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Offering to Asha
   ( 4)
Instant
Counter target spell unless its controller pays . You gain 4 life.
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Ogre Arsonist
  ( 5)
Creature — Ogre
(3/3)
When Ogre Arsonist enters the battlefield, destroy target land.
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Ogre Battledriver
   ( 4)
Creature — Ogre Warrior
(3/3)
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
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Ogre Enforcer
   ( 5)
Creature — Ogre
(4/4)
Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
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Ogre Gatecrasher
  ( 4)
Creature — Ogre Rogue
(3/3)
When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
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Ogre Geargrabber
   ( 6)
Creature — Ogre Warrior
(4/4)
Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.
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Ogre Jailbreaker
  ( 4)
Creature — Ogre Rogue
(4/4)
Defender Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
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Ogre Leadfoot
  ( 5)
Creature — Ogre
(3/3)
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
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Ogre Marauder
   ( 3)
Creature — Ogre Warrior
(3/1)
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
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Ogre Menial
  ( 4)
Creature — Ogre
(0/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Ogre Menial gets +1/+0 until end of turn.
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Ogre Recluse
  ( 4)
Creature — Ogre Warrior
(5/4)
Whenever a player casts a spell, tap Ogre Recluse.
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Ogre Savant
  ( 5)
Creature — Ogre Wizard
(3/2)
When Ogre Savant enters the battlefield, if was spent to cast Ogre Savant, return target creature to its owner's hand.
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Ogre Shaman
   ( 5)
Creature — Ogre Shaman
(3/3)
, Discard a card at random: Ogre Shaman deals 2 damage to any target.
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Ogre Slumlord
   ( 5)
Creature — Ogre Rogue
(3/3)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
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Ogre's Cleaver
 ( 2)
Artifact — Equipment
Equipped creature gets +5/+0. Equip 
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Ohran Viper
   ( 3)
Snow Creature — Snake
(1/3)
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.
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Ojutai Exemplars
   ( 4)
Creature — Human Monk
(4/4)
Whenever you cast a noncreature spell, choose one — • Tap target creature. • Ojutai Exemplars gains first strike and lifelink until end of turn. • Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.
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Ojutai Interceptor
  ( 4)
Creature — Bird Soldier
(3/1)
Flying Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Ojutai, Soul of Winter
   ( 7)
Legendary Creature — Dragon
(5/6)
Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
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Ojutai's Breath
  ( 3)
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Ojutai's Command
   ( 4)
Instant
Choose two — • Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card.
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Ojutai's Summons
   ( 5)
Sorcery
Create a 2/2 blue Djinn Monk creature token with flying. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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O-Kagachi, Vengeful Kami
      ( 6)
Legendary Creature — Dragon Spirit
(6/6)
Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
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Okaun, Eye of Chaos
  ( 5)
Legendary Creature — Cyclops Berserker
(3/3)
Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
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Oketra the True
  ( 4)
Legendary Creature — God
(3/6)
Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures.  : Create a 1/1 white Warrior creature token with vigilance.
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Oketra's Avenger
  ( 2)
Creature — Human Warrior
(3/1)
You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)
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Oketra's Last Mercy
   ( 3)
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
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Oketra's Monument
 ( 3)
Legendary Artifact
White creature spells you cast cost less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
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Okina Nightwatch
  ( 5)
Creature — Human Monk
(4/3)
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
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Okk
  ( 2)
Creature — Goblin
(4/4)
Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.
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Ol' Buzzbark
   ( 2)
Legendary Creature — Goblin Warrior
(3/3)
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
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Old Guard
  ( 2)
Artifact Creature — Cyborg Soldier
(2/1)
, : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
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Old Man of the Sea
   ( 3)
Creature — Djinn
(2/3)
You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
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Old-Fashioned Vampire
   ( 5)
Creature — Vampyre
(3/3)
Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
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Old-Growth Dryads
 ( 1)
Creature — Dryad
(3/3)
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
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Olivia, Mobilized for War
   ( 3)
Legendary Creature — Vampire Knight
(3/3)
Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
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Olivia's Bloodsworn
  ( 2)
Creature — Vampire Soldier
(2/1)
Flying Olivia's Bloodsworn can't block. : Target Vampire gains haste until end of turn.
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Olivia's Dragoon
  ( 2)
Creature — Vampire Berserker
(2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
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Oloro, Ageless Ascetic
    ( 6)
Legendary Creature — Giant Soldier
(4/5)
At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
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Omen
  ( 2)
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
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Omen Machine
 ( 6)
Artifact
Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
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Omen of Fire
   ( 5)
Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
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Omenspeaker
  ( 2)
Creature — Human Wizard
(1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Ominous Sphinx
   ( 5)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.
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Omnath, Locus of Mana
  ( 3)
Legendary Creature — Elemental
(1/1)
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
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Omnath, Locus of Rage
     ( 7)
Legendary Creature — Elemental
(5/5)
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
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Omniscience
    ( 10)
Enchantment
You may cast spells from your hand without paying their mana costs.
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On Serra's Wings
  ( 4)
Legendary Enchantment — Aura
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
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O-Naginata
 ( 1)
Artifact — Equipment
O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Onakke Catacomb
( 0)
Plane — Shandalar
All creatures are black and have deathtouch. Whenever you roll , creatures you control get +1/+0 and gain first strike until end of turn.
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Once More with Feeling
    ( 4)
Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.
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Ondu Champion
   ( 4)
Creature — Minotaur Warrior Ally
(4/3)
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
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Ondu Cleric
  ( 2)
Creature — Kor Cleric Ally
(1/1)
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
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Ondu Giant
  ( 4)
Creature — Giant Druid
(2/4)
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Ondu Greathorn
  ( 4)
Creature — Beast
(2/3)
First strike Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.
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Ondu War Cleric
  ( 2)
Creature — Human Cleric Ally
(2/2)
Cohort — , Tap an untapped Ally you control: You gain 2 life.
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One Dozen Eyes
  ( 6)
Sorcery
Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine   (Choose both if you pay the entwine cost.)
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One of the Pack
( 0)
Creature — Werewolf
(5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
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One Thousand Lashes
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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One with Nature
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
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One with the Machine
  ( 4)
Sorcery
Draw cards equal to the highest converted mana cost among artifacts you control.
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One With the Wind
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
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One-Eyed Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(2/3)
Defender Creatures with flying your opponents control get -1/-0.
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Ongoing Investigation
  ( 2)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")  , Exile a creature card from your graveyard: Investigate. You gain 2 life.
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Oni of Wild Places
  ( 6)
Creature — Demon Spirit
(6/5)
Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.
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Oni of Wild Places Avatar
( 0)
Vanguard
(+0/-2)
Creatures you control have haste. At the beginning of your upkeep, return a creature you control to its owner's hand.
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Oni Possession
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.
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Only Blood Ends Your Nightmares
( 0)
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
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Onslaught
 ( 1)
Enchantment
Whenever you cast a creature spell, tap target creature.
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Onulet
 ( 3)
Artifact Creature — Construct
(2/2)
When Onulet dies, you gain 2 life.
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Onyx Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Onyx Talisman
 ( 2)
Artifact
Whenever a player casts a black spell, you may pay . If you do, untap target permanent.
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Oona, Queen of the Fae
    ( 6)
Legendary Creature — Faerie Wizard
(5/5)
Flying  : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
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Oona's Blackguard
  ( 2)
Creature — Faerie Rogue
(1/1)
Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
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Oona's Gatewarden
 ( 1)
Creature — Faerie Soldier
(2/1)
Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Oona's Grace
  ( 3)
Instant
Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Oona's Prowler
  ( 2)
Creature — Faerie Rogue
(3/1)
Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
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Ooze Flux
  ( 4)
Enchantment
 , Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
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Ooze Garden
  ( 2)
Enchantment
 , Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
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