# Generated from steering_behaviors-2.0.0.gem by gem2rpm -*- rpm-spec -*- %global gem_name steering_behaviors Name: rubygem-%{gem_name} Version: 2.0.0 Release: 1%{?dist} Summary: Steering behaviors in Ruby for autonomous game agents, useful for realistic character movement and emulating real-world and natural behaviors License: LGPL URL: http://github.com/cpowell/steering-behaviors Source0: https://rubygems.org/gems/%{gem_name}-%{version}.gem BuildRequires: ruby(release) BuildRequires: rubygems-devel BuildRequires: ruby BuildArch: noarch %description If you're building a game, you need your game agents and characters to move on their own. A standard way of doing this is with 'steering behaviors'. The seminal paper by Craig Reynolds established a core set of steering behaviors that could be utilized for a variety of common movement tasks and natural behaviors. This Ruby library can accomplish many/most of those tasks for your Ruby / JRuby game. The basic behaviors can be layered for more complicated and advanced behaviors, such as flocking and crowd movement. %package doc Summary: Documentation for %{name} Requires: %{name} = %{version}-%{release} BuildArch: noarch %description doc Documentation for %{name}. %prep %setup -q -n %{gem_name}-%{version} %build # Create the gem as gem install only works on a gem file gem build ../%{gem_name}-%{version}.gemspec # %%gem_install compiles any C extensions and installs the gem into ./%%gem_dir # by default, so that we can move it into the buildroot in %%install %gem_install %install mkdir -p %{buildroot}%{gem_dir} cp -a .%{gem_dir}/* \ %{buildroot}%{gem_dir}/ %check pushd .%{gem_instdir} # Run the test suite. popd %files %dir %{gem_instdir} %license %{gem_instdir}/LICENSE %{gem_libdir} %exclude %{gem_cache} %{gem_spec} %files doc %doc %{gem_docdir} %doc %{gem_instdir}/CHANGELOG.md %doc %{gem_instdir}/README.md %{gem_instdir}/Rakefile %{gem_instdir}/test %changelog * Wed Sep 15 2021 mockbuilder - 2.0.0-1 - Initial package