class RPG::System
Attributes
airship[RW]
armor_types[RW]
battle_bgm[RW]
battle_end_me[RW]
battleback1_name[RW]
battleback2_name[RW]
battler_hue[RW]
battler_name[RW]
boat[RW]
currency_unit[RW]
edit_map_id[RW]
elements[RW]
game_title[RW]
gameover_me[RW]
japanese[RW]
opt_display_tp[RW]
opt_draw_title[RW]
opt_extra_exp[RW]
opt_floor_death[RW]
opt_followers[RW]
opt_slip_death[RW]
opt_transparent[RW]
opt_use_midi[RW]
party_members[RW]
ship[RW]
skill_types[RW]
sounds[RW]
start_map_id[RW]
start_x[RW]
start_y[RW]
switches[RW]
terms[RW]
test_battlers[RW]
test_troop_id[RW]
title1_name[RW]
title2_name[RW]
title_bgm[RW]
variables[RW]
version_id[RW]
weapon_types[RW]
window_tone[RW]
Public Class Methods
new()
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# File lib/rgss3/rpg.rb, line 870 def initialize @game_title = '' @version_id = 0 @japanese = true @party_members = [1] @currency_unit = '' @elements = [nil, ''] @skill_types = [nil, ''] @weapon_types = [nil, ''] @armor_types = [nil, ''] @switches = [nil, ''] @variables = [nil, ''] @boat = RPG::System::Vehicle.new @ship = RPG::System::Vehicle.new @airship = RPG::System::Vehicle.new @title1_name = '' @title2_name = '' @opt_draw_title = true @opt_use_midi = false @opt_transparent = false @opt_followers = true @opt_slip_death = false @opt_floor_death = false @opt_display_tp = true @opt_extra_exp = false @window_tone = Tone.new(0,0,0) @title_bgm = RPG::BGM.new @battle_bgm = RPG::BGM.new @battle_end_me = RPG::ME.new @gameover_me = RPG::ME.new @sounds = Array.new(24) { RPG::SE.new } @test_battlers = [] @test_troop_id = 1 @start_map_id = 1 @start_x = 0 @start_y = 0 @terms = RPG::System::Terms.new @battleback1_name = '' @battleback2_name = '' @battler_name = '' @battler_hue = 0 @edit_map_id = 1 end