Table of Contents - tetris_pavliad1-1.0.0 Documentation
Classes and Modules
- Continue
- Difficulty
- El
- ElTwo
- Game
- GameScene
- HighScore
- HighScoreScene
- MainMenuScene
- MenuItem
- NewGame
- Player
- Quit
- Scene
- Square
- Tetris
- Tower
- Triangle
- ZOrder
- Zet
- ZetTwo
Methods
- ::new — Game
- ::new — MenuItem
- ::new — NewGame
- ::new — Continue
- ::new — HighScore
- ::new — Quit
- ::new — Difficulty
- ::new — Player
- ::new — Triangle
- ::new — Square
- ::new — El
- ::new — ElTwo
- ::new — Tower
- ::new — Zet
- ::new — ZetTwo
- ::new — Scene
- ::new — MainMenuScene
- ::new — GameScene
- ::new — HighScoreScene
- ::new — Tetris
- #add_continue — MainMenuScene
- #add_score — HighScoreScene
- #add_score — Tetris
- #button_down — MenuItem
- #button_down — Difficulty
- #button_down — Scene
- #button_down — MainMenuScene
- #button_down — GameScene
- #button_down — HighScoreScene
- #button_down — Tetris
- #change_difficulty — Difficulty
- #collision? — Game
- #compare_color — Game
- #continue — Tetris
- #create_new_player_entity — Game
- #difficulty — MainMenuScene
- #down — MainMenuScene
- #draw — Game
- #draw — MenuItem
- #draw — Scene
- #draw — MainMenuScene
- #draw — GameScene
- #draw — HighScoreScene
- #draw — Tetris
- #draw_brick — Game
- #draw_player — Game
- #fast_move — Game
- #full_row? — Game
- #game_running? — GameScene
- #game_running? — Tetris
- #height — Player
- #high_score — Tetris
- #imprint_player_to_grid — Game
- #is_brick — Player
- #is_within_bounds — Game
- #menu — Tetris
- #move — Game
- #new_game — Tetris
- #on_enter — MenuItem
- #on_enter — NewGame
- #on_enter — Continue
- #on_enter — HighScore
- #on_enter — Quit
- #remove_continue — MainMenuScene
- #rotate — Game
- #rotate — Player
- #rotate_rollback — Player
- #score_and_update_row — Game
- #select — MenuItem
- #unselect — MenuItem
- #up — MainMenuScene
- #update — Game
- #update — Scene
- #update — GameScene
- #update — Tetris
- #update_text — Difficulty
- #width — Player