module StudioGame::GameTurn

Public Class Methods

take_turn(player_obj) click to toggle source
# File lib/studio_game/game_turn.rb, line 6
def self.take_turn(player_obj)
        die = Die.new
     case die.roll
     when 1..2
             player_obj.blam
     when 3..4
    puts "#{player_obj.name} was skipped."
  else
     player_obj.w00t
  end
  treasure = TreasureTrove::random
  player_obj.found_treasure(treasure)
end