module StudioGame::GameTurn

Public Class Methods

take_turn(player) click to toggle source
# File lib/studio_game/game_turn.rb, line 7
def self.take_turn(player) #this is the take_turn method
  die = Die.new
  case die.roll
  when 1..2
    player.blam
  when 3..4
    puts "#{player.name} was skipped."
  else
       player.w00t
   end

   treasure=TreasureTrove.random
   #puts "#{player.name} foun a #{treasure.name} worth #{treasure.points} points."
   #no longer need since since what was found is now in the found_treasure method
   player.found_treasure(treasure)
end