class RubyMan::ResourceManager
Handles loading of resources for faster and centralized access.
Attributes
inst[RW]
Public Class Methods
[](resource_name)
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# File lib/ruby_man/resource_manager.rb, line 95 def self.[](resource_name) @inst.resource(resource_name) end
media(media_path)
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# File lib/ruby_man/resource_manager.rb, line 99 def self.media(media_path) @inst.media_file_path(media_path) end
new(window)
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# File lib/ruby_man/resource_manager.rb, line 23 def initialize(window) ResourceManager.inst = self @window = window @resources = {} @media_dir = "#{__dir__}/../../media" load_config end
Public Instance Methods
load_animation(cfg)
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# File lib/ruby_man/resource_manager.rb, line 48 def load_animation(cfg) return unless cfg.size >= 7 sprite = Sprite.new x_offset = cfg[3].to_i y_offset = cfg[4].to_i sprite.width = cfg[5].to_i sprite.height = cfg[6].to_i frames = cfg[7].to_i (0...frames).each do |i| image = Gosu::Image.new(@window, media_file_path(cfg[2]), true, x_offset + i * sprite.width, y_offset, sprite.width, sprite.height) sprite.frames.push(image) end @resources[cfg[0]] = sprite end
load_config()
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# File lib/ruby_man/resource_manager.rb, line 35 def load_config File.open(media_file_path('resource.cfg')).each do |line| cfg = line.split(';').map!(&:strip) next unless cfg.size >= 3 case cfg[1] when 'image' then load_image(cfg) when 'animation' then load_animation(cfg) when 'font' then load_font(cfg) when 'sound' then load_sound(cfg) end end end
load_font(cfg)
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# File lib/ruby_man/resource_manager.rb, line 81 def load_font(cfg) begin font = Gosu::Font.new(@window, media_file_path(cfg[2]), cfg[3].to_i) font.text_width('font found test') rescue font = Gosu::Font.new(@window, Gosu::default_font_name, cfg[3].to_i) end @resources[cfg[0]] = font end
load_image(cfg)
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# File lib/ruby_man/resource_manager.rb, line 68 def load_image(cfg) sprite = Sprite.new sprite.frames.push(Gosu::Image.new(@window, media_file_path(cfg[2]), false)) sprite.width = sprite.frames[0].width sprite.height = sprite.frames[0].height @resources[cfg[0]] = sprite end
load_sound(cfg)
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# File lib/ruby_man/resource_manager.rb, line 76 def load_sound(cfg) sound = Gosu::Sample.new(@window, media_file_path(cfg[2])) @resources[cfg[0]] = sound end
media_file_path(media_path)
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# File lib/ruby_man/resource_manager.rb, line 31 def media_file_path(media_path) "#{@media_dir}/#{media_path}" end
resource(name)
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# File lib/ruby_man/resource_manager.rb, line 91 def resource(name) @resources[name] end