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Graceful Reprieve
  ( 2)
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
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Graf Harvest
 ( 1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)  , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
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Graf Mole
  ( 3)
Creature — Mole Beast
(2/4)
Whenever you sacrifice a Clue, you gain 3 life.
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Graf Rats
  ( 2)
Creature — Rat
(2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
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Grafdigger's Cage
 ( 1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Grafted Exoskeleton
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip 
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Grafted Skullcap
 ( 4)
Artifact
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
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Grafted Wargear
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Grand Abolisher
  ( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Grand Arbiter Augustin IV
   ( 4)
Legendary Creature — Human Advisor
(2/3)
White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.
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Grand Architect
   ( 3)
Creature — Vedalken Artificer
(1/3)
Other blue creatures you control get +1/+1. : Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add  . Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Grand Coliseum
( 0)
Land
Grand Coliseum enters the battlefield tapped. : Add .
: Add one mana of any color. Grand Coliseum deals 1 damage to you.
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Grand Melee
  ( 4)
Enchantment
All creatures attack each combat if able. All creatures block each combat if able.
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Grand Ossuary
( 0)
Plane — Ravnica
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control. Whenever you roll , each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
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Grand Warlord Radha
   ( 4)
Legendary Creature — Elf Warrior
(3/4)
Haste Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
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Granite Gargoyle
  ( 3)
Creature — Gargoyle
(2/2)
Flying : Granite Gargoyle gets +0/+1 until end of turn.
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Granite Grip
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
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Granitic Titan
   ( 6)
Creature — Elemental
(5/4)
Menace Cycling ( , Discard this card: Draw a card.)
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Granulate
   ( 4)
Sorcery
Destroy each nonland artifact with converted mana cost 4 or less.
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Grapeshot
  ( 2)
Sorcery
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Grapeshot Catapult
 ( 4)
Artifact Creature — Construct
(2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
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Graphic Violence
  ( 3)
Instant
All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
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Grapple with the Past
  ( 2)
Instant
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
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Grappler Spider
  ( 2)
Creature — Spider
(2/1)
Reach (This creature can block creatures with flying.)
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Grappling Hook
 ( 4)
Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip 
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Grappling Sundew
  ( 2)
Creature — Plant
(0/4)
Defender, reach  : Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
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Grasp of Fate
   ( 3)
Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
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Grasp of Phantoms
  ( 4)
Sorcery
Put target creature on top of its owner's library. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Grasp of the Hieromancer
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
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Grasping Current
  ( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
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Grasping Scoundrel
 ( 1)
Creature — Human Pirate
(1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
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Grassland Crusader
  ( 6)
Creature — Human Cleric Soldier
(2/4)
: Target Elf or Soldier creature gets +2/+2 until end of turn.
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Grasslands
( 0)
Land
Grasslands enters the battlefield tapped. , Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle your library.
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Gratuitous Violence
    ( 5)
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Grave Betrayal
   ( 7)
Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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Grave Birthing
  ( 3)
Instant
Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." Draw a card.
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Grave Bramble
   ( 3)
Creature — Plant
(3/4)
Defender, protection from Zombies
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Grave Consequences
  ( 2)
Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
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Grave Defiler
  ( 4)
Creature — Zombie
(2/1)
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.  : Regenerate Grave Defiler.
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Grave Exchange
   ( 6)
Sorcery
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
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Grave Pact
    ( 4)
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
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Grave Peril
  ( 2)
Enchantment
When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
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Grave Scrabbler
  ( 4)
Creature — Zombie
(2/2)
Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
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Grave Servitude
  ( 2)
Enchantment — Aura
You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
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Grave Sifter
  ( 6)
Creature — Elemental Beast
(5/7)
When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
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Grave Strength
  ( 2)
Sorcery
Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.
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Grave Titan
   ( 6)
Creature — Giant
(6/6)
Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
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Grave Upheaval
   ( 6)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
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Gravebane Zombie
  ( 4)
Creature — Zombie
(3/2)
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
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Gravebind
 ( 1)
Instant
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
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Graveblade Marauder
  ( 3)
Creature — Human Warrior
(1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
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Graveborn Muse
   ( 4)
Creature — Zombie Spirit
(3/3)
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
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Gravecrawler
 ( 1)
Creature — Zombie
(2/1)
Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.
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Gravedigger
  ( 4)
Creature — Zombie
(2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
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Gravegouger
  ( 3)
Creature — Nightmare Horror
(2/2)
When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
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Gravelgill Axeshark
  ( 5)
Creature — Merfolk Soldier
(3/3)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Gravelgill Duo
  ( 3)
Creature — Merfolk Rogue Warrior
(2/1)
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Graven Abomination
 ( 3)
Artifact Creature — Horror
(3/1)
Whenever Graven Abomination attacks, exile target card from defending player's graveyard.
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Graven Dominator
   ( 6)
Creature — Gargoyle
(4/4)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
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Gravepurge
  ( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Graverobber Spider
  ( 4)
Creature — Spider
(2/4)
Reach  : Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.
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Grave-Shell Scarab
    ( 5)
Creature — Insect
(4/4)
, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Gravespawn Sovereign
   ( 6)
Creature — Zombie
(3/3)
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
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Gravestorm
   ( 3)
Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
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Gravetiller Wurm
  ( 6)
Creature — Wurm
(4/4)
Trample Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
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Gravewaker
   ( 6)
Creature — Bird Spirit
(5/5)
Flying   : Return target creature card from your graveyard to the battlefield tapped.
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Graveyard Busybody
   ( 6)
Creature — Human Spy
(*/*)
All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
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Graveyard Marshal
  ( 2)
Creature — Zombie Soldier
(3/2)
 , Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Graveyard Shovel
 ( 2)
Artifact
, : Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
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Gravitational Shift
   ( 5)
Enchantment
Creatures with flying get +2/+0. Creatures without flying get -2/-0.
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Gravitic Punch
  ( 4)
Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Gravity Negator
  ( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) Flying Whenever Gravity Negator attacks, you may pay . If you do, another target creature gains flying until end of turn. ( represents colorless mana.)
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Gravity Well
   ( 3)
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
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Graxiplon
  ( 6)
Creature — Beast
(3/4)
Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.
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Gray Merchant of Asphodel
   ( 5)
Creature — Zombie
(2/4)
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Graypelt Hunter
  ( 4)
Creature — Human Warrior Ally
(2/2)
Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
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Graypelt Refuge
( 0)
Land
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. : Add or .
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Grayscaled Gharial
 ( 1)
Creature — Crocodile
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Grazing Gladehart
  ( 3)
Creature — Antelope
(2/2)
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
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Grazing Kelpie
  ( 4)
Creature — Beast
(2/3)
, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Great Defender
 ( 1)
Instant
Target creature gets +0/+X until end of turn, where X is its converted mana cost.
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Great Oak Guardian
  ( 6)
Creature — Treefolk
(4/5)
Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
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Great Sable Stag
   ( 3)
Creature — Elk
(3/3)
This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
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Great Teacher's Decree
  ( 4)
Sorcery
Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Great Wall
  ( 3)
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
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Great Whale
   ( 7)
Creature — Whale
(5/5)
When Great Whale enters the battlefield, untap up to seven lands.
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