Table of Contents - prkwars-0.0.8 Documentation
Classes and Modules
- Bullet
- BulletTurret
- Constants
- Enemy
- ExplosionParticle
- Game
- GameOver
- GameSpace
- GamespacePersistence
- Object
- Play
- Player
- PopupText
- Splash
- Stalker
- Turret
- Warp
- ZOrder
Methods
- ::descendants — Enemy
- ::new — Bullet
- ::new — BulletTurret
- ::new — ExplosionParticle
- ::new — Game
- ::new — GameOver
- ::new — GameSpace
- ::new — Play
- ::new — Player
- ::new — PopupText
- ::new — Stalker
- ::new — Turret
- ::new — Warp
- #collide_enemies_bullets — Play
- #collide_enemies_player — Play
- #correct_coords — GamespacePersistence
- #create_warp — Play
- #enemy_spawn_point — GameSpace
- #generate_random_enemy — Play
- #generate_random_position — Play
- #generate_random_stalker — Play
- #generate_random_turret — Play
- #handle_game_over — Play
- #handle_player_death — Play
- #hitting_side — ExplosionParticle
- #in_bounds — GamespacePersistence
- #init_vector_variables — Player
- #kill_everything — Play
- #move_down — Player
- #move_left — Player
- #move_right — Player
- #move_up — Player
- #play — GameOver
- #play — Splash
- #points_far_enough — GameSpace
- #rotate_player — Player
- #setup — Splash
- #setup_display_messages — Play
- #setup_enemy_generation — Play
- #setup_score_calculation — Play
- #setup_spawn_points — GameSpace
- #shoot_bullet — Player
- #shoot_bullet — Turret
- #shoot_down — Player
- #shoot_left — Player
- #shoot_right — Player
- #shoot_up — Player
- #take_damage — Stalker
- #take_damage — Turret
- #update — Bullet
- #update — BulletTurret
- #update — ExplosionParticle
- #update — Play
- #update — Player
- #update — PopupText
- #update — Stalker
- #update — Turret
- #update — Warp
- #update_score — Play
- #velocity_correct! — ExplosionParticle