|
Prized Amalgam
   ( 3)
Creature — Zombie
(3/3)
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
|
|
|
Prized Elephant
  ( 4)
Creature — Elephant
(3/3)
Prized Elephant gets +1/+1 as long as you control a Forest. : Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Prized Unicorn
  ( 4)
Creature — Unicorn
(2/2)
All creatures able to block Prized Unicorn do so.
|
|
|
Processor Assault
  ( 2)
Sorcery
Devoid (This card has no color.) As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard. Processor Assault deals 5 damage to target creature.
|
|
|
Proclamation of Rebirth
  ( 3)
Sorcery
Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. Forecast —  , Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)
|
|
|
Prodigal Pyromancer
  ( 3)
Creature — Human Wizard
(1/1)
: Prodigal Pyromancer deals 1 damage to any target.
|
|
|
Prodigal Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
: Prodigal Sorcerer deals 1 damage to any target.
|
|
|
Prodigal Sorcerer Avatar
( 0)
Vanguard
(+0/+5)
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
|
|
|
Prodigious Growth
   ( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +7/+7 and has trample.
|
|
|
Profane Command
   ( 2)
Sorcery
Choose two — • Target player loses X life. • Return target creature card with converted mana cost X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Profane Memento
 ( 1)
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
|
|
|
Profane Prayers
   ( 4)
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
|
|
|
Profaner of the Dead
  ( 4)
Creature — Naga Wizard
(3/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
|
|
|
Profit // Loss (Profit)
  ( 2)
Instant
Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Profound Journey
   ( 7)
Sorcery
Return target permanent card from your graveyard to the battlefield. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Progenitor Mimic
   ( 6)
Creature — Shapeshifter
(0/0)
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
|
|
|
Prognostic Sphinx
   ( 5)
Creature — Sphinx
(3/5)
Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
|
|
Prohibit
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Counter target spell if its converted mana cost is 2 or less. If this spell was kicked, counter that spell if its converted mana cost is 4 or less instead.
|
|
|
Promise of Bunrei
  ( 3)
Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
|
|
|
Promise of Power
    ( 5)
Sorcery
Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine (Choose both if you pay the entwine cost.)
|
|
|
Promised Kannushi
 ( 1)
Creature — Human Druid
(1/1)
Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
|
|
|
Propaganda
  ( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
|
|
|
Propeller Pioneer
  ( 4)
Creature — Human Artificer
(2/1)
Flying Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
|
|
|
Proper Burial
  ( 4)
Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
|
|
|
Proper Laboratory Attire
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip 
|
|
|
Prophecy
 ( 1)
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles their library. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Prophet of Distortion
 ( 1)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.)  : Draw a card. ( represents colorless mana.)
|
|
|
Prophet of Kruphix
   ( 5)
Creature — Human Wizard
(2/3)
Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
|
|
|
Prophetic Bolt
   ( 5)
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
|
|
|
Prophetic Flamespeaker
   ( 3)
Creature — Human Shaman
(1/3)
Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
|
|
|
Prophetic Prism
 ( 2)
Artifact
When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color.
|
|
|
Prophetic Ravings
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has haste and " , Discard a card: Draw a card."
|
|
|
Prosperous Pirates
  ( 5)
Creature — Human Pirate
(3/4)
When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with " , Sacrifice this artifact: Add one mana of any color."
|
|
|
Prossh, Skyraider of Kher
    ( 6)
Legendary Creature — Dragon
(5/5)
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast Prossh. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
|
|
|
Protean Hulk
   ( 7)
Creature — Beast
(6/6)
When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.
|
|
|
Protean Hydra
  ( 1)
Creature — Hydra
(0/0)
Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
|
|
|
Protean Raider
   ( 3)
Creature — Shapeshifter Pirate
(2/2)
Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
|
|
|
Protect // Serve (Protect)
  ( 3)
Instant
Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Protection of the Hekma
  ( 5)
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
|
|
|
Protective Bubble
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
|
|
|
Protective Sphere
  ( 3)
Enchantment
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
|
|
|
Protector of the Crown
  ( 6)
Creature — Giant Soldier
(2/5)
When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead.
|
|
|
Proteus Machine
 ( 3)
Artifact Creature — Shapeshifter
(2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
|
|
|
Prototype Portal
 ( 4)
Artifact
Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. , : Create a token that's a copy of the exiled card. X is the converted mana cost of that card.
|
|
|
Proud Mentor
  ( 3)
Creature — Human Warrior
(1/1)
Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) , : Tap target creature.
|
|
|
Providence
   ( 7)
Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. Your life total becomes 26.
|
|
|
Provoke
  ( 2)
Instant
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
|
|
|
Prowess of the Fair
  ( 2)
Tribal Enchantment — Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
|
|
|
Prowler's Helm
 ( 2)
Artifact — Equipment
Equipped creature can't be blocked except by Walls. Equip 
|
|
|
Prowling Nightstalker
  ( 4)
Creature — Nightstalker
(2/2)
Prowling Nightstalker can't be blocked except by black creatures.
|
|
|
Prowling Pangolin
   ( 5)
Creature — Pangolin Beast
(6/5)
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
|
|
|
Prowling Serpopard
   ( 3)
Creature — Cat Snake
(4/3)
This spell can't be countered. Creature spells you control can't be countered.
|
|
|
Prying Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with " , Sacrifice this artifact: Add one mana of any color." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Prying Questions
  ( 3)
Sorcery
Target opponent loses 3 life and puts a card from their hand on top of their library.
|
|
|
Psionic Blast
  ( 3)
Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
|
|
|
Psionic Entity
  ( 5)
Creature — Illusion
(2/2)
: Psionic Entity deals 2 damage to any target and 3 damage to itself.
|
|
|
Psionic Gift
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."
|
|
|
Psionic Sliver
  ( 5)
Creature — Sliver
(2/2)
All Sliver creatures have " : This creature deals 2 damage to any target and 3 damage to itself."
|
|
|
Psychatog
   ( 3)
Creature — Atog
(1/2)
Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
|
|
|
Psychic Allergy
   ( 5)
Enchantment
As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
|
|
|
Psychic Barrier
  ( 2)
Instant
Counter target creature spell. Its controller loses 1 life.
|
|
|
Psychic Battle
   ( 5)
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
|
|
|
Psychic Corrosion
  ( 3)
Enchantment
Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard.
|
|
|
Psychic Drain
   ( 2)
Sorcery
Target player puts the top X cards of their library into their graveyard and you gain X life.
|
|
|
Psychic Intrusion
   ( 5)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
|
|
|
Psychic Membrane
  ( 3)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card.
|
|
|
Psychic Miasma
  ( 2)
Sorcery
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
|
|
|
Psychic Network
 ( 1)
Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
|
|
|
Psychic Overload
  ( 4)
Enchantment — Aura
Enchant permanent When Psychic Overload enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent."
|
|
|
Psychic Possession
   ( 4)
Enchantment — Aura
Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
|
|
|
Psychic Puppetry
  ( 2)
Instant — Arcane
You may tap or untap target permanent. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Psychic Purge
 ( 1)
Sorcery
Psychic Purge deals 1 damage to any target. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
|
|
|
Psychic Rebuttal
  ( 2)
Instant
Counter target instant or sorcery spell that targets you. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
|
|
|
Psychic Spear
 ( 1)
Sorcery
Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
|
|
|
Psychic Spiral
  ( 5)
Instant
Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of their library into their graveyard.
|
|
|
Psychic Strike
   ( 3)
Instant
Counter target spell. Its controller puts the top two cards of their library into their graveyard.
|
|
|
Psychic Surgery
  ( 2)
Enchantment
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
|
|
|
Psychic Symbiont
   ( 6)
Creature — Nightmare Horror
(3/3)
Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
|
|
|
Psychic Theft
  ( 2)
Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
|
|
|
Psychic Trance
   ( 4)
Instant
Until end of turn, Wizards you control gain " : Counter target spell."
|
|
|
Psychic Transfer
  ( 5)
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
|
|
|
Psychic Venom
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
|
|
|
Psychic Vortex
   ( 4)
Enchantment
Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.
|
|
|
Psychogenic Probe
 ( 2)
Artifact
Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.
|
|
|
Psychosis Crawler
 ( 5)
Artifact Creature — Horror
(*/*)
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
|
|
|
Psychotic Episode
   ( 3)
Sorcery
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Psychotic Fury
  ( 2)
Instant
Target multicolored creature gains double strike until end of turn. Draw a card.
|
|
|
Psychotic Haze
   ( 4)
Instant
Psychotic Haze deals 1 damage to each creature and each player. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Psychotrope Thallid
  ( 3)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Draw a card.
|
|
|
Pterodon Knight
  ( 4)
Creature — Human Knight
(3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
|
|
|
Pteron Ghost
  ( 2)
Creature — Dinosaur Spirit
(1/1)
Flying Sacrifice Pteron Ghost: Regenerate target artifact.
|
|
|
Public Execution
  ( 6)
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
|
|
|