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Parasitic Bond
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
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Parasitic Implant
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.
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Parasitic Strix
  ( 3)
Artifact Creature — Bird
(2/2)
Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
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Parch
  ( 2)
Instant
Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
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Pardic Arsonist
   ( 4)
Creature — Human Barbarian
(3/3)
Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."
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Pardic Collaborator
  ( 4)
Creature — Human Barbarian
(2/2)
First strike : Pardic Collaborator gets +1/+1 until end of turn.
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Pardic Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying : Pardic Dragon gets +1/+0 until end of turn.
Suspend 2—  Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
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Pardic Firecat
  ( 4)
Creature — Elemental Cat
(2/3)
Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
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Pardic Lancer
  ( 5)
Creature — Human Barbarian
(3/2)
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
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Pardic Miner
  ( 2)
Creature — Dwarf
(1/1)
Sacrifice Pardic Miner: Target player can't play lands this turn.
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Pardic Swordsmith
  ( 3)
Creature — Dwarf
(1/1)
, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
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Parhelion Patrol
  ( 4)
Creature — Human Knight
(2/3)
Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Pariah
  ( 3)
Enchantment — Aura
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
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Pariah's Shield
 ( 5)
Artifact — Equipment
All damage that would be dealt to you is dealt to equipped creature instead. Equip 
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Paroxysm
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
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Part the Veil
  ( 4)
Instant — Arcane
Return all creatures you control to their owner's hand.
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Part Water
   ( 1)
Sorcery
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
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Parting Thoughts
  ( 3)
Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
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Party Crasher
  ( 5)
Creature — Goblin Berserker
(3/3)
Haste You can attack with Party Crasher once each combat during each opponent's turn.
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Passwall Adept
  ( 2)
Creature — Human Wizard
(1/3)
 : Target creature can't be blocked this turn.
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Past in Flames
  ( 4)
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Patagia Golem
 ( 4)
Artifact Creature — Golem
(2/3)
: Patagia Golem gains flying until end of turn.
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Patagia Viper
  ( 4)
Creature — Snake
(2/1)
Flying When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens. When Patagia Viper enters the battlefield, sacrifice it unless was spent to cast it.
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Patchwork Gnomes
 ( 3)
Artifact Creature — Gnome
(2/1)
Discard a card: Regenerate Patchwork Gnomes.
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Path of Ancestry
( 0)
Land
Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
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Path of Bravery
  ( 3)
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
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Path of Discovery
  ( 4)
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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Path of Mettle
  ( 2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
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Path of Peace
  ( 4)
Sorcery
Destroy target creature. Its owner gains 4 life.
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Path to Exile
 ( 1)
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
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Pathbreaker Ibex
   ( 6)
Creature — Goat
(3/3)
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Pathbreaker Wurm
   ( 6)
Creature — Wurm
(6/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
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Pathmaker Initiate
  ( 2)
Creature — Human Wizard
(2/1)
: Target creature with power 2 or less can't be blocked this turn.
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Pathrazer of Ulamog
 ( 11)
Creature — Eldrazi
(9/9)
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures.
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Pathway Arrows
 ( 1)
Artifact — Equipment
Equipped creature has " , : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip 
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Patient Rebuilding
   ( 5)
Enchantment
At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard, then you draw a card for each land card put into that graveyard this way.
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Patriarch's Bidding
   ( 5)
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
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Patriarch's Desire
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
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Patrician's Scorn
  ( 4)
Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost. Destroy all enchantments.
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Patrol Hound
  ( 2)
Creature — Hound
(2/2)
Discard a card: Patrol Hound gains first strike until end of turn.
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Patron of the Akki
   ( 6)
Legendary Creature — Spirit
(5/5)
Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
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Patron of the Kitsune
   ( 6)
Legendary Creature — Spirit
(5/6)
Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life.
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Patron of the Moon
   ( 7)
Legendary Creature — Spirit
(5/4)
Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying : Put up to two land cards from your hand onto the battlefield tapped.
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Patron of the Nezumi
   ( 7)
Legendary Creature — Spirit
(6/6)
Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
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Patron of the Orochi
   ( 8)
Legendary Creature — Spirit
(7/7)
Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) : Untap all Forests and all green creatures. Activate this ability only once each turn.
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Patron of the Valiant
   ( 5)
Creature — Angel
(4/4)
Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Patron of the Vein
   ( 6)
Creature — Vampire Shaman
(4/4)
Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
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Patron of the Wild
 ( 1)
Creature — Elf
(1/1)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
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Patron Wizard
   ( 3)
Creature — Human Wizard
(2/2)
Tap an untapped Wizard you control: Counter target spell unless its controller pays .
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Pattern of Rebirth
  ( 4)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle their library.
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Paupers' Cage
 ( 3)
Artifact
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.
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Pause for Reflection
  ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
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Pawn of Ulamog
   ( 3)
Creature — Vampire Shaman
(2/2)
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Pay No Heed
 ( 1)
Instant
Prevent all damage a source of your choice would deal this turn.
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Pay Tribute to Me
( 0)
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.
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Peace Strider
 ( 4)
Artifact Creature — Construct
(3/3)
When Peace Strider enters the battlefield, you gain 3 life.
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Peace Talks
  ( 2)
Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
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Peacekeeper
  ( 3)
Creature — Human
(1/1)
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay  . Creatures can't attack.
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Peacekeeper Avatar
( 0)
Vanguard
(+0/+9)
: For each opponent who controls a creature, create a token that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.
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Peacewalker Colossus
 ( 3)
Artifact — Vehicle
(6/6)
 : Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Peak Eruption
  ( 3)
Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
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Pearl Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying  : Pearl Dragon gets +0/+1 until end of turn.
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Pearl Lake Ancient
   ( 7)
Creature — Leviathan
(6/7)
Flash This spell can't be countered. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.
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Pearlspear Courier
  ( 3)
Creature — Human Soldier
(2/1)
You may choose not to untap Pearlspear Courier during your untap step.  , : Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
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Peat Bog
( 0)
Land
Peat Bog enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Peat Bog: Add  . If there are no depletion counters on Peat Bog, sacrifice it.
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Pedantic Learning
  ( 2)
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.
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Peek
 ( 1)
Instant
Look at target player's hand. Draw a card.
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Peel from Reality
  ( 2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
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Peema Outrider
   ( 4)
Creature — Elf Artificer
(3/3)
Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Peer Pressure
  ( 4)
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
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Peer Through Depths
  ( 2)
Instant — Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Pegasus Charger
  ( 3)
Creature — Pegasus
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Pegasus Courser
  ( 3)
Creature — Pegasus
(1/3)
Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
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Pegasus Refuge
  ( 4)
Enchantment
, Discard a card: Create a 1/1 white Pegasus creature token with flying.
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Pegasus Stampede
  ( 2)
Sorcery
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.
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Pelakka Wurm
    ( 7)
Creature — Wurm
(7/7)
Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card.
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Pelt Collector
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
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Pemmin's Aura
   ( 3)
Enchantment — Aura
Enchant creature : Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
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Penance
  ( 3)
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
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Pendelhaven
( 0)
Legendary Land
: Add .
: Target 1/1 creature gets +1/+2 until end of turn.
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Pendelhaven Elder
  ( 2)
Creature — Elf Shaman
(1/1)
: Each 1/1 creature you control gets +1/+2 until end of turn.
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Pendrell Drake
  ( 4)
Creature — Drake
(2/3)
Flying Cycling ( , Discard this card: Draw a card.)
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Pendrell Flux
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
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Pendrell Mists
  ( 4)
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
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Pendulum of Patterns
 ( 2)
Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life. , , Sacrifice Pendulum of Patterns: Draw a card.
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Pennon Blade
 ( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip 
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