Table of Contents - tactical_fighter-1.0.2 Documentation
Classes and Modules
Methods
- ::new — Main
- ::new — Main::MultiMap
- ::new — Main::MultiMap::Map
- ::new — Main::MultiMap::Map::Plane
- ::new — Main::Setup
- #all_set? — Main::MultiMap::Map
- #all_wasted? — Main::MultiMap::Map
- #body? — Main::MultiMap::Map::Plane
- #count_plane_on_coordinates? — Main::MultiMap::Map
- #dont_shoot — Main
- #dont_wait — Main
- #draw — Main::MultiMap::Map::Plane
- #end_game — Main
- #ended? — Main
- #enemy_shoot — Main
- #fifo_shoot — Main::MultiMap::Map
- #first_head_on_coordinates? — Main::MultiMap::Map
- #first_plane_on_coordinates? — Main::MultiMap::Map
- #head? — Main::MultiMap::Map::Plane
- #hello — Main
- #hit? — Main::MultiMap::Map
- #hit_counter — Main::MultiMap::Map
- #idle? — Main
- #invalidate — Main::MultiMap::Map::Plane
- #keep_on_map — Main::MultiMap::Map::Plane
- #keep_on_map_by_rotate_only — Main::MultiMap::Map::Plane
- #lng — String
- #local? — Main::MultiMap::Map
- #lost — Main
- #lost? — Main
- #move_to — Main::MultiMap::Map::Plane
- #on_coordinates? — Main::MultiMap::Map::Plane
- #place? — Main
- #rct — Main::MultiMap::Map::Plane
- #ready — Main
- #ready? — Main
- #ready? — Main::MultiMap::Map::Plane
- #redraw_cell — Main::MultiMap::Map
- #redraw_map — Main::MultiMap::Map
- #remote? — Main::MultiMap::Map
- #rotate_cw — Main::MultiMap::Map::Plane
- #rx — Main::MultiMap::Map::Plane
- #ry — Main::MultiMap::Map::Plane
- #set_cell_state — Main::MultiMap::Map
- #set_lang — Main::Setup
- #set_map_size — Main::Setup
- #shoot — Main
- #shoot? — Main
- #shoot_enemy — Main
- #start_game — Main
- #uri — Main
- #validate — Main::MultiMap::Map::Plane
- #wait — Main
- #wait? — Main
- #won — Main
- #won? — Main