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Vraska's Contempt
   ( 4)
Instant
Exile target creature or planeswalker. You gain 2 life.
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Vraska's Scorn
   ( 4)
Sorcery
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Vraska's Stoneglare
   ( 6)
Sorcery
Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Vryn Wingmare
  ( 3)
Creature — Pegasus
(2/1)
Flying Noncreature spells cost more to cast.
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Vug Lizard
   ( 3)
Creature — Lizard
(3/4)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Vulshok Battlegear
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+3. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Vulshok Battlemaster
  ( 5)
Creature — Human Warrior
(2/2)
Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
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Vulshok Berserker
  ( 4)
Creature — Human Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.)
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Vulshok Gauntlets
 ( 2)
Artifact — Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Vulshok Heartstoker
  ( 3)
Creature — Human Shaman
(2/2)
When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.
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Vulshok Morningstar
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Vulshok Replica
 ( 3)
Artifact Creature — Berserker
(3/1)
 , Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player or planeswalker.
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Vulshok Sorcerer
   ( 3)
Creature — Human Shaman
(1/1)
Haste : Vulshok Sorcerer deals 1 damage to any target.
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Vulshok War Boar
   ( 4)
Creature — Boar Beast
(5/5)
When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
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Vulturous Aven
  ( 4)
Creature — Bird Shaman
(2/3)
Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
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Vulturous Zombie
   ( 5)
Creature — Plant Zombie
(3/3)
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
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Wail of the Nim
  ( 3)
Instant
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine (Choose both if you pay the entwine cost.)
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Wailing Ghoul
  ( 2)
Creature — Zombie
(1/3)
When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard.
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Waiting in the Weeds
   ( 3)
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
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Wake of Destruction
    ( 6)
Sorcery
Destroy target land and all other lands with the same name as that land.
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Wake of Vultures
  ( 4)
Creature — Bird
(3/1)
Flying  , Sacrifice a creature: Regenerate Wake of Vultures.
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Wake the Dead
   ( 2)
Instant
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
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Wake the Reflections
 ( 1)
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
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Wake Thrasher
  ( 3)
Creature — Merfolk Soldier
(1/1)
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
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Wakedancer
  ( 3)
Creature — Human Shaman
(2/2)
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
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Wakening Sun's Avatar
    ( 8)
Creature — Dinosaur Avatar
(7/7)
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
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Wakestone Gargoyle
  ( 4)
Creature — Gargoyle
(3/4)
Defender, flying  : Creatures you control with defender can attack this turn as though they didn't have defender.
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Walk the Aeons
   ( 6)
Sorcery
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
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Walker of the Grove
   ( 8)
Creature — Elemental
(7/7)
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Walker of the Wastes
  ( 5)
Creature — Eldrazi
(4/4)
( represents colorless mana.) Trample Walker of the Wastes gets +1/+1 for each land you control named Wastes.
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Walking Archive
 ( 3)
Artifact Creature — Golem
(1/1)
Defender (This creature can't attack.) Walking Archive enters the battlefield with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.   : Put a +1/+1 counter on Walking Archive.
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Walking Atlas
 ( 2)
Artifact Creature — Construct
(1/1)
: You may put a land card from your hand onto the battlefield.
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Walking Ballista
  ( 0)
Artifact Creature — Construct
(0/0)
Walking Ballista enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
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Walking Dead
  ( 2)
Creature — Zombie
(1/1)
: Regenerate Walking Dead.
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Walking Desecration
  ( 3)
Creature — Zombie
(1/1)
, : Creatures of the creature type of your choice attack this turn if able.
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Walking Dream
  ( 4)
Creature — Illusion
(3/3)
Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
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Walking Sponge
  ( 2)
Creature — Sponge
(1/1)
: Target creature loses your choice of flying, first strike, or trample until end of turn.
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Walking Wall
 ( 4)
Artifact Creature — Wall
(0/6)
Defender : Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
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Wall of Air
   ( 3)
Creature — Wall
(1/5)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
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Wall of Blood
  ( 3)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
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Wall of Blossoms
  ( 2)
Creature — Plant Wall
(0/4)
Defender When Wall of Blossoms enters the battlefield, draw a card.
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Wall of Bone
  ( 3)
Creature — Skeleton Wall
(1/4)
Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Wall of Brambles
  ( 3)
Creature — Plant Wall
(2/3)
Defender (This creature can't attack.) : Regenerate Wall of Brambles.
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Wall of Caltrops
  ( 2)
Creature — Wall
(2/1)
Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
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Wall of Corpses
  ( 2)
Creature — Wall
(0/2)
Defender (This creature can't attack.) , Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
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Wall of Deceit
  ( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Turn Wall of Deceit face down.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Wall of Denial
   ( 3)
Creature — Wall
(0/8)
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
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Wall of Diffusion
  ( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
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Wall of Distortion
   ( 4)
Creature — Wall
(1/3)
Defender (This creature can't attack.)  , : Target player discards a card. Activate this ability only any time you could cast a sorcery.
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Wall of Dust
  ( 3)
Creature — Wall
(1/4)
Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
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Wall of Earth
  ( 2)
Creature — Wall
(0/6)
Defender (This creature can't attack.)
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Wall of Essence
  ( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
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Wall of Faith
  ( 4)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Faith gets +0/+1 until end of turn.
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Wall of Fire
   ( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.
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Wall of Forgotten Pharaohs
 ( 2)
Artifact Creature — Wall
(0/4)
Defender : Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate this ability only if you control a Desert or there is a Desert card in your graveyard.
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Wall of Fortune
  ( 2)
Artifact Creature — Wall
(0/4)
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
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Wall of Frost
   ( 3)
Creature — Wall
(0/7)
Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
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Wall of Glare
  ( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) Wall of Glare can block any number of creatures.
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Wall of Granite
  ( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Wall of Heat
  ( 3)
Creature — Wall
(2/6)
Defender (This creature can't attack.)
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Wall of Hope
 ( 1)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life.
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Wall of Ice
  ( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Wall of Junk
 ( 2)
Artifact Creature — Wall
(0/7)
Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Wall of Kelp
  ( 2)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.)  , : Create a 0/1 blue Plant Wall creature token with defender named Kelp.
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Wall of Lava
   ( 3)
Creature — Wall
(1/3)
Defender (This creature can't attack.) : Wall of Lava gets +1/+1 until end of turn.
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Wall of Light
  ( 3)
Creature — Wall
(1/5)
Defender (This creature can't attack.) Protection from black
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Wall of Limbs
  ( 3)
Creature — Zombie Wall
(0/3)
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs.   , Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
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Wall of Mulch
  ( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) , Sacrifice a Wall: Draw a card.
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Wall of Nets
   ( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
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Wall of Omens
  ( 2)
Creature — Wall
(0/4)
Defender When Wall of Omens enters the battlefield, draw a card.
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Wall of Opposition
   ( 5)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : Wall of Opposition gets +1/+0 until end of turn.
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Wall of Pine Needles
  ( 4)
Creature — Plant Wall
(3/3)
Defender (This creature can't attack.) : Regenerate Wall of Pine Needles.
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Wall of Putrid Flesh
  ( 3)
Creature — Wall
(2/4)
Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
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Wall of Razors
  ( 2)
Creature — Wall
(4/1)
Defender (This creature can't attack.) First strike
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Wall of Resistance
  ( 2)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
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Wall of Resurgence
  ( 3)
Creature — Wall
(0/6)
Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Wall of Reverence
  ( 4)
Creature — Spirit Wall
(1/6)
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
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Wall of Roots
  ( 2)
Creature — Plant Wall
(0/5)
Defender Put a -0/-1 counter on Wall of Roots: Add . Activate this ability only once each turn.
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Wall of Shadows
   ( 3)
Creature — Wall
(0/1)
Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
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Wall of Shards
  ( 2)
Snow Creature — Wall
(1/8)
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Wall of Shields
 ( 3)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
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Wall of Souls
  ( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
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Wall of Spears
 ( 3)
Artifact Creature — Wall
(2/3)
Defender (This creature can't attack.) First strike
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Wall of Stone
   ( 3)
Creature — Wall
(0/8)
Defender (This creature can't attack.)
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Wall of Swords
  ( 4)
Creature — Wall
(3/5)
Defender (This creature can't attack.) Flying
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Wall of Tanglecord
 ( 2)
Artifact Creature — Wall
(0/6)
Defender : Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
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Wall of Tears
  ( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
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Wall of Tombstones
  ( 2)
Creature — Wall
(0/1)
Defender (This creature can't attack.) At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
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Wall of Torches
  ( 2)
Creature — Wall
(4/1)
Defender (This creature can't attack.)
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Wall of Vapor
  ( 4)
Creature — Wall
(0/1)
Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
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Wall of Vines
 ( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
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Wall of Vipers
  ( 3)
Creature — Snake Wall
(2/4)
Defender (This creature can't attack.) : Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
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