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Marshal's Anthem
   ( 4)
Enchantment
Multikicker  (You may pay an additional  any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Marshdrinker Giant
   ( 5)
Creature — Giant Warrior
(4/3)
When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
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Marshmist Titan
  ( 7)
Creature — Giant
(4/5)
This spell costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Martial Coup
   ( 2)
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
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Martial Glory
  ( 2)
Instant
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
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Martial Law
   ( 4)
Enchantment
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Márton Stromgald
   ( 4)
Legendary Creature — Human Knight
(1/1)
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald. Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
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Martyr of Ashes
 ( 1)
Creature — Human Shaman
(1/1)
, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
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Martyr of Bones
 ( 1)
Creature — Human Wizard
(1/1)
, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.
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Martyr of Dusk
  ( 2)
Creature — Vampire Soldier
(2/1)
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
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Martyr of Frost
 ( 1)
Creature — Human Wizard
(1/1)
, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays .
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Martyr of Sands
 ( 1)
Creature — Human Cleric
(1/1)
, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
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Martyr of Spores
 ( 1)
Creature — Human Shaman
(1/1)
, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
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Martyrdom
   ( 3)
Instant
Until end of turn, target creature you control gains " : The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
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Martyred Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Target creature can't attack this turn.
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Martyr's Bond
   ( 6)
Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
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Martyr's Cause
  ( 3)
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Martyr's Cry
  ( 2)
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
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Martyrs of Korlis
   ( 5)
Creature — Human
(1/6)
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
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Martyrs' Tomb
   ( 4)
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
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Marwyn, the Nurturer
  ( 3)
Legendary Creature — Elf Druid
(1/1)
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. : Add an amount of equal to Marwyn's power.
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Mary O'Kill
  ( 6)
Legendary Creature — Human Villain
(5/5)
 : Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
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Masako the Humorless
  ( 3)
Legendary Creature — Human Advisor
(2/1)
Flash Tapped creatures you control can block as though they were untapped.
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Mask of Avacyn
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip 
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Mask of Intolerance
 ( 2)
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
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Mask of Law and Grace
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red.
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Mask of Memory
 ( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip 
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Mask of Riddles
  ( 2)
Artifact — Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip 
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Mask of the Mimic
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
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Masked Admirers
   ( 4)
Creature — Elf Shaman
(3/2)
When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay  . If you do, return Masked Admirers from your graveyard to your hand.
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Masked Gorgon
  ( 5)
Creature — Gorgon
(5/5)
Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
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Mass Appeal
  ( 3)
Sorcery
Draw a card for each Human you control.
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Mass Mutiny
   ( 5)
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Mass Polymorph
  ( 6)
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Massacre
   ( 4)
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.
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Massacre Wurm
    ( 6)
Creature — Wurm
(6/5)
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
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Massive Raid
   ( 3)
Instant
Massive Raid deals damage to any target equal to the number of creatures you control.
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Master Apothecary
   ( 3)
Creature — Human Cleric
(2/2)
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
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Master Biomancer
   ( 4)
Creature — Elf Wizard
(2/4)
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
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Master Decoy
  ( 2)
Creature — Human Soldier
(1/2)
, : Tap target creature.
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Master Healer
  ( 5)
Creature — Human Cleric
(1/4)
: Prevent the next 4 damage that would be dealt to any target this turn.
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Master of Arms
  ( 3)
Creature — Human Soldier
(2/2)
First strike  : Tap target creature blocking Master of Arms.
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Master of Cruelties
   ( 5)
Creature — Demon
(1/4)
First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
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Master of Diversion
  ( 3)
Creature — Human Scout
(2/2)
Whenever Master of Diversion attacks, tap target creature defending player controls.
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Master of Etherium
  ( 3)
Artifact Creature — Vedalken Wizard
(*/*)
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
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Master of Predicaments
   ( 5)
Creature — Sphinx
(4/4)
Flying Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
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Master of the Feast
   ( 3)
Enchantment Creature — Demon
(5/5)
Flying At the beginning of your upkeep, each opponent draws a card.
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Master of the Pearl Trident
  ( 2)
Creature — Merfolk
(2/2)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Master of the Veil
   ( 4)
Creature — Human Wizard
(2/3)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.
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Master of the Wild Hunt
   ( 4)
Creature — Human Shaman
(3/3)
At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
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Master of the Wild Hunt Avatar
( 0)
Vanguard
(+1/+3)
 : Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
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Master of Waves
  ( 4)
Creature — Merfolk Wizard
(2/1)
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
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Master Splicer
  ( 4)
Creature — Human Artificer
(1/1)
When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. Golem creatures you control get +1/+1.
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Master the Way
   ( 5)
Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
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Master Thief
   ( 4)
Creature — Human Rogue
(2/2)
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
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Master Transmuter
  ( 4)
Artifact Creature — Human Artificer
(1/2)
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
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Master Trinketeer
  ( 3)
Creature — Dwarf Artificer
(3/2)
Servos and Thopters you control get +1/+1.  : Create a 1/1 colorless Servo artifact creature token.
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Master Warcraft
   ( 4)
Instant
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
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Masterful Ninja
  ( 3)
Creature — Troll Ninja
(1/1)
Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.  : Masterful Ninja gets +1/+1 until end of turn.
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Mastermind's Acquisition
   ( 4)
Sorcery
Choose one — • Search your library for a card, put it into your hand, then shuffle your library. • Choose a card you own from outside the game and put it into your hand.
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Master's Call
  ( 3)
Instant
Create two 1/1 colorless Myr artifact creature tokens.
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Masterwork of Ingenuity
 ( 1)
Artifact — Equipment
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
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Mastery of the Unseen
  ( 2)
Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.  : Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Masticore
 ( 4)
Artifact Creature — Masticore
(4/4)
At the beginning of your upkeep, sacrifice Masticore unless you discard a card. : Masticore deals 1 damage to target creature.
: Regenerate Masticore.
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Masumaro, First to Live
    ( 6)
Legendary Creature — Spirit
(*/*)
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
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Matca Rioters
  ( 3)
Creature — Human Warrior
(*/*)
Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
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Mathas, Fiend Seeker
   ( 3)
Legendary Creature — Vampire
(3/3)
Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
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Matopi Golem
 ( 5)
Artifact Creature — Golem
(3/3)
: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
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Matsu-Tribe Birdstalker
   ( 4)
Creature — Snake Warrior Archer
(2/2)
Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. : Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)
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Matsu-Tribe Decoy
  ( 3)
Creature — Snake Warrior
(1/3)
 : Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Matsu-Tribe Sniper
  ( 2)
Creature — Snake Warrior Archer
(1/1)
: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Matter Reshaper
  ( 3)
Creature — Eldrazi
(3/2)
( represents colorless mana.) When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.
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Maul Splicer
  ( 7)
Creature — Human Artificer
(1/1)
When Maul Splicer enters the battlefield, create two 3/3 colorless Golem artifact creature tokens. Golem creatures you control have trample.
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Maulfist Doorbuster
  ( 4)
Creature — Human Warrior
(4/2)
When Maulfist Doorbuster enters the battlefield, you get  (two energy counters). Whenever Maulfist Doorbuster attacks, you may pay . If you do, target creature can't block this turn.
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Maulfist Revolutionary
   ( 3)
Creature — Human Warrior
(3/3)
Trample When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Maulfist Squad
  ( 4)
Creature — Human Artificer
(3/1)
Menace Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Mausoleum Guard
  ( 4)
Creature — Human Scout
(2/2)
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
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Mausoleum Harpy
  ( 5)
Creature — Harpy
(3/3)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
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Mausoleum Secrets
  ( 2)
Instant
Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.
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Mausoleum Turnkey
  ( 4)
Creature — Ogre Rogue
(3/2)
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
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Mausoleum Wanderer
 ( 1)
Creature — Spirit
(1/1)
Flying Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power.
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Maverick Thopterist
   ( 5)
Creature — Human Artificer
(2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
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Mavren Fein, Dusk Apostle
  ( 3)
Legendary Creature — Vampire Cleric
(2/2)
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
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Maw of Kozilek
  ( 4)
Creature — Eldrazi Drone
(2/5)
Devoid (This card has no color.) : Maw of Kozilek gets +2/-2 until end of turn. ( represents colorless mana.)
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Maw of the Obzedat
   ( 5)
Creature — Thrull
(3/3)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
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Mawcor
   ( 5)
Creature — Beast
(3/3)
Flying : Mawcor deals 1 damage to any target.
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Maximize Altitude
 ( 1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Maximize Velocity
 ( 1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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May Civilization Collapse
( 0)
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
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Mayael the Anima Avatar
( 0)
Vanguard
(+1/+5)
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.
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Mayael's Aria
   ( 3)
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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Mayor of Avabruck
  ( 2)
Creature — Human Advisor Werewolf
(1/1)
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
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Maze Abomination
  ( 6)
Creature — Elemental
(4/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch.
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