Table of Contents - rgss3-0.1.4 Documentation
Classes and Modules
- Audio
- Bitmap
- Color
- Font
- Graphics
- Input
- Kernel
- Plane
- RGSS3
- RGSS3::Container
- RGSS3::GameWindow
- RGSS3::RTP
- RGSSAD
- RGSSError
- RGSSReset
- RPG
- RPG::Actor
- RPG::Animation
- RPG::Animation::Frame
- RPG::Animation::Timing
- RPG::Armor
- RPG::AudioFile
- RPG::BGM
- RPG::BGS
- RPG::BaseItem
- RPG::BaseItem::Feature
- RPG::Class
- RPG::Class::Learning
- RPG::CommonEvent
- RPG::Enemy
- RPG::Enemy::Action
- RPG::Enemy::DropItem
- RPG::EquipItem
- RPG::Event
- RPG::Event::Page
- RPG::Event::Page::Condition
- RPG::Event::Page::Graphic
- RPG::EventCommand
- RPG::Item
- RPG::ME
- RPG::Map
- RPG::Map::Encounter
- RPG::MapInfo
- RPG::MoveCommand
- RPG::MoveRoute
- RPG::SE
- RPG::Skill
- RPG::State
- RPG::System
- RPG::System::Terms
- RPG::System::TestBattler
- RPG::System::Vehicle
- RPG::Tileset
- RPG::Troop
- RPG::Troop::Member
- RPG::Troop::Page
- RPG::Troop::Page::Condition
- RPG::UsableItem
- RPG::UsableItem::Damage
- RPG::UsableItem::Effect
- RPG::Weapon
- Rect
- Sprite
- Table
- Tilemap
- Tone
- Viewport
- Window
Methods
- ::_load — Color
- ::_load — Table
- ::_load — Tone
- ::add_container — Graphics
- ::add_file — RGSSAD
- ::bgm_fade — Audio
- ::bgm_play — Audio
- ::bgm_pos — Audio
- ::bgm_stop — Audio
- ::bgs_fade — Audio
- ::bgs_play — Audio
- ::bgs_pos — Audio
- ::bgs_stop — Audio
- ::brightness= — Graphics
- ::calculate_dir_4_8 — Input
- ::decrypt — RGSSAD
- ::dir4 — Input
- ::dir8 — Input
- ::draw — Graphics
- ::encrypt — RGSSAD
- ::exist? — Font
- ::fade — RPG::BGM
- ::fade — RPG::BGS
- ::fade — RPG::ME
- ::fadein — Graphics
- ::fadeout — Graphics
- ::files — RGSSAD
- ::find — RGSS3::RTP
- ::find! — RGSS3::RTP
- ::frame_rate= — Graphics
- ::frame_reset — Graphics
- ::freeze — Graphics
- ::from_gosu — Bitmap
- ::from_gosu — Color
- ::from_pixel — Color
- ::from_rmagick — Bitmap
- ::gosu_to_rmagick — Bitmap
- ::gosu_window — Graphics
- ::height — Graphics
- ::last — RPG::BGM
- ::last — RPG::BGS
- ::me_fade — Audio
- ::me_play — Audio
- ::me_stop — Audio
- ::new — Bitmap
- ::new — Color
- ::new — Font
- ::new — RGSS3::GameWindow
- ::new — Rect
- ::new — RPG::AudioFile
- ::new — RPG::Tileset
- ::new — RPG::Map
- ::new — RPG::Map::Encounter
- ::new — RPG::MapInfo
- ::new — RPG::Event
- ::new — RPG::Event::Page
- ::new — RPG::Event::Page::Condition
- ::new — RPG::Event::Page::Graphic
- ::new — RPG::EventCommand
- ::new — RPG::MoveRoute
- ::new — RPG::MoveCommand
- ::new — RPG::CommonEvent
- ::new — RPG::BaseItem
- ::new — RPG::BaseItem::Feature
- ::new — RPG::Actor
- ::new — RPG::Class
- ::new — RPG::Class::Learning
- ::new — RPG::UsableItem
- ::new — RPG::UsableItem::Damage
- ::new — RPG::UsableItem::Effect
- ::new — RPG::Skill
- ::new — RPG::Item
- ::new — RPG::EquipItem
- ::new — RPG::Weapon
- ::new — RPG::Armor
- ::new — RPG::Enemy
- ::new — RPG::Enemy::DropItem
- ::new — RPG::Enemy::Action
- ::new — RPG::State
- ::new — RPG::Troop
- ::new — RPG::Troop::Member
- ::new — RPG::Troop::Page
- ::new — RPG::Troop::Page::Condition
- ::new — RPG::Animation
- ::new — RPG::Animation::Frame
- ::new — RPG::Animation::Timing
- ::new — RPG::System
- ::new — RPG::System::Vehicle
- ::new — RPG::System::Terms
- ::new — RPG::System::TestBattler
- ::new — Sprite
- ::new — Table
- ::new — Tilemap
- ::new — Tone
- ::new — Viewport
- ::new — Window
- ::new — RGSS3::Container
- ::new_sample — Audio
- ::next_key — RGSSAD
- ::parse_rgssad — RGSSAD
- ::pixel_map! — Bitmap
- ::play_movie — Graphics
- ::press? — Input
- ::presstime? — Input
- ::reform_window — Graphics
- ::remove_container — Graphics
- ::repeat? — Input
- ::resize_screen — Graphics
- ::rgba_from_int — Color
- ::rgba_from_pixel — Color
- ::run — RGSS3
- ::se_play — Audio
- ::se_stop — Audio
- ::setup_midi — Audio
- ::snap_to_bitmap — Graphics
- ::stop — RPG::BGM
- ::stop — RPG::BGS
- ::stop — RPG::ME
- ::stop — RPG::SE
- ::transition — Graphics
- ::trigger? — Input
- ::try_convert — Color
- ::update — Graphics
- ::update — Input
- ::used_xor — RGSSAD
- ::wait — Graphics
- ::width — Graphics
- #== — Rect
- #[] — Table
- #[]= — Table
- #_dump — Color
- #_dump — Table
- #_dump — Tone
- #alpha — Color
- #alpha= — Color
- #alpha_i — Color
- #autorun? — RPG::CommonEvent
- #back_opacity= — Window
- #battle_ok? — RPG::UsableItem
- #bitmap= — Sprite
- #bitmap_for_autotile — Tilemap
- #blt — Bitmap
- #blue — Color
- #blue= — Color
- #blue= — Tone
- #blue_i — Color
- #blur — Bitmap
- #bush_opacity= — Sprite
- #certain? — RPG::UsableItem
- #check_disposed — Bitmap
- #clear — Bitmap
- #clear_rect — Bitmap
- #close? — Window
- #contents= — Window
- #contents_opacity= — Window
- #dispose — Bitmap
- #dispose — Tilemap
- #dispose — Viewport
- #dispose — Window
- #dispose — RGSS3::Container
- #disposed? — Bitmap
- #disposed? — Tilemap
- #disposed? — Viewport
- #disposed? — Window
- #disposed? — RGSS3::Container
- #do_draw — RGSS3::Container
- #drain? — RPG::UsableItem::Damage
- #draw — RGSS3::GameWindow
- #draw — Plane
- #draw — Sprite
- #draw — RGSS3::Container
- #draw_A1tile — Tilemap
- #draw_A2tile — Tilemap
- #draw_A3tile — Tilemap
- #draw_A4tile — Tilemap
- #draw_A5tile — Tilemap
- #draw_animated_layer — Tilemap
- #draw_text — Bitmap
- #draw_upper_layers — Tilemap
- #draw_waterfalltile — Tilemap
- #each_internal_sprite — Window
- #empty — Color
- #empty — Rect
- #eql? — Rect
- #eval — RPG::UsableItem::Damage
- #exp_for_level — RPG::Class
- #fill_rect — Bitmap
- #first_existant_name — Font
- #flags= — Tilemap
- #flash — Sprite
- #flash — Viewport
- #for_all? — RPG::UsableItem
- #for_dead_friend? — RPG::UsableItem
- #for_friend? — RPG::UsableItem
- #for_one? — RPG::UsableItem
- #for_opponent? — RPG::UsableItem
- #for_random? — RPG::UsableItem
- #for_user? — RPG::UsableItem
- #from_int — Color
- #get_pixel — Bitmap
- #gosu_image — Bitmap
- #gradient_fill_rect — Bitmap
- #gray= — Tone
- #green — Color
- #green= — Color
- #green= — Tone
- #green_i — Color
- #hash — Rect
- #height — Bitmap
- #height — Sprite
- #hue_change — Bitmap
- #init_attr — Table
- #init_other_attr — Bitmap
- #initialize_copy — RGSS3::Container
- #initialize_with_gosu_image — Bitmap
- #initialize_with_rmagick_image — Bitmap
- #inspect — Color
- #key_item? — RPG::Item
- #load_data — Kernel
- #magical? — RPG::UsableItem
- #map_data= — Tilemap
- #menu_ok? — RPG::UsableItem
- #move — Window
- #msgbox — Kernel
- #msgbox_p — Kernel
- #need_animated_layer? — Tilemap
- #need_selection? — RPG::UsableItem
- #needs_redraw? — RGSS3::GameWindow
- #none? — RPG::UsableItem::Damage
- #number_of_targets — RPG::UsableItem
- #opacity= — Window
- #opacity= — RGSS3::Container
- #open? — Window
- #openness= — Window
- #ox= — Tilemap
- #ox= — Window
- #oy= — Tilemap
- #oy= — Window
- #padding= — Window
- #parallel? — RPG::CommonEvent
- #performance — RPG::Weapon
- #performance — RPG::Armor
- #physical? — RPG::UsableItem
- #play — RPG::BGM
- #play — RPG::BGS
- #play — RPG::ME
- #play — RPG::SE
- #radial_blur — Bitmap
- #recover? — RPG::UsableItem::Damage
- #red — Color
- #red= — Color
- #red= — Tone
- #red_i — Color
- #refresh — Tilemap
- #replay — RPG::BGM
- #replay — RPG::BGS
- #resize — Table
- #rgba — Color
- #rgss_main — Kernel
- #rgss_stop — Kernel
- #rmagick_image — Bitmap
- #rmagick_image= — Bitmap
- #save_data — Kernel
- #set — Color
- #set — Rect
- #set — Tone
- #set_dirty — Bitmap
- #set_pixel — Bitmap
- #sign — RPG::UsableItem::Damage
- #stretch_blt — Bitmap
- #text_size — Bitmap
- #to_a — Color
- #to_a — Rect
- #to_a — Tone
- #to_fa — Color
- #to_gosu — Color
- #to_hp? — RPG::UsableItem::Damage
- #to_mp? — RPG::UsableItem::Damage
- #to_pixel — Color
- #to_rmagick_color — Color
- #to_s — Color
- #to_screen? — RPG::Animation
- #update — RGSS3::GameWindow
- #update — Sprite
- #update — Tilemap
- #update — Viewport
- #update — Window
- #update_contents_opacity — Window
- #viewport= — Window
- #visible= — Window
- #width — Bitmap
- #width — Sprite
- #x= — Window
- #y= — Window
- #z= — Window