class StudioGame::Game
Attributes
title[R]
Public Class Methods
new(title)
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# File lib/studio_game/game.rb, line 10 def initialize(title) @title=title @players=[]#define an instance variable called @players that starts off as an empty array. end
Public Instance Methods
add_player(a_player)
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# File lib/studio_game/game.rb, line 15 def add_player(a_player) @players.push(a_player) end
high_score_entry(player)
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# File lib/studio_game/game.rb, line 51 def high_score_entry(player) formatted_name = player.name.ljust(20, '-') "#{formatted_name} #{player.score}" end
load_players(from_file)
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def load_players
(from_file) File.readlines(from_file).each do |line| add_player
(Player.from_csv(line)
) puts line end end
# File lib/studio_game/game.rb, line 92 def load_players(from_file) #File.readlines(from_file).each do |line| # add_player(Player.from_csv(line)) CSV.foreach(from_file) do |row| player = Player.new(row[0], row[1].to_i) add_player(player) #puts line #name, health = line.split(',') #player = Player.new(name, Integer(health)) #add_player(player) end end
play(rounds) { || ... }
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# File lib/studio_game/game.rb, line 19 def play(rounds) puts "There are #{@players.size} players in #{@title}" @players.each do |player| puts player end treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to find." treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points." end 1.upto(rounds) do |round| if block_given? break if yield end puts "\nRound #{round}:" @players.each do |player| GameTurn.take_turn(player) puts player end end end
print_name_and_health(player)
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# File lib/studio_game/game.rb, line 43 def print_name_and_health(player) puts "#{player.name} (#{player.health})" end
print_stats()
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# File lib/studio_game/game.rb, line 56 def print_stats strong_players, wimpy_players = @players.partition {|player| player.strong?} puts "\n#{@title} Statistics:" puts "\n#{strong_players.size} strong players:" strong_players.each do |player| print_name_and_health(player) end puts "\n#{wimpy_players.size} wimpy players:" wimpy_players.each do |player| print_name_and_health(player) end puts "\n#{total_points} total points from treasures found" @players.sort.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.points} grand total points" end puts "\n#{@title} High Scores:" @players.sort.each do |player| puts high_score_entry(player) end end
save_high_scores(to_file="high_scores.txt")
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# File lib/studio_game/game.rb, line 108 def save_high_scores(to_file="high_scores.txt") File.open(to_file, "w") do |file| file.puts "#{@title} High Scores:" @players.sort.each do |player| file.puts high_score_entry(player) end end end
total_points()
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# File lib/studio_game/game.rb, line 47 def total_points @players.reduce(0) { |sum, player| sum + player.points } end