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Living Airship
  ( 4)
Creature — Metathran
(2/3)
Flying  : Regenerate Living Airship.
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Living Armor
 ( 4)
Artifact
, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.
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Living Artifact
 ( 1)
Enchantment — Aura
Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
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Living Death
   ( 5)
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Living Destiny
  ( 4)
Instant
As an additional cost to cast this spell, reveal a creature card from your hand. You gain life equal to the revealed card's converted mana cost.
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Living Hive
   ( 8)
Creature — Elemental Insect
(6/6)
Trample Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.
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Living Inferno
   ( 8)
Creature — Elemental
(8/5)
: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
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Living Lands
  ( 4)
Enchantment
All Forests are 1/1 creatures that are still lands.
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Living Lore
  ( 4)
Creature — Avatar
(*/*)
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's converted mana cost. Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
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Living Plane
   ( 4)
World Enchantment
All lands are 1/1 creatures that are still lands.
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Living Terrain
   ( 4)
Enchantment — Aura
Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
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Living Totem
  ( 4)
Creature — Plant Elemental
(2/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
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Living Tsunami
   ( 4)
Creature — Elemental
(4/4)
Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
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Living Wall
 ( 4)
Artifact Creature — Wall
(0/6)
Defender (This creature can't attack.) : Regenerate Living Wall.
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Living Wish
  ( 2)
Sorcery
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
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Llanowar Augur
 ( 1)
Creature — Elf Shaman
(0/3)
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.
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Llanowar Behemoth
   ( 5)
Creature — Elemental
(4/4)
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
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Llanowar Cavalry
  ( 3)
Creature — Human Soldier
(1/4)
: Llanowar Cavalry gains vigilance until end of turn.
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Llanowar Druid
  ( 2)
Creature — Elf Druid
(1/2)
, Sacrifice Llanowar Druid: Untap all Forests.
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Llanowar Elite
 ( 1)
Creature — Elf
(1/1)
Kicker (You may pay an additional as you cast this spell.) Trample If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
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Llanowar Empath
  ( 4)
Creature — Elf Shaman
(2/2)
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Llanowar Envoy
  ( 3)
Creature — Elf Scout
(3/2)
 : Add one mana of any color.
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Llanowar Reborn
( 0)
Land
Llanowar Reborn enters the battlefield tapped. : Add .
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
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Llanowar Scout
  ( 2)
Creature — Elf Scout
(1/3)
: You may put a land card from your hand onto the battlefield.
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Llanowar Sentinel
  ( 3)
Creature — Elf
(2/3)
When Llanowar Sentinel enters the battlefield, you may pay  . If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.
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Llanowar Vanguard
  ( 3)
Creature — Dryad
(1/1)
: Llanowar Vanguard gets +0/+4 until end of turn.
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Llawan, Cephalid Empress
  ( 4)
Legendary Creature — Cephalid
(2/3)
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
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Loafing Giant
  ( 5)
Creature — Giant
(4/6)
Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.
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Loam Dryad
 ( 1)
Creature — Dryad Horror
(1/2)
, Tap an untapped creature you control: Add one mana of any color.
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Loam Dweller
  ( 2)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
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Loam Larva
  ( 2)
Creature — Insect
(1/3)
When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
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Loam Lion
 ( 1)
Creature — Cat
(1/1)
Loam Lion gets +1/+2 as long as you control a Forest.
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Loaming Shaman
  ( 3)
Creature — Centaur Shaman
(3/2)
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
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Loathsome Catoblepas
  ( 6)
Creature — Beast
(3/3)
 : Loathsome Catoblepas must be blocked this turn if able.
When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.
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Lobber Crew
  ( 3)
Creature — Goblin Warrior
(0/4)
Defender : Lobber Crew deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap Lobber Crew.
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Lobe Lobber
 ( 2)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip 
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Lobotomy
   ( 4)
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles their library.
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Loch Korrigan
  ( 4)
Creature — Spirit
(1/1)
: Loch Korrigan gets +1/+1 until end of turn.
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Locket of Yesterdays
 ( 1)
Artifact
Spells you cast cost less to cast for each card with the same name as that spell in your graveyard.
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Lockjaw Snapper
 ( 4)
Artifact Creature — Scarecrow
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
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Locust Miser
   ( 4)
Creature — Rat Shaman
(2/2)
Each opponent's maximum hand size is reduced by two.
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Locust Swarm
  ( 4)
Creature — Insect
(1/1)
Flying : Regenerate Locust Swarm.
: Untap Locust Swarm. Activate this ability only once each turn.
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Lodestone Bauble
 ( 0)
Artifact
, , Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
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Lodestone Golem
 ( 4)
Artifact Creature — Golem
(5/3)
Nonartifact spells cost more to cast.
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Lodestone Myr
 ( 4)
Artifact Creature — Myr
(2/2)
Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
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Logic Knot
   ( 2)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Counter target spell unless its controller pays .
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Lone Missionary
  ( 2)
Creature — Kor Monk
(2/1)
When Lone Missionary enters the battlefield, you gain 4 life.
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Lone Revenant
   ( 5)
Creature — Spirit
(4/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Lone Rider
  ( 2)
Creature — Human Knight
(1/1)
First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
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Lone Wolf
  ( 3)
Creature — Wolf
(2/2)
You may have Lone Wolf assign its combat damage as though it weren't blocked.
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Lone Wolf of the Natterknolls
( 0)
Creature — Werewolf
(3/5)
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
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Lonely Sandbar
( 0)
Land
Lonely Sandbar enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Long Road Home
  ( 2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Longbow Archer
  ( 2)
Creature — Human Soldier Archer
(2/2)
First strike; reach (This creature can block creatures with flying.)
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Long-Finned Skywhale
   ( 4)
Creature — Whale
(4/3)
Flying Long-Finned Skywhale can block only creatures with flying.
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Long-Forgotten Gohei
 ( 3)
Artifact
Arcane spells you cast cost less to cast. Spirit creatures you control get +1/+1.
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Longhorn Firebeast
  ( 3)
Creature — Elemental Ox Beast
(3/2)
When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.
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Long-Term Plans
  ( 3)
Instant
Search your library for a card, shuffle your library, then put that card third from the top.
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Look at Me, I'm R&D
  ( 3)
Enchantment
As Look at Me, I'm R&D enters the battlefield, choose a number and a second number one higher or one lower than the first number. All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.
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Look at Me, I'm the DCI
   ( 7)
Sorcery
Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
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Look Skyward and Despair
( 0)
Scheme
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
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Lookout's Dispersal
  ( 3)
Instant
This spell costs less to cast if you control a Pirate. Counter target spell unless its controller pays .
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Looming Hoverguard
   ( 6)
Creature — Drone
(3/3)
Flying When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
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Looming Shade
  ( 3)
Creature — Shade
(1/1)
: Looming Shade gets +1/+1 until end of turn.
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Looming Spires
( 0)
Land
Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. : Add .
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Loose Lips
 ( 1)
Enchantment — Aura
Enchant creature As Loose Lips enters the battlefield, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
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Looter il-Kor
  ( 2)
Creature — Kor Rogue
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
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Lord Magnus
    ( 6)
Legendary Creature — Human Druid
(4/3)
First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk.
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Lord of Atlantis
  ( 2)
Creature — Merfolk
(2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Lord of Extinction
   ( 5)
Creature — Elemental
(*/*)
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
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Lord of Lineage
( 0)
Creature — Vampire
(5/5)
Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying.
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Lord of Shatterskull Pass
  ( 4)
Creature — Minotaur Shaman
(3/3)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
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Lord of the Accursed
  ( 3)
Creature — Zombie
(2/3)
Other Zombies you control get +1/+1.  , : All Zombies gain menace until end of turn.
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Lord of the Pit
    ( 7)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
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Lord of the Undead
   ( 3)
Creature — Zombie
(2/2)
Other Zombie creatures get +1/+1.  , : Return target Zombie card from your graveyard to your hand.
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Lord of the Unreal
  ( 2)
Creature — Human Wizard
(2/2)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Lord of the Void
    ( 7)
Creature — Demon
(7/7)
Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
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Lord of Tresserhorn
    ( 4)
Legendary Creature — Zombie
(10/4)
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. : Regenerate Lord of Tresserhorn.
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Lord Windgrace
    ( 5)
Legendary Planeswalker — Windgrace
(5)
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. −3: Return up to two target land cards from your graveyard to the battlefield. −11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
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Lore Broker
  ( 2)
Creature — Human Rogue
(1/2)
: Each player draws a card, then discards a card.
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Lore Seeker
 ( 2)
Artifact Creature — Construct
(2/2)
Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
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Lore Weaver
  ( 4)
Creature — Human Wizard
(2/2)
Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.)   : Target player draws two cards.
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Lorescale Coatl
   ( 3)
Creature — Snake
(2/2)
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
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Lose Calm
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Lose Hope
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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