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Gavony Ironwright
  ( 3)
Creature — Human Soldier
(1/4)
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
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Gavony Unhallowed
  ( 4)
Creature — Zombie
(2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
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Gaze of Adamaro
   ( 4)
Instant — Arcane
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
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Gaze of Granite
    ( 3)
Sorcery
Destroy each nonland permanent with converted mana cost X or less.
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Gaze of Justice
 ( 1)
Sorcery
As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback  (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Gaze of Pain
  ( 2)
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
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Gaze of the Gorgon
  ( 4)
Instant
( can be paid with either or .) Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Gearseeker Serpent
   ( 7)
Creature — Serpent
(5/6)
This spell costs less to cast for each artifact you control.  : Gearseeker Serpent can't be blocked this turn.
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Gearshift Ace
  ( 2)
Creature — Dwarf Pilot
(2/1)
First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
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Gearsmith Guardian
 ( 5)
Artifact Creature — Construct
(3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
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Gearsmith Prodigy
 ( 1)
Creature — Human Artificer
(1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
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Geier Reach Bandit
  ( 3)
Creature — Human Rogue Werewolf
(3/2)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
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Geist of Saint Traft
   ( 3)
Legendary Creature — Spirit Cleric
(2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
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Geist of the Archives
  ( 3)
Creature — Spirit
(0/4)
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Geist of the Lonely Vigil
  ( 2)
Creature — Spirit Cleric
(2/3)
Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
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Geist Snatch
   ( 4)
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
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Geist Trappers
  ( 5)
Creature — Human Warrior
(3/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach.
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Geistblast
  ( 3)
Instant
Geistblast deals 2 damage to any target.  , Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Geistcatcher's Rig
 ( 6)
Artifact Creature — Construct
(4/5)
When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.
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Geistflame
 ( 1)
Instant
Geistflame deals 1 damage to any target. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Geist-Honored Monk
   ( 5)
Creature — Human Monk
(*/*)
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
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Gelectrode
   ( 3)
Creature — Weird
(0/1)
: Gelectrode deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
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Gelid Shackles
 ( 1)
Snow Enchantment — Aura
Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. : Enchanted creature gains defender until end of turn. ( can be paid with one mana from a snow permanent.)
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Gem of Becoming
 ( 3)
Artifact
, , Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
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Gemhide Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Add one mana of any color."
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Gemini Engine
 ( 6)
Artifact Creature — Construct
(3/4)
Whenever Gemini Engine attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
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Gemstone Array
 ( 4)
Artifact
: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color.
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Gemstone Caverns
( 0)
Legendary Land
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Gemstone Mine
( 0)
Land
Gemstone Mine enters the battlefield with three mining counters on it. , Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
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General Jarkeld
  ( 4)
Legendary Creature — Human Soldier
(1/2)
: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.
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General's Kabuto
 ( 4)
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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General's Regalia
 ( 3)
Artifact
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
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Generous Patron
  ( 3)
Creature — Elf Advisor
(1/4)
When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.
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Generous Stray
  ( 3)
Creature — Cat
(1/2)
When Generous Stray enters the battlefield, draw a card.
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Genesis
  ( 5)
Creature — Incarnation
(4/4)
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay  . If you do, return target creature card from your graveyard to your hand.
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Genesis Chamber
 ( 2)
Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
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Genesis Hydra
   ( 2)
Creature — Plant Hydra
(0/0)
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.
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Genesis Storm
   ( 6)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
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Genesis Wave
    ( 3)
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Genetic Recombinator
( 0)
Artifact — Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
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Genju of the Cedars
 ( 1)
Enchantment — Aura
Enchant Forest : Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
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Genju of the Falls
 ( 1)
Enchantment — Aura
Enchant Island : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
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Genju of the Fens
 ( 1)
Enchantment — Aura
Enchant Swamp : Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with " : This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
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Genju of the Fields
 ( 1)
Enchantment — Aura
Enchant Plains : Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
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Genju of the Realm
     ( 5)
Legendary Enchantment — Aura
Enchant land : Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
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Genju of the Spires
 ( 1)
Enchantment — Aura
Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
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Geode Golem
 ( 5)
Artifact Creature — Golem
(5/3)
Trample Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
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Geralf's Masterpiece
   ( 5)
Creature — Zombie Horror
(7/7)
Flying Geralf's Masterpiece gets -1/-1 for each card in your hand.  , Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
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Geralf's Messenger
   ( 3)
Creature — Zombie
(3/2)
Geralf's Messenger enters the battlefield tapped. When Geralf's Messenger enters the battlefield, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Geralf's Mindcrusher
   ( 6)
Creature — Zombie Horror
(5/5)
When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of their library into their graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Gerrard
( 0)
Vanguard
(-4/+0)
At the beginning of your draw step, draw an additional card.
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Gerrard Capashen
   ( 5)
Legendary Creature — Human Soldier
(3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.  : Tap target creature. Activate this ability only if Gerrard Capashen is attacking.
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Gerrard's Command
  ( 2)
Instant
Untap target creature. It gets +3/+3 until end of turn.
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Gerrard's Verdict
  ( 2)
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
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Gerrymandering
  ( 3)
Sorcery
Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
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Get a Life
 ( 1)
Instant
Target player and each of that player's teammates exchange life totals.
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Geth, Lord of the Vault
   ( 6)
Legendary Creature — Zombie
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)  : Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of their library into their graveyard.
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Geth's Grimoire
 ( 4)
Artifact
Whenever an opponent discards a card, you may draw a card.
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Geth's Verdict
  ( 2)
Instant
Target player sacrifices a creature and loses 1 life.
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Geyser Glider
   ( 5)
Creature — Elemental Beast
(4/4)
Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
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Geyserfield Stalker
  ( 5)
Creature — Elemental
(3/2)
Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.
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Ghalma's Warden
  ( 4)
Creature — Elephant Soldier
(2/4)
Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
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Ghalta, Primal Hunger
   ( 12)
Legendary Creature — Elder Dinosaur
(12/12)
Ghalta, Primal Hunger costs less to cast, where X is the total power of creatures you control. Trample
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Ghastbark Twins
   ( 7)
Creature — Treefolk
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Ghastbark Twins can block an additional creature each combat.
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Ghastlord of Fugue
     ( 5)
Creature — Spirit Avatar
(4/4)
Ghastlord of Fugue can't be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
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Ghastly Conscription
   ( 7)
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Ghastly Demise
 ( 1)
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
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Ghastly Discovery
  ( 3)
Sorcery
Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Ghastly Haunting
( 0)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Ghastly Remains
   ( 3)
Creature — Zombie
(0/0)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay   . If you do, return Ghastly Remains to your hand.
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Ghave, Guru of Spores
    ( 5)
Legendary Creature — Fungus Shaman
(0/0)
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. , Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.
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Ghazbán Ogre
 ( 1)
Creature — Ogre
(2/2)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
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Ghazbán Ogress
 ( 1)
Creature — Ogre
(2/2)
When Ghazbán Ogress enters the battlefield, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.
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Ghirapur Gearcrafter
  ( 3)
Creature — Human Artificer
(2/1)
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
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Ghirapur Guide
  ( 3)
Creature — Elf Scout
(3/2)
 : Target creature you control can't be blocked by creatures with power 2 or less this turn.
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Ghirapur Orrery
 ( 4)
Artifact
Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
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Ghitu Encampment
( 0)
Land
Ghitu Encampment enters the battlefield tapped. : Add .
 : Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Ghitu Fire
  ( 1)
Sorcery
You may cast Ghitu Fire as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Ghitu Fire deals X damage to any target.
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Ghitu Firebreathing
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return Ghitu Firebreathing to its owner's hand.
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Ghitu Fire-Eater
  ( 3)
Creature — Human Nomad
(2/2)
, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
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