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Roiling Terrain
   ( 4)
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
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Roiling Waters
   ( 7)
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
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Roilmage's Trick
  ( 4)
Instant
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. Draw a card.
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Roil's Retribution
   ( 5)
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
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Rolling Earthquake
  ( 1)
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
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Rolling Spoil
   ( 4)
Sorcery
Destroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.
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Rolling Stones
  ( 2)
Enchantment
Wall creatures can attack as though they didn't have defender.
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Rolling Temblor
  ( 3)
Sorcery
Rolling Temblor deals 2 damage to each creature without flying. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rolling Thunder
   ( 2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
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Rona, Disciple of Gix
   ( 3)
Legendary Creature — Human Artificer
(2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast nonland cards exiled with Rona. , : Exile the top card of your library.
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Ronin Cavekeeper
  ( 6)
Creature — Human Samurai
(4/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Ronin Cliffrider
   ( 5)
Creature — Human Samurai
(2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
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Ronin Houndmaster
  ( 3)
Creature — Human Samurai
(2/2)
Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Ronin Warclub
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ronom Hulk
  ( 5)
Creature — Beast
(5/6)
Protection from snow Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Ronom Serpent
  ( 6)
Snow Creature — Serpent
(5/6)
Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent.
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Ronom Unicorn
  ( 2)
Creature — Unicorn
(2/2)
Sacrifice Ronom Unicorn: Destroy target enchantment.
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Roofstalker Wight
  ( 2)
Creature — Zombie
(2/1)
 : Roofstalker Wight gains flying until end of turn.
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Rooftop Storm
  ( 6)
Enchantment
You may pay rather than pay the mana cost for Zombie creature spells you cast.
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Roon of the Hidden Realm
    ( 5)
Legendary Creature — Rhino Soldier
(4/4)
Vigilance, trample , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Root Cage
  ( 2)
Enchantment
Mercenaries don't untap during their controllers' untap steps.
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Root Maze
 ( 1)
Enchantment
Artifacts and lands enter the battlefield tapped.
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Root Out
  ( 3)
Sorcery
Destroy target artifact or enchantment. Investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Root Sliver
  ( 4)
Creature — Sliver
(2/2)
This spell can't be countered. Sliver spells can't be countered.
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Root Snare
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn.
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Root Spider
  ( 4)
Creature — Spider
(2/2)
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
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Rootborn Defenses
  ( 3)
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
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Rootbound Crag
( 0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .
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Rootbreaker Wurm
   ( 7)
Creature — Wurm
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Rootgrapple
  ( 5)
Tribal Instant — Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
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Rooting Kavu
   ( 4)
Creature — Kavu
(4/3)
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
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Root-Kin Ally
   ( 6)
Creature — Elemental Warrior
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
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Rootrunner
   ( 4)
Creature — Spirit
(3/3)
 , Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
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Roots
  ( 4)
Enchantment — Aura
Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Roots of All Evil
( 0)
Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
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Roots of Life
   ( 3)
Enchantment
As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
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Rootwalla
  ( 3)
Creature — Lizard
(2/2)
 : Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
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Rootwater Alligator
  ( 4)
Creature — Crocodile
(3/2)
Sacrifice a Forest: Regenerate Rootwater Alligator.
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Rootwater Commando
  ( 3)
Creature — Merfolk
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Rootwater Diver
 ( 1)
Creature — Merfolk
(1/1)
, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
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Rootwater Hunter
  ( 3)
Creature — Merfolk
(1/1)
: Rootwater Hunter deals 1 damage to any target.
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Rootwater Matriarch
   ( 4)
Creature — Merfolk
(2/3)
: Gain control of target creature for as long as that creature is enchanted.
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Rootwater Mystic
 ( 1)
Creature — Merfolk Wizard
(1/1)
 : Look at the top card of target player's library.
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Rootwater Shaman
  ( 3)
Creature — Merfolk Shaman
(2/2)
You may cast Aura spells with enchant creature as though they had flash.
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Rootwater Thief
  ( 2)
Creature — Merfolk Rogue
(1/2)
: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles their library.
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Rosemane Centaur
   ( 5)
Creature — Centaur Soldier
(4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance
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Rot Farm Skeleton
   ( 4)
Creature — Plant Skeleton
(4/1)
Rot Farm Skeleton can't block.   , Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
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Rot Hulk
   ( 7)
Creature — Zombie
(5/5)
Menace When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
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Rot Shambler
  ( 2)
Creature — Fungus
(1/1)
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
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Rot Wolf
  ( 3)
Creature — Wolf
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
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Rotcrown Ghoul
  ( 5)
Creature — Zombie
(3/3)
When Rotcrown Ghoul dies, target player puts the top five cards of their library into their graveyard.
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Roterothopter
 ( 1)
Artifact Creature — Thopter
(0/2)
Flying : Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
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Rotfeaster Maggot
  ( 5)
Creature — Insect
(3/5)
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
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Rotlung Reanimator
  ( 3)
Creature — Zombie Cleric
(2/2)
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
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Rotted Ones, Lay Siege
( 0)
Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
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Rottenheart Ghoul
  ( 4)
Creature — Zombie
(2/4)
When Rottenheart Ghoul dies, target player discards a card.
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Rotting Giant
  ( 2)
Creature — Zombie Giant
(3/3)
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
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Rotting Legion
  ( 5)
Creature — Zombie
(4/5)
Rotting Legion enters the battlefield tapped.
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Roughshod Mentor
  ( 6)
Creature — Giant Warrior
(5/4)
Green creatures you control have trample.
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Rouse
  ( 2)
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost. Target creature gets +2/+0 until end of turn.
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Rouse the Mob
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
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Rousing of Souls
  ( 3)
Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
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Rout
   ( 5)
Sorcery
You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
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Rowan Kenrith
   ( 6)
Legendary Planeswalker — Rowan
(4)
+2: During target player's next turn, each creature that player controls attacks if able. −2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. −8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.
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Rowdy Crew
   ( 4)
Creature — Human Pirate
(3/3)
Trample When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.
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Rowen
   ( 4)
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
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Royal Assassin
   ( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature.
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Royal Assassin Avatar
( 0)
Vanguard
(-2/+0)
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Royal Decree
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
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Royal Herbalist
 ( 1)
Creature — Human Cleric
(1/1)
, Exile the top card of your library: You gain 1 life.
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Royal Trooper
  ( 3)
Creature — Human Soldier
(2/2)
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
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Reduce // Rubble (Rubble)
  ( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step.
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Rubbleback Rhino
  ( 5)
Creature — Rhino
(3/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Rubblebelt Boar
  ( 4)
Creature — Boar
(3/3)
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
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Rubblebelt Maaka
  ( 4)
Creature — Cat
(3/3)
Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
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Rubblebelt Raiders
    ( 4)
Creature — Human Warrior
(3/3)
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
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Rubblehulk
   ( 6)
Creature — Elemental
(*/*)
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush —   , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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Rubinia Soulsinger
    ( 5)
Legendary Creature — Faerie
(2/3)
You may choose not to untap Rubinia Soulsinger during your untap step. : Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
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Ruby Leech
  ( 2)
Creature — Leech
(2/2)
First strike Red spells you cast cost more to cast.
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Rude Awakening
  ( 5)
Sorcery
Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine  (Choose both if you pay the entwine cost.)
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Rugged Highlands
( 0)
Land
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .
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Ruham Djinn
  ( 6)
Creature — Djinn
(5/5)
First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
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