|
Emrakul, the Promised End
 ( 13)
Legendary Creature — Eldrazi
(13/13)
This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
|
|
|
Emrakul's Evangel
  ( 3)
Creature — Human Horror
(3/2)
, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
|
|
|
Emrakul's Hatcher
  ( 5)
Creature — Eldrazi Drone
(3/3)
When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
|
|
|
Emrakul's Influence
   ( 4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
|
|
|
Enatu Golem
 ( 6)
Artifact Creature — Golem
(3/5)
When Enatu Golem dies, you gain 4 life.
|
|
|
Encampment Keeper
 ( 1)
Creature — Hound
(1/1)
First strike  , , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
|
|
|
Encase in Ice
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant red or green creature When Encase in Ice enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Enchanted Being
   ( 3)
Creature — Human
(2/2)
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
|
|
|
Enchanted Evening
   ( 5)
Enchantment
All permanents are enchantments in addition to their other types.
|
|
|
Enchanter's Bane
  ( 2)
Enchantment
At the beginning of your end step, target enchantment deals damage equal to its converted mana cost to its controller unless that player sacrifices it.
|
|
|
Enchantment Alteration
 ( 1)
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
|
|
|
Enclave Cryptologist
 ( 1)
Creature — Merfolk Wizard
(0/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 : Draw a card, then discard a card.
LEVEL 3+ 0/1 : Draw a card.
|
|
|
Enclave Elite
  ( 3)
Creature — Merfolk Soldier
(2/2)
Multikicker  (You may pay an additional  any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
|
|
|
Encroach
 ( 1)
Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
|
|
|
Encrust
   ( 3)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
|
|
|
End Hostilities
   ( 5)
Sorcery
Destroy all creatures and all permanents attached to creatures.
|
|
|
Endangered Armodon
   ( 4)
Creature — Elephant
(4/5)
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
|
|
|
Endbringer
  ( 6)
Creature — Eldrazi
(5/5)
Untap Endbringer during each other player's untap step. : Endbringer deals 1 damage to any target.
, : Target creature can't attack or block this turn.
 , : Draw a card.
|
|
|
Endbringer's Revel
  ( 3)
Enchantment
: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time they could cast a sorcery.
|
|
|
Endemic Plague
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
|
|
|
Endless Atlas
 ( 2)
Artifact
, : Draw a card. Activate this ability only if you control three or more lands with the same name.
|
|
|
Endless Cockroaches
   ( 3)
Creature — Insect
(1/1)
When Endless Cockroaches dies, return it to its owner's hand.
|
|
|
Endless Horizons
  ( 4)
Enchantment
When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
|
|
|
Endless Obedience
   ( 6)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.
|
|
|
Endless One
 ( 0)
Creature — Eldrazi
(0/0)
Endless One enters the battlefield with X +1/+1 counters on it.
|
|
|
Endless Ranks of the Dead
   ( 4)
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
|
|
|
Endless Scream
  ( 1)
Enchantment — Aura
Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
|
|
|
Endless Swarm
    ( 8)
Sorcery
Create a 1/1 green Snake creature token for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
|
|
|
Endless Whispers
   ( 4)
Enchantment
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
|
|
|
Endless Wurm
   ( 5)
Creature — Wurm
(9/9)
Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
|
|
|
Endoskeleton
 ( 2)
Artifact
You may choose not to untap Endoskeleton during your untap step. , : Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
|
|
|
Endrek Sahr, Master Breeder
  ( 5)
Legendary Creature — Human Wizard
(2/2)
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
|
|
|
Endure
   ( 5)
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
|
|
|
Enduring Ideal
   ( 7)
Sorcery
Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
|
|
|
Enduring Renewal
   ( 4)
Enchantment
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
|
|
|
Enduring Scalelord
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
|
|
|
Enduring Victory
  ( 5)
Instant
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
|
|
Energizer
 ( 4)
Artifact Creature — Juggernaut
(2/2)
, : Put a +1/+1 counter on Energizer.
|
|
|
Energy Arc
  ( 2)
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
|
|
|
Energy Bolt
   ( 2)
Sorcery
Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.
|
|
|
Energy Chamber
 ( 2)
Artifact
At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.
|
|
|
Energy Field
  ( 2)
Enchantment
Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
|
|
|
Energy Flux
  ( 3)
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
|
|
|
Energy Storm
  ( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.
|
|
|
Energy Tap
 ( 1)
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's converted mana cost.
|
|
|
Energy Vortex
   ( 5)
Enchantment
As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay for each vortex counter on Energy Vortex. : Put X vortex counters on Energy Vortex. Activate this ability only during your upkeep.
|
|
|
Enervate
  ( 2)
Instant
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Enfeeblement
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.
|
|
|
Engineered Explosives
 ( 0)
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) , Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
|
|
|
Engineered Might
   ( 5)
Sorcery
Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
|
|
|
Engineered Plague
  ( 3)
Enchantment
As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.
|
|
|
Engulf the Shore
  ( 4)
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
|
|
|
Engulfing Flames
 ( 1)
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Engulfing Slagwurm
   ( 7)
Creature — Wurm
(7/7)
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
|
|
|
Enhanced Surveillance
  ( 2)
Enchantment
You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library.
|
|
|
Enigma Drake
   ( 3)
Creature — Drake
(*/4)
Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
|
|
|
Enigma Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice Enigma Eidolon: Target player puts the top three cards of their library into their graveyard.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
|
|
|
Enigma Sphinx
    ( 7)
Artifact Creature — Sphinx
(5/4)
Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
|
|
|
Enigma Sphinx Avatar
( 0)
Vanguard
(+0/+5)
Whenever you cast a colored artifact spell for the first time each turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.
|
|
|
Enlarge
   ( 5)
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Enlightened Ascetic
  ( 2)
Creature — Cat Monk
(1/1)
When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.
|
|
|
Enlightened Maniac
  ( 4)
Creature — Human
(0/2)
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
|
|
|
Enlightened Tutor
 ( 1)
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
|
|
|
Enlisted Wurm
   ( 6)
Creature — Wurm
(5/5)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
|
|
|
Enlistment Officer
  ( 4)
Creature — Human Soldier
(2/3)
First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
|
|
|
Enrage
  ( 1)
Instant
Target creature gets +X/+0 until end of turn.
|
|
|
Enraged Giant
  ( 6)
Creature — Giant
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Trample, haste
|
|
|
Enraged Revolutionary
  ( 3)
Creature — Human Warrior
(2/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
|
|
|
Enraging Licid
  ( 2)
Creature — Licid
(1/1)
, : Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has haste.
|
|
|
Enshrined Memories
  ( 1)
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
|
|
|
Enshrouding Mist
 ( 1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
|
|
|
Enslave
   ( 6)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
|
|
|
Enslaved Dwarf
 ( 1)
Creature — Dwarf
(1/1)
, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
|
|
|
Enslaved Horror
  ( 4)
Creature — Horror
(4/4)
When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.
|
|
|
Enslaved Scout
  ( 3)
Creature — Goblin Scout
(2/2)
: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
|
|
|
Ensnare
  ( 4)
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Tap all creatures.
|
|
|
Ensnaring Bridge
 ( 3)
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
|
|
|
Ensoul Artifact
  ( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
|
|
|
Ensouled Scimitar
 ( 3)
Artifact — Equipment
: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Entangler
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can block any number of creatures.
|
|
|
Entangling Trap
  ( 2)
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
|
|
|
Entangling Vines
  ( 4)
Enchantment — Aura
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Enter the Dungeon
  ( 2)
Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles their library.
|
|
|
Enter the Unknown
 ( 1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
|
|
|
Breaking // Entering (Entering)
   ( 6)
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Enthralling Victor
  ( 4)
Creature — Human Warrior
(3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
|
|
|
Entirely Normal Armchair
( 0)
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. : Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.
, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
|
|
|
Entomb
 ( 1)
Instant
Search your library for a card and put that card into your graveyard. Then shuffle your library.
|
|
|
Entomber Exarch
   ( 4)
Creature — Cleric
(2/2)
When Entomber Exarch enters the battlefield, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
|
|
|
Entourage of Trest
  ( 5)
Creature — Elf Soldier
(4/4)
When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.
|
|
|