class Char
Constants
- Duration
- EMPATH
- INJURIES
Public Class Methods
aim(location)
click to toggle source
# File lib/Olib/character/char.rb, line 58 def Char.aim(location) unless @@aiming == location fput "aim #{location}" @@aiming = location end self end
arm()
click to toggle source
# File lib/Olib/character/char.rb, line 24 def Char.arm fput "gird" self end
deplete_wealth(silvers)
click to toggle source
# File lib/Olib/character/char.rb, line 130 def Char.deplete_wealth(silvers) #@@silvers = @@silvers - silvers end
deposit(amt)
click to toggle source
# File lib/Olib/character/char.rb, line 111 def Char.deposit(amt) wealth if wealth >= amt Go2.bank fput "unhide" if invisible? || hidden? fput "deposit #{amt}" end return self end
deposit_all()
click to toggle source
# File lib/Olib/character/char.rb, line 103 def Char.deposit_all Go2.bank fput "unhide" if invisible? || hidden? fput "deposit all" @@silvers = 0 return self end
empty_hands() { || ... }
click to toggle source
# File lib/Olib/character/char.rb, line 174 def Char.empty_hands hands = [Char.left, Char.right].compact hands.each do |hand| Containers.Lootsack.add hand end yield hands.each(&:take) end
fwi_teleporter()
click to toggle source
# File lib/Olib/character/char.rb, line 66 def Char.fwi_teleporter Vars.teleporter || Vars.mapdb_fwi_trinket end
hide()
click to toggle source
# File lib/Olib/character/char.rb, line 12 def Char.hide while not hiding? waitrt? if @@routines[:hiding] @@routines[:hiding].call else fput 'hide' end end Char end
hiding_routine(procedure)
click to toggle source
# File lib/Olib/character/char.rb, line 74 def Char.hiding_routine(procedure) @@routines[:hiding] = procedure Char end
in_town?()
click to toggle source
# File lib/Olib/character/char.rb, line 79 def Char.in_town? Room.current.location =~ /the Adventurer's Guild|kharam|teras|landing|sol|icemule trace|mist|vaalor|illistim|rest|cysaegir|logoth/i end
left()
click to toggle source
# File lib/Olib/character/char.rb, line 83 def Char.left GameObj.left_hand.name == "Empty" ? nil : Olib::Item.new(GameObj.left_hand) end
right()
click to toggle source
# File lib/Olib/character/char.rb, line 87 def Char.right GameObj.right_hand.name == "Empty" ? nil : Olib::Item.new(GameObj.right_hand) end
smart_wealth()
click to toggle source
# File lib/Olib/character/char.rb, line 134 def Char.smart_wealth return @@silvers if @@silvers Char.wealth end
spell(num)
click to toggle source
# File lib/Olib/character/char.rb, line 47 def Char.spell(num) hour, minutes, seconds = Spell[num].remaining.split(":").map(&:to_f) total_seconds = seconds + (minutes * 60.00) + (hour * 60.00 * 60.00) Duration.new( total_seconds, total_seconds/60, total_seconds/60/60, ) end
stand()
click to toggle source
# File lib/Olib/character/char.rb, line 39 def Char.stand unless standing? fput "stand" waitrt? end self end
swap()
click to toggle source
# File lib/Olib/character/char.rb, line 34 def Char.swap fput "swap" self end
total_wound_severity()
click to toggle source
# File lib/Olib/character/char.rb, line 165 def Char.total_wound_severity INJURIES .reduce(0) do |sum, method| sum + Wounds.send(method) end end
unarm()
click to toggle source
# File lib/Olib/character/char.rb, line 29 def Char.unarm fput "store both" self end
unhide()
click to toggle source
# File lib/Olib/character/char.rb, line 139 def Char.unhide fput 'unhide' if Spell[916].active? or hidden? self end
visible?()
click to toggle source
# File lib/Olib/character/char.rb, line 70 def Char.visible? hiding? || invisible? end
wealth()
click to toggle source
# File lib/Olib/character/char.rb, line 152 def Char.wealth fput "info" while(line=get) next if line =~ /^\s*Name\:|^\s*Gender\:|^\s*Normal \(Bonus\)|^\s*Strength \(STR\)\:|^\s*Constitution \(CON\)\:|^\s*Dexterity \(DEX\)\:|^\s*Agility \(AGI\)\:|^\s*Discipline \(DIS\)\:|^\s*Aura \(AUR\)\:|^\s*Logic \(LOG\)\:|^\s*Intuition \(INT\)\:|^\s*Wisdom \(WIS\)\:|^\s*Influence \(INF\)\:/ if line =~ /^\s*Mana\:\s+\-?[0-9]+\s+Silver\:\s+([0-9]+)/ @@silvers= $1.to_i break end sleep 0.1 end @@silvers end
withdraw(amount)
click to toggle source
# File lib/Olib/character/char.rb, line 91 def Char.withdraw(amount) Go2.bank result = Olib.do "withdraw #{amount} silvers", /I'm sorry|hands you/ if result =~ /I'm sorry/ Go2.origin echo "Unable to withdraw the amount requested for this script to run from your bank account" exit end wealth return self end
wounded?()
click to toggle source
# File lib/Olib/character/char.rb, line 170 def Char.wounded? total_wound_severity.gt(0) end