens with flying. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
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Mijae Djinn
   ( 3)
Creature — Djinn
(6/3)
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
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Mikaeus, the Lunarch
  ( 1)
Legendary Creature — Human Cleric
(0/0)
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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Mikaeus, the Unhallowed
    ( 6)
Legendary Creature — Zombie Cleric
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Militant Angel
   ( 5)
Creature — Angel
(3/4)
Flying, lifelink When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
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