class StudioGame::Game

Attributes

title[RW]

Public Class Methods

new(title) click to toggle source
# File lib/studio_game/game.rb, line 10
def initialize(title)
  @title = title
  @players = []
end

Public Instance Methods

add_player(a_player) click to toggle source
# File lib/studio_game/game.rb, line 40
def add_player(a_player)
  @players.push(a_player)
end
high_score_entry(player) click to toggle source
# File lib/studio_game/game.rb, line 35
def high_score_entry(player)
  formatted_name = player.name.ljust(20, '.')
  "#{formatted_name} #{player.score}"
end
load_players(from_file) click to toggle source
# File lib/studio_game/game.rb, line 15
def load_players(from_file)
  # File.readlines(from_file).each do |line|
  #   add_player(Player.from_csv(line))
  # end

  CSV.foreach(from_file) do |row|
    player = Player.new(row[0], row[1].to_i)
    add_player(player)
  end
end
play(rounds) { || ... } click to toggle source
# File lib/studio_game/game.rb, line 44
def play(rounds)
  puts "There are #{@players.size} players in #{@title}: "
  
  @players.each do |player|
    puts player
  end
  
  treasures = TreasureTrove::TREASURES
  puts "\nThere are #{treasures.size} treasures to be found:"
  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} points"
  end
  
  1.upto(rounds) do |round|
    if block_given?
      break if yield
    end
    puts "\nRound #{round}:"
    @players.each do |player|
      GameTurn.take_turn(player)
    end
  end
end
print_name_and_health(player) click to toggle source
print_stats() click to toggle source
save_high_scores(to_file="highscors.txt") click to toggle source
# File lib/studio_game/game.rb, line 26
def save_high_scores(to_file="highscors.txt")
  File.open(to_file, "w") do |file|
    file.puts "#{title} High Scores:"
    @players.sort.each do |player|
      file.puts high_score_entry(player)
    end
  end
end
total_points() click to toggle source
# File lib/studio_game/game.rb, line 72
def total_points
  @players.reduce(0) { |sum, player| sum + player.points }
end