class RPG::Enemy
Attributes
actions[RW]
battler_hue[RW]
battler_name[RW]
drop_items[RW]
exp[RW]
gold[RW]
params[RW]
Public Class Methods
new()
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Calls superclass method
RPG::BaseItem::new
# File lib/rgss3/rpg.rb, line 656 def initialize super @battler_name = '' @battler_hue = 0 @params = [100,0,10,10,10,10,10,10] @exp = 0 @gold = 0 @drop_items = Array.new(3) { RPG::Enemy::DropItem.new } @actions = [RPG::Enemy::Action.new] @features.push(RPG::BaseItem::Feature.new(22, 0, 0.95)) @features.push(RPG::BaseItem::Feature.new(22, 1, 0.05)) @features.push(RPG::BaseItem::Feature.new(31, 1, 0)) end