class RPG::Weapon

Attributes

animation_id[RW]
wtype_id[RW]

Public Class Methods

new() click to toggle source
Calls superclass method RPG::EquipItem::new
# File lib/rgss3/rpg.rb, line 626
def initialize
  super
  @wtype_id = 0
  @animation_id = 0
  @features.push(RPG::BaseItem::Feature.new(31, 1, 0))
  @features.push(RPG::BaseItem::Feature.new(22, 0, 0))
end

Public Instance Methods

performance() click to toggle source
# File lib/rgss3/rpg.rb, line 633
def performance
  params[2] + params[4] + params.inject(0) {|r, v| r += v }
end