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Reliquary Monk
  ( 3)
Creature — Human Monk Cleric
(2/2)
When Reliquary Monk dies, destroy target artifact or enchantment.
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Remand
  ( 2)
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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Remedy
  ( 2)
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
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Remember the Fallen
  ( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
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Remembrance
  ( 4)
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.
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Reminisce
  ( 3)
Sorcery
Target player shuffles their graveyard into their library.
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Remodel
  ( 3)
Instant
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact.
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Remorseful Cleric
  ( 2)
Creature — Spirit Cleric
(2/1)
Flying Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.
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Remorseless Punishment
   ( 5)
Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.
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Remote Farm
( 0)
Land
Remote Farm enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Remote Farm: Add  . If there are no depletion counters on Remote Farm, sacrifice it.
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Remote Isle
( 0)
Land
Remote Isle enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Remove
 ( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
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Remove Enchantments
 ( 1)
Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
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Rend Flesh
  ( 3)
Instant — Arcane
Destroy target non-Spirit creature.
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Rendclaw Trow
  ( 3)
Creature — Troll
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Render Silent
   ( 3)
Instant
Counter target spell. Its controller can't cast spells this turn.
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Rending Vines
   ( 3)
Instant — Arcane
Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. Draw a card.
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Rending Volley
 ( 1)
Instant
This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature.
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Renegade Doppelganger
  ( 2)
Creature — Shapeshifter
(0/1)
Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
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Renegade Firebrand
  ( 3)
Creature — Human Warrior
(3/2)
As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Renegade Freighter
 ( 3)
Artifact — Vehicle
(4/3)
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Renegade Krasis
   ( 3)
Creature — Beast Mutant
(3/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
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Renegade Map
 ( 1)
Artifact
Renegade Map enters the battlefield tapped. , Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Renegade Rallier
   ( 3)
Creature — Human Warrior
(3/2)
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
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Renegade Warlord
  ( 5)
Creature — Human Soldier
(3/3)
First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
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Renegade Wheelsmith
   ( 3)
Creature — Dwarf Pilot
(3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
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Renegade's Getaway
  ( 3)
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
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Renewal
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep.
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Renewed Faith
  ( 3)
Instant
You gain 6 life. Cycling  ( , Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
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Renewing Dawn
  ( 2)
Sorcery
You gain 2 life for each Mountain target opponent controls.
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Renewing Touch
 ( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
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Renounce
  ( 2)
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
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Renowned Weaver
 ( 1)
Creature — Human Shaman
(1/1)
 , Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
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Reparations
   ( 3)
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
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Repay in Kind
   ( 7)
Sorcery
Each player's life total becomes the lowest life total among all players.
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Repeal
  ( 1)
Instant
Return target nonland permanent with converted mana cost X to its owner's hand. Draw a card.
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Repeating Barrage
   ( 3)
Sorcery
Repeating Barrage deals 3 damage to any target. Raid —   : Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.
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Repel
  ( 4)
Instant
Put target creature on top of its owner's library.
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Repel the Abominable
  ( 2)
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
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Repentance
  ( 3)
Sorcery
Target creature deals damage to itself equal to its power.
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Repentant Vampire
   ( 5)
Creature — Vampire
(3/3)
Flying Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has " : Destroy target black creature."
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Repercussion
   ( 3)
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
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Replenish
  ( 4)
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
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Repopulate
  ( 2)
Instant
Shuffle all creature cards from target player's graveyard into that player's library. Cycling ( , Discard this card: Draw a card.)
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Reprisal
  ( 2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
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Reprocess
   ( 4)
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
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Repulse
  ( 3)
Instant
Return target creature to its owner's hand. Draw a card.
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Requiem Angel
  ( 6)
Creature — Angel
(5/5)
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
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Reroute
  ( 2)
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.
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Rescind
   ( 3)
Instant
Return target permanent to its owner's hand. Cycling ( , Discard this card: Draw a card.)
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Rescue
 ( 1)
Instant
Return target permanent you control to its owner's hand.
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Rescue from the Underworld
  ( 5)
Instant
As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
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Research the Deep
  ( 2)
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Reset
  ( 2)
Instant
Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
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Reshape
   ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
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Resilient Wanderer
   ( 4)
Creature — Human Nomad
(2/3)
First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
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Resistance Fighter
 ( 1)
Creature — Human Soldier
(1/1)
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
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Resolute Archangel
   ( 7)
Creature — Angel
(4/4)
Flying When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
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Resolute Blademaster
   ( 5)
Creature — Human Soldier Ally
(2/2)
Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
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Resolute Survivors
   ( 3)
Creature — Human Warrior
(3/3)
You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.
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Resourceful Return
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
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Respite
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
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Resplendent Angel
   ( 3)
Creature — Angel
(3/3)
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.    : Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
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Resplendent Griffin
   ( 3)
Creature — Griffin
(2/2)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
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Resplendent Mentor
  ( 5)
Creature — Kithkin Cleric
(2/2)
White creatures you control have " : You gain 1 life."
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Rest for the Weary
  ( 2)
Instant
Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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Rest in Peace
  ( 2)
Enchantment
When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
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Restless Apparition
   ( 3)
Creature — Spirit
(2/2)
  : Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Restless Dead
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate Restless Dead.
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Restless Dreams
 ( 1)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.
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Restock
   ( 5)
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
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Restoration Angel
  ( 4)
Creature — Angel
(3/4)
Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
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Restoration Gearsmith
   ( 4)
Creature — Human Artificer
(3/3)
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
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Restoration Specialist
  ( 2)
Creature — Dwarf Artificer
(2/1)
, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Restore
  ( 2)
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
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Restore Balance
( 0)
Sorcery
Suspend 6— (Rather than cast this card from your hand, pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
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Restore the Peace
   ( 3)
Instant
Return each creature that dealt damage this turn to its owner's hand.
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