module StudioGame::GameTurn
Public Class Methods
take_turn(player)
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# File lib/studio_game/game_turn.rb, line 10 def self.take_turn(player) treasure = TreasureTrove.random player.found_treasure(treasure) die = Die.new number_rolled = die.roll case number_rolled when 1..2 player.blam puts player when 3..4 puts "#{player} was skipped" else player.w00t puts player end end