class StudioGame::Game

Attributes

name[RW]

Public Class Methods

new(name) click to toggle source
# File lib/studio_game/game.rb, line 9
def initialize(name)
  @name = name.capitalize
  @players = []
end

Public Instance Methods

add_player(player) click to toggle source
# File lib/studio_game/game.rb, line 14
def add_player(player)
  @players << player
end
high_score_entry(player) click to toggle source
# File lib/studio_game/game.rb, line 18
def high_score_entry(player)
  "#{player.name.ljust(15, '.')} #{player.score}"
end
load_players(file_to_load) click to toggle source
# File lib/studio_game/game.rb, line 22
def load_players(file_to_load)
  CSV.foreach(file_to_load) do |row|
    player = Player.new(row[0], Integer(row[1]))
    add_player(player)
  end
end
play(rounds_number) { || ... } click to toggle source
# File lib/studio_game/game.rb, line 40
def play(rounds_number)
  puts "The game #{@name} has been started with #{@players.length} players"
  treasures = TreasureTrove::TREASURES 
  puts "There are #{treasures.length} treasures"

  treasures.each do |treasure|
    puts "a #{treasure.name} worth #{treasure.point} points"
  end


  1.upto(rounds_number) do |number|
    puts "\nRound #{number} Started"
    @players.each do |player|
      GameTurn.take_turn(player)
    end
    if block_given?
      break if yield
    end
    puts @players
  end
end
print_name_and_health(player) click to toggle source
print_stats() click to toggle source
save_high_scores(file_to_save) click to toggle source
# File lib/studio_game/game.rb, line 29
def save_high_scores(file_to_save)
  File.open(file_to_save, "w") do |file|
    file.puts "\n#{@name} High Scores"
    sorted_players = @players.sort

    sorted_players.each do |player|
      file.puts high_score_entry(player)
     end
  end
end
total_points() click to toggle source
# File lib/studio_game/game.rb, line 66
def total_points
  points = 0
  @players.each do |player|
    points += player.points
  end
  points
end