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Eternal Dominion
    ( 10)
Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles their library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Eternal Flame
   ( 4)
Sorcery
Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
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Eternal of Harsh Truths
  ( 3)
Creature — Zombie Cleric
(1/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.
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Eternal Scourge
 ( 3)
Creature — Eldrazi Horror
(3/3)
You may cast Eternal Scourge from exile. When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.
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Eternal Thirst
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Eternal Warrior
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance.
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Eternal Witness
   ( 3)
Creature — Human Shaman
(2/1)
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
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Eternity Snare
  ( 6)
Enchantment — Aura
Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step.
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Eternity Vessel
 ( 6)
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
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Ether Well
  ( 4)
Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
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Ethercaste Knight
  ( 2)
Artifact Creature — Human Knight
(1/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Ethereal Ambush
   ( 5)
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Ethereal Armor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
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Ethereal Champion
    ( 5)
Creature — Avatar
(3/4)
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
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Ethereal Haze
 ( 1)
Instant — Arcane
Prevent all damage that would be dealt by creatures this turn.
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Ethereal Whiskergill
  ( 4)
Creature — Elemental
(4/3)
Flying Ethereal Whiskergill can't attack unless defending player controls an Island.
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Etherium Sculptor
  ( 2)
Artifact Creature — Vedalken Artificer
(1/2)
Artifact spells you cast cost less to cast.
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Etherium-Horn Sorcerer
   ( 6)
Artifact Creature — Minotaur Wizard
(3/6)
  : Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Ethersworn Canonist
  ( 2)
Artifact Creature — Human Cleric
(2/2)
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
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Ethersworn Shieldmage
   ( 3)
Artifact Creature — Vedalken Wizard
(2/2)
Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
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Etherwrought Page
    ( 4)
Artifact
At the beginning of your upkeep, choose one — • You gain 2 life. • Look at the top card of your library. You may put that card into your graveyard. • Each opponent loses 1 life.
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Etrata, the Silencer
   ( 4)
Legendary Creature — Vampire Assassin
(3/5)
Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
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Eunuchs' Intrigues
  ( 3)
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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Eureka
   ( 4)
Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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Evacuation
   ( 5)
Instant
Return all creatures to their owners' hands.
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Evanescent Intellect
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has " , : Target player puts the top three cards of their library into their graveyard."
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Evangel of Heliod
   ( 6)
Creature — Human Cleric
(1/3)
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
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Evaporate
  ( 3)
Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
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Evasive Action
  ( 2)
Instant
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
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Even the Odds
  ( 3)
Instant
Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens.
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Ever After
   ( 6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
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Everbark Shaman
  ( 5)
Creature — Treefolk Shaman
(3/5)
, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
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Everdawn Champion
   ( 3)
Creature — Human Soldier
(2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
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Everflame Eidolon
  ( 2)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) : Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.
Enchanted creature gets +1/+1.
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Everflowing Chalice
 ( 0)
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.
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Everglades
( 0)
Land
Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. : Add  .
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Everglove Courier
  ( 3)
Creature — Elf
(2/1)
You may choose not to untap Everglove Courier during your untap step.  , : Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
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Everlasting Torment
  ( 3)
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
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Evermind
( 0)
Instant — Arcane
(Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Evernight Shade
  ( 4)
Creature — Shade
(1/1)
: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Evershrike
   ( 5)
Creature — Elemental Spirit
(2/2)
Flying Evershrike gets +2/+2 for each Aura attached to it.   : Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
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Ever-Watching Threshold
  ( 3)
Enchantment
Whenever an opponent attacks you and/or a planeswalker you control with one or more creatures, draw a card.
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Every Dream a Nightmare
( 0)
Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
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Every Hope Shall Vanish
( 0)
Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
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Every Last Vestige Shall Rot
( 0)
Scheme
When you set this scheme in motion, you may pay . If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.
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Everythingamajig (Everythingamajig (e))
 ( 5)
Artifact
Sacrifice a land: You gain 2 life. Sacrifice a creature: Add  . , Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.
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Everythingamajig (Everythingamajig (f))
 ( 8)
Artifact
, : Scry 2.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
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Evil Comes to Fruition
( 0)
Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
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Evil Eye of Orms-by-Gore
  ( 5)
Creature — Eye
(3/6)
Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.
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Evil Eye of Urborg
  ( 5)
Creature — Eye
(6/3)
Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
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Evil Presence
 ( 1)
Enchantment — Aura
Enchant land Enchanted land is a Swamp.
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Evincar's Justice
   ( 4)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
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Eviscerator
   ( 5)
Creature — Horror
(5/5)
Protection from white When Eviscerator enters the battlefield, you lose 5 life.
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Evolution Charm
  ( 2)
Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
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Evolutionary Escalation
  ( 2)
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
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Evolutionary Leap
  ( 2)
Enchantment
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Evolving Wilds
( 0)
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Evra, Halcyon Witness
   ( 6)
Legendary Creature — Avatar
(4/4)
Lifelink : Exchange your life total with Evra, Halcyon Witness's power.
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Exalted Angel
   ( 6)
Creature — Angel
(4/5)
Flying Whenever Exalted Angel deals damage, you gain that much life. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Exalted Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
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Exava, Rakdos Blood Witch
   ( 4)
Legendary Creature — Human Cleric
(3/3)
First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
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Excavation
  ( 2)
Enchantment
, Sacrifice a land: Draw a card. Any player may activate this ability.
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Excavator
 ( 2)
Artifact
, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
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Excise
  ( 1)
Instant
Exile target attacking creature unless its controller pays .
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Exclude
  ( 3)
Instant
Counter target creature spell. Draw a card.
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Exclusion Mage
  ( 3)
Creature — Human Wizard
(2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
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Exclusion Ritual
   ( 6)
Enchantment
Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
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Excommunicate
  ( 3)
Sorcery
Put target creature on top of its owner's library.
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Excoriate
  ( 4)
Sorcery
Exile target tapped creature.
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Excruciator
   ( 8)
Creature — Avatar
(7/7)
Damage that would be dealt by Excruciator can't be prevented.
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Execute
  ( 3)
Instant
Destroy target white creature. It can't be regenerated. Draw a card.
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Executioner's Hood
 ( 2)
Artifact — Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Executioner's Swing
  ( 2)
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
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Exemplar of Strength
  ( 2)
Creature — Human Warrior
(4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
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Exert Influence
  ( 5)
Sorcery
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.
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Exhaustion
  ( 3)
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
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Exhume
  ( 2)
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
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Exhumer Thrull
  ( 6)
Creature — Thrull
(3/3)
Haunt (When this creature dies, exile it haunting target creature.) When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.
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Exile
  ( 3)
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
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Exile into Darkness
  ( 5)
Sorcery
Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.
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Exiled Boggart
  ( 2)
Creature — Goblin Rogue
(2/2)
When Exiled Boggart dies, discard a card.
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Exiled Doomsayer
  ( 2)
Creature — Human Cleric
(1/2)
All morph costs cost more. (This doesn't affect the cost to cast creature spells face down.)
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Exorcist
  ( 2)
Creature — Human Cleric
(1/1)
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