Revision history for Ruby gem ScottKit
¶ ↑
1.6.0 (Wed Oct 25 00:19:29 BST 2017)¶ ↑
-
Emit “Your light is growing dim” message every five turns when less than 25 left.
-
When moving into a dark room, the description is no longer displayed before “It's too dark” message. Fixes #7.
-
Use a saved, non-moving copy of
t6.sck
in regression-tests. Avoids pointless failures when I work on the tutorials. -
Do not omit scottkit.gemspec from git repo. Fixes #9.
-
Add support for Travis CI. Fixes #12.
-
Refactor main play loop to facilitate external driver code. Fixes #8.
-
Move all documentation into new
docs
directory. Fixes #17. -
Rename
data
directory togames
, and adjust test-suite etc. accordingly. Fixes #20.
1.5.0 (Fri Oct 20 00:38:57 BST 2017)¶ ↑
-
Improvements to Nosferatu. This game is now as close as I can make it to the 1982 original, including bug-compatibility for mis-spellings and the behaviour of water.
-
Minor improvements to tutorial map 4 and subsequent.
-
Add '–teleport' command-line option, which generates
teleport ROOM
actions for every room. For use in game development and debugging. Fixes #4. -
Add '–superget' command-line option, which generates
sg ITEM
actions for every item. For use in game development and debugging. Fixes #5. -
The
refill_lamp
action now works correctly. It seems it never did work, but I didn't notice because my walkthroughs of Adventureland were too efficient to require lamp-refilling!
1.4.0 (Tue Oct 17 00:52:09 BST 2017)¶ ↑
-
Fix v1.3.0 bug: hasty implementation of lint meant compilation would fail if no lint option was provided. Now works correctly again.
-
Play mode no longer crashes on an empty line of input
-
Add support for opcode 84
print_noun
(without newline). -
Remove
ScottKit
version number from startup message in play mode, as it messes up regression tests. It's in the usage message now. -
New file,
bin/md5ruby
: needed for regenerating regresssion expectations, since themd5
program on MacOS produces different results from Ruby's MD5 digest when given non-ASCII input. Use this for regeneratingdata/test/adams/*.md5
-
The reimplementation of Nosferatu is now complete in that it is possible to play the game through to a successful completion. However, it's not ready for release, as many incorrect actions still need to be handled gracefully.
1.3.0 (Mon Oct 16 20:27:43 BST 2017)¶ ↑
-
Support
--lint
(-L
) command-line option. Fixes #1. Argument is a string of characters: -
e
– check for rooms with no exits (traps) -
E
– check for rooms with only one exit (dead ends)
1.2.0 (Mon Oct 16 15:11:44 BST 2017)¶ ↑
-
Create initial tutorial, exactly equivalent to that of Games::ScottAdams.
-
Use the special name
_
for the unused variable representing the redundant dark-flag part of save-files. This avoids an unused-variable warning when running under certain older versions of Ruby. -
Top-level README links to the tutorial, reference manual and sequence of blog-posts.
-
Add new game, {
data/nosferatu
}, ported from the Games::ScottAdams reimplementation of the 1982 VIC-20 BASIC game. This is incomplete. -
Escape sequences for newline (
\n
) and tab (\t
) are interpreted in printed strings. -
Add discussion of the
print
action to the reference guide.
1.1.0 (Thu Oct 12 21:59:28 BST 2017)¶ ↑
-
Documentation fix: correctly name the
present
condition (wasaccessible
). -
Documentation fix: correctly name twelve actions. (Thanks to Brian Jones for spotting the first of these.)
-
moveto
->goto
-
print_noun_nl
->println_noun
-
nl
->println
-
clear_screen
->clear
-
set_0
->set_flag0
-
clear_0
->clear_flag0
-
decrease_counter
->dec_counter
-
add_counter
_number_ -> add_to_counter number
-
subtract_counter
-> subtract_from_counter` -
swap_loc_default
->swap_room
-
swap_loc
-> swap_specific_room` -
special
-> draw`
-
1.0.0 (Wed Oct 11 21:45:27 BST 2017)¶ ↑
-
Finish translating reference guide from POD to MarkDown.
-
Update reference guide to describe
ScottKit
format rather then Games::ScottAdams format. -
Fix handling of darkness when playing games.
-
Support unquoted “carried” and “at” in conditions
0.4.0 (Mon Mar 1 22:20:09 GMT 2010)¶ ↑
-
Move towards using YARD for documentation instead of Rdoc. This includes changes to things like the format of the Changes file. Far from perfect so far: for example, plain-text documentation like
doc/Definition
gets mangled.
0.3.0 (February 28, 2010)¶ ↑
-
Move
ScottKit
out of its sub-siubdirectory in the 9Gbmike
git module into its own git module. -
Move repository hosting to github.
-
Arrange for formatted documentation to appear at rdoc.info/projects/MikeTaylor/scottkit
0.2.0 (February 28, 2010)¶ ↑
-
Add
-z
option to sleep after finishing - useful when running in a DOS Shell under Windows, so that error messages can be seen. -
Add facility to load a game while playing, using
#load
0.1.0 (February 28, 2010)¶ ↑
-
Add
-p
option to compile and play a game from source.
0.0.0 (February 28, 2010)¶ ↑
-
Initial release.
Still to do¶ ↑
-
The
goto
action result should automatically describe the new room. -
Tweak compiler to break actions when they need too many arguments as well as when they need too many instructions.
-
Ensure that the right files are built by
YARD
-
Maybe modify to run against GLK using the Glkx driver
-
File inclusion