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Deadwood Treefolk
  ( 6)
Creature — Treefolk
(3/6)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
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Deafening Clarion
   ( 3)
Sorcery
Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.
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Deal Broker
 ( 3)
Artifact Creature — Construct
(2/3)
Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. : Draw a card, then discard a card.
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Deal Damage
   ( 4)
Instant
Deal Damage deals 4 damage to any target. Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha" When you do, return Deal Damage from your graveyard to your hand.
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Dearly Departed
   ( 6)
Creature — Spirit
(5/5)
Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
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Life // Death (Death)
  ( 2)
Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
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Death Baron
   ( 3)
Creature — Zombie Wizard
(2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
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Death Bomb
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
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Death by Dragons
   ( 6)
Sorcery
Each player other than target player creates a 5/5 red Dragon creature token with flying.
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Death Charmer
  ( 3)
Creature — Worm Mercenary
(2/2)
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay .
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Death Cloud
    ( 3)
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
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Death Cultist
 ( 1)
Creature — Human Wizard
(1/1)
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
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Death Denied
   ( 2)
Instant — Arcane
Return X target creature cards from your graveyard to your hand.
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Death Frenzy
   ( 5)
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
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Death Grasp
   ( 2)
Sorcery
Death Grasp deals X damage to any target. You gain X life.
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Death Match
  ( 4)
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
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Death Mutation
   ( 8)
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.
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Death of a Thousand Stings
  ( 5)
Instant — Arcane
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
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Death or Glory
  ( 5)
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
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Death Pit Offering
   ( 4)
Enchantment
When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2.
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Death Pits of Rath
   ( 5)
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
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Death Rattle
  ( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Destroy target nongreen creature. It can't be regenerated.
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Death Spark
 ( 1)
Instant
Death Spark deals 1 damage to any target. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay . If you do, return Death Spark to your hand.
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Death Ward
 ( 1)
Instant
Regenerate target creature.
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Death Watch
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
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Death Wind
  ( 1)
Instant
Target creature gets -X/-X until end of turn.
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Death Wish
   ( 3)
Sorcery
You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.
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Deathbellow Raider
  ( 2)
Creature — Minotaur Berserker
(2/3)
Deathbellow Raider attacks each combat if able.  : Regenerate Deathbellow Raider.
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Deathbloom Thallid
  ( 3)
Creature — Fungus
(3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
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Deathbringer Liege
    ( 5)
Creature — Horror
(3/4)
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
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Deathbringer Regent
   ( 7)
Creature — Dragon
(5/6)
Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
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Deathbringer Thoctar
   ( 6)
Creature — Zombie Beast
(3/3)
Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to any target.
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Deathcap Cultivator
  ( 2)
Creature — Human Druid
(2/1)
: Add or .
Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
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Deathcoil Wurm
   ( 8)
Creature — Wurm
(7/6)
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
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Deathcult Rogue
   ( 3)
Creature — Human Rogue
(2/2)
Deathcult Rogue can't be blocked except by Rogues.
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Deathcurse Ogre
  ( 6)
Creature — Ogre Warrior
(3/3)
When Deathcurse Ogre dies, each player loses 3 life.
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Deathforge Shaman
  ( 5)
Creature — Ogre Shaman
(4/3)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
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Deathgaze Cockatrice
   ( 4)
Creature — Cockatrice
(2/2)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Deathgazer
  ( 4)
Creature — Lizard
(2/2)
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
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Deathgorge Scavenger
  ( 3)
Creature — Dinosaur
(3/2)
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
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Deathgreeter
 ( 1)
Creature — Human Shaman
(1/1)
Whenever another creature dies, you may gain 1 life.
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Deathgrip
  ( 2)
Enchantment
 : Counter target green spell.
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Deathknell Kami
  ( 2)
Creature — Spirit
(0/1)
Flying : Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
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Deathlace
 ( 1)
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
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Deathless Ancient
   ( 6)
Creature — Vampire Knight
(4/4)
Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.
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Deathless Angel
   ( 6)
Creature — Angel
(5/7)
Flying  : Target creature gains indestructible until end of turn.
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Deathless Behemoth
 ( 6)
Creature — Eldrazi
(6/6)
Vigilance Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
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Deathmark
 ( 1)
Sorcery
Destroy target green or white creature.
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Death-Mask Duplicant
 ( 7)
Artifact Creature — Shapeshifter
(5/5)
Imprint — : Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
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Deathmask Nezumi
  ( 3)
Creature — Rat Shaman
(2/2)
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Deathmist Raptor
   ( 3)
Creature — Dinosaur Beast
(3/3)
Deathtouch Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Deathreap Ritual
   ( 4)
Enchantment
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
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Deathrender
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip 
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Death's Approach
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
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Death's Caress
   ( 5)
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
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Death's Duet
  ( 3)
Sorcery
Return two target creature cards from your graveyard to your hand.
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Death's Presence
  ( 6)
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
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Death's Shadow
 ( 1)
Creature — Avatar
(13/13)
Death's Shadow gets -X/-X, where X is your life total.
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Death's-Head Buzzard
   ( 3)
Creature — Bird
(2/1)
Flying When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
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Deathspore Thallid
  ( 2)
Creature — Zombie Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
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Debt of Loyalty
   ( 3)
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
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Debtor's Pulpit
  ( 5)
Enchantment — Aura
Enchant land Enchanted land has " : Tap target creature."
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Decaying Soil
   ( 3)
Enchantment
At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand."
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Deceiver Exarch
  ( 3)
Creature — Cleric
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.
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Deceiver of Form
  ( 7)
Creature — Eldrazi
(8/8)
( represents colorless mana.) At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.
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Deception
  ( 3)
Sorcery
Target opponent discards two cards.
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Decimate
   ( 4)
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
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Decimator Beetle
   ( 5)
Creature — Insect
(4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
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Decimator of the Provinces
 ( 10)
Creature — Eldrazi Boar
(7/7)
Emerge    (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
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Decimator Web
 ( 4)
Artifact
, : Target opponent loses 2 life, gets a poison counter, then puts the top six cards of their library into their graveyard.
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Decision Paralysis
  ( 4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Declaration in Stone
  ( 2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Declaration of Naught
  ( 2)
Enchantment
As Declaration of Naught enters the battlefield, choose a card name. : Counter target spell with the chosen name.
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Declare Dominance
   ( 5)
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
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Decoction Module
 ( 2)
Artifact
Whenever a creature enters the battlefield under your control, you get (an energy counter). , : Return target creature you control to its owner's hand.
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Decommission
  ( 3)
Instant
Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
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Decompose
  ( 2)
Sorcery
Exile up to three target cards from a single graveyard.
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Decomposition
  ( 2)
Enchantment — Aura
Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.
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Decorated Champion
  ( 2)
Creature — Elf Warrior
(2/2)
Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
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Decorated Griffin
  ( 5)
Creature — Griffin
(2/3)
Flying  : Prevent the next 1 combat damage that would be dealt to you this turn.
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Dedicated Martyr
 ( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Dedicated Martyr: You gain 3 life.
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Deem Worthy
  ( 5)
Instant
Deem Worthy deals 7 damage to target creature. Cycling  ( , Discard this card: Draw a card.) When you cycle Deem Worthy, you may have it deal 2 damage to target creature.
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Deep Analysis
  ( 4)
Sorcery
Target player draws two cards. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Deep Freeze
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
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