class Bullet
Class representing a bullet shot by the player. Destroys itself if is present out of bounds.
Public Class Methods
new(gamespace, options = {})
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Initializes the gamespace where the bullet is present in. Velocity is passed as a paremeter in the options hash
Calls superclass method
# File lib/prkwars/bullet.rb, line 18 def initialize(gamespace, options = {}) super(options) @image = Image['media/bullet.png'] @gamespace = gamespace cache_bounding_box end
Public Instance Methods
update()
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Updating position is not necessary thanks to the velocity trait. In case the bullet is out of bounds, it gets destroyed and explosion particles are spawned.
# File lib/prkwars/bullet.rb, line 31 def update return if in_bounds(self, @gamespace) 2.times do ExplosionParticle.create(@gamespace, x: @x, y: @y, zorder: ZOrder::GAMEOBJECT) destroy! end end