module StudioGame::GameTurn

Public Class Methods

take_turn(player) click to toggle source
# File lib/studio_game/game_turn.rb, line 10
def self.take_turn(player)
  # die = LoadedDie.new
  die = Die.new
  case die.roll
  when 1..2
    player.blam
  when 3..4
    puts "#{player} was skipped."
  else
    player.w00t
  end 

  treasure = TreasureTrove.random
  player.found_treasure(treasure)
  puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points."

end