module Graphics
Attributes
brightness[R]
frame_count[RW]
frame_rate[R]
needs_redraw[R]
Public Class Methods
add_container(container)
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# File lib/rgss3/graphics.rb, line 95 def self.add_container(container) @containers.add(container) end
brightness=(value)
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# File lib/rgss3/graphics.rb, line 77 def self.brightness=(value) @brightness = [[255, value].min, 0].max @draw_color.alpha = 255 - @brightness end
draw()
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# File lib/rgss3/graphics.rb, line 103 def self.draw @needs_redraw = false @containers.each(&:do_draw) if @brightness < 255 c = @draw_color RGSS3.window.draw_quad(0, 0, c, 0, height, c, width, 0, c, width, height, c, 1) end end
fadein(duration)
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# File lib/rgss3/graphics.rb, line 36 def self.fadein(duration) @brightness = 255 end
fadeout(duration)
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# File lib/rgss3/graphics.rb, line 32 def self.fadeout(duration) @brightness = 0 end
frame_rate=(value)
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# File lib/rgss3/graphics.rb, line 82 def self.frame_rate=(value) @frame_rate = [[120, value].min, 10].max reform_window( width: width, height: height, fullscreen: RGSS3.window.fullscreen?, frame_rate: @frame_rate, title: RGSS3.window.caption) end
frame_reset()
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# File lib/rgss3/graphics.rb, line 53 def self.frame_reset Fiber.yield end
freeze()
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# File lib/rgss3/graphics.rb, line 40 def self.freeze @frozen = true end
gosu_window()
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# File lib/rgss3/graphics.rb, line 69 def self.gosu_window RGSS3.window end
height()
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# File lib/rgss3/graphics.rb, line 61 def self.height RGSS3.window.height end
play_movie(filename)
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# File lib/rgss3/graphics.rb, line 92 def self.play_movie(filename) end
reform_window( width: RGSS3.window.width, height: RGSS3.window.height, full_screen: RGSS3.window.fullscreen?, frame_rate: @frame_rate, title: RGSS3.window.caption, rtp: nil)
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# File lib/rgss3/graphics.rb, line 112 def self.reform_window( width: RGSS3.window.width, height: RGSS3.window.height, full_screen: RGSS3.window.fullscreen?, frame_rate: @frame_rate, title: RGSS3.window.caption, rtp: nil) RGSS3.window.close RGSS3.window = RGSS3::GameWindow.new( width: width, height: height, fullscreen: fullscreen, frame_rate: frame_rate, title: title, rtp: rtp) RGSS3.window.show end
remove_container(container)
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# File lib/rgss3/graphics.rb, line 99 def self.remove_container(container) @containers.delete(container) end
resize_screen(width, height)
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# File lib/rgss3/graphics.rb, line 65 def self.resize_screen(width, height) reform_window(width: width, height: height) end
snap_to_bitmap()
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# File lib/rgss3/graphics.rb, line 49 def self.snap_to_bitmap Bitmap.new(width, height) end
transition(duration = 10, filename = "", vague = 40)
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# File lib/rgss3/graphics.rb, line 44 def self.transition(duration = 10, filename = "", vague = 40) @frozen = false @brightness = 255 end
update()
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# File lib/rgss3/graphics.rb, line 17 def self.update @needs_redraw = true unless @frozen @frame_count += 1 Fiber.yield end
wait(duration)
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# File lib/rgss3/graphics.rb, line 23 def self.wait(duration) @needs_redraw = true unless @frozen # no need to redraw during wait duration.times do @frame_count += 1 Fiber.yield end end
width()
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# File lib/rgss3/graphics.rb, line 57 def self.width RGSS3.window.width end