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Izzet Staticaster
   ( 3)
Creature — Human Wizard
(0/3)
Flash (You may cast this spell any time you could cast an instant.) Haste : Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
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Izzet Steam Maze
( 0)
Plane — Ravnica
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. Whenever you roll , instant and sorcery spells you cast this turn cost less to cast.
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Jabari's Banner
 ( 2)
Artifact
, : Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Jabari's Influence
   ( 5)
Instant
Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
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Jace Beleren
   ( 3)
Legendary Planeswalker — Jace
(3)
+2: Each player draws a card. −1: Target player draws a card. −10: Target player puts the top twenty cards of their library into their graveyard.
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Jace, Architect of Thought
   ( 4)
Legendary Planeswalker — Jace
(4)
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles their library. You may cast those cards without paying their mana costs.
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Jace, Cunning Castaway
   ( 3)
Legendary Planeswalker — Jace
(3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
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Jace, Ingenious Mind-Mage
   ( 6)
Legendary Planeswalker — Jace
(5)
+1: Draw a card. +1: Untap all creatures you control. −9: Gain control of up to three target creatures.
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Jace, Memory Adept
   ( 5)
Legendary Planeswalker — Jace
(4)
+1: Draw a card. Target player puts the top card of their library into their graveyard. 0: Target player puts the top ten cards of their library into their graveyard. −7: Any number of target players each draw twenty cards.
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Jace, Telepath Unbound
( 0)
Legendary Planeswalker — Jace
(5)
+1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. −9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of their library into their graveyard."
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Jace, the Living Guildpact
   ( 4)
Legendary Planeswalker — Jace
(5)
+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
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Jace, the Mind Sculptor
   ( 4)
Legendary Planeswalker — Jace
(3)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.
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Jace, Unraveler of Secrets
   ( 5)
Legendary Planeswalker — Jace
(5)
+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
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Jace, Vryn's Prodigy
  ( 2)
Legendary Creature — Human Wizard
(0/2)
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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Jace's Defeat
  ( 2)
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
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Jace's Erasure
  ( 2)
Enchantment
Whenever you draw a card, you may have target player put the top card of their library into their graveyard.
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Jace's Mindseeker
   ( 6)
Creature — Fish Illusion
(4/4)
Flying When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of their library into their graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.
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Jace's Phantasm
 ( 1)
Creature — Illusion
(1/1)
Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
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Jace's Sanctum
  ( 4)
Enchantment
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Jace's Scrutiny
  ( 2)
Instant
Target creature gets -4/-0 until end of turn. Investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Jace's Sentinel
  ( 2)
Creature — Merfolk Warrior
(1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
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Jackal Familiar
 ( 1)
Creature — Jackal
(2/2)
Jackal Familiar can't attack or block alone.
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Jackal Pup
 ( 1)
Creature — Jackal
(2/1)
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
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Jackalope Herd
  ( 4)
Creature — Rabbit Beast
(4/5)
When you cast a spell, return Jackalope Herd to its owner's hand.
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Jack-in-the-Mox
 ( 0)
Artifact
: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice Jack-in-the-Mox and you lose 5 life. 2 — Add . 3 — Add . 4 — Add . 5 — Add . 6 — Add .
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Jackknight
  ( 2)
Artifact Creature — Cyborg Knight
(1/1)
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
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Jacques le Vert
    ( 4)
Legendary Creature — Human Warrior
(3/2)
Green creatures you control get +0/+2.
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Jaddi Lifestrider
  ( 5)
Creature — Elemental
(2/8)
When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
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Jaddi Offshoot
 ( 1)
Creature — Plant
(0/3)
Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
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Jade Bearer
 ( 1)
Creature — Merfolk Shaman
(1/1)
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
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Jade Guardian
  ( 4)
Creature — Merfolk Shaman
(2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
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Jade Idol
 ( 4)
Artifact
Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
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Jade Leech
   ( 4)
Creature — Leech
(5/5)
Green spells you cast cost more to cast.
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Jade Mage
  ( 2)
Creature — Human Shaman
(2/1)
 : Create a 1/1 green Saproling creature token.
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Jade Monolith
 ( 4)
Artifact
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
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Jade Statue
 ( 4)
Artifact
: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
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Jadecraft Artisan
  ( 4)
Creature — Merfolk Shaman
(3/3)
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
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Jaded Response
  ( 2)
Instant
Counter target spell if it shares a color with a creature you control.
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Jadelight Ranger
   ( 3)
Creature — Merfolk Scout
(2/1)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
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Jagged Lightning
   ( 5)
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
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Jagged Poppet
   ( 3)
Creature — Ogre Warrior
(3/4)
Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
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Jagged-Scar Archers
   ( 3)
Creature — Elf Archer
(*/*)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. : Jagged-Scar Archers deals damage equal to its power to target creature with flying.
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Jalum Tome
 ( 3)
Artifact
, : Draw a card, then discard a card.
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Jamming Device
( 0)
Artifact — Contraption
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
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Jamuraan Lion
  ( 3)
Creature — Cat
(3/1)
, : Target creature can't block this turn.
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Jandor's Ring
 ( 6)
Artifact
, , Discard the last card you drew this turn: Draw a card.
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Jangling Automaton
 ( 3)
Artifact Creature — Construct
(3/2)
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
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Jar of Eyeballs
 ( 3)
Artifact
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. , , Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
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Jarad, Golgari Lich Lord
    ( 4)
Legendary Creature — Zombie Elf
(2/2)
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.   , Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
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Jarad's Orders
   ( 4)
Sorcery
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Jareth, Leonine Titan
    ( 6)
Legendary Creature — Cat Giant
(4/7)
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. : Jareth gains protection from the color of your choice until end of turn.
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Jawbone Skulkin
 ( 1)
Artifact Creature — Scarecrow
(1/1)
: Target red creature gains haste until end of turn.
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Jaws of Stone
  ( 6)
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
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Jaya Ballard
    ( 5)
Legendary Planeswalker — Jaya
(5)
+1: Add   . Spend this mana only to cast instant or sorcery spells. +1: Discard up to three cards, then draw that many cards. −8: You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead."
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Jaya Ballard Avatar
( 0)
Vanguard
(+0/+1)
: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to any target. Activate this ability only once each turn.
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Jaya's Immolating Inferno
   ( 2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.
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Jazal Goldmane
   ( 4)
Legendary Creature — Cat Warrior
(4/4)
First strike   : Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
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Jedit Ojanen of Efrava
    ( 6)
Legendary Creature — Cat Warrior
(5/5)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
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Jedit's Dragoons
  ( 6)
Creature — Cat Soldier
(2/5)
Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life.
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Jeering Homunculus
  ( 2)
Creature — Homunculus
(0/4)
When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Jeering Instigator
  ( 2)
Creature — Goblin Rogue
(2/1)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Jelenn Sphinx
   ( 5)
Creature — Sphinx
(1/5)
Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
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Jeleva, Nephalia's Scourge
    ( 4)
Legendary Creature — Vampire Wizard
(1/3)
Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost.
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Jenara, Asura of War
   ( 3)
Legendary Creature — Angel
(3/3)
Flying  : Put a +1/+1 counter on Jenara, Asura of War.
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Jeska, Warrior Adept
   ( 4)
Legendary Creature — Human Barbarian Warrior
(3/1)
First strike, haste : Jeska, Warrior Adept deals 1 damage to any target.
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Jeskai Ascendancy
   ( 3)
Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
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Jeskai Barricade
  ( 2)
Creature — Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
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Jeskai Charm
   ( 3)
Instant
Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent or planeswalker. • Creatures you control get +1/+1 and gain lifelink until end of turn.
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Jeskai Elder
  ( 2)
Creature — Human Monk
(1/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
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Jeskai Infiltrator
  ( 3)
Creature — Human Monk
(2/3)
Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Jeskai Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
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Jeskai Sage
  ( 2)
Creature — Human Monk
(1/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Jeskai Sage dies, draw a card.
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Jeskai Student
  ( 2)
Creature — Human Monk
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Jeskai Windscout
  ( 3)
Creature — Bird Scout
(2/1)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Jester's Cap
 ( 4)
Artifact
, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles their library.
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Jester's Mask
 ( 5)
Artifact
Jester's Mask enters the battlefield tapped. , , Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles their library.
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Jester's Scepter
 ( 3)
Artifact
When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. , , Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
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Jester's Sombrero
 ( 2)
Artifact
, , Sacrifice Jester's Sombrero: Look at target player's sideboard, choose three cards from it, and remove those cards from the match.
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Jet Medallion
 ( 2)
Artifact
Black spells you cast cost less to cast.
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Jetting Glasskite
   ( 6)
Creature — Spirit
(4/4)
Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
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Jeweled Amulet
 ( 0)
Artifact
, : Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.
, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
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Jeweled Bird
 ( 1)
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante. : Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
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Jeweled Spirit
   ( 5)
Creature — Spirit
(3/3)
Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
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Jeweled Torque
 ( 2)
Artifact
As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life.
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