Table of Contents - RubyMan-0.0.2 Documentation
Classes and Modules
- Gosu
- Gosu::Font
- RubyMan
- RubyMan::AABB
- RubyMan::Direction
- RubyMan::Door
- RubyMan::Food
- RubyMan::GameMain
- RubyMan::GameObject
- RubyMan::GameOver
- RubyMan::Ghost
- RubyMan::GhostCorpse
- RubyMan::GridObject
- RubyMan::Hud
- RubyMan::LevelLoader
- RubyMan::Menu
- RubyMan::MenuGhost
- RubyMan::MenuRubyMan
- RubyMan::MovingObject
- RubyMan::Player
- RubyMan::PlayerName
- RubyMan::ResourceManager
- RubyMan::Sprite
- RubyMan::SuperFood
- RubyMan::Wall
Methods
- ::[] — RubyMan::ResourceManager
- ::[] — RubyMan::Sprite
- ::chars — RubyMan::Wall
- ::down — RubyMan::Direction
- ::each — RubyMan::Direction
- ::from_char — RubyMan::Wall
- ::from_i — RubyMan::Direction
- ::left — RubyMan::Direction
- ::media — RubyMan::ResourceManager
- ::new — RubyMan::GhostCorpse
- ::new — RubyMan::GridObject
- ::new — RubyMan::Hud
- ::new — RubyMan::MovingObject
- ::new — RubyMan::Wall
- ::new — RubyMan::AABB
- ::new — RubyMan::Direction
- ::new — RubyMan::GameMain
- ::new — RubyMan::ResourceManager
- ::new — RubyMan::Sprite
- ::none — RubyMan::Direction
- ::object_from_char — RubyMan::LevelLoader
- ::persistent — RubyMan::Food
- ::persistent — RubyMan::GameObject
- ::right — RubyMan::Direction
- ::up — RubyMan::Direction
- #== — RubyMan::Direction
- #add_object — RubyMan::GameMain
- #add_score — RubyMan::GameMain
- #bbox — RubyMan::GridObject
- #button_down — RubyMan::GameObject
- #button_down — RubyMan::GameOver
- #button_down — RubyMan::Menu
- #button_down — RubyMan::Player
- #button_down — RubyMan::GameMain
- #change_direction — RubyMan::Ghost
- #change_direction — RubyMan::MovingObject
- #change_direction — RubyMan::Player
- #chase_directions — RubyMan::Ghost
- #check_collisions — RubyMan::GameMain
- #collision — RubyMan::MovingObject
- #collision — RubyMan::Player
- #created — RubyMan::Door
- #created — RubyMan::Food
- #created — RubyMan::GameObject
- #created — RubyMan::GameOver
- #created — RubyMan::Ghost
- #created — RubyMan::MenuRubyMan
- #created — RubyMan::MenuGhost
- #created — RubyMan::Menu
- #created — RubyMan::Player
- #created — RubyMan::SuperFood
- #dead — RubyMan::Player
- #destroy — RubyMan::GameObject
- #destroy_object — RubyMan::GameMain
- #destroyed — RubyMan::Food
- #destroyed — RubyMan::GameObject
- #destroyed — RubyMan::SuperFood
- #die — RubyMan::Ghost
- #die — RubyMan::Player
- #direction_free — RubyMan::MovingObject
- #direction_free — RubyMan::Player
- #directions_to_player — RubyMan::Ghost
- #distance_to — RubyMan::GridObject
- #draw — RubyMan::GameObject
- #draw — RubyMan::GameOver
- #draw — RubyMan::GridObject
- #draw — RubyMan::Hud
- #draw — RubyMan::Menu
- #draw — RubyMan::GameMain
- #draw — RubyMan::Sprite
- #draw_centered — Gosu::Font
- #draw_centered — RubyMan::Sprite
- #draw_scores — RubyMan::Menu
- #eat_food — RubyMan::Player
- #end_level — RubyMan::GameMain
- #eql? — RubyMan::Direction
- #filter — RubyMan::PlayerName
- #food_created — RubyMan::GameMain
- #food_destroyed — RubyMan::GameMain
- #game_over — RubyMan::GameMain
- #grid_step — RubyMan::Ghost
- #grid_step — RubyMan::MenuRubyMan
- #grid_step — RubyMan::MenuGhost
- #grid_step — RubyMan::MovingObject
- #grid_step — RubyMan::Player
- #hash — RubyMan::Direction
- #intersects? — RubyMan::AABB
- #inverted — RubyMan::Direction
- #level_loaded — RubyMan::GameMain
- #load_animation — RubyMan::ResourceManager
- #load_config — RubyMan::ResourceManager
- #load_font — RubyMan::ResourceManager
- #load_image — RubyMan::ResourceManager
- #load_level — RubyMan::GameMain
- #load_level_file — RubyMan::LevelLoader
- #load_level_list — RubyMan::GameMain
- #load_level_string — RubyMan::LevelLoader
- #load_scores — RubyMan::GameMain
- #load_sound — RubyMan::ResourceManager
- #main_menu — RubyMan::GameOver
- #main_menu — RubyMan::GameMain
- #media_file_path — RubyMan::ResourceManager
- #next_level — RubyMan::GameMain
- #objects_at — RubyMan::GameMain
- #opposite — RubyMan::Direction
- #pause — RubyMan::GameMain
- #paused — RubyMan::GameMain
- #pixel_x — RubyMan::GridObject
- #pixel_x — RubyMan::MovingObject
- #pixel_y — RubyMan::GridObject
- #pixel_y — RubyMan::MovingObject
- #place_free — RubyMan::GameMain
- #possible_directions — RubyMan::Ghost
- #rel_x — RubyMan::Direction
- #rel_y — RubyMan::Direction
- #resource — RubyMan::ResourceManager
- #respawn — RubyMan::GhostCorpse
- #restart — RubyMan::GameMain
- #save_scores — RubyMan::GameMain
- #scare — RubyMan::Ghost
- #scared? — RubyMan::Ghost
- #scared_directions — RubyMan::Ghost
- #select_direction! — RubyMan::Ghost
- #set_chase — RubyMan::MenuGhost
- #set_pos — RubyMan::Ghost
- #set_pos — RubyMan::GridObject
- #set_run — RubyMan::MenuGhost
- #sort_scores — RubyMan::GameMain
- #sprite= — RubyMan::GridObject
- #start — RubyMan::GameMain
- #stop_scared — RubyMan::Ghost
- #to_angle — RubyMan::Direction
- #to_i — RubyMan::Direction
- #update — RubyMan::GameObject
- #update — RubyMan::Ghost
- #update — RubyMan::GhostCorpse
- #update — RubyMan::GridObject
- #update — RubyMan::MovingObject
- #update — RubyMan::Player
- #update — RubyMan::GameMain
- #update_delta — RubyMan::GameMain
- #update_scared — RubyMan::Ghost
- #weighted_directions — RubyMan::Ghost
- #x_center — RubyMan::GameOver