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Active Volcano
 ( 1)
Instant
Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.
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Ad Nauseam
   ( 5)
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
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Adamant Will
  ( 2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Adamaro, First to Desire
   ( 3)
Legendary Creature — Spirit
(*/*)
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
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Adanto Vanguard
  ( 2)
Creature — Vampire Soldier
(1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Adaptive Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
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Adaptive Snapjaw
  ( 5)
Creature — Lizard Beast
(6/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Adarkar Sentinel
 ( 5)
Artifact Creature — Soldier
(3/3)
: Adarkar Sentinel gets +0/+1 until end of turn.
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Adarkar Valkyrie
   ( 6)
Snow Creature — Angel
(4/5)
Flying, vigilance : When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
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Adarkar Windform
  ( 5)
Snow Creature — Illusion
(3/3)
Flying  : Target creature loses flying until end of turn. ( can be paid with one mana from a snow permanent.)
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Adder-Staff Boggart
  ( 2)
Creature — Goblin Warrior
(2/1)
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Addle
  ( 2)
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
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Adeliz, the Cinder Wind
   ( 3)
Legendary Creature — Human Wizard
(2/2)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
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Admiral Beckett Brass
    ( 4)
Legendary Creature — Human Pirate
(3/3)
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
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Admiral's Order
   ( 3)
Instant
Raid — If you attacked with a creature this turn, you may pay rather than pay this spell's mana cost. Counter target spell.
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Admonition Angel
    ( 6)
Creature — Angel
(6/6)
Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
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Adorable Kitten
 ( 1)
Host Creature — Cat
(1/1)
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
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Adriana, Captain of the Guard
   ( 5)
Legendary Creature — Human Knight
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
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Adriana's Valor
( 0)
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay . If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Advance Scout
  ( 2)
Creature — Human Soldier Scout
(1/1)
First strike : Target creature gains first strike until end of turn.
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Advanced Hoverguard
  ( 4)
Creature — Drone
(2/2)
Flying : Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Advanced Stitchwing
   ( 5)
Creature — Zombie Horror
(3/4)
Flying  , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
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Advantageous Proclamation
( 0)
Conspiracy
(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five.
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Adventurers' Guildhouse
( 0)
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Adventuring Gear
 ( 1)
Artifact — Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Adventurous Impulse
 ( 1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Adverse Conditions
  ( 4)
Instant
Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Advice from the Fae
   ( 6)
Sorcery
( can be paid with any two mana or with . This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
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Advocate of the Beast
  ( 3)
Creature — Elf Shaman
(2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
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Aegis Angel
   ( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
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Aegis Automaton
 ( 2)
Artifact Creature — Construct
(0/3)
 : Return another target creature you control to its owner's hand.
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Aegis of Honor
 ( 1)
Enchantment
: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
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Aegis of the Gods
  ( 2)
Enchantment Creature — Human Soldier
(2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Aeolipile
 ( 2)
Artifact
, , Sacrifice Aeolipile: It deals 2 damage to any target.
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rathi Berserker (Aerathi Berserker)
    ( 5)
Creature — Human Berserker
(2/4)
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
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Aerial Caravan
   ( 6)
Creature — Human Soldier
(4/3)
Flying   : Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
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Aerial Engineer
   ( 4)
Creature — Human Artificer
(2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
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Aerial Formation
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
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Aerial Guide
  ( 3)
Creature — Drake
(2/2)
Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
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Aerial Maneuver
  ( 2)
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
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Aerial Modification
  ( 5)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
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Aerial Predation
  ( 3)
Instant
Destroy target creature with flying. You gain 2 life.
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Aerial Toastmaster
  ( 4)
Artifact Creature — Cyborg Rigger
(3/2)
Flying  , Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Aerial Volley
 ( 1)
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
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Aerie Bowmasters
   ( 4)
Creature — Hound Archer
(3/4)
Reach (This creature can block creatures with flying.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Aerie Mystics
  ( 5)
Creature — Bird Wizard
(3/3)
Flying   : Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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Aerie Ouphes
  ( 5)
Creature — Ouphe
(3/3)
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Aerie Worshippers
  ( 4)
Creature — Human Cleric
(2/4)
Inspired — Whenever Aerie Worshippers becomes untapped, you may pay  . If you do, create a 2/2 blue Bird enchantment creature token with flying.
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Aeronaut Admiral
  ( 4)
Creature — Human Pilot
(3/1)
Flying Vehicles you control have flying.
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Aeronaut Tinkerer
  ( 3)
Creature — Human Artificer
(2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
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Aesthetic Consultation
 ( 1)
Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
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Aesthir Glider
 ( 3)
Artifact Creature — Bird Construct
(2/1)
Flying Aesthir Glider can't block.
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Æther Adept (Aether Adept)
   ( 3)
Creature — Human Wizard
(2/2)
When Aether Adept enters the battlefield, return target creature to its owner's hand.
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Æther Burst (Aether Burst)
  ( 2)
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
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Æther Charge (Aether Charge)
  ( 5)
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
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Aether Chaser
  ( 2)
Creature — Human Artificer
(2/1)
First strike When Aether Chaser enters the battlefield, you get  (two energy counters). Whenever Aether Chaser attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Æther Figment (Aether Figment)
  ( 2)
Creature — Illusion
(1/1)
Kicker (You may pay an additional as you cast this spell.) Aether Figment can't be blocked. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
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Aether Gale
   ( 5)
Sorcery
Return six target nonland permanents to their owners' hands.
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Aether Inspector
  ( 4)
Creature — Dwarf Artificer
(2/3)
Vigilance When Aether Inspector enters the battlefield, you get  (two energy counters). Whenever Aether Inspector attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Meltdown
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When Aether Meltdown enters the battlefield, you get  (two energy counters). Enchanted permanent gets -4/-0.
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Æther Membrane (Aether Membrane)
   ( 3)
Creature — Wall
(0/5)
Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
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Æther Mutation (Aether Mutation)
   ( 5)
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.
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Aether Poisoner
  ( 2)
Creature — Human Artificer
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters the battlefield, you get  (two energy counters). Whenever Aether Poisoner attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Æther Rift (Aether Rift)
   ( 3)
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
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Æther Searcher (Aether Searcher)
 ( 7)
Artifact Creature — Construct
(6/4)
Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.
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Æther Sting (Aether Sting)
  ( 4)
Enchantment
Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.
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Æther Storm (Aether Storm)
  ( 4)
Enchantment
Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
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Aether Swooper
  ( 2)
Creature — Vedalken Artificer
(1/2)
Flying When Aether Swooper enters the battlefield, you get  (two energy counters). Whenever Aether Swooper attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Æther Tide (Aether Tide)
  ( 1)
Sorcery
As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands.
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Aether Tradewinds
  ( 3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aether Tunnel
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
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Aether Vial
 ( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial. : You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
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Æther Web (Aether Web)
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
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Aetherborn Marauder
  ( 4)
Creature — Aetherborn Rogue
(2/2)
Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
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Ætherflame Wall (Aetherflame Wall)
  ( 2)
Creature — Wall
(0/4)
Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. : Aetherflame Wall gets +1/+0 until end of turn.
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Aetherflux Reservoir
 ( 4)
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
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Aetherize
  ( 4)
Instant
Return all attacking creatures to their owner's hand.
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Ætherling (Aetherling)
   ( 6)
Creature — Shapeshifter
(4/5)
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
: Aetherling can't be blocked this turn.
: Aetherling gets +1/-1 until end of turn.
: Aetherling gets -1/+1 until end of turn.
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Aethermage's Touch
   ( 4)
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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Ætherplasm (Aetherplasm)
   ( 4)
Creature — Illusion
(1/1)
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
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Aethershield Artificer
  ( 4)
Creature — Dwarf Artificer
(3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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