ScottKit
- a toolkit for Scott Adams-style adventure games¶ ↑
Homepage: {http://rdoc.info/projects/MikeTaylor/scottkit}[http://rdoc.info/projects/MikeTaylor/scottkit] This is a Ruby program to compile, decompile and run adventure games in Scott Adams format, including those created by the great man himself. ScottKit's good for nostalgia freaks wanting to relive the classic games of the 1980s, but also as a tool for creating small, concise, new games. It was intially written as an exercise in Ruby rather than with any great expectation that it would be useful, but it turns out to work pretty well as a tight, clean environment for games programming: if Inform 7 is like the Ruby of adventure games, The main three modes of running are: And there's a handy short-cut combining compilation and play: Other command-line arguments enable wizard commands, load saved games, set random seeds and enable various kinds of debugging output: run Unit testing can be done as follows: The file { The directory I have verified that The A series of blog-posts about ScottKit:
Git: {http://github.com/MikeTaylor/scottkit}[http://github.com/MikeTaylor/scottkit]
Author: Mike Taylor Synopsis¶ ↑
ScottKit
is like C. For a big project, you definitely want Inform 7; but I've found that there is a distinctive appeal to ScottKit
. Apart from anything else, it makes a good domain-specific “little language” for teaching my sons how to program.Running
ScottKit
¶ ↑ $ scottkit -c game.sck > game.sao # compile
$ scottkit game.sao # play the game; or use scottfree game.sao
$ scottkit -d game.sao # decompile - useful for cheating
$ scottkit -p game.sck # compile to memory, and play immediately
scottkit -h
for details.Testing¶ ↑
$ ruby -I lib -rrake/rake_test_loader test/test_*
Loaded suite test/test_canonicalise
Started
...........
Finished in 0.769568 seconds.
11 tests, 37 assertions, 0 failures, 0 errors, 0 skips
Game format¶ ↑
docs/notes/Definition-scottfree-1.14.txt
} is copied from the ScottFree package, which contains another interpreter for Scott Adams games. I got this file from release 1.14-9 of ScottFree. {docs/notes/Definition.txt
} is my modified version of this file, since the original had several mistakes. {docs/notes/Definition-saved-game.txt
} is my own analysis of the format of saved games from ScottFree. (Saved games from ScottFree and ScottKit
can be freely interchanged.)Games¶ ↑
data
contains game files:adams
- Scott Adams's classic games (see Makefile for details)howarth
- Brian Howarth's games (see Makefile for details)test
- games files used by unit-test suitetutorial
- tiny game used in ScottKit
tutorialcrystal
- Crystal of Chaos, a game written to exercise ScottKit
dan-and-matt
- game written by my two eldest sonsnosferatu
– a partial reimplementation of my 1982 VIC-20 BASIC gameScottKit
can be used to play and win Scott Adams's games #1, 2, and 4: Adventureland, Pirate Adventure and Voodoo Castle. I welcome reports of its being used to play and win other games, or failing that, reports of how it fails.Bug tolerance¶ ↑
-b
(--bug-tolerant
) option is needed for Scott Adams Adventure 14b (Buckaroo Banzai), which places one item (the jug of jet fuel) in room 50 of 36. None of Scott's own games is so sloppy.Documentation¶ ↑