class RPG::System

Attributes

airship[RW]
armor_types[RW]
battle_bgm[RW]
battle_end_me[RW]
battleback1_name[RW]
battleback2_name[RW]
battler_hue[RW]
battler_name[RW]
boat[RW]
currency_unit[RW]
edit_map_id[RW]
elements[RW]
game_title[RW]
gameover_me[RW]
japanese[RW]
opt_display_tp[RW]
opt_draw_title[RW]
opt_extra_exp[RW]
opt_floor_death[RW]
opt_followers[RW]
opt_slip_death[RW]
opt_transparent[RW]
opt_use_midi[RW]
party_members[RW]
ship[RW]
skill_types[RW]
sounds[RW]
start_map_id[RW]
start_x[RW]
start_y[RW]
switches[RW]
terms[RW]
test_battlers[RW]
test_troop_id[RW]
title1_name[RW]
title2_name[RW]
title_bgm[RW]
variables[RW]
version_id[RW]
weapon_types[RW]
window_tone[RW]

Public Class Methods

new() click to toggle source
# File lib/rgss3/rpg.rb, line 870
def initialize
  @game_title = ''
  @version_id = 0
  @japanese = true
  @party_members = [1]
  @currency_unit = ''
  @elements = [nil, '']
  @skill_types = [nil, '']
  @weapon_types = [nil, '']
  @armor_types = [nil, '']
  @switches = [nil, '']
  @variables = [nil, '']
  @boat = RPG::System::Vehicle.new
  @ship = RPG::System::Vehicle.new
  @airship = RPG::System::Vehicle.new
  @title1_name = ''
  @title2_name = ''
  @opt_draw_title = true
  @opt_use_midi = false
  @opt_transparent = false
  @opt_followers = true
  @opt_slip_death = false
  @opt_floor_death = false
  @opt_display_tp = true
  @opt_extra_exp = false
  @window_tone = Tone.new(0,0,0)
  @title_bgm = RPG::BGM.new
  @battle_bgm = RPG::BGM.new
  @battle_end_me = RPG::ME.new
  @gameover_me = RPG::ME.new
  @sounds = Array.new(24) { RPG::SE.new }
  @test_battlers = []
  @test_troop_id = 1
  @start_map_id = 1
  @start_x = 0
  @start_y = 0
  @terms = RPG::System::Terms.new
  @battleback1_name = ''
  @battleback2_name = ''
  @battler_name = ''
  @battler_hue = 0
  @edit_map_id = 1
end