Table of Contents - 2048-ruby-0.1 Documentation
Classes and Modules
- Game2048
- Game2048::Game
- Game2048::Render
- Game2048::Terminal
- Game2048::TerminalError
- Game2048::Tiles
- Game2048::TilesError
Methods
- ::new — Game2048::Game
- ::new — Game2048::Render
- ::new — Game2048::Terminal
- ::new — Game2048::Tiles
- #align — Game2048::Render
- #bg_color — Game2048::Terminal
- #blink — Game2048::Terminal
- #bold — Game2048::Terminal
- #color_exist? — Game2048::Terminal
- #cooked_mode — Game2048::Terminal
- #dim — Game2048::Terminal
- #display_size — Game2048::Terminal
- #draw — Game2048::Render
- #draw_gameover — Game2048::Render
- #draw_statusbar — Game2048::Render
- #draw_tiles — Game2048::Render
- #erase_display — Game2048::Terminal
- #fg_color — Game2048::Terminal
- #game_over? — Game2048::Tiles
- #hide_cursor — Game2048::Terminal
- #move_down — Game2048::Tiles
- #move_home — Game2048::Terminal
- #move_left — Game2048::Tiles
- #move_right — Game2048::Tiles
- #move_to — Game2048::Terminal
- #move_up — Game2048::Tiles
- #move_zeroes — Game2048::Tiles
- #new_tile — Game2048::Tiles
- #raw_mode — Game2048::Terminal
- #read — Game2048::Terminal
- #refresh — Game2048::Render
- #reset — Game2048::Terminal
- #reset — Game2048::Tiles
- #reverse — Game2048::Terminal
- #run — Game2048::Game
- #score — Game2048::Tiles
- #show_cursor — Game2048::Terminal
- #size= — Game2048::Render
- #stop — Game2048::Game
- #underscore — Game2048::Terminal
- #undo — Game2048::Tiles
- #win? — Game2048::Tiles
- #write — Game2048::Terminal