module StudioGame::GameTurn
Public Class Methods
take_turn(player_obj)
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# File lib/studio_game/game_turn.rb, line 6 def self.take_turn(player_obj) die = Die.new case die.roll when 1..2 player_obj.blam when 3..4 puts "#{player_obj.name} was skipped." else player_obj.w00t end treasure = TreasureTrove::random player_obj.found_treasure(treasure) end