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Fertile Ground
Fertile Ground 1Green (2)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Commander 2018 (Common)
Other Versions
Eighth Edition (Common)
Urza's Saga (Common)
Invasion (Common)
Lorwyn (Common)
Battle Royale Box Set (Common)
Planechase (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Battlebond (Common)
Fertile Imagination
Fertile Imagination 2GreenGreen (4)
Sorcery

Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Dissension (Uncommon)
Fertile Thicket
Fertile Thicket (0)
Land

Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

Tap: Add Green.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Battle for Zendikar (Common)
Fertilid
Fertilid 2Green (3)
Creature — Elemental (0/0)

Fertilid enters the battlefield with two +1/+1 counters on it.

1Green, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

Battlebond (Uncommon)
Other Versions
Morningtide (Common)
Planechase (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Archenemy: Nicol Bolas (Common)
Fervent Cathar
Fervent Cathar 2Red (3)
Creature — Human Knight (2/1)

Haste

When Fervent Cathar enters the battlefield, target creature can't block this turn.

Eternal Masters (Common)
Other Versions
Avacyn Restored (Common)
Fervent Charge
Fervent Charge 1RedWhiteBlack (4)
Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Apocalypse (Rare)
Fervent Denial
Fervent Denial 3BlueBlue (5)
Instant

Counter target spell.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Fervent Paincaster
Fervent Paincaster 2Red (3)
Creature — Human Wizard (3/1)

Tap: Fervent Paincaster deals 1 damage to target player or planeswalker.

Tap, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)

Hour of Devastation (Uncommon)
Fervent Strike
Fervent Strike Red (1)
Instant

Target creature gets +1/+0 and gains first strike and haste until end of turn.

Dominaria (Common)
Fervor
Fervor 2Red (3)
Enchantment

Creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

Magic 2013 (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Weatherlight (Rare)
Festercreep
Festercreep 1Black (2)
Creature — Elemental (0/0)

Festercreep enters the battlefield with a +1/+1 counter on it.

1Black, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Commander Anthology 2018 (Common)
Other Versions
Morningtide (Common)
Commander 2016 (Common)
Festergloom
Festergloom 2Black (3)
Sorcery

Nonblack creatures get -1/-1 until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Magic 2015 Core Set (Common)
Festerhide Boar
Festerhide Boar 3Green (4)
Creature — Boar (3/3)

Trample

Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Innistrad (Common)
Festering Evil
Festering Evil 3BlackBlack (5)
Enchantment

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.

BlackBlack, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.

Weatherlight (Uncommon)
Festering Goblin
Festering Goblin Black (1)
Creature — Zombie Goblin (1/1)

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

Modern Masters (Common)
Other Versions
Ninth Edition (Common)
Onslaught (Common)
Tenth Edition (Common)
Planechase (Common)
Archenemy (Common)
Festering March
Festering March 3BlackBlack (5)
Sorcery

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.

Suspend 3—2Black (Rather than cast this card from your hand, you may pay 2Black and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Future Sight (Uncommon)
Festering Mummy
Festering Mummy Black (1)
Creature — Zombie (1/1)

When Festering Mummy dies, you may put a -1/-1 counter on target creature.

Amonkhet (Common)
Festering Newt
Festering Newt Black (1)
Creature — Salamander (1/1)

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Iconic Masters (Common)
Other Versions
Magic 2014 Core Set (Common)
Festering Wound
Festering Wound 1Black (2)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an infection counter on Festering Wound.

At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.

Urza's Destiny (Uncommon)
Festival
Festival White (1)
Instant

Cast this spell only during an opponent's upkeep.

Creatures can't attack this turn.

The Dark (Common)
Festival of the Guildpact
Festival of the Guildpact Variable ColorlessWhite (1)
Instant

Prevent the next X damage that would be dealt to you this turn.

Draw a card.

Ravnica: City of Guilds (Uncommon)
Festival of Trokin
Festival of Trokin White (1)
Sorcery

You gain 2 life for each creature you control.

Portal Second Age (Common)
Fetid Heath
Fetid Heath (0)
Land

Tap: Add Colorless.

White or Black, Tap: Add WhiteWhite, WhiteBlack, or BlackBlack.

Masters 25 (Rare)
Other Versions
Eventide (Rare)
Zendikar Expeditions (Mythic Rare)
Fetid Horror
Fetid Horror 3Black (4)
Creature — Shade Horror (1/2)

Black: Fetid Horror gets +1/+1 until end of turn.

Mirage (Common)
Fetid Imp
Fetid Imp 1Black (2)
Creature — Imp (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Black: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Magic Origins (Common)
Fetid Pools
Fetid Pools (0)
Land — Island Swamp

(Tap: Add Blue or Black.)

Fetid Pools enters the battlefield tapped.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet (Rare)
Fettergeist
Fettergeist 2Blue (3)
Creature — Spirit (3/4)

Flying

At the beginning of your upkeep, sacrifice Fettergeist unless you pay 1 for each other creature you control.

Avacyn Restored (Uncommon)
Feudkiller's Verdict
Feudkiller's Verdict 4WhiteWhite (6)
Tribal Sorcery — Giant

You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.

Modern Masters (Uncommon)
Other Versions
Morningtide (Rare)
Fever Charm
Fever Charm Red (1)
Instant

Choose one —

• Target creature gains haste until end of turn.

• Target creature gets +2/+0 until end of turn.

• Fever Charm deals 3 damage to target Wizard creature.

Onslaught (Common)
Fevered Convulsions
Fevered Convulsions BlackBlack (2)
Enchantment

2BlackBlack: Put a -1/-1 counter on target creature.

Tempest (Rare)
Fevered Strength
Fevered Strength 2Black (3)
Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Alliances (Common)
Fevered Visions
Fevered Visions 1BlueRed (3)
Enchantment

At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.

Shadows over Innistrad (Rare)
Fibrous Entangler
Fibrous Entangler (0)
Creature — Eldrazi Werewolf (4/6)

Vigilance

Fibrous Entangler must be blocked if able.

Fibrous Entangler can block an additional creature each combat.

Eldritch Moon (Uncommon)
Fickle Efreet
Fickle Efreet 3Red (4)
Creature — Efreet (5/2)

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Prophecy (Rare)
Fiddlehead Kami
Fiddlehead Kami 4Green (5)
Creature — Spirit (3/3)

Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.

Saviors of Kamigawa (Common)
Field Creeper
Field Creeper 2 (2)
Artifact Creature — Scarecrow (2/1)

Core Set 2019 (Common)
Other Versions
Eldritch Moon (Common)
Field Marshal
Field Marshal 1WhiteWhite (3)
Creature — Human Soldier (2/2)

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Tenth Edition (Rare)
Other Versions
Coldsnap (Rare)
Field of Dreams
Field of Dreams Blue (1)
World Enchantment

Players play with the top card of their libraries revealed.

Legends (Rare)
Field of Reality
Field of Reality 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by Spirits.

1Blue: Return Field of Reality to its owner's hand.

Champions of Kamigawa (Common)
Field of Ruin
Field of Ruin (0)
Land

Tap: Add Colorless.

2, Tap, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

Ixalan (Uncommon)
Field of Souls
Field of Souls 2WhiteWhite (4)
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

Eternal Masters (Uncommon)
Other Versions
Tempest (Rare)
Duel Decks: Sorin vs. Tibalt (Rare)
Tempest Remastered (Rare)
Field Surgeon
Field Surgeon 1White (2)
Creature — Human Cleric (1/1)

Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.

Urza's Destiny (Common)
Fieldmist Borderpost
Fieldmist Borderpost 1WhiteBlue (3)
Artifact

You may pay 1 and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Fieldmist Borderpost enters the battlefield tapped.

Tap: Add White or Blue.

Archenemy (Common)
Other Versions
Alara Reborn (Common)
Fields of Summer
Fields of Summer (0)
Plane — Moag

Whenever a player casts a spell, that player may gain 2 life.

Whenever you roll [chaos], you may gain 10 life.

Planechase Anthology (Common)
Other Versions
Planechase (Common)
Fiend Binder
Fiend Binder 3White (4)
Creature — Human Soldier (3/2)

Whenever Fiend Binder attacks, tap target creature defending player controls.

Eldritch Moon (Common)
Fiend Hunter
Fiend Hunter 1WhiteWhite (3)
Creature — Human Cleric (1/3)

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Ultimate Masters (Uncommon)
Other Versions
Innistrad (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Commander 2013 Edition (Uncommon)
Duel Decks: Blessed vs. Cursed (Uncommon)
Commander Anthology (Uncommon)
Masters 25 (Uncommon)
Fiend of the Shadows
Fiend of the Shadows 3BlackBlack (5)
Creature — Vampire Wizard (3/3)

Flying

Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.

Sacrifice a Human: Regenerate Fiend of the Shadows.

Dark Ascension (Rare)
Fiendslayer Paladin
Fiendslayer Paladin 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

Archenemy: Nicol Bolas (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Fierce Empath
Fierce Empath 2Green (3)
Creature — Elf (1/1)

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.

Duel Decks: Elves vs. Inventors (Common)
Other Versions
Scourge (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Masters 25 (Uncommon)
Fierce Invocation
Fierce Invocation 4Red (5)
Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's Fate promos (Common)
Other Versions
Fate Reforged (Common)
Fiery Bombardment
Fiery Bombardment 1Red (2)
Enchantment

Chroma — 2, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.

Eventide (Rare)
Fiery Cannonade
Fiery Cannonade 2Red (3)
Instant

Fiery Cannonade deals 2 damage to each non-Pirate creature.

Ixalan (Uncommon)
Fiery Conclusion
Fiery Conclusion 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

Planechase Anthology (Common)
Other Versions
Ravnica: City of Guilds (Common)
Planechase 2012 Edition (Common)
Magic Origins (Uncommon)
Fiery Confluence
Fiery Confluence 2RedRed (4)
Sorcery

Choose three. You may choose the same mode more than once.

• Fiery Confluence deals 1 damage to each creature.

• Fiery Confluence deals 2 damage to each opponent.

• Destroy target artifact.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2015 (Rare)
Fiery Fall
Fiery Fall 5Red (6)
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling 1Red (1Red, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Archenemy: Nicol Bolas (Common)
Other Versions
Conflux (Common)
Duel Decks: Knights vs. Dragons (Common)
Planechase 2012 Edition (Common)
Modern Masters (Common)
Duel Decks: Speed vs. Cunning (Common)
Modern Masters 2015 Edition (Common)
Conspiracy: Take the Crown (Common)
Planechase Anthology (Common)
Fiery Finish
Fiery Finish 4RedRed (6)
Sorcery

Fiery Finish deals 7 damage to target creature.

Core Set 2019 (Uncommon)
Fiery Gambit
Fiery Gambit 2Red (3)
Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Mirrodin (Rare)
Fiery Hellhound
Fiery Hellhound 1RedRed (3)
Creature — Elemental Hound (2/2)

Red: Fiery Hellhound gets +1/+0 until end of turn.

Magic Origins (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Duel Decks: Venser vs. Koth (Common)
Fiery Impulse
Fiery Impulse Red (1)
Instant

Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

Magic Origins (Common)
Fiery Intervention
Fiery Intervention 4Red (5)
Sorcery

Choose one —

• Fiery Intervention deals 5 damage to target creature.

• Destroy target artifact.

Dominaria (Common)
Fiery Justice
Fiery Justice RedGreenWhite (3)
Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Modern Masters 2017 Edition (Rare)
Other Versions
Ice Age (Rare)
Time Spiral "Timeshifted" (Special)
Commander 2013 Edition (Rare)
Fiery Mantle
Fiery Mantle 1Red (2)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.

Urza's Saga (Common)
Fiery Temper
Fiery Temper 1RedRed (3)
Instant

Fiery Temper deals 3 damage to any target.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Ultimate Masters (Common)
Other Versions
Torment (Common)
Time Spiral "Timeshifted" (Special)
Shadows over Innistrad (Common)
Prepare // Fight (Fight)
Prepare // Fight (Fight) 3Green (4)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

Amonkhet (Rare)
Fight or Flight
Fight or Flight 3White (4)
Enchantment

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

Invasion (Rare)
Fight to the Death
Fight to the Death RedWhite (2)
Instant

Destroy all blocking creatures and all blocked creatures.

Alara Reborn (Rare)
Fight with Fire
Fight with Fire 2Red (3)
Sorcery

Kicker 5Red (You may pay an additional 5Red as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

Dominaria (Uncommon)
Fighting Chance
Fighting Chance Red (1)
Instant

For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.

Exodus (Rare)
Fighting Drake
Fighting Drake 2BlueBlue (4)
Creature — Drake (2/4)

Flying

Tempest Remastered (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tempest (Uncommon)
Figure of Destiny
Figure of Destiny Red or White (1)
Creature — Kithkin (1/1)

Red or White: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

Red or WhiteRed or WhiteRed or White: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

Duel Decks: Heroes vs. Monsters (Rare)
Other Versions
Eventide (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Modern Masters (Rare)
Figure of Destiny Avatar
Figure of Destiny Avatar (0)
Vanguard (+0/+3)

Variable Colorless: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.

Vanguard (Special)
Filigree Angel
Filigree Angel 5WhiteWhiteBlue (8)
Artifact Creature — Angel (4/4)

Flying

When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

Commander 2016 (Rare)
Other Versions
Alara Reborn (Rare)
Commander 2013 Edition (Rare)
Filigree Crawler
Filigree Crawler 4 (4)
Artifact Creature — Insect (2/2)

When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.

Aether Revolt (Common)
Filigree Familiar
Filigree Familiar 3 (3)
Artifact Creature — Fox (2/2)

When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.

Game Night (Uncommon)
Other Versions
Kaladesh (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Filigree Fracture
Filigree Fracture 2Green (3)
Instant

Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

Conflux (Uncommon)
Filigree Sages
Filigree Sages 3Blue (4)
Artifact Creature — Vedalken Wizard (2/3)

2Blue: Untap target artifact.

Shards of Alara (Uncommon)
Fill with Fright
Fill with Fright 3Black (4)
Sorcery

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Battlebond (Common)
Other Versions
Fifth Dawn (Common)
Filth
Filth 3Black (4)
Creature — Incarnation (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

Judgment (Uncommon)
Filthy Cur
Filthy Cur 1Black (2)
Creature — Hound (2/2)

Whenever Filthy Cur is dealt damage, you lose that much life.

Odyssey (Common)
Final Fortune
Final Fortune RedRed (2)
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Final Iteration
Final Iteration (0)
Creature — Eldrazi Insect (6/5)

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

Eldritch Moon (Rare)
Final Judgment
Final Judgment 4WhiteWhite (6)
Sorcery

Exile all creatures.

Betrayers of Kamigawa (Rare)
Final Parting
Final Parting 3BlackBlack (5)
Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.

Dominaria (Uncommon)
Final Punishment
Final Punishment 3BlackBlack (5)
Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

Scourge (Rare)
Other Versions
Ninth Edition (Rare)
Final Revels
Final Revels 4Black (5)
Sorcery

Choose one —

• All creatures get +2/+0 until end of turn.

• All creatures get -0/-2 until end of turn.

Lorwyn (Uncommon)
Final Reward
Final Reward 4Black (5)
Instant

Exile target creature.

Amonkhet (Common)
Final Strike
Final Strike 2BlackBlack (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.

Portal (Rare)
Find // Finality (Finality)
Find // Finality (Finality) 4BlackGreen (6)
Sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

Guilds of Ravnica (Rare)
Final-Sting Faerie
Final-Sting Faerie 3Black (4)
Creature — Faerie Assassin (2/2)

Flying

When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.

Morningtide (Common)
Find // Finality (Find)
Find // Finality (Find) Black or GreenBlack or Green (2)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Guilds of Ravnica (Rare)
Finders, Keepers
Finders, Keepers 5Black (6)
Sorcery

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Finest Hour
Finest Hour 2GreenWhiteBlue (5)
Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Commander 2018 (Rare)
Other Versions
Alara Reborn (Rare)
Start // Finish (Finish)
Start // Finish (Finish) 2Black (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.

Destroy target creature.

Amonkhet (Uncommon)
Fire // Ice (Fire)
Fire // Ice (Fire) 1Red (2)
Instant

Fire deals 2 damage divided as you choose among one or two targets.

Ultimate Masters (Common)
Other Versions
Apocalypse (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Fire Ambush
Fire Ambush 1Red (2)
Sorcery

Fire Ambush deals 3 damage to any target.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Fire and Brimstone
Fire and Brimstone 3WhiteWhite (5)
Instant

Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.

The Dark (Uncommon)
Fire Ants
Fire Ants 2Red (3)
Creature — Insect (2/1)

Tap: Fire Ants deals 1 damage to each other creature without flying.

Battle Royale Box Set (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Fire at Will
Fire at Will Red or WhiteRed or WhiteRed or White (3)
Instant

Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

Eventide (Common)
Fire Bowman
Fire Bowman Red (1)
Creature — Human Soldier Archer (1/1)

Sacrifice Fire Bowman: It deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.

Portal Three Kingdoms (Uncommon)
Fire Covenant
Fire Covenant 1BlackRed (3)
Instant

As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
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